DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Planet Gerok~



#VERSION 1
#AUTHOR Vegeta~

#RANGES
0 115 0 115
$

#FLAGS
0

#ECONOMY 2147483647 2147474947

#CLIMATE 2 2 2

#MOBILES
#513
Lab Scientist~
a Lab Scientist~
A Lab Scientist is standing here
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 5000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
sa Ermmm, Hello there! How are you? If you wish to train something, I think I
sa could mix the right chemicals up, and we can get you tested out.
~
|
#514
Lost Biodroid~
a Lost Biodroid~
A Lost Biodroid is standing here
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 5000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
7 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> act_prog p moves the boulder.~
mpecho You use all your strength as you move the boulder to the side.
sa Thanks!
mptrans $n 515
mpat $n mpforce $n look
~
> greet_prog 100~
sa H..h..hey, do you think you could help me? Please say 'yes'. Im lost.
sniff
~
> speech_prog p yes~
sa Really?!..Wow! Thank you Sir! Well...what I need you to do for me, is move
sa this boulder here. It's in my way, and my family must be worried about me.
~
|
#515
Transfer Guy~
a Transfer guy~
A Transfer guy is standing here
~
~
8396803 0 0 S
1 0 0 0d0+0 0d0+0
0 5000
112 112 0
> act_prog p moves the boulder.~
mpecho You use all your strength as you move the boulder again
mpat $n mptrans $n 514
mpat $n mpforce $n look
~
|
#520
Biodroid Fighter~
A Biodroid Fighter~
A Biodroid Fighter is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
25 10000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
7 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(520) == 0
mpmload 520
endif
~
|
#521
Biodroid Fighter 2~
A Biodroid Fighter 2~
A Biodroid Fighter 2 is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
50 50000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
7 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(521) == 0
mpmload 521
endif
~
|
#522
Biodroid Fighter 3~
A Biodroid Fighter 3~
A Biodroid Fighter 3 is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
100 200000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
7 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(522) == 0
mpmload 522
endif
~
|
#523
Biodroid Fighter 4~
A Biodroid Fighter 4~
A Biodroid Fighter 4 is standing here
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
200 400000
112 112 0
> death_prog 100~
if mobcount(523) == 0
mpmload 523
endif
~
|
#524
Biodroid Fighter 5~
A Biodroid Fighter 5 ~
A Biodroid Fighter 5 is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
250 600000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
7 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(524) == 0
mpmload 524
endif
~
|
#525
Final Biodroid~
A Final Biodroid~
A Final Biodroid is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
300 1500000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
7 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(525) == 0
mpmload 525
endif
~
|
#541
Biodroid Trainer~
A Biodroid Trainer~
A Biodroid Trainer is standing here teaching the n00bs new skills
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 5000000
112 112 0
#544
Guldo~
Guldo~
Guldo is standing here.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
100 2000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
sa Guldo!
emote does a weird looking fighting pose.
flex
~
|
#545
Recoom~
Recoom~
Recoom is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
125 4000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> rand_prog 10~
sa Halt! You can't get past Recoom!
~
> rand_prog 5~
sa Recoom BOOM!!
~
|
#546
burter.2~
Burter~
Burter is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
150 6000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> rand_prog 5~
emote looks at you and laughs.
sa You can never match my speed!
~
> greet_prog 100~
emote looks at you and laughs.
sa You can never match my speed!
~
|
#547
Jeice~
Jeice~
Jeice is standing here
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
200 8000000
112 112 0
> greet_prog 100~
sa YEAAAHHH!! JEICE!
sa Your no match for the Ginyu FORCE!
~
> rand_prog 5~
sa YEAAAHHH!! JEICE!
SA Your no match for the Ginyu FORCE!
~
|
#548
Captain Ginyu~
Captain Ginyu~
Captain Ginyu is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
250 10000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
sa I'm going to enjoy killing you!
~
> rand_prog 10~
muh
~
> death_prog 100~
if mobcount(548) == 0
mpmload 548
endif
~
|
#549
Jail Guard~
The Jail Guard~
The Jail Guard is standing here
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 100000000
112 112 0
> greet_prog 100~
sa Halt! This is the Jail of Gerok. Enter at your own risk.
emote opens up the gates.
~
|
#551
Babidi~
Babidi~
Babidi is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
150 15000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> rand_prog 5~
sa Get me out of this hell hole!!
grin
sa Pleeeease!
~
> greet_prog 100~
sa Get me out of this hell hole!!
grin
~
|
#552
Crazed Android~
A Crazed Android~
A Crazed Android is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
100 30000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
6 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
sa Release me and I wont KILL you!!
glare $n
~
> rand_prog 5~
sa AHAHAHAH!!!!!
emote looks about the room with a psychotic look in his eye.
~
|
#554
Evil Alien~
An Evil Alien~
An Evil Alien is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
200 12500000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
emote coughs up some blood.
mea $n _red Blood sprays all over you! SICK!
~
> rand_prog 5~
blank $n
~
> rand_prog 5~
sa Be Jeem! Be Jeem!!
~
> rand_prog 5~
scream
~
|
#561
Sgt. Metal~
Sgt. Metal~
Sgt. Metal is standing here
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
200 5000000
112 112 0
> greet_prog 100~
sa Make your move!
 
