DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Afterlife~



#VERSION 1
#AUTHOR Cooler~

#RANGES
0 115 0 115
$

#RESETMSG You can hear the unknown beckoning....~

#FLAGS
0 2

#ECONOMY 2147483647 -2146483649

#CLIMATE 2 2 2

#MOBILES
#1409
King Yama~
King Yama~
King Yama is standing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Hello, $n.
say Died once again? Well you should be more careful...
say If you want to be revived. Say 'judge me'.
say To be transported to Dai Kaioshin's planet, say 'mystic'.
say You shouldn't go there unless you have a powerlevel of 65 million.
~
> speech_prog p judge me~
if IsGood($n)
hmm
mea $n King Yama looks in a cabinet and grabs your file.
nod
say Good, all nice reports on your file. I'll send you straight to Snakeway.
mea $n _yel King Yama smiles at you. As he shoves you onto snakeway.
mpoload 1409
mptrans $n 1449
mpat $n mpforce $n look
mpat $n mpforce $n follow self
mpat $n give halo $n
mpat $n mpforce $n wear halo
else
if IsEvil($n)
hmm
mea $n King Yama looks in a cabinet and grabs your file.
nod
laugh
say You want to go to Snake Way? Find your way out of Hell first!
mea $n _red King Yama grins at you and the floor beneath you opens.
mpoload 1408
mptransfer $n 1489
mpat $n mpforce $n look
mpat $n mpforce $n follow self
mpat $n give halo $n
mpat $n mpforce $n wear halo
else
if IsNeutral($n)
mea $n King Yama looks in a cabinet and grabs your file.
Say You are too weak for the afterlife.
mptrans $n 251
mpat $n mea $n _yel King Yama transfers you back to the jpa.
mpat $n mpforce $n look
endif
endif
endif
~
> speech_prog p mystic~
say You better have the required pl.
grin
mptrans $n 1410
mpat $n mea $n _yel As you walk through the portal, it closes behind you and
mpat $n mea $n _yel you find yourself in a totally different world. The gravity
mpat $n mea $n _yel here on this world is much greater than any other planet
mpat $n mea $n _yel you have been to.
mpat $n mpforce $n look
~
> speech_prog p snakeway~
mptransfer $n 1449
mpat $n mpforce $n look
~
> speech_prog Snakeway~
nod
mpoload 1409
mptrans $n 1449
mpat $n mpforce $n look
mpat $n mpforce $n follow self
mpat $n give halo $n
mpat $n mpforce $n wear halo
~
|
#1411
Soul~
Soul~
Soul is standing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 120000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#1422
The Old Fortune Telling Granny~
&wThe Old Fortune Telling Granny~
&wThe Old Fortune Telling Granny is standing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 120000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#1437
Dai-Kaio-Shin~
Dai-Kaio-Shin~
Dai-Kaio-Shin is standing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 120000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if ispc($n)
mea $n Dai-Kaio-Shin looks up from his manga and glances at you.
say If you want to go home just say so. But if you want me to teach you
say mystic show me that you can go ssj2! I always love the sight of ssj2.
mea $n Dai-Kaio-Shin closes his manga.
endif
if pl($n) > 90000000
say If you wish to start your extended training, say 'I'm ready'
else
endif
~
> rand_prog 15~
say If you are ready to go home, say home
~
> act_prog p aura and crackle with electricity.~
if race($n) == halfbreed
say Brilliant!
MPPRACTICE $n mystic 15
endif
~
> speech_prog p home~
Say Okay
mptrans $n 251
mpat $n mpforce $n look
mpat $n mer $n _yel $n has been reincarnated.
~
|
#1439
Dead Fighter~
A Dead Fighter~
A Dead Fighter is standing here.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 120000000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpmload 1439
~
|
#1442
South Kaioshin2~
The South Kaioshin~
The South Kaioshin is standing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 120000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
grin $n
tell $n So you want to train? Fine...
mea $n The Southern Kaioshin fixes some weights to you.
tell $n You can gravity train here with those weights.
~
|
#1443
Papoi~
Papoi~
Papoi is standing here.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 120000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
say I shall return and revenge will be sweet!
grin $n
mpmload 1443
~
|
#1448
Pikkon~
Pikkon~
Pikkon is standing here.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 180000000
112 112 1
15 15 13 15 15 15 15
0 0 0 0 0
6 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say ......Do you wish to train, $n?
say I must warn you though, I am quite powerful.
~
> death_prog 100~
say You cannot kill me, I am immortal!
muhaha
mpmload 1448
~
|
#1472
Princess Snake~
Princess Snake~
Princess Snake is standing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
3 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Oooh. Hello, $n. Please tell me you've come here to see me.
say I've been lonely for quite some time now...everyone that comes here.
say Seems to RUN OFF for some reason...
mea $n If you came to see her say 'Yes' otherwise say 'No'.
~
> speech_prog p yes~
say Really!? Finally someone to be with...
say I'm really gonna take care of you. Lets first start with...
fondle $n
~
> speech_prog p no~
say Your just like the others. You know what.. I was really starting to
say like you. But forget it.
mea $n _yel Princess Snake hits you so hard, you return at the begining of
mea $n _yel Snakeway.
mptrans $n 1449
~
|
#1487
A Hologram of King Kai~
A Hologram of King Kai~
A Hologram of King Kai is here before you.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 1
25 25 25 25 25 25 25
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
chuckle
say Oh boy, do I have a riddle that no body in a million years could guess
say of. If you would like to like to hear this riddle say 'riddle' If you
say already know it, say the answer. But im sure you don't. Oh boy.
chuckle
say Oh yea, I even got a harder one. But this is only for saiyans. All
say you gotta do is say 'Kaioken'.
chuckle
~
> speech_prog p Riddle~
say Ok Here it goes! Pay attention.
mea $n _yel Tear one off and scratch my head what once was red is black instead
chuckle
~
> speech_prog p kaioken~
chuck
say Ok, Get ready, this is a hard riddle! Prepare yourself!
