#AREA Red Ribbon Army HQ~ #VERSION 1 #AUTHOR Goku~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 29057 #CLIMATE 2 2 2 #MOBILES #1800 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #1801 Red Ribbon Scout~ A Red Ribbon Scout~ A Red Ribbon Scout is standing here, scouting for intruders. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 15 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Red Ribbon Army yell $n is raiding the HQ! Defend at once!! mpkill $n else say Welcome back to base, $n. endif ~ | #1802 Red Ribbon General~ A Red Ribbon General~ A Red Ribbon General is standing here, arms crossed. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 18 20 13 20 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Red Ribbon Army yell $n is in the basement!! mpkill $n else salute $n endif ~ | #1803 Red Ribbon Scout~ A Red Ribbon Scout~ A Red Ribbon Scout is standing here, scouting for intruders. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 15 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Red Ribbon Army yell $n has entered the elevator!! Back to base!! mpkill $n else salute $n endif ~ | #1804 Red Ribbon Commander~ A Red Ribbon Commander~ A Red Ribbon Commmander is standing here, typing like mad. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 15 13 13 13 13 13 13 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Red Ribbon Army say YOU ARE NOT SUPPOSED TO BE HERE!!!!!!!! scream mpkill $n else say Do NOT disturb me! endif ~ | #1805 Red Ribbon Shop Keeper~ Red Ribbon Shopkeeper~ The Red Ribbon Shopkeeper stands here hooking up all the rigs for sale. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > speech_prog p vault key~ if clan($n) == Red Ribbon Army mpoload 1804 give vault $n else mpdonothing endif ~ > greet_prog 100~ if clan($n) != Red Ribbon Army yell $n is inside the shop!!!! else nod $n endif ~ | #1806 Red Ribbon General~ A Red Ribbon General~ A Red Ribbon General is standing here, arms crossed. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 18 20 13 20 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Red Ribbon Army yell $n has entered the top floor!!! Defend at once! scream say I'M TAKING YOU DOWN! mpkill $n else salute $n endif ~ | #1807 Red Ribbon Scout~ A Red Ribbon Scout~ A Red Ribbon Scout is standing here scouting the area. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 500000000 112 112 0 12 20 13 20 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Red Ribbon Army yell $n Point B, Floor 3, I see them! mpkill $n else salute $n endif ~ | #1808 Red Ribbon Training Dummy~ Red Ribbon Training Dummy~ The Red Ribbon Training Dummy is mounted here, bobbing back and forth. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 8 8 8 8 8 8 8 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(1823) == 0 mpmload 1808 endif ~ | #1809 Red Ribbon Training Dummy~ Red Ribbon Training Dummy~ The Red Ribbon Training Dummy is mounted here, bobbing back and forth. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 8 8 8 8 8 8 8 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(1824) == 0 mpmload 1809 endif ~ | #1810 Red Ribbon Training Dummy~ Red Ribbon Training Dummy~ The Red Ribbon Training Dummy is mounted here, bobbing back and forth. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 8 8 8 8 8 8 8 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(1825) == 0 mpmload 1810 endif ~ | #1811 Red Ribbon Training Dummy~ Red Ribbon Training Dummy~ The Red Ribbon Training Dummy is mounted here, bobbing back and forth. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 8 8 8 8 8 8 8 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ if mobcount(1827) == 0 mpmload 1811 endif ~ | #1812 A Red Ribbon Scout~ A Red Ribbon Scout~ A Red Ribbon Scout is standing here scouting the area. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 500000000 112 112 0 12 20 13 20 13 13 13 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Red Ribbon Army yell $n has made it onto the First Floor! mpkill $n else salute $n endif ~ | #1850 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #0 #OBJECTS #1800 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #1801 Red Ribbon Dog Tag~ &gR&Oe&zd &gR&Oi&zb&gb&Oo&zn &gD&Oo&zg &gT&Oa&zg&D~ &gSome Red Ribbon Army Dog Tags are folded up on the ground.&D~ ~ 9 0 5 0 30 0 0 5000000 125000000 1 18019 1801 #1802 Combat Fatigues~ &gC&Oo&zm&gb&Oa&zt &gF&Oa&zt&gi&Og&zu&ge&Os&D~ &gA pair of Combat Fatigues are folded neatly on the ground.&D~ ~ 9 0 9 0 45 0 0 5000000 125000000 1 28910 2891 #1803 Multi Purpose Utility Belt~ &gM&Ou&zl>&Oi &zP&gu&Or&zp&go&Os&ze &gU&Ot&zi&gl&Oi&zt&gy &OB&ze&gl&Ot&D~ &gA Multi Purpose Utility Belt is unfolded, lying on the ground.&D~ ~ 9 0 2049 0 35 0 0 5000000 125000000 1 28019 2801 #1804 Red Ribbon Vault Key~ &YRed Ribbon Army Vault Key&D~ &YThe Red Ribbon Army's vault key is lying on the ground.&D~ ~ 9 0 1 0 0 0 0 1 5000000 500000 #1805 Armageddon Keycard~ The ARMAGEDDON Keycard~ The ARMAGEDDON Keycard is lying on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #1806 A Lever~ the Lever~ A lever is here, planted into the ground.~ ~ 37 0 0 0 0 0 0 1 0 0 #1850 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 1 0 0 #0 #ROOMS #1800 &RRed Ribbon Army Landing Pad~ Behind you loud engines roar as spaceships land on the platform. Infront of you stands an extremely tall army base, belonging to the &RRed Ribbon Army&g. Covering the area are bunkers and all sorts of automated defensive systems. A Large gust of wind smashes against your back from a spaceship taking off. &zIf you are not clanned, turn back now. This is your only warning. ~ 0 67108864 1 D0 ~ ~ 0 -1 1801 S #1801 &RInfront of a Large Building~ Walking closer, the building grows in height, almost as if it reaches beyond the clouds. A Faint whispering can be heard in the area, possibly scouts who are tracking your every movement. A quick rustle in the bushes outside startle you. ~ 0 67108864 1 D1 ~ ~ 0 -1 1802 D2 ~ ~ 0 -1 1800 S #1802 &RUnder-Cover Area~ Above your head is a large under cover platform, which covers about 200 meters in radius. Tanks and all sorts of artiliary are stationed under cover possibly waiting for an attack. You can notice a few cameras in the eastern corner which follow you as you move, a loud beep emitts from them. Infront of you is a yellow and black striped sign, mabye you should take a glance at it. ~ 0 67108864 1 D3 ~ ~ 0 -1 1801 E sign~ &Ys s a P o T n o i s s i m r e P ~ > speech_prog p Permission to Pass~ if isfight($n) mea $n &YFinish your fight first!! else if clan($n) != Red Ribbon Army mea $n &RDenied!! Security mode changed to HIGH. mer $n &z$n has entered the headquarters! mptrans $n 1803 mpat $n mpforce $n look mpat $n mer $n &z$n has arrived from the outside!&D else mea $n &YAccess Granted, welcome back to base $n. mea $n &YSecurity mode remains at LOW. mer $n &z$n has entered the headquarters! mptrans $n 1803 mpat $n mpforce $n look mpat $n mer $n &z$n has arrived from the outside!&D endif endif ~ | S #1803 &RInside the Red Ribbon Army HQ~ All the windows surrounding the area are barred off. The dimly lit hallway gives somewhat of an eery feeling. Metallic walls enclose the area, words can be heard echoing throughout the area. Still cameras tracking you, the beeping becomes quite irritating. Another sign lies infront of you, this time red and black, taking a closer look would be the best approach. ~ 0 67108864 1 D0 ~ ~ 0 -1 1804 E sign~ &Yt u O e M t e L ~ > speech_prog p Let me out~ if isfight($n) mea $n &YFinish your fight first!! else mea $n &YYou have been taken outside.&D mer $n &z$n has been taken outside.&D mptrans $n 1802 mpat $n mpforce $n look mpat $n mer $n &z$n has arrived from inside.