#AREA Jenova Project HQ~ #VERSION 1 #AUTHOR Choutzu~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 8316131 #CLIMATE 2 2 2 #MOBILES #2900 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #2901 Bahamut~ Bahamut~ &bThe legendary beast, &rBahamut&b, stands here, snarling slightly.&w ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1500000000 112 112 0 13 25 25 25 25 5 25 0 0 0 0 0 3 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpoload 2902 growl ~ | #2902 Anima~ Anima~ &rThe demonic beast,&R Anima&r, is here chained to the gates of hell. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1500000000 112 112 0 25 25 25 25 25 13 25 0 0 0 0 0 3 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 90~ mpoload 2901 snarl ~ | #2903 Ifrit~ Ifrit~ &rThe infernal beast, &zIfrit&r, is here blowing flames and growling angrily.&w ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1500000000 112 112 0 25 25 25 25 25 13 25 0 0 0 0 0 3 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpoload 2903 growl ~ | #2904 A stone pedestal~ A stone pedestal~ &RA stone pedestal can be found in the center of the room.&w ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > emote_prog p places the fire sphere on the pedestal.~ if carryingvnum($n) 2904 mpdonothing else if carryingvnum($n) 2903 if inroom($n) == 2906 mpforce $n give 'a fire sphere' pedestal mpecho &YThe ceiling opens up as a blue mystical aeon flies down into the room.&w mpmload 2905 mppurge 'a fire sphere' endif endif endif ~ > emote_prog p places the ice sphere on the pedestal.~ if carryingvnum($n) 2906 mpdonothing else if carryingvnum($n) 2904 if inroom($n) == 2955 mpforce $n give 'an ice sphere' pedestal mpecho &YThe ceiling opens up as a huge mythical three-headed beast falls down into the room.&w mpmload 2906 mppurge 'an ice sphere' endif endif endif ~ > emote_prog p places the earth sphere on the pedestal.~ if carryingvnum($n) 2907 mpdonothing else if carryingvnum($n) 2906 if inroom($n) == 2970 mpforce $n give 'an earth sphere' pedestal mpecho &YThe ceiling opens up as a huge mythical horse falls down into the room.&w mpmload 2907 mppurge 'an earth sphere' endif endif endif ~ > emote_prog p places the thunder sphere on the pedestal.~ if carryingvnum($n) 2908 mpdonothing else if carryingvnum($n) 2907 if inroom($n) == 2956 mpforce $n give 'a thunder sphere' pedestal mpecho &YThe ceiling opens up as a huge winged demon flies down into the room.&w mpmload 2908 mppurge 'an thunder sphere' endif endif endif ~ > emote_prog p places the black sphere on the pedestal.~ if carryingvnum($n) 2909 mpdonothing else if carryingvnum($n) 2908 if inroom($n) == 2967 mpforce $n give 'a black sphere' pedestal mpecho &YThe ceiling opens up as a huge dragon-like beast flies down into the room.&w mpmload 2909 mppurge 'an black sphere' endif endif endif ~ > emote_prog p places the water sphere on the pedestal.~ if carryingvnum($n) 2910 mpdonothing else if carryingvnum($n) 2909 if inroom($n) == 2962 mpforce $n give 'a water sphere' pedestal mpecho &YThe ceiling opens up as a giant mechanical tank falls down into the room.&w mpmload 2910 mppurge 'an water sphere' endif endif endif ~ | #2905 Shiva~ Shiva~ &bThe legendary warrior, &CShiva&b, stands here feeling chill.&w ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 25 25 25 25 25 13 25 0 0 0 0 0 3 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpoload 2904 mpopenpassage 2953 2955 2 mppurge 'a stone pedestal' ~ | #2906 Cerberus~ Cerberus~ &gThe mythical three-headed beast, &GCerberus&g, stands here growling loudly.&w ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 25 25 25 25 25 13 25 0 0 0 0 0 3 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpoload 2906 growl mppurge 'a stone pedestal' mpclosepassage 2953 2 mpopenpassage 2969 2970 3 ~ | #2907 Ixion~ Ixion~ &OThe electrical beast,&Y Ixion&O, stands here crackling with enourmous amounts of energy.&w ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 25 25 25 25 25 13 25 0 0 0 0 0 3 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpoload 2907 mppurge 'a stone pedestal' mpclosepassage 2969 3 mpopenpassage 2954 2956 0 ~ | #2908 Diablos~ Diablos~ &rThe huge winged demon beast, &RDiablos&r, floats here flapping his wings.&w ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 25 25 25 25 25 13 25 0 0 0 0 0 3 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpoload 2908 mppurge 'a stone pedestal' mpclosepassage 2954 0 mpopenpassage 2966 2967 1 ~ | #2909 Leviathan~ Leviathan~ &BThe long snake-like water dragon,&C Leviathan&B, stands here in the room dripping water.&w ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 25 25 25 25 25 13 25 0 0 0 0 0 3 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpoload 2909 mppurge 'a stone pedestal' mpclosepassage 2966 1 mpopenpassage 2961 2962 2 ~ | #2910 Alexander~ Alexander~ &YThe giant mechanical tank, &wAlexander&Y, stands here making all sorts of strange sounds.&w ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 25 25 25 25 25 13 25 0 0 0 0 0 3 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpoload 2910 mppurge 'a stone pedestal' mpclosepassage 2961 2 ~ | #2911 Cid~ Cid~ The Jenova Project's shopkeepers, Cid, stands here selling equipment. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #2912 Fayth~ Fayth~ A short hooded figure stands here praying. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #2922 Jenova Guard~ a Jenova Guard~ A Jenova Guard stands here, guarding the temple. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1500000000 112 112 0 20 13 13 20 13 13 20 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Jenova Project greet $n else yell $n is attempting a raid! mpkill $n endif ~ | #2923 Training Dummy~ Training Dummy~ A training dummy stands here with his arms tied down. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 5 5 13 5 13 13 5 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #2999 Angel of Death~ Angel of Death~ An Angel of Death is here behind the scenes taking care the headquarters. ~ ~ 8396803 0 0 C 100 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 25 22 13 20 13 13 25 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 #3000 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #0 #OBJECTS #2900 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #2901 A Power Sphere~ &z(&YG&Ol&Yo&Ow&Yi&On&Yg&z) &RA Power Sphere&w~ &z(&YG&Ol&Yo&Ow&Yi&On&Yg&z) &RA power sphere has been left and forgotten on the floor.&w~ ~ 18 0 16385 0 0 0 0 1 0 0 > drop_prog 100~ mpforce $n sacrifice 'A power sphere' ~ | #2902 An Energy Sphere~ &z(&GP&gu&Gl&gs&Ga>&Gi&gn&Gg&z)&R An Energy Sphere&w~ &z(&GP&gu&Gl&gs&Ga>&Gi&gn&Gg&z)&R An energy sphere has been left and forgotten on the floor.&w~ ~ 18 0 16385 0 0 0 0 1 0 0 > drop_prog 100~ mpforce $n sacrifice 'A energy sphere' ~ | #2903 A Fire Sphere~ &z(&RF&rl&Ra&rm&Ri&rn&Rg&z) &RA Fire Sphere&w~ &z(&RF&rl&Ra&rm&Ri&rn&Rg&z) &RA fire sphere has been left and forgotten on the floor.&w~ ~ 18 0 16385 0 0 0 0 1 0 0 > drop_prog 100~ mpforce $n sacrifice 'A fire sphere' ~ | #2904 An Ice Sphere~ &z(&BF&br&Bo&bz&Be&bn&z) &RAn Ice Sphere&w~ &z(&BF&br&Bo&bz&Be&bn&z) &RAn ice sphere has been left and forgotten here.&w~ ~ 18 0 16385 0 0 0 0 1 0 0 > drop_prog 100~ mpforce $n sacrifice 'an ice sphere' ~ | #2905 A stone pedestal~ A stone pedestal~ A stone pedestal is here lying against the wall.~ ~ 15 0 0 1000 0 0 0 1 0 0 #2906 An Earth Sphere~ &z(&OT&ge&Or&gr&Oa&z) &RAn Earth Sphere&w~ &z(&OT&ge&Or&gr&Oa&z) &RAn earth sphere has been left and forgotten here.&w~ ~ 18 0 16385 0 0 0 0 1 0 0 > drop_prog 100~ mpforce $n sacrifice 'an earth sphere' ~ | #2907 A Thunder Sphere~ &z(&YE&Ol&Ye&Oc&Yt&Or&Yi&Oc&z) &RA Thunder Sphere&w~ &z(&YE&Ol&Ye&Oc&Yt&Or&Yi&Oc&z) &RA thunder sphere has been left and forgotten here.&w~ ~ 18 0 16385 0 0 0 0 1 0 0 > drop_prog 100~ mpforce $n sacrifice 'a thunder sphere' ~ | #2908 A Black Sphere~ &z(&wD&Wa&wr&Wk&z) &RA Black Sphere&w~ &z(&YE&Ol&Ye&Oc&Yt&Or&Yi&Oc&z) &RA thunder sphere has been left and forgotten here.&w~ ~ 18 0 16385 0 0 0 0 1 0 0 > drop_prog 100~ mpforce $n sacrifice 'a black sphere' ~ | #2909 A Water Sphere~ &z(&BL&Ci&Bq&Cu&Bi&Cd&z) &RA Water Sphere&w~ &z(&BL&Ci&Bq&Cu&Bi&Cd&z) &RA water sphere has been left and forgotten here.&w~ ~ 18 0 16385 0 0 0 0 1 0 0 > drop_prog 100~ mpforce $n sacrifice 'a water sphere' ~ | #2910 A Holy Sphere~ &z(&YG&Ol&Yo&Ow&Yi&On&Yg&z) &YA Holy Sphere&W~ &z(&YG&Ol&Yo&Ow&Yi&On&Yg&z) &YA holy sphere has been left and forgotten here.&W~ ~ 18 0 16385 0 0 0 0 1 0 0 > drop_prog 100~ mpforce $n sacrifice 'a holy sphere' ~ | #2911 The Legendary Ancient Masamune~ &w>&W|&z}}&RM&rateria&z-&RF&rused&z{&W|&w< &RT&rhe &wL&Weg&zend&War&wy &RA&rncient &zM&ras&Ram&run&ze&w~ &w>&W|&z}}&RM&rateria&z-&RF&rused&z{&W|&w< The legendary ancient masamune has been dropped here.~ ~ 5 8192 8193 0 55 0 0 75000000 200000000 1 20000 2000 #2912 A Cloudy Wolf encrested Silver Ring~ &w>&W|&z}}&RL®&ze&Wn&zd&rar&Ry&z{&W|&w< &rA &zC&Wl&wou&Wd&zy &zW&Wolf &rencrested &WS&zi&Wl&zv&We&zr &rR&Rin&rg&w~ &w>&W|&z}}&RL®&ze&Wn&zd&rar&Ry&z{&W|&w< A cloudy wolf encrested silver ring has been dropped here.&w~ ~ 9 8192 3 0 60 0 0 75000000 200000000 1 20000 2000 #2913 Sephiroth's Legendary Black Wing~ &w>&W|&z}}&wFl&Yic&Oke&Yri&wng&z{&W|&w< &zSe&wphir&Woth's &wLege&Wndar&wy Bl&Wack &wWi&zng&w~ &w>&W|&z}}&wFl&Yic&Oke&Yri&wng&z{&W|&w< A legendary black wing has been dropped here.~ ~ 9 8192 524289 0 60 0 0 75000000 200000000 1 20000 2000 #2914 A Long Flowing Red Sash~ &w>&W|&z}}&RS&rpectra&Rl&z{&W|&w< &zA Lo&wng F&Wlow&wing &WRe&wd Sa&zsh&w~ &w>&W|&z}}&RS&rpectra&Rl&z{&W|&w< A long flowing red sash has been dropped here.~ ~ 9 8192 2049 0 50 0 0 75000000 200000000 1 20000 2000 #2915 Jenova's Cell Composed Black Aura~ &w>&W|&z}}&RA&rpocalypti&Rc&z{&W|&w< &zJen&wova&W's C&well &WCom&wpos&Wed B&wlac&Wk A&zura&w~ &w>&W|&z}}&RA&rpocalypti&Rc&z{&W|&w< Jenova's cell composed black aura has been dropped here.~ ~ 9 8192 513 0 50 0 0 75000000 200000000 1 20000 2000 #2916 An Orb of Light~ &w>&W|&z}}&YH&Ool&Yy&z{&W|&w< &wAn Orb of Light~ &w>&W|&z}}&YH&Ool&Yy&z{&W|&w< &wAn orb of light has been dropped here.~ ~ 1 0 1 0 0 0 0 75000000 200000000 1 20000 2000 #2917 The Legendary Ancient Masamune~ &w>&W|&z}}&RM&rateria&z-&RF&rused&z{&W|&w< &RT&rhe &wL&Weg&zend&War&wy &RA&rncient &zM&ras&Ram&run&ze&w~ &w>&W|&z}}&RM&rateria&z-&RF&rused&z{&W|&w< The legendary ancient masamune has been dropped here.~ ~ 5 0 8193 0 55 0 0 75000000 200000000 1 400000 40000 #2918 A Cloudy encrested Silver Ring~ &w>&W|&z}}&RL®&ze&Wn&zd&rar&Ry&z{&W|&w< &rA &zC&Wl&wou&Wd&zy &zW&Wolf &rencrested &WS&zi&Wl&zv&We&zr &rR&Rin&rg&w~ &w>&W|&z}}&RL®&ze&Wn&zd&rar&Ry&z{&W|&w< A cloudy wolf encrested silver ring has been dropped here.&w~ ~ 9 0 3 0 60 0 0 75000000 200000000 1 400000 40000 #2919 Sephiroth's Legendary Black Wing~ &w>&W|&z}}&wFl&Yic&Oke&Yri&wng&z{&W|&w< &zSe&wphir&Woth's &wLege&Wndar&wy Bl&Wack &wWi&zng&w~ &w>&W|&z}}&wFl&Yic&Oke&Yri&wng&z{&W|&w< A legendary black wing has been dropped here.~ ~ 9 0 524289 0 60 0 0 75000000 200000000 1 400000 40000 #2920 A Long Flowing Red Sash~ &w>&W|&z}}&RS&rpectra&Rl&z{&W|&w< &zA Lo&wng F&Wlow&wing &WRe&wd Sa&zsh&w~ &w>&W|&z}}&RS&rpectra&Rl&z{&W|&w< A long flowing red sash has been dropped here.~ ~ 9 0 2049 0 50 0 0 75000000 200000000 1 400000 40000 #2921 Jenova's Cell Composed Black Aura~ &w>&W|&z}}&RA&rpocalypti&Rc&z{&W|&w< &zJen&wova&W's C&well &WCom&wpos&Wed B&wlac&Wk A&zura&w~ &w>&W|&z}}&RA&rpocalypti&Rc&z{&W|&w< Jenova's cell composed black aura has been dropped here.~ ~ 9 0 513 0 50 0 0 75000000 200000000 1 400000 40000 #2922 An Orb of Light~ &w>&W|&z}}&YH&Ool&Yy&z{&W|&w< &wAn Orb of Light~ &w>&W|&z}}&YH&Ool&Yy&z{&W|&w< &wAn orb of light has been dropped here.~ ~ 1 0 1 0 0 0 0 75000000 200000000 1 400000 40000 #2923 Climhazzard Keycard~ The CLIMHAZZARD Keycard~ The CLIMHAZZARD Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #2924 &YJP Vault Key&w~ &YJP Vault Key&w~ Jenova Project's Vault key has been dropped here.