DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Jenova Project HQ~



#VERSION 1
#AUTHOR Choutzu~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 8316131

#CLIMATE 2 2 2

#MOBILES
#2900
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#2901
Bahamut~
Bahamut~
&bThe legendary beast, &rBahamut&b, stands here, snarling slightly.&w
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 1500000000
112 112 0
13 25 25 25 25 5 25
0 0 0 0 0
3 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 2902
growl
~
|
#2902
Anima~
Anima~
&rThe demonic beast,&R Anima&r, is here chained to the gates of hell.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 1500000000
112 112 0
25 25 25 25 25 13 25
0 0 0 0 0
3 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 90~
mpoload 2901
snarl
~
|
#2903
Ifrit~
Ifrit~
&rThe infernal beast, &zIfrit&r, is here blowing flames and growling angrily.&w
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 1500000000
112 112 0
25 25 25 25 25 13 25
0 0 0 0 0
3 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 2903
growl
~
|
#2904
A stone pedestal~
A stone pedestal~
&RA stone pedestal can be found in the center of the room.&w
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> emote_prog p places the fire sphere on the pedestal.~
if carryingvnum($n) 2904
mpdonothing
else
if carryingvnum($n) 2903
if inroom($n) == 2906
mpforce $n give 'a fire sphere' pedestal
mpecho &YThe ceiling opens up as a blue mystical aeon flies down into the room.&w
mpmload 2905
mppurge 'a fire sphere'
endif
endif
endif
~
> emote_prog p places the ice sphere on the pedestal.~
if carryingvnum($n) 2906
mpdonothing
else
if carryingvnum($n) 2904
if inroom($n) == 2955
mpforce $n give 'an ice sphere' pedestal
mpecho &YThe ceiling opens up as a huge mythical three-headed beast falls down into the room.&w
mpmload 2906
mppurge 'an ice sphere'
endif
endif
endif
~
> emote_prog p places the earth sphere on the pedestal.~
if carryingvnum($n) 2907
mpdonothing
else
if carryingvnum($n) 2906
if inroom($n) == 2970
mpforce $n give 'an earth sphere' pedestal
mpecho &YThe ceiling opens up as a huge mythical horse falls down into the room.&w
mpmload 2907
mppurge 'an earth sphere'
endif
endif
endif
~
> emote_prog p places the thunder sphere on the pedestal.~
if carryingvnum($n) 2908
mpdonothing
else
if carryingvnum($n) 2907
if inroom($n) == 2956
mpforce $n give 'a thunder sphere' pedestal
mpecho &YThe ceiling opens up as a huge winged demon flies down into the room.&w
mpmload 2908
mppurge 'an thunder sphere'
endif
endif
endif
~
> emote_prog p places the black sphere on the pedestal.~
if carryingvnum($n) 2909
mpdonothing
else
if carryingvnum($n) 2908
if inroom($n) == 2967
mpforce $n give 'a black sphere' pedestal
mpecho &YThe ceiling opens up as a huge dragon-like beast flies down into the room.&w
mpmload 2909
mppurge 'an black sphere'
endif
endif
endif
~
> emote_prog p places the water sphere on the pedestal.~
if carryingvnum($n) 2910
mpdonothing
else
if carryingvnum($n) 2909
if inroom($n) == 2962
mpforce $n give 'a water sphere' pedestal
mpecho &YThe ceiling opens up as a giant mechanical tank falls down into the room.&w
mpmload 2910
mppurge 'an water sphere'
endif
endif
endif
~
|
#2905
Shiva~
Shiva~
&bThe legendary warrior, &CShiva&b, stands here feeling chill.&w
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 2000000000
112 112 0
25 25 25 25 25 13 25
0 0 0 0 0
3 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 2904
mpopenpassage 2953 2955 2
mppurge 'a stone pedestal'
~
|
#2906
Cerberus~
Cerberus~
&gThe mythical three-headed beast, &GCerberus&g, stands here growling loudly.&w
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 2000000000
112 112 0
25 25 25 25 25 13 25
0 0 0 0 0
3 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 2906
growl
mppurge 'a stone pedestal'
mpclosepassage 2953 2
mpopenpassage 2969 2970 3
~
|
#2907
Ixion~
Ixion~
&OThe electrical beast,&Y Ixion&O, stands here crackling with enourmous amounts of energy.&w
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 2000000000
112 112 0
25 25 25 25 25 13 25
0 0 0 0 0
3 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 2907
mppurge 'a stone pedestal'
mpclosepassage 2969 3
mpopenpassage 2954 2956 0
~
|
#2908
Diablos~
Diablos~
&rThe huge winged demon beast, &RDiablos&r, floats here flapping his wings.&w
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 2000000000
112 112 0
25 25 25 25 25 13 25
0 0 0 0 0
3 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 2908
mppurge 'a stone pedestal'
mpclosepassage 2954 0
mpopenpassage 2966 2967 1
~
|
#2909
Leviathan~
Leviathan~
&BThe long snake-like water dragon,&C Leviathan&B, stands here in the room dripping water.&w
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 2000000000
112 112 0
25 25 25 25 25 13 25
0 0 0 0 0
3 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 2909
mppurge 'a stone pedestal'
mpclosepassage 2966 1
mpopenpassage 2961 2962 2
~
|
#2910
Alexander~
Alexander~
&YThe giant mechanical tank, &wAlexander&Y, stands here making all sorts of strange sounds.&w
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 2000000000
112 112 0
25 25 25 25 25 13 25
0 0 0 0 0
3 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 2910
mppurge 'a stone pedestal'
mpclosepassage 2961 2
~
|
#2911
Cid~
Cid~
The Jenova Project's shopkeepers, Cid, stands here selling equipment.
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#2912
Fayth~
Fayth~
A short hooded figure stands here praying.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#2922
Jenova Guard~
a Jenova Guard~
A Jenova Guard stands here, guarding the temple.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 1500000000
112 112 0
20 13 13 20 13 13 20
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == Jenova Project
greet $n
else
yell $n is attempting a raid!
mpkill $n
endif
~
|
#2923
Training Dummy~
Training Dummy~
A training dummy stands here with his arms tied down.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 5000000
112 112 0
5 5 13 5 13 13 5
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#2999
Angel of Death~
Angel of Death~
An Angel of Death is here behind the scenes taking care the headquarters.
