#AREA Afterlife~ #VERSION 1 #AUTHOR Cooler~ #RANGES 0 115 0 115 $ #RESETMSG You can hear the unknown beckoning....~ #FLAGS 0 2 #ECONOMY 2147483647 -2146483649 #CLIMATE 2 2 2 #MOBILES #1409 King Yama~ King Yama~ King Yama is standing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Hello, $n. say Died once again? Well you should be more careful... say If you want to be revived. Say 'judge me'. say To be transported to Dai Kaioshin's planet, say 'mystic'. say You shouldn't go there unless you have a powerlevel of 65 million. ~ > speech_prog p judge me~ if IsGood($n) hmm mea $n King Yama looks in a cabinet and grabs your file. nod say Good, all nice reports on your file. I'll send you straight to Snakeway. mea $n _yel King Yama smiles at you. As he shoves you onto snakeway. mpoload 1409 mptrans $n 1449 mpat $n mpforce $n look mpat $n mpforce $n follow self mpat $n give halo $n mpat $n mpforce $n wear halo else if IsEvil($n) hmm mea $n King Yama looks in a cabinet and grabs your file. nod laugh say You want to go to Snake Way? Find your way out of Hell first! mea $n _red King Yama grins at you and the floor beneath you opens. mpoload 1408 mptransfer $n 1489 mpat $n mpforce $n look mpat $n mpforce $n follow self mpat $n give halo $n mpat $n mpforce $n wear halo else if IsNeutral($n) mea $n King Yama looks in a cabinet and grabs your file. Say You are too weak for the afterlife. mptrans $n 251 mpat $n mea $n _yel King Yama transfers you back to the jpa. mpat $n mpforce $n look endif endif endif ~ > speech_prog p mystic~ say You better have the required pl. grin mptrans $n 1410 mpat $n mea $n _yel As you walk through the portal, it closes behind you and mpat $n mea $n _yel you find yourself in a totally different world. The gravity mpat $n mea $n _yel here on this world is much greater than any other planet mpat $n mea $n _yel you have been to. mpat $n mpforce $n look ~ > speech_prog p snakeway~ mptransfer $n 1449 mpat $n mpforce $n look ~ > speech_prog Snakeway~ nod mpoload 1409 mptrans $n 1449 mpat $n mpforce $n look mpat $n mpforce $n follow self mpat $n give halo $n mpat $n mpforce $n wear halo ~ | #1411 Soul~ Soul~ Soul is standing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 120000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #1422 The Old Fortune Telling Granny~ &wThe Old Fortune Telling Granny~ &wThe Old Fortune Telling Granny is standing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 120000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #1437 Dai-Kaio-Shin~ Dai-Kaio-Shin~ Dai-Kaio-Shin is standing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 120000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) mea $n Dai-Kaio-Shin looks up from his manga and glances at you. say If you want to go home just say so. But if you want me to teach you say mystic show me that you can go ssj2! I always love the sight of ssj2. mea $n Dai-Kaio-Shin closes his manga. endif if pl($n) > 90000000 say If you wish to start your extended training, say 'I'm ready' else endif ~ > rand_prog 15~ say If you are ready to go home, say home ~ > act_prog p aura and crackle with electricity.~ if race($n) == halfbreed say Brilliant! MPPRACTICE $n mystic 15 endif ~ > speech_prog p home~ Say Okay mptrans $n 251 mpat $n mpforce $n look mpat $n mer $n _yel $n has been reincarnated. ~ | #1439 Dead Fighter~ A Dead Fighter~ A Dead Fighter is standing here. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 120000000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpmload 1439 ~ | #1442 South Kaioshin2~ The South Kaioshin~ The South Kaioshin is standing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 120000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ grin $n tell $n So you want to train? Fine... mea $n The Southern Kaioshin fixes some weights to you. tell $n You can gravity train here with those weights. ~ | #1443 Papoi~ Papoi~ Papoi is standing here. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 120000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ say I shall return and revenge will be sweet! grin $n mpmload 1443 ~ | #1448 Pikkon~ Pikkon~ Pikkon is standing here. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 180000000 112 112 1 15 15 13 15 15 15 15 0 0 0 0 0 6 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say ......Do you wish to train, $n? say I must warn you though, I am quite powerful. ~ > death_prog 100~ say You cannot kill me, I am immortal! muhaha mpmload 1448 ~ | #1472 Princess Snake~ Princess Snake~ Princess Snake is standing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 3 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Oooh. Hello, $n. Please tell me you've come here to see me. say I've been lonely for quite some time now...everyone that comes here. say Seems to RUN OFF for some reason... mea $n If you came to see her say 'Yes' otherwise say 'No'. ~ > speech_prog p yes~ say Really!? Finally someone to be with... say I'm really gonna take care of you. Lets first start with... fondle $n ~ > speech_prog p no~ say Your just like the others. You know what.. I was really starting to say like you. But forget it. mea $n _yel Princess Snake hits you so hard, you return at the begining of mea $n _yel Snakeway. mptrans $n 1449 ~ | #1487 A Hologram of King Kai~ A Hologram of King Kai~ A Hologram of King Kai is here before you. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 1 25 25 25 25 25 25 25 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ chuckle say Oh boy, do I have a riddle that no body in a million years could guess say of. If you would like to like to hear this riddle say 'riddle' If you say already know it, say the answer. But im sure you don't. Oh boy. chuckle say Oh yea, I even got a harder one. But this is only for saiyans. All say you gotta do is say 'Kaioken'. chuckle ~ > speech_prog p Riddle~ say Ok Here it goes! Pay attention. mea $n _yel Tear one off and scratch my head what once was red is black instead chuckle ~ > speech_prog p kaioken~ chuck say Ok, Get ready, this is a hard riddle! Prepare yourself! mea $n &YIt cannot be seen, cannot be felt, mea $n &YCannot be heard, cannot be smelt. mea $n &YIt lies behind stars and under hills, mea $n &YAnd empty holes it fills. mea $n &YIt comes first and follows after, mea $n &YEnds life, kills laughter. say Hehe:) Try and figure that out. chuck ~ > speech_prog p dark~ if pl($n) < 4000000 say Your not strong enough. else if race($n) == Saiyan or race($n) == Halfbreed say Wow! Your good! chuck say Ok... Here is your prize, Kaioken! mppractice $n kaioken 20 chuck say Hope you like it. else say Hey, even if that is right.. You can't learn kaioken! Your no saiyan. chuck endif endif ~ > speech_prog p match~ say HUH? WHAT!!? Wait no...thats not it. Is it? Oh no How did you find say out my joke. I don't belive this. I know you cheated somehow! I know say it. Anyway, since you answered my joke. I will repay you. And grant you say your life back! Get ready! Try not to die next time. mpforce $n follow self mpforce $n remove halo mpforce $n give halo king mpjunk halo mea $n _yel King Kai nods at you, as he waves. mptrans $n 251 mpat $n mpforce $n look mpat $n mer $n _yel $n has been reincarnated. ~ | #1492 Raditz~ Raditz~ Raditz is standing here. ~ ~ 3 524288 -1000 C 1 0 0 0d0+0 0d0+0 0 425000000 112 112 1 25 13 25 25 25 5 25 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpmload 1492 ~ | #1496 Freiza~ Freiza~ Freiza is standing here. ~ ~ 3 524288 -1000 C 1 0 0 0d0+0 0d0+0 0 425000000 112 112 0 25 13 25 25 25 5 25 0 0 0 0 0 4 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpmload 1496 ~ | #1498 King Cold~ King Cold~ King Cold is standing here. ~ ~ 3 524288 -1000 C 1 0 0 0d0+0 0d0+0 0 425000000 112 112 1 25 13 25 25 25 5 25 0 0 0 0 0 4 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpmload 1498 ~ | #1500 Nappa~ Nappa~ Nappa is standing here. ~ ~ 3 524288 -1000 C 1 0 0 0d0+0 0d0+0 0 425000000 112 112 1 25 13 25 25 25 5 25 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpmload 1500 ~ | #1505 Hell's Shopkeeper~ Hell's Shopkeeper~ Hell's Shopkeeper is standing here. ~ ~ 67108867 0 -1000 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 0 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #1509 Janemba3~ Janemba~ Janemba is standing here. ~ ~ 3 524288 -1000 C 1 0 0 0d0+0 0d0+0 0 425000000 112 112 1 25 13 25 25 25 5 25 0 0 0 0 0 3 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpmload 1509 ~ | #1513 Android Fourteen~ Android Fourteen~ Android Fourteen is standing here. ~ ~ 3 524288 -1000 C 1 0 0 0d0+0 0d0+0 0 700000000 112 112 0 25 20 25 25 13 13 25 0 0 0 0 0 6 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog ~ mpmload 1513 ~ > death_prog 100~ mpmload 1513 ~ | #0 #OBJECTS #1408 Black Halo~ &zA Black Halo&D~ &zA Black Halo&D~ ~ 9 1&16 17 0 0 0 0 1 0 0 > wear_prog 100~ mea $n _dch A Black Halo appears on your head. ~ | #1409 Yellow Halo~ &YA Yellow Halo&w~ &YA Yellow Halo&w~ ~ 9 1&16 17 0 0 0 0 1 0 0 > wear_prog 100~ mea $n _yel A Yellow Halo appears on your head. ~ | #1505 A Janemba Shirt~ &zA &rJ&Ra&rn&Re&rm&Rb&ra &zShirt&D~ &wA discarded shirt lies here.~ ~ 9 0 9 0 5 5 0 4000000 100000000 1 100 10 #0 #ROOMS #1400 A Swirling Vortex~ &gAs you open your eyes you see nothing but void all around you. A swirling mist surrounds your body and the whole area looks like space. You notice your body isnt as powerful as it used to be. To the North you notice a large building. ~ 0 8196 1 D0 ~ ~ 0 -1 1401 S #1401 Before a Large Building~ &gUpon entering the room you notice a very tall building. On the wall the sign reads, "Welcome to King Yama's!" You notice the pagoda like building isnt very tall but it is large. The only exits you notice are North, leading to the building, and South where you came from. ~ 0 8196 1 D0 ~ ~ 0 -1 1402 D2 ~ ~ 0 -1 1400 S #1402 Inside the Building~ &gNow inside the building you notice there are many doors though you have no access to any of them, though to the West you notice an open door. There is a large crowd of people walking around and cleaning up the area constantly. To the North you notice a large office with a huge desk at the center. ~ 0 8196 1 D0 ~ ~ 0 -1 1408 D2 ~ ~ 0 -1 1401 D3 ~ ~ 0 -1 1403 S #1403 Before a Small Door~ &gNow nearing the open door you notice it is very small. You doubt you can even enter the door, seeing how small it really is. Peering inside the door a small tunnel is visible. Where the tunnel leads is not visible at the time, but perhaps its a good idea to check it out. ~ 0 8196 1 D1 ~ ~ 0 -1 1402 D3 ~ ~ 0 -1 1404 S #1404 Inside a Small Tunnel~ &gAs you enter the tunnel you notice the walls are metallic and they look rusted. There is barely any light in the tunnel and it the tunnel is very silent. to the North you notice a flight of stairs, going on as far as you can see. The flight of stairs seems very old. ~ 0 8196 1 D0 ~ ~ 0 -1 1405 D1 ~ ~ 0 -1 1403 S #1405 Before a Flight of Stairs~ Now before the flight of stairs you notice they are even higher than you had seen in the room prior this one. The flight of stairs seems old and falling apart. The light in this area is very dim. The only directions you can go are back from where you started and up the stairs. ~ 0 8196 1 D2 ~ ~ 0 -1 1404 D4 ~ ~ 0 -1 1406 S #1406 Still Climbing~ Climbing the flight of stairs you find it hard to walk. The stairs, held up up by chains, moves side to side with every step you take and the chains dont seem to be holding on very well. You hear some loud banging noises and some distant talking. ~ 0 8196 1 D4 ~ ~ 0 -1 1407 D5 ~ ~ 0 -1 1405 S #1407 Inside King Yama's Drawer!