DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   ImmOffice~



#VERSION 1
#AUTHOR Porunga~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 0

#CLIMATE 2 2 2

#MOBILES
#0


#OBJECTS
#0


#ROOMS
#2300
The RP Lounge~
&BThis room appears to be quite massive for even the most expensive of buildings.
In the center of the room is a large leather sofa with a large LCD television
sitting directly in front of it. In the corner of a room is a huge kitchen
with industrial sized appliances and a table to sit at. In the opposite corner
is a large game room full of the pool tables and arcade games. A small hallway
extends from the middle of each wall leading to another room.&w 
~
0 8 0
D0
~
~
0 -1 2303
D1
~
~
0 -1 2301
D2
~
~
0 -1 2304
D3
~
~
0 -1 2302
D4
~
~
0 -1 2305
> entry_prog 100~
if isimmort($n)
else
mptrans $n 251
endif
~
|
S
#2301
&bGreg's Office&w~
&cUpon entering the room, the first thing to be noticed is a giant mahogany
desk in the middle of the room. Papers are stacked neatly on one side with
a computer humming on the other side of the desk. Behind the desk is a large
leather chair with the name '&YGreg&c' embroidered on it. On the far wall is
a large office window with shades that overlooks the skyline. To the left of
the desk is a fireplace in the shape of a head of a dragon. A small bear rug
sits in front of the fireplace. As you near closer, a tag sits on the front
of the desk that reads '&rCEO of Techagi Industries&c'.&w
~
0 8 0
D3
~
~
0 -1 2300
S
#2302
RP Immortal Office~
Entering this room, it is clear that the room is vacated. A wooden desk stands
in the middle of the room, but there is nothing on it. A leather chair sits
behind the desk as it awaits an occupant. The walls are painted white and look
very bare.
~
0 8 0
D1
~
~
0 -1 2300
S
#2303
RP Immortal Office~
Entering this room, it is clear that the room is vacated. A wooden desk stands
in the middle of the room, but there is nothing on it. A leather chair sits
behind the desk as it awaits an occupant. The walls are painted white and look
very bare.
~
0 8 0
D2
~
~
0 -1 2300
S
#2304
RP Immortal Office~
Entering this room, it is clear that the room is vacated. A wooden desk stands
in the middle of the room, but there is nothing on it. A leather chair sits
behind the desk as it awaits an occupant. The walls are painted white and look
very bare.
~
0 8 0
D0
~
~
0 -1 2300
S
#2305
The PT Lounge~
&BThis room appears to be quite massive for even the most expensive of buildings.
In the center of the room is a large leather sofa with a large LCD television
sitting directly in front of it. In the corner of a room is a huge kitchen
with industrial sized appliances and a table to sit at. In the opposite corner
is a large game room full of the pool tables and arcade games. A small hallway
extends from the middle of each wall leading to another room.&w
~
0 8 0
D0
~
~
0 -1 2308
D1
~
~
0 -1 2306
D2
~
~
0 -1 2309
D3
~
~
0 -1 2307
D4
~
~
0 -1 2310
D5
~
~
0 -1 2300
> entry_prog 100~
if isimmort($n)
else
mptrans $n 251
endif
~
|
S
#2306
&gP&zo&gr&zu&gn&zg&ga&b'&zs &gO&zf&gf&zi&gc&ze&w~
&bThe first thing to be noticed about this room is that it appears to have no
walls. The room appears to stretch out through the entire universe. Even looking
down there are no signs of a floor beneath you, but instead there are small
ripples that flow outward from the pressure of your feet. In the middle of
the room lies a circular plate with seven indentations on it. Each indentation
has a number engraved in the bottom of it.&w 
~
0 12 0
S
#2307
&zS&we&zv&we&zn&wt&ze&we&zn&b'&ws &zO&wf&zf&wi&zc&we&W&w~
&zThis room appears to be kept very poorly and shows signs of a massacre. The
walls are covered with dried oil stains with &rblood &zsplattered all over
the place. A work desk stands next to the wall with some android components
stacked on top. A toolbox sits next to the work desk, though most of the tools
seem to be scattered about on the desk itself. Across from the desk on the
opposite wall is a rack full of spare parts for androids. It looks like there
is enough pieces where two or three androids could be made from scrap. In the
far corner of the room rests a &gmarijuana &zplant.
~
0 8 0
D1
~
~
0 -1 2305
S
#2308
PT Immortal Office~
Entering this room, it is clear that the room is vacated. A wooden desk stands
in the middle of the room, but there is nothing on it. A leather chair sits
behind the desk as it awaits an occupant. The walls are painted white and look
very bare.
~
0 8 0
D2
~
~
0 -1 2305
S
#2309
PT Immortal Office~
Entering this room, it is clear that the room is vacated. A wooden desk stands
in the middle of the room, but there is nothing on it. A leather chair sits
behind the desk as it awaits an occupant. The walls are painted white and look
very bare.
~
0 8 0
D0
~
~
0 -1 2305
S
#2310
The Builders Lounge~
&BThis room appears to be quite massive for even the most expensive of buildings.
In the center of the room is a large leather sofa with a large LCD television
sitting directly in front of it. In the corner of a room is a huge kitchen
with industrial sized appliances and a table to sit at. In the opposite corner
is a large game room full of the pool tables and arcade games. A small hallway
extends from the middle of each wall leading to another room.&w
~
0 8 0
D0
~
~
0 -1 2313
D1
~
~
0 -1 2311
D2
~
~
0 -1 2314
D3
~
~
0 -1 2312
D4
~
~
