DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Planet Vegeta~



#VERSION 1
#AUTHOR Sixteen~

#RANGES
0 65 0 65
$

#FLAGS
1 10

#ECONOMY 2147483644 967286857

#CLIMATE 2 2 2

#MOBILES
#10201
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#10209
Old Saiyan~
Old Saiyan~
An Old Saiyan is standing here selling items
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 5000
112 112 0
> greet_prog 100~
sa Why, hello there $n. Take a look at my shop, type 'list
yawn
sa I don't have all day.....
yawn
sa Come on
~
|
#10212
Saiyan Trainer~
Saiyan Trainer~
A Saiyan Trainer is standing here
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 5000000
112 112 0
> speech_prog p I want to awaken my inner strength~
if hasaura($n)
mpdonothing
else
if rand(20)
mpmset $n flags aura_red
say Very well!
else
if rand(15)
mpmset $n flags aura_purple
tell $n You have awaken your &PPurple Aura&D
else
if rand(15)
mpmset $n flags aura_blue
tell $n You have awaken your &BBlue Aura
endif
endif
endif
endif
~
|
#10215
Nurse Sarah~
Nurse Sarah~
Nurse Sarah is standing here 
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 5000000
112 112 2
> greet_prog 100~
say Hey $n! If you want me to heal you up then just type Sleep
giggle
~
|
#10216
Puny Battler~
a Puny Battler~
A Puny Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
15 10000
112 112 0
8 8 8 13 8 8 8
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
sa What are you looking at? 
sa If you think your tough then just try me!
taunt $n
~
> death_prog 100~
if mobcount(10216) == 0
mpmload 10216
endif
~
|
#10218
Level One Battler~
a Level One Battler~
A Level One Battler stands here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
25 60000
112 112 0
8 8 8 5 8 8 8
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(10218) == 0
mpmload 10218
endif
~
|
#10219
Level Two Battler~
A Level Two Battler~
A Level Two Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
50 120000
112 112 0
8 8 8 13 8 8 8
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(10219) == 0
mpmload 10219
endif
~
|
#10220
Level Three Battler~
A Level Three Battler~
A Level Three Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
75 200000
112 112 0
8 8 8 13 8 8 8
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(10220) == 0
mpmload 10220
endif
~
|
#10221
Level Four Battler~
A Level Four Battler~
A Level Four Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
100 290000
112 112 0
8 8 8 13 8 8 8
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(10221) == 0
mpmload 10221
endif
~
|
#10222
Level Five Battler~
A Level Five Battler~
A Level Five Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
120 380000
112 112 0
8 8 8 13 8 8 8
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(10222) == 0
mpmload 10222
endif
~
|
#10223
Level Six Battler~
A Level Six Battler~
A Level Six Battler is standing here
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
140 500000
112 112 0
8 8 8 13 8 8 8
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
if mobcount(10223) == 0
mpmload 10223
endif
~
|
#10224
Level Seven Battler~
A Level Seven Battler~
A Level Seven Battler is standing here
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
150 700000
112 112 0
> death_prog 100~
if mobcount(10224) == 0
mpmload 10224
endif
~
|
#10225
Level Eight Battler~
A Level Eight Battler~
A Level Eight Battler is standing here
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
200 950000
112 112 0
> death_prog 100~
if mobcount(10225) == 0
mpmload 10225
endif
~
|
#10226
Strong Battler~
A Strong Battler~
A Very Strong Battler is standing here
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
250 2500000
112 112 0
> death_prog 100~
if mobcount(10226) == 0
mpmload 10226
endif
~
|
#10227
Mutant Warrior~
a Mutant Warrior~
A Mutant Warrior is standing here
~
~
3 524288 0 C
1 0 0 0d0+0 0d0+0
300 5000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 3 0 0 1 1 1
0 0 0 0 0 0 0 0
> death_prog 100~
mpmload 10227
~
> death_prog 100~
if mobcount(10227) == 0
mpmload 10227
endif
~
|
#10260
bodyguard~
Bardock's Bodyguard~
&WBardock's bodyguard is standing here guarding something.
~
~
3 0 -900 C
1 0 0 0d0+0 0d0+0
0 150000000
112 112 1
20 20 20 20 20 20 20
0 0 0 0 0
5 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Hello $n, Defeat me and I'll give you something good.
~
> death_prog 100~
say You have defeated me, as I have promised you get something special.
mpoload 10260
give 10260 $n
if mobcount(10260) == 0
mpmload 10260
endif
~
|
#10270
Vegeta's Elite Guard.~
King Vegeta's Elite Guard.~
&WVegeta's Elite Guard is standing here protecting the Throne Room.
~
~
3 0 -900 C
1 0 0 0d0+0 0d0+0
0 115000000
112 112 1
18 18 18 20 18 18 20
0 0 0 0 0
5 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
say You have defeated me, you can now see King Vegeta.
mpoload 10270
give 10270 $n
if mobcount(10270) == 0
mpmload 10270
mpforce $n get voucher corpse
endif
~
|
#10271
Bardock1~
Bardock~
&WThe Great Bardock is standing here.
~
~
3 0 900 C
1 0 0 0d0+0 0d0+0
0 15000000
112 112 1
20 20 20 20 20 20 20
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#10300
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#0