~
~
8396803 0 0 C
100 0 0 0d0+0 0d0+0
0 2000000000
112 112 0
25 22 13 20 13 13 25
0 0 0 0 0
0 3 0 0 1 1 3
0 0 0 0 0 0 0 0
#3000
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#0


#OBJECTS
#2900
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0
1 0 0
#2901
A Power Sphere~
&z(&YG&Ol&Yo&Ow&Yi&On&Yg&z) &RA Power Sphere&w~
&z(&YG&Ol&Yo&Ow&Yi&On&Yg&z) &RA power sphere has been left and forgotten on the floor.&w~
~
18 0 16385
0 0 0 0
1 0 0
> drop_prog 100~
mpforce $n sacrifice 'A power sphere'
~
|
#2902
An Energy Sphere~
&z(&GP&gu&Gl&gs&Ga&gt&Gi&gn&Gg&z)&R An Energy Sphere&w~
&z(&GP&gu&Gl&gs&Ga&gt&Gi&gn&Gg&z)&R An energy sphere has been left and forgotten on the floor.&w~
~
18 0 16385
0 0 0 0
1 0 0
> drop_prog 100~
mpforce $n sacrifice 'A energy sphere'
~
|
#2903
A Fire Sphere~
&z(&RF&rl&Ra&rm&Ri&rn&Rg&z) &RA Fire Sphere&w~
&z(&RF&rl&Ra&rm&Ri&rn&Rg&z) &RA fire sphere has been left and forgotten on the floor.&w~
~
18 0 16385
0 0 0 0
1 0 0
> drop_prog 100~
mpforce $n sacrifice 'A fire sphere'
~
|
#2904
An Ice Sphere~
&z(&BF&br&Bo&bz&Be&bn&z) &RAn Ice Sphere&w~
&z(&BF&br&Bo&bz&Be&bn&z) &RAn ice sphere has been left and forgotten here.&w~
~
18 0 16385
0 0 0 0
1 0 0
> drop_prog 100~
mpforce $n sacrifice 'an ice sphere'
~
|
#2905
A stone pedestal~
A stone pedestal~
A stone pedestal is here lying against the wall.~
~
15 0 0
1000 0 0 0
1 0 0
#2906
An Earth Sphere~
&z(&OT&ge&Or&gr&Oa&z) &RAn Earth Sphere&w~
&z(&OT&ge&Or&gr&Oa&z) &RAn earth sphere has been left and forgotten here.&w~
~
18 0 16385
0 0 0 0
1 0 0
> drop_prog 100~
mpforce $n sacrifice 'an earth sphere'
~
|
#2907
A Thunder Sphere~
&z(&YE&Ol&Ye&Oc&Yt&Or&Yi&Oc&z) &RA Thunder Sphere&w~
&z(&YE&Ol&Ye&Oc&Yt&Or&Yi&Oc&z) &RA thunder sphere has been left and forgotten here.&w~
~
18 0 16385
0 0 0 0
1 0 0
> drop_prog 100~
mpforce $n sacrifice 'a thunder sphere'
~
|
#2908
A Black Sphere~
&z(&wD&Wa&wr&Wk&z) &RA Black Sphere&w~
&z(&YE&Ol&Ye&Oc&Yt&Or&Yi&Oc&z) &RA thunder sphere has been left and forgotten here.&w~
~
18 0 16385
0 0 0 0
1 0 0
> drop_prog 100~
mpforce $n sacrifice 'a black sphere'
~
|
#2909
A Water Sphere~
&z(&BL&Ci&Bq&Cu&Bi&Cd&z) &RA Water Sphere&w~
&z(&BL&Ci&Bq&Cu&Bi&Cd&z) &RA water sphere has been left and forgotten here.&w~
~
18 0 16385
0 0 0 0
1 0 0
> drop_prog 100~
mpforce $n sacrifice 'a water sphere'
~
|
#2910
A Holy Sphere~
&z(&YG&Ol&Yo&Ow&Yi&On&Yg&z) &YA Holy Sphere&W~
&z(&YG&Ol&Yo&Ow&Yi&On&Yg&z) &YA holy sphere has been left and forgotten here.&W~
~
18 0 16385
0 0 0 0
1 0 0
> drop_prog 100~
mpforce $n sacrifice 'a holy sphere'
~
|
#2911
The Legendary Ancient Masamune~
&w>&W|&z}}&RM&rateria&z-&RF&rused&z{&W|&w< &RT&rhe &wL&Weg&zend&War&wy &RA&rncient &zM&ras&Ram&run&ze&w~
&w>&W|&z}}&RM&rateria&z-&RF&rused&z{&W|&w< The legendary ancient masamune has been dropped here.~
~
5 8192 8193
0 55 0 0 75000000 200000000
1 20000 2000
#2912
A Cloudy Wolf encrested Silver Ring~
&w>&W|&z}}&RL&reg&ze&Wn&zd&rar&Ry&z{&W|&w< &rA &zC&Wl&wou&Wd&zy &zW&Wolf &rencrested &WS&zi&Wl&zv&We&zr &rR&Rin&rg&w~
&w>&W|&z}}&RL&reg&ze&Wn&zd&rar&Ry&z{&W|&w< A cloudy wolf encrested silver ring has been dropped here.&w~
~
9 8192 3
0 60 0 0 75000000 200000000
1 20000 2000
#2913
Sephiroth's Legendary Black Wing~
&w>&W|&z}}&wFl&Yic&Oke&Yri&wng&z{&W|&w< &zSe&wphir&Woth's &wLege&Wndar&wy Bl&Wack &wWi&zng&w~
&w>&W|&z}}&wFl&Yic&Oke&Yri&wng&z{&W|&w< A legendary black wing has been dropped here.~
~
9 8192 524289
0 60 0 0 75000000 200000000
1 20000 2000
#2914
A Long Flowing Red Sash~
&w>&W|&z}}&RS&rpectra&Rl&z{&W|&w< &zA Lo&wng F&Wlow&wing &WRe&wd Sa&zsh&w~
&w>&W|&z}}&RS&rpectra&Rl&z{&W|&w< A long flowing red sash has been dropped here.~
~
9 8192 2049
0 50 0 0 75000000 200000000
1 20000 2000
#2915
Jenova's Cell Composed Black Aura~
&w>&W|&z}}&RA&rpocalypti&Rc&z{&W|&w< &zJen&wova&W's C&well &WCom&wpos&Wed B&wlac&Wk A&zura&w~
&w>&W|&z}}&RA&rpocalypti&Rc&z{&W|&w< Jenova's cell composed black aura has been dropped here.~
~
9 8192 513
0 50 0 0 75000000 200000000
1 20000 2000
#2916
An Orb of Light~
&w>&W|&z}}&YH&Ool&Yy&z{&W|&w< &wAn Orb of Light~
&w>&W|&z}}&YH&Ool&Yy&z{&W|&w< &wAn orb of light has been dropped here.~
~
1 0 1
0 0 0 0 75000000 200000000
1 20000 2000
#2917
The Legendary Ancient Masamune~
&w>&W|&z}}&RM&rateria&z-&RF&rused&z{&W|&w< &RT&rhe &wL&Weg&zend&War&wy &RA&rncient &zM&ras&Ram&run&ze&w~
&w>&W|&z}}&RM&rateria&z-&RF&rused&z{&W|&w< The legendary ancient masamune has been dropped here.~
~
5 0 8193
0 55 0 0 75000000 200000000
1 400000 40000
#2918
A Cloudy encrested Silver Ring~
&w>&W|&z}}&RL&reg&ze&Wn&zd&rar&Ry&z{&W|&w< &rA &zC&Wl&wou&Wd&zy &zW&Wolf &rencrested &WS&zi&Wl&zv&We&zr &rR&Rin&rg&w~
&w>&W|&z}}&RL&reg&ze&Wn&zd&rar&Ry&z{&W|&w< A cloudy wolf encrested silver ring has been dropped here.&w~
~
9 0 3
0 60 0 0 75000000 200000000
1 400000 40000
#2919
Sephiroth's Legendary Black Wing~
&w>&W|&z}}&wFl&Yic&Oke&Yri&wng&z{&W|&w< &zSe&wphir&Woth's &wLege&Wndar&wy Bl&Wack &wWi&zng&w~
&w>&W|&z}}&wFl&Yic&Oke&Yri&wng&z{&W|&w< A legendary black wing has been dropped here.~
~
9 0 524289
0 60 0 0 75000000 200000000
1 400000 40000
#2920
A Long Flowing Red Sash~
&w>&W|&z}}&RS&rpectra&Rl&z{&W|&w< &zA Lo&wng F&Wlow&wing &WRe&wd Sa&zsh&w~
&w>&W|&z}}&RS&rpectra&Rl&z{&W|&w< A long flowing red sash has been dropped here.~
~
9 0 2049
0 50 0 0 75000000 200000000
1 400000 40000
#2921
Jenova's Cell Composed Black Aura~
&w>&W|&z}}&RA&rpocalypti&Rc&z{&W|&w< &zJen&wova&W's C&well &WCom&wpos&Wed B&wlac&Wk A&zura&w~