~ Atop the flight of stairs you notice some large metallic objects and some large log looking things. Taking a closer look you can see a small stream of light coming from the top of the room like a horizon. The distant talking is now louder and you begin to hear the voice of King Yama himself. You then realize that you are inside his drawer! ~ 0 8196 0 D5 ~ ~ 0 -1 1406 S #1408 Entrance to King Yama's Office~ Standing before a large door you notice this is the entrance to King Yama's office. Looking around you can see the bright lights above you and a large hallway leading somewhere else. You try to see where the hallway leads but are stopped by a large white mist covering the area. When the mist disperses the hallway is gone. ~ 0 8196 1 D0 ~ ~ 0 -1 1409 D2 ~ ~ 0 -1 1402 S #1409 King Yama's Office~ You walk up to a HUGE desk, looking almost straight up, waiting for King Yama to assist you, there are papers and large books stacked everywhere, you notice souls coming in from everywhere, moving to the proper place, some to Hell and some to Heaven, all for King Yama to decide. If you would like to head straight to snakeway, say &YSnakeway&g ~ 0 8192 0 D2 ~ ~ 0 -1 1408 S #1410 Dai-Kaio-Shin's Planet~ You have made it to the home planet of the world (and after world) famous Dai-Kaio-Shin. All around you are beautiful trees and lush greenery. Off in the distance you can see a beautiful house, complete with a driveway and fence. The exits branch off into every direction. ~ 0 8196 1 D0 ~ ~ 0 -1 1411 D3 ~ ~ 0 -1 1409 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1411 A Dirt Road~ You are at the beginning of a long, winding dirt path. The path itself cuts through the tall green grass and huge trees, providing a means of easy transportation. You can folow the path north, or return to the beginning of the planet, southward. ~ 0 8192 1 D0 ~ ~ 0 -1 1412 D2 ~ ~ 0 -1 1410 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1412 A Dirt Road~ You are still on the dirt road, taking in all the surrounding beauty. You can even hear a bird singing its beautiful song high up in a tree. The big house also becomes a little more visible now that you are closing in on it. The path continues to the northwest, or back to the south. ~ 0 8196 1 D2 ~ ~ 0 -1 1411 D7 ~ ~ 0 -1 1413 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1413 Following the Dirt Road~ You are still following the extremely long dirt pathway. The grass grows taller, and the trees seem to reach high into the sky. You seem to focus on that extraordinary house, gleaming in the sun. The path continues to the northwest. ~ 0 8196 1 D7 ~ ~ 0 -1 1414 D8 ~ ~ 0 -1 1412 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1414 Following the Dirt Road~ The wind blows calmly by as you continue your little trek on this ever-winding dirt road. The sun beats down on you from up high, and you begin to wonder just when this road will stop. The road continues north. ~ 0 8196 1 D0 ~ ~ 0 -1 1415 D8 ~ ~ 0 -1 1413 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1415 Still on the Road~ This road seems to have no end! You begin to question just exactly what the prize could be for finally coming to the end, but your thoughts are dispersed as a huge blast of energy streaks across the sky! Your sense of adventure awakens once again as you are determined to fight out what the cause of that was. ~ 0 8196 1 D0 ~ ~ 0 -1 1416 D2 ~ ~ 0 -1 1414 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1416 A Fork in the Road~ You are almost at the end of the road! However, now you are faced with a decision. The road has now split off into two seperate directions, each leading to an unknown destination. To the northeast, you can see the house still, and to the northwest you can see more greenery and wildlife. ~ 0 8196 1 D2 ~ ~ 0 -1 1415 D6 ~ ~ 0 -1 1417 D7 ~ ~ 0 -1 1444 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1417 Still on the Dirt Road ~ You have taken the fork to the northeast and are still following the dirt road. As you continue walking, you notice the house become larger and larger. It seems you are almost there! The road continues northeast, towards that house. ~ 0 8196 1 D6 ~ ~ 0 -1 1418 D9 ~ ~ 0 -1 1416 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1418 End of the Path~ You have finally reached the end of that painfully long road! The house you once saw as a speck has grown ten times in size, now resembling a large mansion! It seems that the actual area itself is surrounded by a white picket fence. ~ 0 8196 1 D0 ~ ~ 0 -1 1419 D9 ~ ~ 0 -1 1417 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1419 A White Picket Fence~ The fence seems to gleam in the sun as you get closer to it. As you look over it, you see an extremely large back yard, complete with a driveway and garage! You can also make out various Ki's, meaning a lot of people must be in the yard. To the north lies a gate maybe you should open it. ~ 0 8196 1 D0 ~ gate~ 11 -1 1420 D2 ~ ~ 0 -1 1418 > leave_prog 100~ close gate ~ > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1420 Before the House~ You are in front of the huge mansion. The whole building is white, with numerous windows on every floor. A large porch connects to the front, complete with an equally