#AREA Planet Gerok~ #VERSION 1 #AUTHOR Vegeta~ #RANGES 0 115 0 115 $ #FLAGS 0 #ECONOMY 2147483647 2147474947 #CLIMATE 2 2 2 #MOBILES #513 Lab Scientist~ a Lab Scientist~ A Lab Scientist is standing here ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 5000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ sa Ermmm, Hello there! How are you? If you wish to train something, I think I sa could mix the right chemicals up, and we can get you tested out. ~ | #514 Lost Biodroid~ a Lost Biodroid~ A Lost Biodroid is standing here ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 5000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 7 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > act_prog p moves the boulder.~ mpecho You use all your strength as you move the boulder to the side. sa Thanks! mptrans $n 515 mpat $n mpforce $n look ~ > greet_prog 100~ sa H..h..hey, do you think you could help me? Please say 'yes'. Im lost. sniff ~ > speech_prog p yes~ sa Really?!..Wow! Thank you Sir! Well...what I need you to do for me, is move sa this boulder here. It's in my way, and my family must be worried about me. ~ | #515 Transfer Guy~ a Transfer guy~ A Transfer guy is standing here ~ ~ 8396803 0 0 S 1 0 0 0d0+0 0d0+0 0 5000 112 112 0 > act_prog p moves the boulder.~ mpecho You use all your strength as you move the boulder again mpat $n mptrans $n 514 mpat $n mpforce $n look ~ | #520 Biodroid Fighter~ A Biodroid Fighter~ A Biodroid Fighter is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 25 10000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 7 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(520) == 0 mpmload 520 endif ~ | #521 Biodroid Fighter 2~ A Biodroid Fighter 2~ A Biodroid Fighter 2 is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 50 50000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 7 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(521) == 0 mpmload 521 endif ~ | #522 Biodroid Fighter 3~ A Biodroid Fighter 3~ A Biodroid Fighter 3 is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 100 200000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 7 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(522) == 0 mpmload 522 endif ~ | #523 Biodroid Fighter 4~ A Biodroid Fighter 4~ A Biodroid Fighter 4 is standing here ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 200 400000 112 112 0 > death_prog 100~ if mobcount(523) == 0 mpmload 523 endif ~ | #524 Biodroid Fighter 5~ A Biodroid Fighter 5 ~ A Biodroid Fighter 5 is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 250 600000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 7 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(524) == 0 mpmload 524 endif ~ | #525 Final Biodroid~ A Final Biodroid~ A Final Biodroid is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 300 1500000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 7 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(525) == 0 mpmload 525 endif ~ | #541 Biodroid Trainer~ A Biodroid Trainer~ A Biodroid Trainer is standing here teaching the n00bs new skills ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 #544 Guldo~ Guldo~ Guldo is standing here. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 100 2000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ sa Guldo! emote does a weird looking fighting pose. flex ~ | #545 Recoom~ Recoom~ Recoom is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 125 4000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 10~ sa Halt! You can't get past Recoom! ~ > rand_prog 5~ sa Recoom BOOM!! ~ | #546 burter.2~ Burter~ Burter is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 150 6000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 5~ emote looks at you and laughs. sa You can never match my speed! ~ > greet_prog 100~ emote looks at you and laughs. sa You can never match my speed! ~ | #547 Jeice~ Jeice~ Jeice is standing here ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 200 8000000 112 112 0 > greet_prog 100~ sa YEAAAHHH!! JEICE! sa Your no match for the Ginyu FORCE! ~ > rand_prog 5~ sa YEAAAHHH!! JEICE! SA Your no match for the Ginyu FORCE! ~ | #548 Captain Ginyu~ Captain Ginyu~ Captain Ginyu is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 250 10000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ sa I'm going to enjoy killing you! ~ > rand_prog 10~ muh ~ > death_prog 100~ if mobcount(548) == 0 mpmload 548 endif ~ | #549 Jail Guard~ The Jail Guard~ The Jail Guard is standing here ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 100000000 112 112 0 > greet_prog 100~ sa Halt! This is the Jail of Gerok. Enter at your own risk. emote opens up the gates. ~ | #551 Babidi~ Babidi~ Babidi is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 150 15000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 5~ sa Get me out of this hell hole!! grin sa Pleeeease! ~ > greet_prog 100~ sa Get me out of this hell hole!! grin ~ | #552 Crazed Android~ A Crazed Android~ A Crazed Android is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 100 30000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 6 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ sa Release me and I wont KILL you!! glare $n ~ > rand_prog 5~ sa AHAHAHAH!!!!! emote looks about the room with a psychotic look in his eye. ~ | #554 Evil Alien~ An Evil Alien~ An Evil Alien is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 200 12500000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ emote coughs up some blood. mea $n _red Blood sprays all over you! SICK! ~ > rand_prog 5~ blank $n ~ > rand_prog 5~ sa Be Jeem! Be Jeem!! ~ > rand_prog 5~ scream ~ | #561 Sgt. Metal~ Sgt. Metal~ Sgt. Metal is standing here ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 200 5000000 112 112 0 > greet_prog 100~ sa