mea $n &YIt cannot be seen, cannot be felt,
mea $n &YCannot be heard, cannot be smelt.
mea $n &YIt lies behind stars and under hills,
mea $n &YAnd empty holes it fills.
mea $n &YIt comes first and follows after,
mea $n &YEnds life, kills laughter.
say Hehe:) Try and figure that out.
chuck
~
> speech_prog p dark~
if pl($n) < 4000000
say Your not strong enough.
else
if race($n) == Saiyan
or race($n) == Halfbreed
say Wow! Your good!
chuck
say Ok... Here is your prize, Kaioken!
mppractice $n kaioken 20
chuck
say Hope you like it.
else
say Hey, even if that is right.. You can't learn kaioken! Your no saiyan.
chuck
endif
endif
~
> speech_prog p match~
say HUH? WHAT!!? Wait no...thats not it. Is it? Oh no How did you find
say out my joke. I don't belive this. I know you cheated somehow! I know
say it. Anyway, since you answered my joke. I will repay you. And grant you
say your life back! Get ready! Try not to die next time.
mpforce $n follow self
mpforce $n remove halo
mpforce $n give halo king
mpjunk halo
mea $n _yel King Kai nods at you, as he waves.
mptrans $n 251
mpat $n mpforce $n look
mpat $n mer $n _yel $n has been reincarnated.
~
|
#1492
Raditz~
Raditz~
Raditz is standing here.
~
~
3 524288 -1000 C
1 0 0 0d0+0 0d0+0
0 425000000
112 112 1
25 13 25 25 25 5 25
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpmload 1492
~
|
#1496
Freiza~
Freiza~
Freiza is standing here.
~
~
3 524288 -1000 C
1 0 0 0d0+0 0d0+0
0 425000000
112 112 0
25 13 25 25 25 5 25
0 0 0 0 0
4 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpmload 1496
~
|
#1498
King Cold~
King Cold~
King Cold is standing here.
~
~
3 524288 -1000 C
1 0 0 0d0+0 0d0+0
0 425000000
112 112 1
25 13 25 25 25 5 25
0 0 0 0 0
4 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpmload 1498
~
|
#1500
Nappa~
Nappa~
Nappa is standing here.
~
~
3 524288 -1000 C
1 0 0 0d0+0 0d0+0
0 425000000
112 112 1
25 13 25 25 25 5 25
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpmload 1500
~
|
#1505
Hell's Shopkeeper~
Hell's Shopkeeper~
Hell's Shopkeeper is standing here.
~
~
67108867 0 -1000 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 0
25 25 25 25 25 25 25
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#1509
Janemba3~
Janemba~
Janemba is standing here.
~
~
3 524288 -1000 C
1 0 0 0d0+0 0d0+0
0 425000000
112 112 1
25 13 25 25 25 5 25
0 0 0 0 0
3 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpmload 1509
~
|
#1513
Android Fourteen~
Android Fourteen~
Android Fourteen is standing here.
~
~
3 524288 -1000 C
1 0 0 0d0+0 0d0+0
0 700000000
112 112 0
25 20 25 25 13 13 25
0 0 0 0 0
6 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog ~
mpmload 1513
~
> death_prog 100~
mpmload 1513
~
|
#0


#OBJECTS
#1408
Black Halo~
&zA Black Halo&D~
&zA Black Halo&D~
~
9 1&16 17
0 0 0 0
1 0 0
> wear_prog 100~
mea $n _dch A Black Halo appears on your head.
~
|
#1409
Yellow Halo~
&YA Yellow Halo&w~
&YA Yellow Halo&w~
~
9 1&16 17
0 0 0 0
1 0 0
> wear_prog 100~
mea $n _yel A Yellow Halo appears on your head.
~
|
#1505
A Janemba Shirt~
&zA &rJ&Ra&rn&Re&rm&Rb&ra &zShirt&D~
&wA discarded shirt lies here.~
~
9 0 9
0 5 5 0 4000000 100000000
1 100 10
#0


#ROOMS
#1400
A Swirling Vortex~
&gAs you open your eyes you see nothing but void all around you. A swirling
mist surrounds your body and the whole area looks like space.  You notice
your body isnt as powerful as it used to be. To the North you notice a
large building. 
~
0 8196 1
D0
~
~
0 -1 1401
S
#1401
Before a Large Building~
&gUpon entering the room you notice a very tall building. On the wall the
sign reads, "Welcome to King Yama's!" You notice the pagoda like building
isnt very tall but it is large. The only exits you notice are North,
leading to the building, and South where you came from.
~
0 8196 1
D0
~
~
0 -1 1402
D2
~
~
0 -1 1400
S
#1402
Inside the Building~
&gNow inside the building you notice there are many doors though you have
no access to any of them, though to the West you notice an open door.
There is a large crowd of people walking around and cleaning up the area
constantly. To the North you notice a large office with a huge desk at the
center. 
~
0 8196 1
D0
~
~
0 -1 1408
D2
~
~
0 -1 1401
D3
~
~
0 -1 1403
S
#1403
Before a Small Door~
&gNow nearing the open door you notice it is very small. You doubt you can
even enter the door, seeing how small it really is.  Peering inside the
door a small tunnel is visible. Where the tunnel leads is not visible at
the time, but perhaps its a good idea to check it out.
~
0 8196 1
D1
~
~
0 -1 1402
D3
~
~
0 -1 1404
S
#1404
Inside a Small Tunnel~
&gAs you enter the tunnel you notice the walls are metallic and they look
rusted. There is barely any light in the tunnel and it the tunnel is very
silent. to the North you notice a flight of stairs, going on as far as you
can see.  The flight of stairs seems very old.