big hammock. You begin to wonder what just may be inside of there. You can go north into the house, or west, into the yard. ~ 0 8196 1 D0 ~ ~ 0 -1 1421 D1 ~ ~ 0 -1 1440 D2 ~ gate~ 11 -1 1419 D3 ~ ~ 0 -1 1439 > leave_prog 100~ close gate ~ > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1421 Inside the House~ You are inside the house of Dai-Kaio-Shin's house. Looking around you can see that the inside is even bigger than the outside! You can continue north, into the living room, or south, outside of his house. ~ 0 8196 0 D0 ~ ~ 0 -1 1422 D2 ~ ~ 0 -1 1420 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1422 The Living Room~ This is the living room of Dai-Kaio-Shin. Looking around, you see some chairs in one corner, and a large fireplace in the other. In the middle of the room is a huge couch, along with a small table next to it. It seems many people come here to relax and talk about their adventures while alive. ~ 0 8192 0 D0 ~ ~ 16777216 -1 1423 D1 ~ ~ 0 -1 1426 D2 ~ ~ 16777216 -1 1421 D3 ~ ~ 0 -1 1425 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1423 The Patio~ You are standing on the Patio in the back of the house. There isn't much out here, just a few lounge chairs and some laundry left out to dry in the sun. However, you do see some stairs leading downward into the yard, where there seems to be some action. ~ 0 8196 1 D0 ~ ~ 0 -1 1424 D2 ~ ~ 0 -1 1422 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1424 The Backyard~ You are still in the backyard of Dai-Kaio-Shin. The grass seems taller and more colorful here, and the trees appear to be larger than the rest of the yard. You also hear the sound of fighting coming from the east, disrupting this peaceful scene. ~ 0 8196 1 D1 ~ ~ 0 -1 1443 D2 ~ ~ 0 -1 1423 D3 ~ ~ 0 -1 1437 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1425 The Kitchen~ As you step into this room you are overcome by the scents of various foods swirling about the air. Just staying in here makes your stomach growl! A large stove is against the wall, with numerous pots bubbling and gurgling. In the center of the room is a wooden table, complete with many chairs. This room also strikes you as odd, considering you don't get hungry in the afterlife. ~ 0 8192 0 D1 ~ ~ 0 -1 1422 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1426 The Stairs~ You have come to a large, metal, spiraling staircase leading upwards. You can't see much else, as your view is blocked by the balcony itself. You can either follow the stairs up, or go west, into the living room. ~ 0 8192 0 D3 ~ ~ 0 -1 1422 D4 ~ ~ 0 -1 1427 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1427 A Long Hallway~ You are now on the second floor of this mansion. This part of the house seems to be a lot more peaceful and quiet than the rest. As you look around, you can almost make out what appears to be some snoring noises. The hallway continues east. ~ 0 8192 0 D1 ~ ~ 0 -1 1428 D5 ~ ~ 0 -1 1426 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1428 Following the Hallway~ The quietness now overcomes you as you continue walking through the hallway. It's almost as if the quiet is covering you like a dense fog. To the north and south you can see bedrooms, and to the east the hallway continues. ~ 0 8192 0 D0 ~ ~ 0 -1 1431 D1 ~ ~ 0 -1 1429 D2 ~ ~ 0 -1 1432 D3 ~ ~ 0 -1 1427 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1429 Still in the Hallway~ You are still following the second floor hallway. You realize now that this part of the house is for regaining your health and energy. It seems that even though you are dead, you do still get tired. The hallway continues west and east. ~ 0 8192 0 D0 ~ ~ 0 -1 1433 D1 ~ ~ 0 -1 1430 D2 ~ ~ 0 -1 1434 D3 ~ ~ 0 -1 1428 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1430 End of the Hallway~ You have come to the end of the hallway. There are more bedrooms to the north and south. The silence of this hallway is almost eerie, as you cannot make out the slightest noise. The hallway goes back west. ~ 0 8192 0 D0 ~ ~ 0 -1 1435 D2 ~ ~ 0 -1 1436 D3 ~ ~ 0 -1 1429 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1431 A Bedroom~ This is a very luxurious bedroom. Two king sized beds are on opposite ends of the room, complete with silken sheets and a feather pillow. It seems that if you sleep here, you will feel relaxed in no time. ~ 0 8192 0 D2 ~ ~ 0 -1 1428 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1432 A Bedroom~ This is a very luxurious bedroom. Two king sized beds are on opposite ends of the room, complete with silken sheets and a feather pillow. It seems that if you sleep here, you will feel relaxed in no time. ~ 0 8192 0 D0 ~ ~ 0 -1 1428 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1433 A Bedroom~ This is a very luxurious bedroom. Two king sized beds are on opposite ends of the room, complete with silken sheets and a feather pillow. It seems that if you sleep here, you will feel relaxed in no time. ~ 0 8192 0 D2 ~ ~ 0 -1 1429 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1434 A Bedroom~ This is a very luxurious bedroom. Two king sized beds are on opposite ends of the room, complete with silken sheets and a feather pillow. It seems that if you sleep here, you will feel relaxed in no time. ~ 0 8192 0 D0 ~ ~ 0 -1 1429 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1435 A Bedroom~ This is a very luxurious bedroom. Two king sized beds are on opposite ends of the room, complete with silken sheets and a feather pillow. It seems that if you sleep here, you will feel relaxed in no time. ~ 0 8192 0 D2 ~ ~ 0 -1 1430 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1436 