#OBJECTS
#10201
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 0 0
0 0 0 0
1 0 0
#10202
Saiyan Scouter Class I~
Saiyan Class I Scouter~
A Saiyan Class I Scouter sits on the ground, beeping.~
~
67 0 131073
0 0 0 1 0 125000000
1 91 9
#10203
Saiyan Scouter Class II~
Saiyan Class II Scouter~
A Saiyan Class II Scouter sits on the ground, beeping.~
~
67 0 131073
0 0 0 2 5000000 125000000
1 149 14
#10204
Saiyan Scouter Class III~
Saiyan Class III Scouter~
A Saiyan Class III Scouter sits on the ground, beeping.~
~
67 0 131073
0 0 0 3 10000000 125000000
1 590 59
#10205
Saiyan Scouter Class IV~
Saiyan Class IV Scouter~
A Saiyan Class IV Scouter sits on the ground, beeping.~
~
67 0 131073
0 0 0 4 25000000 125000000
1 1093 109
#10206
Saiyan Scouter Class V~
Saiyan Class V Scouter~
A Saiyan Class V Scouter sits on the ground, beeping.~
~
67 0 131073
0 0 0 5 75000000 125000000
1 3191 319
#10209
Second Class Saiyan Armor~
Second Class Saiyan Armor~
Second Class Saiyan Armor lays on the floor humming~
~
13 0 9
0 8 8 0 25000 100000
1 500 50
#10210
Saiyan Newbie Armor~
Newbie Saiyan Armor~
Some Newbie armor lays on the floor~
~
9 0 9
0 5 5 0 0 20000
1 500 50
#10211
Advanced Saiyan Armor~
Advanced Saiyan Armor~
Advanced Saiyan Armor lays on the floor humming~
~
9 0 9
0 0 0 0 250000 1000000
1 2500 250
#10300
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0
1 0 0
#0


