DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Mutant Planet~



#VERSION 1
#AUTHOR Vegeta~

#RANGES
0 115 0 115
$

#FLAGS
1 2

#ECONOMY 2147483647 -2147162848

#CLIMATE 2 2 2

#MOBILES
#404
Toni's Guard~
Toni's Guard~
Toni's Guard stands here guarding the door
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 1000000
112 112 0
> greet_prog 100~
sa Don't mess with the boss, he can hook you up with some real 'action'
nod
~
|
#405
Little Toni~
Little Toni~
Little Toni is standing here holding up the bar
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 1000000
112 112 0
> greet_prog 100~
sa Hey $n. Whatcha need buddy? Or do you WANT something?
~
|
#406
Waitress~
A waitress~
A waitress is standing here
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 1000000
112 112 0
> act_prog p follows~
mptransfer $n 406
mpat $n sa Welcome to the Fat Toni's Parlor
mpat $n mpechoat $n _blu The beautiful waitress brings you behind the bar and
mpat $n mpechoat $n _blu shows you the secret entrance to Fat Toni's
mpat $n mpforce $n look
~
|
#408
Fat Toni~
Fat Toni~
Fat Toni is sitting here behind his desk
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 50000000
112 112 0
#409
Yagsustekir~
Yagsustekir~
Yagsustekir is standing her with a brown face
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> greet_prog 100~
sa Hey Dude! So what's up? You wanna get back to the main gate?
~
> speech_prog p yes~
sa Oh ok. Let me send you there
mpat $n mptransfer $n 400
mpat $n mpforce $n look
~
|
#412
Mutant HQ Receptionist~
Mutant HQ Receptionist~
A Mutant HQ Receptionist is standing here
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 5000
112 112 0
> greet_prog 100~
sa Hello and welcome to the Mutant HQ. You'll get used to the size.
~
|
#416
Commissioner~
the Commissioner~
The Commissioner is sitting at his desk busy at work.
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 5000
112 112 0
> greet_prog 100~
sa OH NO!! WHAT NOW $n?!?! Make it fast im busy!
~
|
#417
Little Mutant~
a Little Mutant~
A Little Mutant is standing here behind his protective cage.
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 5000000
112 112 0
> greet_prog 100~
say Greetings, $n.
say New around here? Type 'list' to see what I'm sellin.
~
|
#422
Mutant Battler~
a Mutant Battler~
A Mutant Battler is standing here waiting for a challenge
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
50 10000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(422) ==0
mpmload 422
endif
~
> rand_prog 10~
sa What are you waiting for?!?!
~
|
#423
Mutant Trainer~
a Mutant Trainer~
A Mutant Trainer is standing here
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 5000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#426
Level one Battler~
a Level one Battler~
A Level one Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
100 18000
112 112 0
6 6 6 6 6 6 6
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(426) ==0
mpmload 426
endif
~
> rand_prog 10~
sa Oh you want a piece of ME!!!!!
~
|
#427
Level Two Battler~
a Level Two Battler~
A Level Two Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
200 40000
112 112 0
6 6 6 13 6 6 6
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(427) ==0
mpmload 427
endif
~
> rand_prog 10~
sa Bring it wimp!!!!
~
|
#428
Level Three Battler~
a Level Three Battler~
A Level Three Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
300 50000
112 112 0
6 6 6 13 6 6 6
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(428) ==0
mpmload 428
endif
~
> rand_prog 10~
sa You want some action?!
~
|
#429
Level Four Battler~
a Level Four Battler~
A Level Four Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
400 65000
112 112 0
6 6 6 13 6 6 6
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(429) ==0
mpmload 429
endif
~
|
#430
Level Five Battler~
a Level Five Battler~
A Level Five Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
500 125000
112 112 0
6 6 6 13 6 6 6
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(430) ==0
mpmload 430
endif
~
|
#431
Level Six Battler~
a Level Six Battler~
A Level Six Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
550 200000
112 112 0
6 6 6 13 6 6 6
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(431) ==0
mpmload 431
endif
~
|
#432
Level Seven Battler~
a Level Seven Battler~
A Level Seven Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
650 700000
112 112 0
6 6 6 6 6 6 6
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(432) ==0
mpmload 432
endif
~
|
#433
Super Saiya-Jin Battler~
a Super Saiya-Jin Battler~
A Super Saiya-Jin Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
800 2500000
112 112 0
6 6 6 6 6 6 6
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(433) ==0
mpmload 433
endif
~
|
#437
Large Mutant~
a Large Mutant~
A Large Mutant stands here guarding the gate
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 300000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(437) ==0
mpmload 437
mpoload 438
endif
~
|
#440
Big Icer~
a Big Icer~
A Big Icer is standing here flexing his muscles
~
~
3 0 -1000 S
1 0 0 0d0+0 0d0+0
10000 1200000000
112 112 0
#442
Cackling Icer~
A Cackling Icer~
A Cackling Icer sit here waiting for his next victim
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
4000 1300000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
4 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(442) ==0
mpmload 442
endif
~
|
#443
Deformed Mutant~
a Deformed Mutant~
A Deformed Mutant is sitting here waiting for its next prey
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
3700 1500000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
3 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(443) ==0
mpmload 443
endif
~
|
#0