&D endif ~ | S #1804 &RA Long Metallic Hallway~ Your footsteps echo as you continue through the hallways. A loud dripping sound can be heard in the distance. The area seems very well maintained. The floor is still wet from the last cleaning, better not run or you may slip and fall. ~ 0 67108864 1 D0 ~ ~ 0 -1 1805 D2 ~ ~ 0 -1 1803 S #1805 &RA Bend in the Corridor~ The hallway shifts into the eastern side of the building. The constant dripping seems to be getting louder as you progress. Outside, faintly, spaceships can still be heard landing and taking off. A janitor walks by with a mop, slowly but surely doing his job. ~ 0 67108864 1 D1 ~ ~ 0 -1 1806 D2 ~ ~ 0 -1 1804 S #1806 &RA Bend in the Hallway~ The hallway shifts into the western side of the building. The constant dripping seems to be getting louder as you progress. Outside, faintly, spaceships can still be heard landing and taking off. A janitor walks by with a mop, slowly but surely doing his job. ~ 0 67108864 1 D2 ~ ~ 0 -1 1807 D3 ~ ~ 0 -1 1805 S #1807 &RA Long Metallic Hallway~ Your footsteps echo as you continue through the hallways. A loud dripping sound can be heard in the distance. The area seems very well maintained. The floor is still wet from the last cleaning, better not run or you may slip and fall. ~ 0 67108864 1 D0 ~ ~ 0 -1 1806 D2 ~ ~ 0 -1 1808 S #1808 &RA Bend in the Corridor~ The hallway shifts into the eastern side of the building. The constant dripping seems to be getting louder as you progress. Outside, faintly, spaceships can still be heard landing and taking off. A janitor walks by with a mop, slowly but surely doing his job. ~ 0 67108864 1 D0 ~ ~ 0 -1 1807 D1 ~ ~ 0 -1 1809 S #1809 &RA Bend in the Corridor~ The hallway shifts into the western side of the building. The constant dripping seems to be getting louder as you progress. Outside, faintly, spaceships can still be heard landing and taking off. A janitor walks by with a mop, slowly but surely doing his job. ~ 0 67108864 1 D0 ~ ~ 0 -1 1810 D3 ~ ~ 0 -1 1808 S #1810 &RBefore An Elevator~ Finally reaching the source of the loud dripping, you notice a broken pipe to the side of the wall, mabye grabbing it could flood the hallways.A loud *DING* can be heard to the north, sounds to be an elevator. A warm breeze sweeps past you from a vent behind you. ~ 0 67108864 1 D0 ~ ~ 0 -1 1811 D2 ~ ~ 0 -1 1809 S #1811 &RElevator - Base Level~ Music fills the elevator, to the western side you can see a screen which is displaying the currently played song."&YCemetery Gates - Pantera&g" scrolls past the screen. Above you people can be heard talking and using the other lifts throughout the area. The eastern side of the room displays a &Rsign&g which displays the places which the elevator can take you. ~ 0 67108864 1 D2 ~ ~ 0 -1 1810 E sign~ &R-------------------- &zBasement Level Base Level First Level Second Level &R-------------------- ~ > speech_prog p Basement Level~ mea $n &YYou press the button and arrive in the basement. mer $n &Y$n takes the elevator to the basement level. mptrans $n 1812 mpat $n mpforce $n look mpat $n mer $n &Y$n steps out of the elevator. ~ > speech_prog p First Level~ mea $n &YYou press the button and arrive on the first floor. mer $n &Y$n takes the elevator to the first floor. mptrans $n 1818 mpat $n mpforce $n look mpat $n mer $n &Y$n steps out of the elevator. ~ > speech_prog p Second Level~ mea $n &YYou press the button and arrive on the second floor. mer $n &Y$n takes the elevator to the second floor. mptrans $n 1829 mpat $n mpforce $n look mpat $n mer $n &Y$n steps out of the elevator. ~ | S #1812 &RElevator - Basement Level~ Music fills the elevator, to the western side you can see a screen which is displaying the currently played song."