// $Id: social2.h,v 1.2.2.1 1999/12/31 09:05:35 justin Exp $ // $Revision: 1.2.2.1 $ $Author: justin $ $Date: 1999/12/31 09:05:35 $ // //ScryMUD Server Code //Copyright (C) 1998 Ben Greear // //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either version 2 //of the License, or (at your option) any later version. // //This program is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. // //You should have received a copy of the GNU General Public License //along with this program; if not, write to the Free Software //Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // To contact the Author, Ben Greear: greear@cyberhighway.net, (preferred) // greearb@agcs.com // /* social2.h */ #ifndef SOCIAL2_INCLUDE #define SOCIAL2_INCLUDE #include <string2.h> #include "classes.h" #include "room.h" #include "critter.h" #include "object.h" #include "door.h" void shake(int i_th, const String* vict, critter& pc, room& rm); void groan(int i_th, const String* vict, critter& pc, room& rm); void beckon(int i_th, const String* vict, critter& pc, room& rm); void sob(int i_th, const String* vict, critter& pc, room& rm); void smirk(int i_th, const String* vict, critter& pc, room& rm); void splash(int i_th, const String* vict, critter& pc, room& rm); void itch(int i_th, const String* vict, critter& pc, room& rm); void wiggle(int i_th, const String* vict, critter& pc, room& rm); void agree(int i_th, const String* vict, critter& pc, room& rm); void blush(int i_th, const String* vict, critter& pc, room& rm); void pat(int i_th, const String* vict, critter& pc, room& rm); void twiddle(int i_th, const String* vict, critter& pc, room& rm); void clap(int i_th, const String* vict, critter& pc, room& rm); void hum(int i_th, const String* vict, critter& pc, room& rm); void hmm(int i_th, const String* vict, critter& pc, room& rm); void grumble(int i_th, const String* vict, critter& pc, room& rm); void listen(int i_th, const String* vict, critter& pc, room& rm); void pinch(int i_th, const String* vict, critter& pc, room& rm); void roll(int i_th, const String* vict, critter& pc, room& rm); void strut(int i_th, const String* vict, critter& pc, room& rm); void whistle(int i_th, const String* vict, critter& pc, room& rm); void slap(int i_th, const String* vict, critter& pc, room& rm); void muahaha(int i_th, const String* vict, critter& pc, room& rm); void hehe(int i_th, const String* vict, critter& pc, room& rm); void silly(int i_th, const String* vict, critter& pc, room& rm); void scold(int i_th, const String* vict, critter& pc, room& rm); void blush(int i_th, const String* vict, critter& pc, room& rm); void kiss(int i_th, const String* vict, critter& pc, room& rm); void afk(int i_th, const String* vict, critter& pc, room& rm); void giggle(int i_th, const String* vict, critter& pc, room& rm); void shrug(int i_th, const String* vict, critter& pc, room& rm); void wibble(int i_th, const String* vict, critter& pc, room& rm); void yawn(int i_th, const String* vict, critter& pc, room& rm); void bonk(int i_th, const String* vict, critter& pc, room& rm); void pft(int i_th, const String* vict, critter& pc, room& rm); #endif