#AREA Mines~ #VERSION 1 #AUTHOR Mopop~ #RANGES 0 0 0 0 $ #FLAGS 1 #ECONOMY 0 0 #CLIMATE 2 2 2 #MOBILES #2500 escaped miner~ escaped miner~ An old saiyan miner is sitting in a chair here. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ say Well hello there! I escaped the top floors years ago. I live quite say peacefully out here. If you would like to mine some ore then you say are gonna need a pickaxe! I have a ton of old ones, but I am gonna say need 400 a pop for them. chuck ~ > bribe_prog 400~ say Ahh excellent, this will keep food in my belly for a bit. emote roots around in his satchel and grabs a pickaxe. mpoload 2500 give pickaxe $n say Well have fun, but watch out...those golden saiba are thick up there! cower say oh lemme show you how to use that thing... emote uses a pickaxe say Yep easy, now if there is nothing else...then I would leave! grumble ~ | #2501 Nurse Hill~ Nurse Hill~ A nurse is here with the name tag "Hill". ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ say Why hello there! You aren't a miner are you frown say Sadly since you aren't a miner the health insurance doesn't cover you say It will be 1,000 gold for a check up, which includes full healing. smile ~ > bribe_prog 1000~ say Okie doke lets check you out here... mea _whi $n You get your vitals taken, and a salve applied to you. say Yay! All better now... mprestore $n 100 clap self ~ | #2502 Armor dealer~ armor dealer~ A crazed looking armor dealer sits at a desk, covered in blood. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ say Well hello there mate! salute say I just sure HATEEEEEEEEEEEEE those DAMNED GOLD SAIBA MEN!!!! growl say I have been working on a new helm, if you interested in it lemme know. mea $n Say "helm" to get info. ~ > speech_prog p helm~ say Great, gonna help me huh? emote looks at the design he drew. say Well now, luckily everything you need is right in this mine. say I need a Golden Saiba Skull say I also need some Iron Ore say Then I will need some Gold Ore, which can be obtained from those damn saiba say When you get everything just say to me "I have everything!" nod self ~ > speech_prog p I have everything!~ if carryingvnum($n) 2502 if carryingvnum($n) 2503 if carryingvnum($n) 2504 mpforce $n give iron dealer mpforce $n give "gold ore" dealer mpforce $n give skull dealer mpoload 2505 say Excellent, now I can attempt to make a SAIBA HELM!!! cack emote goes to work at his desk say YES!!! IT WORKEDDDDDDDD give helm $n mppurge iron mppurge "gold ore" mppurge skull else say I need all the items endif endif endif ~ | #2503 Golden Saiba Man~ golden saiba man~ A golden saiba is here. ~ ~ 35 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 0 25 25 25 25 25 25 25 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 20~ mpoload 2503 ~ > fight_prog 15~ say RrrrRRrr mpecho _red A golden saiba splits into two! mpmload 2504 ~ | #2504 crazed gold saiba man~ crazed gold saiba man~ A crazed gold saiba man is here. ~ ~ 35 0 0 C 1 0 0 0d0+0 0d0+0 0 50000000 112 112 0 25 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 100~ ~ > death_prog 10~ mpoload 2504 ~ | #2505 invis ore mob~ a newly created invis ore mob~ Some god abandoned a newly created invis ore mob here. ~ ~ 25165827 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > act_prog p uses a pickaxe.