#OBJECTS
#417
Newbie Mutant Skin~
Newbie Mutant Skin~
Some Newbie Mutant Skin is laying here~
~
9 0 9
0 5 5 0 4000 50000
1 100 10
#418
A Set of Mutant Garb~
Set of Mutant Garb~
A Set of Mutant Garb is laying here in a heap~
~
9 0 9
0 8 8 0 100000 300000
1 500 50
#419
Some Armor made of Goo~
Armor Made of Goo~
Some Armor Made of Goo is laying here ~
~
9 0 9
0 10 10 0 400000 1000000
1 1000 100
#420
Pistol~
&z9mm Pistol&D~
&zA firearm is on the ground here, looks to be a pistol.&D~
~
5 0 16385
0 15 0 0 5000000 0
1 0 0
#421
name Ginyu Class I Scouter~
Ginyu Class I Scouter~
Ginyu Class I Scouter lies here on the ground.~
~
67 0 131073
0 0 0 1 4000 125000000
1 200 20
#422
Ginyu Class II Scouter~
a Ginyu Class II Scouter~
Ginyu Class II Scouter lies here on the ground.~
~
67 0 131073
0 0 0 2 5000000 125000000
1 2543 254
#423
Ginyu Class III Scouter~
Ginyu Class III Scouter~
Ginyu Class III Scouter lies here on the ground.~
~
67 0 131073
0 0 0 3 10000000 125000000
1 4000 400
#424
Ginyu Class IV Scouter~
Ginyu Class IV Scouter~
Ginyu Class IV Scouter lies here on the ground.~
~
67 0 131073
0 0 0 4 25000000 125000000
1 17050 1705
#425
Ginyu Special V Scouter~
Ginyu Special V Scouter~
Ginyu Special V Scouter lies here on the ground.~
~
67 0 131073
0 0 0 5 75000000 125000000
1 50000 5000
#438
UGS Gate key~
a UGS Gate key~
A UGS Gate key lays on the ground~
~
18 0 1
437 0 0 0
1 0 0
#0