~
0 8196 1
D0
~
~
0 -1 1405
D1
~
~
0 -1 1403
S
#1405
Before a Flight of Stairs~
Now before the flight of stairs you notice they are even higher than you
had seen in the room prior this one.  The flight of stairs seems old and
falling apart. The light in this area is very dim.  The only directions
you can go are back from where you started and up the stairs.
~
0 8196 1
D2
~
~
0 -1 1404
D4
~
~
0 -1 1406
S
#1406
Still Climbing~
Climbing the flight of stairs you find it hard to walk. The stairs, held up
up by chains, moves side to side with every step you take and the chains
dont seem to be holding on very well.  You hear some loud banging noises
and some distant talking. 
~
0 8196 1
D4
~
~
0 -1 1407
D5
~
~
0 -1 1405
S
#1407
Inside King Yama's Drawer!~
Atop the flight of stairs you notice some large metallic objects and some
large log looking things. Taking a closer look you can see a small stream
of light coming from the top of the room like a horizon. The distant
talking is now louder and you begin to hear the voice of King Yama
himself. You then realize that you are inside his drawer! 
~
0 8196 0
D5
~
~
0 -1 1406
S
#1408
Entrance to King Yama's Office~
Standing before a large door you notice this is the entrance to King Yama's
office. Looking around you can see the bright lights above you and a large
hallway leading somewhere else. You try to see where the hallway leads but
are stopped by a large white mist covering the area. When the mist
disperses the hallway is gone. 
~
0 8196 1
D0
~
~
0 -1 1409
D2
~
~
0 -1 1402
S
#1409
King Yama's Office~
You walk up to a HUGE desk, looking almost straight up, waiting for King
Yama to assist you, there are papers and large books stacked everywhere,
you notice souls coming in from everywhere, moving to the proper place,
some to Hell and some to Heaven, all for King Yama to decide.
If you would like to head straight to snakeway, say &YSnakeway&g
~
0 8192 0
D2
~
~
0 -1 1408
S
#1410
Dai-Kaio-Shin's Planet~
You have made it to the home planet of the world (and after world) famous
Dai-Kaio-Shin. All around you are beautiful trees and lush greenery. Off
in the distance you can see a beautiful house, complete with a driveway
and fence. The exits branch off into every direction.
~
0 8196 1
D0
~
~
0 -1 1411
D3
~
~
0 -1 1409
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1411
A Dirt Road~
You are at the beginning of a long, winding dirt path. The path itself cuts
through the tall green grass and huge trees, providing a means of easy
transportation. You can folow the path north, or return to the beginning
of the planet, southward. 
~
0 8192 1
D0
~
~
0 -1 1412
D2
~
~
0 -1 1410
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1412
A Dirt Road~
You are still on the dirt road, taking in all the surrounding beauty. You
can even hear a bird singing its beautiful song high up in a tree. The big
house also becomes a little more visible now that you are closing in on
it. The path continues to the northwest, or back to the south. 
~
0 8196 1
D2
~
~
0 -1 1411
D7
~
~
0 -1 1413
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1413
Following the Dirt Road~
You are still following the extremely long dirt pathway. The grass grows
taller, and the trees seem to reach high into the sky. You seem to focus
on that extraordinary house, gleaming in the sun. The path continues to
the northwest. 
~
0 8196 1
D7
~
~
0 -1 1414
D8
~
~
0 -1 1412
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1414
Following the Dirt Road~
The wind blows calmly by as you continue your little trek on this
ever-winding dirt road. The sun beats down on you from up high, and you
begin to wonder just when this road will stop. The road continues north.
~
0 8196 1
D0
~
~
0 -1 1415
D8
~
~
0 -1 1413
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1415
Still on the Road~
This road seems to have no end! You begin to question just exactly what the
prize could be for finally coming to the end, but your thoughts are
dispersed as a huge blast of energy streaks across the sky! Your sense of
adventure awakens once again as you are determined to fight out what the
cause of that was.
~
0 8196 1
D0
~
~
0 -1 1416
D2
~
~
0 -1 1414
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1416
A Fork in the Road~
You are almost at the end of the road! However, now you are faced with a
decision. The road has now split off into two seperate directions, each
leading to an unknown destination. To the northeast, you can see the house
still, and to the northwest you can see more greenery and wildlife. 
~
0 8196 1
D2
~
~
0 -1 1415
D6
~
~
0 -1 1417
D7
~
~
0 -1 1444
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1417
Still on the Dirt Road ~
You have taken the fork to the northeast and are still following the dirt
road. As you continue walking, you notice the house become larger and
larger. It seems you are almost there! The road continues northeast,
towards that house.
~
0 8196 1
D6
~
~
0 -1 1418
D9
~
~
0 -1 1416
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1418
End of the Path~
You have finally reached the end of that painfully long road! The house you
once saw as a speck has grown ten times in size, now resembling a large
mansion! It seems that the actual area itself is surrounded by a white
picket fence.
~
0 8196 1
D0
~
~
0 -1 1419
D9
~
~
0 -1 1417
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1419
A White Picket Fence~
The fence seems to gleam in the sun as you get closer to it. As you look over
it, you see an extremely large back yard, complete with a driveway and garage!
You can also make out various Ki's, meaning a lot of people must be in the
yard. To the north lies a gate maybe you should open it.
~
0 8196 1
D0
~
gate~
11 -1 1420
D2
~
~
0 -1 1418
> leave_prog 100~
close gate
~
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1420
Before the House~
You are in front of the huge mansion. The whole building is white, with
numerous windows on every floor. A large porch connects to the front,
complete with an equally big hammock. You begin to wonder what just may be
inside of there. You can go north into the house, or west, into the yard.
~
0 8196 1
D0
~
~
0 -1 1421
D1
~
~
0 -1 1440
D2
~
gate~
11 -1 1419
D3
~
~
0 -1 1439
> leave_prog 100~
close gate
~
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1421
Inside the House~
You are inside the house of Dai-Kaio-Shin's house. Looking around you can
see that the inside is even bigger than the outside! You can continue
north, into the living room, or south, outside of his house.
