#AREA Yardrat~ #VERSION 1 #AUTHOR Cooler~ #RANGES 0 0 0 0 $ #FLAGS 1 #ECONOMY 0 1118637 #CLIMATE 2 2 2 #MOBILES #1001 Yardrat Guard~ A Yardrat Guard~ A Yardrat Guard is standing here. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 500000000 112 112 0 25 25 25 25 13 13 25 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100 ~ mpmload 1001 ~ > greet_prog 100~ say Welcome to Yardrat $n! bow $n ~ | #1002 A Yardrat Female~ A Yardrat Female~ A Yardrat Female is standing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Please...can you help me? Money? Anything?.. frown ~ | #1008 Yardran Chikara Master~ The Yardran Chikara Master ~ The Yardran Chikara Master stands here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if rand(85) say What's up, $n? say Well look at the time...... gotta go! mpscatter self 1000 1058 else sa Ok... You have 20 seconds to give me 2000000 gold coins... say IF you want me to show you the secrets of Chikara. endif ~ > rand_prog 90~ if mortcount($n) > 0 say What's up, $n? say Damn... I gotta go... I'll see you around.. mpscatter self 1000 1058 endif ~ > bribe_prog 2000000~ if pl($n) > 74999999 say Why thank you! mppractice $n 'chikara 4' 15 mpscatter self 1000 1056 else say You aren't strong enough... give 2000000 coins $n endif if pl($n) > 74999999 say Why thank you! mppractice $n 'chikara 4' 15 mpscatter self 1000 1056 else say You aren't strong enough... give 2000000 coins $n endif ~ | #1010 A Tiny Yardrabot~ A Tiny Yardrabot~ A Tiny Yardrabot is standing here. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 325000000 112 112 0 19 25 25 25 13 13 25 0 0 0 0 0 6 0 0 0 1 1 1 0 0 0 0 0 0 0 0 > greet_prog 100~ sa You must kill me to move any further! ready mpkill $n ~ | #1011 A Sleek Yardrabot~ A Sleek Yardrabot~ A Sleek Yardrabot is standing here. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 350000000 112 112 0 12 25 25 25 13 13 25 0 0 0 0 0 6 0 0 0 1 1 1 0 0 0 0 0 0 0 0 > greet_prog 100~ say You must not succeed! muhaha mpkill $n ~ | #1012 A Modern Yardrabot~ A Modern Yardrabot~ A Modern Yardrabot is standing here. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 375000000 112 112 0 15 25 25 25 13 13 25 0 0 0 0 0 6 0 0 0 1 1 1 0 0 0 0 0 0 0 0 > greet_prog 100~ Leave this place or die! mpkill $n ~ | #1013 A Huge Yardrabot~ A Huge Yardrabot~ A Huge Yardrabot is standing here. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 1000 700000000 112 112 0 18 25 25 25 13 13 25 0 0 0 0 0 6 0 0 0 1 1 1 0 0 0 0 0 0 0 0 > greet_prog 100~ say You made it this far, to die here!! ~ > death_prog 100~ if rand(75) mpoload 1013 mpmload 1013 else mpmload 1013 endif ~ | #1018 A Yardrat Castle Guard~ A Yardrat Castle Guard~ A Yardrat Castle Guard is standing here. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 400000000 112 112 1 25 25 25 25 13 13 25 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Welcome to Yardrat Castle $n! bow $n ~ > death_prog 100~ mpmload 1018 ~ | #1019 Yardrat's King~ Yardrat King~ The Yardrat King stands before you. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 100000000 112 112 1 > greet_prog 100~ mpforce $n bow king say Welcome to my kingdom $n. It's an honor to have you here. ~ | #1024 A Mysterious Yardran~ A Mysterious Yardran~ A Mysterious Yardran stands here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Located on this planet are parts I need to make a special scouter. say Say 'make me a scouter' when you have collected all the parts. say It'll cost yah 250k gold to be manufactured. Good luck finding the parts! heh ~ > speech_prog p make me a scouter~ if carryingvnum($n) 1013 if carryingvnum($n) 1056 if carryingvnum($n) 1066 if carryingvnum($n) 1073 if goldamt($n) >= 250000 Say Well, your quite resourceful. mpforce $n give Casing mysterious mpforce $n give Lens mysterious mpforce $n give Battery mysterious mpforce $n give Chip mysterious mpforce $n give 250000 coins mysterious mpjunk Casing mpjunk Lens mpjunk Battery mpjunk Chip mea $n _yel A mysterious yardran begins to manufacture a scouter. mpoload 1024 give scouter $n say There ya go! endif endif endif endif endif ~ | #1025 Yardrat's Librarian ~ Yardrat's Librarian~ Yardrat's Librarian is standing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 2 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Welcome to the Library! smile $n ~ | #1029 Yardrat Citizen~ Yardrat Citizen~ Yardrat Citizen is standing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Welcome to Yardrat. hshake $n ~ | #1031 Yardrat's Shopkeeper~ Yardrat's Shopkeeper~ Yardrat's Shopkeeper is standing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Welcome to the shop of Yardrat! Check the list to see what you can buy. ~ | #1032 A Yardrat Child~ A Yardrat Child~ A Yardrat Child is playing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #1040 Yardrat Trainer~ Yardrat Trainer~ Yardrat Trainer is standing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #1043 A Buff Yardrat~ A Buff Yardrat~ A Buff Yardrat is standing here. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 1 13 13 13 13 13 13 13 0 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ say Hey there $n! flex $n ~ | #1056 Crystal Lens Giver~ Crystal Lens Giver~ A crystal lens giver stands here. ~ ~ 10493955 0 0 C 1 0 0 0d0+0 0d0+0 0 100000000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > emote_prog p searches the office~ mea $n _bro You found some sort of crystal lens in the office. mpoload 1056 give crystal $n ~ | #1057 Yardrat Mayor~ Yardrat Mayor~ The yardrat mayor sits here smoking a cigar. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 500000 112 112 0 > greet_prog 100~ Say Hey $n, welcome to Yardrat. say What can I do for you? ~ > speech_prog p scouter parts~ say Scouter parts you say? hrm say I don't know much but I found something that might be valuable to you. say Search around my office cause it's somewhere in this heap. ~ | #1066 A Radioactive Dump Mob~ A Radioactive Dump Mob~ A radioactive dump mob stands here. ~ ~ 10493955&0&8388608 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > emote_prog p searches the dump~ if rand(90) mea $n _red You are burned by the radiation as you search in vain. mer $n _red $n winces in pain as they are burned by the radiation. mpdamage $n 10 else mea $n _yel You've found some sort of battery cell. mpoload 1066 give battery $n endif ~ | #1070 A Frantic Scientist~ A Frantic Scientist~ A frantic scientist stands here shaking. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ say Help me, help me plz! say One of the test biodroids seem to have fused himself a highly say technologically advanced chip, I developed for a special scouter. say The lab is to the north but watch it he's super strong. say You can keep the chip for safe keeping when you've suceeded. ~ | #1073 An Elite Biodroid~ An Elite Biodroid~ An Elite Biodroid stand here before you. ~ ~ 3&0&8388608 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 1 25 25 25 20 25 13 25 0 0 0 0 0 7 0 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if rand(85) mea $n _yel An elite biodrod dissappears without a trace. mpscatter self 1072 1080 else say So you want to fight eh? mpkill $n endif ~ > rand_prog 90~ if mortcount($n) > 0 mea $n _yel An elite biodrod dissappears without a trace. mpscatter self 1072 1080 endif ~ > death_prog 100~ mpoload 1073 mpmload 1073 ~ | #0 #OBJECTS #1013 An Adamantium Scouter Casing~ &zAn Adamantium Scouter Casing&D~ &zA metallic casing lies here.~ ~ 13 0&16 1 0 0 0 0 1 0 0 #1024 Elite Yardran Scouter~ &z(&GElite&z) &rYardran Scouter&D~ A high-tech scouter lies here on the ground blinking.~ ~ 67 0 131073 0 20 0 5 85000000 125000000 1 0 0 > remove_prog 100~ mea $n _red As you remove the scouter it stops analyzing and deactivates. mer $n _red $n's scouter stops analyzing and deactivates as they remove it. ~ > rand_prog 35~ if iswearing($n) == 1024 mea $n _red Your scouter lights up analyzing the powerlevels around you. er $n _red n's scouter lights up as it scans for powerlevels. else endif ~ | #1056 A Crystal Lens~ &CA Crystal Lens~ A gleaming crystal object lies here.~ ~ 9 0 1 0 0 0 0 1 0 0 #1066 A Nuclear Battery Cell~ &z(&GNuclear&z) &YBattery Cell&D~ &YA vibrantly glowing battery lies here.&D~ ~ 13 0&16 1 0 0 0 0 1 0 0 #1073 A Computer Chip~ &wA Computer Chip&D~ Some god dropped a newly created Computer Parts here.~ ~ 13 0&16 1 0 0 0 0 1 0 0 #0 #ROOMS #1000 Yardrat Spaceport~ You're standing in a high tech facility that looks to have been completely repaired since a meteor crashed. Pieces of metal and concrete stick out of the ground along with huge boulders, several buttons and flashing lights surround the place. ~ 0 4 1 D0 ~ ~ 0 -1 1001 S #1001 Entrance to the Spaceport~ There's a large staircase before you leading you further into the spaceport. Many creatures of all races are traveling through hear quickly trying to catch their flights on time. Some of the skilled fighters are here, searching for the chikara master. Rumors say 'he wanders here and there.' Only the most skilled will have success in finding him. ~ 0 4 1 D2 ~ ~ 0 -1 1000 D5 ~ ~ 0 -1 1002 S #1002 In a Street~ A large street can be seen from here, with people walking all about. To the east a small cafe can be seen serving their customers with breakfast and drinks. To the north lies the city of Yardrat. ~ 0 4 1 D0 ~ ~ 0 -1 1004 D1 ~ ~ 0 -1 1003 D4 ~ ~ 0 -1 1001 S #1003 A Cafe~ Some few grungy looking men sit around the cafe at tables and on stools, having drinks and eating some morning breakfast. You notice that the walls are not just unpainted, but there is a large hole in the northern wall. ~ 0 4 1 D3 ~ ~ 0 -1 1002 S #1004 Nearing the City~ As you come closer into the city you notice some people wearing coats and weapons for training, it seems people gather here to train and practice their skills with other fighters. ~ 0 4 1 D0 ~ ~ 0 -1 1005 D2 ~ ~ 0 -1 1002 S #1005 City Intersection~ You notice an intersection splitting the way into different trails, to the no rth lies a small dojo where people can go to practice martial arts. To the east lies a road leading to the castle and the marketplace of Yardrat. Some yells and screams come from the north. ~ 0 0 1 D0 ~ ~ 0 -1 1006 D1 ~ ~ 0 -1 1014 D2 ~ ~ 16777216 -1 1004 S #1006 Entrance to the Dojo~ You are standing in