#ROOMS
#400
&BMain Gate into Mutant HQ~
You see a gigantic gate and wonder what could possibly need such a large
doorway. The gate is made of black marble and appears to have been
handcrafted by abnormally large hands. Even more impressive is what you
can see on the other side of the gate. The building inside the gate is
even more incredible.
You see a transporter here ready to take people back to JPA
~
0 4 1
D0
~
~
0 -1 410
D2
~
~
0 -1 401
> speech_prog p Transport me~
mea $n _yel A burst of energy explodes from the transporter and takes you away
mer $n _yel $n steps into the transporter and vanishes.
mptrans $n 279
mpat $n mpforce $n look
~
> act_prog p arrives from the east.~
mpforce $n close e
~
|
S
#401
&BGate into the City~
As you walk through the gateway you see a huge city in front of you. Not
huge as in lots of buildings and people but huge because of the size of
everything. The street looks as though you could fit two whales on it side
by side. The main building in the center of the street really sticks out, 
probably because it's the only building. 
~
0 4 1
D0
~
~
0 -1 400
D2
~
~
0 -1 402
S
#402
&BMain Street~
As you walk the streets you notice it's quite a clean place. The road is
made of bricks and the sidewalk is stone. The width of the street makes
for some very strong drafts. 
~
0 4 1
D0
~
~
0 -1 401
D3
~
~
0 -1 403
S
#403
&BMain Street~
As you walk the streets you notice its quite a clean place. The road is
made of bricks and the sidewalk is stone. The width of the street makes 
for some very strong drafts. To the south you see a Large Building. 
Otherwise the Main Street continues west. 
~
0 4 1
D1
~
~
0 -1 402
D2
~
~
0 -1 404
D3
~
~
0 -1 409
S
#404
&BEntrance to Little Toni's~
As you walk into the building you get a whiff of an odd mix of odors.
Smells kinda like pizza with alchohol and tabocco as toppings. The place
is very clean, but you still wonder where the smell could be coming from.
There is a sign above you. 
~
0 4 1
D0
~
~
0 -1 403
D2
~
~
0 -1 405
E
sign~
&RThe sign reads:
&GWelcome to Little Toni's Pizzeria, We got what you need, and what you WANT.
~
S
#405
&BAt the Counter~
The Counter is a very sturdy oak wood. There is a brass rail going  around
the counter and coasters are stacked behind the counter. The room looks
pretty much normal except for the fact that there is a bartender but, no
bar. The smell get's stronger as you approach the bar. When you take a set
at the bar you realize this seemingly sturdy wood is hollow.
~
0 4 1
D0
~
~
0 -1 404
S
#406
The Speakeasy~
As you enter the room the smell nearly knocks you down. Well you finally
found out where that smell was coming from. There are people all around
wearing fancy clothes. There appears to be gambling tables, and an actual
bar. In front of you are some steps leading down towards a door.
~
0 4 1
D2
~
~
0 -1 405
D5
~
~
0 -1 407
S
#407
Gypsy's Room~
The room is almost completly dark except for the light of the Gypsy woman's
crystal ball. You can't see the walls or anything else in the room except
for the Gypsy and the table. The table is very small about the size of a
nightstand, it's barely big enough for her crystal ball. The Gypsy appears
to be in some sort of meditation.
~
0 4 1
D0
~
~
3 -1 408
D4
~
~
0 -1 406
> entry_prog 100~
mpat $n mpforce $n close north
~
|
S
#408
Fat Toni's Place~
As you enter the room you notice it doesn't smell nearly as bad as the rest
of the place, but it is insanely hot. The room is well lit and quite
empty. You see Fat Toni sitting calmly behind his desk. You can feel his
strength but you can also feel his confidence.
~
0 4 1
D2
~
~
3 -1 407
> entry_prog 100~
mpat $n mpforce $n close south
~
|
S
#409
&BMain Street~
As you walk the streets you notice it's quite a clean place. The road is
made of bricks and the sidewalk is stone. The width of the street makes
for some very strong drafts. Main Street continues east.
~
0 4 1
D1
~
~
0 -1 403
S
#410
&BPath into the HQ~
As you head towards the main building you are in awe of its size. The
building's windows are about the size of Namekian homes. The building 
wraps around the path and casts a shadow over the path. There are odd, 