~
0 8196 0
D0
~
~
0 -1 1422
D2
~
~
0 -1 1420
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1422
The Living Room~
This is the living room of Dai-Kaio-Shin. Looking around, you see some
chairs in one corner, and a large fireplace in the other. In the middle of
the room is a huge couch, along with a small table next to it. It seems
many people come here to relax and talk about their adventures while
alive. 
~
0 8192 0
D0
~
~
16777216 -1 1423
D1
~
~
0 -1 1426
D2
~
~
16777216 -1 1421
D3
~
~
0 -1 1425
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1423
The Patio~
You are standing on the Patio in the back of the house. There isn't much
out here, just a few lounge chairs and some laundry left out to dry in the
sun. However, you do see some stairs leading downward into the yard, where
there seems to be some action. 
~
0 8196 1
D0
~
~
0 -1 1424
D2
~
~
0 -1 1422
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1424
The Backyard~
You are still in the backyard of Dai-Kaio-Shin. The grass seems taller and
more colorful here, and the trees appear to be larger than the rest of the
yard. You also hear the sound of fighting coming from the east, disrupting
this peaceful scene. 
~
0 8196 1
D1
~
~
0 -1 1443
D2
~
~
0 -1 1423
D3
~
~
0 -1 1437
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1425
The Kitchen~
As you step into this room you are overcome by the scents of various foods
swirling about the air. Just staying in here makes your stomach growl! A
large stove is against the wall, with numerous pots bubbling and gurgling.
In the center of the room is a  wooden table, complete with many chairs.
This room also strikes  you as odd, considering you don't get hungry in
the afterlife. 
~
0 8192 0
D1
~
~
0 -1 1422
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1426
The Stairs~
You have come to a large, metal, spiraling staircase leading upwards. You
can't see much else, as your view is blocked by the balcony itself. You
can either follow the stairs up, or go west, into the living room.
~
0 8192 0
D3
~
~
0 -1 1422
D4
~
~
0 -1 1427
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1427
A Long Hallway~
You are now on the second floor of this mansion. This part of the
house seems to be a lot more peaceful and quiet than the rest.
As you look around, you can almost make out what appears to be
some snoring noises. The hallway continues east.
~
0 8192 0
D1
~
~
0 -1 1428
D5
~
~
0 -1 1426
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1428
Following the Hallway~
The quietness now overcomes you as you continue walking through the
hallway. It's almost as if the quiet is covering you like a dense fog. To
the north and south you can see bedrooms, and to the east the hallway
continues. 
~
0 8192 0
D0
~
~
0 -1 1431
D1
~
~
0 -1 1429
D2
~
~
0 -1 1432
D3
~
~
0 -1 1427
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1429
Still in the Hallway~
You are still following the second floor hallway. You realize now that this
part of the house is for regaining your health and energy. It seems that
even though you are dead, you do still get tired. The hallway continues
west and east. 
~
0 8192 0
D0
~
~
0 -1 1433
D1
~
~
0 -1 1430
D2
~
~
0 -1 1434
D3
~
~
0 -1 1428
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1430
End of the Hallway~
You have come to the end of the hallway. There are more bedrooms to the
north and south. The silence of this hallway is almost eerie, as you
cannot make out the slightest noise. The hallway goes back west.
~
0 8192 0
D0
~
~
0 -1 1435
D2
~
~
0 -1 1436
D3
~
~
0 -1 1429
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1431
A Bedroom~
This is a very luxurious bedroom. Two king sized beds are on opposite ends
of the room, complete with silken sheets and a feather pillow. It seems
that if you sleep here, you will feel relaxed in no time.
~
0 8192 0
D2
~
~
0 -1 1428
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1432
A Bedroom~
This is a very luxurious bedroom. Two king sized beds are on opposite ends
of the room, complete with silken sheets and a feather pillow. It seems
that if you sleep here, you will feel relaxed in no time.
~
0 8192 0
D0
~
~
0 -1 1428
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1433
A Bedroom~
This is a very luxurious bedroom. Two king sized beds are on opposite ends
of the room, complete with silken sheets and a feather pillow. It seems
that if you sleep here, you will feel relaxed in no time.
~
0 8192 0
D2
~
~
0 -1 1429
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1434
A Bedroom~
This is a very luxurious bedroom. Two king sized beds are on opposite ends
of the room, complete with silken sheets and a feather pillow. It seems
that if you sleep here, you will feel relaxed in no time.
~
0 8192 0
D0
~
~
0 -1 1429
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1435
A Bedroom~
This is a very luxurious bedroom. Two king sized beds are on opposite ends
of the room, complete with silken sheets and a feather pillow. It seems
that if you sleep here, you will feel relaxed in no time.
~
0 8192 0
D2
~
~
0 -1 1430
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1436
A Bedroom~
This is a very luxurious bedroom. Two king sized beds are on opposite ends
of the room, complete with silken sheets and a feather pillow. It seems
that if you sleep here, you will feel relaxed in no time.
~
0 8192 0
D0
~
~
0 -1 1430
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1437
The Backyard~
This part of the yard is more barren and desolate than the rest. It seems
that many people train in this portion of the backyard than any other for
some reason. In any case, you can see two figures doing various excersises
to get stronger. The yard goes east and south. 
~
0 8192 1
D1
~
~
0 -1 1424
D2
~
~
0 -1 1438
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1438
The Backyard~
You are in the yard of Dai-Kaio-Shin. The grass seems to be well kept, as
every blade of grass is crisp and green. It seems that even though the
grass takes a beating with all the training, it manages to grow back
better than before. The yard continues north, and to the east is the
garage. 
~
0 8192 1
D0
~
~
0 -1 1437
D1
~
~
0 -1 1439
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1439
The Garage~
You have come to Dai-Kaio-Shin's personal garage! Oddly enough, his car is
parked OUTSIDE of it. What's even more strange is the fact that he has a
car in the afterlife! You decide not to dwell on it much, and realize that
you can continue west, into the yard. 
