DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   {PROTO} Goku's area in progress~



#VERSION 1
#AUTHOR Goku~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 10044735

#CLIMATE 2 2 2

#MOBILES
#1851
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1073741827 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#1852
Z Fighter Elite~
A Z-Fighter Elite~
A Z-Fighter Elite stands here gripping his weapon.
~
~
1073741827 0 0 C
1 0 0 0d0+0 0d0+0
0 1000000000
112 112 0
8 20 13 20 13 13 13
0 0 0 0 0
0 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == Z Fighters
bow $n
else
yell $n is raiding the Headquarters, defend at once!
mpkill $n
endif
~
|
#1853
Z Fighter Elite~
A Z-Fighter Elite~
A Z-Fighter Elite stands here gripping his weapon.
~
~
1073741827 0 0 C
1 0 0 0d0+0 0d0+0
0 1000000000
112 112 0
8 20 13 20 13 13 13
0 0 0 0 0
0 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == Z Fighters
bow $n
else
yell $n has entered the forest!!! Requesting backup!
mpkill $n
endif
~
|
#1857
A Large Tiger~
A Ferocious Tiger~
A Ferocious Tiger stands on all fours snarling.
~
~
1073741827 0 0 C
1 0 0 0d0+0 0d0+0
0 1000000000
112 112 0
15 22 13 22 13 13 20
0 0 0 0 0
0 3 0 0 1 1 2
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == Z Fighters
emote swipes at the air
else
yell $n is inside the forest!
mpkill $n
endif
~
|
#1858
A Chimera~
The Forest Chimera~
The Forest Chimera paces back and forth.
~
~
1073741827 0 0 C
1 0 0 0d0+0 0d0+0
0 1000000000
112 112 0
15 22 13 22 13 13 20
0 0 0 0 0
0 3 0 0 1 1 2
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == Z Fighters
snarl
else
growl $n
snarl $n
mpkill $n
yell $n is deep in the forest!
endif
~
|
#1859
Shrine Worshipper~
A Shrine Worshipper~
A Shrine Worshipper stands here hunched over, chanting to himself.
~
~
1073741827 0 0 C
1 0 0 0d0+0 0d0+0
0 700000000
112 112 0
8 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 4
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == Z Fighters
emote continues chanting to himself.
else
emote raises his head and prepares for combat
yell The shrine...... $n IS ATTACKING THE SHRINE!
mpkill $n
endif
~
|
#1860
A Shrine Worshipper~
A Shrine Worshipper~
A Shrine Worshipper stands here hunched over, chanting to himself.
~
~
1073741827 0 0 C
1 0 0 0d0+0 0d0+0
0 700000000
112 112 0
8 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 4
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == Z Fighters
emote continues chanting to himself.
else
emote raises his head and prepares for combat
yell The shrine...... $n IS ATTACKING THE SHRINE!
mpkill $n
endif
~
|
#1861
Korin~
Korin~
Korin stands here guarding his precious Sensu Beans.
~
~
1140850691 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#1862
Z Fighter Training Dummy~
A Z Fighter Training Dummy~
A Z Fighter Training Dummy is mounted here, bobbing back and forth.
~
~
1073741827 0 0 C
1 0 0 0d0+0 0d0+0
0 5000000
112 112 0
8 8 8 8 8 13 8
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(1882) == 0
mpmload 1862
else
endif
~
|
#1863
A Z Fighter Training Dummy~
A Z Fighter Training Dummy~
A Z Fighter Training Dummy is mounted here, bobbing back and forth.
~
~
1073741827 0 0 C
1 0 0 0d0+0 0d0+0
0 5000000
112 112 0
8 8 8 8 8 13 8
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(1883) == 0
mpmload 1863
else
endif
~
|
#1864
Z Fighters Shop Keeper~
Z Fighter ShopKeeper~
The Z Fighters Shop Keeper is here keeping an eye on her merchandise.
~
~
1140850691 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 2
#1865
Z Fighter Shop Keeper~
Z Fighter ShopKeeper~
The Z Fighters Shop Keeper is here keeping an eye on her merchandise.
~
~
1140850691 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#1866
A Z-Fighter Elite~
A Z-Fighter Elite~
A Z-Fighter Elite stands here gripping his weapon.
~
~
1073741827 0 0 C
1 0 0 0d0+0 0d0+0
0 1000000000
112 112 0
8 20 13 20 13 13 13
0 0 0 0 0
0 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == Z Fighters
sa Welcome to the HQ $n.
else
yell $n is inside the HQ! Defend at once!
mpkill $n
endif
~
|
#1867
A Z-Fighter Elite~
A Z-Fighter Elite~
A Z-Fighter Elite stands here gripping his weapon.
~
~
1073741827 0 0 C
1 0 0 0d0+0 0d0+0
0 1000000000
112 112 0
8 20 13 20 13 13 13
0 0 0 0 0
0 3 0 0 1 1 3
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == Z Fighters
bow $n
else
yell $n has made it to the base of Korins Tower!
mpkill $n
endif
~
|
#1900
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1073741827 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#0