yawn
~
|
#562
Grunt~
The Grunt~
The Grunt is standing here
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
100 2000000
112 112 0
> greet_prog 100~
sa Bring it punk!
~
|
#565
Shadow Ninja~
A Shadow Ninja~
A Shadow Ninja is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
250 15000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
sa You may be able to defeat me, but not my clones!
sa Multiform!!
mpecho As the Shadow Ninja concentrates, he manages to form clones of himself
sa Hah!
mpecho The Cloned Ninja's dive into the water.
~
|
#569
Shadow.2 Ninja~
A Shadow Ninja~
A Shadow Ninja is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
100 20000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
think
~
> greet_prog 100~
sa We meet again
grin
~
> greet_prog 100~
mpe _red You feel multiple powerlevels near by.
~
> death_prog 100~
if mobcount(569) ==0
mpmload 570
endif
~
|
#570
Shadow.3 Ninja~
A Shadow Ninja~
A Shadow Ninja is standing here
~
~
35 0 0 C
1 0 0 0d0+0 0d0+0
0 20000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mptrans $n 570
mpat $n mpforce $n look
if mobcount(569) ==0
mpmload 569
endif
~
|
#571
Piccolo~
Piccolo~
Piccolo sits here, arms crossed, meditating.
~
~
67108867 0 1000 C
1 0 0 0d0+0 0d0+0
0 1000000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
2 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog p Fuse with me~
if race($n) != Namek
else
if pl($n) < 90000000
say You aren't strong enough.
else
if namekfusion($n)
else
say Very well, you seem worthy enough.
emote channels all of his energy.
emote 's body slams into yours, power overflows.
mpnamekfusion $n
mpforce $n namekfusion
endif
endif
endif
~
|
#572
Biodroid Scouter Salesman~
Biodroid Scouter Salesman~
A Biodroid Salesman is here, polishing various scouters.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 50000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
7 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#573
Lab Scientist~
A Lab Scientist~
A Lab Scientist is here selling new prototype armor.
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 50000
112 112 0
> greet_prog 100~
say Well hello there $n.
chuckle
sa If you'd like to see my wares just type list.
~
|
#599
Transfer guy2~
the Transfer guy2~
The Transfer guy2 is standing here
~
~
8396803 0 0 S
1 0 0 0d0+0 0d0+0
0 5000
112 112 0
> act_prog p dives into the water.~
mpe _dbl You take a deep breath as you dive into the water!
mptrans $n 566
mpat $n mpforce $n look
~
|
#0


#OBJECTS
#500
Packet of Sensu Seeds~
&ga Packet of Sensu Seeds&D~
&GA Packet of Sensu Seeds is here ready to grab.&D~
~
69 0 1
0 0 0 0
1 0 0
#501
Gerok Class I Scouter~
Gerok Class I Scouter~
Gerok Class I Scouter lies here on the ground.~
~
67 0 131073
0 0 0 1 4000 125000000
1 50 5
#502
Gerok Class II Scouter~
Gerok Class II Scouter~
Gerok Class II Scouter lies here on the ground.~
~
67 0 131073
0 0 0 2 5000000 125000000
1 143 14
#503
Gerok Class III Scouter~
Gerok Class III Scouter~
Gerok Class III Scouter lies here on the ground.~
~
67 0 131073
0 0 0 3 10000000 125000000
1 600 60
#504
Gerok Class IV Scouter~
Gerok Class IV Scouter~
Gerok Class IV Scouter lies here on the ground.~
~
67 0 131073
0 0 0 4 25000000 125000000
1 1050 105
#505
Gerok Class V Scouter~
Gerok Class V Scouter~
Gerok Class V Scouter lies here on the ground.~
~
67 0 131089
0 0 0 5 75000000 125000000
1 3500 350
#506
Gerok Newbie Armor~
Gerok Newbie Armor~
Gerok Newbie Armor lies here on the ground.~
~
9 0 9
0 2 0 0 4000 125000000
1 100 10
#507
Gerok Advanced Armor~
Gerok Advanced Armor~
Gerok Advanced Armor lies here on the ground.~
~
9 0 9
0 3 0 0 1000000 125000000
1 1000 100
#508
Gerok Heavy Armor~
Gerok Heavy Armor~
Gerok Heavy Armor lies here on the ground.~
~
9 0 9
0 5 0 0 3500000 125000000
1 5000 500
#0