~
0 8192 1
D1
~
~
0 -1 1420
D3
~
~
0 -1 1438
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1440
The Backyard~
You are in the backyard of Dai-Kaio-Shin. The yard appears to be huge,
spanning out for miles and miles. Many trees have been planted here, and
the grass sways with the wind. This truly is a beautiful place.
~
0 8192 1
D0
~
~
0 -1 1441
D3
~
~
0 -1 1420
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1441
The Backyard~
You are in the backyard of Dai-Kaio-Shin. The yard appears to be huge,
spanning out for miles and miles. Many trees have been planted here, and
the grass sways with the wind. This truly is a beautiful place.
~
0 8196 1
D0
~
~
0 -1 1442
D2
~
~
0 -1 1440
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1442
The Backyard~
You are in the backyard of Dai-Kaio-Shin. The yard appears to be huge,
spanning out for miles and miles. Many trees have been planted here, and
the grass sways with the wind. This truly is a beautiful place.
~
0 8192&1 1
D2
~
~
0 -1 1441
D3
~
~
0 -1 1443
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1443
The Backyard~
This part of the yard is more barren and desolate than the rest. It seems
that many people train in this portion of the backyard than any other for
some reason. In any case, you can see two figures doing various excersises
to get stronger. The yard goes east and west. the yard. 
~
0 8196 1
D1
~
~
0 -1 1442
D3
~
~
0 -1 1424
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1444
In the Tall Grass~
You are in some abnormally tall grass. So tall in fact that it almost
blocks out the light! You attempt to move the blades out of the way, but
it is so dense that you conclude it is pointless. Suddenly you can hear
the sound of fighting coming from deeper into the field, to the north.
~
0 8196 1
D0
~
~
0 -1 1445
D1
~
~
0 -1 1444
D2
~
~
0 -1 1444
D3
~
~
0 -1 1444
D8
~
~
0 -1 1416
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1445
In the Tall Grass~
You are in some abnormally tall grass. So tall in fact that it almost
blocks out the light! You attempt to move the blades out of the way, but
it is so dense that you conclude it is pointless. Suddenly you can hear
the sound of fighting coming from deeper into the field, to the east.
~
0 8196 1
D0
~
~
0 -1 1445
D1
~
~
0 -1 1446
D2
~
~
0 -1 1444
D3
~
~
0 -1 1444
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1446
In the Tall Grass~
You are in some abnormally tall grass. So tall in fact that it almost
blocks out the light! You attempt to move the blades out of the way, but
it is so dense that you conclude it is pointless. Suddenly you can hear
the sound of fighting coming from deeper into the field, to the west.
~
0 8196 1
D0
~
~
0 -1 1444
D1
~
~
0 -1 1444
D2
~
~
0 -1 1444
D3
~
~
0 -1 1447
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1447
A Small Clearing~
You have come to a clearing in the grass. The sun shines bright, and birds
can be heard in the distance singing a song. This planet truly is
beautiful. Looking around, you notice a large tree, with golden fruit
hanging from it. You wonder if it tastes any good. The sound of fighting
grows louder, and you can make out a clear sound to the north.
~
0 8196 1
D0
~
~
0 -1 1448
D1
~
~
0 -1 1444
D2
~
~
0 -1 1444
D3
~
~
0 -1 1444
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1448
The Open Field~
You are now at the source of the fighting sound. You can see a rather large
figure, throwing flurries of kicks and punches into the air. He seems very
powerful, and you wonder just how strong he could be. Suddenly he notices
you and grins for some reason. It seems he wants a fight.... 
~
0 8192 1
D2
~
~
0 -1 1447
> entry_prog 100~
if pl($n) < 65000000
mea $n _yel You cry out in pain as the gravity takes affect on your body.
mpdamage $n 50
mer $n _yel $n cries out in pain from the gravity of the planet.
else
if pl($n) >= 65000000
mea $n _yel You feel weighted as the gravity takes affect on your body.
mpdamage $n 1
mer $n _yel $n tries move swiftly but is slowed by the gravity of the planet.
endif
endif
~
|
S
#1449
On Snakeway~
You are now before Snakeway. The walkway extends as far as the eye can see
and falling off will take you back to the beginning of the path.  Watch
your step and notice the directions you are walking in. Stopping to take a
rest can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1450
S
#1450
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1451
D2
~
~
0 -1 1449
S
#1451
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see
and falling off will take you back to the beginning of the path.  Watch
your step and notice the directions you are walking in. Stopping to take a
rest can cause you to fall.
~
0 8196 1
D0
~
~
0 -1 1452
D2
~
~
0 -1 1450
S
#1452
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1453
D2
~
~
0 -1 1451
S
#1453
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1454
D2
~
~
0 -1 1452
S
#1454
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see
and falling off will take you back to the beginning of the path.  Watch
your step and notice the directions you are walking in. Stopping to take a
rest can cause you to fall.
~
0 8196 1
D0
~
~
0 -1 1455
D2
~
~
0 -1 1453
S
#1455
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1456
D2
~
~
0 -1 1454
S
#1456
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1457
D2
~
~
0 -1 1455
S
#1457
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1458
D2
~
~
0 -1 1456
S
#1458
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D1
~
~
0 -1 1449
D2
~
~
0 -1 1457
D3
~
~
0 -1 1459
S
#1459
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D1
~
~
0 -1 1458
D3
~
~
0 -1 1460
S
#1460
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D1
~
~
0 -1 1459
D3
~
~
0 -1 1461
S
#1461
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D1
~
~
0 -1 1460
D3
~
~
0 -1 1462
S
#1462
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1463
D1
~
~
0 -1 1461
D3
~
~
0 -1 1449
S
#1463
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. To the east you notice a house. 
~
0 8196 1
D0
~
~
0 -1 1473
D1
~
~
0 -1 1464
D2
~
~
0 -1 1462
S
#1464
Towards a Large House~
You are now off of Snakeway. Though this is not the end of the line, you
feel much better being off the road. To the East you notice a large house.