Make your move! yawn ~ | #562 Grunt~ The Grunt~ The Grunt is standing here ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 100 2000000 112 112 0 > greet_prog 100~ sa Bring it punk! ~ | #565 Shadow Ninja~ A Shadow Ninja~ A Shadow Ninja is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 250 15000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ sa You may be able to defeat me, but not my clones! sa Multiform!! mpecho As the Shadow Ninja concentrates, he manages to form clones of himself sa Hah! mpecho The Cloned Ninja's dive into the water. ~ | #569 Shadow.2 Ninja~ A Shadow Ninja~ A Shadow Ninja is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 100 20000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ think ~ > greet_prog 100~ sa We meet again grin ~ > greet_prog 100~ mpe _red You feel multiple powerlevels near by. ~ > death_prog 100~ if mobcount(569) ==0 mpmload 570 endif ~ | #570 Shadow.3 Ninja~ A Shadow Ninja~ A Shadow Ninja is standing here ~ ~ 35 0 0 C 1 0 0 0d0+0 0d0+0 0 20000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mptrans $n 570 mpat $n mpforce $n look if mobcount(569) ==0 mpmload 569 endif ~ | #571 Piccolo~ Piccolo~ Piccolo sits here, arms crossed, meditating. ~ ~ 67108867 0 1000 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 2 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog p Fuse with me~ if race($n) != Namek else if pl($n) < 90000000 say You aren't strong enough. else if namekfusion($n) else say Very well, you seem worthy enough. emote channels all of his energy. emote 's body slams into yours, power overflows. mpnamekfusion $n mpforce $n namekfusion endif endif endif ~ | #572 Biodroid Scouter Salesman~ Biodroid Scouter Salesman~ A Biodroid Salesman is here, polishing various scouters. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 50000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 7 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #573 Lab Scientist~ A Lab Scientist~ A Lab Scientist is here selling new prototype armor. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 50000 112 112 0 > greet_prog 100~ say Well hello there $n. chuckle sa If you'd like to see my wares just type list. ~ | #599 Transfer guy2~ the Transfer guy2~ The Transfer guy2 is standing here ~ ~ 8396803 0 0 S 1 0 0 0d0+0 0d0+0 0 5000 112 112 0 > act_prog p dives into the water.~ mpe _dbl You take a deep breath as you dive into the water! mptrans $n 566 mpat $n mpforce $n look ~ | #0 #OBJECTS #500 Packet of Sensu Seeds~ &ga Packet of Sensu Seeds&D~ &GA Packet of Sensu Seeds is here ready to grab.&D~ ~ 69 0 1 0 0 0 0 1 0 0 #501 Gerok Class I Scouter~ Gerok Class I Scouter~ Gerok Class I Scouter lies here on the ground.~ ~ 67 0 131073 0 0 0 1 4000 125000000 1 50 5 #502 Gerok Class II Scouter~ Gerok Class II Scouter~ Gerok Class II Scouter lies here on the ground.~ ~ 67 0 131073 0 0 0 2 5000000 125000000 1 143 14 #503 Gerok Class III Scouter~ Gerok Class III Scouter~ Gerok Class III Scouter lies here on the ground.~ ~ 67 0 131073 0 0 0 3 10000000 125000000 1 600 60 #504 Gerok Class IV Scouter~ Gerok Class IV Scouter~ Gerok Class IV Scouter lies here on the ground.~ ~ 67 0 131073 0 0 0 4 25000000 125000000 1 1050 105 #505 Gerok Class V Scouter~ Gerok Class V Scouter~ Gerok Class V Scouter lies here on the ground.~ ~ 67 0 131089 0 0 0 5 75000000 125000000 1 3500 350 #506 Gerok Newbie Armor~ Gerok Newbie Armor~ Gerok Newbie Armor lies here on the ground.~ ~ 9 0 9 0 2 0 0 4000 125000000 1 100 10 #507 Gerok Advanced Armor~ Gerok Advanced Armor~ Gerok Advanced Armor lies here on the ground.~ ~ 9 0 9 0 3 0 0 1000000 125000000 1 1000 100 #508 Gerok Heavy Armor~ Gerok Heavy Armor~ Gerok Heavy Armor lies here on the ground.~ ~ 9 0 9 0 5 0 0 3500000 125000000 1 5000 500 #0 #ROOMS #500 Gerok Spaceport~ This is the spaceport of Gerok, in the background you see spaceships flying off into the sky, and spaceships landing. Many types of people and races are entering and leaving the spaceport. You sense a strong power of evil and god coming from this spaceport. The ground shakes uncontrolably as you stand here. The spaceship must be taking off. Down will take you back to the transporter of Gerok. ~ 0 0 1 D5 ~ ~ 0 -1 501 S #501 Planet Gerok Portal Chamber~ As you step foot on this planet, a cold chill goes down your spine, and you sense lots of evil around you. Many Biodroids travel in and out of here. Sensing around the area, you notice there is a long and dark hallway to your north. You feel the wind come from above and the ground is shaking. Up must be the Gerok Spaceport, maybe tourists come from there to visit. ~ 0 0 1 D0 ~ ~ 0 -1 502 D4 ~ ~ 0 -1 500 > speech_prog p Transport me~ mea $n _yel A burst of energy explodes from the transporter and takes you away mer $n _yel $n steps into the transporter and vanishes. mptrans $n 283 mpat $n mpforce $n look ~ | S #502 Before a Laboratory~ Walking down the hallway you can only see your surroundings getting darker and darker as you stray from the portal from which you entered. A leaky pipe can be heard overhead, dripping water onto the soil of your feet. Considering the circumstances, you might consider being more cautious around the dark, wet hallway. North will take you further down the hallway. ~ 0 0 1 D0 ~ ~ 0 -1 503 D2 ~ ~ 0 -1 501 S #503 Dark Hallway~ Walking down the hallway, you can only see your surroundings getting darker and darker as you stray from the portal from which you entered. A leaky pipe can be heard overhead, dripping water onto the soil of your feet. Considering the circumstances, you might consider being more cautious around the dark, wet hallway. North will take you further down the hallway, or you can go back south to get back to the portal. ~ 0 0 1 D0 ~ ~ 0 -1 504 D2 ~ ~ 0 -1 502 S #504 An Intersection~ Coming to an intersection