the entrance of the Master Dojo, where fighters from the city train in the fighting styles of their master. From the main entryway of the dojo, to the east seems to be a gravity room, to the west he healing room. You notice some yells of fighters coming from above. ~ 0 0 1 D0 ~ ~ 0 -1 1008 D1 ~ ~ 0 -1 1009 D2 ~ ~ 0 -1 1005 D3 ~ ~ 0 -1 1007 D4 ~ ~ 0 -1 1010 S #1007 Healing Chamber~ Entering the room, you first notice that it is completely dark, this helps the wounded who are inside the healing chamber, sleeping, able to recover faster than normal, so they can get back in action. There are some first-aid kits attached to the walls, and there are many chambers in lines scattered across the room. ~ 0 32 0 D1 ~ ~ 0 -1 1006 S #1008 Master Dojo's Room~ The ground collapses under you slightly as you walk in the room. Noticing that the floor is padded, you realize this place is used for light training. Heavy bags line parallel to a wall, being pummelled by skilled students, while others spar eachother in the center of the room. There is where the chikara master should be, if he isn't here, he should be running around Yardrat. Beware...he's not easy to catch. ~ 0 0 0 D2 ~ ~ 0 -1 1006 S #1009 Gravity Training Room~ Entering the room, you first notice the large machine in the middle of the room, which probably controls the room's gravity. The floor is made out of strong resistant red tiles which can support a large amount of weight. The only exit to the outside, is the same way that you came inside. *** Training Higher than you should, will result in death. *** ~ 0 0&1 0 D3 ~ ~ 0 -1 1006 S #1010 Yardrabot Training Room #1~ The room is dark and barely anything is visible except for the robot's red eyes. More eyes and death cry's can be seen and heard further to the north. You seem to shiver a bit as the hard wind hits your body. ~ 0 0 1 D4 ~ ~ 0 -1 1011 D5 ~ ~ 0 -1 1006 S #1011 Yardrabot Training Room #2~ The room is dark and barely anything is visible except for the robot's red eyes. More eyes and death cry's can be seen and heard further to the north. You seem to shiver a bit as the hard wind hits your body. ~ 0 0 1 D4 ~ ~ 0 -1 1012 D5 ~ ~ 0 -1 1010 S #1012 Yardrabot Training Room #3~ The room is dark and barely anything is visible except for the robot's red eyes. More eyes and death cry's can be seen and heard further to the north. You seem to shiver a bit as the hard wind hits your body. ~ 0 0 1 D4 ~ ~ 0 -1 1013 D5 ~ ~ 0 -1 1011 S #1013 Yardrabot Training Room #4~ The room is dark and barely anything is visible except for the robot's red eyes.As you examine the room more closer you find some crushed bones and a huge robotic bloody beast with enormous eyes. You seem to shiver a bit as the hard wind hits your body, looking at the beast again you notice he carries some sort of metallic object in his hands. ~ 0 0 1 D5 ~ ~ 0 -1 1012 S #1014 Path to the Castle~ You are on the pathway to the castle...you look at the pathway and notice its made of stone, and it looks to be very old. You can hear the kings men cheering from the east. Back west will take you back to the City Intersection. If you follow the pathway east it will take you towards the King. ~ 0 0 1 D1 ~ ~ 0 -1 1015 D3 ~ ~ 0 -1 1005 S #1015 Street Division~ You are on the pathway to the castle...you look at the pathway and notice its made of stone, and it looks to be very old. You can hear the kings men cheering from the east. Back west will take you back to the City Intersection. If you follow the pathway east it will take you towards the King. To the north will take you towards an intersection. ~ 0 0 1 D0 ~ ~ 0 -1 1022 D1 ~ ~ 0 -1 1016 D3 ~ ~ 0 -1 1014 > entry_prog 100~ mea $n _pin There is a building located east of here. ~ | S #1016 Inside the Castle~ You are inside the castle, you can hear the kings men laughing and singing songs. This castle is very big, paintings of the king are on the wall. There's a really tasty smell coming from the north, that must be the dining room. You can hear some chef talking from the south. ~ 0 0 0 D0 ~ ~ 0 -1 1017 D1 ~ ~ 0 -1 1018 D2 ~ ~ 0 -1 1021 D3 ~ ~ 0 -1 1015 S #1017 Dining Room~ You find yourself in a large dining hall. A grand table lined with many chairs is here. With the Kings chair at the far end of the table. The carpet if made out of velvet with a gold lining around it. You see some chef running in and out putting some food on the table. ~ 0 0 0 D2 ~ ~ 0 -1 1016 S #1018 Inside the Castle~ You are inside the castle, you can hear the kings men laughing and singing songs. This castle is very big, paintings of the king are on the wall. You can sense the power of the king coming from the north, and to the east is the castle's storage room. ~ 0 0 0 D0 ~ ~ 0 -1 1019 D1 ~ ~ 0 -1 1020 D3 ~ ~ 0 -1 1016 S #1019 Throne Room~ Blinding light glares into your eyes from all of the gold in this room. Even the floor is gold. Regaining your sight, you see a heavy man sitting in a huge golden throne, surrounded by gorgeous women, feeding him fruit. Noticing you walking in, he dons a crown upon his head and waits for your request. Back south will take you out of the thrown room and back into the halls of the