#ROOMS
#500
Gerok Spaceport~
This is the spaceport of Gerok, in the background you see spaceships
flying off into the sky, and spaceships landing. Many types of people and
races are entering and leaving the spaceport. You sense a strong power of
evil and god coming from this spaceport. The ground shakes uncontrolably
as you stand here. The spaceship must be taking off. Down will take you 
back to the transporter of Gerok.
~
0 0 1
D5
~
~
0 -1 501
S
#501
Planet Gerok Portal Chamber~
As you step foot on this planet, a cold chill goes down your spine, and you
sense lots of evil around you. Many Biodroids travel in and out of here.
Sensing around the area, you notice there is a long and dark hallway to
your north. You feel the wind come from above and the ground is shaking.
Up must be the Gerok Spaceport, maybe tourists come from there to visit.
~
0 0 1
D0
~
~
0 -1 502
D4
~
~
0 -1 500
> speech_prog p Transport me~
mea $n _yel A burst of energy explodes from the transporter and takes you away
mer $n _yel $n steps into the transporter and vanishes.
mptrans $n 283
mpat $n mpforce $n look
~
|
S
#502
Before a Laboratory~
Walking down the hallway you can only see your surroundings getting darker
and darker as you stray from the portal from which you entered. A leaky
pipe can be heard overhead, dripping water onto the soil of your feet.
Considering the circumstances, you might consider being more cautious
around the dark, wet hallway. North will take you further down the
hallway. 
~
0 0 1
D0
~
~
0 -1 503
D2
~
~
0 -1 501
S
#503
Dark Hallway~
Walking down the hallway, you can only see your surroundings getting darker
and darker as you stray from the portal from which you entered. A leaky
pipe can be heard overhead, dripping water onto the soil of your feet. 
Considering the circumstances, you might consider being more cautious
around the dark, wet hallway. North will take you further down the
hallway, or you can go back south to get back to the portal.
~
0 0 1
D0
~
~
0 -1 504
D2
~
~
0 -1 502
S
#504
An Intersection~
Coming to an intersection you see a large pile of rubble and debris,
probably where a large building once stood. Judging from a smoking crater,
the destruction seems to have happened recently. You notice a bent post
with a sign sticking from it, reading the following:
 
East - Sparring Quarters
West - Recovery
North - Laboratory
~
0 0 1
D0
~
~
0 -1 512
D1
~
~
0 -1 505
D2
~
~
0 -1 503
D3
~
~
0 -1 508
S
#505
Dark Hallway~
Walking down the hallway you can only see your surroundings getting darker
and darker as you stray away from the intersection. A leaky pipe can be
heard overhead, dripping water onto the soil at your feet. Considering the
circumstances, you might consider being more cautious around the dark, wet
hallway. West will take you back towards the intersection. East will take
you further down the hallway.
~
0 0 1
D1
~
~
0 -1 506
D3
~
~
0 -1 504
S
#506
Dark Hallway~
Walking down the hallway you can only see your surroundings getting
darker and darker as you stray away from the intersection. A leaky pipe
can be heard overhead, dripping water onto the soil at your feet.
Considering the circumstances, you might consider being more cautious
around the dark, wet hallway. West will take you back towards the
intersection. North will take you back towards the sparring chamber.
~
0 0 1
D0
~
~
0 -1 507
D1
~
~
0 -1 583
D3
~
~
0 -1 505
S
#507
Sparring Center~
This room is completely blank, its white tiles are made out of strong
resistant tiles. The only exit available is the one to your south, which
is the way you came in here. This room, is specialized since you can spar
other players and just stun them, not kill them. Even though there may not be
death, there is still blood.
 
&R*** Do not use Energy Attacks while sparring in this room ***
~
0 0&2 1
D2
~
~
0 -1 506
S
#508
Dark Hallway~
Walking down the hallway you can only see your surroundings getting
darker and darker as you stray away from the intersection. A leaky pipe
can be heard overhead, dripping water onto the soil at your feet.
Considering the circumstances, you might consider being more  cautious
around the dark, wet hallway. East will take you back to the intersection.
West will take you into a small training area.
~
0 0 1
D1
~
~
0 -1 504
D3
~
~
0 -1 509
S
#509
Dark Hallway~
Walking down the hallway you can only see your surroundings getting
darker and darker as you stray away from the intersection. A leaky pipe
can be heard overhead, dripping water onto the soil at your feet.
Considering the circumstances, you might consider being more  cautious
around the dark, wet hallway. East will take you back to the intersection.
West will take you into a small training area.
~
0 0 1
D0
~
~
0 -1 510
D1
~
~
0 -1 508
D2
~
~
0 -1 511
D3
~
~
0 -1 582
S
#510
Gravity Chamber~
Entering the room you first notice the large machine in the middle
of the room, which probably controls the room's gravity. The floor
is cracked, and many biodroids lay on the ground, out of breath. The only
exit to the outside is south.
 