you see a large pile of rubble and debris, probably where a large building once stood. Judging from a smoking crater, the destruction seems to have happened recently. You notice a bent post with a sign sticking from it, reading the following: East - Sparring Quarters West - Recovery North - Laboratory ~ 0 0 1 D0 ~ ~ 0 -1 512 D1 ~ ~ 0 -1 505 D2 ~ ~ 0 -1 503 D3 ~ ~ 0 -1 508 S #505 Dark Hallway~ Walking down the hallway you can only see your surroundings getting darker and darker as you stray away from the intersection. A leaky pipe can be heard overhead, dripping water onto the soil at your feet. Considering the circumstances, you might consider being more cautious around the dark, wet hallway. West will take you back towards the intersection. East will take you further down the hallway. ~ 0 0 1 D1 ~ ~ 0 -1 506 D3 ~ ~ 0 -1 504 S #506 Dark Hallway~ Walking down the hallway you can only see your surroundings getting darker and darker as you stray away from the intersection. A leaky pipe can be heard overhead, dripping water onto the soil at your feet. Considering the circumstances, you might consider being more cautious around the dark, wet hallway. West will take you back towards the intersection. North will take you back towards the sparring chamber. ~ 0 0 1 D0 ~ ~ 0 -1 507 D1 ~ ~ 0 -1 583 D3 ~ ~ 0 -1 505 S #507 Sparring Center~ This room is completely blank, its white tiles are made out of strong resistant tiles. The only exit available is the one to your south, which is the way you came in here. This room, is specialized since you can spar other players and just stun them, not kill them. Even though there may not be death, there is still blood. &R*** Do not use Energy Attacks while sparring in this room *** ~ 0 0&2 1 D2 ~ ~ 0 -1 506 S #508 Dark Hallway~ Walking down the hallway you can only see your surroundings getting darker and darker as you stray away from the intersection. A leaky pipe can be heard overhead, dripping water onto the soil at your feet. Considering the circumstances, you might consider being more cautious around the dark, wet hallway. East will take you back to the intersection. West will take you into a small training area. ~ 0 0 1 D1 ~ ~ 0 -1 504 D3 ~ ~ 0 -1 509 S #509 Dark Hallway~ Walking down the hallway you can only see your surroundings getting darker and darker as you stray away from the intersection. A leaky pipe can be heard overhead, dripping water onto the soil at your feet. Considering the circumstances, you might consider being more cautious around the dark, wet hallway. East will take you back to the intersection. West will take you into a small training area. ~ 0 0 1 D0 ~ ~ 0 -1 510 D1 ~ ~ 0 -1 508 D2 ~ ~ 0 -1 511 D3 ~ ~ 0 -1 582 S #510 Gravity Chamber~ Entering the room you first notice the large machine in the middle of the room, which probably controls the room's gravity. The floor is cracked, and many biodroids lay on the ground, out of breath. The only exit to the outside is south. &R*** Training Higher than you should, will result in death. *** Help Gravity ~ 0 0&1 1 D2 ~ ~ 0 -1 509 S #511 Rejuvenation Chamber~ Entering the room you first notice that it is completely dark. This helps the wounded who are inside the healing chamber, sleeping, able to recover faster than normal, so they can get back in action. There are some first aid kits attached to the walls, and there are many chambers in lines scattered across the room. There is blood smeared all over the walls and pools of blood stains on the floor. You see many Biodroids lying in the healing chambers, they almost look to be dead. ~ 0 32 1 D0 ~ ~ 0 -1 509 S #512 Dark Hallway~ Walking down the hallway you can only see your surroundings getting darker and darker as you stray away from the intersection. A leaky pipe can be heard overhead, dripping water onto the soil at your feet. Considering the circumstances, you might consider being more cautious around the dark, wet hallway. North will take you further down the hallway. ~ 0 0 1 D0 ~ ~ 0 -1 514 D2 ~ ~ 0 -1 504 D6 ~ ~ 0 -1 513 S #513 Training Lab~ The room is somewhat well maintained and has adequate lighting for what goes on here. Oddly, there are no windows nor doors in this room. The room is designed as a large square with a small weak Biodroid standing promplty in the middle. In each of the four corners of the room is a small ring where one can train and practice their newly aquired skills. Also, tubes filled with toxic chemicals line the walls, they must be used for testing skills. The Scientist looks a bit nervous looking at you. ~ 0 2097152 1 D9 ~ ~ 0 -1 512 S #514 Dead End~ Continuing on down the path you disappointedly look at a dead end. A large boulder blocks the way through, obstructing the view ahead. Preparing to turn around and walk back, you notice a lost Biodroid, searching around the large boulder. ~ 0 0 1 D2 ~ ~ 0 -1 512 S #515 Further Into Gerok~ &gAs you move the boulder and walk through the broken wall. You notice a new area to Gerok, lots of experienced biodroids travel through here, and apparently this is a good place to train.The Evil you sensed earlier is getting stronger by the minute. Even though you dont feel very safe, there is a side to you that makes you want to explore this area. The boulder you moved before is in your way again, if you wish to get out, maybe you should try moving it. ~ 0 4 1 D6 ~ ~ 0 -1 516 S #516 Following the Path~ As you follow the path, you hear screams in the background, people must be fighting close by. You must be near a battle tower or something. The smell of blood gives you a headache. If you wish to continue forward, head northeast. If you wish to head back, head southwest, it will take you back to the boulder. ~ 0 16777220 1 D6 ~ ~ 0 -1 517 D9 ~ ~ 0 -1 515 > act_prog p finds some~ mpoload 500 give seeds $n ~ | S #517 