possibly mutated plants lining the path. None look dangerous but none look
pretty either. The entrance to the building is up ahead.
~
0 4 1
D0
~
~
0 -1 411
D2
~
~
0 -1 400
S
#411
&BEntrance to HQ~
Continue with the trend of this place the door is incredibly large as
well. There is no door and you count for blessings as you consider what it
would have been lie to open a door the size this entryway. High above you,
on the top of the gateway, there is a sign.
~
0 4 1
D0
~
~
0 -1 412
D2
~
~
0 -1 410
E
sign~
&GThis is the entrance of the HQ, northward leads into the hq and southward
leads out back to the portal.
~
S
#412
&BHQ Lounge~
The ceiling here is extremly high but yet there is no echo, you figure it
must be the placement of the furniture. There are tables and chairs of
varying size. There is a large blue curved couch which wraps around the
corner of the room. There are magazines sitting on some tables and a large
video screen on the wall.
~
0 0 1
D0
~
~
0 -1 413
D2
~
~
0 -1 411
D5
~
~
0 -1 435
> rand_prog 65~
mpecho NEW!!! NEW!!! NEW!!!!! Buy a brand new Red Ribbon Glider
mpecho it gives the most luxurios ride of the century. Buy now!!
~
> rand_prog 60~
mpecho The announcer says 'Wow!!!! The amazing new Capsule Corp. special 
mpecho deluxe training armor!   BUY IT NOW!!!!!
~
|
S
#413
&BDirectory~
The walls are white except for the color coded directions which are
painted into the wall. With no furniture filling this area there is a
slight echo.
~
0 4 1
D1
~
~
0 -1 418
D2
~
~
0 -1 412
D3
~
~
0 -1 414
D4
~
~
0 -1 434
> entry_prog 100~
mpecho _lbl Training related to the East
mpecho _gre Landing pad is up above
mpecho _blu Business related to the West
~
|
S
#414
&BHall Continues West~
The size of the hallway makes you feel so insignifacant. You feel as if
your in some giants castle just waiting to be squished. The echo of your
foot steps makes it seem as if there were three more people in the hall
with you. The hall continues to the west.
~
0 4 1
D1
~
~
0 -1 413
D3
~
~
0 -1 415
S
#415
&BHall Split~
The hall splits north and south. To the north you hear papers rustling,
some loud grumbling and every now and then some cursing. To the south 
you notice the smell of oil and the stank smell of mold.
~
0 4 1
D0
~
~
0 -1 416
D1
~
~
0 -1 414
D2
~
~
0 -1 417
S
#416
&BCommissioner's Office~
The commissioner's desk seems to be quite large for a mutant his size.
There are 3 diffrent size chairs lying against the wall. There is a green
fez pad covering his desk and a neat little stress releiving ball. You see
all sorts of papers laying all over the room, many have numbers and
pictures on them, but most just appear to be bills. 
~
0 4 1
D2
~
~
0 -1 415
S
#417
&BEquipment Lockup~
This isn't really a room, more like a gate on the wall with a little Mutant
behind it passing out equipment. The gate blocking the Mutant seems very
strong, obviously for his protection. Behind the little Mutant you see
armors and weapons of every kind put on shelves.
~
0 4 1
D0
~
~
0 -1 415
S
#418
&BHall Continues East~
The size of the hallway makes you feel so insignifacant. You feel as if
your in some giants castle just waiting to be squished. The echo of your
foot steps makes it seem as if there were three more people in the hall
with you. The hall continues to the east, or you can head back by going
west. 
~
0 4 1
D1
~
~
0 -1 419
D3
~
~
0 -1 413
S
#419
&BThe Hall Splits~
The hall splits here and goes north and south. To the north you hear a
computerized voice saying numbers and the sound of some type of electronic
charging. To the south you hear the sounds of battle. Down from here you
can practice your skills. The sound of taunts are heard coming from the
east. 
~
0 4 1
D0
~
~
0 -1 420
D1
~
~
0 -1 422
D2
~
~
0 -1 421
D3
~
~
0 -1 418
D5
~
~
0 -1 423
S
#420
&BGravity Room~
This room is obviously designed to be the perfect training area. There are
bars hanging from the ceiling and sticking out of the walls.  Gymnastic
equipment is lying all over the floor. In the center of the room is pilers
which connects to the ceiling, on it is a computer panel  with numbers on
the display screen. 