#ROOMS
#10201
Welcome to Old Vegeta~
&gAs you step foot on this planet, you could smell the fresh air. People,
more like Saiyans, are walking around here. As you make a quick scan here,
 you could tell that somewhere northward lies a  battlers tower and a
healing chamber. You know it wouldn't be a bad idea to gain some
powerlevel. It might just useful.
~
0 0 1
D0
~
~
0 -1 10202
> entry_prog 100~
if carryingvnum($n) 10260
mpforce $n junk voucher
if carryingvnum($n) 10270
mpforce $n junk voucher
endif
endif
~
> speech_prog p Transport me~
mea $n _yel A burst of energy explodes from the transporter and takes you away
mer $n _yel $n steps into the transporter and vanishes.
mptrans $n 280
mpat $n mpforce $n look
~
|
S
#10202
A Hallway~
&gAs you take a look at this hallway you can tell that it is very light.
You could tell that his hallway is not used alot. There is alot of dust
here, everywhere. The walls are covered in lime green wallpaper, and the
ceiling is all white. You could also tell that this hallway is a big
impact leading into the Spaceport. 
~
0 0 1
D0
~
~
0 -1 10203
D2
~
~
0 -1 10201
S
#10203
A Hallway~
&gAs you take a look at this hallway you can tell that it is very light.  
You could tell that his hallway is not used alot. There is alot of dust
here, everywhere. The walls are covered in lime green wallpaper, and the
ceiling is all white. You could also tell that this hallway is a big
impact leading into the Spaceport. 
~
0 0 1
D0
~
~
0 -1 10204
D2
~
~
0 -1 10202
S
#10204
Intersection~
&gThis intersection seems to be the most used intersection in this area!
You can feel the power this room holds, as it connects everything planet
Vegeta holds. You could tell that this area is decorated with lime green
walls and a white ceiling. You can sense that to the south, is the
entrance of planet Vegeta, leaving south, would allow you to leave this
planet. To the north, lays an ancient old elevator. Westward is a vast,
item shop, and a training room. And, most of all, the most important place
is eastward, where the battlers and healing chamber are.
~
0 0 1
D0
~
~
0 -1 10206
D1
~
~
0 -1 10205
D2
~
~
0 -1 10203
D3
~
~
0 -1 10208
D7
~
~
2048 -1 2500
S
#10205
Towards the Battling Sector~
&gAs you make your way to the battling sector, you can sense powerlevels
that are way beyond yours. You almost feel unstoppable, thinking of all
these ratings your getting. Green and dark green, is the colors as you
enter the room. Eastward lays a healing chamber and a sparring room,
fitted to your settings. 
~
0 0 1
D1
~
~
0 -1 10213
D3
~
~
0 -1 10204
S
#10206
A Hallway~
&gAs you take a look at this hallway you can tell that it is very light.  
You could tell that his hallway is not used alot. There is alot of dust
here, everywhere. The walls are covered in lime green wallpaper, and the
ceiling is all white. You could also tell that this hallway is a big
impact leading into the Spaceport. You hear something hum, like an
elevator. 
~
0 0 1
D0
~
~
0 -1 10207
D2
~
~
0 -1 10204
S
#10207
An Old Elevator~
&gAs you enter this ancient old room, you could tell that this elevator is
hardly used. This ancient old elevator, is a tannish color. With some
buttons on the side, red buttons. A sign is here too, you might want to
look at the sign. It could help you. The only exit in this room, is south.
There is also a velvet couch in the most northern part of the room.
~
0 0 1
D2
~
~
0 -1 10206
E
sign~
&cTo Get To Different levels say:
 