Fork In The Road~ &gYou are at a Fork in the Road, there are 3 directions you can take. Northwest, East and Southwest. Northwest, will take you towards the Battle Tower where you can go and train. Southwest, will take you towards the boulder. East, will take you towards a building. ~ 0 4 1 D1 ~ ~ 0 -1 526 D7 ~ ~ 0 -1 518 D9 ~ ~ 0 -1 516 S #518 &YFollowing the Path~ As you follow the path, you hear screams in the background, people must be fighting close by. You must be near a battle tower or something. The smell of blood gives you a headache. If you wish to continue forward, heading northwest will take you to the battle towers. That must be where all the war cries came from.If you wish to head back, head southeast, it will take you back to the Fork in the Road. ~ 0 4 1 D7 ~ ~ 0 -1 519 D8 ~ ~ 0 -1 517 S #519 &YBefore the Battle Tower~ &gYou are at the Top of the Battle Tower of Gerok. Many fighters come here, experienced or not. Its a good place to train. You see Biodroids here, cackling as they absorb their victims. Blood covered warriors are here, fighting to become more powerful. A chill goes up your spine as you hear a death cry in the background. Is it time for you to leave? Or you could go down, and go into battle. ~ 0 4 1 D5 ~ ~ 0 -1 520 D8 ~ ~ 0 -1 518 S #520 &YBattle Tower~ &gYou are at the Battle Tower of Gerok. Many fighters come here, experienced or not. Its a good place to train. You see Biodroids here, cackling as they absorb their victims. Blood covered warriors are here, fighting to become more powerful. A chill goes up your spine as you hear a death cry in the background. Is it time for you to leave? Or maybe its time for you to fight, and become more powerful! ~ 0 4 1 D4 ~ ~ 0 -1 519 D5 ~ ~ 0 -1 521 S #521 &YBattle Tower~ &gYou are at the Battle Tower of Gerok. Many fighters come here, experienced or not. Its a good place to train. You see Biodroids here, cackling as they absorb their victims. Blood covered warriors are here, fighting to become more powerful. A chill goes up your spine as you hear a death cry in the background. Is it time for you to leave? Or maybe its time for you to fight, and become more powerful! ~ 0 4 1 D3 ~ ~ 0 -1 522 D4 ~ ~ 0 -1 520 S #522 &YBattle Tower~ &gYou are at the Battle Tower of Gerok. Many fighters come here, experienced or not. Its a good place to train. You see Biodroids here, cackling as they absorb their victims. Blood covered warriors are here, fighting to become more powerful. A chill goes up your spine as you hear a death cry in the background. Is it time for you to leave? Or maybe its time for you to fight, and become more powerful! ~ 0 4 1 D1 ~ ~ 0 -1 521 D3 ~ ~ 0 -1 523 S #523 &YBattle Tower~ You are at the Battle Tower of Gerok. Many fighters come here, experienced or not. Its a good place to train. You see Biodroids here, cackling as they absorb their victims. Blood covered warriors are here, fighting to become more powerful. A chill goes up your spine as you hear a death cry in the background. Is it time for you to leave? Or maybe its time for you to fight, and become more powerful! ~ 0 4 1 D1 ~ ~ 0 -1 522 D3 ~ ~ 0 -1 524 S #524 &YBattle Tower~ You are at the Battle Tower of Gerok. Many fighters come here, experienced or not. Its a good place to train. You see Biodroids here, cackling as they absorb their victims. Blood covered warriors are here, fighting to become more powerful. A chill goes up your spine as you hear a death cry in the background. Is it time for you to leave? Or maybe its time for you to fight, and become more powerful! ~ 0 4 1 D1 ~ ~ 0 -1 523 D5 ~ ~ 0 -1 525 S #525 &YEnd of The Battle Tower~ You are at the Battle Tower of Gerok. Many fighters come here, experienced or not. Its a good place to train. You see Biodroids here, cackling as they absorb their victims. Blood covered warriors are here, fighting to become more powerful. A chill goes up your spine as you hear a death cry in the background. You've gotten this far, you can't give up now, this is the last Biodroid Fighter. The Biodroid gazes into your eyes. This must be the strongest Biodroid of this tower. Can you handle it? ~ 0 4 1 D4 ~ ~ 0 -1 524 S #526 Following the Path~ &gAs you follow the path, you hear screams in the background, people must be fighting close by. You must be near a battle tower or something. The smell of blood gives you a headache. If you wish to continue forward, head east towards the Building. If you wish to head back, go west. ~ 0 4 1 D1 ~ ~ 0 -1 527 D3 ~ ~ 0 -1 517 S #527 Entrance To The Building~ &gThis is the entrance to the Building of Gerok. You look and see its about 3 stories high. A cold breeze of air comes from the south, also, you hear many yells coming from that direction.To the east is another hallway. You feel the evil growing stronger, you think it must be further down that direction. To the north is another hallway. ~ 0 4 1 D0 ~ ~ 0 -1 528 D1 ~ ~ 0 -1 530 D2 ~ ~ 0 -1 556 D3 ~ ~ 0 -1 526 S #528 Hallway~ This is a very bright hallway. As you step on the floor, it makes a loud sound, almost as if the floor was hollow. You hear music humming in the backround. You look up at the light and you see bugs swarming around it. The floors are made out of hard wood, and the walls have a grey color. To the south is the entrance of the building, and west looks to be a healing chamber. ~ 0 4 1 D2 ~ ~ 0 -1 527 D3 ~ ~ 0 -1 529 S #529 Healing Chamber~ Entering the room, you first notice that is complete dark, this helps the wounded who are inside the healing chamber, sleeping, able to recover faster than normal, so they can get back in action. There are some first-aid kits attached to the walls, and there are many chambers in lines scattered across the room. There is blood smeared all over the walls and pools of blood stain the floor. You see many biodroids lying in