A Bedroom~ This is a very luxurious bedroom. Two king sized beds are on opposite ends of the room, complete with silken sheets and a feather pillow. It seems that if you sleep here, you will feel relaxed in no time. ~ 0 8192 0 D0 ~ ~ 0 -1 1430 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1437 The Backyard~ This part of the yard is more barren and desolate than the rest. It seems that many people train in this portion of the backyard than any other for some reason. In any case, you can see two figures doing various excersises to get stronger. The yard goes east and south. ~ 0 8192 1 D1 ~ ~ 0 -1 1424 D2 ~ ~ 0 -1 1438 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1438 The Backyard~ You are in the yard of Dai-Kaio-Shin. The grass seems to be well kept, as every blade of grass is crisp and green. It seems that even though the grass takes a beating with all the training, it manages to grow back better than before. The yard continues north, and to the east is the garage. ~ 0 8192 1 D0 ~ ~ 0 -1 1437 D1 ~ ~ 0 -1 1439 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1439 The Garage~ You have come to Dai-Kaio-Shin's personal garage! Oddly enough, his car is parked OUTSIDE of it. What's even more strange is the fact that he has a car in the afterlife! You decide not to dwell on it much, and realize that you can continue west, into the yard. ~ 0 8192 1 D1 ~ ~ 0 -1 1420 D3 ~ ~ 0 -1 1438 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1440 The Backyard~ You are in the backyard of Dai-Kaio-Shin. The yard appears to be huge, spanning out for miles and miles. Many trees have been planted here, and the grass sways with the wind. This truly is a beautiful place. ~ 0 8192 1 D0 ~ ~ 0 -1 1441 D3 ~ ~ 0 -1 1420 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1441 The Backyard~ You are in the backyard of Dai-Kaio-Shin. The yard appears to be huge, spanning out for miles and miles. Many trees have been planted here, and the grass sways with the wind. This truly is a beautiful place. ~ 0 8196 1 D0 ~ ~ 0 -1 1442 D2 ~ ~ 0 -1 1440 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1442 The Backyard~ You are in the backyard of Dai-Kaio-Shin. The yard appears to be huge, spanning out for miles and miles. Many trees have been planted here, and the grass sways with the wind. This truly is a beautiful place. ~ 0 8192&1 1 D2 ~ ~ 0 -1 1441 D3 ~ ~ 0 -1 1443 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1443 The Backyard~ This part of the yard is more barren and desolate than the rest. It seems that many people train in this portion of the backyard than any other for some reason. In any case, you can see two figures doing various excersises to get stronger. The yard goes east and west. the yard. ~ 0 8196 1 D1 ~ ~ 0 -1 1442 D3 ~ ~ 0 -1 1424 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1444 In the Tall Grass~ You are in some abnormally tall grass. So tall in fact that it almost blocks out the light! You attempt to move the blades out of the way, but it is so dense that you conclude it is pointless. Suddenly you can hear the sound of fighting coming from deeper into the field, to the north. ~ 0 8196 1 D0 ~ ~ 0 -1 1445 D1 ~ ~ 0 -1 1444 D2 ~ ~ 0 -1 1444 D3 ~ ~ 0 -1 1444 D8 ~ ~ 0 -1 1416 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1445 In the Tall Grass~ You are in some abnormally tall grass. So tall in fact that it almost blocks out the light! You attempt to move the blades out of the way, but it is so dense that you conclude it is pointless. Suddenly you can hear the sound of fighting coming from deeper into the field, to the east. ~ 0 8196 1 D0 ~ ~ 0 -1 1445 D1 ~ ~ 0 -1 1446 D2 ~ ~ 0 -1 1444 D3 ~ ~ 0 -1 1444 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1446 In the Tall Grass~ You are in some abnormally tall grass. So tall in fact that it almost blocks out the light! You attempt to move the blades out of the way, but it is so dense that you conclude it is pointless. Suddenly you can hear the sound of fighting coming from deeper into the field, to the west. ~ 0 8196 1 D0 ~ ~ 0 -1 1444 D1 ~ ~ 0 -1 1444 D2 ~ ~ 0 -1 1444 D3 ~ ~ 0 -1 1447 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1447 A Small Clearing~ You have come to a clearing in the grass. The sun shines bright, and birds can be heard in the distance singing a song. This planet truly is beautiful. Looking around, you notice a large tree, with golden fruit hanging from it. You wonder if it tastes any good. The sound of fighting grows louder, and you can make out a clear sound to the north. ~ 0 8196 1 D0 ~ ~ 0 -1 1448 D1 ~ ~ 0 -1 1444 D2 ~ ~ 0 -1 1444 D3 ~ ~ 0 -1 1444 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1448 The Open Field~ You are now at the source of the fighting sound. You can see a rather large figure, throwing flurries of kicks and punches into the air. He seems very powerful, and you wonder just how strong he could be. Suddenly he notices you and grins for some reason. It seems he wants a fight.... ~ 0 8192 1 D2 ~ ~ 0 -1 1447 > entry_prog 100~ if pl($n) < 65000000 mea $n _yel You cry out in pain as the gravity takes affect on your body. mpdamage $n 50 mer $n _yel $n cries out in pain from the gravity of the planet. else if pl($n) >= 65000000 mea $n _yel You feel weighted as the gravity takes affect on your body. mpdamage $n 1 mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet. endif endif ~ | S #1449 On Snakeway~ You are now before Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1450 S #1450 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1451 D2 ~ ~ 0 -1 1449 S #1451 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1452 