&R*** Training Higher than you should, will result in death. ***
Help Gravity
~
0 0&1 1
D2
~
~
0 -1 509
S
#511
Rejuvenation Chamber~
Entering the room you first notice that it is completely dark. This 
helps the wounded who are inside the healing chamber, sleeping, able to
recover faster than normal, so they can get back in action. There are some
first aid kits attached to the walls, and there are many chambers in lines 
scattered across the room. There is blood smeared all over the walls and 
pools of blood stains on the floor. You see many Biodroids lying in the 
healing chambers, they almost look to be dead.
~
0 32 1
D0
~
~
0 -1 509
S
#512
Dark Hallway~
Walking down the hallway you can only see your surroundings getting
darker and darker as you stray away from the intersection. A leaky pipe
can be heard overhead, dripping water onto the soil at your feet. 
Considering the circumstances, you might consider being more cautious
around the dark, wet hallway. North will take you further down the
hallway. 
~
0 0 1
D0
~
~
0 -1 514
D2
~
~
0 -1 504
D6
~
~
0 -1 513
S
#513
Training Lab~
The room is somewhat well maintained and has adequate lighting for what
goes on here. Oddly, there are no windows nor doors in this room. The room
is designed as a large square with a small weak Biodroid standing promplty
in the middle. In each of the four corners of the room is a small ring
where one can train and practice their newly aquired skills. Also, tubes
filled with toxic chemicals line the walls, they must be used for testing
skills. The Scientist looks a bit nervous looking at you.
~
0 2097152 1
D9
~
~
0 -1 512
S
#514
Dead End~
Continuing on down the path you disappointedly look at a dead
end. A large boulder blocks the way through, obstructing the
view ahead. Preparing to turn around and walk back, you notice 
a lost Biodroid, searching around the large boulder.
~
0 0 1
D2
~
~
0 -1 512
S
#515
Further Into Gerok~
&gAs you move the boulder and walk through the broken wall. You notice a
new area to Gerok, lots of experienced biodroids travel through here, and
apparently this is a good place to train.The Evil you sensed earlier is
getting stronger by the minute. Even though you dont feel very safe, there
is a side to you that makes you want to explore this area. The boulder you
moved before is in your way again, if you wish to get out, maybe you
should try moving it.  
~
0 4 1
D6
~
~
0 -1 516
S
#516
Following the Path~
As you follow the path, you hear screams in the background, people must be
fighting close by. You must be near a battle tower or something. The smell
of blood gives you a headache. If you wish to continue forward, head
northeast. If you wish to head back, head southwest, it will take you back
to the boulder.  
~
0 16777220 1
D6
~
~
0 -1 517
D9
~
~
0 -1 515
> act_prog p finds some~
mpoload 500
give seeds $n
~
|
S
#517
Fork In The Road~
&gYou are at a Fork in the Road, there are 3 directions you can take.
Northwest, East and Southwest. Northwest, will take you towards the Battle
Tower where you can go and train. Southwest, will take you towards the
boulder. East, will take you towards a building.
~
0 4 1
D1
~
~
0 -1 526
D7
~
~
0 -1 518
D9
~
~
0 -1 516
S
#518
&YFollowing the Path~
As you follow the path, you hear screams in the background, people must be
fighting close by. You must be near a battle tower or something. The smell
of blood gives you a headache. If you wish to continue forward, heading
northwest will take you to the battle towers. That must be where all the
war cries came from.If you wish to head back, head southeast, it will take
you back to the Fork in the Road.
~
0 4 1
D7
~
~
0 -1 519
D8
~
~
0 -1 517
S
#519
&YBefore the Battle Tower~
&gYou are at the Top of the Battle Tower of Gerok. Many fighters come here,
experienced or not. Its a good place to train. You see Biodroids here,
cackling as they absorb their victims. Blood covered warriors are here,
fighting to become more powerful. A chill goes up your spine as you hear a
death cry in the background. Is it time for you to leave? Or you could go
down, and go into battle.
~
0 4 1
D5
~
~
0 -1 520
D8
~
~
0 -1 518
S
#520
&YBattle Tower~
&gYou are at the Battle Tower of Gerok. Many fighters come here,
experienced or not. Its a good place to train. You see Biodroids here,
cackling as they absorb their victims. Blood covered warriors are here,
fighting to become more powerful. A chill goes up your spine as you hear a
death cry in the background. Is it time for you to leave? Or maybe its
time for you to fight, and become more powerful!
~
0 4 1
D4
~
~
0 -1 519
D5
~
~
0 -1 521
S
#521
&YBattle Tower~
&gYou are at the Battle Tower of Gerok. Many fighters come here,
experienced or not. Its a good place to train. You see Biodroids here,
cackling as they absorb their victims. Blood covered warriors are here,
fighting to become more powerful. A chill goes up your spine as you hear a
death cry in the background. Is it time for you to leave? Or maybe its
time for you to fight, and become more powerful!
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#522
&YBattle Tower~
&gYou are at the Battle Tower of Gerok. Many fighters come here,
experienced or not. Its a good place to train. You see Biodroids here,
cackling as they absorb their victims. Blood covered warriors are here,
fighting to become more powerful. A chill goes up your spine as you hear a
death cry in the background. Is it time for you to leave? Or maybe its
time for you to fight, and become more powerful!
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#523
&YBattle Tower~
You are at the Battle Tower of Gerok. Many fighters come here, experienced
or not. Its a good place to train. You see Biodroids here, cackling as
they absorb their victims. Blood covered warriors are here, fighting to
become more powerful. A chill goes up your spine as you hear a death cry
in the background. Is it time for you to leave? Or maybe its time for you
to fight, and become more powerful!
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#524
&YBattle Tower~
You are at the Battle Tower of Gerok. Many fighters come here, experienced
or not. Its a good place to train. You see Biodroids here, cackling as
they absorb their victims. Blood covered warriors are here, fighting to
become more powerful. A chill goes up your spine as you hear a death cry
in the background. Is it time for you to leave? Or maybe its time for you
to fight, and become more powerful!
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#525
&YEnd of The Battle Tower~
You are at the Battle Tower of Gerok. Many fighters come here, experienced