#OBJECTS
#1851
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#1852
An Orange Z Fighters Gi~
&WAn &ROrange &wZ &WFi&zght&Wer&ws &WGi&d~
An orange gi lies here, strewn across the floor.~
~
9 1073741824 9
0 45 0 0 5000000 125000000
1 34108 3410
#1853
Orange Tinted Visor~
&WAn &ROrange &wT&Wi&znt&We&wd &WVisor&d~
An orange visor is here, scanning for powerlevels.~
~
67 1073741824 131073
0 30 0 5 5000000 125000000
1 27910 2791
#1854
Z Fighters Gloves~
&WA Pair of &ROrange &wZ &WFi&zght&Wer&ws &WGloves~
A pair of thick padded gloves lies here, orange in color.~
~
9 1073741824 129
0 30 0 0 5000000 125000000
1 32717 3271
#1855
Justice Keycard~
The JUSTICE Keycard~
The JUSTICE Keycard is lying here on the ground.~
~
9 1073741824&16 16385
0 0 0 0
1 0 0
#1856
ZF Vault Key~
&YZF Vault Key&D~
&YThe ZF Vault Key is sitting here on the ground.&D~
~
18 1073741824&16 16385
0 0 0 0
1 5000000 500000
#1900
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#0


#ROOMS
#1851
Z Fighters Clan Dock~
As you step onto the dock, you examine your surroundings. Peering ahead, you
notice a dirt path leading towards a dense, green forest. It appears that this
is the only path leading towards Z Fighters Headquarters. A small sign here
reads "Trespassers Beware: If you are not a Z Fighter, you may be killed on
sight." 

