#AREA Mutant Planet~ #VERSION 1 #AUTHOR Vegeta~ #RANGES 0 115 0 115 $ #FLAGS 1 2 #ECONOMY 2147483647 -2147162848 #CLIMATE 2 2 2 #MOBILES #404 Toni's Guard~ Toni's Guard~ Toni's Guard stands here guarding the door ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 1000000 112 112 0 > greet_prog 100~ sa Don't mess with the boss, he can hook you up with some real 'action' nod ~ | #405 Little Toni~ Little Toni~ Little Toni is standing here holding up the bar ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 1000000 112 112 0 > greet_prog 100~ sa Hey $n. Whatcha need buddy? Or do you WANT something? ~ | #406 Waitress~ A waitress~ A waitress is standing here ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 1000000 112 112 0 > act_prog p follows~ mptransfer $n 406 mpat $n sa Welcome to the Fat Toni's Parlor mpat $n mpechoat $n _blu The beautiful waitress brings you behind the bar and mpat $n mpechoat $n _blu shows you the secret entrance to Fat Toni's mpat $n mpforce $n look ~ | #408 Fat Toni~ Fat Toni~ Fat Toni is sitting here behind his desk ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 50000000 112 112 0 #409 Yagsustekir~ Yagsustekir~ Yagsustekir is standing her with a brown face ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ sa Hey Dude! So what's up? You wanna get back to the main gate? ~ > speech_prog p yes~ sa Oh ok. Let me send you there mpat $n mptransfer $n 400 mpat $n mpforce $n look ~ | #412 Mutant HQ Receptionist~ Mutant HQ Receptionist~ A Mutant HQ Receptionist is standing here ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 5000 112 112 0 > greet_prog 100~ sa Hello and welcome to the Mutant HQ. You'll get used to the size. ~ | #416 Commissioner~ the Commissioner~ The Commissioner is sitting at his desk busy at work. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 5000 112 112 0 > greet_prog 100~ sa OH NO!! WHAT NOW $n?!?! Make it fast im busy! ~ | #417 Little Mutant~ a Little Mutant~ A Little Mutant is standing here behind his protective cage. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 > greet_prog 100~ say Greetings, $n. say New around here? Type 'list' to see what I'm sellin. ~ | #422 Mutant Battler~ a Mutant Battler~ A Mutant Battler is standing here waiting for a challenge ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 50 10000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(422) ==0 mpmload 422 endif ~ > rand_prog 10~ sa What are you waiting for?!?! ~ | #423 Mutant Trainer~ a Mutant Trainer~ A Mutant Trainer is standing here ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 5000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #426 Level one Battler~ a Level one Battler~ A Level one Battler is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 100 18000 112 112 0 6 6 6 6 6 6 6 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(426) ==0 mpmload 426 endif ~ > rand_prog 10~ sa Oh you want a piece of ME!!!!! ~ | #427 Level Two Battler~ a Level Two Battler~ A Level Two Battler is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 200 40000 112 112 0 6 6 6 13 6 6 6 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(427) ==0 mpmload 427 endif ~ > rand_prog 10~ sa Bring it wimp!!!! ~ | #428 Level Three Battler~ a Level Three Battler~ A Level Three Battler is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 300 50000 112 112 0 6 6 6 13 6 6 6 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(428) ==0 mpmload 428 endif ~ > rand_prog 10~ sa You want some action?! ~ | #429 Level Four Battler~ a Level Four Battler~ A Level Four Battler is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 400 65000 112 112 0 6 6 6 13 6 6 6 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(429) ==0 mpmload 429 endif ~ | #430 Level Five Battler~ a Level Five Battler~ A Level Five Battler is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 