0 -1 2315
D5
~
~
0 -1 2305
> entry_prog 100~
if isimmort($n)
else
mptrans $n 251
endif
~
|
S
#2311
Builder Immortal Office~
Entering this room, it is clear that the room is vacated. A wooden desk stands
in the middle of the room, but there is nothing on it. A leather chair sits
behind the desk as it awaits an occupant. The walls are painted white and look
very bare.
~
0 8 0
D3
~
~
0 -1 2310
S
#2312
&zVegeta's Office~
&bUpon entering the room, a strong smell of marijuana fills the air. Some giant
marijuana plants are scattered throughout the room with rolling paper spread
on the desk in the center of the room. In the back of the room is a wall with
a blood smear reading &r"Fear the bitch!"&b.
~
0 12 0
S
#2313
Builder Immortal Office~
Entering this room, it is clear that the room is vacated. A wooden desk stands
in the middle of the room, but there is nothing on it. A leather chair sits
behind the desk as it awaits an occupant. The walls are painted white and look
very bare.
~
0 8 0
D2
~
~
0 -1 2310
S
#2314
Builder Immortal Office~
Entering this room, it is clear that the room is vacated. A wooden desk stands
in the middle of the room, but there is nothing on it. A leather chair sits
behind the desk as it awaits an occupant. The walls are painted white and look
very bare.
~
0 8 0
D0
~
~
0 -1 2310
S
#2315
The Head Departments Lounge~
&BThis room appears to be quite massive for even the most expensive of buildings.
In the center of the room is a large leather sofa with a large LCD television
sitting directly in front of it. In the corner of a room is a huge kitchen
with industrial sized appliances and a table to sit at. In the opposite corner
is a large game room full of the pool tables and arcade games. A small hallway
extends from the middle of east, north, and western walls leading to another
room.&w 
~
0 8 0
D0
~
~
0 -1 2317
D1
~
~
0 -1 2316
D3
~
~
0 -1 2318
D4
~
~
0 -1 2319
D5
~
~
0 -1 2310
> entry_prog 100~
if isimmort($n)
else
mptrans $n 251
endif
~
|
S
#2316
&WG&zohan's &WO&zffice&D~
This is my office biatch!
~
0 12 0
S
#2317
Head PT Office~
Entering this room, it is clear that the room is vacated. A wooden desk stands
in the middle of the room, but there is nothing on it. A leather chair sits
behind the desk as it awaits an occupant. The walls are painted white and look
very bare.
~
0 8 0
D2
~
~
0 -1 2315
S
#2318
The Warped Void~
&pYou are standing in a Warped Void. Up is actually left, left is actually right,
down is actually tomorrow.Nothing makes sense here, and I think it's best that
way, for this void is a physical manifestation of Essex's mind...And this is
the closest your brain can comprehend it without exploding.
~
0 8 0
D1
~
~
0 -1 2315
S
#2319
The Supervisor's Lounge~
&BThis room appears to be quite massive for even the most expensive of buildings.
In the center of the room is a large leather sofa with a large LCD television
sitting directly in front of it. In the corner of a room is a huge kitchen
with industrial sized appliances and a table to sit at. In the opposite corner
is a large game room full of the pool tables and arcade games. A small hallway
leads to the north of here.&w
~
0 8 0
D0
~
~
0 -1 2320
D4
~
~
0 -1 2321
D5
~
~
0 -1 2315
> entry_prog 100~
if isimmort($n)
else
mptrans $n 251
endif
~
|
S
#2320
Trunks' Office~
~
0 8 0
D2
~
~
0 -1 2319
S
#2321
The CEO Lounge~
&BThis room appears to be quite massive for even the most expensive of buildings.
In the center of the room is a large leather sofa with a large LCD television
sitting directly in front of it. In the corner of a room is a huge kitchen
with industrial sized appliances and a table to sit at. In the opposite corner
is a large game room full of the pool tables and arcade games. Behind the sofa
is a large spiral staircase that leads up while there are hallways that lead
to the north and south.&w
~
0 8 0
D0
~
~
0 -1 2322
D2
~
~
7 2249 2323
D4
~
~
0 -1 2324
D5
~
~
0 -1 2319
> entry_prog 100~
if isimmort($n)
else
mptrans $n 251
endif
~
|
S
#2322
&zK&wr&zi&wl&zl&wi&zn&b'&ws &zO&wf&zf&wi&zc&we&W&w~
&bUpon entering the office, the first thing to be seen is a massive maple desk
sitting in the middle of the room with a large leather chair behind it. On
the desk is a monitor that appears to show various portions of the universe
at any given time. In the back of the office is a huge window that overlooks
the skyline from this large building.
~
0 8 0
D2
~
~
0 -1 2321
S
#2323
&z-=(&OSixteen's Office&z)=-~
&bEntering into &CSixteen's office, &bthe lights turn on automatically. Adjusting
your eyes to the light, you notice along one wall is the symbol of the Team
Omega. On the opposite wall, there is a video screen looking over the &wHyperion
&band the rest of the HQ. Near the back wall is a is a desk, filled with papers
and maps of many different places, near the papers is a commlink speaker always
on. The commlink is so Burter can be kept informed from the other members In
one of the corners is a mini-gym system which Burter often works out on. Built
into the wall is a very comfortable double bed, even though in the life of
an TO there is barely any sleeping. Also underneath the Team Omega symbol there
is a &YKagemusha &bnameplate, which is very important and symbolic to the TO.
~
0 8 0
D0
~
~
2055 2249 2321
S
#2324
Cell's Office~
~
0 12 0
S
#0


#RESETS
D 0 2323 0 1
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$