&R*** WARNING, training at a gravity too high will kill you ****
Help Gravity
~
0 4&1 1
D2
~
~
0 -1 419
S
#421
&BSparring Arena~
As you enter the arena, you feel all the residual power from the many
battles. There are dents in the walls and floors, some still smoking. The
arena is completly clear of any objects, it is a large open area designed
to give fighters the maximum amount of space. If your here your probably
in the mood for a good fight. Find a suitable training partner and get a
little sparring session going.
~
0 4&2 1
D0
~
~
0 -1 419
S
#422
&BMutant Battling Arena~
You are in the first section of the battling arena. This is for PLs
(0-3000). If you come here and you are a higher level then that, it will
pretty much be a bore. If you want more of a fight, go up once or twice.
But be warned, you are able to be killed in any of these arenas. So just
be very very careful on what you choose to fight. 
~
0 4 1
D1
~
~
0 -1 425
D3
~
~
0 -1 419
D4
~
~
0 -1 426
S
#423
&BPractice Area~
You see several students sitting in the corner of a small room ahead,
meditating and practicing their skills. You walk into the skill training
area. In here you can train your skills and abilities under the
supervision of an experienced teacher. You can also enhance your
attributes and train  certain special skills here. for more help on
training, see the helpfiles  HELP PRACTICE, HELP TRAIN, HELP ATTRIBUTES
~
0 2097152 1
D4
~
~
0 -1 419
S
#424
Floating in a void~
~
0 4 1
S
#425
&BHealing Chamber~
As you walk in you see may robotic machines performing actions. A  second
later you realize there are no people here, it seems machines are doing
all the work. There are machines administering IVs, shots and first aid.
~
0 1060 1
D3
~
~
0 -1 422
S
#426
&BMutant Battler Arena(0-5000)~
This is the battling arena for people with a powerlevel of 0 to 5000. The
enemy here is substantially stronger then the one below. Take caution! For
it will still be a tough battle, and the chance of death is ever-present
to those who are unprepared. 
~
0 4 1
D4
~
~
0 -1 427
D5
~
~
0 -1 422
S
#427
&BMutant Battler Arena(5000-15000)~
The energy here is slightly stronger than the one below it. This 
particular section of the arena is designed for people with a powerlevel
between 5000 and 15000. The mutant here seems more viscious and evil then
its predecessor! 
~
0 4 1
D4
~
~
0 -1 428
D5
~
~
0 -1 426
S
#428
&BMutant Battler Arena(15000-30000)~
This is the battling area for those who have an overall maximum powerlevel
of 30000. You can sense that the enemy here is extremely powerful and 
possibly the strongest one you've faced thus far! 
~
0 4 1
D4
~
~
0 -1 429
D5
~
~
0 -1 427
S
#429
&BMutant Battler Arena(30000-60000)~
Huge craters riddle the ground, and you sense an energy greater then the
last foe you encountered. Here you will need a powerlevel between 30000
and 60000. This will be a tough battle indeed. 
~
0 4 1
D4
~
~
0 -1 430
D5
~
~
0 -1 428
S
#430
&BMutant Battler Arena(60000-1000000)~
Huge gusts of wind swirl about in this area as a lone fighter stands in the
middle of the room, glowing with power. As usual, this enemy is much
stronger that the last, and will pose an even greater challenge. 
~
0 4 1
D4
~
~
0 -1 431
D5
~
~
0 -1 429
S
#431
&BMutant Battler Arena(1000000-2500000)~
This is the training/battling area for powerlevels 100000-250000. Make sure