~ if carryingvnum($n) 2500 if ovnumroom(2501) ==1 mea $n _whi You raise your pickaxe above your head and attempt to mine some ore if rand(50) mea $n _whi The ground splits open and some iron ore spills out mppurge mining mpoload 2502 drop ore else mea $n _whi You hit solid rock causing your pick axe to break in two! mea $n _red The sound alerts a nearby saiba! mpmload 2503 mpforce $n drop pickaxe mppurge pickaxe mppurge mining endif endif endif ~ | #2506 invis lake mob~ a newly created invis lake mob~ Some god abandoned a newly created invis lake mob here. ~ ~ 8388611 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > act_prog p skips a stone across the lake.~ mea $n _blu A barrage of tentacles emerge from the lake! mea $n _blu A large tentacle smacks you! [5] mea $n _blu A large tentacle smacks you! [5] mea $n _blu A large tentacle smacks you! [5] mea $n _blu A large tentacle smacks you! [5] mea $n _blu A large tentacle smacks you! [5] mer $n _blu $n gets smacked by 5 large tentacles! mpdamage $n 25 mptransfer $n 2518 ~ | #0 #OBJECTS #2500 pickaxe~ pickaxe~ A old pickaxe lays on the ground.~ ~ 13 0 1 0 0 0 0 1 0 0 #2501 mining spot~ mining spot~ A mining spot is here, ready to be mined.~ ~ 13 0 0 0 0 0 0 1 0 0 #2502 iron ore~ &ziron ore&W&w~ &zA chunk of iron ore lays here.~ ~ 13 0 1 0 0 0 0 1 0 0 #2503 gold saiba skull~ &Ygolden saiba skull&W&w~ &YA golden saiba skull shimmers on the ground.~ ~ 13 0 1 0 0 0 0 1 0 0 #2504 gold ore~ &Ygold ore&W&w~ &YA chunk of gold ore is on the ground.&W&w~ ~ 13 0 1 0 0 0 0 1 0 0 #2505 Gold saiba helm~ &YG&Oo&Yl&Od &YS&Oa&Yi&Ob&Ya &OH&Ye&Ol&Ym&D~ A golden helmet made from a saiba skull is here.~ ~ 9 0 17 0 40 70 0 75000000 100000000 1 0 0 #2506 Chunk of Gold Ore~ &Ya Chunk of Gold Ore&D~ &YA chunk of golden ore shines in the light here.~ ~ 69 0&16 1 0 0 0 0 1 0 0 #2507 Gold Bullion~ &YGold Bullion&D~ &YSome gold bullion is on the ground here.&D~ ~ 69 0&16 1 0 0 0 0 1 50000 5000 #0 #ROOMS #2500 Old crumbled house~ This old brick house is about to collapse! The old bricks are crumbling, and the walls no longer look sturdy. There is no roof to the home, letting the element able to creep in. The wall directly north is completely collapsed. There is a small hole in the center big enough for a person to crawl through. ~ 0 0 1 D0 ~ ~ 2048 -1 2501 D8 ~ ~ 0 -1 10204 S #2501 &OIn the narrow tunnel~ &rThe top of the narrow tunnel shakes off some dirt, making the path ahead very dirty. The most noticeable thing is that the tunnel is very well carved out, possibly man made. Deeper north into the tunnel is a bright light.&W&w ~ 0 4 1 D0 ~ ~ 0 -1 2502 D2 ~ ~ 0 -1 2500 S #2502 &OVegeta mine entrance&W&w~ &rBright golden light is what lights the cavern. The walls here looked like they have been mined. There are large gashes on the wall, and broken handles to a tool are on the ground. A rusty old mine car lies tipped over in the corner.&W&w ~ 0 0 1 D1 ~ ~ 0 -1 2503 D2 ~ ~ 0 -1 2501 S #2503 &OMining tunnels&W&w~ &rA strange silence fills the air, in the distance echoes of shuffling feet can be heard. The dim gold light gives the place a very dismal atmosphere. The tunnels are very narrow. There are rocks and small shiny specks of gold on some of the rocks.&W&w ~ 0 0 1 D0 ~ ~ 0 -1 2504 D1 ~ ~ 0 -1 2503 D3 ~ ~ 0 -1 2502 S #2504 &OMining tunnel&W&w~ &rA strange silence fills the air, in the distance echoes of shuffling feet can be heard. The dim gold light gives the place a very dismal atmosphere. The tunnels are very narrow. There are rocks and small shiny specks of gold on some of the rocks.