~ ~ 18 8192 16385 0 0 0 0 1 0 0 #3000 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #2900 &zA Flying Spacedock&w~ &OHere is a large spacedock used for landing ships. This place seems very demonic and you can hear noises from all over. You look up and notice that the sky is very dark. There are many craters in the ground, seeming to have come from missfired ki attacks. You notice a pile of corpses sitting in the corner of the dock.Spaceships can be seen flying overhead.Looking ahead around you feel it is not safe to stand here on the dock as it makes you a pretty easy target for defenders angry at your arival, or raiders who want a quick kill. ~ 0 67108864 1 D5 ~ ~ 0 -1 2902 > act_prog p walks out of the spaceship~ if clan($n) == Jenova Project else mpzecho $n has stepped onto the dock!!!!! endif ~ | S #2901 &zInside a Tomb&w~ &wYou are standing now inside a small chamber that seems to be the new home of a legendary beast. It seems to be big enough to contain the power that this monster can unravel. The only way out is the same way that you came in. ~ 0 67371012 1 D4 ~ ~ 0 -1 2935 S #2902 &zOn a staircase&w~ &OYou are on a staircase seeming to be leading to the inner portion of the HQ. You hear howls from animals, and battlecries coming from inside. You look down and you notice footprints in the soil heading further downward.You can hear the sound of guard footsteps coming from somewhere. Maybe you should leave from this spot? ~ 0 67108864 1 D4 ~ ~ 0 -1 2900 D5 ~ ~ 0 -1 2903 > act_prog p arrives from above.~ mplog &P$n&p has begun a raid on the Jenova Project!&D ~ | S #2903 &zEntrance to the Temple&w~ &OHere is the entrance of a large temple. You notice stainless glass windows sitting high in the temple walls. This doesn't seem to be a holy place tho.This place looks very demonic and you can tell there are many evil being lurking about somewhere. As you look towards the temple, you can notice a small plaque that is on the left side of the stone doors. You look upwards at the dock and notice spaceships beginning to land. ~ 0 67108864 1 D4 ~ ~ 0 -1 2902 E plaque~ I am not afraid to enter the Jenova Temple ~ > act_prog p begs and grovels to the powers that be.~ if isfight($n) mea $n &YYou have to finish fighting before praying!&w else if clan($n) == Jenova Project mea $n &YThe temple's doors open as you finish your prayer.&w mer $n &YThe temple's doors open as $n finishes $s prayer.&w mptransfer $n 2971 mpat $n mpforce $n look mpat $n mer $n &Y$n arrives from the dock.&w endif endif ~ > speech_prog p I am not afraid to enter the Jenova Temple~ if isfight($n) mea $n &YYou are fighting at the moment!&w else if clan($n) == Jenova Project mpdonothing else mea $n &YThe large stone doors open as you are permitted the entry mea $n &Yinto the Jenova Temple.&w mer $n &YThe large stone doors open as $n is permitted entry mer $n into the Jenova Temple.&w mptransfer $n 2904 mpat $n mpforce $n look mpat $n mer $n &Y$n arrives from the dock.&w endif endif ~ | S #2904 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 0 -1 2905 > speech_prog p return me~ if isfight($n) mpdonothing else if clan($n) == Jenova Project mea $n &YYou step onto the small floor transporter as a bright light engulfs you.&w mer $n &Y$n steps onto the small floor transporter as a bright light engulfs $m.&w mptransfer $n 2971 mpat $n mpforce $n look endif ~ | S #2905 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 0 -1 2906 D2 ~ ~ 0 -1 2904 S #2906 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D1 ~ ~ 0 -1 2928 D2 ~ ~ 0 -1 2905 D3 ~ ~ 0 -1 2907 S #2907 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D1 ~ ~ 0 -1 2906 D6 ~ ~ 0 -1 2928 D7 ~ ~ 0 -1 2908 S #2908 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D1 ~ ~ 0 -1 2906 D5 ~ ~ 0 -1 2909 D6 ~ ~ 0 -1 2993 D8 ~ ~ 0 -1 2907 S #2909 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 0 -1 2906 D1 ~ ~ 2056 -1 2909 D3 ~ ~ 0 -1 2905 D4 ~ ~ 0 -1 2904 D8 ~ ~ 2056 -1 2910 D9 ~ ~ 0 -1 2928 S #2910 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 0 -1 2905 D1 ~ ~ 0 -1 2928 D3 ~ ~ 0 -1 2907 D4 ~ ~ 0 -1 2911 D7 ~ ~ 0 -1 2905 S #2911 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D2 ~ ~ 0 -1 2905 D5 ~ ~ 0 -1 2910 D6 ~ ~ 0 -1 2912 D7 ~ ~ 0 -1 2907 S #2912 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 2056 -1 2912 D5 ~ ~ 2056 -1 2913 D6 ~ ~ 0 -1 2907 D7 ~ ~ 0 -1 2928 D8 ~ ~ 0 -1 2905 D9 ~ ~ 0 -1 2911 S #2913 &zBefore a Stone Wall&w~ &wYou have made your way through the deadly catacombs. You now stand before a huge stone wall that only has a frame around it and can be looked from behind and the sides. There is a small slot with a circular form in the middle of this wall. As you look your surroundings it is seems not a good time to be turning back. ~ 0 67371008 1 D4 ~ ~ 0 -1 2912 > emote_prog p places the energy sphere on the stone wall.~ if isfight($n) mea $n Your too busy fighting! else if carryingvnum($n) 2902 mpe &YThe stone wall begins to glow softly a few seconds after placing the energy sphere.&w mea $n &WYou carefully remove the energy sphere as the wall opens.&w mpopenpassage 2913 2936 0 endif endif ~ > act_prog p begs and grovels to the powers that be.~ if isfight($n) mea $n &YYou have to finish your fight before praying!&W else if clan($n) == Jenova Project mea $n &YThe stone wall begins to glow as it opens letting you pass.&w mer $n &YThe stone wall begins to glow as it opens letting $n pass.&w mptransfer $n 2914 mpat $n mpforce $n look endif endif ~ > rand_prog 100~ mpclosepassage 2913 0 ~ | S #2914 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 0 -1 2915 D2 ~ ~ 0 -1 2904 S #2915 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 0 -1 2932 D2 ~ ~ 0 -1 2914 D3 ~ ~ 0 -1 2933 D6 ~ ~ 0 -1 2916 D7 ~ ~ 0 -1 2904 S #2916 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 0 -1 2932 D1 ~ ~ 0 -1 2928 D3 ~ ~ 0 -1 2907 D4 ~ ~ 0 -1 2917 D7 ~ ~ 0 -1 2993 D9 ~ ~ 0 -1 2915 S #2917 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D1 ~ ~ 0 -1 2918 D5 ~ ~ 0 -1 2916 D7 ~ ~ 0 -1 2908 D8 ~ ~ 0 -1 2928 S #2918 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 2056 -1 2918 D1 ~ ~ 0 -1 2928 D2 ~ ~ 2056 -1 2919 D3 ~ ~ 0 -1 2917 D5 ~ ~ 0 -1 2909 D6 ~ ~ 0 -1 2916 D7 ~ ~ 0 -1 2933 S #2919 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 0 -1 2918 D2 ~ ~ 0 -1 2904 D3 ~ ~ 0 -1 2933 D6 ~ ~ 0 -1 2920 D7 ~ ~ 0 -1 2908 S #2920 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 0 -1 2911 D1 ~ ~ 2056 -1 2920 D2 ~ ~ 0 -1 2904 D5 ~ ~ 2056 -1 2921 D6 ~ ~ 0 -1 2933 D9 ~ ~ 0 -1 2919 S #2921 &zBefore a Stone Wall&w~ &wYou have made your way through the deadly catacombs. You now stand before a huge stone wall that only has a frame around it and can be looked from behind and the sides. There is a small slot with a circular form in the middle of this wall. As you look your surroundings it is seems not a good time to be turning back. ~ 0 67371008 1 D4 ~ ~ 0 -1 2920 > emote_prog p places the power sphere on the stone wall.