Level 2 = Say Level 2
Level 3 = Say Level 3
 
You are on Level 1, Right now.
~
> speech_prog p level 2~
mea $n _yel You press the level 2 Button, as you shoot up into the sky!
mea $n _yel You are now on level 2, of planet Vegeta.
Mer $n _yel $n pushes the button enters the transporter.
Mptrans $n 10228
Mpat $n mpforce $n look
 mpat $n mer $n _yel $n leaves the transporter.
~
> speech_prog p level 3~
mea $n _yel You press the level 3 Button, as you shoot up into the sky!
mea $n _yel You are now on level 3, of planet Vegeta.
Mer $n _yel $n pushes the button enters the transporter.
Mptrans $n 10238
Mpat $n mpforce $n look
 mpat $n mer $n _yel $n leaves the transporter.
~
|
S
#10208
A Hallway~
&gAs you take a look at this hallway you can tell that it is very light.
You could tell that his hallway is not used alot. There is alot of dust
here, everywhere. The walls are covered in lime green wallpaper, and the
ceiling is all white. You could also tell that this hallway is a big
impact leading into the Spaceport. You can also see that to the south is a
Saiyans Lounge, and to the north is an Item Shop.
~
0 0 1
D0
~
~
0 -1 10209
D1
~
~
0 -1 10204
D2
~
~
0 -1 10210
D3
~
~
0 -1 10211
S
#10209
Item Shop~
&gYou look into this shop and see rows of items. You could see that this
shop has tons of Cameras, and if you dont now what that means, don't steal
anything! As you look at the glass, in the center of the shop, you see
that it has everything from armors, weapons and even scouters! You could
see a royal green color rug leading to the glass. As you look up from the
glass, you can see the shopkeepeer eyeing you. It must be your time to
buy. 
~
0 0 1
D2
~
~
0 -1 10208
S
#10210
Saiyans Lounge~
&gA Saiyans lounge. A Place where all the saiyans could just hangout. Even
the other races could hangout in here. There is a fifty inch screen T.V, a
large deep red loveseat, along with a deep green couch. There seems to be
a bar in the corner, along with drinks on it. You could tell that this
lounge is just a place to hangout and talk. 
~
0 0 1
D0
~
~
0 -1 10208
S
#10211
A Hallway~
&gAs you take a look at this hallway you can tell that it is very light.  
You could tell that his hallway is not used alot. There is alot of dust
here, everywhere. The walls are covered in lime green wallpaper, and the
ceiling is all white. You could also tell that this hallway is a big
impact leading into the Spaceport. You can also see that to the west is a
Meditation Chamber, and to the south is a Training Room, to train your
stats. 
~
0 0 1
D1
~
~
0 -1 10208
D2
~
~
0 -1 10212
D3
~
~
0 -1 10245
S
#10212
Training Room~
&gThe room seems to be well maintained, although, the lighting is very dim.
There is no windows in this room, the room itself is very small. You can
see that trainer nods, as he looks at you. At this place you can train any
of your typical stats here. If you don't know what stats are, you should
read help *stat*. TO find out what stats you have, type score.
~
0 2097152 1
D0
~
~
0 -1 10211
S
#10213
A Hallway~
&gAs you take a look at this hallway you can tell that it is very light.
You could tell that his hallway is not used alot. There is alot of dust
here, everywhere. The walls are covered in lime green wallpaper, and the
ceiling is all white. You could also tell that this hallway is a big
impact leading into the Spaceport. You can see to the northern, there a
healing chamber, to heal those nasty wounds. To the south, you can see a
sparring arena, to spar other people. Also, to the east, is a battling
tower, so you can fight battlers and gain powerlevel.
~
0 0 1
D0
~
~
0 -1 10214
D1
~
~
0 -1 10216
D2
~
~
0 -1 10243
D3
~
~
0 -1 10205
S
#10214
Healing Chamber~
&gHundreds of thousands of machines can be heard in this room, injecting a redlike
liquid into bodies of injuried ones. You can see that this healing chamber
is used quite often. You could see tubes of redlike substances on the floor,
they must not be keeping up with the place. 

To gain benefit from the healing chamber, type: Sleep.
~
0 1056 1
D2
~
~
0 -1 10213
D3
~
~
0 -1 10215
S
#10215
Secondary Healing Chamber~
&gYet, there is so many people in the first healing chamber, they had to
have another chamber. This chamber has blue liquid instead of red liquid
being injected into bodies that are injured. You could hear the machines
hum, as they begin to heal people's wounds. You know it wouldn't hurt to
heal those wounds you have, right about now. 
~
0 1056 1
D1
~
~
0 -1 10214
S
#10216
Battlers Tower~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel, some
not, and some may just be right for you. You know now what the power feels
close up, as you get ready to fight. Right next to you lies a puny saiyan,
just to get the feeling of what it feels to be on the tower. Get ready,
because its your turn now, to gain powerlevel!  Downward is also a gravity
chamber, where you can train your powerlevel without fighting. 
~
0 0 1
D3
~
~
0 -1 10213
D4
~
~
0 -1 10218
D5
~
~
0 -1 10217
S
#10217
Gravity Room~
&gAs you walk into this dark green room, you can clearly see a machine
humming. Above the machine seems to have some numbers on it, having
purpose. Also as you walk into this room, you can feel your whole body
become three times heavier! 
~
0 0&1 1
D4
~
~
0 -1 10216
S
#10218
Battlers Tower: Level One~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel, some
not, and some may just be right for you. You know now what the power feels
close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10219
D5
~
~
0 -1 10216
S
#10219
Battlers Tower: Level Two~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10220
D5
~
~
0 -1 10218
S
#10220
Battlers Tower: Level Three~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10221
D5
~
~
0 -1 10219
S
#10221
Battlers Tower: Level Four~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10222
D5
~
~
0 -1 10220
S
#10222
Battlers Tower: Level Five~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10223
D5
~
~
0 -1 10221
S
#10223
Battlers Tower: Level Six~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10224
D5
~
~
0 -1 10222
S
#10224
Battlers Tower: Level Seven~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10225
D5
~
~
0 -1 10223
S
#10225
Battlers Tower: Level Eight~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10226
D5
~
~
0 -1 10224
S
#10226
Battlers Tower: Level Nine~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D4
~
~
0 -1 10227
D5
~
~
0 -1 10225
S
#10227
Battlers Tower: Final Battler~
&gFinally, you are in the battlers tower. This tower contains the most
vicious mobs and crazy ones too. Some of them have a high powerlevel,
some not, and some may just be right for you. You know now what the power
feels close up, as you get ready to fight. 
~
0 0 1
D5
~
~
0 -1 10226
S
#10228
An Old Elevator~
&gAs you enter this ancient old room, you could tell that this elevator is
hardly used. This ancient old elevator, is a tannish color. With some
buttons on the side, red buttons. A sign is here too, you might want to
look at the sign. It could help you. The only exit in this room, is south.
There is also a velvet couch in the most northern part of the room. You
can also hear some very eerie noises coming from the south. There also
seems to be a sign here. 
~
0 4 1
D2
~
~
0 -1 10229
E
sign~
&cTo Get To Different levels say:
 