castle. ~ 0 0 0 D2 ~ ~ 0 -1 1018 S #1020 Storage Room~ This is the castle's storage room, many boxes are piled in the corner hear. This room hasn't been used for a long time, as the room is very dusty. Back west will take you back to the main hall of the Castle. ~ 0 0 0 D3 ~ ~ 0 -1 1018 S #1021 Kitchen~ You are in the Castle's Kitchen, the best chef come from here. The smell of the food is almost mezmorizing. You can hear the boiling of food, and the chopping of vegetables. These chef are prepairing a giant fiest for the king. Back north will take you to the main hall of the castle. ~ 0 0 0 D0 ~ ~ 0 -1 1016 S #1022 A Street~ Your on a pretty plain and simple street, some houses are to your left and right. But thats about it. Going south will take you back to the Street Division, and going north will take you towards an intersection where you can choose many places to go. ~ 0 0 1 D0 ~ ~ 0 -1 1023 D2 ~ ~ 0 -1 1015 S #1023 Intersection~ You are now at an intersection, there are 4 directions where you can go. North, South, East and West. To the east you dont see much... To the north you see a library. If you follow the street west it will take you down to The Street of Yardrat. South will take you back towards the Castle and the Dojo. ~ 0 0 1 D0 ~ ~ 0 -1 1025 D1 ~ ~ 16777216 -1 1024 D2 ~ ~ 0 -1 1022 D3 ~ ~ 0 -1 1029 S #1024 A Dead End~ You are at a dead end, this is the end of the road for you. A big brick wall is blocking your way. There is no where else to go but to head back to Yardrat Main Street. ~ 0 4 1 D3 ~ ~ 0 -1 1023 S #1025 Inside a Library~ You are at the entrance of the Library. Lined along the bookshelves are, what seems to be, thousands of books. This place is strangely intriguing. It is quiet, yet exploding with years of knowledge and wisdom. As much as you wish you could stay, this is not the place for a fighter like yourself, and you should continue on your way... ~ 0 0 1 D0 ~ ~ 0 -1 1028 D2 ~ ~ 0 -1 1023 D3 ~ ~ 0 -1 1026 S #1026 Inside a Library~ Lined along the bookshelves are, what seems to be, thousands of books. This place is strangely intriguing. It is quiet, yet exploding with years of knowledge and wisdom. As much as you wish you could stay, this is not the place for a fighter like yourself, and you should continue on your way... ~ 0 0 1 D0 ~ ~ 0 -1 1027 D1 ~ ~ 0 -1 1025 S #1027 Inside a Library~ Lined along the bookshelves are, what seems to be, thousands of books. This place is strangely intriguing. It is quiet, yet exploding with years of knowledge and wisdom. As much as you wish you could stay, this is not the place for a fighter like yourself, and you should continue on your way... ~ 0 0 1 D1 ~ ~ 0 -1 1028 D2 ~ ~ 0 -1 1026 S #1028 Inside a Library~ Lined along the bookshelves are, what seems to be, thousands of books. This place is strangely intriguing. It is quiet, yet exploding with years of knowledge and wisdom. As much as you wish you could stay, this is not the place for a fighter like yourself, and you should continue on your way... ~ 0 0 1 D2 ~ ~ 0 -1 1025 D3 ~ ~ 0 -1 1027 S #1029 Yardrat's Main Street~ Yardrat main street, a long strip with houses to the West and East, extends as far as the eye can see. Tall light poles tower above the homes illuminating the entire street. This is only one of many blocks of houses in the residential area. You wander down the streets of Yardrat...many people are traveling through here. Walking to and from their work or homes, going about their daily affairs. ~ 0 0 1 D1 ~ ~ 0 -1 1023 D3 ~ ~ 0 -1 1030 > entry_prog 100~ mea $n _bro An old Research Laboratory is here. ~ | S #1030 Yardrat's Main Street~ Yardrat main street, a long strip with houses to the West and East, extends as far as the eye can see. Tall light poles tower above the homes illuminating the entire street. This is only one of many blocks of houses in the residential area. You wander down the streets of Yardrat...many people are traveling through here. Walking to and from their work or homes, going about their daily affairs. ~ 0 0 1 D1 ~ ~ 0 -1 1029 D2 ~ ~ 16777216 -1 1031 D3 ~ ~ 0 -1 1032 S #1031 Inside a Shop~ You are inside the shop of Yardrat. Many people are hear purchasing items. There are many items on display here, maybe you should check the list if you wish to buy something. The shopkeeper hear smiles at you, making you feel more comfortable. If you head north it will take you back to Yardrat's Main Street. ~ 0 4 0 D0 ~ ~ 0 -1 1030 S #1032 Yardrat's Main Street~ Yardrat main street, a long strip with houses to the West and East, extends as far as the eye can see. Tall light poles tower above the homes illuminating the entire street. This is only one of many blocks of houses in the residential area. You wander down the streets of Yardrat...many people are traveling through here. Walking to and from their work or homes, going about their daily affairs. ~ 0 0 1 D1 ~ ~ 0 -1 1030 D3 ~ ~ 0 -1 1033 S #1033 Yardrat's Main Street~ Yardrat main street, a long strip with houses to the West and East, extends as far as the eye can see. Tall light poles tower above the homes illuminating the entire street. This is only one of many blocks of houses in the