~ if isfight($n) mea $n Your too busy fighting! else if carryingvnum($n) 2901 mpe &YThe stone wall begins to glow softly a few seconds after placing the power sphere.&w mea $n &WYou carefully remove the power sphere as the wall opens.&w mpopenpassage 2921 2937 0 endif endif ~ > act_prog p begs and grovels to the powers that be.~ if isfight($n) mea $n &YYou have to finish your fight before praying! else if clan($n) == Jenova Project mea $n &YThe stone wall begins to glow as it opens letting you pass. mer $n &YThe stone wall begins to glow as it opens letting $n pass. mptransfer $n 2922 mpat $n mpforce $n look endif endif ~ > rand_prog 100~ mpclosepassage 2921 0 ~ | S #2922 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 0 -1 2923 D2 ~ ~ 0 -1 2904 > entry_prog 100~ if wasinroom($n) == 2921 mpclosepassage 2921 0 mpat 2921 mpe &YThe stone wall closes as $n walks through it. endif ~ | S #2923 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D2 ~ ~ 0 -1 2922 D6 ~ ~ 0 -1 2924 S #2924 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D1 ~ ~ 0 -1 2925 D5 ~ ~ 2056 -1 2939 D9 ~ ~ 0 -1 2923 S #2925 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D3 ~ ~ 0 -1 2924 D7 ~ ~ 0 -1 2926 S #2926 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D5 ~ ~ 0 -1 2927 D8 ~ ~ 0 -1 2925 S #2927 &zBefore a Stone Wall&w~ &wYou have made your way through the deadly catacombs. You now stand before a huge stone wall that only has a frame around it and can be looked from behind and the sides. There is a small slot with a circular form in the middle of this wall. As you look your surroundings it is seems not a good time to be turning back. ~ 0 67371008 1 D4 ~ ~ 0 -1 2926 > emote_prog p places the fire sphere on the stone wall.~ if isfight($n) mea $n Your too busy fighting! else if carryingvnum($n) 2903 mpe &YThe stone wall begins to glow softly a few seconds after placing the fire sphere.&w mea &W$n You carefully remove the fire sphere as the wall opens.&w mpopenpassage 2927 2938 0 endif endif ~ > act_prog p begs and grovels to the powers that be.~ if isfight($n) mea $n &YYou have to finish your fight before praying!&w else mea $n &YThe stone wall begins to glow as it opens letting you pass.&w mer $n &YThe stone wall begins to glow as it opens letting $n pass.&w mptransfer $n 2940 mpat $n mpforce $n look endif ~ > rand_prog 100~ mpclosepassage 2927 0 ~ | S #2928 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D3 ~ ~ 0 -1 2906 D6 ~ ~ 0 -1 2929 D7 ~ ~ 0 -1 2907 S #2929 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 0 -1 2930 D3 ~ ~ 0 -1 2928 D9 ~ ~ 0 -1 2928 S #2930 &zBefore a Tomb&w~ &wYou are standing before what it looks like to be a legendary beast's tomb. There seems to be a small opening on the ground and you look to your surroundings for other foes. You cannot seem to understand what it says on the tomb's engraving. ~ 0 67371008 1 D2 ~ ~ 0 -1 2929 D5 ~ ~ 2056 -1 2931 S #2931 &zInside a Tomb&w~ &w You are standing now inside a small chamber that seems to be the new home of a legendary beast. It seems to be big enough to contain the power that this monster can unravel. The only way out is the same way that you came in. ~ 0 67371008 1 D4 ~ ~ 0 -1 2930 S #2932 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D2 ~ ~ 0 -1 2915 D6 ~ ~ 0 -1 2908 D7 ~ ~ 0 -1 2909 S #2933 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D1 ~ ~ 0 -1 2915 D2 ~ ~ 0 -1 2909 D6 ~ ~ 0 -1 2932 D7 ~ ~ 0 -1 2934 S #2934 &zThe Catacombs&w~ &wYou are inside the dark catacombs maze. All around you hear battle cries and you notice rotting corpses laying everywhere. The ground is shaking a bit and you can hear thunder in the distance. This place is very confusing. You can sense that a very powerful presence is near. Maybe you should make your way further inside? ~ 0 67371008 1 D0 ~ ~ 0 -1 2935 D8 ~ ~ 0 -1 2933 S #2935 &zBefore a Tomb&w~ &wYou are standing before what it looks like to be a legendary beast's tomb. There seems to be a small opening on the ground and you look to your surroundings for other foes. You cannot seem to understand what it says on the tomb's engraving. ~ 0 67371008 1 D2 ~ ~ 0 -1 2934 D5 ~ ~ 2056 -1 2901 S #2936 &zFloating in the Abyss&w~ &wAs you step into the Abyss, your head begins to spin out of control. All your thoughts and memories flash through your head as you continue to float towards nothingness. ~ 0 79691780 1 20 2914 1 > entry_prog 100~ mpclosepassage 2913 0 mpat 2913 mpecho &YThe stone wall close as $n walks through it...&w ~ | S #2937 &zFloating into the Abyss&w~ &wAs you step into the Abyss, your head begins to spin out of control. All your thoughts and memories flash through your head as you continue to float towards nothingness. ~ 0 79691780 1 20 2922 1 > entry_prog 100~ mpclosepassage 2921 0 mpat 2913 mpecho &YThe stone wall closes as $n walks through it...&w ~ | S #2938 &zFloating into the Abyss&w~ &wAs you step into the Abyss, your head begins to spin out of control. All your thoughts and memories flash through your head as you continue to float towards nothingness. ~ 0 79691780 1 20 2940 1 > entry_prog 100~ mpclosepassage 2927 0 mpat 2913 mpecho &YThe stone wall closes as $n walks through it...