D2 ~ ~ 0 -1 1450 S #1452 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1453 D2 ~ ~ 0 -1 1451 S #1453 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1454 D2 ~ ~ 0 -1 1452 S #1454 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1455 D2 ~ ~ 0 -1 1453 S #1455 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1456 D2 ~ ~ 0 -1 1454 S #1456 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1457 D2 ~ ~ 0 -1 1455 S #1457 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1458 D2 ~ ~ 0 -1 1456 S #1458 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D1 ~ ~ 0 -1 1449 D2 ~ ~ 0 -1 1457 D3 ~ ~ 0 -1 1459 S #1459 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D1 ~ ~ 0 -1 1458 D3 ~ ~ 0 -1 1460 S #1460 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D1 ~ ~ 0 -1 1459 D3 ~ ~ 0 -1 1461 S #1461 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D1 ~ ~ 0 -1 1460 D3 ~ ~ 0 -1 1462 S #1462 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1463 D1 ~ ~ 0 -1 1461 D3 ~ ~ 0 -1 1449 S #1463 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. To the east you notice a house. ~ 0 8196 1 D0 ~ ~ 0 -1 1473 D1 ~ ~ 0 -1 1464 D2 ~ ~ 0 -1 1462 S #1464 Towards a Large House~ You are now off of Snakeway. Though this is not the end of the line, you feel much better being off the road. To the East you notice a large house. The house seems comfortable enough and it seems to be a good place to rest. ~ 0 8196 1 D1 ~ ~ 0 -1 1465 D3 ~ ~ 0 -1 1463 S #1465 Before a Large House~ Now standing before the large house you notice a small sign hovering above the door reading, 'Welcome to Princess Snake's house! I hope you came to see me.' Disregarding the sign you look around and notice a small garden next to the house. ~ 0 8196 1 D1 ~ ~ 0 -1 1466 D3 ~ ~ 0 -1 1464 S #1466 Inside of Princess Snake's House~ You are now inside the house. The interior of the house is comfortable. Your eyes begin to feel heavy and your body begins to weaken. You quickly shake it off and continue to look around the house, trying to find who this Princess really is. ~ 0 8196 0 D0 ~ ~ 0 -1 1467 D1 ~ ~ 0 -1 1469 D2 ~ ~ 0 -1 1468 D3 ~ ~ 0 -1 1465 D4 ~ ~ 0 -1 1470 S #1467 A Large Kitchen~ Smoke fills the room and the smell of burning chicken enters your nose. You notice a cook cooking a lot of food, most of it burnt. The kitchen is large and food is being placed on a large table at the center of it. Hunger begins to enter your mind. ~ 0 8196 0 D2 ~ ~ 0 -1 1466 S #1468 A Dining Room~ Entering the room you notice a very large dining table. The room is lit by candles all around you and there are about 17 chairs all around the table. A large sculpture of a snake has been placed at the center of the table. ~ 0 8196 0 D0 ~ ~ 0 -1 1466 S #1469 A Large Living Room~ Upon entering the room you notice the many sofas and love seats all around. A huge television set stands tall at one corner of the room and a large coffee table is placed at the center of the room. Both the sofas and love seats are made of snakeskin. ~ 0 8196 0 D3 ~ ~ 0 -1 1466 S #1470 Climbing a Flight of Stairs~ Climbing the stairs you begin to wonder and notice it leads to a bedroom of some sort. You hear some rustling noises and whispers up at the top of the stairs. The flight of stairs is winds around a large pole in a swirling snake-like coil. ~ 0 8196 0 D4 ~ ~ 0 -1 1471 D5 ~ ~ 0 -1 1466 S #1471 Top of the Stairs~ Now atop the flight of stairs you begin to hear giggles and whispers. You notice to the North there is a bedroom and a pretty girl laying on a bed. Could this be the Princess you were looking for? You notice she is alone but is talking to someone. ~ 0 8196 0 D0 ~ ~ 0 -1 1472 D5 ~ ~ 0 -1 1470 S #1472 Princess Snake's Bedroom~ Now inside the bedroom you notice the girl laying on her bed is calling you over. The room is fairly small compared to the other rooms and the lights are dim. The walls of the room are painted in black but are moist with some sort of liquid. ~ 0 8192 0 D2 ~ ~ 0 -1 1471 S #1473 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1474 D2 ~ ~ 0 -1 1463 S #1474 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1475 D2 ~ ~ 0 -1 1473 S #1475 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1476 D2 ~ ~ 0 -1 1474 S #1476 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D1 ~ ~ 0 -1 1477 D2 ~ ~ 0 -1 1475 S #1477 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D1 ~ ~ 0 -1 1478 D3 ~ ~ 0 -1 1476 S #1478 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D1 ~ ~ 0 -1 1479 D3 ~ ~ 0 -1 1477 S #1479 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1480 D3 ~ ~ 0 -1 1478 S #1480 On Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see see see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1481 D2 ~ ~ 0 -1 1479 D3 ~ ~ 0 -1 1449 S #1481 Nearing the End of Snakeway~ You are now on Snakeway. The walkway extends as far as the eye can see see see and falling off will take you back to the beginning of the path. Watch your step and notice the directions you are walking in. Stopping to take a rest can cause you to fall. ~ 0 8196 1 D0 ~ ~ 0 -1 1482 D2 ~ ~ 0 -1 1480 S #1482 The End of Snakeway~ You have reached the end of snakeway. It seems you have reached a dead end though. The only thing you can see is a small dot up in the sky, but it seems too small to be a real planet. Could the legendary King Kai live there? ~ 0 8196 1 D2 ~ ~ 0 -1 1481 D4 ~ ~ 0 -1 1483 D5 ~ ~ 0 -1 1449 S #1483 On King Kai's Planet~ You've made it off of Snakeway! You should be proud of yourself. To the North you can wander King Kai's planet. King Kai has locked himself in his house, maybe you can find a