&CIf you are not clanned, turn back now, this is your only warning.
~
0 1073741824 1
D0
~
~
0 -1 1852
S
#1852
A Dirt Path~
As you make your way along the dirt path, you can see the forest ahead growing
deeper, and darker. You can safely assume that many warriors have met a terrible
fate within its depths. You also wonder what kind of creatures inhabit this
place, and what dangers lurk ahead. And you also can't help but wonder how to
make your way inside...
~
0 1073741824 1
D2
~
~
0 -1 1851
D6
~
~
2048 -1 1853
S
#1853
A Hidden Pathway~
You push away some thick brush and discover a hidden path between some
large trees. Looking ahead, you notice that the forest becomes darker,
and increasingly ominous. Shadows loom all about, and various creatures
can be heard from within its depths. Perhaps you should turn back while
you're still alive...
~
0 1073741824 1
D0
~
~
0 -1 1854
D9
~
~
2048 -1 1852
S
#1854
Inside an Overgrown Forest~
The sunlight overhead can barely be seen through the dense leaves, eclipsing
the sky above. You try to avoid the shadows as you make your way through the
forest, cautious of the unknown dangers in the surrounding area. To the north,
you can see another dirt path ahead, and to the east you notice some thick, green
bushes blocking another path.
~
0 1073741824 1
D0
~
~
0 -1 1856
D1
~
~
0 -1 1855
D2
~
~
0 -1 1853
S
#1855
In The Bushes~
It appears as if you've hit a dead end. Pushing aside some branches, all
you can see are large bushes surrounding the area. It appears that this
path leads to nowhere, and it'd be best to turn around and explore your
surroundings a bit more.
~
0 1073741824 1
D3
~
~
0 -1 1854
S
#1856
A Small Dirt Pathway~
Standing under a large shadow, you can hear creatures snarling nearby. Perhaps
you're close to their den, and you should make your way out immediately. Ahead
of you, the northern path leads to some sort strange glistening metal, shimmering
in the scant, meager sunlight. Maybe it leads towards the HQ, or perhaps you have
already passed the entrance. You try to keep your mind at peace as you trudge
through this labyrinth.
~
0 1073741824 1
D0
~
~
0 -1 1857
D1
~
~
2048 -1 1858
D2
~
~
0 -1 1854
S
#1857
Standing Before A Metal Wall~
The metal wall before you glistens with a deep, arcane glow. It appears
to have many scars, as if someone had tried to break it down with various
devices. There must be some sort of secret operation that the Z Fighters
perform to make their way into the HQ from here. You wonder if all your
efforts here will be in vain.
~
0 1073741824 1
D2
~
~
0 -1 1856
> speech_prog p transport me~
if clan($n) == Z Fighters
mea $n &YYou are teleported inside.
mer $n &Y$n has been teleported into the HQ.
mptrans $n 1875
mpat $n mpforce $n look
mpat $n mer $n &Y$n has arrived from outside.
else
mpdonothing
endif
~
|
S
#1858
A Hidden Pathway~
Hidden amongst many bushes and trees, you stumble upon a hidden pathway in which
seems to be clear of any sign of people. A quiet purring can be heard in the
distance, the protectors of the forest may not be too happy of your presence
here. The air is quite thick and a tiny bit of fog forms around your ankles,
making the ground near impossible to see.
~
0 1073741824 1
D1
~
~
0 -1 1859
D3
~
~
2048 -1 1856
S
#1859
A Shift in the Forest~
Following the path you notice up ahead it shifts into one direction quite sharply.
Fog still surrounding your feet, you should probably be careful not to trip
and fall. Standing still you can almost hear the forest breathing. A moderate
gust of wind flushes by you, and an extremely loud growl comes from the distance.
Might not be a good idea to stand around.
~
0 1073741824 1
D0
~
~
0 -1 1860
D3
~
~
0 -1 1858
S
#1860
Before An Opening~
You have finally found your way out of the forest, as you see a clearing
ahead. The sunlight hits your skin with a warm sensation. You feel as if
a burden has been lifted off of your shoulders as you make your way out
of the forest labyrinth.
~
0 1073741824 1
D0
~
~
0 -1 1861
D2
~
~
0 -1 1859
S
#1861
Standing On A Teleporter~
A strange humming can be heard beneath your feet, making you wonder what kind
of contraption you're standing upon. A blinking light on a nearby wall catches
your eye. Upon further examination, you realize that you're standing on a teleporter.
Perhaps if you figure out how to activate it, you can find out where it will
lead to.
~
0 1073741824 1
D2
~
~
0 -1 1860