500 125000 112 112 0 6 6 6 13 6 6 6 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(430) ==0 mpmload 430 endif ~ | #431 Level Six Battler~ a Level Six Battler~ A Level Six Battler is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 550 200000 112 112 0 6 6 6 13 6 6 6 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(431) ==0 mpmload 431 endif ~ | #432 Level Seven Battler~ a Level Seven Battler~ A Level Seven Battler is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 650 700000 112 112 0 6 6 6 6 6 6 6 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(432) ==0 mpmload 432 endif ~ | #433 Super Saiya-Jin Battler~ a Super Saiya-Jin Battler~ A Super Saiya-Jin Battler is standing here ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 800 2500000 112 112 0 6 6 6 6 6 6 6 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(433) ==0 mpmload 433 endif ~ | #437 Large Mutant~ a Large Mutant~ A Large Mutant stands here guarding the gate ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 300000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(437) ==0 mpmload 437 mpoload 438 endif ~ | #440 Big Icer~ a Big Icer~ A Big Icer is standing here flexing his muscles ~ ~ 3 0 -1000 S 1 0 0 0d0+0 0d0+0 10000 1200000000 112 112 0 #442 Cackling Icer~ A Cackling Icer~ A Cackling Icer sit here waiting for his next victim ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 4000 1300000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 4 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(442) ==0 mpmload 442 endif ~ | #443 Deformed Mutant~ a Deformed Mutant~ A Deformed Mutant is sitting here waiting for its next prey ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 3700 1500000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(443) ==0 mpmload 443 endif ~ | #0 #OBJECTS #417 Newbie Mutant Skin~ Newbie Mutant Skin~ Some Newbie Mutant Skin is laying here~ ~ 9 0 9 0 5 5 0 4000 50000 1 100 10 #418 A Set of Mutant Garb~ Set of Mutant Garb~ A Set of Mutant Garb is laying here in a heap~ ~ 9 0 9 0 8 8 0 100000 300000 1 500 50 #419 Some Armor made of Goo~ Armor Made of Goo~ Some Armor Made of Goo is laying here ~ ~ 9 0 9 0 10 10 0 400000 1000000 1 1000 100 #420 Pistol~ &z9mm Pistol&D~ &zA firearm is on the ground here, looks to be a pistol.&D~ ~ 5 0 16385 0 15 0 0 5000000 0 1 0 0 #421 name Ginyu Class I Scouter~ Ginyu Class I Scouter~ Ginyu Class I Scouter lies here on the ground.~ ~ 67 0 131073 0 0 0 1 4000 125000000 1 200 20 #422 Ginyu Class II Scouter~ a Ginyu Class II Scouter~ Ginyu Class II Scouter lies here on the ground.~ ~ 67 0 131073 0 0 0 2 5000000 125000000 1 2543 254 #423 Ginyu Class III Scouter~ Ginyu Class III Scouter~ Ginyu Class III Scouter lies here on the ground.~ ~ 67 0 131073 0 0 0 3 10000000 125000000 1 4000 400 #424 Ginyu Class IV Scouter~ Ginyu Class IV Scouter~ Ginyu Class IV Scouter lies here on the ground.~ ~ 67 0 131073 0 0 0 4 25000000 125000000 1 17050 1705 #425 Ginyu Special V Scouter~ Ginyu Special V Scouter~ Ginyu Special V Scouter lies here on the ground.~ ~ 67 0 131073 0 0 0 5 75000000 125000000 1 50000 5000 #438 UGS Gate key~ a UGS Gate key~ A UGS Gate key lays on the ground~ ~ 18 0 1 437 0 0 0 1 0 0 #0 #ROOMS #400 &BMain Gate into Mutant HQ~ You see a gigantic gate and wonder what could possibly need such a large doorway. The gate is made of black marble and appears to have been handcrafted by abnormally large hands. Even more impressive is what you can see on the other side of the gate. The building inside the gate is even more incredible. You see a transporter here ready to take people back to JPA ~ 0 4 1 D0 ~ ~ 0 -1 410 D2 ~ ~ 0 -1 401 > speech_prog p Transport me~ mea $n _yel A burst of energy explodes from the transporter and takes you away mer $n _yel $n steps into the transporter and vanishes. mptrans $n 279 mpat $n mpforce $n look ~ > act_prog p arrives from the east.