&w>&W|&z}}&RA&rpocalypti&Rc&z{&W|&w< Jenova's cell composed black aura has been dropped here.~
~
9 0 513
0 50 0 0 75000000 200000000
1 400000 40000
#2922
An Orb of Light~
&w>&W|&z}}&YH&Ool&Yy&z{&W|&w< &wAn Orb of Light~
&w>&W|&z}}&YH&Ool&Yy&z{&W|&w< &wAn orb of light has been dropped here.~
~
1 0 1
0 0 0 0 75000000 200000000
1 400000 40000
#2923
Climhazzard Keycard~
The CLIMHAZZARD Keycard~
The CLIMHAZZARD Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#2924
&YJP Vault Key&w~
&YJP Vault Key&w~
Jenova Project's Vault key has been dropped here.~
~
18 8192 16385
0 0 0 0
1 0 0
#3000
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#2900
&zA Flying Spacedock&w~
&OHere is a large spacedock used for landing ships. This place seems very demonic
and you can hear noises from all over. You look up and notice that the sky
is very dark. There are many craters in the ground, seeming to have come from
missfired ki attacks. You notice a pile of corpses sitting in the corner of
the dock.Spaceships can be seen flying overhead.Looking ahead around you feel
it is not safe to stand here on the dock as it makes you a pretty easy target
for defenders angry at your arival, or raiders who want a quick kill.
~
0 67108864 1
D5
~
~
0 -1 2902
> act_prog p walks out of the spaceship~
if clan($n) == Jenova Project
else
mpzecho $n has stepped onto the dock!!!!!
endif
~
|
S
#2901
&zInside a Tomb&w~
&wYou are standing now inside a small chamber that seems to be the new home of
a legendary beast. It seems to be big enough to contain the power that this
monster can unravel. The only way out is the same way that you came in.
~
0 67371012 1
D4
~
~
0 -1 2935
S
#2902
&zOn a staircase&w~
&OYou are on a staircase seeming to be leading to the inner portion of the HQ.
You hear howls from animals, and battlecries coming from inside. You look down
and you notice footprints in the soil heading further downward.You can hear
the sound of guard footsteps coming from somewhere. Maybe you should leave
from this spot? 
~
0 67108864 1
D4
~
~
0 -1 2900
D5
~
~
0 -1 2903
> act_prog p arrives from above.~
mplog &P$n&p has begun a raid on the Jenova Project!&D
~
|
S
#2903
&zEntrance to the Temple&w~
&OHere is the entrance of a large temple. You notice stainless glass windows
sitting high in the temple walls. This doesn't seem to be a holy place tho.This
place looks very demonic and you can tell there are many evil being lurking
about somewhere. As you look towards the temple, you can notice a small plaque
that is on the left side of the stone doors. You look upwards at the dock and
notice spaceships beginning to land.
~
0 67108864 1
D4
~
~
0 -1 2902
E
plaque~
I am not afraid to enter the Jenova Temple
~
> act_prog p begs and grovels to the powers that be.~
if isfight($n)
mea $n &YYou have to finish fighting before praying!&w
else
if clan($n) == Jenova Project
mea $n &YThe temple's doors open as you finish your prayer.&w
mer $n &YThe temple's doors open as $n finishes $s prayer.&w
mptransfer $n 2971
mpat $n mpforce $n look
mpat $n mer $n &Y$n arrives from the dock.&w
endif
endif
~
> speech_prog p I am not afraid to enter the Jenova Temple~
if isfight($n)
mea $n &YYou are fighting at the moment!&w
else
if clan($n) == Jenova Project
mpdonothing
else
mea $n &YThe large stone doors open as you are permitted the entry
mea $n &Yinto the Jenova Temple.&w
mer $n &YThe large stone doors open as $n is permitted entry
mer $n into the Jenova Temple.&w
mptransfer $n 2904
mpat $n mpforce $n look
mpat $n mer $n &Y$n arrives from the dock.&w
endif
endif
~
|
S
#2904
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
0 -1 2905
> speech_prog p return me~
if isfight($n)
mpdonothing
else
if clan($n) == Jenova Project
mea $n &YYou step onto the small floor transporter as a bright light engulfs you.&w
mer $n &Y$n steps onto the small floor transporter as a bright light engulfs $m.&w
mptransfer $n 2971
mpat $n mpforce $n look
endif
~
|
S
#2905
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
0 -1 2906
D2
~
~
0 -1 2904
S
#2906
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D1
~
~
0 -1 2928
D2
~
~
0 -1 2905
D3
~
~
0 -1 2907
S
#2907
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D1
~
~
0 -1 2906
D6
~
~
0 -1 2928
D7
~
~
0 -1 2908
S
#2908
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D1
~
~
0 -1 2906
D5
~
~
0 -1 2909
D6
~
~
0 -1 2993
D8
~
~
0 -1 2907
S
#2909
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
0 -1 2906
D1
~
~
2056 -1 2909
D3
~
~
0 -1 2905
D4
~
~
0 -1 2904
D8
~
~
2056 -1 2910
D9
~
~
0 -1 2928
S
#2910
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
0 -1 2905
D1
~
~
0 -1 2928
D3
~
~
0 -1 2907
D4
~
~
0 -1 2911
D7
~
~
0 -1 2905
S
#2911
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D2
~
~
0 -1 2905
D5
~
~
0 -1 2910
D6
~
~
0 -1 2912
D7
~
~
0 -1 2907
S
#2912
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
2056 -1 2912
D5
~
~
2056 -1 2913
D6
~
~
0 -1 2907
D7
~
~
0 -1 2928
D8
~
~
0 -1 2905
D9
~
~
0 -1 2911
S
#2913
&zBefore a Stone Wall&w~
&wYou have made your way through the deadly catacombs. You now
stand before a huge stone wall that only has a frame around it and can
be looked from behind and the sides. There is a small slot with a circular
form in the middle of this wall. As you look your surroundings it is seems
not a good time to be turning back.