residential area. You wander down the streets of Yardrat...many people are traveling through here. Walking to and from their work or homes, going about their daily affairs. ~ 0 0 1 D0 ~ ~ 0 -1 1045 D1 ~ ~ 0 -1 1032 D2 ~ ~ 0 -1 1034 D3 ~ ~ 0 -1 1044 S #1034 Yardrat's Side Street~ Yardrat main street, a long strip with houses to the West and East, extends as far as the eye can see. Tall light poles tower above the homes illuminating the entire street. This is only one of many blocks of houses in the residential area. You wander down the streets of Yardrat...many people are traveling through here. Walking to and from their work or homes, going about their daily affairs. ~ 0 0 1 D0 ~ ~ 0 -1 1033 D2 ~ ~ 0 -1 1035 S #1035 Yardrat's Side Street~ The sunlight beats down upon this crowded city street. Highly advanced automobiles speed recklessly along these streets, making accidents a common sight. Tourists walk these streets cautiously, hoping not to become a victim of this high speed city. It appears this street stretches long into the horizon. ~ 0 0 1 D0 ~ ~ 0 -1 1034 D1 ~ ~ 0 -1 1036 D2 ~ ~ 0 -1 1037 S #1036 Gravity Training Room~ Entering the room, you first notice the large machine in the middle of the room, which probably controls the room's gravity. The floor is made out of strong resistant red tiles which can support a large amount of weight. The only exit to the outside, is the same way that you came inside. *** Training Higher than you should, will result in death. *** ~ 0 4&1 1 D3 ~ ~ 0 -1 1035 S #1037 Yardrat's Side Street~ The sunlight beats down upon this crowded city street. Highly advanced automobiles speed recklessly along these streets, making accidents a common sight. Tourists walk these streets cautiously, hoping not to become a victim of this high speed city. It appears this street stretches long into the horizon. ~ 0 0 1 D0 ~ ~ 0 -1 1035 D3 ~ door~ 3 -1 1038 > rest_prog 100~ close door ~ | S #1038 Inside a Training Dojo~ You are at the entrance of the Training Dojo, many of Yardrats greatest fighters and hopefuls come hear to train day in and day out. There are rumors that some sort of special technique can be learned and trained here. Maybe if you take a closer look around the area, you could learn this technique for yourself. Thats if you have already found the chikara master. ~ 0 4 0 D1 ~ door~ 3 -1 1037 D3 ~ ~ 0 -1 1039 > rest_prog 100~ close door ~ | S #1039 A Hallway~ This is the hallway of the Training Dojo. Leading into the various training facilities available. You can hear screams and yells coming from the north. Back east will lead you out of the Training Dojo if this isn't the place for you. South will take you further down the hall. ~ 0 4 0 D0 ~ ~ 0 -1 1040 D1 ~ ~ 0 -1 1038 D2 ~ ~ 0 -1 1041 S #1040 Yardrat Training Room~ A Trainer stands here in the middle of the room, where you can practice and train your skills up. Many other warriors and skilled fighters are here, training hard. There's a healing chamber around the corner if you need to rest. There is also a Gravity training center near by. ~ 0 2097156 0 D2 ~ ~ 0 -1 1039 S #1041 A Hallway~ This is the hallway of the Training Dojo. Leading into the various training facilities available. You can hear screams and yells coming from the north. East will take you into the healing chamber where you can rest to regain your strength and energy. North will take you further up the hallway. You hear sounds coming from beneath your feet, you wonder what it could be. ~ 0 4 0 D0 ~ ~ 0 -1 1039 D1 ~ ~ 0 -1 1042 D5 ~ door~ 2051 -1 1043 > leave_prog 100~ close door ~ | S #1042 Healing Chamber~ Entering the room, you first notice that is complete dark, this helps the wounded who are inside the healing chamber, sleeping, able to recover faster than normal, so they can get back in action. There are some first-aid kits attached to the walls, and there are many chambers in lines scattered across the room. ~ 0 36 0 D3 ~ ~ 0 -1 1041 S #1043 Chikara Training Room~ You have found the place where people train there new abilities which they have learned from the chikara master. If you have learned this techinque, you can train it here. This chikara will allow you to ascend to a new level of power, greatly surpassing those who have not learned this ability. Up will take you back out of this place. ~ 0 2097156 1 D4 ~ door~ 2051 -1 1041 > leave_prog 100~ close door ~ | S #1044 A Dead End~ You are at a dead end, this is the end of the road for you. Feeling an eerie evil prescene coming from &Gbelow&D, you look up at the big brick wall which is blocking your path. There seems to be no where else to go but to head back to Yardrat Main Street. ~ 0 0 1 D1 ~ ~ 0 -1 1033 D5 ~ Sewer System~ 16779264 -1 1058 S #1045 Yardrat's Side Street~ You are on a street, lots of houses are lined here to the east and west. There are cracks on the street, must be an old street. Many people walk these streets. To the north is a lobby, looking farther north there seems to be an elevator there. ~ 0 0 1 D0 ~ ~ 0 -1 1046 D2 ~ ~ 0 -1 1033 S #1046 Inside a Building~ You are standing at the entrance of a very large building. Extremely large pillars lead all the way