way to get him out. Say "&YReturn Me&g" to go back to snakeway. ~ 0 8196 1 D0 ~ ~ 0 -1 1484 > speech_prog p return me~ mea $n _yel You are engulfed by a yellow aura. mptrans $n 1449 ~ | S #1484 By a Large Tree~ Standing firmly on King Kai's planet you notice the gravity is much greater here than on Snakeway. This is the only tree left on King Kai's planets after all his students' training. To the West you can see a path to a small house. ~ 0 8192 1 D2 ~ ~ 0 -1 1483 D3 ~ ~ 0 -1 1485 S #1485 Towards a Small House~ You are now on a paved walkway to King Kai's house. Up ahead you notice the small dome shaped house and a car next to it. The grass is green and the sky is greenish. Planets are visible in the sky. ~ 0 8196 1 D0 ~ ~ 0 -1 1486 D1 ~ ~ 0 -1 1484 S #1486 Nearing the Small House~ You are now nearing the house, and the trail seems to have some wheel marks, most probably left behind by King Kai's car. You begin to ponder and ask yourself why King Kai is peeling out in such an old car as the one he had. ~ 0 8196 1 D0 ~ ~ 0 -1 1487 D2 ~ ~ 0 -1 1485 S #1487 Before the Small House~ Now before the house you notice King Kai is standing infront of the door, but what you thought was King Kai just flickered. You look closer and notice it is a hologram of King Kai. It seems he wants you to get some items for him before you can see him. ~ 0 8192 1 D2 ~ ~ 0 -1 1486 D3 ~ ~ 0 -1 1488 S #1488 Next to King Kai's Car~ Walking in the room you notice King Kai's garage is closed but the car has been left out. You look at the car again and gasp. King Kai now has a Suzuki Escudo, Pikes Peak Version! No wonder he was peeling out, this car has over a thousand horsepower! ~ 0 8196 1 D1 ~ ~ 0 -1 1487 S #1489 In a Fountain of Blood~ The floor beneath King Yama's office opened up and sent you hurling down towards this fountain of blood. Opening your eyes you get up and notice realize you are standing in a pool of blood. To the North you notice what seems to be the entrance to Hell. ~ 0 8196 1 D0 ~ ~ 0 -1 1490 S #1490 Walking on a Black Plain~ As you enter, you notice you are now standing on a black plain. You can barely see your own hand infront of your face. Trying to make out where you are you notice an exit to the North and the exit from which you came. You try to see where going North will take you but fail. ~ 0 8196 1 D0 ~ ~ 0 -1 1491 D2 ~ ~ 0 -1 1489 S #1491 Towards a Large Tree~ Entering this room you notice you are no longer on the black plains but you are now on an open field. The area around you seems pleasant and the air is thick. To the North you notice a Large Tree and to the West you notice there is a dead end. ~ 0 8196 1 D0 ~ ~ 0 -1 1493 D2 ~ ~ 0 -1 1490 D3 ~ ~ 0 -1 1492 S #1492 A Dead End~ Upon entering you notice this is a dead end. Looking closer you notice a large warrior with long hair and a scouter sitting back in a shadow. You hear the warrior laugh and proceeds to talk to you. The ground in this area seems to be covered in mud. ~ 0 8192 1 D1 ~ ~ 0 -1 1491 S #1493 Nearing the Large Tree~ Walking through the large field you begin to near a Large Tree. The surrounding area seems to be getting worse and worse. The air is getting thin and the temperature is now rising. Looking around you notice the once large open field is now narrow and only two exits are visible. One being the way you came from and the second being towards the large tree where the environment seems worse. ~ 0 8196 1 D0 ~ ~ 0 -1 1494 D2 ~ ~ 0 -1 1491 S #1494 Before a Large Tree~ The area around you seems to be much darker, probably from the shade casted by the tree. A large tree grows tall at the center of the room and the shade it is casting is not cool, but rather causing you to sweat. The tree itself seems to be breathing all of the oxygen around you instead of giving it off. On the floor you notice a small transporter, next to it is a small panel reading, "&OShop&D". ~ 0 8196 1 D0 ~ ~ 0 -1 1506 D1 ~ ~ 0 -1 1499 D2 ~ ~ 0 -1 1493 D3 ~ ~ 0 -1 1495 > speech_prog p shop~ mea $n _yel You are now being teleported to the Shop. mptrans $n 1501 ~ | S #1495 Towards a Flaming Wall~ A large flame bursts from the ground as you enter the room. The sky is black and the clouds are grey. Red lightning screams through the sky as you walk around the area. To the West you notice a large wall of flames, and directly under it stands a small being. ~ 0 8196 1 D1 ~ ~ 0 -1 1494 D3 ~ ~ 0 -1 1496 S #1496 Before a Flaming Wall~ Entering the room you notice the flaming wall is emitting an evil aura. The being standing before you laughs and crosses its arms. The flaming wall seems to be giving power to this strange being, and it grows as the beings power grows. ~ 0 8192 1 D1 ~ ~ 0 -1 1495 D2 ~ ~ 0 -1 1497 S #1497 Nearing an Icerian Spaceship~ Now beyond the flaming wall you find yourself on a trail leading to an Icerian Spaceship. The ship is much like Freiza's old ship. The narrow metallic trail leads directly into the spaceship. Looking closely you can see someone standing inside the ship. ~ 0 8196 1 D0 ~ ~ 0 -1 1496 D2 ~ ~ 0 -1 1498 S #1498 An Icerian Spaceship~ Upon entering the Icerian Spaceship you come across a tall icer. The icer seems to be looking at a small hole in the floor. The ship is brightly lit and the large control panel at the end of the room has the coordinates to all the known planets. ~ 0 8196 0 D0 ~ ~ 0 -1 1497 S #1499 Nearing a Crater~ Making it into this room your surroundings suddenly change. You are now walking towards what appears to be a very large crater. At the bottom of the crater you notice a large being with its arms crossed. Looking around you notice the sky is dark