~
0 67371008 1
D4
~
~
0 -1 2912
> emote_prog p places the energy sphere on the stone wall.~
if isfight($n)
mea $n Your too busy fighting!
else
if carryingvnum($n) 2902
mpe &YThe stone wall begins to glow softly a few seconds after placing the energy sphere.&w
mea $n &WYou carefully remove the energy sphere as the wall opens.&w
mpopenpassage 2913 2936 0
endif
endif
~
> act_prog p begs and grovels to the powers that be.~
if isfight($n)
mea $n &YYou have to finish your fight before praying!&W
else
if clan($n) == Jenova Project
mea $n &YThe stone wall begins to glow as it opens letting you pass.&w
mer $n &YThe stone wall begins to glow as it opens letting $n pass.&w
mptransfer $n 2914
mpat $n mpforce $n look
endif
endif
~
> rand_prog 100~
mpclosepassage 2913 0
~
|
S
#2914
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
0 -1 2915
D2
~
~
0 -1 2904
S
#2915
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
0 -1 2932
D2
~
~
0 -1 2914
D3
~
~
0 -1 2933
D6
~
~
0 -1 2916
D7
~
~
0 -1 2904
S
#2916
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
0 -1 2932
D1
~
~
0 -1 2928
D3
~
~
0 -1 2907
D4
~
~
0 -1 2917
D7
~
~
0 -1 2993
D9
~
~
0 -1 2915
S
#2917
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D1
~
~
0 -1 2918
D5
~
~
0 -1 2916
D7
~
~
0 -1 2908
D8
~
~
0 -1 2928
S
#2918
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
2056 -1 2918
D1
~
~
0 -1 2928
D2
~
~
2056 -1 2919
D3
~
~
0 -1 2917
D5
~
~
0 -1 2909
D6
~
~
0 -1 2916
D7
~
~
0 -1 2933
S
#2919
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
0 -1 2918
D2
~
~
0 -1 2904
D3
~
~
0 -1 2933
D6
~
~
0 -1 2920
D7
~
~
0 -1 2908
S
#2920
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
0 -1 2911
D1
~
~
2056 -1 2920
D2
~
~
0 -1 2904
D5
~
~
2056 -1 2921
D6
~
~
0 -1 2933
D9
~
~
0 -1 2919
S
#2921
&zBefore a Stone Wall&w~
&wYou have made your way through the deadly catacombs. You now
stand before a huge stone wall that only has a frame around it and can
be looked from behind and the sides. There is a small slot with a circular
form in the middle of this wall. As you look your surroundings it is seems
not a good time to be turning back.
~
0 67371008 1
D4
~
~
0 -1 2920
> emote_prog p places the power sphere on the stone wall.~
if isfight($n)
mea $n Your too busy fighting!
else
if carryingvnum($n) 2901
mpe &YThe stone wall begins to glow softly a few seconds after placing the power sphere.&w
mea $n &WYou carefully remove the power sphere as the wall opens.&w
mpopenpassage 2921 2937 0
endif
endif
~
> act_prog p begs and grovels to the powers that be.~
if isfight($n)
mea $n &YYou have to finish your fight before praying!
else
if clan($n) == Jenova Project
mea $n &YThe stone wall begins to glow as it opens letting you pass.
mer $n &YThe stone wall begins to glow as it opens letting $n pass.
mptransfer $n 2922
mpat $n mpforce $n look
endif
endif
~
> rand_prog 100~
mpclosepassage 2921 0
~
|
S
#2922
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
0 -1 2923
D2
~
~
0 -1 2904
> entry_prog 100~
if wasinroom($n) == 2921
mpclosepassage 2921 0
mpat 2921 mpe &YThe stone wall closes as $n walks through it.
endif
~
|
S
#2923
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D2
~
~
0 -1 2922
D6
~
~
0 -1 2924
S
#2924
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D1
~
~
0 -1 2925
D5
~
~
2056 -1 2939
D9
~
~
0 -1 2923
S
#2925
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D3
~
~
0 -1 2924
D7
~
~
0 -1 2926
S
#2926
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D5
~
~
0 -1 2927
D8
~
~
0 -1 2925
S
#2927
&zBefore a Stone Wall&w~
&wYou have made your way through the deadly catacombs. You now
stand before a huge stone wall that only has a frame around it and can
be looked from behind and the sides. There is a small slot with a circular
form in the middle of this wall. As you look your surroundings it is seems
not a good time to be turning back.
~
0 67371008 1
D4
~
~
0 -1 2926
> emote_prog p places the fire sphere on the stone wall.~
if isfight($n)
mea $n Your too busy fighting!
else
if carryingvnum($n) 2903
mpe &YThe stone wall begins to glow softly a few seconds after placing the fire sphere.&w
mea &W$n You carefully remove the fire sphere as the wall opens.&w
mpopenpassage 2927 2938 0
endif
endif
~
> act_prog p begs and grovels to the powers that be.~
if isfight($n)
mea $n &YYou have to finish your fight before praying!&w
else
mea $n &YThe stone wall begins to glow as it opens letting you pass.&w
mer $n &YThe stone wall begins to glow as it opens letting $n pass.&w
mptransfer $n 2940
mpat $n mpforce $n look
endif
~
> rand_prog 100~
mpclosepassage 2927 0
~
|
S
#2928
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D3
~
~
0 -1 2906
D6
~
~
0 -1 2929
D7
~
~
0 -1 2907
S
#2929
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside? 
~
0 67371008 1
D0
~
~
0 -1 2930
D3
~
~
0 -1 2928
D9
~
~
0 -1 2928
S
#2930
&zBefore a Tomb&w~
&wYou are standing before what it looks like to be a legendary beast's tomb.
There seems to be a small opening on the ground and you look to your surroundings
for other foes. You cannot seem to understand what it says on the tomb's engraving.
~
0 67371008 1
D2
~
~
0 -1 2929
D5
~
~
2056 -1 2931
S
#2931
&zInside a Tomb&w~
&w
You are standing now inside a small chamber that seems to be the new home of
a legendary beast. It seems to be big enough to contain the power that this
monster can unravel. The only way out is the same way that you came in.
~
0 67371008 1
D4
~
~
0 -1 2930
S
#2932
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside?
~
0 67371008 1
D2
~
~
0 -1 2915
D6
~
~
0 -1 2908
D7
~
~
0 -1 2909
S
#2933
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside?
~
0 67371008 1
D1
~
~
0 -1 2915
D2
~
~
0 -1 2909
D6
~
~
0 -1 2932
D7
~
~
0 -1 2934
S
#2934
&zThe Catacombs&w~
&wYou are inside the dark catacombs maze. All around you hear battle cries and
you notice rotting corpses laying everywhere. The ground is shaking a bit and
you can hear thunder in the distance. This place is very confusing. You can
sense that a very powerful presence is near. Maybe you should make your way
further inside?
~
0 67371008 1
D0
~
~
0 -1 2935
D8
~
~
0 -1 2933
S
#2935
&zBefore a Tomb&w~
&wYou are standing before what it looks like to be a legendary beast's tomb.
There seems to be a small opening on the ground and you look to your surroundings
for other foes. You cannot seem to understand what it says on the tomb's engraving.