&YRihanna - Unfaithful&g" scrolls past the screen. Above you people can be heard talking and using the other lifts throughout the area. The eastern side of the room displays a &Rsign&g which displays the places which the elevator can take you. ~ 0 67108864 1 D2 ~ ~ 0 -1 1815 D6 ~ ~ 0 -1 1814 D7 ~ ~ 0 -1 1813 E sign~ &R-------------------- &zBasement Level Base Level First Level Second Level &R-------------------- ~ > speech_prog p First Level~ mea $n &YYou press the button and arrive on the first floor. mer $n &Y$n takes the elevator to the first floor. mptrans $n 1818 mpat $n mpforce $n look mpat $n mer $n &Y$n steps out of the elevator. ~ > speech_prog p Second Level~ mea $n &YYou press the button and arrive on the second floor. mer $n &Y$n takes the elevator to the second floor. mptrans $n 1829 mpat $n mpforce $n look mpat $n mer $n &Y$n steps out of the elevator. ~ > speech_prog p Base Level~ mea $n &YYou press the button and arrive on the base level. mer $n &Y$n takes the elevator to the base level. mptrans $n 1811 mpat $n mpforce $n look mpat $n mer $n &Y$n steps out of the elevator. ~ | S #1813 &RA Dark Damp Room~ A large drop of water hits you square in the back of the head. Vents from above are flooding cool air into the room. Freezing, you seem to have come to a dead end. The light above flickers and a zapping sound can be heard. ~ 0 67108864 1 D8 ~ ~ 0 -1 1812 S #1814 &RA Dark Damp Room~ A large drop of water hits you square in the back of the head. Vents from above are flooding cool air into the room. Freezing, you seem to have come to a dead end. The light above flickers and a zapping sound can be heard. ~ 0 67108864 1 D9 ~ ~ 0 -1 1812 S #1815 &RBefore a Large Room~ Infront you stands a somewhat solid door, metal with large bolts covering all the latches. Talking can be heard coming from inside, a meeting of some sort seems to be taking place. Probably not the best room to stand around in, it could end at any minute. ~ 0 67108864 1 D0 ~ ~ 0 -1 1812 D8 ~ ~ 3 -1 1816 S #1816 &RRed Ribbon Army Meeting Room~ A huge circular table sits in the center of the room, chairs all around it. Towards the front of the room are many whiteboards with strategic plans written all over. A few brushes have been left on the ground, as well as papers covering the tables. ~ 0 67108864 1 D5 ~ ~ 2055 1804 1817 D7 ~ ~ 3 -1 1815 S #1817 &RClan Vault~ ~ 0 67108864 1 D4 ~ ~ 2055 1804 1816 S #1818 &RElevator - First Level~ Music fills the elevator, to the western side you can see a screen which is displaying the currently played song."&YBackstreet Boys - I'll be the one&g" scrolls past the screen. Above you people can be heard talking and using the other lifts throughout the area. The eastern side of the room displays a &Rsign&g which displays the places which the elevator can take you. ~ 0 67108864 1 D0 ~ ~ 0 -1 1819 E sign~ &R-------------------- &zBasement Level Base Level First Level Second Level &R-------------------- ~ > speech_prog p Base Level~ mea $n &YYou press the button and arrive on the base level. mer $n &Y$n takes the elevator to the base level. mptrans $n 1811 mpat $n mpforce $n look mpat $n mer $n &Y$n steps out of the elevator. ~ > speech_prog p Second Level~ mea $n &YYou press the button and arrive on the second level. mer $n &Y$n takes the elevator to the second level. mptrans $n 1829 mpat $n mpforce $n look mpat $n mer $n &Y$n steps out of the elevator. ~ > speech_prog p Basement Level~ mea $n &YYou press the button and arrive on the basement. mer $n &Y$n takes the elevator to the basement. mptrans $n 1812 mpat $n mpforce $n look mpat $n mer $n &Y$n steps out of the elevator. ~ | S #1819 &RA Turn in the Hallway~ Leaving the elevator you notice the corner takes an extremely quick turn connecting to the western hallway. The air seems somewhat stale, everything seems pretty normal, besides the constant cameras following your movements.Overhead are large streams of lights cover the ceilings. ~ 0 67108864 1 D2 ~ ~ 0 -1 1818 D3 ~ ~ 0 -1 1820 S #1820 &RA Long Metallic Hallway~ Metallic walls surround you once again. Echos still fill the air. The sounds of footsteps suddenly stop, the only sound heard is the ones made by yourself. Continuing through the hall you notice it's coming to