The house seems comfortable enough and it seems to be a good place to
rest. 
~
0 8196 1
D1
~
~
0 -1 1465
D3
~
~
0 -1 1463
S
#1465
Before a Large House~
Now standing before the large house you notice a small sign hovering above
the door reading, 'Welcome to Princess Snake's house! I hope you came to
see me.' Disregarding the sign you look around and notice a small garden
next to the house. 
~
0 8196 1
D1
~
~
0 -1 1466
D3
~
~
0 -1 1464
S
#1466
Inside of Princess Snake's House~
You are now inside the house. The interior of the house is comfortable.
Your eyes begin to feel heavy and your body begins to weaken. You quickly
shake it off and continue to look around the house, trying to find who
this Princess really is. 
~
0 8196 0
D0
~
~
0 -1 1467
D1
~
~
0 -1 1469
D2
~
~
0 -1 1468
D3
~
~
0 -1 1465
D4
~
~
0 -1 1470
S
#1467
A Large Kitchen~
Smoke fills the room and the smell of burning chicken enters your nose. You
notice a cook cooking a lot of food, most of it burnt.  The kitchen is
large and food is being placed on a large table at the center of it.
Hunger begins to enter your mind. 
~
0 8196 0
D2
~
~
0 -1 1466
S
#1468
A Dining Room~
Entering the room you notice a very large dining table. The room is lit by
candles all around you and there are about 17 chairs all around the table.
A large sculpture of a snake has been placed at the center of the table.
~
0 8196 0
D0
~
~
0 -1 1466
S
#1469
A Large Living Room~
Upon entering the room you notice the many sofas and love seats all around.
A huge television set stands tall at one corner of the room and a large
coffee table is placed at the center of the room.  Both the sofas and love
seats are made of snakeskin. 
~
0 8196 0
D3
~
~
0 -1 1466
S
#1470
Climbing a Flight of Stairs~
Climbing the stairs you begin to wonder and notice it leads to a bedroom of
some sort. You hear some rustling noises and whispers up at the top of the
stairs. The flight of stairs is winds around a large pole in a swirling
snake-like coil. 
~
0 8196 0
D4
~
~
0 -1 1471
D5
~
~
0 -1 1466
S
#1471
Top of the Stairs~
Now atop the flight of stairs you begin to hear giggles and whispers. You
notice to the North there is a bedroom and a pretty girl laying on a bed.
Could this be the Princess you were looking for? You notice she is alone
but is talking to someone. 
~
0 8196 0
D0
~
~
0 -1 1472
D5
~
~
0 -1 1470
S
#1472
Princess Snake's Bedroom~
Now inside the bedroom you notice the girl laying on her bed is calling you
over. The room is fairly small compared to the other rooms and the lights
are dim. The walls of the room are painted in black but are moist with
some sort of liquid. 
~
0 8192 0
D2
~
~
0 -1 1471
S
#1473
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1474
D2
~
~
0 -1 1463
S
#1474
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1475
D2
~
~
0 -1 1473
S
#1475
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1476
D2
~
~
0 -1 1474
S
#1476
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see and
falling off will take you back to the beginning of the path.  Watch your
step and notice the directions you are walking in. Stopping to take a rest
can cause you to fall. 
~
0 8196 1
D1
~
~
0 -1 1477
D2
~
~
0 -1 1475
S
#1477
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see see
and falling off will take you back to the beginning of the path.  Watch
your step and notice the directions you are walking in. Stopping to take a
rest can cause you to fall. 
~
0 8196 1
D1
~
~
0 -1 1478
D3
~
~
0 -1 1476
S
#1478
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see see
and falling off will take you back to the beginning of the path.  Watch
your step and notice the directions you are walking in. Stopping to take a
rest can cause you to fall. 
~
0 8196 1
D1
~
~
0 -1 1479
D3
~
~
0 -1 1477
S
#1479
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see see
and falling off will take you back to the beginning of the path.  Watch
your step and notice the directions you are walking in. Stopping to take a
rest can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1480
D3
~
~
0 -1 1478
S
#1480
On Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see see
see and falling off will take you back to the beginning of the path. 
Watch your step and notice the directions you are walking in. Stopping to
take a rest can cause you to fall.
~
0 8196 1
D0
~
~
0 -1 1481
D2
~
~
0 -1 1479
D3
~
~
0 -1 1449
S
#1481
Nearing the End of Snakeway~
You are now on Snakeway. The walkway extends as far as the eye can see see
see and falling off will take you back to the beginning of the path. 
Watch your step and notice the directions you are walking in. Stopping to
take a rest can cause you to fall. 
~
0 8196 1
D0
~
~
0 -1 1482
D2
~
~
0 -1 1480
S
#1482
The End of Snakeway~
You have reached the end of snakeway. It seems you have reached a dead end
though. The only thing you can see is a small dot up in the sky, but it
seems too small to be a real planet. Could the legendary King Kai live
there? 
~
0 8196 1
D2
~
~
0 -1 1481
D4
~
~
0 -1 1483
D5
~
~
0 -1 1449
S
#1483
On King Kai's Planet~
You've made it off of Snakeway! You should be proud of yourself. To the
North you can wander King Kai's planet. King Kai has locked himself in his
house, maybe you can find a way to get him out.  Say "&YReturn Me&g" to go
back to snakeway. 
~
0 8196 1
D0
~
~
0 -1 1484
> speech_prog p return me~
mea $n _yel You are engulfed by a yellow aura.
mptrans $n 1449
~
|
S
#1484
By a Large Tree~
Standing firmly on King Kai's planet you notice the gravity is much greater
here than on Snakeway. This is the only tree left on King Kai's planets
after all his students' training. To the West you can see a path to a
small house. 