&W&w ~ 0 0 1 D2 ~ ~ 0 -1 2503 D5 ~ ~ 0 -1 2503 D7 ~ ~ 0 -1 2505 S #2505 &OMining tunnel&W&w~ &rA strange silence fills the air, in the distance echoes of shuffling feet can be heard. The dim gold light gives the place a very dismal atmosphere. The tunnels are very narrow. There are rocks and small shiny specks of gold on some of the rocks.&RThere is an old rickety freight elevator to the north.&W ~ 0 0 1 D0 ~ ~ 0 -1 2506 D8 ~ ~ 0 -1 2504 S #2506 &OMining elevator&W&w~ &rCreaking noise comes from the wood. There is an old dusty sign in the corner. The elevator itself looks as if it may no longer work. Long nails stick out from the wood beams. The metal ground is dented and rusted over. ~ 0 4 1 E sign~ &WMaximum Weight: 2 tons. &RSay "Ground" for the ground floor. &BSay "First" for the first floor &GSay "Top" for the top floor. ~ > speech_prog p Ground~ mea $n You close the doors of the elevator and hit the "G" button. mer $n The doors shut and the elevators gears begin to start. mptransfer $n 2505 mpat $n mpforce $n look ~ > speech_prog p First~ mea $n You close the doors of the elevator and hit the "1" button. mer $n The doors shut and the elevators gears begin to start. mptransfer $n 2507 mpat $n mpforce $n look ~ > speech_prog p Top~ mea $n You close the doors of the elevator and hit the "T" button. mer $n The doors shut and the elevators gears begin to start. mptransfer $n 2524 mpat $n mpforce $n look ~ | S #2507 &OMining shaft&W&w~ &rA thin golden mist fills the air. It makes it difficult to see, but not impossible. The walls are coated with a golden gloss, illuminating the area. The ground looks synthetic since it is made with metal.&W&w ~ 0 0 1 D0 ~ ~ 0 -1 2508 D2 ~ ~ 0 -1 2506 S #2508 &OMining shaft&W&w~ &rA thin golden mist fills the air. It makes it difficult to see, but not impossible. The walls are coated with a golden gloss, illuminating the area. The ground looks synthetic since it is made with metal.&W&w ~ 0 0 1 D2 ~ ~ 0 -1 2507 D6 ~ ~ 0 -1 2509 S #2509 &OMining shaft&W&w~ &rA thin golden mist fills the air. It makes it difficult to see, but not impossible. The walls are coated with a golden gloss, illuminating the area. The ground looks synthetic since it is made with metal. ~ 0 0 1 D7 ~ ~ 0 -1 2510 D9 ~ ~ 0 -1 2508 S #2510 &OMining shaft&W&w~ &rA thin golden mist fills the air. It makes it difficult to see, but not impossible. The walls are coated with a golden gloss, illuminating the area. The ground looks synthetic since it is made with metal. ~ 0 0 1 D0 ~ ~ 0 -1 2511 D8 ~ ~ 0 -1 2509 S #2511 &OMining shaft&W&w~ &rA thin golden mist fills the air. It makes it difficult to see, but not impossible. The walls are coated with a golden gloss, illuminating the area. The ground looks synthetic since it is made with metal. ~ 0 0 1 D2 ~ ~ 0 -1 2510 D6 ~ ~ 0 -1 2512 S #2512 &OMining shaft&W&w~ &rA thin golden mist fills the air. It makes it difficult to see, but not impossible. The walls are coated with a golden gloss, illuminating the area. The ground looks synthetic since it is made with metal.&W&w ~ 0 0 1 D0 ~ ~ 2048 -1 2513 D9 ~ ~ 0 -1 2511 > rand_prog 3~ mpecho _blu Water trickles down the wall from the north... ~ | S #2513 &BWater filled tunnel&W&w~ &bA thin layer of crystal clear blue water runs on the ground. The cavern here is cold and lets off a mighty breeze. The walls are a white, blue color , that has water running through it. The sound of rushing water comes from the north.