or not. Its a good place to train. You see Biodroids here, cackling as
they absorb their victims. Blood covered warriors are here, fighting to
become more powerful. A chill goes up your spine as you hear a death cry
in the background. You've gotten this far, you can't give up now, this is
the last Biodroid Fighter. The Biodroid gazes into your eyes. This must be
the strongest Biodroid of this tower. Can you handle it?
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#526
Following the Path~
&gAs you follow the path, you hear screams in the background, people must be
fighting close by. You must be near a battle tower or something. The smell
of blood gives you a headache. If you wish to continue forward, head east
towards the Building. If you wish to head back, go west. 
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#527
Entrance To The Building~
&gThis is the entrance to the Building of Gerok. You look and see its about
3 stories high. A cold breeze of air comes from the south, also, you hear
many yells coming from that direction.To the east is another hallway. You
feel the evil growing stronger, you think it must be further down that
direction. To the north is another hallway. 
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#528
Hallway~
This is a very bright hallway. As you step on the floor, it makes a loud
sound, almost as if the floor was hollow. You hear music humming in the
backround. You look up at the light and you see bugs swarming around it.
The floors are made out of hard wood, and the walls have a grey color. To
the south is the entrance of the building, and west looks to be a healing
chamber. 
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#529
Healing Chamber~
Entering the room, you first notice that is complete dark, this helps the
wounded who are inside the healing chamber, sleeping, able to recover
faster than normal, so they can get back in action. There are some
first-aid kits attached to the walls, and there are many chambers in lines
scattered across the room. There is blood smeared all over the walls and
pools of blood stain the floor. You see many biodroids lying in the
healing chambers, they almost look to be dead.
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#530
Hallway~
&gThis is a very bright hallway. As you step on the floor, it makes a loud
sound, almost as if the floor was hollow. You hear music humming in the
backround. You look up at the light and you see bugs swarming around it.
The floors are made out of hard wood, and the walls have a grey color. To
the west is the entrance of the building, and southeast will take you
further down the hallway. 
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#531
Hallway~
&gThis is a very bright hallway. As you step on the floor, it makes a loud
sound, almost as if the floor was hollow. You hear music humming in the
backround. You look up at the light and you see bugs swarming around it.
The floors are made out of hard wood, and the walls have a grey color. To
the northwest is another hallway, and south will take you further down the
hallway.
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#532
Hallway~
&gThis is a very bright hallway. As you step on the floor, it makes a loud
sound, almost as if the floor was hollow. You hear music humming in the
backround. You look up at the light and you see bugs swarming around it.
The floors are made out of hard wood, and the walls have a grey color. To
the north is another hallway, and down will take to the bottom of a this
staircase. 
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#533
Bottom of the Stairs~
&gAs you walk out of the emergency exit of the building, you see some
stairs that lead down to the streets. You sense a strong evil coming from
the north. You ponder about what dangers lurk ahead. If you wish to go
back, go back up the stairs and back into the building. If you want to
pursue and follow the evil, go north, into the intersection. 
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#534
On the Street~
&gYou are on a large and very busy street. Many races travel through here,
but mostly its only the most powerful people who come amongst these parts.
You sense the evil aura getting stronger. South will take you back to the
Stairs, and North, will take you to what looks to be an intersection. 
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#535
Intersection~
&gYou are at an intersection. There are four directions you can choose
from. There's north, which will lead you to the area where all this evil
has been coming from. South, which will take you back to the Streets.
East, which will take you to a training area. Last, there's west, which
looks to be a house, maybe you can rest there. 
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#536
Inside a Cozy House~
&gYou are in an empty house. Many people are sleeping on the floor here,
but it seems that there is no owner of this house. Your feeling a bit
tired, maybe you should take a rest? If not, go back east to the
intersection. 
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#537
Training Area~
&gYou are now in the main part of the Training area. In this area, there
are many forms of training you can use. You can spar with other fighters,
gravity train, or train some skills.  If you get injured, there is also a
house near by where you can rest. North, west and east will take you to
the sparring chambers. Up will take you to the trainer.  As you look down
you see a gravity chamber.  West will take you back to the Interesection
if you wish to leave.
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#538
Sparring Chamber #1~
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#539
Sparring Chamber #2~
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#540
Sparring Chamber #3~
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#541
Training Room~
&gThe room is somewhat well maintained and has adequate lighting for what
goes on here. Oddly, there are no windows nor doors in this room. The room
is designed as a large square with a tall, muscular man standing calmly in
the middle. In each of the four corners of the room is a small ring where
one can train and practice their newly aquired skills. Down will take you
back to the Main room of the Training Area
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#542
Gravity Chamber~
Entering the room, you first notice the large machine in the
middle of the room, which probably controls the room's gravity.
The floor is cracked, and many biodroids lay on the ground,
out of breath. The only exit to the outside, is the same way
that you came inside.
 