~
0 8192 1
D2
~
~
0 -1 1483
D3
~
~
0 -1 1485
S
#1485
Towards a Small House~
You are now on a paved walkway to King Kai's house. Up ahead you notice the
small dome shaped house and a car next to it. The grass is green and the
sky is greenish. Planets are visible in the sky. 
~
0 8196 1
D0
~
~
0 -1 1486
D1
~
~
0 -1 1484
S
#1486
Nearing the Small House~
You are now nearing the house, and the trail seems to have some wheel
marks, most probably left behind by King Kai's car. You begin to ponder
and ask yourself why King Kai is peeling out in such an old car as the one
he had. 
~
0 8196 1
D0
~
~
0 -1 1487
D2
~
~
0 -1 1485
S
#1487
Before the Small House~
Now before the house you notice King Kai is standing infront of the door,
but what you thought was King Kai just flickered. You look closer and
notice it is a hologram of King Kai. It seems he wants you to get some
items for him before you can see him. 
~
0 8192 1
D2
~
~
0 -1 1486
D3
~
~
0 -1 1488
S
#1488
Next to King Kai's Car~
Walking in the room you notice King Kai's garage is closed but the car has
been left out. You look at the car again and gasp. King Kai now has a
Suzuki Escudo, Pikes Peak Version! No wonder he was peeling out, this car
has over a thousand horsepower! 
~
0 8196 1
D1
~
~
0 -1 1487
S
#1489
In a Fountain of Blood~
The floor beneath King Yama's office opened up and sent you hurling down
towards this fountain of blood. Opening your eyes you get up and notice
realize you are standing in a pool of blood.  To the North you notice what
seems to be the entrance to Hell. 
~
0 8196 1
D0
~
~
0 -1 1490
S
#1490
Walking on a Black Plain~
As you enter, you notice you are now standing on a black plain. You can
barely see your own hand infront of your face. Trying to make out where
you are you notice an exit to the North and the exit from which you came.
You try to see where going North will take you but fail.
~
0 8196 1
D0
~
~
0 -1 1491
D2
~
~
0 -1 1489
S
#1491
Towards a Large Tree~
Entering this room you notice you are no longer on the black plains but you
are now on an open field. The area around you seems pleasant and the air
is thick.  To the North you notice a Large Tree and to the West you notice
there is a dead end. 
~
0 8196 1
D0
~
~
0 -1 1493
D2
~
~
0 -1 1490
D3
~
~
0 -1 1492
S
#1492
A Dead End~
Upon entering you notice this is a dead end. Looking closer you notice a
large warrior with long hair and a scouter sitting back in a shadow. You
hear the warrior laugh and proceeds to talk to you. The ground in this
area seems to be covered in mud. 
~
0 8192 1
D1
~
~
0 -1 1491
S
#1493
Nearing the Large Tree~
Walking through the large field you begin to near a Large Tree. The
surrounding area seems to be getting worse and worse. The air is getting
thin and the temperature is now rising. Looking around you notice the once
large open field is now narrow and only two exits are visible. One being
the way you came from and the second being towards the large tree where
the environment seems worse. 
~
0 8196 1
D0
~
~
0 -1 1494
D2
~
~
0 -1 1491
S
#1494
Before a Large Tree~
The area around you seems to be much darker, probably from the shade casted
by the tree. A large tree grows tall at the center of the room and the
shade it is casting is not cool, but rather causing you to sweat. The tree
itself seems to be breathing all of the oxygen around you instead of
giving it off.  On the floor you notice a small transporter, next to it is
a small panel reading, "&OShop&D".
~
0 8196 1
D0
~
~
0 -1 1506
D1
~
~
0 -1 1499
D2
~
~
0 -1 1493
D3
~
~
0 -1 1495
> speech_prog p shop~
mea $n _yel You are now being teleported to the Shop.
mptrans $n 1501
~
|
S
#1495
Towards a Flaming Wall~
A large flame bursts from the ground as you enter the room. The sky is
black and the clouds are grey. Red lightning screams through the sky as
you walk around the area.  To the West you notice a large wall of flames,
and directly under it stands a small being.
~
0 8196 1
D1
~
~
0 -1 1494
D3
~
~
0 -1 1496
S
#1496
Before a Flaming Wall~
Entering the room you notice the flaming wall is emitting an evil aura. The
being standing before you laughs and crosses its arms. The flaming wall
seems to be giving power to this strange being, and it grows as the beings
power grows. 
~
0 8192 1
D1
~
~
0 -1 1495
D2
~
~
0 -1 1497
S
#1497
Nearing an Icerian Spaceship~
Now beyond the flaming wall you find yourself on a trail leading to an
Icerian Spaceship. The ship is much like Freiza's old ship. The narrow
metallic trail leads directly into the spaceship. Looking closely you can
see someone standing inside the ship.
~
0 8196 1
D0
~
~
0 -1 1496
D2
~
~
0 -1 1498
S
#1498
An Icerian Spaceship~
Upon entering the Icerian Spaceship you come across a tall icer. The icer
seems to be looking at a small hole in the floor. The ship is brightly lit
and the large control panel at the end of the room has the coordinates to
all the known planets. 
~
0 8196 0
D0
~
~
0 -1 1497
S
#1499
Nearing a Crater~
Making it into this room your surroundings suddenly change. You are now
walking towards what appears to be a very large crater. At the bottom of
the crater you notice a large being with its arms crossed. Looking around
you notice the sky is dark blue and the ground is much like that of planet
Vegeta.
~
0 8196 1
D1
~
~
0 -1 1500
D3
~
~
0 -1 1494
S
#1500
Inside a Crater~
Now at the bottom of the crater you come face to face with the being. The
being that stands before you is the Saiyan warror Nappa. The air in this
area is thin and the temperature seems to be much like on planet Vegeta.
The warrior before you laughs and begins to stare at you.
~
0 8192 1
D3
~
~
0 -1 1499
S
#1501
Above a Flaming Lava Pit~
As you're teleported to this area your surroundings slowly come together.