&W&w ~ 0 16777216 1 D0 ~ ~ 0 -1 2514 D2 ~ ~ 0 -1 2512 > act_prog p finds some~ mpoload 2506 give chunk $n ~ | S #2514 &BUnderground lake~ &bThe condensation really builds up here. Large stalagmites stick out from the bottom of the ground. The stalagmites are the same color as the cavern walls. In the center of the cave is a large crystal clear lake. There is some movement coming from the lake.&W&w ~ 0 4 1 D2 ~ ~ 0 -1 2513 D6 ~ ~ 0 -1 2517 D7 ~ ~ 0 -1 2515 > entry_prog 100~ mea $n _blu A large tentacle splashes out of the lake and grips your neck! [5] mer $n _blu $n A large tentacle splashes out of the lake and grips $n neck! mpdamage $n 5 ~ | S #2515 &BUnderground lake~ &bThe condensation really builds up here. Large stalagmites stick out from the bottom of the ground. The stalagmites are the same color as the cavern walls. In the center of the cave is a large crystal clear lake. There is some movement coming from the lake.&W&w ~ 0 0 1 D6 ~ ~ 0 -1 2516 D8 ~ ~ 0 -1 2514 > entry_prog 100~ mea $n _blu A large tentacle splashes out of the lake and grips your neck! [5] mer $n _blu $n A large tentacle splashes out of the lake and grips $n neck! mpdamage $n 5 ~ | S #2516 &BUnderground lake~ &bThe condensation really builds up here. Large stalagmites stick out from the bottom of the ground. The stalagmites are the same color as the cavern walls. In the center of the cave is a large crystal clear lake. There is some movement coming from the lake.&W&w &bA pile of large stones lays on the ground, they look perfect for skipping into the lake. ~ 0 0 1 D8 ~ ~ 0 -1 2517 D9 ~ ~ 0 -1 2515 > entry_prog 100~ mea $n _blu A large tentacle splashes out of the lake and grips your neck! [5] mer $n _blu $n A large tentacle splashes out of the lake and grips $n neck! mpdamage $n 5 ~ > act_prog p skips a stone across the lake.~ mea $n _blu A barrage of tentacles emerge from the lake! mea $n _blu A large tentacle smacks you! [5] mea $n _blu A large tentacle smacks you! [5] mea $n _blu A large tentacle smacks you! [5] mea $n _blu A large tentacle smacks you! [5] mea $n _blu A large tentacle smacks you! [5] mer $n _blu $n gets smacked by 5 large tentacles! mpdamage $n 25 mptransfer $n 2518 ~ | S #2517 &BUnderground lake~ &bThe condensation really builds up here. Large stalagmites stick out from the bottom of the ground. The stalagmites are the same color as the cavern walls. In the center of the cave is a large crystal clear lake. There is some movement coming from the lake.&W&w ~ 0 0 1 D7 ~ ~ 0 -1 2516 D9 ~ ~ 0 -1 2514 > entry_prog 100~ mea $n _blu A large tentacle splashes out of the lake and grips your neck! [5] mer $n _blu $n A large tentacle splashes out of the lake and grips $n neck! mpdamage $n 5 ~ | S #2518 &zPitch black tunnel&W&w~ ~ 0 1 1 D0 ~ ~ 0 -1 2519 D1 ~ ~ 0 -1 2518 D2 ~ ~ 0 -1 2512 S #2519 &zPitch black tunnel&W&w~ ~ 0 1 1 D0 ~ ~ 0 -1 2520 D1 ~ ~ 0 -1 2518 D2 ~ ~ 0 -1 2518 S #2520 &zPitch black tunnel&W&w~ ~ 0 5 1 D0 ~ ~ 3 -1 2521 D2 ~ ~ 0 -1 2519 D7 ~ ~ 0 -1 2518 S #2521 &YCavern home~ &OIt looks as if someone has carved their own home from the cavern walls. There are small candles lit everywhere, keeping the room bright, and cozy. The ground is covered with a green carpet, giving it a more home like feel.