~ mpforce $n close e ~ | S #401 &BGate into the City~ As you walk through the gateway you see a huge city in front of you. Not huge as in lots of buildings and people but huge because of the size of everything. The street looks as though you could fit two whales on it side by side. The main building in the center of the street really sticks out, probably because it's the only building. ~ 0 4 1 D0 ~ ~ 0 -1 400 D2 ~ ~ 0 -1 402 S #402 &BMain Street~ As you walk the streets you notice it's quite a clean place. The road is made of bricks and the sidewalk is stone. The width of the street makes for some very strong drafts. ~ 0 4 1 D0 ~ ~ 0 -1 401 D3 ~ ~ 0 -1 403 S #403 &BMain Street~ As you walk the streets you notice its quite a clean place. The road is made of bricks and the sidewalk is stone. The width of the street makes for some very strong drafts. To the south you see a Large Building. Otherwise the Main Street continues west. ~ 0 4 1 D1 ~ ~ 0 -1 402 D2 ~ ~ 0 -1 404 D3 ~ ~ 0 -1 409 S #404 &BEntrance to Little Toni's~ As you walk into the building you get a whiff of an odd mix of odors. Smells kinda like pizza with alchohol and tabocco as toppings. The place is very clean, but you still wonder where the smell could be coming from. There is a sign above you. ~ 0 4 1 D0 ~ ~ 0 -1 403 D2 ~ ~ 0 -1 405 E sign~ &RThe sign reads: &GWelcome to Little Toni's Pizzeria, We got what you need, and what you WANT. ~ S #405 &BAt the Counter~ The Counter is a very sturdy oak wood. There is a brass rail going around the counter and coasters are stacked behind the counter. The room looks pretty much normal except for the fact that there is a bartender but, no bar. The smell get's stronger as you approach the bar. When you take a set at the bar you realize this seemingly sturdy wood is hollow. ~ 0 4 1 D0 ~ ~ 0 -1 404 S #406 The Speakeasy~ As you enter the room the smell nearly knocks you down. Well you finally found out where that smell was coming from. There are people all around wearing fancy clothes. There appears to be gambling tables, and an actual bar. In front of you are some steps leading down towards a door. ~ 0 4 1 D2 ~ ~ 0 -1 405 D5 ~ ~ 0 -1 407 S #407 Gypsy's Room~ The room is almost completly dark except for the light of the Gypsy woman's crystal ball. You can't see the walls or anything else in the room except for the Gypsy and the table. The table is very small about the size of a nightstand, it's barely big enough for her crystal ball. The Gypsy appears to be in some sort of meditation. ~ 0 4 1 D0 ~ ~ 3 -1 408 D4 ~ ~ 0 -1 406 > entry_prog 100~ mpat $n mpforce $n close north ~ | S #408 Fat Toni's Place~ As you enter the room you notice it doesn't smell nearly as bad as the rest of the place, but it is insanely hot. The room is well lit and quite empty. You see Fat Toni sitting calmly behind his desk. You can feel his strength but you can also feel his confidence. ~ 0 4 1 D2 ~ ~ 3 -1 407 > entry_prog 100~ mpat $n mpforce $n close south ~ | S #409 &BMain Street~ As you walk the streets you notice it's quite a clean place. The road is made of bricks and the sidewalk is stone. The width of the street makes for some very strong drafts. Main Street continues east. ~ 0 4 1 D1 ~ ~ 0 -1 403 S #410 &BPath into the HQ~ As you head towards the main building you are in awe of its size. The building's windows are about the size of Namekian homes. The building wraps around the path and casts a shadow over the path. There are odd, possibly mutated plants lining the path. None look dangerous but none look pretty either. The entrance to the building is up ahead. ~ 0 4 1 D0 ~ ~ 0 -1 411 D2 ~ ~ 0 -1 400 S #411 &BEntrance to HQ~ Continue with the trend of this place the door is incredibly large as well. There is no door and you count for blessings as you consider