the healing chambers, they almost look to be dead. ~ 0 36 1 D1 ~ ~ 0 -1 528 S #530 Hallway~ &gThis is a very bright hallway. As you step on the floor, it makes a loud sound, almost as if the floor was hollow. You hear music humming in the backround. You look up at the light and you see bugs swarming around it. The floors are made out of hard wood, and the walls have a grey color. To the west is the entrance of the building, and southeast will take you further down the hallway. ~ 0 4 1 D3 ~ ~ 0 -1 527 D8 ~ ~ 0 -1 531 S #531 Hallway~ &gThis is a very bright hallway. As you step on the floor, it makes a loud sound, almost as if the floor was hollow. You hear music humming in the backround. You look up at the light and you see bugs swarming around it. The floors are made out of hard wood, and the walls have a grey color. To the northwest is another hallway, and south will take you further down the hallway. ~ 0 4 1 D2 ~ ~ 0 -1 532 D7 ~ ~ 0 -1 530 S #532 Hallway~ &gThis is a very bright hallway. As you step on the floor, it makes a loud sound, almost as if the floor was hollow. You hear music humming in the backround. You look up at the light and you see bugs swarming around it. The floors are made out of hard wood, and the walls have a grey color. To the north is another hallway, and down will take to the bottom of a this staircase. ~ 0 4 1 D0 ~ ~ 0 -1 531 D5 ~ ~ 0 -1 533 S #533 Bottom of the Stairs~ &gAs you walk out of the emergency exit of the building, you see some stairs that lead down to the streets. You sense a strong evil coming from the north. You ponder about what dangers lurk ahead. If you wish to go back, go back up the stairs and back into the building. If you want to pursue and follow the evil, go north, into the intersection. ~ 0 4 1 D0 ~ ~ 0 -1 534 D4 ~ ~ 0 -1 532 S #534 On the Street~ &gYou are on a large and very busy street. Many races travel through here, but mostly its only the most powerful people who come amongst these parts. You sense the evil aura getting stronger. South will take you back to the Stairs, and North, will take you to what looks to be an intersection. ~ 0 4 1 D0 ~ ~ 0 -1 535 D2 ~ ~ 0 -1 533 S #535 Intersection~ &gYou are at an intersection. There are four directions you can choose from. There's north, which will lead you to the area where all this evil has been coming from. South, which will take you back to the Streets. East, which will take you to a training area. Last, there's west, which looks to be a house, maybe you can rest there. ~ 0 4 1 D0 ~ ~ 0 -1 543 D1 ~ ~ 0 -1 537 D2 ~ ~ 0 -1 534 D3 ~ ~ 0 -1 536 S #536 Inside a Cozy House~ &gYou are in an empty house. Many people are sleeping on the floor here, but it seems that there is no owner of this house. Your feeling a bit tired, maybe you should take a rest? If not, go back east to the intersection. ~ 0 36 1 D1 ~ ~ 0 -1 535 D3 ~ ~ 2048 -1 579 S #537 Training Area~ &gYou are now in the main part of the Training area. In this area, there are many forms of training you can use. You can spar with other fighters, gravity train, or train some skills. If you get injured, there is also a house near by where you can rest. North, west and east will take you to the sparring chambers. Up will take you to the trainer. As you look down you see a gravity chamber. West will take you back to the Interesection if you wish to leave. ~ 0 4 1 D0 ~ ~ 0 -1 539 D1 ~ ~ 0 -1 538 D2 ~ ~ 0 -1 540 D3 ~ ~ 0 -1 535 D4 ~ ~ 0 -1 541 D5 ~ ~ 0 -1 542 S #538 Sparring Chamber #1~ ~ 0 4&2 1 D3 ~ ~ 0 -1 537 S #539 Sparring Chamber #2~ ~ 0 4&2 1 D2 ~ ~ 0 -1 537 S #540 Sparring Chamber #3~ ~ 0 4&2 1 D0 ~ ~ 0 -1 537 S #541 Training Room~ &gThe room is somewhat well maintained and has adequate lighting for what goes on here. Oddly, there are no windows nor doors in this room. The room is designed as a large square with a tall, muscular man standing calmly in the middle. In each of the four corners of the room is a small ring where one can train and practice their newly aquired skills. Down will take you back to the Main room of the Training Area ~ 0 2097156 1 D5 ~ ~ 0 -1 537 S #542 Gravity Chamber~ Entering the room, you first notice the large machine in the middle of the room, which probably controls the room's gravity. The floor is cracked, and many biodroids lay on the ground, out of breath. The only exit to the outside, is the same way that you came inside. &R*** Training Higher than you should, will result in death. *** Help Gravity ~ 0 4&1 1 D4 ~ ~ 0 -1 537 S #543 Base of the Ginyu Tower~ &gYou are at the base of what seems to be, the tower of the Ginyu Force. You sense plenty of evil coming from above, but the evil seems to be more then just the Ginyu Force. You wonder what lies ahead. As you sit here, you try to decide if you should follow the darkness above. Or leave safely back south. ~ 0 4 1 D2 ~ ~ 0 -1 535 D4 ~ ~ 0 -1 544 S #544 &GGinyu Tower~ &gAs you enter the room a strange feeling stirs inside you. Various objects hover in mid air as if frozen in place. The place is filled with training equipment.Apparently the owner is trying to surpass his limits... On the walls various pictures of what appears to be a man with spiky, black hair completely scorched, ripped or torn.In a corner, your attention is caught by a wardrobe closet, a single uniform hangs inside. Once again, that strange feeling envelops you. Suddenly, in the blink of an eye, a squat 4 eyed mutant stands before you wearing a uniform bearing the mark of the Ginyu. ~ 0 4 1 D4 ~ ~ 0 -1 545 D5 ~ ~ 0 -1 543 S #545 &YGinyu Tower~ &OEntering this room, you feel an enormously powerful energy inside it. As your sight moves through the room, you notice a large bed, some weights, a table with an empty plate of food on it, some porno lying around the floor and a few weapons on the floor.As strange as this room might