You are now surrounded by a large lava pit. The only thing keeping you
from falling in is a small walkway a couple feet above the lava. You
notice a flaming sign that reads, "This way to the Shop".  To return to
Hell just say, "&OReturn Me&D".
~
0 8196 1
D1
~
~
0 -1 1502
> speech_prog p return me~
mea $n _yel You are now being teleported back to Hell.
mptrans $n 1494
~
|
S
#1502
On a Fixed Platform~
Walking through the small walkway you come across another platform, but
this platform is fixed, it doesn't swing from side to side like the other.
The lava pit beneath you is causing the temperature rise higher and higher
by the second. 
~
0 8196 1
D1
~
~
0 -1 1503
D3
~
~
0 -1 1501
S
#1503
Towards the Shop~
Leaving the last platform you come across a small hallway. It seems to lead
to the Shop, but looking to th North you notice the shop seems very old
and not many things are for sale.  The hallway is narrow and the lava
seems to be a bit closer in this area. 
~
0 8196 1
D0
~
~
0 -1 1504
D3
~
~
0 -1 1502
S
#1504
Nearing the Shop~
Walking into the hallway you feel as though you can't go on, the heat is
too much to bare. The walls are steaming hot and your body is rubbing up
against them every step you take. The floor, a metal grill, is burning
your feet like a barbeque. 
~
0 8196 1
D0
~
~
0 -1 1505
D2
~
~
0 -1 1503
S
#1505
Hell's Shop~
Now passed the hallway you enter the small shop. An evil looking being
stands in a seat behind a flaming counter. Looking around you notice a
small Soft Drink dispenser and a bundle of shirts next to the shopkeeper.
Not much is sold in this shop. 
~
0 8192 0
D2
~
~
0 -1 1504
S
#1506
Towards a Bright Light~
Walking into this room you notice a bright light coming from the Northern
direction. The bright white light is so bright looking directly into it
hurts your eyes. You notice that you are now standing on a platform, no
longer are you on an open field. Looking down the platform all that is
visible is a swirling mist of colors.
~
0 8196 1
D0
~
~
0 -1 1507
D2
~
~
0 -1 1494
S
#1507
In a Crossroad~
Your surroundings change and the bright white light isn't as bright
anymore. You are now in a crossroad. The bright light is being emitted
from the North, to the East you feel a cold chill, and to the West you can
see nothing but darkness.
~
0 8196 1
D0
~
~
0 -1 1512
D2
~
~
0 -1 1506
D3
~
~
0 -1 1508
S
#1508
Walking Through Another Plain~
Entering the area you notice these plains are very familiar. These plains
remind you of the black plains from before. Red lightning splits the sky
and a booming thunder surrounds you. Footsteps can be heard not too far
away.
~
0 8196 1
D0
~
~
0 -1 1511
D1
~
~
0 -1 1507
D3
~
~
0 -1 1509
S
#1509
Walking Through Another Plain~
Entering the area you notice these plains are very familiar. These plains
remind you of the black plains from before. Red lightning splits the sky
and a booming thunder surrounds you. Footsteps can be heard not too far
away.
~
0 8192 1
D0
~
~
0 -1 1510
D1
~
~
0 -1 1508
S
#1510
Walking Through Another Plain~
Entering the area you notice these plains are very familiar. These plains
remind you of the black plains from before. Red lightning splits the sky
and a booming thunder surrounds you. Footsteps can be heard not too far
away. 
~
0 8196 1
D1
~
~
0 -1 1511
D2
~
~
0 -1 1509
S
#1511
Walking Through Another Plain~
Entering the area you notice these plains are very familiar. These plains
remind you of the black plains from before. Red lightning splits the sky
and a booming thunder surrounds you. Footsteps can be heard not too far
away. 
~
0 8196 1
D2
~
~
0 -1 1508
D3
~
~
0 -1 1510
S
#1512
Before a Bright White Ball~
The bright light glows even brighter and then dims. Your surroundings have
changed once again, you are now in a large junkyard looking area. To the
East you notice a large pile of scrap metal and parts. A large bright
ball, emitting a white light, hovers before you.
~
0 8196 1
D1
~
~
0 -1 1513
D2
~
~
0 -1 1507
> speech_prog p snakeway~
mea $n _yel You are now being teleported to Snakeway
mptrans $n 1449
~
> entry_prog 100~
mea $n _dch To leave this place say 'YA WE KA NS'.
~
|
S
#1513
A Large Junkyard~
A large pile of scrap metal begins to move and an android jumps out of it,
landing before you. Piles of scrap metal surround you as far as the eye
can see. You notice the android is staring at you with an evil grin.
~
0 8192 1
D3
~
~
0 -1 1512
S
#1514
Floating in a void~
~
0 8196 1
S
#1515
Floating in a void~
~
0 8196 1
S
#1516
Floating in a void~
~
0 8196 1
S
#1517
Floating in a void~
~
0 8196 1
S
#1518
Floating in a void~
~
0 8196 1
S
#1519
Floating in a void~
~
0 8196 1
S
#1520
Floating in a void~
~
0 4 1
S
#0


#RESETS
M 1 1409 1 1409
M 1 1411 1 1411
D 0 1419 0 1
D 0 1420 2 1
M 1 1422 1 1422
M 1 1437 1 1437
M 1 1439 3 1438
M 1 1439 3 1439
M 1 1439 3 1440
M 1 1442 1 1442
M 1 1443 1 1442
M 1 1448 1 1448
M 1 1472 1 1472
M 1 1487 1 1487
M 1 1492 1 1492
M 1 1496 1 1496
M 1 1498 1 1498
M 1 1500 1 1500
M 1 1509 1 1509
M 1 1513 1 1513
M 1 1505 1 1505
G 1 1505 1
S


#SHOPS
 1505    0  0  0  0  0   120  90         0 23    ; Hell's Shopkeeper
0


#REPAIRS
0


#SPECIALS
S


#$