what it would have been lie to open a door the size this entryway. High above you, on the top of the gateway, there is a sign. ~ 0 4 1 D0 ~ ~ 0 -1 412 D2 ~ ~ 0 -1 410 E sign~ >his is the entrance of the HQ, northward leads into the hq and southward leads out back to the portal. ~ S #412 &BHQ Lounge~ The ceiling here is extremly high but yet there is no echo, you figure it must be the placement of the furniture. There are tables and chairs of varying size. There is a large blue curved couch which wraps around the corner of the room. There are magazines sitting on some tables and a large video screen on the wall. ~ 0 0 1 D0 ~ ~ 0 -1 413 D2 ~ ~ 0 -1 411 D5 ~ ~ 0 -1 435 > rand_prog 65~ mpecho NEW!!! NEW!!! NEW!!!!! Buy a brand new Red Ribbon Glider mpecho it gives the most luxurios ride of the century. Buy now!! ~ > rand_prog 60~ mpecho The announcer says 'Wow!!!! The amazing new Capsule Corp. special mpecho deluxe training armor! BUY IT NOW!!!!! ~ | S #413 &BDirectory~ The walls are white except for the color coded directions which are painted into the wall. With no furniture filling this area there is a slight echo. ~ 0 4 1 D1 ~ ~ 0 -1 418 D2 ~ ~ 0 -1 412 D3 ~ ~ 0 -1 414 D4 ~ ~ 0 -1 434 > entry_prog 100~ mpecho _lbl Training related to the East mpecho _gre Landing pad is up above mpecho _blu Business related to the West ~ | S #414 &BHall Continues West~ The size of the hallway makes you feel so insignifacant. You feel as if your in some giants castle just waiting to be squished. The echo of your foot steps makes it seem as if there were three more people in the hall with you. The hall continues to the west. ~ 0 4 1 D1 ~ ~ 0 -1 413 D3 ~ ~ 0 -1 415 S #415 &BHall Split~ The hall splits north and south. To the north you hear papers rustling, some loud grumbling and every now and then some cursing. To the south you notice the smell of oil and the stank smell of mold. ~ 0 4 1 D0 ~ ~ 0 -1 416 D1 ~ ~ 0 -1 414 D2 ~ ~ 0 -1 417 S #416 &BCommissioner's Office~ The commissioner's desk seems to be quite large for a mutant his size. There are 3 diffrent size chairs lying against the wall. There is a green fez pad covering his desk and a neat little stress releiving ball. You see all sorts of papers laying all over the room, many have numbers and pictures on them, but most just appear to be bills. ~ 0 4 1 D2 ~ ~ 0 -1 415 S #417 &BEquipment Lockup~ This isn't really a room, more like a gate on the wall with a little Mutant behind it passing out equipment. The gate blocking the Mutant seems very strong, obviously for his protection. Behind the little Mutant you see armors and weapons of every kind put on shelves. ~ 0 4 1 D0 ~ ~ 0 -1 415 S #418 &BHall Continues East~ The size of the hallway makes you feel so insignifacant. You feel as if your in some giants castle just waiting to be squished. The echo of your foot steps makes it seem as if there were three more people in the hall with you. The hall continues to the east, or you can head back by going west. ~ 0 4 1 D1 ~ ~ 0 -1 419 D3 ~ ~ 0 -1 413 S #419 &BThe Hall Splits~ The hall splits here and goes north and south. To the north you hear a computerized voice saying numbers and the sound of some type of electronic charging. To the south you hear the sounds of battle. Down from here you can practice your skills. The sound of taunts are heard coming from the east. ~ 0 4 1 D0 ~ ~ 0 -1 420 D1 ~ ~ 0 -1 422 D2 ~ ~ 0 -1 421 D3 ~ ~ 0 -1 418 D5 ~ ~ 0 -1 423 S #420 &BGravity Room~ This room is obviously designed to be the perfect training area. There are bars hanging from the ceiling and sticking out of the walls. Gymnastic equipment is lying all over the floor. In the center of the room is pilers which connects to the ceiling, on it is a computer panel with numbers on the display screen. &R*** WARNING, training at a gravity too high will kill you **** Help Gravity ~ 0 4&1 