&w ~ | S #2939 &zInside a Tomb&w~ &w You are standing now inside a small chamber that seems to be the new home of a legendary beast. It seems to be big enough to contain the power that this monster can unravel. The only way out is the same way that you came in. ~ 0 67108868 1 D4 ~ ~ 0 -1 2924 S #2940 &zInside the Temple&w~ &wYou are inside a large temple made out of different types of stones. As you look around, you can see many different statues of different summoners You walk around you can see and feel the emptyness of these halls as you can hear whispers from big distances. As you look behind you, you notice that there seems to be a large opening and you can see a dim light coming from there. ~ 0 67108868 1 D0 ~ ~ 0 -1 2941 > speech_prog p dock~ if isfight($n) mea $n You have to finish fighting first! else mea $n You walk towards the large opening as a bright light takes you to the spacedock. mptransfer $n 2900 mpat $n mpforce $n look mpat $n mer $n &Y$n suddenly arrives!&w endif ~ | S #2941 &zHalls of the Temple&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. ~ 0 67108864 1 D1 ~ ~ 0 -1 2942 D2 ~ ~ 0 -1 2940 S #2942 &zHalls of the Temple&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. ~ 0 67108864 1 D0 ~ ~ 0 -1 2943 D3 ~ ~ 0 -1 2941 S #2943 &zHalls of the Temple&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. ~ 0 67108864 1 D0 ~ ~ 0 -1 2944 D2 ~ ~ 0 -1 2942 S #2944 &zBefore a platform&w~ &wYou seem to be standing before the end of the hallway. There seems to be a some sort of circular platform in the middle of the room. There isn't any other door and the only other way out seems to be the same way you came to the end of the hall. ~ 0 67108864 1 D2 ~ ~ 0 -1 2943 > emote_prog p steps onto the platform~ if isfight($n) mea $n &YYou have to finish fighting first!&w else mea $n As you step onto the platform, it begins to descend towards a new level. mptransfer $n 2945 mpat $n mpforce $n look mpecho $n steps onto the platform as it begins to descend towards the lower level. endif ~ | S #2945 &zHalls of the Temple&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. There seems to be a platform that takes you back towards the upper level. ~ 0 67108864 1 D0 ~ ~ 0 -1 2946 > emote_prog p steps onto the platform~ if isfight($n) mea $n &YYou have to finish fighting first!&w else mea $n As you step onto the platform, it begins to rise towards the main level. mptransfer $n 2944 mpat $n mpforce $n look mpecho $n steps onto the platform as it begins to rise towards the main level. endif ~ | S #2946 &zHalls of the Temple&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. ~ 0 67108864 1 D0 ~ ~ 0 -1 2947 D2 ~ ~ 0 -1 2945 S #2947 &zHalls of the Temple&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. ~ 0 67108864 1 D0 ~ ~ 0 -1 2948 D2 ~ ~ 0 -1 2946 S #2948 &zIn the middle of the Temple&w~ &wAs you step into the middle of these halls, you can see that the halls continue in all cardinal directions, north, south, east and west.There doesn't seem to be any different from all these different directions.From here, you can hear the chants and prayers gettign louder and louder as you continue walking. ~ 0 67108864 1 D0 ~ ~ 0 -1 2949 D1 ~ ~ 0 -1 2953 D2 ~ ~ 0 -1 2947 D3 ~ ~ 0 -1 2959 S #2949 &zHalls of the Temple&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. ~ 0 67108864 1 D0 ~ ~ 0 -1 2950 D2 ~ ~ 0 -1 2948 S #2950 &zHalls of the Temple&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. Towards the north, there seems to be a small ante-room. ~ 0 67108864 1 D0 ~ ~ 0 -1 2951 D2 ~ ~ 0 -1 2949 S #2951 &zBefore the Fayth Chamber&w~ &wYou are standing outside Fayth's Chamber. It seems that there is no normal way in. As you look around you, you notice a small canal in which water from the fountain of life flows. ~ 0 67108864 1 D2 ~ ~ 0 -1 2950 S #2952 &zInside the Fayth Chamber&w~ &wYou are standing inside the room's most sacred chamber. Fayth's. Here, you can probably persuade the little fellow to buy all sorts of Jenova Project's equipment for a very small price. Be careful, he might not let you inside here again. ~ 0 67108864 1 D2 ~ ~ 0 -1 2951 S #2953 &zHalls of the Temple&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. ~ 0 67108864 1 D1 ~ ~ 0 -1 2954 D3 ~ ~ 0 -1 2948 S #2954 &zHalls of the Temple&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. ~ 0 67108864 1 D1 ~ ~ 0 -1 2957 D3 ~ ~ 0 -1 2953 S #2955 &zHidden Room&w~ &wYou now find yourself inside a hidden room that seems to be completely empty. The only way out is the same way you came in. There seems to be a strange symbol in the opposite wall of the exit. ~ 0 67108864 1 D0 ~ ~ 0 -1 2953 > emote_prog p places his hand over the glyph.~ if mobinroom(2904) == 0 mpmload 2904 mpecho A small square in the middle of the room opens up and a stone pedestal rises from below. endif ~ | S #2956 &zHidden Room&w~ &wYou now find yourself inside a hidden room that seems to be completely empty. The only way out is the same way you came in. There seems to be a strange symbol in the opposite wall of the exit. ~ 0 67108864 1 D2 ~ ~ 0 -1 2954 > emote_prog p places his hand over the glyph.~ if mobinroom(2904) == 0 mpmload 2904 mpecho &CA small square in the middle of the room opens up and a stone pedestal rises from below.&w endif ~ | S #2957 &zA Dead End&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. You seem to have found a dead end. ~ 0 67108864 1 D3 ~ ~ 0 -1 2954 D5 ~ hatch~ 2059 -1 2958 S #2958 &zFountain of Life&w~ &bAs you walk down from the staircase that has taken you to this Fountain of Life. All you can notice is the fountain that lies infront of you and all the water that its spraying around it. There doesn't seem to be anything else to do in this room other than to watch the water fall to the fountain over and over. As you look towards the ceiling, you notice a large engraving and sculpture. ~ 0 67108864 1 D4 ~ hatch~ 3 -1 2957 E engraving~ &r******************************************************** &r* * &r* &OUhmo dra Rumo Cbrana femm syga drec fydan bina &r* &r* * &r******************************************************** ~ > entry_prog 100~ close hatch ~ > leave_prog 100~ close hatch ~ > emote_prog p throws the holy sphere into the fountain of life.