yet another split. ~ 0 67108864 1 D1 ~ ~ 0 -1 1819 D3 ~ ~ 0 -1 1821 S #1821 &RThe Hall Splits~ The hallway splits into a few different directions, to the north you can hear humming and a constant "bubble" sound. To the southern direction fights seem to be taking place, yelling and screaming fill the air. A faint scent of death creeps in. ~ 0 67108864 1 D0 ~ ~ 0 -1 1822 D1 ~ ~ 0 -1 1820 D2 ~ ~ 0 -1 1823 S #1822 &RA Healing Chamber~ Many pods fill the area, liquids flowing from within. A loud humming is emitting from a pod to the east of you. Warriors inside the pods seem to be regenerating their health at faster rates then normal. On the walls, fatigues, belts, and other various equipment are hung up on the racks. ~ 0 67108896 1 D2 ~ ~ 0 -1 1821 S #1823 &RBottom of the Tower~ A large ladder is bolted to the southern wall, looking to be the way up the tower. A training dummy stands here bobbing back and forth, making it very hard to resist blowing it into a billion pieces.Above you battles rage on, as well as deathcrys. ~ 0 67108864 1 D0 ~ ~ 0 -1 1821 D4 ~ ~ 0 -1 1824 S #1824 &RClimbing the Tower~ A large ladder is bolted to the southern wall, looking to be the way up the tower. A training dummy stands here bobbing back and forth, making it very hard to resist blowing it into a billion pieces.Above you battles rage on, as well as deathcrys. ~ 0 67108864 1 D4 ~ ~ 0 -1 1825 D5 ~ ~ 0 -1 1823 S #1825 &RNearing the Top~ To the north you can hear loud smashing and eletric shocks, it sounds to be some sort of gravity chamber, only a more a high tech one. To the south a large ladder is bolted in, seeming to be the only way up or down. ~ 0 67108864 1 D0 ~ ~ 0 -1 1826 D4 ~ ~ 0 -1 1827 D5 ~ ~ 0 -1 1824 S #1826 &RUltra-Gravitron Chambers~ Entering the room you feel as if time has halted momentarily. The air is somewhat fresh, the gravity of this place seems almost unbearable.Only the most skilled fighters should be in here. A sign to the northern wall reads "&CBEWARE, UGT CAN KILL YOU JUST FROM ENTERING&g" ~ 0 67108864&8 1 D2 ~ ~ 0 -1 1825 S #1827 &RTop of the Tower~ Finally reaching the top of the tower, another training dummy bobs infront of you, back and forth. Talking can be heard coming from somewhere, but where? Battles can be heard raging on below you, as well as deathcrys. A ladder is bolted to the southern wall, looking like the only escape. ~ 0 67108864 1 D0 ~ ~ 2048 -1 1828 D5 ~ ~ 0 -1 1825 S #1828 &RHidden Control Room~ This room is unlike any other rooms in the building. This seems to be the central control room which gives power to this massive place. Many computers and monitors are stationed against the walls, trackers and jammers are also set up on the desks. To the front of the room a large monitor stands out, mabye try looking at the screen. Vital information to the Red Ribbon Army fills the monitors in this room. ~ 0 67108864 1 D2 ~ ~ 0 -1 1827 D4 ~ ~ 7 1804 1835 > act_prog p pulls~ mpat puff mpforce puff mpgoto 1834 mpat puff mpforce puff mpslay $r mpat puff mpforce puff mpgoto 6 ~ | S #1829 &RElevator - Second Level~ Music fills the elevator, to the western side you can see a screen which is displaying the currently played song."&YSlipknot - Wait and Bleed&g" scrolls past the screen. Above you people can be heard talking and using the other lifts throughout the area. The eastern side of the room displays a &Rsign&g which displays the places which the elevator can take you. ~ 0 67108868 1 D0 ~ ~ 0 -1 1830 E sign~ &R-------------------- &zBasement Level Base Level First Level Second Level &R-------------------- ~ > speech_prog p Basement Level~ mea $n &YYou press the button and arrive on the basement. mer $n &Y$n takes the elevator to the basement. mptrans $n 1812 mpat $n mpforce $n look mpat $n mer $n &Y$n steps out of the elevator. ~ > speech_prog p First Level~ mea $n &YYou press the button and arrive on the first level. mer $n &Y$n takes the elevator to the