> emote_prog p activates the teleporter~
mea $n &YYou activate the teleporter and dissapear.
mer $n &Y$n activates the teleporter and dissapears.
mptrans $n 1862
mpat $n mer $n &Y$n arrives from the forest.
mpat $n mpforce $n look
~
|
S
#1862
&BStanding On A Teleporter~
&bA strange humming can be heard beneath your feet, making you wonder what kind
of contraption you're standing on. A blinking light on a nearby wall catches
your eye. Upon further examination, you realize that you're standing on a teleporter.
Perhaps if you figure out how to activate it, you can find out where it will
lead to.
~
0 1073741824 1
D0
~
~
0 -1 1863
> emote_prog p activates the teleporter~
mea $n &YYou activate the teleporter and dissapear.
mer $n &Y$n activates the teleporter and dissapears.
mptrans $n 1861
mpat $n mer $n &Y$n arrives from the forest.
mpat $n mpforce $n look
~
|
S
#1863
&BA Dark Hallway~
&bYou can feel a presence here, almost as if it's guiding you to leave. The
walls are made of concrete, as is the ceiling. The hallway is almost pitch
black, the only source of light seems to be near the corners of where this
hallway will take you. A silent humming sound can be heard.
~
0 1073741824 1
D0
~
~
0 -1 1864
D2
~
~
0 -1 1862
S
#1864
&BA Dark Hallway~
&bYou can feel a presence here, almost as if it's guiding you to leave. The
walls are made of concrete, as is the ceiling. The hallway is almost pitch
black, the only source of light seems to be near the corners of where this
hallway will take you. A silent humming sound can be heard.
~
0 1073741824 1
D1
~
~
0 -1 1865
D2
~
~
0 -1 1863
D3
~
~
0 -1 1874
S
#1865
&BA Dark Hallway~
&bYou can feel a presence here, almost as if it's guiding you to leave. The
walls are made of concrete, as is the ceiling. The hallway is almost pitch
black, the only source of light seems to be near the corners of where this
hallway will take you. A silent humming sound can be heard.
~
0 1073741824 1
D1
~
~
0 -1 1866
D3
~
~
0 -1 1864
S
#1866
&BA Dark Hallway~
&bYou feel a great presence here, almost as if it's guiding you to FIGHT. The
walls are made of concrete, as is the ceiling. The hallway is almost pitch
black, except for the only light source in this room. A loud humming noise
can be heard right in front of you. A Shrine Worshipper stands in your way.
~
0 1073741824 1
D0
~
~
0 -1 1867
D3
~
~
0 -1 1865
S
#1867
&BA Dark Hallway~
&bYou can feel a presence here, almost as if it's guiding you to leave. The
walls are made of concrete, as is the ceiling. The hallway is almost pitch
black, the only source of light seems to be near the corners of where this
hallway will take you. A silent humming sound can be heard.
~
0 1073741824 1
D2
~
~
0 -1 1866
D3
~
~
0 -1 1868
S
#1868
&BA Dark Hallway~
&bYou can feel a presence here, almost as if it's guiding you to leave. The
walls are made of concrete, as is the ceiling. The hallway is almost pitch
black, the only source of light seems to be near the corners of where this
hallway will take you. A silent humming sound can be heard.
~
0 1073741824 1
D1
~
~
0 -1 1867
D3
~
~
0 -1 1869
S
#1869
&BA Dark Intersection~
&bComing up to an intersection, you notice a faint glow to the north of where
you stand. The humming sound seems to have stopped. Surrounding you is complete
darkness, nothing can be seen more than three centimeters infront of you. The
air is stale and seems to be cutting short for some reason.
~
0 1073741824 1
D0
~
~
0 -1 1870
D1
~
~
0 -1 1868
D3
~
~
0 -1 1871
S
#1870
&BInside A Large Shrine~
&bLight seems to have finally found you. You are standing in front of a very old
shrine. The kind in which people sacrificed themselves, and other things to.
The glow seems to be emitting from the center of the shrine. Behind you is
nothing but complete darkness, going back may be your only way out. Unless
the shrine still possesses its power.
~
0 1073741824 1
D2
~
~
0 -1 1869
> act_prog p sacrifices~
if isfight($n)
mea $n &RFinish your fight first!
else
mea $n &RSacrifice Accepted.
mer $n &RSacrifice Accepted. Teleporting $n.
mptrans $n 1875
mpat $n mpforce $n look
mpat $n mer $n &R$n arrives from the shrine.
endif
~
|
S
#1871
&BA Dark Hallway~
&bYou can feel a presence here, almost as if it's guiding you to leave. The
walls are made of concrete, as is the ceiling. The hallway is almost pitch
black, the only source of light seems to be near the corners of where this
hallway will take you. A silent humming sound can be heard.