~ if isfight($n) mpdonothing else mpe &YThe Holy sphere begins to glow brightly in the fountain as the water&w mpe &Yturns into a bright yellow. After a few seconds, the yellow color dissipates&w mpe &Yand the holy sphere dissappears out of existance.&w mpopenpassage 2951 2952 0 mpforce $n drop 'a holy sphere' endif ~ > act_prog p begs and grovels to the powers that be.~ if isfight($n) mea $n &YYou have to finish your fight before praying!&w else if clan($n) == Jenova Project mpecho &CThe fountain's water level begins to lower as the water dissappers&w mpecho &Cand a secret passage appears on the bottom of the fountain.&w mea $n &BYou walk towards the secret passage and down the stairs. As you&w mea $n &Breach the new level, the passage closes and the fountain's water begins&w mea $n &Bto appear again.&w mer $n &B$n walks towards the secret passage and goes down the stairs.&w mptransfer $n 2971 mpat $n mpforce $n look endif endif ~ | S #2959 &zHalls of the Temple&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. To the north, you can find a small empty room. ~ 0 67108864 1 D0 ~ ~ 0 -1 2960 D1 ~ ~ 0 -1 2948 D3 ~ ~ 0 -1 2961 S #2960 &zA small room&w~ &wAs you enter this small room, you notice that there isn't much to do here.The only way out is the same way you came in. There seems to be some engravings on the ceiling and on the floor of this room. Also as you look infront of you, you can see some sort of strange symbol. ~ 0 67108864 1 D2 ~ ~ 0 -1 2959 > emote_prog p places his hand over the glyph.~ if mobinroom(2904) == 0 mpmload 2904 mpecho &CA small square in the middle of the room opens up and a stone pedestal rises from below.&w mpclosepassage 2953 2 mpclosepassage 2954 0 mpclosepassage 2961 2 mpclosepassage 2966 1 mpclosepassage 2969 3 mpclosepassage 2951 0 endif ~ | S #2961 &zHalls of the Temple&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. ~ 0 67108864 1 D1 ~ ~ 0 -1 2959 D3 ~ ~ 0 -1 2963 S #2962 &zHidden Room&w~ &wYou now find yourself inside a hidden room that seems to be completely empty. The only way out is the same way you came in. There seems to be a strange symbol in the opposite wall of the exit. ~ 0 67108864 1 D0 ~ ~ 0 -1 2961 > emote_prog p places his hand over the glyph.~ if mobinroom(2904) == 0 mpmload 2904 mpecho &CA small square in the middle of the room opens up and a stone pedestal rises from below.&w endif ~ | S #2963 &zA Dead End&w~ &wYou now find yourself inside the temple's large hallways. These halls are very wide and there doesn't seem to be many doors around. You can hear chants and prayers coming from all directions but without seeing anyone around. The hallways floors are very dusty and seem to haven't been swept in ages. You seem to have found a dead end. ~ 0 67108864 1 D1 ~ ~ 0 -1 2961 D5 ~ ~ 2056 -1 2964 S #2964 &zStone Stairs&w~ &wYou are standing now on the staircase that leads to the unknown. The staircase is made out of cement and stones and darkness is what lies ahead of you. You can see unset stones on the walls of these stairs as you continue to wonder where will they take you to. ~ 0 67108864 1 D2 ~ wall~ 2059 -1 2978 D4 ~ ~ 0 -1 2963 D5 ~ ~ 0 -1 2965 > entry_prog 100~ close wall ~ | S #2965 &zInside Hidden Chambers&w~ &wYou seem to have found a small area below the temple. It seems to be the hidden chambers of the summoners. It also seems to be an illusion because you can't find any door or any opening down there. As you look to the north, all you can see is a dead end. ~ 0 67108864 1 D0 ~ ~ 0 -1 2966 D4 ~ ~ 0 -1 2964 S #2966 &zInside Hidden Chambers&w~ &wYou seem to have found a small area below the temple. It seems to be the hidden chambers of the summoners. It also seems to be an illusion because you can't find any door or any opening down there. As you look to the north, all you can see is a dead end. ~ 0 67108864 1 D0 ~ ~ 0 -1 2968 D2 ~ ~ 0 -1 2965 S #2967 &zA Hidden Room&w~ &wYou now find yourself inside a hidden room that seems to be completely empty. The only way out is the same way you came in. There seems to be a strange symbol in the opposite wall of the exit. ~ 0 67108864 1 D3 ~ ~ 0 -1 2966 > emote_prog p places his hand over the glyph.~ if mobinroom(2904) == 0 mpmload 2904 mpecho &CA small square in the middle of the room opens up and a stone pedestal rises from below.&w endif ~ | S #2968 &zInside Hidden Chambers&w~ &wYou seem to have found a small area below the temple. It seems to be the hidden chambers of the summoners. It also seems to be an illusion because you can't find any door or any opening down there. As you look to the north, all you can see is a dead end. ~ 0 67108864 1 D0 ~ ~ 0 -1 2969 D2 ~ ~ 0 -1 2966 S #2969 &zA Dead End&w~ &wYou seem to have found a small area below the temple. It seems to be the hidden chambers of the summoners. It also seems to be an illusion because you can't find any door or any opening down there. As you look to the north, all you can see is a dead end. ~ 0 67108864 1 D2 ~ ~ 0 -1 2968 S #2970 &zA Hidden Room&w~ &wYou now find yourself inside a hidden room that seems to be completely empty. The only way out is the same way you came in. There seems to be a strange symbol in the opposite wall of the exit. ~ 0 67108864 1 D1 ~ ~ 0 -1 2969 > emote_prog p places his hand over the glyph.~ if mobinroom(2904) == 0 mpmload 2904 mpecho &CA small square in the middle of the room opens up and a stone pedestal rises from below.&w endif ~ | S #2971 &zJenova Project Clan Member Area&w~ &OYou approach the clan members area and notice that there are many things with the Jenova Project logo on it. You can hear guards footsteps coming towards you. You look around and you notice there are eyes watching you. Maybe you should leave here before the members of Jenova's Project notices that you are here. There seems to be a small &Yplaque&O here. ~ 0 67108864 1 D0 ~ ~ 0 -1 2972 D2 ~ ~ 0 -1 2994 E plaque~ &r************************************************** &r* &RDestinations&r: * &r* * &r* &g-&GDock &r* &r* &g-&GLevel 1 (Maze) &r* &r* &g-&GLevel 2 (Maze) &r* &r* &g-&GLevel 3 (Maze) &r* &r* &g-&GReturn Me (Fountain of Life) &r* &r* &g-&GJail &r* &r************************************************** ~ > speech_prog p return me~ if isfight($n) mea $n &YYou have to finish fighting first!