first level. mptrans $n 1818 mpat $n mpforce $n look mpat $n mer $n &Y$n steps out of the elevator. ~ > speech_prog p Base Level~ mea $n &YYou press the button and arrive on the base level. mer $n &Y$n takes the elevator to the base level. mptrans $n 1811 mpat $n mpforce $n look mpat $n mer $n &Y$n steps out of the elevator. ~ | S #1830 &RA Brightly Lit Hallway~ Bright light sprays down onto you, almost blinding. Music from the elevator can still be heard faintly. The hall seems well maintained. Cameras continue to beep throughout the area. ~ 0 67108868 1 D0 ~ ~ 0 -1 1831 D2 ~ ~ 0 -1 1829 S #1831 &RA Brightly Lit Hallway~ Bright light sprays down onto you, almost blinding. Music from the elevator can still be heard faintly. The hall seems well maintained. Cameras continue to beep throughout the area. ~ 0 67108868 1 D2 ~ ~ 0 -1 1830 D6 ~ ~ 0 -1 1832 S #1832 &RA Split in the Hall~ The hall suddenly splits into 2 different directions, to the east a scent of cigar smoke can be detected. Sounds of guns being reloaded are heard throughout the area, as well as minor explosions. The northern areas light fades quickly as you look farther. ~ 0 67108868 1 D0 ~ ~ 0 -1 1834 D1 ~ ~ 0 -1 1833 D9 ~ ~ 0 -1 1831 S #1833 &RRed Ribbon Army Shop~ Large gun racks are bolted against the wall. Belts and all sorts of camoflauge gear are hung up neatly. A man stands in the center of the room behind a large metal counter. Smoke fills the air, the foul scent of a cigar is very noticable. ~ 0 67108868 1 D3 ~ ~ 0 -1 1832 S #1834 &RA Trap!~ The door behind you slams shut, metal bars slide vertically across, as well as horizontally. Chains are hooked to the walls, almost as if people have been kept here for eternity. A pile of bones rests in the corner of the room, confirming your theory. A tube in the ceiling seems to be emitting some sort of gas, luckily it's turned off. ~ 0 67108868 1 > rand_prog 100~ if time($n) == 12 mea $n &RYou have been released. mptransfer $n 1800 mpat $n mer $n &R$n materializes infront of you, from the jail. mpat $n mpforce $n look else endif ~ > speech_prog p let me out~ if clan($n) == Red Ribbon Army mea $n &RYou have been released. mer $n &R$n has been released. mptrans $n 1833 mpat $n mpforce $n look mpat $n mer $n &R$n has arrived from the jail. else mpdonothing endif ~ | S #1835 &RSnipe Tower~ A cool breeze fills the room, sunlight shines in lighting it up. Windows are placed to the &Yeast&g and &Ynorth&g. The room seems to be a dead end.No visible exits are available besides back the way you came. ~ 0 67108868 1 D0 ~ ~ 33556480 -1 1800 D1 ~ ~ 33556480 -1 1801 D5 ~ ~ 7 1804 1828 S #1836 &RARMAGEDDON Control Room~ Extremely high frequency sounds echo throughout the ship. Constant sounds of turrets and other artilary reloading can be heard in the back. Windows cover all the walls to the ship, which seems to be bulletproof and tinted.You notice that the ship closely resembles that of a tank. Infront of you a large console is there, displaying your current coordinates and your speed.Outside the large windows at the front of the ship, large ion cannons idle, ready to blast shit. ~ 0 1028 1 > speech_prog p I need a keycard~ if clan($n) == Red Ribbon Army mpoload 1805 give keycard $n mea $n The ARMAGEDDON console spits out a keycard at you. mer $n The ARMAGEDDON console spits out a keycard at $n. else endif ~ | S #1837 Floating in a void~ ~ 0 4 1 S #1838 Floating in a void~ ~ 0 4 1 S #1839 Floating in a void~ ~ 0 4 1 S #1850 Floating in a void~ ~ 0 4 1 S #0 #RESETS M 1 1801 1 1801 D 0 1815 8 1 D 0 1817 4 2 D 0 1816 5 2 D 0 1816 7 1 M 1 1802 1 1812 M 1 1803 1 1811 M 1 1806 1 1830 M 1 1807 1 1832 M 1 1805 1 1833 G 1 1804 1 G 1 1802 1 G 1 1803 1 G 1 1801 1 D 0 1835 5 2 M 1 1811 1 1827 M 1 1810 1 1825 M 1 1809 1 1824 M 1 1808 1 1823 M 1 1804 1 1828 O 1 1806 1 1828 D 0 1828 4 2 M 1 1812 1 1819 S #SHOPS 1805 0 0 0 0 0 120 90 0 23 ; Red Ribbon Shopkeeper 0 #REPAIRS 0 #SPECIALS S #$