~
0 1073741824 1
D1
~
~
0 -1 1869
D3
~
~
0 -1 1872
S
#1872
&BA Dark Hallway~
&bYou can feel a presence here, almost as if it's guiding you to leave. The
walls are made of concrete, as is the ceiling. The hallway is almost pitch
black, the only source of light seems to be near the corners of where this
hallway will take you. A silent humming sound can be heard.
~
0 1073741824 1
D1
~
~
0 -1 1871
D2
~
~
0 -1 1873
S
#1873
&BA Dark Hallway~
&bYou feel a great presence here, almost as if it's guiding you to FIGHT. The
walls are made of concrete, as is the ceiling. The hallway is almost pitch
black, except for the only light source in this room. A loud humming noise
can be heard right in front of you. A Shrine Worshipper stands in your way.
~
0 1073741824 1
D0
~
~
0 -1 1872
D1
~
~
0 -1 1874
S
#1874
&BA Dark Hallway~
&bYou can feel a presence here, almost as if it's guiding you to leave. The
walls are made of concrete, as is the ceiling. The hallway is almost pitch
black, the only source of light seems to be near the corners of where this
hallway will take you. A silent humming sound can be heard.
~
0 1073741824 1
D1
~
~
0 -1 1864
D3
~
~
0 -1 1873
S
#1875
&CInside The Z Fighters HQ~
&cYou've finally reached the inner sanctum of the Z Fighters Headquarters.
This is where the Z Fighters train arduously in preparation for their
various tasks and missions. A large mural on the eastern wall can be seen
depicting the deity of the Z Fighters, the mighty warrior Krillin.
There appears to be a small, but loud, speaker located at his mouth. It
suddenly says: "If you want me to take you to the dock, just say so!".
~
0 1073741824 1
D0
~
~
0 -1 1876
> speech_prog p take me to the dock~
mea $n &YYou dive out the window and slide down the building, landing on the dock.
mer $n &Y$n dives out the window and slides down the building, landing on the dock.
mptrans $n 1851
mpat $n mpforce $n look
mpat $n mer $n &Y$n arrives from the HQ!
~
|
S
#1876
&CA Metallic Hallway~
&cThis hallway gleams with a metallic glow, sunlight glaring from outside.
The texture of the walls seem very smooth, as if it were hand polished
with delicate care. The hallway stretches to the west, and south, and a
large tower can be seen from the east.
~
0 1073741824 1
D1
~
~
0 -1 1877
D2
~
~
0 -1 1875
D3
~
~
0 -1 1887
S
#1877
&CA Metallic Corridor~
&cAmbient noises can be heard echoing throughout the corridor, as you get
the feeling that you're being watched. The metal walls seem to be very
solid, and you assume that they're nearly impenetrable to your ki attacks.
A door located to the north catches your attention.
~
0 1073741824 1
D0
~
~
3 -1 1878
D1
~
~
0 -1 1879
D3
~
~
0 -1 1876
S
#1878
&CUltra Gravity Chamber~
&cYou immediately feel the pressure upon you as you enter this gravity
chamber. It is obviously more powerful than a normal gravity chamber.
~
0 1073741824 1
D2
~
~
3 -1 1877
S
#1879
&CA Metallic Corridor~
&cAmbient noises can be heard echoing throughout the corridor, as you get
the feeling that you're being watched. The metal walls seem to be very
solid, and you assume that they're nearly impenetrable to your ki attacks.
There is a door to the south that catches your attention.
~
0 1073741824 1
D1
~
~
0 -1 1881
D2
~
~
3 -1 1880
D3
~
~
0 -1 1877
S
#1880
&CA Healing Chamber~
&cThe room is lined with comfortable looking beds, each hooked to some sort
of ki regeneration device. Machines hum as they perform scans and tests on
injured fighters.
~
0 1073741824 1
D0
~
~
3 -1 1879
S
#1881
&CA Replica of Korin's Tower - Base~
&cPeering upwards, you can't help but marvel at the size of this massive&c
tower. Standing here at its base, you try to comprehend what kind of
altitudes this construction can reach. There's only one way to find out
what sits atop the peak of this enormous structure...
~
0 1073741824 1
D3
~
~
0 -1 1879
D4
~
~
0 -1 1882
S
#1882
&CClimbing The Tower~
&cAs you climb the tower, you can feel a strange powerlevel above. You can't
make out who is there, due to the blinding sun in your eyes. Thick, fluffy
clouds sail by, and everything below you seems to appear to be the size of
tiny insects, as you make your way higher and higher into the sky.
~
0 1073741824 1
D4
~
~
0 -1 1883
D5
~
~
0 -1 1881
S
#1883
&CClimbing The Tower~
&cAs you climb the tower, you can feel a strange powerlevel above. You can't
make out who is there, due to the blinding sun in your eyes. Thick, fluffy