~
0 67371008 1
D2
~
~
0 -1 2934
D5
~
~
2056 -1 2901
S
#2936
&zFloating in the Abyss&w~
&wAs you step into the Abyss, your head begins to spin out of control.
All your thoughts and memories flash through your head as you continue
to float towards nothingness.
~
0 79691780 1 20 2914 1
> entry_prog 100~
mpclosepassage 2913 0
mpat 2913 mpecho &YThe stone wall close as $n walks through it...&w
~
|
S
#2937
&zFloating into the Abyss&w~
&wAs you step into the Abyss, your head begins to spin out of control.
All your thoughts and memories flash through your head as you continue
to float towards nothingness.
~
0 79691780 1 20 2922 1
> entry_prog 100~
mpclosepassage 2921 0
mpat 2913 mpecho &YThe stone wall closes as $n walks through it...&w
~
|
S
#2938
&zFloating into the Abyss&w~
&wAs you step into the Abyss, your head begins to spin out of control.
All your thoughts and memories flash through your head as you continue
to float towards nothingness.
~
0 79691780 1 20 2940 1
> entry_prog 100~
mpclosepassage 2927 0
mpat 2913 mpecho &YThe stone wall closes as $n walks through it...&w
~
|
S
#2939
&zInside a Tomb&w~
&w
You are standing now inside a small chamber that seems to be the new home of
a legendary beast. It seems to be big enough to contain the power that this
monster can unravel. The only way out is the same way that you came in.
~
0 67108868 1
D4
~
~
0 -1 2924
S
#2940
&zInside the Temple&w~
&wYou are inside a large temple made out of different types of stones. As you
look around, you can see many different statues of different summoners You
walk around you can see and feel the emptyness of these halls as you can hear
whispers from big distances. As you look behind you, you notice that there
seems to be a large opening and you can see a dim light coming from there.
~
0 67108868 1
D0
~
~
0 -1 2941
> speech_prog p dock~
if isfight($n)
mea $n You have to finish fighting first!
else
mea $n You walk towards the large opening as a bright light takes you to the spacedock.
mptransfer $n 2900
mpat $n mpforce $n look
mpat $n mer $n &Y$n suddenly arrives!&w
endif
~
|
S
#2941
&zHalls of the Temple&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages.
~
0 67108864 1
D1
~
~
0 -1 2942
D2
~
~
0 -1 2940
S
#2942
&zHalls of the Temple&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages.
~
0 67108864 1
D0
~
~
0 -1 2943
D3
~
~
0 -1 2941
S
#2943
&zHalls of the Temple&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages.
~
0 67108864 1
D0
~
~
0 -1 2944
D2
~
~
0 -1 2942
S
#2944
&zBefore a platform&w~
&wYou seem to be standing before the end of the hallway. There seems to be a some
sort of circular platform in the middle of the room. There isn't any other
door and the only other way out seems to be the same way you came to the end
of the hall.
~
0 67108864 1
D2
~
~
0 -1 2943
> emote_prog p steps onto the platform~
if isfight($n)
mea $n &YYou have to finish fighting first!&w
else
mea $n As you step onto the platform, it begins to descend towards a new level.
mptransfer $n 2945
mpat $n mpforce $n look
mpecho $n steps onto the platform as it begins to descend towards the lower level.
endif
~
|
S
#2945
&zHalls of the Temple&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages. There
seems to be a platform that takes you back towards the upper level.
~
0 67108864 1
D0
~
~
0 -1 2946
> emote_prog p steps onto the platform~
if isfight($n)
mea $n &YYou have to finish fighting first!&w
else
mea $n As you step onto the platform, it begins to rise towards the main level.
mptransfer $n 2944
mpat $n mpforce $n look
mpecho $n steps onto the platform as it begins to rise towards the main level.
endif
~
|
S
#2946
&zHalls of the Temple&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages.
~
0 67108864 1
D0
~
~
0 -1 2947
D2
~
~
0 -1 2945
S
#2947
&zHalls of the Temple&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages.
~
0 67108864 1
D0
~
~
0 -1 2948
D2
~
~
0 -1 2946
S
#2948
&zIn the middle of the Temple&w~
&wAs you step into the middle of these halls, you can see that the halls continue
in all cardinal directions, north, south, east and west.There doesn't seem
to be any different from all these different directions.From here, you can
hear the chants and prayers gettign louder and louder as you continue walking.
~
0 67108864 1
D0
~
~
0 -1 2949
D1
~
~
0 -1 2953
D2
~
~
0 -1 2947
D3
~
~
0 -1 2959
S
#2949
&zHalls of the Temple&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages.
~
0 67108864 1
D0
~
~
0 -1 2950
D2
~
~
0 -1 2948
S
#2950
&zHalls of the Temple&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages. Towards
the north, there seems to be a small ante-room.
~
0 67108864 1
D0
~
~
0 -1 2951
D2
~
~
0 -1 2949
S
#2951
&zBefore the Fayth Chamber&w~
&wYou are standing outside Fayth's Chamber. It seems that there is no normal
way in. As you look around you, you notice a small canal in which water from
the fountain of life flows.
~
0 67108864 1
D2
~
~
0 -1 2950
S
#2952
&zInside the Fayth Chamber&w~
&wYou are standing inside the room's most sacred chamber. Fayth's.
Here, you can probably persuade the little fellow to buy all sorts of
Jenova Project's equipment for a very small price. Be careful, he
might not let you inside here again.
~
0 67108864 1
D2
~
~
0 -1 2951
S
#2953
&zHalls of the Temple&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages.
~
0 67108864 1
D1
~
~
0 -1 2954
D3
~
~
0 -1 2948
S
#2954
&zHalls of the Temple&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages.
~
0 67108864 1
D1
~
~
0 -1 2957
D3
~
~
0 -1 2953
S
#2955
&zHidden Room&w~
&wYou now find yourself inside a hidden room that seems to be completely empty.
The only way out is the same way you came in. There seems to be a strange symbol
in the opposite wall of the exit.
~
0 67108864 1
D0
~
~
0 -1 2953
> emote_prog p places his hand over the glyph.~
if mobinroom(2904) == 0
mpmload 2904
mpecho A small square in the middle of the room opens up and a stone pedestal rises from below.
endif
~
|
S
#2956
&zHidden Room&w~
&wYou now find yourself inside a hidden room that seems to be completely empty.
The only way out is the same way you came in. There seems to be a strange symbol
in the opposite wall of the exit.
~
0 67108864 1
D2
~
~
0 -1 2954
> emote_prog p places his hand over the glyph.~
if mobinroom(2904) == 0
mpmload 2904
mpecho &CA small square in the middle of the room opens up and a stone pedestal rises from below.&w
endif
~
|
S
#2957
&zA Dead End&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages. You seem
to have found a dead end.
~
0 67108864 1
D3
~
~
0 -1 2954
D5
~
hatch~
2059 -1 2958
S
#2958
&zFountain of Life&w~
&bAs you walk down from the staircase that has taken you to this Fountain of
Life. All you can notice is the fountain that lies infront of you and all the
water that its spraying around it. There doesn't seem to be anything else to
do in this room other than to watch the water fall to the fountain over and
over. As you look towards the ceiling, you notice a large engraving and sculpture.