Level 1 = Say Level 1
Level 3 = Say Level 3
 
You are on Level 2, Right now.
~
> speech_prog p level 1~
mea $n _yel You press the level 1 Button, as you shoot up into the sky!
mea $n _yel You are now on level 1, of planet Vegeta.
Mer $n _yel $n pushes the button enters the transporter.
Mptrans $n 10207
Mpat $n mpforce $n look
 mpat $n mer $n _yel $n leaves the transporter.
~
> speech_prog p level 3~
mea $n _yel You press the level 3 Button, as you shoot up into the sky!
mea $n _yel You are now on level 3, of planet Vegeta.
Mer $n _yel $n pushes the button enters the transporter.
Mptrans $n 10238
Mpat $n mpforce $n look
 mpat $n mer $n _yel $n leaves the transporter.
~
|
S
#10229
A Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10228
D1
~
~
0 -1 10230
D2
~
~
0 -1 10232
D3
~
~
0 -1 10231
S
#10230
A Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D2
~
~
0 -1 10236
D3
~
~
0 -1 10229
S
#10231
A Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D1
~
~
0 -1 10229
D2
~
~
0 -1 10235
S
#10232
A Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10229
D1
~
~
0 -1 10236
D2
~
~
0 -1 10233
D3
~
~
0 -1 10235
S
#10233
A Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10232
D1
~
~
0 -1 10237
D3
~
~
0 -1 10234
S
#10234
A Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10235
D1
~
~
0 -1 10233
S
#10235
A Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10231
D1
~
~
0 -1 10232
D2
~
~
0 -1 10234
S
#10236
A Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10230
D2
~
~
0 -1 10237
D3
~
~
0 -1 10232
S
#10237
A Ring Of Shadows~
&gYou could smell that this room has death in it. You could hear the
screams of screams of screams of screams of pain and agony reeking in
here. You could see shadows walk all of here. They must be haunting this
whole area of Planet Vegeta, its very freaky. If I were you, I wouldn't
stay in here too long! They look mad!
~
0 0 1
D0
~
~
0 -1 10236
D3
~
~
0 -1 10233
S
#10238
An Old Elevator~
&gAs you enter this ancient old room, you could tell that this elevator is
hardly used. This ancient old elevator, is a tannish color. With some
buttons on the side, red buttons. A sign is here too, you might want to
look at the sign. It could help you. The only exit in this room, is south.
You can hear people sparring in a distance. Keep your guard up. There also
seems to be a sign here.
~
0 0 1
D2
~
~
0 -1 10241
E
sign~
&cTo Get To Different levels say:
 