1 D2 ~ ~ 0 -1 419 S #421 &BSparring Arena~ As you enter the arena, you feel all the residual power from the many battles. There are dents in the walls and floors, some still smoking. The arena is completly clear of any objects, it is a large open area designed to give fighters the maximum amount of space. If your here your probably in the mood for a good fight. Find a suitable training partner and get a little sparring session going. ~ 0 4&2 1 D0 ~ ~ 0 -1 419 S #422 &BMutant Battling Arena~ You are in the first section of the battling arena. This is for PLs (0-3000). If you come here and you are a higher level then that, it will pretty much be a bore. If you want more of a fight, go up once or twice. But be warned, you are able to be killed in any of these arenas. So just be very very careful on what you choose to fight. ~ 0 4 1 D1 ~ ~ 0 -1 425 D3 ~ ~ 0 -1 419 D4 ~ ~ 0 -1 426 S #423 &BPractice Area~ You see several students sitting in the corner of a small room ahead, meditating and practicing their skills. You walk into the skill training area. In here you can train your skills and abilities under the supervision of an experienced teacher. You can also enhance your attributes and train certain special skills here. for more help on training, see the helpfiles HELP PRACTICE, HELP TRAIN, HELP ATTRIBUTES ~ 0 2097152 1 D4 ~ ~ 0 -1 419 S #424 Floating in a void~ ~ 0 4 1 S #425 &BHealing Chamber~ As you walk in you see may robotic machines performing actions. A second later you realize there are no people here, it seems machines are doing all the work. There are machines administering IVs, shots and first aid. ~ 0 1060 1 D3 ~ ~ 0 -1 422 S #426 &BMutant Battler Arena(0-5000)~ This is the battling arena for people with a powerlevel of 0 to 5000. The enemy here is substantially stronger then the one below. Take caution! For it will still be a tough battle, and the chance of death is ever-present to those who are unprepared. ~ 0 4 1 D4 ~ ~ 0 -1 427 D5 ~ ~ 0 -1 422 S #427 &BMutant Battler Arena(5000-15000)~ The energy here is slightly stronger than the one below it. This particular section of the arena is designed for people with a powerlevel between 5000 and 15000. The mutant here seems more viscious and evil then its predecessor! ~ 0 4 1 D4 ~ ~ 0 -1 428 D5 ~ ~ 0 -1 426 S #428 &BMutant Battler Arena(15000-30000)~ This is the battling area for those who have an overall maximum powerlevel of 30000. You can sense that the enemy here is extremely powerful and possibly the strongest one you've faced thus far! ~ 0 4 1 D4 ~ ~ 0 -1 429 D5 ~ ~ 0 -1 427 S #429 &BMutant Battler Arena(30000-60000)~ Huge craters riddle the ground, and you sense an energy greater then the last foe you encountered. Here you will need a powerlevel between 30000 and 60000. This will be a tough battle indeed. ~ 0 4 1 D4 ~ ~ 0 -1 430 D5 ~ ~ 0 -1 428 S #430 &BMutant Battler Arena(60000-1000000)~ Huge gusts of wind swirl about in this area as a lone fighter stands in the middle of the room, glowing with power. As usual, this enemy is much stronger that the last, and will pose an even greater challenge. ~ 0 4 1 D4 ~ ~ 0 -1 431 D5 ~ ~ 0 -1 429 S #431 &BMutant Battler Arena(1000000-2500000)~ This is the training/battling area for powerlevels 100000-250000. Make sure you remember about watching your health. That way you will know your limits like the skilled fighter you are. ~ 0 4 1 D4 ~ ~ 0 -1 432 D5 ~ ~ 0 -1 430 S #432 &BMutant Battler Arena(2500000-5000000)~ The air becomes thin and you start to get light headed as you climb higher into the tower, wondering if it will ever end. you also feel tremendous powerlevels surging throughout the corridors, sending a chill to your very bones and making your blood run cold. You sense that the range for this area is between 250000 and 500000. ~ 0 4 1 D4 ~ ~ 0 -1 433 D5 ~ ~ 0 -1 431 S #433 &BMutant