&w else mea $n &YYou step onto the transporter as you are taken back to the Fountain of Life.&w mptransfer $n 2958 mpat $n mpforce $n look mpat $n mer $n &Y$n suddenly appears in the middle of the fountain.&w endif ~ > speech_prog p dock~ if isfight($n) mea $n &YYou have to finish fighting first!&w else mea $n You step onto the transporter as you are taken to the Jenova Project spacedock. mptransfer $n 2900 mpat $n mpforce $n look mpat $n mer $n &Y$n suddenly arrives!&w endif ~ > speech_prog p level 1~ if isfight($n) mea $n You have to finish fighting first! else mea $n You step onto the transporter as you are taken to the Maze's First Level mptransfer $n 2904 mpat $n mpforce $n look mpat $n mer $n $n suddenly arrives! endif ~ > speech_prog p level 2~ if isfight($n) mea $n You have to finish fighting first! else mea $n You step onto the transporter as you are taken to the Maze's Second Level mptransfer $n 2914 mpat $n mpforce $n look mpat $n mer $n $n suddenly arrives! endif ~ > speech_prog p level 3~ if isfight($n) mea $n You have to finish fighting first! else mea $n You step onto the transporter as you are taken to the Maze's Third Level mptransfer $n 2922 mpat $n mpforce $n look mpat $n mer $n $n suddenly arrives! endif ~ > entry_prog 100~ if clan($n) == Jenova Project mpdonothing else mea $n &YYou aren't supposed to be here!&w mpforce $n south endif ~ > speech_prog p jail~ if isfight($n) mea $n &YYou have to finish fighting first!&w else mea $n You step onto the transporter as you are taken to the Jail. mptransfer $n 2993 mpat $n mpforce $n look endif ~ | S #2972 &zHalls of the Chambers&w~ &OYou are standing between some very massive chambers.The temperture here is sort of warm. You can hear deathcries coming from every direction.There is a massive energy coming from somewhere around here. You look to the floor and notice vermin of all sorts running about. ~ 0 67108864 1 D0 ~ ~ 0 -1 2973 D1 ~ ~ 0 -1 2976 D2 ~ ~ 0 -1 2971 D3 ~ ~ 0 -1 2977 S #2973 &zHalls of the Chambers&w~ &OYou are standing between some very massive chambers.The temperture here is sort of warm. You can hear deathcries coming from every direction.There is a massive energy coming from somewhere around here. You look to the floor and notice vermin of all sorts running about. ~ 0 67108864 1 D0 ~ ~ 0 -1 2974 D1 ~ ~ 0 -1 2984 D2 ~ ~ 0 -1 2972 D3 ~ ~ 0 -1 2985 D5 ~ ~ 0 -1 2989 S #2974 &zTraining Chambers&w~ &OAs you enter the room a hologram pops up and says, "Welcome to the training complex. To the north is the tower, so please have fun." The hologram dissapears and you are left to decide what you will do next. ~ 0 67108864 1 D0 ~ ~ 0 -1 2975 D1 ~ ~ 0 -1 2986 D2 ~ ~ 0 -1 2973 D3 ~ ~ 0 -1 2987 S #2975 &zTraining Chamber 2&w~ &OAs you enter the room a hologram pops up and says, "Welcome to the training complex. To the north is the tower, so please have fun." The hologram dissapears and you are left to decide what you will do next. ~ 0 67108864 1 D2 ~ ~ 0 -1 2974 S #2976 &zClan Shop&w~ &OAs soon as you enter the small shop, your eyes shift directly towards the small jars filled with unknown things, as you look, you see some are best kept that way. A small old man with an evil likeness to him sits here, mumbling his commandments, you dare not to make them out, whoever you do wish to know what he may be selling. ~ 0 67108864 1 D3 ~ ~ 0 -1 2972 S #2977 &zHalls of the Chambers&w~ &OYou are standing between some very massive chambers.The temperture here is sort of warm. You can hear deathcries coming from every direction.There is a massive energy coming from somewhere around here. You look to the floor and notice vermin of all sorts running about. ~ 0 67108864 1 D0 ~ ~ 0 -1 2990 D1 ~ ~ 0 -1 2972 D3 ~ ~ 0 -1 2979 S #2978 &zJenova Project's Shop&w~ &OAs soon as you enter the small shop, your eyes shift directly towards the small jars filled with unknown things, as you look, you see some are best kept that way. A small old man with an evil likeness to him sits here, mumbling his commandments, you dare not to make them out, whoever you do wish to know what he may be selling. ~ 0 67108864 1 D0 ~ wall~ 2059 -1 2964 > entry_prog 100~ close wall ~ | S #2979 &zTowards the Offices&w~ &OYou are standing between some very massive chambers.The temperture here is sort of warm. You can hear deathcries coming from every direction.There is a massive energy coming from somewhere around here. You look to the floor and notice vermin of all sorts running about.You look westward and notices that there are some offices. ~ 0 67108864 1 D1 ~ ~ 0 -1 2977 D3 ~ ~ 0 -1 2980 S #2980 &zBetween the Leader's Offices&w~ &OYou are standing between some very massive chambers.The temperture here is sort of warm. You can hear deathcries coming from every direction.There is a massive energy coming from somewhere around here. You look to the floor and notice vermin of all sorts running about.You notice all around you are pathways into some large offices. ~ 0 67108864 1 D0 ~ ~ 0 -1 2982 D1 ~ ~ 0 -1 2979 D2 ~ ~ 0 -1 2983 D3 ~ ~ 0 -1 2981 S #2981 &zJible's Private Office&w~ ~ 0 67108864 1 D1 ~ ~ 0 -1 2980 S #2982 &zCyzoid's Private Office&w~ ~ 0 67108864 1 D2 ~ ~ 0 -1 2980 S #2983 &zRussell's Private Office&w~ ~ 0 67108864 1 D0 ~ ~ 0 -1 2980 S #2984 &zMeditation Chamber&w~ &OThis is a much more powerful gravity training room, if you don't know how to train you just type Setgrav <amount> to set up how much pressure you want, and to train in it, all ya gotta do is some pushups. ~ 0 67108864&8 1 D3 ~ ~ 0 -1 2973 S #2985 &zRelaxation Chamber&w~ &OEntering this room the first thing you notice are the chambers hanging on the walls. Inside each of the chambers is green liquid that seems to radiate a strange glow. The glow is so powerful it illuminates the entire room. At a closer glance one would notice some of the chambers have people inside. A loud beep starts to come from the chamber