&R*** Training Higher than you should, will result in death. ***
Help Gravity
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#543
Base of the Ginyu Tower~
&gYou are at the base of what seems to be, the tower of the Ginyu Force.
You sense plenty of evil coming from above, but the evil seems to be more
then just the Ginyu Force. You wonder what lies ahead. As you sit here,
you try to decide if you should follow the darkness above. Or leave safely
back south.  
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#544
&GGinyu Tower~
&gAs you enter the room a strange feeling stirs inside you. Various objects
hover in mid air as if frozen in place. The place is filled with training
equipment.Apparently the owner is trying to surpass his limits... On the
walls various pictures of what appears to be a man with spiky, black hair
completely scorched, ripped or torn.In a corner, your attention is caught
by a wardrobe closet, a single uniform hangs inside. Once again, that
strange feeling envelops you. Suddenly, in the blink of an eye, a squat 4
eyed mutant stands before you wearing a uniform bearing the mark of the
Ginyu.
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#545
&YGinyu Tower~
&OEntering this room, you feel an enormously powerful energy inside it. As
your sight moves through the room, you notice a large bed, some weights, a
table with an empty plate of food on it, some porno lying around the floor
and a few weapons on the floor.As strange as this room might seem, the
following sight far surpasses it. In a corner, you see a gigantic man with
a poorly done haircut, sitting in a chair reading an Algebra schoolbook.
You stiffle a laugh but its too late. The man pulls his head away from the
book and notices you. In a stupified rage, the energy levels in the room
go off the scale as the giant is consumed by the rage due to your
laughter.
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#546
&BGinyu Tower~
&bUpon entering the room, you feel a strong wind pass by you. Walking into
the dimly lit room some sort of running machine in the exact center of the
room.There's a distinct air of blood running through the entire area
making your nostrils flare. The room is pretty much bare except for the
machine, a bed and... dozens of pedastals lined against a wall. As you
approach these, you notice they each have something placed on top. To your
grimace you discover the pedestals hold severed heads, most of which are
in the decomposing period. Aside from the main pedestals, a few empty ones
sit in the far end. Suddenly, out of nowhere, a head appears on one of the
empty pedestals, still oozing blood.Then, another one.  Bewildered, you
look around you as if looking for someone, the murderer. Nothing.
Suddenly, a chuckle from behind breaks the silence. You turn around to an
enormous blue being. 
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#547
&RGinyu Tower~
&rWalking into the room, a strong scent arouses your nostrils.It's, you
believe, some sort of cologne. The room is vibrantly colored.On a wall, a
bookshelf sits. Books like "Lose the Accent" and "Hair Care for the
Working Mutant" sit on its dusty shelves. A table lies next to the
bookshelf, an assortment of combs and brushes lie on it. A gigantic mirror
hangs just above it. In one of the room's corners, various pieces of
training equipment lie, dust-ridden and obviously neglected.As you look
around, you notice a lone book laying on the bed. As you pick it up and
snicker at its title you hear a deafening "OY!!!" from the entrance.You
turn around to a red skinned mutant with long white locks.
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#548
&PGinyu Tower~
&pFinally, the end of the line. The top of Ginyu Tower. Entering this gian
room, you notice the walls to be full of posters with faces. Oddly enough,
all of the faces have the same grin. Following the line of posters you
notice one that's out of place. A skinny, orange mutant with a fearful
expression appears to be the origin of the line. Moving along, you see a
few manequines in various poses, which strike as strange. Posters and
manequines do not compare to what you encounter next. A purple man, with
portruding horns stands infront of mirror holding a book in his hand. He
reads carefully, drops the book and, suddenly..... STRIKES A POSE.You feel
a sweatdrop run down your head thinking this can't possibly be the feared
Captain Ginyu. At that instant, Ginyu turns towards you, a smile on his
face, and says "I found me a new body..."
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#549
&YBefore the Jail~
&gYou seem to be before the Jail of Gerok. There are some security guards
here guarding the doors, making sure no one leaves, and no one gets in
that isn't authorized. Coming from the jail you hear people yelling and
screaming at eachother, the aura of evil lingers here. Up will take you
further into the Jail. 
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#550
&YThe Jail of Gerok~
&gYou are inside the Jail of Gerok. Looking around you see many people in
the Jail Cells, trying to reach out at you and grab you. A chill goes down
your spine as you hear the screams in the backround. This is where the
evil lies. Many races of all sorts are held in these Jail Cells. North
will take you further into the Jail. Down will take you out of the Jail,
going down might be a smart decision
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#551
&YJail Cell~
&gYou are in one of the Jail Cells that was left open. There appears to be
no one in here. Its quiet, a little too quiet, all you can hear is the
drops of water hit the ground as they leak out from the roof. Blood stains
the floor, there must be have been a fight here recently. As you go to
leave the Jail Cell, you see a shadow, lurking in the corner. 
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#552
&YJail Cell~
&gYou are in one of the Jail Cells that was left open. There appears to be
no one in here. Its quiet, a little too quiet, all you can hear is the
drops of water hit the ground as they leak out from the roof. Blood stains
the floor, there must be have been a fight here recently. As you go to
leave the Jail Cell, you see a shadow, lurking in the corner. 
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#553
&YThe Jail of Gerok~
&gYou are inside the Jail of Gerok. Looking around you see many people in
the Jail Cells, trying to reach out at you and grab you. A chill goes down
your spine as you hear the screams in the backround. This is where the
evil lies. Many races of all sorts are held in these Jail Cells. South
will take you back near the entrance of the Jail. 
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#554
&YJail Cell~
&gYou are in one of the Jail Cells that was left open. There appears to be
no one in here. Its quiet, a little too quiet, all you can hear is the
drops of water hit the ground as they leak out from the roof. Blood stains
the floor, there must be have been a fight here recently. As you go to
leave the Jail Cell, you see a shadow, lurking in the corner. 
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#555
&YJail Cell~
&g You are in one of the Jail Cells that was left open. There appears to be
no one in here. Its quiet, a little too quiet, all you can hear is the
drops of water hit the ground as they leak out from the roof. Blood stains
the floor, there must be have been a fight here recently. As you go to
leave the Jail Cell, you see a shadow, lurking in the corner. 