Battler Arena(5000000-10000000)~ You have finally reached the top of this huge tower li arena. A huge energy overcomes you as soon as you step foot into this room, and a huge creature with golden blonde hair stand right in the middle, peering at you intently. It seems the challenges you encountered beforehand mean nothing to the challenge you will face now! ~ 0 4 1 D5 ~ ~ 0 -1 432 S #434 &BLanding Pad~ You are on the roof of the Mutant HQ. You can see ships circling the area waiting for landing clearance. There are ships preparing to leave and crews mingling. ~ 0 4 1 D5 ~ ~ 0 -1 413 S #435 &cEntrance to Underground Sector~ You have made it into the hidden sector of Myuutanda. Many strong warriors live in this sector and to continue could cause your death. Approach these warriors with caution and be aware of your surroundings. If you proceed south you will come across a tunnel leading inside the Underground Sector. Who knows what awaits you on the other side...... ~ 0 4 1 D2 ~ ~ 0 -1 436 D4 ~ ~ 0 -1 412 S #436 &cInside a crumbling tunnel~ A piece of gravel falls next to you as you walk in the tunnel. Loud screeching noises fill the area as you notice the tunnel you're in is falling apart. It seems the inhabitors of this area don't want anyone coming in. Or maybe some mighty warrior is trying to stop what is beyond the tunnel. The only way to find out is to continue, or you can retreat by going back the way you came. ~ 0 4 1 D0 ~ ~ 0 -1 435 D1 ~ ~ 0 -1 437 S #437 &cA Metal Gate~ You notice a large metal gate, heavily botled and well sealed, when you enter the room. A guard stands in front of the gate flinging his keys about. The guard pauses for a second as he sees you and evilly. Perhaps what lies beyond these gates isn't worth dying for. Or perhaps it is..... ~ 0 4 1 D2 ~ ~ 7 438 438 D3 ~ ~ 0 -1 436 S #438 &cInside the Underground Sector~ You have now made it inside the Underground Sector . The walls of this underground station are of poor condition and seem to be falling apart. Marks made from what appear to be fingernails reside on the walls, sending a cold chill down your spine. To the south you notice a small opening in the wall. ~ 0 4 1 D0 ~ ~ 7 438 437 D1 ~ ~ 0 -1 440 D2 ~ ~ 0 -1 439 S #439 &cTowards a Dark Cave~ After squeezing through the small opening in the wall, you find yourself in a dimly lit tunnel. The only light is being given off by some small lanterns hanging from the ceiling. The crackling from the lanterns fill the air as you make your way through the tunnel. The light begins to flicker as you hear an evil laughter up ahead. You notice a &wcrack&g in the wall here... ~ 0 4 1 D0 ~ ~ 0 -1 438 D8 ~ ~ 9 -1 441 E crack~ &wYou notice a crack in the wall here... Perhaps you could crawl through the crack... ~ > rand_prog 10~ mpecho You can feel a breeze seemingly coming from another direction ~ > emote_prog p crawls through the crack~ if pl($n) < 75000000 mea $n You crawl through the crack but are overcome with fear and decide to turn back! mpdonothing else mea $n &YYou barely squeeze through the crack! mer $n &Y$n squeezes through a crack in the wall. mptransfer $n 3501 mpat $n mer $n &Y$n slides through a crack in the cave wall! mpat $n mpforce $n look endif ~ > rand_prog 50~ mpecho &CWind whistles by as it blows through a crack in the cave... ~ | S #440 &cA Dark Alley~ Now entering a dark alley you stumble on a couple bottles. Mumbling is heard nearby as you try and make out what is before you. After a few moments you notice a large warrior grinning at you and chuckling silently. The floor all around the warrior is covered in blood and a corpse is laying behind him, half eaten. ~ 0 4 1 D3 ~ ~ 0 -1 438 S #441 &YHidden Area of the UGS~ After finding the small opening in the wall, you find yourself in a dimly lit room. The only light is being given off by some small torches hanging