blue and the ground is much like that of planet Vegeta. ~ 0 8196 1 D1 ~ ~ 0 -1 1500 D3 ~ ~ 0 -1 1494 S #1500 Inside a Crater~ Now at the bottom of the crater you come face to face with the being. The being that stands before you is the Saiyan warror Nappa. The air in this area is thin and the temperature seems to be much like on planet Vegeta. The warrior before you laughs and begins to stare at you. ~ 0 8192 1 D3 ~ ~ 0 -1 1499 S #1501 Above a Flaming Lava Pit~ As you're teleported to this area your surroundings slowly come together. You are now surrounded by a large lava pit. The only thing keeping you from falling in is a small walkway a couple feet above the lava. You notice a flaming sign that reads, "This way to the Shop". To return to Hell just say, "&OReturn Me&D". ~ 0 8196 1 D1 ~ ~ 0 -1 1502 > speech_prog p return me~ mea $n _yel You are now being teleported back to Hell. mptrans $n 1494 ~ | S #1502 On a Fixed Platform~ Walking through the small walkway you come across another platform, but this platform is fixed, it doesn't swing from side to side like the other. The lava pit beneath you is causing the temperature rise higher and higher by the second. ~ 0 8196 1 D1 ~ ~ 0 -1 1503 D3 ~ ~ 0 -1 1501 S #1503 Towards the Shop~ Leaving the last platform you come across a small hallway. It seems to lead to the Shop, but looking to th North you notice the shop seems very old and not many things are for sale. The hallway is narrow and the lava seems to be a bit closer in this area. ~ 0 8196 1 D0 ~ ~ 0 -1 1504 D3 ~ ~ 0 -1 1502 S #1504 Nearing the Shop~ Walking into the hallway you feel as though you can't go on, the heat is too much to bare. The walls are steaming hot and your body is rubbing up against them every step you take. The floor, a metal grill, is burning your feet like a barbeque. ~ 0 8196 1 D0 ~ ~ 0 -1 1505 D2 ~ ~ 0 -1 1503 S #1505 Hell's Shop~ Now passed the hallway you enter the small shop. An evil looking being stands in a seat behind a flaming counter. Looking around you notice a small Soft Drink dispenser and a bundle of shirts next to the shopkeeper. Not much is sold in this shop. ~ 0 8192 0 D2 ~ ~ 0 -1 1504 S #1506 Towards a Bright Light~ Walking into this room you notice a bright light coming from the Northern direction. The bright white light is so bright looking directly into it hurts your eyes. You notice that you are now standing on a platform, no longer are you on an open field. Looking down the platform all that is visible is a swirling mist of colors. ~ 0 8196 1 D0 ~ ~ 0 -1 1507 D2 ~ ~ 0 -1 1494 S #1507 In a Crossroad~ Your surroundings change and the bright white light isn't as bright anymore. You are now in a crossroad. The bright light is being emitted from the North, to the East you feel a cold chill, and to the West you can see nothing but darkness. ~ 0 8196 1 D0 ~ ~ 0 -1 1512 D2 ~ ~ 0 -1 1506 D3 ~ ~ 0 -1 1508 S #1508 Walking Through Another Plain~ Entering the area you notice these plains are very familiar. These plains remind you of the black plains from before. Red lightning splits the sky and a booming thunder surrounds you. Footsteps can be heard not too far away. ~ 0 8196 1 D0 ~ ~ 0 -1 1511 D1 ~ ~ 0 -1 1507 D3 ~ ~ 0 -1 1509 S #1509 Walking Through Another Plain~ Entering the area you notice these plains are very familiar. These plains remind you of the black plains from before. Red lightning splits the sky and a booming thunder surrounds you. Footsteps can be heard not too far away. ~ 0 8192 1 D0 ~ ~ 0 -1 1510 D1 ~ ~ 0 -1 1508 S #1510 Walking Through Another Plain~ Entering the area you notice these plains are very familiar. These plains remind you of the black plains from before. Red lightning splits the sky and a booming thunder surrounds you. Footsteps can be heard not too far away. ~ 0 8196 1 D1 ~ ~ 0 -1 1511 D2 ~ ~ 0 -1 1509 S #1511 Walking Through Another Plain~ Entering the area you notice these plains are very familiar. These plains remind you of the black plains from before. Red lightning splits the sky and a booming thunder surrounds you. Footsteps can be heard not too far away. ~ 0 8196 1 D2 ~ ~ 0 -1 1508 D3 ~ ~ 0 -1 1510 S #1512 Before a Bright White Ball~ The bright light glows even brighter and then dims. Your surroundings have changed once again, you are now in a large junkyard looking area. To the East you notice a large pile of scrap metal and parts. A large bright ball, emitting a white light, hovers before you. ~ 0 8196 1 D1 ~ ~ 0 -1 1513 D2 ~ ~ 0 -1 1507 > speech_prog p snakeway~ mea $n _yel You are now being teleported to Snakeway mptrans $n 1449 ~ > entry_prog 100~ mea $n _dch To leave this place say 'YA WE KA NS'. ~ | S #1513 A Large Junkyard~ A large pile of scrap metal begins to move and an android jumps out of it, landing before you. Piles of scrap metal surround you as far as the eye can see. You notice the android is staring at you with an evil grin. ~ 0 8192 1 D3 ~ ~ 0 -1 1512 S #1514 Floating in a void~ ~ 0 8196 1 S #1515 Floating in a void~ ~ 0 8196 1 S #1516 Floating in a void~ ~ 0 8196 1 S #1517 Floating in a void~ ~ 0 8196 1 S #1518 Floating in a void~ ~ 0 8196 1 S #1519 Floating in a void~ ~ 0 8196 1 S #1520 Floating in a void~ ~ 0 4 1 S #0 #RESETS M 1 1409 1 1409 M 1 1411 1 1411 D 0 1419 0 1 D 0 1420 2 1 M 1 1422 1 1422 M 1 1437 1 1437 M 1 1439 3 1438 M 1 1439 3 1439 M 1 1439 3 1440 M 1 1442 1 1442 M 1 1443 1 1442 M 1 1448 1 1448 M 1 1472 1 1472 M 1 1487 1 1487 M 1 1492 1 1492 M 1 1496 1 1496 M 1 1498 1 1498 M 1 1500 1 1500 M 1 1509 1 1509 M 1 1513 1 1513 M 1 1505 1 1505 G 1 1505 1 S #SHOPS 1505 0 0 0 0 0 120 90 0 23 ; Hell's Shopkeeper 0 #REPAIRS 0 #SPECIALS S #$