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#556
Hallway~
&gThis is a very bright hallway. As you step on the floor, it makes a loud
sound, almost as if the floor was hollow. You hear music humming in the
backround. You look up at the light and you see bugs swarming around it.
The floors are made out of hard wood, and the walls have a grey color. To
the north is the entrance of the building, and south will take you further
down the hallway. 
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#557
Hallway~
This is a very bright hallway. As you step on the floor, it makes a loud
sound, almost as if the floor was hollow. You hear music humming in the
background. You look up at the light and you see bugs swarming around it.
The floors are made out of hard wood, and the walls have a grey color. To
the north is the entrance of a building, and southwest will take you to
what looks to be a Base. 
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#558
Entrance to the Base~
The entrance to this base is heavily fortified. You're forced to evade anti-tank
traps, and see various sandbagged machine gun nests on both sides of the road.
With a sigh of relief, you realize nobody is guarding the base right now, otherwise
you'd be shot dead before you could think to yourself, 'oops'. Now that you
think about it, where is everyone? 
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#559
Inside the Base~
You've entered the heart of the base. Rows of computer terminals are lined against
the thick, concrete walls, displaying all sorts of information. An air conditioner
hums softly throughout the low ceiling, neutralizing the humidity. A guard
post is situated in the middle of the room, but you don't know whether it's
to protect the scientists, or to enforce with an iron fist.
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#560
Inside the Base~
You've entered the heart of the base. Rows of computer terminals are lined against
the thick, concrete walls, displaying all sorts of information. An air conditioner
hums softly throughout the low ceiling, neutralizing the humidity. A guard
post is situated in the middle of the room, but you don't know whether it's
to protect the scientists, or to enforce with an iron fist.
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#561
Sergeant Metal~
You've entered the heart of the base. Rows of computer terminals are lined against
the thick, concrete walls, displaying all sorts of information. An air conditioner
hums softly throughout the low ceiling, neutralizing the humidity. A guard
post is situated in the middle of the room, but you don't know whether it's
to protect the scientists, or to enforce with an iron fist.
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#562
Grunt's Room~
You've entered the heart of the base. Rows of computer terminals are lined against
the thick, concrete walls, displaying all sorts of information. An air conditioner
hums softly throughout the low ceiling, neutralizing the humidity. A guard
post is situated in the middle of the room, but you don't know whether it's
to protect the scientists, or to enforce with an iron fist.
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#563
Inside the Base~
You've entered the heart of the base. Rows of computer terminals are lined against
the thick, concrete walls, displaying all sorts of information. An air conditioner
hums softly throughout the low ceiling, neutralizing the humidity. A guard
post is situated in the middle of the room, but you don't know whether it's
to protect the scientists, or to enforce with an iron fist.
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#564
Inside the Forest~
&gYou walk through a dense forest. The rays of the burning sun have trouble
getting through the canopy of the many trees. Ferns and bushes grow under
large oaks. Squirrels flit through the tree branches, looking for nuts.
North you can see a glimpse of a lake. 
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#565
Before a Lake~
&gA large lake stretches out before you. The bright sunlight shimmers on
the gentle waves, making you put a hand before your eyes. Small insects
buzz around. A bird circles lazily over the water, hunting for fish. As
you look closer at the water, you think that you might be able to &Gdive&g
into it. 
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#566
&YUnderwater~
&bYou swim beneth a large lake. The water is clear, giving you a good view
of the underwater life. Schools of colorful fish dart about, and starfish
are dotted between the rocky bottom of the lake. It's peaceful here 
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#567
&YUnderwater~
&bYou swim beneth a large lake. The water is clear, giving you a good view
of the underwater life. Schools of colorful fish dart about, and starfish
are dotted between the rocky bottom of the lake. It's peaceful here.
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#568
&YUnderwater~
&bYou swim beneth a large lake. The water is clear, giving you a good view
of the underwater life. Schools of colorful fish dart about, and starfish
are dotted between the rocky bottom of the lake. It's peaceful here.
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#569
Other Side of the Lake~
&gYou are on the other side of the lake. The bright sunlight shimmers on
the gentle waves, making you put a hand before your eyes.Small insects
buzz around. A bird circles lazily over the water, hunting for fish. As
you look closer at the water, you think that you might be able to dive
into it.But you feel a dark shadow watching you... 
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if mobcount(569) == 0
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endif
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#570
&YOn a Bridge~
&gAs you step on to the Bridge, it sways back and forth slowly.Each step
you take, the boards that hold you, creek loudly. Looking down you see
lots of water, maybe thats the Lake. If you dont trust this Bridge, I
suggest you head back north into the Secret Base. But, this could be the
only way out. 
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#571
&YThe Secret Base of Gerok~
&gYou are in the Secret Base of Gerok. You sense much stronger powerlevels
here then you did before. You hear shouts out in the backround, sounds
like someone might be giving out orders.To the west is A Healing Chamber,
and to the east, is a Gravity chamber. If you wish to leave, head south,
and take the bridge across. If your wanting to move forward, go up to the
Military Room. 
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#572
&YHealing Chamber~
&gEntering the room, you first notice that is complete dark, this helps the
wounded who are inside the healing chamber, sleeping, able to recover
faster than normal, so they can get back in action. There are some
first-aid kits attached to the walls, and there are many chambers in lines
scattered across the room.There is blood smeared all over the walls and
pools of blood stain the floor. You see many biodroids lying in the
healing chambers, they almost look to be dead.
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#573
&YGravity Chamber~
&gEntering the room, you first notice the large machine in the middle of
the room, which probably controls the room's gravity. The floor is
cracked, and many biodroids lay on the ground, out of breath. The only
exit to the outside, is the same way that you came inside.
 