and a timer can be seen couting backwards. ~ 0 67108896 1 D1 ~ ~ 0 -1 2973 S #2986 &zTraining Chamber 3&w~ &OAs you enter the room a hologram pops up and says, "Welcome to the training complex. To the north is the tower, so please have fun." The hologram dissapears and you are left to decide what you will do next. ~ 0 67108864 1 D3 ~ ~ 0 -1 2974 S #2987 &zTraining Chamber 1&w~ &OAs you enter the room a hologram pops up and says, "Welcome to the training complex. To the north is the tower, so please have fun." The hologram dissapears and you are left to decide what you will do next. ~ 0 67108864 1 D1 ~ ~ 0 -1 2974 S #2988 &zSparring Chamber&w~ ~ 0 67108868 1 S #2989 &zFayth's Chamber&w~ &OThe room seems to be well maintained, although, the lighting is very dim.There is no windows in this room, the room itself is very small. You can see that trainer nods, as he looks at you. At this place you can train any of your typical stats here. or practice skills. Fayth sits in the corner reading up on new techniques of how to gain more power. ~ 0 69206016 1 D4 ~ ~ 0 -1 2973 D10 ~ vault~ 133135 2924 2991 > entry_prog 100~ if wasinroom($n) == 2991 mpforce $n close vault mpforce $n lock vault endif ~ > speech_prog p vault key~ if clan($n) == Jenova Project mpforce fayth mpoload 2924 mpforce fayth give key $n mpforce fayth mppurge vault endif ~ | S #2990 &zControl Room&w~ &OYou are inside a large control room. This place seems very high tech.There are cybernetic parts and all kinds of wires laying about everywhere.There are computers desks all around. This is probably the most up to date spot in this temple. You look up onto a wall and notice that there is a large &Ysign&O hanging overhead. ~ 0 67108864 1 D2 ~ ~ 0 -1 2977 E sign~ &r*********************************** &r* &RMonitors&r: * &r* * &r* &g-&GDock &r* &r* &g-&GShops &r* &r* &g->ombs &r* &r* &g-&GSpaceship &r* &r* &g-&GConsole &r* &r* &g-&GJail &r* &r* &g-&GFountain of Life &r* &r*********************************** ~ > speech_prog p dock~ mea $n &WYou take a look at the spacedock monitor.&w mptransfer $n 2900 mpat $n mpforce $n look mptransfer $n 2990 ~ > speech_prog p shops~ mea $n &WYou take a look at the shops monitor.&w mptransfer $n 2952 mpat $n mpforce $n look mpat $n mptransfer $n 2978 mpat $n mpforce $n look mpat $n mptransfer $n 2990 ~ > speech_prog p tombs~ mea $n &WYou take a look at the tombs monitor.&w mptransfer $n 2901 mpat $n mpforce $n look mpat $n mptransfer $n 2931 mpat $n mpforce $n look mpat $n mptransfer $n 2939 mpat $n mpforce $n look mpat $n mptransfer $n 2990 ~ > speech_prog p spaceship~ mea $n &WYou take a look at the spaceship monitor.&w mptransfer $n 2992 mpat $n mpforce $n look mpat $n mptransfer $n 2990 ~ > speech_prog p console~ mea $n &WYou take a look at the spaceship's console monitor.&w mptransfer $n 2992 mpat $n mpforce $n look console mpat $n mptransfer $n 2990 ~ > speech_prog p jail~ mea $n &WYou take a look at the jail monitor.&w mptransfer $n 2993 mpat $n mpforce $n look mpat $n mptransfer $n 2990 ~ > speech_prog p fountain~ mea $n &WYou take a look at the fountain monitor.&w mptransfer $n 2993 mpat $n mpforce $n look mpat $n mptransfer $n 2990 ~ | S #2991 &zJenova's Project Clan Vault&w~ &wYou've made it!You are inside a reinforced steel vault. You see many things on the ground seemed to have been left here unattended. ~ 0 67633152 1 D10 ~ vault~ 264201 2924 2989 S #2992 CLIMHAZZARD Control Room~ &bYou have stepped inside the Climhazzard, sister ship of the original Highwind. You quickly notice the many things placed around the room. A set of bangles with various colored balls incrusted on them lie in display near the entrance. As you look around, a humongous sword lies leaning on a wall, a strange power emanating from it. ~ 0 1028 1 > speech_prog p need a keycard~ if clan($n) == Jenova Project mpoload 2923 give keycard $n mea $n The CLIMHAZZARD console spits out a keycard at you. mer $n The CLIMHAZZARD console spits out a keycard at $n. else endif ~ > act_prog p glares at~ if clan($t) == Jenova Project mpdonothing else if clan($n) == Jenova Project mpforce $t leave spaceship endif endif ~ > speech_prog p spacedock~ if clan($n) == Jenova Project mptransfer $n 2900 mpat $n mpforce $n look mpat $n mptransfer $n 2992 endif ~ | S #2993 &zCatacombs Prison~ &wYou have fallen into the jail! ~ 0 67108868 1 > speech_prog p let me out~ if isfight($n) mpdonothing else if clan($n) == Jenova Project mea $n &YYou are let out of jail.&w mptransfer $n 2971 mpat $n mpforce $n look endif ~ > rand_prog 100~ if time($n) == 12 mea $n You have been released. mptransfer $n 2900 mpat $n mpforce $n look else endif ~ | S #2994 &zJenova Project's Personal Dock&w~ &OHere is a small secluded spacedock used for landing ships. This place seems very demonic and you can hear noises from all over. You look up and notice that the sky is very dark. There are many craters in the ground, seeming to have come from missfired ki attacks. You notice a pile of corpses sitting in the corner of the dock.Spaceships can be seen flying overhead.Looking ahead around you feel it is not safe to stand here on the dock as it makes you a pretty easy target for defenders angry at your arival, or raiders who want a quick kill. ~ 0 67108864 1 D0 ~ ~ 0 -1 2971 S #2995 Floating in a void~ ~ 0 67108868 1 S #3000 &CShadow Runner Docking Bay~ ~ 0 67108868 1 S #0 #RESETS M 1 3000 1 3000 M 1 2911 1 2976 G 1 2915 1 G 1 2912 1 G 1 2911 1 G 1 2914 1 G 1 2916 1 G 1 2913 1 G 1 3216 1 M 1 2911 2 2978 G 1 2921 1 G 1 2918 1 G 1 2917 1 G 1 2920 1 G 1 2922 1 G 1 2919 1 G 1 1104 1 D 0 2978 0 1 M 1 2912 1 2952 G 1 2915 1 G 1 2912 1 G 1 2911 1 G 1 2914 1 G 1 2916 1 G 1 2913 1 G 1 3216 1 M 1 2912 2 2989 D 0 2989 10 2 M 1 2903 1 2939 M 1 2901 1 2931 M 1 2902 1 2901 M 1 2922 2 2903 M 1 2922 2 2903 M 1 2922 4 2946 M 1 2922 4 2946 M 1 2922 6 2961 M 1 2922 6 2961 M 1 2922 8 2941 M 1 2922 8 2941 M 1 2923 1 2975 M 1 2923 2 2986 M 1 2923 3 2987 M 1 2922 10 2954 M 1 2922 10 2954 S #SHOPS 2911 0 0 0 0 0 120 20 0 23 ; Cid 2912 0 0 0 0 0 120 90 0 23 ; Fayth 0 #REPAIRS 0 #SPECIALS S #$