~
0 67108864 1
D4
~
hatch~
3 -1 2957
E
engraving~
&r********************************************************
&r*                                                      *
&r*    &OUhmo dra Rumo Cbrana femm syga drec fydan bina    &r*
&r*                                                      *
&r********************************************************
~
> entry_prog 100~
close hatch
~
> leave_prog 100~
close hatch
~
> emote_prog p throws the holy sphere into the fountain of life.~
if isfight($n)
mpdonothing
else
mpe &YThe Holy sphere begins to glow brightly in the fountain as the water&w
mpe &Yturns into a bright yellow. After a few seconds, the yellow color dissipates&w
mpe &Yand the holy sphere dissappears out of existance.&w
mpopenpassage 2951 2952 0
mpforce $n drop 'a holy sphere'
endif
~
> act_prog p begs and grovels to the powers that be.~
if isfight($n)
mea $n &YYou have to finish your fight before praying!&w
else
if clan($n) == Jenova Project
mpecho &CThe fountain's water level begins to lower as the water dissappers&w
mpecho &Cand a secret passage appears on the bottom of the fountain.&w
mea $n &BYou walk towards the secret passage and down the stairs. As you&w
mea $n &Breach the new level, the passage closes and the fountain's water begins&w
mea $n &Bto appear again.&w
mer $n &B$n walks towards the secret passage and goes down the stairs.&w
mptransfer $n 2971
mpat $n mpforce $n look
endif
endif
~
|
S
#2959
&zHalls of the Temple&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages. To the
north, you can find a small empty room.
~
0 67108864 1
D0
~
~
0 -1 2960
D1
~
~
0 -1 2948
D3
~
~
0 -1 2961
S
#2960
&zA small room&w~
&wAs you enter this small room, you notice that there isn't much to do here.The
only way out is the same way you came in. There seems to be some engravings
on the ceiling and on the floor of this room. Also as you look infront of you,
you can see some sort of strange symbol.
~
0 67108864 1
D2
~
~
0 -1 2959
> emote_prog p places his hand over the glyph.~
if mobinroom(2904) == 0
mpmload 2904
mpecho &CA small square in the middle of the room opens up and a stone pedestal rises from below.&w
mpclosepassage 2953 2
mpclosepassage 2954 0
mpclosepassage 2961 2
mpclosepassage 2966 1
mpclosepassage 2969 3
mpclosepassage 2951 0
endif
~
|
S
#2961
&zHalls of the Temple&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages.
~
0 67108864 1
D1
~
~
0 -1 2959
D3
~
~
0 -1 2963
S
#2962
&zHidden Room&w~
&wYou now find yourself inside a hidden room that seems to be completely empty.
The only way out is the same way you came in. There seems to be a strange symbol
in the opposite wall of the exit.
~
0 67108864 1
D0
~
~
0 -1 2961
> emote_prog p places his hand over the glyph.~
if mobinroom(2904) == 0
mpmload 2904
mpecho &CA small square in the middle of the room opens up and a stone pedestal rises from below.&w
endif
~
|
S
#2963
&zA Dead End&w~
&wYou now find yourself inside the temple's large hallways. These halls are
very wide and there doesn't seem to be many doors around. You can hear chants
and prayers coming from all directions but without seeing anyone around. The
hallways floors are very dusty and seem to haven't been swept in ages. You seem
to have found a dead end.
~
0 67108864 1
D1
~
~
0 -1 2961
D5
~
~
2056 -1 2964
S
#2964
&zStone Stairs&w~
&wYou are standing now on the staircase that leads to the unknown. The staircase
is made out of cement and stones and darkness is what lies ahead of you. You
can see unset stones on the walls of these stairs as you continue to wonder
where will they take you to.
~
0 67108864 1
D2
~
wall~
2059 -1 2978
D4
~
~
0 -1 2963
D5
~
~
0 -1 2965
> entry_prog 100~
close wall
~
|
S
#2965
&zInside Hidden Chambers&w~
&wYou seem to have found a small area below the temple. It seems to
be the hidden chambers of the summoners. It also seems to be an
illusion because you can't find any door or any opening down there.
As you look to the north, all you can see is a dead end.
~
0 67108864 1
D0
~
~
0 -1 2966
D4
~
~
0 -1 2964
S
#2966
&zInside Hidden Chambers&w~
&wYou seem to have found a small area below the temple. It seems to
be the hidden chambers of the summoners. It also seems to be an
illusion because you can't find any door or any opening down there.
As you look to the north, all you can see is a dead end.
~
0 67108864 1
D0
~
~
0 -1 2968
D2
~
~
0 -1 2965
S
#2967
&zA Hidden Room&w~
&wYou now find yourself inside a hidden room that seems to be completely empty.
The only way out is the same way you came in. There seems to be a strange symbol
in the opposite wall of the exit.
~
0 67108864 1
D3
~
~
0 -1 2966
> emote_prog p places his hand over the glyph.~
if mobinroom(2904) == 0
mpmload 2904
mpecho &CA small square in the middle of the room opens up and a stone pedestal rises from below.&w
endif
~
|
S
#2968
&zInside Hidden Chambers&w~
&wYou seem to have found a small area below the temple. It seems to
be the hidden chambers of the summoners. It also seems to be an
illusion because you can't find any door or any opening down there.
As you look to the north, all you can see is a dead end.
~
0 67108864 1
D0
~
~
0 -1 2969
D2
~
~
0 -1 2966
S
#2969
&zA Dead End&w~
&wYou seem to have found a small area below the temple. It seems to
be the hidden chambers of the summoners. It also seems to be an
illusion because you can't find any door or any opening down there.
As you look to the north, all you can see is a dead end.
~
0 67108864 1
D2
~
~
0 -1 2968
S
#2970
&zA Hidden Room&w~
&wYou now find yourself inside a hidden room that seems to be completely empty.
The only way out is the same way you came in. There seems to be a strange symbol
in the opposite wall of the exit.
~
0 67108864 1
D1
~
~
0 -1 2969
> emote_prog p places his hand over the glyph.~
if mobinroom(2904) == 0
mpmload 2904
mpecho &CA small square in the middle of the room opens up and a stone pedestal rises from below.&w
endif
~
|
S
#2971
&zJenova Project Clan Member Area&w~
&OYou approach the clan members area and notice that there are many things with
the Jenova Project logo on it. You can hear guards footsteps coming towards
you. You look around and you notice there are eyes watching you. Maybe you
should leave here before the members of Jenova's Project notices that you are
here. There seems to be a small &Yplaque&O here.