you remember about watching your health. That way you will know your
limits like the skilled fighter you are. 
~
0 4 1
D4
~
~
0 -1 432
D5
~
~
0 -1 430
S
#432
&BMutant Battler Arena(2500000-5000000)~
The air becomes thin and you start to get light headed as you climb higher
into the tower, wondering if it will ever end. you also feel tremendous
powerlevels surging throughout the corridors, sending a chill to your very
bones and making your blood run cold. You sense that the range for this
area is between 250000 and 500000. 
~
0 4 1
D4
~
~
0 -1 433
D5
~
~
0 -1 431
S
#433
&BMutant Battler Arena(5000000-10000000)~
You have finally reached the top of this huge tower li arena. A huge energy
overcomes you as soon as you step foot into this room, and a huge creature
with golden blonde hair stand right in the middle, peering at you
intently. It seems the challenges you encountered beforehand mean nothing
to the challenge you will face now! 
~
0 4 1
D5
~
~
0 -1 432
S
#434
&BLanding Pad~
You are on the roof of the Mutant HQ. You can see ships circling the area
waiting for landing clearance. There are ships preparing to leave and
crews mingling. 
~
0 4 1
D5
~
~
0 -1 413
S
#435
&cEntrance to Underground Sector~
You have made it into the hidden sector of Myuutanda. Many strong warriors
live in this sector and to continue could cause your death. Approach these
warriors with caution and be aware of your surroundings. If you proceed
south you will come across a tunnel leading inside the Underground Sector.
Who knows what awaits you on the other side...... 
~
0 4 1
D2
~
~
0 -1 436
D4
~
~
0 -1 412
S
#436
&cInside a crumbling tunnel~
A piece of gravel falls next to you as you walk in the tunnel. Loud
screeching noises fill the area as you notice the tunnel you're in is
falling apart. It seems the inhabitors of this area don't want anyone
coming in. Or maybe some mighty warrior is trying to stop what is beyond
the tunnel. The only way to find out is to continue, or you can retreat by
going back the way you came. 
~
0 4 1
D0
~
~
0 -1 435
D1
~
~
0 -1 437
S
#437
&cA Metal Gate~
You notice a large metal gate, heavily botled and well sealed, when you
enter the room. A guard stands in front of the gate flinging his keys
about. The guard pauses for a second as he sees you and evilly. Perhaps
what lies beyond these gates isn't worth dying for. Or perhaps it is.....
~
0 4 1
D2
~
~
7 438 438
D3
~
~
0 -1 436
S
#438
&cInside the Underground Sector~
You have now made it inside the Underground Sector . The walls of this
underground station are of poor condition and seem to be falling apart.
Marks made from what appear to be fingernails reside on the walls, sending
a cold chill down your spine. To the south you notice a small opening in
the wall.
~
0 4 1
D0
~
~
7 438 437
D1
~
~
0 -1 440
D2
~
~
0 -1 439
S
#439
&cTowards a Dark Cave~
After squeezing through the small opening in the wall, you find yourself in
a dimly lit tunnel. The only light is being given off by some small
lanterns hanging from the ceiling. The crackling from the lanterns fill
the air as you make your way through the tunnel. The light begins to 
flicker as you hear an evil laughter up ahead.
You notice a &wcrack&g in the wall here...
~
0 4 1
D0
~
~
0 -1 438
D8
~
~
9 -1 441
E
crack~
&wYou notice a crack in the wall here...