&W&w ~ 0 0 1 D1 ~ ~ 0 -1 2522 D2 ~ ~ 33 -1 2520 D3 ~ ~ 0 -1 2523 S #2522 &YCavern home~ &OIt looks as if someone has carved their own home from the cavern walls. There are small candles lit everywhere, keeping the room bright, and cozy. The ground is covered with a green carpet, giving it a more home like feel.&W&w ~ 0 0 1 D3 ~ ~ 0 -1 2521 S #2523 &YCavern home~ &OIt looks as if someone has carved their own home from the cavern walls. There are small candles lit everywhere, keeping the room bright, and cozy. The ground is covered with a green carpet, giving it a more home like feel.&W&w ~ 0 0 1 D1 ~ ~ 0 -1 2521 S #2524 &OSuffocating mine shaft~ &rThis land here is softer than normal. The walls look more natural than before, the area here being unmined. There are old broken tools, and abandoned lunch boxes all around the area. There is a severe lack of oxygen here, making it very difficult to breathe On the ground there is old dry blood, what happened up here?&W&w ~ 0 0 1 D0 ~ ~ 0 -1 2525 D2 ~ ~ 0 -1 2506 > rand_prog 5~ mea $n _red You gasp for air!!! [5] mer _red $n gasps for air! mpdamage $n 5 mea $n _red You gasp for air!!! [5] mer _red $n $n gasps for air! mpdamage $n 5 ~ | S #2525 &OSuffocating mine shaft&W&w~ &rThis land here is softer than normal. The walls look more natural than before, the area here being unmined. There are old broken tools, and abandoned lunch boxes all around the area. There is a severe lack of oxygen here, making it very difficult to breathe On the ground there is old dry blood, what happened up here?&W&w ~ 0 0 1 D0 ~ ~ 0 -1 2526 D2 ~ ~ 0 -1 2524 > rand_prog 5~ mea $n _red You gasp for air!!! [5] mer $n _red $n gasps for air! mpdamage $n 5 ~ | S #2526 &OSuffocating mine shaft&W&w~ &rThis land here is softer than normal. The walls look more natural than before, the area here being unmined. There are old broken tools, and abandoned lunch boxes all around the area. There is a severe lack of oxygen here, making it very difficult to breathe On the ground there is old dry blood, what happened up here?&W&w ~ 0 0 1 D1 ~ ~ 0 -1 2527 D2 ~ ~ 0 -1 2525 > rand_prog 5~ mea $n _red You gasp for air!!! [5] mer _red $n $n gasps for air! mpdamage $n 5 ~ | S #2527 &OSuffocating mine shaft&W&w~ &rThis land here is softer than normal. The walls look more natural than before, the area here being unmined. There are old broken tools, and abandoned lunch boxes all around the area. There is a severe lack of oxygen here, making it very difficult to breathe On the ground there is old dry blood, what happened up here?&W&w ~ 0 0 1 D2 ~ ~ 0 -1 2528 D3 ~ ~ 0 -1 2526 > rand_prog 5~ mea $n _red You gasp for air!!! [5] mer $n _red $n gasps for air! mpdamage $n 5 ~ | S #2528 &OSuffocating mine shaft&W&w~ &rThis land here is softer than normal. The walls look more natural than before, the area here being unmined. There are old broken tools, and abandoned lunch boxes all around the area. There is a severe lack of oxygen here, making it very difficult to breathe On the ground there is old dry blood, what happened up here?&W&w ~ 0 0 1 D0 ~ ~ 0 -1 2527 D2 ~ ~ 0 -1 2529 > rand_prog 5~ mea $n _red You gasp for air!!! [5] mer _red $n $n gasps for air! mpdamage $n 5 ~ | S #2529 &OSuffocating mine shaft&W&w~ &rThis land here is softer than normal. The walls look more natural than before, the area here being unmined. There are old broken tools, and abandoned lunch boxes all around the area. There is a severe lack of oxygen here, making it very difficult to breathe On the ground there is old dry blood, what happened up here?