~
0 67108864 1
D0
~
~
0 -1 2972
D2
~
~
0 -1 2994
E
plaque~
&r**************************************************
&r* &RDestinations&r:                                  *
&r*                                                *
&r*   &g-&GDock                                        &r*
&r*   &g-&GLevel 1 (Maze)                              &r*
&r*   &g-&GLevel 2 (Maze)                              &r*
&r*   &g-&GLevel 3 (Maze)                              &r*
&r*   &g-&GReturn Me (Fountain of Life)                &r*
&r*   &g-&GJail                                        &r*
&r**************************************************
~
> speech_prog p return me~
if isfight($n)
mea $n &YYou have to finish fighting first!&w
else
mea $n &YYou step onto the transporter as you are taken back to the Fountain of Life.&w
mptransfer $n 2958
mpat $n mpforce $n look
mpat $n mer $n &Y$n suddenly appears in the middle of the fountain.&w
endif
~
> speech_prog p dock~
if isfight($n)
mea $n &YYou have to finish fighting first!&w
else
mea $n You step onto the transporter as you are taken to the Jenova Project spacedock.
mptransfer $n 2900
mpat $n mpforce $n look
mpat $n mer $n &Y$n suddenly arrives!&w
endif
~
> speech_prog p level 1~
if isfight($n)
mea $n You have to finish fighting first!
else
mea $n You step onto the transporter as you are taken to the Maze's First Level
mptransfer $n 2904
mpat $n mpforce $n look
mpat $n mer $n $n suddenly arrives!
endif
~
> speech_prog p level 2~
if isfight($n)
mea $n You have to finish fighting first!
else
mea $n You step onto the transporter as you are taken to the Maze's Second Level
mptransfer $n 2914
mpat $n mpforce $n look
mpat $n mer $n $n suddenly arrives!
endif
~
> speech_prog p level 3~
if isfight($n)
mea $n You have to finish fighting first!
else
mea $n You step onto the transporter as you are taken to the Maze's Third Level
mptransfer $n 2922
mpat $n mpforce $n look
mpat $n mer $n $n suddenly arrives!
endif
~
> entry_prog 100~
if clan($n) == Jenova Project
mpdonothing
else
mea $n &YYou aren't supposed to be here!&w
mpforce $n south
endif
~
> speech_prog p jail~
if isfight($n)
mea $n &YYou have to finish fighting first!&w
else
mea $n You step onto the transporter as you are taken to the Jail.
mptransfer $n 2993
mpat $n mpforce $n look
endif
~
|
S
#2972
&zHalls of the Chambers&w~
&OYou are standing between some very massive chambers.The temperture here is
sort of warm. You can hear deathcries coming from every direction.There is
a massive energy coming from somewhere around here. You look to the floor and
notice vermin of all sorts running about.
~
0 67108864 1
D0
~
~
0 -1 2973
D1
~
~
0 -1 2976
D2
~
~
0 -1 2971
D3
~
~
0 -1 2977
S
#2973
&zHalls of the Chambers&w~
&OYou are standing between some very massive chambers.The temperture here is
sort of warm. You can hear deathcries coming from every direction.There is
a massive energy coming from somewhere around here. You look to the floor and
notice vermin of all sorts running about.
~
0 67108864 1
D0
~
~
0 -1 2974
D1
~
~
0 -1 2984
D2
~
~
0 -1 2972
D3
~
~
0 -1 2985
D5
~
~
0 -1 2989
S
#2974
&zTraining Chambers&w~
&OAs you enter the room a hologram pops up and says, "Welcome to the training
complex. To the north is the tower, so please have fun." The hologram dissapears
and you are left to decide what you will do next.
~
0 67108864 1
D0
~
~
0 -1 2975
D1
~
~
0 -1 2986
D2
~
~
0 -1 2973
D3
~
~
0 -1 2987
S
#2975
&zTraining Chamber 2&w~
&OAs you enter the room a hologram pops up and says, "Welcome to the training
complex. To the north is the tower, so please have fun." The hologram dissapears
and you are left to decide what you will do next.
~
0 67108864 1
D2
~
~
0 -1 2974
S
#2976
&zClan Shop&w~
&OAs soon as you enter the small shop, your eyes shift directly towards the
small jars filled with unknown things, as you look, you see some are best
kept that way.  A small old man with an evil likeness to him sits here, 
mumbling his commandments, you dare not to make them out, whoever you do
wish to know what he may be selling.
~
0 67108864 1
D3
~
~
0 -1 2972
S
#2977
&zHalls of the Chambers&w~
&OYou are standing between some very massive chambers.The temperture here is
sort of warm. You can hear deathcries coming from every direction.There is
a massive energy coming from somewhere around here. You look to the floor and
notice vermin of all sorts running about.
~
0 67108864 1
D0
~
~
0 -1 2990
D1
~
~
0 -1 2972
D3
~
~
0 -1 2979
S
#2978
&zJenova Project's Shop&w~
&OAs soon as you enter the small shop, your eyes shift directly towards the
small jars filled with unknown things, as you look, you see some are best
kept that way.  A small old man with an evil likeness to him sits here, 
mumbling his commandments, you dare not to make them out, whoever you do
wish to know what he may be selling.
~
0 67108864 1
D0
~
wall~
2059 -1 2964
> entry_prog 100~
close wall
~
|
S
#2979
&zTowards the Offices&w~
&OYou are standing between some very massive chambers.The temperture here is sort
of warm. You can hear deathcries coming from every direction.There is a massive
energy coming from somewhere around here. You look to the floor and notice
vermin of all sorts running about.You look westward and notices that there
are some offices.
~
0 67108864 1
D1
~
~
0 -1 2977
D3
~
~
0 -1 2980
S
#2980
&zBetween the Leader's Offices&w~
&OYou are standing between some very massive chambers.The temperture here is
sort of warm. You can hear deathcries coming from every direction.There is
a massive energy coming from somewhere around here. You look to the floor and
notice vermin of all sorts running about.You notice all around you are pathways
into some large offices.
~
0 67108864 1
D0
~
~
0 -1 2982
D1
~
~
0 -1 2979
D2
~
~
0 -1 2983
D3
~
~
0 -1 2981
S
#2981
&zJible's Private Office&w~
~
0 67108864 1
D1
~
~
0 -1 2980
S
#2982
&zCyzoid's Private Office&w~
~
0 67108864 1
D2
~
~
0 -1 2980
S
#2983
&zRussell's Private Office&w~
~
0 67108864 1
D0
~
~
0 -1 2980
S
#2984
&zMeditation Chamber&w~
&OThis is a much more powerful gravity training room, if you don't know how
to train you just type Setgrav <amount> to set up how much pressure you want,
and to train in it, all ya gotta do is some pushups.
~
0 67108864&8 1
D3
~
~
0 -1 2973
S
#2985
&zRelaxation Chamber&w~
&OEntering this room the first thing you notice are the chambers hanging on
the walls. Inside each of the chambers is green liquid that seems to
radiate a strange glow. The glow is so powerful it illuminates the entire
room. At a closer glance one would notice some of the chambers have people
inside. A loud beep starts to come from the chamber and a timer can be seen
couting backwards.
~
0 67108896 1
D1
~
~
0 -1 2973
S
#2986
&zTraining Chamber 3&w~
&OAs you enter the room a hologram pops up and says, "Welcome to the training
complex. To the north is the tower, so please have fun." The hologram dissapears
and you are left to decide what you will do next.
~
0 67108864 1
D3
~
~
0 -1 2974
S
#2987
&zTraining Chamber 1&w~
&OAs you enter the room a hologram pops up and says, "Welcome to the training
complex. To the north is the tower, so please have fun." The hologram dissapears
and you are left to decide what you will do next.