Perhaps you could crawl through the crack...
~
> rand_prog 10~
mpecho You can feel a breeze seemingly coming from another direction
~
> emote_prog p crawls through the crack~
if pl($n) < 75000000
mea $n You crawl through the crack but are overcome with fear and decide to turn back!
mpdonothing
else
mea $n &YYou barely squeeze through the crack!
mer $n &Y$n squeezes through a crack in the wall.
mptransfer $n 3501
mpat $n mer $n &Y$n slides through a crack in the cave wall!
mpat $n mpforce $n look
endif
~
> rand_prog 50~
mpecho &CWind whistles by as it blows through a crack in the cave...
~
|
S
#440
&cA Dark Alley~
Now entering a dark alley you stumble on a couple bottles. Mumbling is
heard nearby as you try and make out what is before you. After a few
moments you notice a large warrior grinning at you and chuckling silently.
 The floor all around the warrior is covered in blood and a corpse is
laying behind him, half eaten.
~
0 4 1
D3
~
~
0 -1 438
S
#441
&YHidden Area of the UGS~
After finding the small opening in the wall, you find yourself in a dimly
lit room. The only light is being given off by some small torches hanging
from the walls. The crackling from the torches fill the air as you make
your way thru the room. The light begins to flicker as you hear an evil
snicker from the joining rooms.
~
0 4 1
D1
~
~
0 -1 444
D2
~
~
0 -1 442
D7
~
~
8 -1 439
S
#442
&YHidden Area of the UGS~
After you continue to the next room you find yourself in another dimly lit
room. The only light is being given off is from the cracks in the walls.
The sunlight barely enters and the musty smell is making your stomach toss
and turn. You can make out a figure sitting in the corner of the room. 
~
0 4 1
D0
~
~
0 -1 441
D1
~
~
0 -1 443
S
#443
&YHidden Area of the UGS~
After you continue to the next room you find yourself in another dimly lit
room. The only light is being given off is from the cracks in the walls. The
sunlight barely enters and the musty smell is making your stomach toss and
turn. You can make out a figure sitting in the corner of the room. 
~
0 4 1
D0
~
~
0 -1 444
D3
~
~
0 -1 442
S
#444
&YHidden Area of the UGS~
After you continue to the next room you find yourself in another dimly lit
room. The only light is being given off by some small torches hanging from
the walls. The crackling from the torches fill the air as you make your
way thru the room. The light begins to flicker as you hear an evil snicker
from the joining rooms.
~
0 4 1
D2
~
~
0 -1 443
D3
~
~
0 -1 441
S
#445
&YHidden Area of the UGS~
~
0 4 1
D1
~
~
0 -1 444
D3
~
~
0 -1 441
S
#446
Floating in a void~
~
0 4 1
S
#447
Floating in a void~
~
0 4 1
S
#448
Floating in a void~
~
0 4 1
S
#449
Floating in a void~
~
0 4 1
S
#450
Floating in a void~
~
0 4 1
S
#451
Floating in a void~
~
0 4 1
S
#452
Floating in a void~
~
0 4 1
S
#453
Floating in a void~
~
0 4 1
S
#454
Floating in a void~
~
0 4 1
S
#455
Floating in a void~
~
0 4 1
S
#456
Floating in a void~
~
0 4 1
S
#457
Floating in a void~
~
0 4 1
S
#458
Floating in a void~
~
0 4 1
S
#459
Floating in a void~
~
0 4 1
S
#460
Floating in a void~
~
0 4 1
S
#461
Floating in a void~
~
0 4 1
S
#462
Floating in a void~
~
0 4 1
S
#463
Floating in a void~
~
0 4 1
S
#464
Floating in a void~
~
0 4 1
S
#465
Floating in a void~
~
0 4 1
S
#466
Floating in a void~
~
0 4 1
S
#467
Floating in a void~
~
0 4 1
S
#468
Floating in a void~
~
0 4 1
S
#469
Floating in a void~
~
0 4 1
S
#470
Floating in a void~
~
0 4 1
S
#471
Floating in a void~
~
0 4 1
S
#472
Floating in a void~
~
0 4 1
S
#473
Floating in a void~
~
0 4 1
S
#474
Floating in a void~
~
0 4 1
S
#475
Floating in a void~
~
0 4 1
S
#476
Floating in a void~
~
0 4 1
S
#477
Floating in a void~
~
0 4 1
S
#478
Floating in a void~
~
0 4 1
S
#479
Floating in a void~
~
0 4 1
S
#480
Floating in a void~
~
0 4 1
S
#481
Floating in a void~
~
0 4 1
S
#482
Floating in a void~
~
0 4 1
S
#483
Floating in a void~
~
0 4 1
S
#484
Floating in a void~
~
0 4 1
S
#485
Floating in a void~
~
0 4 1
S
#486
Floating in a void~
~
0 4 1
S
#487
Floating in a void~
~
0 4 1
S
#488
Floating in a void~
~
0 4 1
S
#489
Floating in a void~
~
0 4 1
S
#490
Floating in a void~
~
0 4 1
S
#491
Floating in a void~
~
0 4 1
S
#492
Floating in a void~
~
0 4 1
S
#493
Floating in a void~
~
0 4 1
S
#494
Floating in a void~
~
0 4 1
S
#495
Floating in a void~
~
0 4 1
S
#496
Floating in a void~
~
0 4 1
S
#497
Floating in a void~
~
0 4 1
S
#498
Floating in a void~
~
0 4 1
S
#499
Floating in a void~
~
0 4 1
S
#0


#RESETS
M 1 404 1 404
D 0 407 0 1
M 1 405 1 405
M 1 406 1 405
M 1 409 1 409
M 1 412 1 412
D 0 438 0 2
M 1 442 1 442
M 1 443 1 443
M 1 416 1 416
M 1 422 1 422
M 1 426 1 426
M 1 427 1 427
M 1 428 1 428
M 1 429 1 429
M 1 430 1 430
M 1 431 1 431
M 1 432 1 432
M 1 433 1 433
M 1 437 1 437
G 1 438 1
D 0 437 2 2
M 1 423 1 423
M 1 408 1 408
G 1 420 1
D 0 408 2 1
M 1 417 1 417
G 1 419 1
G 1 421 1
G 1 423 1
G 1 424 1
G 1 425 1
G 1 417 1
G 1 418 1
G 1 422 1
S


#SHOPS
 417    0  0  0  0  0   120  90         0 23    ; a Little Mutant
0


#REPAIRS
0


#SPECIALS
S


#$