seem, the following sight far surpasses it. In a corner, you see a gigantic man with a poorly done haircut, sitting in a chair reading an Algebra schoolbook. You stiffle a laugh but its too late. The man pulls his head away from the book and notices you. In a stupified rage, the energy levels in the room go off the scale as the giant is consumed by the rage due to your laughter. ~ 0 4 1 D4 ~ ~ 0 -1 546 D5 ~ ~ 0 -1 544 S #546 &BGinyu Tower~ &bUpon entering the room, you feel a strong wind pass by you. Walking into the dimly lit room some sort of running machine in the exact center of the room.There's a distinct air of blood running through the entire area making your nostrils flare. The room is pretty much bare except for the machine, a bed and... dozens of pedastals lined against a wall. As you approach these, you notice they each have something placed on top. To your grimace you discover the pedestals hold severed heads, most of which are in the decomposing period. Aside from the main pedestals, a few empty ones sit in the far end. Suddenly, out of nowhere, a head appears on one of the empty pedestals, still oozing blood.Then, another one. Bewildered, you look around you as if looking for someone, the murderer. Nothing. Suddenly, a chuckle from behind breaks the silence. You turn around to an enormous blue being. ~ 0 4 1 D4 ~ ~ 0 -1 547 D5 ~ ~ 0 -1 545 S #547 &RGinyu Tower~ &rWalking into the room, a strong scent arouses your nostrils.It's, you believe, some sort of cologne. The room is vibrantly colored.On a wall, a bookshelf sits. Books like "Lose the Accent" and "Hair Care for the Working Mutant" sit on its dusty shelves. A table lies next to the bookshelf, an assortment of combs and brushes lie on it. A gigantic mirror hangs just above it. In one of the room's corners, various pieces of training equipment lie, dust-ridden and obviously neglected.As you look around, you notice a lone book laying on the bed. As you pick it up and snicker at its title you hear a deafening "OY!!!" from the entrance.You turn around to a red skinned mutant with long white locks. ~ 0 4 1 D4 ~ ~ 0 -1 548 D5 ~ ~ 0 -1 546 S #548 &PGinyu Tower~ &pFinally, the end of the line. The top of Ginyu Tower. Entering this gian room, you notice the walls to be full of posters with faces. Oddly enough, all of the faces have the same grin. Following the line of posters you notice one that's out of place. A skinny, orange mutant with a fearful expression appears to be the origin of the line. Moving along, you see a few manequines in various poses, which strike as strange. Posters and manequines do not compare to what you encounter next. A purple man, with portruding horns stands infront of mirror holding a book in his hand. He reads carefully, drops the book and, suddenly..... STRIKES A POSE.You feel a sweatdrop run down your head thinking this can't possibly be the feared Captain Ginyu. At that instant, Ginyu turns towards you, a smile on his face, and says "I found me a new body..." ~ 0 4 1 D1 ~ ~ 0 -1 549 D5 ~ ~ 0 -1 547 S #549 &YBefore the Jail~ &gYou seem to be before the Jail of Gerok. There are some security guards here guarding the doors, making sure no one leaves, and no one gets in that isn't authorized. Coming from the jail you hear people yelling and screaming at eachother, the aura of evil lingers here. Up will take you further into the Jail. ~ 0 4 1 D3 ~ ~ 0 -1 548 D4 ~ ~ 0 -1 550 S #550 &YThe Jail of Gerok~ &gYou are inside the Jail of Gerok. Looking around you see many people in the Jail Cells, trying to reach out at you and grab you. A chill goes down your spine as you hear the screams in the backround. This is where the evil lies. Many races of all sorts are held in these Jail Cells. North will take you further into the Jail. Down will take you out of the Jail, going down might be a smart decision ~ 0 4 1 D0 ~ ~ 0 -1 553 D1 ~ ~ 0 -1 552 D3 ~ ~ 0 -1 551 D5 ~ ~ 0 -1 549 S #551 &YJail Cell~ &gYou are in one of the Jail Cells that was left open. There appears to be no one in here. Its quiet, a little too quiet, all you can hear is the drops of water hit the ground as they leak out from the roof. Blood stains the floor, there must be have been a fight here recently. As you go to leave the Jail Cell, you see a shadow, lurking in the corner. ~ 0 4 1 D1 ~ ~ 0 -1 550 S #552 &YJail Cell~ &gYou are in one of the Jail Cells that was left open. There appears to be no one in here. Its quiet, a little too quiet, all you can hear is the drops of water hit the ground as they leak out from the roof. Blood stains the floor, there must be have been a fight here recently. As you go to leave the Jail Cell, you see a shadow, lurking in the corner. ~ 0 4 1 D3 ~ ~ 0 -1 550 S #553 &YThe Jail of Gerok~ &gYou are inside the Jail of Gerok. Looking around you see many people in the Jail Cells, trying to reach out at you and grab you. A chill goes down your spine as you hear the screams in the backround. This is where the evil lies. Many races of all sorts are held in these Jail Cells. South will take you back near the entrance of the Jail. ~ 0 4 1 D1 ~ ~ 0 -1 555 D2 ~ ~ 0 -1 550 D3 ~ ~ 0 -1 554 S #554 &YJail Cell~ &gYou are in one of the Jail Cells that was left open. There appears to be no one in here. Its quiet, a little too quiet, all you can hear is the drops of water hit the ground as they leak out from the roof. Blood stains the floor, there must be have been a fight here recently. As you go to leave the Jail Cell, you see a shadow, lurking in the corner. ~ 0 4 1 D1 ~ ~ 0 -1 553 S #555 &YJail Cell~ &g You are in one of the Jail Cells that was left open. There appears to be no one in here. Its quiet, a little too quiet, all you can hear is the drops of water hit the ground as they leak out from the roof. Blood stains the floor, there must be have been a fight here