*** Training Higher than you should, will result in death. ***
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#574
&YMilitary Room~
&gYou are in the Military room, many missles of all sorts are lined up
against the walls. You hear voices coming from all directions, sounds like
someone giving out orders. You think maybe it would be a good choice to
not stay here for too long. Anything could set this room off. Sweat drops
from your forehead as you become nervous. 
~
0 4 1
D1
~
~
0 -1 576
D3
~
~
0 -1 575
D4
~
~
0 -1 577
D5
~
~
0 -1 571
S
#575
&YLieutenant's Office~
&gYou are in the Lieutenants Office, many missles of all sorts are lined up
against the walls. You hear voices coming from all directions, sounds like
someone giving out orders. You think maybe it would be a good choice to
not stay here for too long.Anything could set this room off. Sweat drops
from your forehead as you become nervous. A large man stands here, glaring
at you. 
~
0 4 1
D1
~
~
0 -1 574
S
#576
&YColonel's Office~
&gYou are in the Colonel's Office, many missles of all sorts are lined up
against the walls. You hear voices coming from all directions, sounds like
someone giving out orders. You think maybe it would be a good choice to
not stay here for too long.Anything could set this room off. Sweat drops
from your forehead as you become nervous. A large man stands here, gazing
at you. 
~
0 4 1
D3
~
~
0 -1 574
S
#577
&YMilitary Room~
&gYou are in the Military room, many missles of all sorts are lined up
against the walls. You hear voices coming from all directions, sounds like
someone giving out orders. You think maybe it would be a good choice to
not stay here for too long. Anything could set this room off. Sweat drops
from your forehead as you become nervous.
~
0 4 1
D4
~
~
0 -1 578
D5
~
~
0 -1 574
S
#578
&YLt. General's Office~
&gYou are in the Lieutenant General's Office, many missles of all sorts are
lined up against the walls. You hear voices coming from all directions,
sounds like someone giving out orders. You think maybe it would be a good
choice to not stay here for too long.Anything could set this room off.
Sweat drops from your forehead as you become nervous. The LT. General
stands here infront of you, waiting for something.
~
0 4 1
D5
~
~
0 -1 577
S
#579
&CA Hidden Path~
~
0 1073741824 1
D0
~
~
0 -1 580
D1
~
~
0 -1 536
S
#580
&CEntering the Sacred Forest~
~
0 1073741824 1
D0
~
~
0 -1 581
D2
~
~
0 -1 579
S
#581
&CA Small Opening~
The area seems quiet..... too quiet.... mabye you should wait around.
~
0 1073741824 1
D2
~
~
0 -1 580
> rand_prog 100~
if mobcount(581) != 0
else
if time($n) == 12
mea $n &zA tall green figure appears before you.
mpmload 571
mpforce piccolo say If you wish to seek the ultimate power of the Namekians.
mpforce piccolo say Say 'Fuse with me' and we can attempt it.
else
endif
endif
~
> rand_prog 100~
if time($n) == 14
mea $n &zA tall green figure dissapears before your eyes.
mppurge piccolo
else
endif
~
|
S
#582
Scouter Shop~
Various classes of scouters line the walls here, in a very unorganized
manner. You trudge your way through the clutter of metal and electrical
pieces scattered and strewn about the room, in search of the shopkeeper.
To your surprise, a Biodroid Salesman pops his head out from under a
desk covered in junk. He appears to be quite pleased that you are here
and interested in his products.
~
0 1073741824 1
D1
~
~
0 -1 509
S
#583
Armor Shop~
Upon entering this hovel, you can't help but cringe at the horrible smell
emitting from a far corner of the room. The noxious aroma brings tears to
your eyes. It must be some sort of chemical reaction, created by the
experiments of a cantankerous shopkeeper.
~
0 1073741824 1
D3
~
~
0 -1 506
S
#599
test~
~
0 4 1
S
#0


#RESETS
M 1 513 1 513
M 1 514 1 514
M 1 544 1 544
M 1 545 1 545
M 1 546 1 546
M 1 547 1 547
M 1 549 1 549
M 1 551 1 551
M 1 552 1 552
M 1 515 1 515
M 1 554 1 554
M 1 554 2 555
M 1 548 1 548
M 1 562 1 562
M 1 561 1 561
M 1 565 1 565
M 1 599 1 565
M 1 569 1 569
M 1 520 1 520
M 1 521 1 521
M 1 522 1 522
M 1 523 1 523
M 1 524 1 524
M 1 525 1 525
M 1 541 1 541
B 1 516 1073741827 16777216
M 1 572 1 582
G 1 501 1
G 1 502 1
G 1 503 1
G 1 504 1
G 1 505 1
M 1 573 1 583
G 1 507 1
G 1 508 1
G 1 506 1
S


#SHOPS
 572    0  0  0  0  0   120  90         0 23    ; Biodroid Scouter Salesman
 573    0  0  0  0  0   120  90         0 23    ; A Lab Scientist
0


#REPAIRS
0


#SPECIALS
S


#$