clouds sail by, and everything below you seems to appear to be the size of
tiny insects, as you make your way higher and higher into the sky.
~
0 1073741824 1
D0
~
~
0 -1 1884
D5
~
~
0 -1 1882
S
#1884
&CClimbing The Tower~
&cAs you climb the tower, you can feel a strange powerlevel above. You can't
make out who is there, due to the blinding sun in your eyes. Thick, fluffy
clouds sail by, and everything below you seems to appear to be the size of
tiny insects, as you make your way higher and higher into the sky.
~
0 1073741824 1
D2
~
~
0 -1 1883
D4
~
~
0 -1 1885
S
#1885
&CTop Of Korin's Tower~
&cYou've finally reached the top of Korin's Tower. Somewhat exhausted,
you decide to take a deep breath, but can't, as the thin air slowly fills
your lungs. As you examine your surroundings, you see an unusually large
feline purring patiently, as if he was awaiting your presence. He seems to
be very wise and ancient, judging from the length of his whiskers.
~
0 1073741824 1
D0
~
~
0 -1 1891
D4
~
~
2055 1856 1886
D5
~
~
0 -1 1884
S
#1886
&CZ Fighters Clan Vault~
&RThis is the ZF clan vault. Shhh, it's a secret!
~
0 1073741824 1
D5
~
~
7 1856 1885
S
#1887
&CA Metallic Corridor~
&cAmbient noises can be heard echoing throughout the corridor, as you get
the feeling that you're being watched. The metal walls seem to be very
solid, and you assume that they're nearly impenetrable to your ki attacks.
You see that there is nothing else here to catch your attention, so it'd be
best to continue on your way.
~
0 1073741824 1
D1
~
~
0 -1 1876
D3
~
~
0 -1 1888
S
#1888
&CA Metallic Corridor~
&cAmbient noises can be heard echoing throughout the corridor, as you get
the feeling that you're being watched. The metal walls seem to be very
solid, and you assume that they're nearly impenetrable to your ki attacks.
There is a door to the north, and also to the west that catch your attention.
~
0 1073741824 1
D0
~
~
1 -1 1889
D1
~
~
0 -1 1887
D3
~
~
7 1856 1892
S
#1889
&CZ Fighters Clan Shop~
&cVarious types of equipment line the walls of this small shop. The
shopkeeper here is maintaining her goods, making sure that they're
in excellent shape. Perhaps you should take a look at what kind of
things she has to offer.
~
0 1073741824 1
D2
~
~
1 -1 1888
D5
~
~
2048 -1 1890
S
#1890
&CBelow The Shop~
~
0 1073741824 1
D4
~
~
0 -1 1889
S
#1891
&CInside a Jail Cell~
&cThis cell stinks of garbage and sewage. Apparently, this is where the
Z Fighters dispose of their waste, as well as keep their prisoners.
Perhaps it's symbolic of what they think of their enemies. A clock on
the wall ticks loud enough to drive you insane.
~
0 1073741828 1
> rand_prog 100~
if time($n) == 8
mea $n &cYou have been released.
mptransfer $n 1851
mpat $n mer $n &c$n materializes infront of you, from the jail.
mpat $n mpforce $n look
else
endif
~
> speech_prog p~
~
> speech_prog p release me~
if clan($n) == Z Fighters
mea $n &YYou have been released.
mer $n &Y$n has been released.
mptrans $n 1885
mpat $n mpforce $n look
mpat $n mer $n &Y$n has arrived from the jail.
else
mpdonothing
endif
~
|
S
#1892
&CBehind a Wall~
~
0 1073741824 1
D1
~
~
7 1856 1888
D4
~
~
0 -1 1893
S
#1893
&CA Sniping Tower~
~
0 1073741824 1
D0
~
~
33554432 -1 1851
D1
~
~
33554432 -1 1852
D3
~
~
33554432 -1 1853
D5
~
~
0 -1 1892
S
#1894
&CJUSTICE Control Room~
&cThis spaceship consists of the latest technology. Electronic devices
and brightly lit computer screens line the operation console, calculating
coordinates and scanning for information. The humming of the engine vibrates
throughout the chassis, preparing for take off. Comfortable looking seats 
line up along the walls of the ship, available for you to rest in as you
await your arrival at your destination.
~
0 1073741828 1
S
#1895
Floating in a void~
~
0 1073741828 1
S
#1896
Floating in a void~
~
0 1073741828 1
S
#1897
Floating in a void~
~
0 1073741828 1
S
#1900
Floating in a void~
~
0 1073741828 1
S
#0


#RESETS
M 1 1852 1 1852
M 1 1857 1 1856
M 1 1853 1 1857
M 1 1858 1 1859
M 1 1859 1 1873
M 1 1860 1 1866
M 1 1862 1 1882
M 1 1863 1 1883
M 1 1864 1 1889
M 1 1866 1 1875
M 1 1867 1 1881
M 1 1865 1 1890
G 1 1854 1
G 1 1853 1
G 1 1852 1
G 1 1856 1
D 0 1886 5 2
M 1 1861 1 1885
G 1 1104 1
D 0 1885 4 2
D 0 1879 2 1
D 0 1880 0 1
D 0 1877 0 1
D 0 1878 2 1
S


#SHOPS
 1861    0  0  0  0  0   120  90         0 23    ; Korin
 1865    0  0  0  0  0   120  90         0 23    ; Z Fighter ShopKeeper
0


#REPAIRS
0


#SPECIALS
S


#$