from the walls. The crackling from the torches fill the air as you make your way thru the room. The light begins to flicker as you hear an evil snicker from the joining rooms. ~ 0 4 1 D1 ~ ~ 0 -1 444 D2 ~ ~ 0 -1 442 D7 ~ ~ 8 -1 439 S #442 &YHidden Area of the UGS~ After you continue to the next room you find yourself in another dimly lit room. The only light is being given off is from the cracks in the walls. The sunlight barely enters and the musty smell is making your stomach toss and turn. You can make out a figure sitting in the corner of the room. ~ 0 4 1 D0 ~ ~ 0 -1 441 D1 ~ ~ 0 -1 443 S #443 &YHidden Area of the UGS~ After you continue to the next room you find yourself in another dimly lit room. The only light is being given off is from the cracks in the walls. The sunlight barely enters and the musty smell is making your stomach toss and turn. You can make out a figure sitting in the corner of the room. ~ 0 4 1 D0 ~ ~ 0 -1 444 D3 ~ ~ 0 -1 442 S #444 &YHidden Area of the UGS~ After you continue to the next room you find yourself in another dimly lit room. The only light is being given off by some small torches hanging from the walls. The crackling from the torches fill the air as you make your way thru the room. The light begins to flicker as you hear an evil snicker from the joining rooms. ~ 0 4 1 D2 ~ ~ 0 -1 443 D3 ~ ~ 0 -1 441 S #445 &YHidden Area of the UGS~ ~ 0 4 1 D1 ~ ~ 0 -1 444 D3 ~ ~ 0 -1 441 S #446 Floating in a void~ ~ 0 4 1 S #447 Floating in a void~ ~ 0 4 1 S #448 Floating in a void~ ~ 0 4 1 S #449 Floating in a void~ ~ 0 4 1 S #450 Floating in a void~ ~ 0 4 1 S #451 Floating in a void~ ~ 0 4 1 S #452 Floating in a void~ ~ 0 4 1 S #453 Floating in a void~ ~ 0 4 1 S #454 Floating in a void~ ~ 0 4 1 S #455 Floating in a void~ ~ 0 4 1 S #456 Floating in a void~ ~ 0 4 1 S #457 Floating in a void~ ~ 0 4 1 S #458 Floating in a void~ ~ 0 4 1 S #459 Floating in a void~ ~ 0 4 1 S #460 Floating in a void~ ~ 0 4 1 S #461 Floating in a void~ ~ 0 4 1 S #462 Floating in a void~ ~ 0 4 1 S #463 Floating in a void~ ~ 0 4 1 S #464 Floating in a void~ ~ 0 4 1 S #465 Floating in a void~ ~ 0 4 1 S #466 Floating in a void~ ~ 0 4 1 S #467 Floating in a void~ ~ 0 4 1 S #468 Floating in a void~ ~ 0 4 1 S #469 Floating in a void~ ~ 0 4 1 S #470 Floating in a void~ ~ 0 4 1 S #471 Floating in a void~ ~ 0 4 1 S #472 Floating in a void~ ~ 0 4 1 S #473 Floating in a void~ ~ 0 4 1 S #474 Floating in a void~ ~ 0 4 1 S #475 Floating in a void~ ~ 0 4 1 S #476 Floating in a void~ ~ 0 4 1 S #477 Floating in a void~ ~ 0 4 1 S #478 Floating in a void~ ~ 0 4 1 S #479 Floating in a void~ ~ 0 4 1 S #480 Floating in a void~ ~ 0 4 1 S #481 Floating in a void~ ~ 0 4 1 S #482 Floating in a void~ ~ 0 4 1 S #483 Floating in a void~ ~ 0 4 1 S #484 Floating in a void~ ~ 0 4 1 S #485 Floating in a void~ ~ 0 4 1 S #486 Floating in a void~ ~ 0 4 1 S #487 Floating in a void~ ~ 0 4 1 S #488 Floating in a void~ ~ 0 4 1 S #489 Floating in a void~ ~ 0 4 1 S #490 Floating in a void~ ~ 0 4 1 S #491 Floating in a void~ ~ 0 4 1 S #492 Floating in a void~ ~ 0 4 1 S #493 Floating in a void~ ~ 0 4 1 S #494 Floating in a void~ ~ 0 4 1 S #495 Floating in a void~ ~ 0 4 1 S #496 Floating in a void~ ~ 0 4 1 S #497 Floating in a void~ ~ 0 4 1 S #498 Floating in a void~ ~ 0 4 1 S #499 Floating in a void~ ~ 0 4 1 S #0 #RESETS M 1 404 1 404 D 0 407 0 1 M 1 405 1 405 M 1 406 1 405 M 1 409 1 409 M 1 412 1 412 D 0 438 0 2 M 1 442 1 442 M 1 443 1 443 M 1 416 1 416 M 1 422 1 422 M 1 426 1 426 M 1 427 1 427 M 1 428 1 428 M 1 429 1 429 M 1 430 1 430 M 1 431 1 431 M 1 432 1 432 M 1 433 1 433 M 1 437 1 437 G 1 438 1 D 0 437 2 2 M 1 423 1 423 M 1 408 1 408 G 1 420 1 D 0 408 2 1 M 1 417 1 417 G 1 419 1 G 1 421 1 G 1 423 1 G 1 424 1 G 1 425 1 G 1 417 1 G 1 418 1 G 1 422 1 S #SHOPS 417 0 0 0 0 0 120 90 0 23 ; a Little Mutant 0 #REPAIRS 0 #SPECIALS S #$