&W&w ~ 0 0 1 D0 ~ ~ 0 -1 2528 D1 ~ ~ 0 -1 2530 > rand_prog 5~ mea $n _red You gasp for air!!! [5] mer _red $n $n gasps for air! mpdamage $n 5 ~ | S #2530 &OSuffocating mine shaft&W&w~ &rThis land here is softer than normal. The walls look more natural than before, the area here being unmined. There are old broken tools, and abandoned lunch boxes all around the area. There is a severe lack of oxygen here, making it very difficult to breathe On the ground there is old dry blood, what happened up here?&W&w ~ 0 0 1 D0 ~ ~ 0 -1 2531 D3 ~ ~ 0 -1 2529 > rand_prog 5~ mea $n _red You gasp for air!!! [5] mer _red $n $n gasps for air! mpdamage $n 5 ~ | S #2531 &OSuffocating mine shaft&W&w~ &rThis land here is softer than normal. The walls look more natural than before, the area here being unmined. There are old broken tools, and abandoned lunch boxes all around the area. There is a severe lack of oxygen here, making it very difficult to breathe On the ground there is old dry blood, what happened up here?&W&w ~ 0 0 1 D1 ~ ~ 2048 -1 2533 D2 ~ ~ 0 -1 2530 > rand_prog 5~ mea $n _red You gasp for air!!! [5] mer _red $n $n gasps for air! mpdamage $n 5 ~ | S #2532 &OSuffocating mine shaft&W&w~ &rThis land here is softer than normal. The walls look more natural than before, the area here being unmined. There are old broken tools, and abandoned lunch boxes all around the area. There is a severe lack of oxygen here, making it very difficult to breathe On the ground there is old dry blood, what happened up here?&W&w ~ 0 0 1 D3 ~ ~ 0 -1 2531 > rand_prog 5~ mea $n _red You gasp for air!!! [5] mer _red $n gasps for air! mpdamage $n 5 ~ | S #2533 &WEvacutation Station&W&w~ &WThe air here has a steady supply of oxygen. Inside of the white room, is a few plants to liven the mood. There are a few doors leading to different branch of the evacuation station.&W&w ~ 0 4 1 D0 ~ ~ 0 -1 2535 D3 ~ ~ 0 -1 2531 D6 ~ ~ 0 -1 2536 D7 ~ ~ 0 -1 2534 S #2534 &WEvacuation Station: Nurses Office&W&w~ &WSmall sterile needle sets line up against the wall. There is a check up table and a few vials in the right corner. A small rotating black chair sits in the middle. There are a few health posters on the wall, promoting miners to get check ups often. The room looks very sterile, perfect for a nurses office.&W&w ~ 0 0 1 D8 ~ ~ 0 -1 2533 S #2535 &WEvacuation station: Armory and weapons~ &WThe closet sized room does not seem to host very much in the way of selection There are a few beat, old, pieces of armor hanging on the wall. Accompanied by them are a few rusty looking blades. There is a desk up front, the desk is covered in blood.&W&w ~ 0 4 1 D2 ~ ~ 0 -1 2533 S #2536 &WEvacuation station: Miners lounge&W&w~ &WThere are rows and rows of neat little cots laid out for the miners. Some miners are resting right now. This place doesn't look like it has much going in it.&W&w ~ 0 0 1 D9 ~ ~ 0 -1 2533 S #0 #RESETS M 1 2500 1 2522 D 0 2520 0 1 M 1 2502 1 2535 M 1 2501 1 2534 M 1 2503 1 2526 M 1 2503 2 2524 M 1 2503 3 2528 M 1 2503 4 2530 M 1 2503 5 2508 M 1 2503 6 2511 M 1 2503 7 2503 M 1 2503 8 2505 M 1 2505 3 2529 O 1 2501 1 2529 M 1 2505 4 2531 O 1 2501 1 2531 M 1 2505 5 2527 O 1 2501 1 2527 M 1 2506 1 2516 M 1 2505 6 2525 O 1 2501 1 2525 B 1 2513 1073741827 16777216 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$