Level 1 = Say Level 1
Level 2 = Say Level 2
 
&cYou are on Level 3, Right now.
~
> speech_prog p level 1~
mea $n _yel You press the level 1 Button, as you shoot up into the sky!
mea $n _yel You are now on level 1, of planet Vegeta.
Mer $n _yel $n pushes the button enters the transporter.
Mptrans $n 10207
Mpat $n mpforce $n look
 mpat $n mer $n _yel $n leaves the transporter
~
> speech_prog p level 2~
mea $n _yel You press the level 2 Button, as you shoot up into the sky!
mea $n _yel You are now on level 2, of planet Vegeta.
Mer $n _yel $n pushes the button enters the transporter.
Mptrans $n 10228
Mpat $n mpforce $n look
 mpat $n mer $n _yel $n leaves the transporter.
~
|
S
#10239
Advanced Sparring Dojo~
&gGore all over, with some missing teeth are widely on the floor. This
advanced sparring dojo is somewhat, more tougher then the one on level
one. You can hear all types of people screaming in here. You know what,
you better get suited up, because you're next. 
~
0 0&2 1
D2
~
~
0 -1 10240
S
#10240
Nearing a Sparring Room~
&gAs you get closer and closer to this advanced sparring dojo. You feel
that you are more of a man, entering this dojo, just because its advanced.
You gulp, as you think to yourself, only one more step to the advanced
sparring dojo. There is only two exits in this room, north and east, pick
your destiny.
~
0 0 1
D0
~
~
0 -1 10239
D1
~
~
0 -1 10241
S
#10241
An Ancient Hallway~
&gThis hallway seems to be much more complex and calmer then level 2 and
level 1. This area, seems to have no windows or doors. There is a heater
in the southern part of the room, to keep things warm. You can see that
eastward is some golden doors, and westward is a an advanced sparring
dojo. 
~
0 0 1
D0
~
~
0 -1 10238
D1
~
~
0 -1 10242
D3
~
~
0 -1 10240
S
#10242
A Dead End~
As you look at these golden doors, you can tell that these golden doors
are very weak. Anybody could push through these doors. As you look more
closely at the doors, you wonder. You push the golden doors. Hey, it's a
dead end, you been tricked! Turn back, there's nothing here.
~
0 0 1
D3
~
~
0 -1 10241
E
plaque~
The black has nothing on it. Go about your business!
~
S
#10243
Towards the Sparring Arena~
&gYou could almost feel the power of other people, as you hear the screams
of pain and agony, people are having. It must be fun, huh? Sparring means
giving it your all to your opponent without actually killing them. You
will stun them, which means, knock them out. After that, you could aid
them to give then conscious back.
~
0 0 1
D0
~
~
0 -1 10213
D2
~
~
0 -1 10244
S
#10244
Sparring Arena~
&gYou gulp, to even think you entered the sparring arena. You can hear
people scream, as they seem to lose conscious. As you look around, you can
see that the sparring arena, is very huge, walls all white, and the floors
are padded. As you step on the padding, you can feel its very soft. But
that can be the worst of your troubles, when you enter in here, prepare to
fight.
~
0 0&2 1
D0
~
~
0 -1 10243
S
#10245
Meditation Chamber~
&gYes, a Meditation Chamber, this chamber is for people who want to gravity
train. You can see that the walls are all white. There is some equipment
in here, for the gravity train. You could see that there is a machine in
here humming. The gravity in here also seems to be much heavier then the
room before.  
~
0 8192&1 1
D1
~
~
0 -1 10211
S
#0


#RESETS
M 1 10212 1 10212
M 1 10215 1 10215
M 1 10216 1 10216
M 1 10218 1 10218
M 1 10219 1 10219
M 1 10220 1 10220
M 1 10221 1 10221
M 1 10222 1 10222
M 1 10223 1 10223
M 1 10224 1 10224
M 1 10225 1 10225
M 1 10226 1 10226
M 1 10227 1 10227
M 1 10271 1 10242
M 1 10209 1 10209
G 1 10211 1
G 1 10210 1
G 1 10202 1
G 1 10203 1
G 1 10204 1
G 1 10205 1
G 1 10206 1
G 1 10209 1
S


#SHOPS
 10209    9  0  0  0  0   120  90         0 23    ; Old Saiyan
0


#REPAIRS
0


#SPECIALS
S


#$