up to the ceiling. This seems to look like its Yardrat's main building, its many stories high. The mayor of yardrat is somewhere in this building. To your north is a lobby, where you can wait or take a quick break. ~ 0 0 0 D0 ~ ~ 0 -1 1047 D2 ~ ~ 0 -1 1045 D3 ~ ~ 0 -1 1049 S #1047 Lobby~ This is the lobby. Seats and benches line the walls for people to sit on and wait for their appointments. A secretary sits behind a desk at the far end of the room. Many people walk through in and out of the Lobby, getting information. You hear the Elevator doors open in the distance, if you need to use it... nows your chance. ~ 0 0 0 D0 ~ ~ 0 -1 1048 D2 ~ ~ 0 -1 1046 D3 ~ ~ 0 -1 1050 S #1048 Elevator~ You are in the buildings Elevator. You feel cramped as people start piling in. Annoying elevator music can be heard over the voices of the many people around you. The Elevator will take you to the second floor. An Elevator attendant seems to be taking care of the controls. If you wish to go up, just say "second floor". ~ 0 4 1 D2 ~ ~ 0 -1 1047 > speech_prog p second floor~ mptrans $n 1051 mpat $n mea $n _yel You take the Elevator up to the second floor. mpat $n mpforce $n look ~ | S #1049 Lobby~ This is the lobby. Seats and benches line the walls for people to sit on and wait for their appointments. A secretary sits behind a desk at the far end of the room. Many people walk through in and out of the Lobby, getting information. You hear the Elevator doors open in the distance, if you need to use it... nows your chance. ~ 0 0 0 D0 ~ ~ 0 -1 1050 D1 ~ ~ 0 -1 1046 S #1050 Lobby~ This is the lobby. Seats and benches line the walls for people to sit on and wait for their appointments. A secretary sits behind a desk at the far end of the room. Many people walk through in and out of the Lobby, getting information. You hear the Elevator doors open in the distance, if you need to use it... nows your chance. ~ 0 0 0 D1 ~ ~ 0 -1 1047 D2 ~ ~ 0 -1 1049 S #1051 Elevator~ You are in the buildings Elevator. You feel cramped as people start piling in. Annoying elevator music can be heard over the voices of the many people around you. The Elevator will take you back to the first floor. An Elevator attendant seems to be taking care of the controls. If you wish to go up, just say "first floor". ~ 0 4 0 D2 ~ ~ 0 -1 1052 > speech_prog p first floor~ mptrans $n 1048 mpat $n mea $n _yel You take the Elevator down to the first floor. mpat $n mpforce $n look ~ | S #1052 Second Floor~ A lazy, yet, vivacious secretary sits at her desk, chewing gum and filing her nails down as various types of people sit in line, waiting for an audience with the Mayor. Blowing a big bubble, she looks at you, unimpressed, and raises an eyebrow. The Second floor goes around in a large circle. To the north is the Elevator. ~ 0 0 0 D0 ~ ~ 0 -1 1051 D2 ~ ~ 0 -1 1055 D3 ~ ~ 0 -1 1053 S #1053 Second Floor~ A lazy, yet, vivacious secretary sits at her desk, chewing gum and filing her nails down as various types of people sit in line, waiting for an audience with the Mayor. Blowing a big bubble, she looks at you, unimpressed, and raises an eyebrow. The Second floor goes around in a large circle. ~ 0 4 0 D1 ~ ~ 0 -1 1052 D2 ~ ~ 0 -1 1054 S #1054 Second Floor~ A lazy, yet, vivacious secretary sits at her desk, chewing gum and filing her nails down as various types of people sit in line, waiting for an audience with the Mayor. Blowing a big bubble, she looks at you, unimpressed, and raises an eyebrow. The Second floor goes around in a large circle. To the south is a hallway. ~ 0 4 0 D0 ~ ~ 0 -1 1053 D1 ~ ~ 0 -1 1055 D2 ~ ~ 0 -1 1056 S #1055 Second Floor~ A lazy, yet, vivacious secretary sits at her desk, chewing gum and filing her nails down as various types of people sit in line, waiting for an audience with the Mayor. Blowing a big bubble, she looks at you, unimpressed, and raises an eyebrow. The Second floor goes around in a large circle. ~ 0 4 0 D0 ~ ~ 0 -1 1052 D3 ~ ~ 0 -1 1054 S #1056 A Hallway~ You are in the hallway of the second floor. Many people are waitin to see the mayor here. The room smells like smoke. Some guards are here, blocking the door way, only letting selective people in to see the mayor. South is the door to the Mayor's office if you wish to speak with him. ~ 0 4 0 D0 ~ ~ 0 -1 1054 D2 ~ ~ 0 -1 1057 S #1057 Yardrat's Mayor Office~ Smoke rises from behind a chair, where a large Yardran relaxes, looking out window. Noticing your entrance, he spins around, cracks his knuckles, and looks at you rather quizzically. Dumping his cigar into an ashtray, he raises an eyebrow, waiting for you to say something. Back north will take you back into the hallway. ~ 0 4 0 D0 ~ ~ 0 -1 1056 S #1058 &CYardrat Sewer System&D~ &cYou are in the sewers of Yardrat standing in ankle deep water, the eminating smell from this place is putrid, overwhelming the senses, almost as if it could captivate maybe even paralyze someone without any warning,a drak green ooze seeps out of the pipes while many large size rodents scurry about in it eating what they can. ~ 0 4 0 D0 ~ ~ 0 -1 1059 D4 ~ Sewer System~ 0 -1 1044 S #1059 &CYardrat Sewer System&D~ &cYou are in the sewers