~
0 67108864 1
D1
~
~
0 -1 2974
S
#2988
&zSparring Chamber&w~
~
0 67108868 1
S
#2989
&zFayth's Chamber&w~
&OThe room seems to be well maintained, although, the lighting is very dim.There
is no windows in this room, the room itself is very small. You can see that
trainer nods, as he looks at you. At this place you can train any of your typical
stats here. or practice skills. Fayth sits in the corner reading up on new
techniques of how to gain more power.
~
0 69206016 1
D4
~
~
0 -1 2973
D10
~
vault~
133135 2924 2991
> entry_prog 100~
if wasinroom($n) == 2991
mpforce $n close vault
mpforce $n lock vault
endif
~
> speech_prog p vault key~
if clan($n) == Jenova Project
mpforce fayth mpoload 2924
mpforce fayth give key $n
mpforce fayth mppurge vault
endif
~
|
S
#2990
&zControl Room&w~
&OYou are inside a large control room. This place seems very high tech.There
are cybernetic parts and all kinds of wires laying about everywhere.There are
computers desks all around. This is probably the most up to date spot in this
temple. You look up onto a wall and notice that there is a large &Ysign&O hanging
overhead.
~
0 67108864 1
D2
~
~
0 -1 2977
E
sign~
&r***********************************
&r* &RMonitors&r:                       *
&r*                                 *
&r*  &g-&GDock                          &r*
&r*  &g-&GShops                         &r*
&r*  &g-&GTombs                         &r*
&r*  &g-&GSpaceship                     &r*
&r*  &g-&GConsole                       &r*
&r*  &g-&GJail                          &r*
&r*  &g-&GFountain of Life              &r*
&r***********************************
~
> speech_prog p dock~
mea $n &WYou take a look at the spacedock monitor.&w
mptransfer $n 2900
mpat $n mpforce $n look
mptransfer $n 2990
~
> speech_prog p shops~
mea $n &WYou take a look at the shops monitor.&w
mptransfer $n 2952
mpat $n mpforce $n look
mpat $n mptransfer $n 2978
mpat $n mpforce $n look
mpat $n mptransfer $n 2990
~
> speech_prog p tombs~
mea $n &WYou take a look at the tombs monitor.&w
mptransfer $n 2901
mpat $n mpforce $n look
mpat $n mptransfer $n 2931
mpat $n mpforce $n look
mpat $n mptransfer $n 2939
mpat $n mpforce $n look
mpat $n mptransfer $n 2990
~
> speech_prog p spaceship~
mea $n &WYou take a look at the spaceship monitor.&w
mptransfer $n 2992
mpat $n mpforce $n look
mpat $n mptransfer $n 2990
~
> speech_prog p console~
mea $n &WYou take a look at the spaceship's console monitor.&w
mptransfer $n 2992
mpat $n mpforce $n look console
mpat $n mptransfer $n 2990
~
> speech_prog p jail~
mea $n &WYou take a look at the jail monitor.&w
mptransfer $n 2993
mpat $n mpforce $n look
mpat $n mptransfer $n 2990
~
> speech_prog p fountain~
mea $n &WYou take a look at the fountain monitor.&w
mptransfer $n 2993
mpat $n mpforce $n look
mpat $n mptransfer $n 2990
~
|
S
#2991
&zJenova's Project Clan Vault&w~
&wYou've made it!You are inside a reinforced steel vault. You see many things
on the ground seemed to have been left here unattended.
~
0 67633152 1
D10
~
vault~
264201 2924 2989
S
#2992
CLIMHAZZARD Control Room~
&bYou have stepped inside the Climhazzard, sister ship of the original
Highwind. You quickly notice the many things placed around the room. A set
of bangles with various colored balls incrusted on them lie in display
near the entrance. As you look around, a humongous sword lies leaning on a
wall, a strange power emanating from it.
~
0 1028 1
> speech_prog p need a keycard~
if clan($n) == Jenova Project
mpoload 2923
give keycard $n
mea $n The CLIMHAZZARD console spits out a keycard at you.
mer $n The CLIMHAZZARD console spits out a keycard at $n.
else
endif
~
> act_prog p glares at~
if clan($t) == Jenova Project
mpdonothing
else
if clan($n) == Jenova Project
mpforce $t leave spaceship
endif
endif
~
> speech_prog p spacedock~
if clan($n) == Jenova Project
mptransfer $n 2900
mpat $n mpforce $n look
mpat $n mptransfer $n 2992
endif
~
|
S
#2993
&zCatacombs Prison~
&wYou have fallen into the jail!
~
0 67108868 1
> speech_prog p let me out~
if isfight($n)
mpdonothing
else
if clan($n) == Jenova Project
mea $n &YYou are let out of jail.&w
mptransfer $n 2971
mpat $n mpforce $n look
endif
~
> rand_prog 100~
if time($n) == 12
mea $n You have been released.
mptransfer $n 2900
mpat $n mpforce $n look
else
endif
~
|
S
#2994
&zJenova Project's Personal Dock&w~
&OHere is a small secluded spacedock used for landing ships. This place seems
very demonic and you can hear noises from all over. You look up and notice
that the sky is very dark. There are many craters in the ground, seeming to
have come from missfired ki attacks. You notice a pile of corpses sitting in
the corner of the dock.Spaceships can be seen flying overhead.Looking ahead
around you feel it is not safe to stand here on the dock as it makes you a
pretty easy target for defenders angry at your arival, or raiders who want
a quick kill.
~
0 67108864 1
D0
~
~
0 -1 2971
S
#2995
Floating in a void~
~
0 67108868 1
S
#3000
&CShadow Runner Docking Bay~
~
0 67108868 1
S
#0


#RESETS
M 1 3000 1 3000
M 1 2911 1 2976
G 1 2915 1
G 1 2912 1
G 1 2911 1
G 1 2914 1
G 1 2916 1
G 1 2913 1
G 1 3216 1
M 1 2911 2 2978
G 1 2921 1
G 1 2918 1
G 1 2917 1
G 1 2920 1
G 1 2922 1
G 1 2919 1
G 1 1104 1
D 0 2978 0 1
M 1 2912 1 2952
G 1 2915 1
G 1 2912 1
G 1 2911 1
G 1 2914 1
G 1 2916 1
G 1 2913 1
G 1 3216 1
M 1 2912 2 2989
D 0 2989 10 2
M 1 2903 1 2939
M 1 2901 1 2931
M 1 2902 1 2901
M 1 2922 2 2903
M 1 2922 2 2903
M 1 2922 4 2946
M 1 2922 4 2946
M 1 2922 6 2961
M 1 2922 6 2961
M 1 2922 8 2941
M 1 2922 8 2941
M 1 2923 1 2975
M 1 2923 2 2986
M 1 2923 3 2987
M 1 2922 10 2954
M 1 2922 10 2954
S


#SHOPS
 2911    0  0  0  0  0   120  20         0 23    ; Cid
 2912    0  0  0  0  0   120  90         0 23    ; Fayth
0


#REPAIRS
0


#SPECIALS
S


#$