recently. As you go to leave the Jail Cell, you see a shadow, lurking in the corner. ~ 0 4 1 D3 ~ ~ 0 -1 553 S #556 Hallway~ &gThis is a very bright hallway. As you step on the floor, it makes a loud sound, almost as if the floor was hollow. You hear music humming in the backround. You look up at the light and you see bugs swarming around it. The floors are made out of hard wood, and the walls have a grey color. To the north is the entrance of the building, and south will take you further down the hallway. ~ 0 4 1 D0 ~ ~ 0 -1 527 D2 ~ ~ 0 -1 557 S #557 Hallway~ This is a very bright hallway. As you step on the floor, it makes a loud sound, almost as if the floor was hollow. You hear music humming in the background. You look up at the light and you see bugs swarming around it. The floors are made out of hard wood, and the walls have a grey color. To the north is the entrance of a building, and southwest will take you to what looks to be a Base. ~ 0 4 1 D0 ~ ~ 0 -1 556 D9 ~ ~ 0 -1 558 S #558 Entrance to the Base~ The entrance to this base is heavily fortified. You're forced to evade anti-tank traps, and see various sandbagged machine gun nests on both sides of the road. With a sigh of relief, you realize nobody is guarding the base right now, otherwise you'd be shot dead before you could think to yourself, 'oops'. Now that you think about it, where is everyone? ~ 0 4 1 D0 ~ ~ 0 -1 559 D6 ~ ~ 0 -1 557 S #559 Inside the Base~ You've entered the heart of the base. Rows of computer terminals are lined against the thick, concrete walls, displaying all sorts of information. An air conditioner hums softly throughout the low ceiling, neutralizing the humidity. A guard post is situated in the middle of the room, but you don't know whether it's to protect the scientists, or to enforce with an iron fist. ~ 0 4 1 D0 ~ ~ 0 -1 562 D2 ~ ~ 0 -1 558 D4 ~ ~ 0 -1 560 S #560 Inside the Base~ You've entered the heart of the base. Rows of computer terminals are lined against the thick, concrete walls, displaying all sorts of information. An air conditioner hums softly throughout the low ceiling, neutralizing the humidity. A guard post is situated in the middle of the room, but you don't know whether it's to protect the scientists, or to enforce with an iron fist. ~ 0 4 1 D0 ~ ~ 0 -1 561 D5 ~ ~ 0 -1 559 S #561 Sergeant Metal~ You've entered the heart of the base. Rows of computer terminals are lined against the thick, concrete walls, displaying all sorts of information. An air conditioner hums softly throughout the low ceiling, neutralizing the humidity. A guard post is situated in the middle of the room, but you don't know whether it's to protect the scientists, or to enforce with an iron fist. ~ 0 4 1 D1 ~ ~ 0 -1 563 D2 ~ ~ 0 -1 560 D5 ~ ~ 0 -1 562 S #562 Grunt's Room~ You've entered the heart of the base. Rows of computer terminals are lined against the thick, concrete walls, displaying all sorts of information. An air conditioner hums softly throughout the low ceiling, neutralizing the humidity. A guard post is situated in the middle of the room, but you don't know whether it's to protect the scientists, or to enforce with an iron fist. ~ 0 4 1 D2 ~ ~ 0 -1 559 D4 ~ ~ 0 -1 561 S #563 Inside the Base~ You've entered the heart of the base. Rows of computer terminals are lined against the thick, concrete walls, displaying all sorts of information. An air conditioner hums softly throughout the low ceiling, neutralizing the humidity. A guard post is situated in the middle of the room, but you don't know whether it's to protect the scientists, or to enforce with an iron fist. ~ 0 4 1 D3 ~ ~ 0 -1 561 D4 ~ ~ 0 -1 564 S #564 Inside the Forest~ &gYou walk through a dense forest. The rays of the burning sun have trouble getting through the canopy of the many trees. Ferns and bushes grow under large oaks. Squirrels flit through the tree branches, looking for nuts. North you can see a glimpse of a lake. ~ 0 4 1 D0 ~ ~ 0 -1 565 D5 ~ ~ 0 -1 563 S #565 Before a Lake~ &gA large lake stretches out before you. The bright sunlight shimmers on the gentle waves, making you put a hand before your eyes. Small insects buzz around. A bird circles lazily over the water, hunting for fish. As you look closer at the water, you think that you might be able to &Gdive&g into it. ~ 0 4 1 D2 ~ ~ 0 -1 564 S #566 &YUnderwater~ &bYou swim beneth a large lake. The water is clear, giving you a good view of the underwater life. Schools of colorful fish dart about, and starfish are dotted between the rocky bottom of the lake. It's peaceful here ~ 0 4 1 D0 ~ ~ 0 -1 567 D4 ~ ~ 0 -1 565 S #567 &YUnderwater~ &bYou swim beneth a large lake. The water is clear, giving you a good view of the underwater life. Schools of colorful fish dart about, and starfish are dotted between the rocky bottom of the lake. It's peaceful here. ~ 0 4 1 D0 ~ ~ 0 -1 568 D2 ~ ~ 0 -1 566 S #568 &YUnderwater~ &bYou swim beneth a large lake. The water is clear, giving you a good view of the underwater life. Schools of colorful fish dart about, and starfish are dotted between the rocky bottom of the lake. It's peaceful here. ~ 0 4 1 D2 ~ ~ 0 -1 567 D4 ~ ~ 0 -1 569 S #569 Other Side of the Lake~ &gYou are on the other side of the lake. The bright sunlight shimmers on the gentle waves, making you put a hand before your eyes.Small insects buzz around. A bird circles lazily over the water, hunting for fish. As you look closer at the water, you think that you might be able to dive into it.But you feel a dark shadow watching you... ~ 0 4 1 > greet_prog 100~ if mobcount(569) == 0 mpmload 569 endif ~ | S #570 &YOn a Bridge~ &gAs you step on to the Bridge, it sways back and forth slowly.Each step you take, the boards that hold you, creek loudly. Looking down you see lots of water, maybe thats the Lake. If you dont trust this Bridge, I