of Yardrat standing in ankle deep water, the eminating smell from this place is putrid, overwhelming the senses, almost as if it could captivate maybe even paralyze someone without any warning,a drak green ooze seeps out of the pipes while many large size rodents scurry about in it eating what they can. ~ 0 0 0 D1 ~ ~ 0 -1 1060 D2 ~ ~ 0 -1 1058 S #1060 &CYardrat Sewer System&D~ &cYou are in the sewers of Yardrat standing in ankle deep water, the eminating smell from this place is putrid, overwhelming the senses, almost as if it could captivate maybe even paralyze someone without any warning,a drak green ooze seeps out of the pipes while many large size rodents scurry about in it eating what they can. ~ 0 0 0 D3 ~ ~ 0 -1 1059 D6 ~ ~ 0 -1 1061 S #1061 &CYardrat Sewer System&D~ &cDeep in the depths of the sewer system you have reached what seems to be an intersection connecting winding spillways and paths. Finding it hard to breathe because of the gut wrenching smell you are faced with the challenge of deciding which way to go, seems your best bet is to the north following the eerie prescence of evil which brought you here, to southwest leads out of the sewer system. ~ 0 0 0 D0 ~ ~ 0 -1 1062 D1 ~ ~ 0 -1 1061 D2 ~ ~ 0 -1 1061 D3 ~ ~ 0 -1 1061 D9 ~ ~ 0 -1 1060 S #1062 &CYardrat Sewer System&D~ &cDeep in the depths of the sewer system you have reached what seems to be an intersection connecting winding spillways and paths. Finding it hard to breathe because of the gut wrenching smell you are faced with the challenge of deciding which way to go, seems your best bet is to the west following the eerie prescence of evil which brought you here. ~ 0 0 0 D0 ~ ~ 0 -1 1061 D1 ~ ~ 0 -1 1061 D3 ~ ~ 0 -1 1063 D6 ~ ~ 0 -1 1061 D7 ~ ~ 0 -1 1061 S #1063 &CYardrat Sewer System&D~ &cDeep in the depths of the sewer system you have reached what seems to be an intersection connecting winding spillways and paths. Finding it hard to breathe because of the gut wrenching smell you are faced with the challenge of deciding which way to go, seems your best bet is to the east following the eerie prescence of evil which brought you here. ~ 0 0 0 D0 ~ ~ 0 -1 1061 D1 ~ ~ 0 -1 1064 D2 ~ ~ 0 -1 1061 D3 ~ ~ 0 -1 1061 D6 ~ ~ 0 -1 1061 D7 ~ ~ 0 -1 1061 S #1064 &CYardrat Sewer System&D~ &cDeep in the depths of the sewer system you have reached what seems to be an intersection connecting winding spillways and paths. Finding it hard to breathe because of the gut wrenching smell you are faced with the challenge of deciding which way to go, seems your best bet is to the west following the eerie prescence of evil which brought you here. ~ 0 0 0 D0 ~ ~ 0 -1 1061 D1 ~ ~ 0 -1 1061 D3 ~ ~ 0 -1 1065 D5 ~ ~ 0 -1 1061 D6 ~ ~ 0 -1 1061 D7 ~ ~ 0 -1 1061 S #1065 &CYardrat Sewer System&D~ &cDeep in the depths of the sewer system you have reached what seems to be an intersection connecting winding spillways and paths. Finding it hard to breathe because of the gut wrenching smell you are faced with the challenge of deciding which way to go, seems your best bet is to the northwest following the eerie prescence of evil which brought you here, there is something beneath you can't clearly make out, what is it could it be a hctah. ~ 0 0 0 D0 ~ ~ 0 -1 1061 D1 ~ ~ 0 -1 1061 D2 ~ ~ 0 -1 1061 D3 ~ ~ 0 -1 1061 D6 ~ ~ 0 -1 1061 D7 ~ ~ 0 -1 1067 > emote_prog p opens the hatch~ mea $n _yel You open the hatch and step down into a radioactive dump. mptrans $n 1066 mpat $n mpforce $n look ~ | S #1066 &GR&ga&Gd&gi&Go&ga&Gc>&Gi&gv&Ge &gD&Gu&gm&Gp&D~ &GYou have found some kind of government dump site for old nuclear waste, the room glows with a blinding bright green aura. This is the cause of the green ooze you have seen earlier, travelling throughout the sewer system. You feel sick and want to leave right way but there is something keeping here, something you feel you should search for. ~ 0 4 0 D4 ~ ~ 0 -1 1065 S #1067 &CYardrat Sewer System&D~ &cDeep in the depths of the sewer system you have reached what seems to be an intersection connecting winding spillways and paths. Finding it hard to breathe because of the gut wrenching smell you are faced with the challenge of deciding which way to go, seems your best bet is to the southwest following the eerie prescence of evil which brought you here. ~ 0 0 0 D0 ~ ~ 0 -1 1061 D1 ~ ~ 0 -1 1061 D2 ~ ~ 0 -1 1063 D3 ~ ~ 0 -1 1061 D6 ~ ~ 0 -1 1061 D7 ~ ~ 0 -1 1061 D8 ~ ~ 0 -1 1062 D9 ~ ~ 0 -1 1068 S #1068 &CYardrat Sewer System&D~ &cYou have come to a dead end in this putrid, bacteria overrun place, there seems to be no where else to go but back the way you came, examining the wall closely you notice a loose brick, your mind is boggled as you still sense the prescence of evil. This can't be it, or can it be, you ask your puzzled and weary self. ~ 0 0 0 D6 ~ ~ 0 -1 1067 > emote_prog p pushes a loose brick~ mea $n _yel The wall seems to eat you alive as you are transported. mer $n _yel $n is eaten up by the huge wall. mptrans $n 1069 mpat $n mpforce $n look ~ | S #1069 &RA Secret Pathway&D~ &wYou find yourself on a hidden pathway leading god knows where, the awful smell which captivated your senses and made you feel sick is now gone you get the eerie feeling your being watched as you sense the evil prescence strongly coming from the north. To go back to the sewers say "return me". ~ 0 4 0 D0 ~ ~ 0 -1 1070 > speech_prog p return me~ mea $n _yel You are engulfed by a yellow aura and transported to the sewers. mptrans $n 1068 mpat $n mpforce $n look ~ | S #1070 &RA Secret Pathway&D~ &wYou find yourself on a hidden pathway leading god knows where, the awful smell which captivated your senses and made you feel sick is now gone you get the eerie feeling your being watched as you sense the evil prescence strongly coming from the north. South leads to the sewers. ~ 0 4 0 D0 ~ ~ 0 -1 1071 D2 ~ ~ 0 -1 1069 S #1071 &RA Secret Pathway&D~ &wYou find yourself on a hidden pathway leading god knows where, the awful smell which captivated your senses and made you feel sick is now gone you get the eerie feeling your being watched as you sense the evil prescence strongly coming from the north. South leads to the sewers. ~ 0 4 0 D0 ~ hatch~ 3 -1 1072 D2 ~ ~ 0 -1 1070 > leave_prog 100~ close hatch ~ | S #1072 &RYardrat's Secret Military Facility&D~ You are in Yardrats hi-tech military facility, who knows what test are are carried out here, there are broken test tubes, smashed computers and papers scattered all over, you carefully and silently move around wondering what manner of beast did this and is it still here. ~ 0 4 0 D0 ~ ~ 0 -1 1073 D1 ~ ~ 0 -1 1077 D2 ~ hatch~ 3 -1 1071 D3 ~ ~ 0 -1 1080 > leave_prog 100~ close hatch ~ | S #1073 &RYardrat's Secret Military Facility&D~ You are in Yardrats hi-tech military facility, who knows what test are are carried out here, there are broken test tubes, smashed computers and papers scattered all over, you carefully and silently move around wondering what manner of beast did this and is it still here. ~ 0 4 0 D0 ~ ~ 0 -1 1074 D1 ~ ~ 0 -1 1076 D2 ~ ~ 0 -1 1072 D3 ~ ~ 0 -1 1079 D6 ~ ~ 0 -1 1075 D7 ~ ~ 0 -1 1078 D8 ~ ~ 0 -1 1077 D9 ~ ~ 0 -1 1080 S #1074 &RYardrat's Secret Military Facility&D~ You are in Yardrats hi-tech military facility, who knows what test are are carried out here, there are broken test tubes, smashed computers and papers scattered all over, you carefully and silently move around wondering what manner of beast did this and is it still here. ~ 0 4 0 D1 ~ ~ 0 -1 1075 D2 ~ ~ 0 -1 1073 D3 ~ ~ 0 -1 1078 S #1075 &RYardrat's Secret Military Facility&D~ You are in Yardrats hi-tech military facility, who knows what test are are carried out here, there are broken test tubes, smashed computers and papers scattered all over, you carefully and silently move around wondering what manner of beast did this and is it still here. ~ 0 4 0 D2 ~ ~ 0 -1 1076 D3 ~ ~ 0 -1 1074 D9 ~ ~ 0 -1 1073 S #1076 &RYardrat's Secret Military Facility&D~ You are in Yardrats hi-tech military facility, who knows what test are are carried out here, there are broken test tubes, smashed computers and papers scattered all over, you carefully and silently move around wondering what manner of beast did this and is it still here. ~ 0 4 0 D0 ~ ~ 0 -1 1075 D2 ~ ~ 0 -1 1077 D3 ~ ~ 0 -1 1073 S #1077 &RYardrat's Secret Military Facility&D~ You are in Yardrats hi-tech military facility, who knows what test are are carried out here, there are broken test tubes, smashed computers and papers scattered all over, you carefully and silently move around wondering what manner of beast did this and is it still here. ~ 0 4 0 D0 ~ ~ 0 -1 1076 D3 ~ ~ 0 -1 1072 D7 ~ ~ 0 -1 1073 S #1078 &RYardrat's Secret Military Facility&D~ You are in Yardrats hi-tech military facility, who knows what test are are carried out here, there are broken test tubes, smashed computers and papers scattered all over, you carefully and silently move around wondering what manner of beast did this and is it still here. ~ 0 4 0 D1 ~ ~ 0 -1 1074 D2 ~ ~ 0 -1 1079 D8 ~ ~ 0 -1 1073 S #1079 &RYardrat's Secret Military Facility&D~ You are in Yardrats hi-tech military facility, who knows what test are are carried out here, there are broken test tubes, smashed computers and papers scattered all over, you carefully and silently move around wondering what manner of beast did this and is it still here. ~ 0 4 0 D0 ~ ~ 0 -1 1078 D1 ~ ~ 0 -1 1073 D2 ~ ~ 0 -1 1080 S #1080 &RYardrat's Secret Military Facility&D~ You are in Yardrats hi-tech military facility, who knows what test are are carried out here, there are broken test tubes, smashed computers and papers scattered all over, you carefully and silently move around wondering what manner of beast did this and is it still here. ~ 0 4 0 D0 ~ ~ 0 -1 1079 D1 ~ ~ 0 -1 1072 D6 ~ ~ 0 -1 1073 S #0 #RESETS M 1 1001 1 1001 M 1 1002 1 1002 M 1 1019 1 1019 M 1 1001 2 1022 M 1 1024 1 1024 M 1 1025 1 1025 M 1 1010 1 1010 M 1 1011 1 1011 M 1 1012 1 1012 M 1 1013 1 1013 M 1 1029 1 1029 M 1 1032 1 1032 D 0 1037 3 1 D 0 1038 1 1 M 1 1040 1 1040 D 0 1041 5 1 M 1 1043 1 1043 D 0 1043 4 1 M 1 1018 1 1018 M 1 1008 1 1008 D 0 1072 2 1 D 0 1071 0 1 M 1 1073 1 1073 M 1 1070 1 1070 M 1 1057 1 1057 M 1 1056 1 1057 M 1 1066 4 1066 M 1 1031 1 1031 G 1 3216 1 S #SHOPS 1031 0 0 0 0 0 120 90 0 23 ; Yardrat's Shopkeeper 0 #REPAIRS 0 #SPECIALS S #$