suggest you head back north into the Secret Base. But, this could be the only way out. ~ 0 4 1 D0 ~ ~ 0 -1 571 D5 ~ ~ 0 -1 565 S #571 &YThe Secret Base of Gerok~ &gYou are in the Secret Base of Gerok. You sense much stronger powerlevels here then you did before. You hear shouts out in the backround, sounds like someone might be giving out orders.To the west is A Healing Chamber, and to the east, is a Gravity chamber. If you wish to leave, head south, and take the bridge across. If your wanting to move forward, go up to the Military Room. ~ 0 4 1 D1 ~ ~ 0 -1 573 D2 ~ ~ 0 -1 570 D3 ~ ~ 0 -1 572 D4 ~ ~ 0 -1 574 S #572 &YHealing Chamber~ &gEntering the room, you first notice that is complete dark, this helps the wounded who are inside the healing chamber, sleeping, able to recover faster than normal, so they can get back in action. There are some first-aid kits attached to the walls, and there are many chambers in lines scattered across the room.There is blood smeared all over the walls and pools of blood stain the floor. You see many biodroids lying in the healing chambers, they almost look to be dead. ~ 0 1060 1 D1 ~ ~ 0 -1 571 S #573 &YGravity Chamber~ &gEntering the room, you first notice the large machine in the middle of the room, which probably controls the room's gravity. The floor is cracked, and many biodroids lay on the ground, out of breath. The only exit to the outside, is the same way that you came inside. *** Training Higher than you should, will result in death. *** ~ 0 4&1 1 D3 ~ ~ 0 -1 571 S #574 &YMilitary Room~ &gYou are in the Military room, many missles of all sorts are lined up against the walls. You hear voices coming from all directions, sounds like someone giving out orders. You think maybe it would be a good choice to not stay here for too long. Anything could set this room off. Sweat drops from your forehead as you become nervous. ~ 0 4 1 D1 ~ ~ 0 -1 576 D3 ~ ~ 0 -1 575 D4 ~ ~ 0 -1 577 D5 ~ ~ 0 -1 571 S #575 &YLieutenant's Office~ &gYou are in the Lieutenants Office, many missles of all sorts are lined up against the walls. You hear voices coming from all directions, sounds like someone giving out orders. You think maybe it would be a good choice to not stay here for too long.Anything could set this room off. Sweat drops from your forehead as you become nervous. A large man stands here, glaring at you. ~ 0 4 1 D1 ~ ~ 0 -1 574 S #576 &YColonel's Office~ &gYou are in the Colonel's Office, many missles of all sorts are lined up against the walls. You hear voices coming from all directions, sounds like someone giving out orders. You think maybe it would be a good choice to not stay here for too long.Anything could set this room off. Sweat drops from your forehead as you become nervous. A large man stands here, gazing at you. ~ 0 4 1 D3 ~ ~ 0 -1 574 S #577 &YMilitary Room~ &gYou are in the Military room, many missles of all sorts are lined up against the walls. You hear voices coming from all directions, sounds like someone giving out orders. You think maybe it would be a good choice to not stay here for too long. Anything could set this room off. Sweat drops from your forehead as you become nervous. ~ 0 4 1 D4 ~ ~ 0 -1 578 D5 ~ ~ 0 -1 574 S #578 &YLt. General's Office~ &gYou are in the Lieutenant General's Office, many missles of all sorts are lined up against the walls. You hear voices coming from all directions, sounds like someone giving out orders. You think maybe it would be a good choice to not stay here for too long.Anything could set this room off. Sweat drops from your forehead as you become nervous. The LT. General stands here infront of you, waiting for something. ~ 0 4 1 D5 ~ ~ 0 -1 577 S #579 &CA Hidden Path~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 580 D1 ~ ~ 0 -1 536 S #580 &CEntering the Sacred Forest~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 581 D2 ~ ~ 0 -1 579 S #581 &CA Small Opening~ The area seems quiet..... too quiet.... mabye you should wait around. ~ 0 1073741824 1 D2 ~ ~ 0 -1 580 > rand_prog 100~ if mobcount(581) != 0 else if time($n) == 12 mea $n &zA tall green figure appears before you. mpmload 571 mpforce piccolo say If you wish to seek the ultimate power of the Namekians. mpforce piccolo say Say 'Fuse with me' and we can attempt it. else endif endif ~ > rand_prog 100~ if time($n) == 14 mea $n &zA tall green figure dissapears before your eyes. mppurge piccolo else endif ~ | S #582 Scouter Shop~ Various classes of scouters line the walls here, in a very unorganized manner. You trudge your way through the clutter of metal and electrical pieces scattered and strewn about the room, in search of the shopkeeper. To your surprise, a Biodroid Salesman pops his head out from under a desk covered in junk. He appears to be quite pleased that you are here and interested in his products. ~ 0 1073741824 1 D1 ~ ~ 0 -1 509 S #583 Armor Shop~ Upon entering this hovel, you can't help but cringe at the horrible smell emitting from a far corner of the room. The noxious aroma brings tears to your eyes. It must be some sort of chemical reaction, created by the experiments of a cantankerous shopkeeper. ~ 0 1073741824 1 D3 ~ ~ 0 -1 506 S #599 test~ ~ 0 4 1 S #0 #RESETS M 1 513 1 513 M 1 514 1 514 M 1 544 1 544 M 1 545 1 545 M 1 546 1 546 M 1 547 1 547 M 1 549 1 549 M 1 551 1 551 M 1 552 1 552 M 1 515 1 515 M 1 554 1 554 M 1 554 2 555 M 1 548 1 548 M 1 562 1 562 M 1 561 1 561 M 1 565 1 565 M 1 599 1 565 M 1 569 1 569 M 1 520 1 520 M 1 521 1 521 M 1 522 1 522 M 1 523 1 523 M 1 524 1 524 M 1 525 1 525 M 1 541 1 541 B 1 516 1073741827 16777216 M 1 572 1 582 G 1 501 1 G 1 502 1 G 1 503 1 G 1 504 1 G 1 505 1 M 1 573 1 583 G 1 507 1 G 1 508 1 G 1 506 1 S #SHOPS 572 0 0 0 0 0 120 90 0 23 ; Biodroid Scouter Salesman 573 0 0 0 0 0 120 90 0 23 ; A Lab Scientist 0 #REPAIRS 0 #SPECIALS S #$