DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Yardrat~



#VERSION 1
#AUTHOR Cooler~

#RANGES
0 0 0 0
$

#FLAGS
1

#ECONOMY 0 1118637

#CLIMATE 2 2 2

#MOBILES
#1001
Yardrat Guard~
A Yardrat Guard~
A Yardrat Guard is standing here.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 500000000
112 112 0
25 25 25 25 13 13 25
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100 ~
mpmload 1001
~
> greet_prog 100~
say Welcome to Yardrat $n!
bow $n
~
|
#1002
A Yardrat Female~
A Yardrat Female~
A Yardrat Female is standing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Please...can you help me? Money? Anything?..
frown
~
|
#1008
Yardran Chikara Master~
The Yardran Chikara Master ~
The Yardran Chikara Master stands here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if rand(85)
say What's up, $n?
say Well look at the time...... gotta go!
mpscatter self 1000 1058
else
sa Ok... You have 20 seconds to give me 2000000 gold coins...
say IF you want me to show you the secrets of Chikara.
endif
~
> rand_prog 90~
if mortcount($n) > 0
say What's up, $n?
say Damn... I gotta go... I'll see you around..
mpscatter self 1000 1058
endif
~
> bribe_prog 2000000~
if pl($n) > 74999999
say Why thank you!
mppractice $n 'chikara 4' 15
mpscatter self 1000 1056
else
say You aren't strong enough...
give 2000000 coins $n
endif


if pl($n) > 74999999
say Why thank you!
mppractice $n 'chikara 4' 15
mpscatter self 1000 1056
else
say You aren't strong enough...
give 2000000 coins $n
endif
~
|
#1010
A Tiny Yardrabot~
A Tiny Yardrabot~
A Tiny Yardrabot is standing here.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 325000000
112 112 0
19 25 25 25 13 13 25
0 0 0 0 0
6 0 0 0 1 1 1
0 0 0 0 0 0 0 0
> greet_prog 100~
sa You must kill me to move any further!
ready
mpkill $n
~
|
#1011
A Sleek Yardrabot~
A Sleek Yardrabot~
A Sleek Yardrabot is standing here.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 350000000
112 112 0
12 25 25 25 13 13 25
0 0 0 0 0
6 0 0 0 1 1 1
0 0 0 0 0 0 0 0
> greet_prog 100~
say You must not succeed!
muhaha
mpkill $n
~
|
#1012
A Modern Yardrabot~
A Modern Yardrabot~
A Modern Yardrabot is standing here.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 375000000
112 112 0
15 25 25 25 13 13 25
0 0 0 0 0
6 0 0 0 1 1 1
0 0 0 0 0 0 0 0
> greet_prog 100~
Leave this place or die!
mpkill $n
~
|
#1013
A Huge Yardrabot~
A Huge Yardrabot~
A Huge Yardrabot is standing here.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
1000 700000000
112 112 0
18 25 25 25 13 13 25
0 0 0 0 0
6 0 0 0 1 1 1
0 0 0 0 0 0 0 0
> greet_prog 100~
say You made it this far, to die here!!
~
> death_prog 100~
if rand(75)
mpoload 1013
mpmload 1013
else
mpmload 1013
endif
~
|
#1018
A Yardrat Castle Guard~
A Yardrat Castle Guard~
A Yardrat Castle Guard is standing here.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 400000000
112 112 1
25 25 25 25 13 13 25
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Welcome to Yardrat Castle $n!
bow $n
~
> death_prog 100~
mpmload 1018
~
|
#1019
Yardrat's King~
Yardrat King~
The Yardrat King stands before you.
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 100000000
112 112 1
> greet_prog 100~
mpforce $n bow king
say Welcome to my kingdom $n. It's an honor to have you here.
~
|
#1024
A Mysterious Yardran~
A Mysterious Yardran~
A Mysterious Yardran stands here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Located on this planet are parts I need to make a special scouter. 
say Say 'make me a scouter' when you have collected all the parts.
say It'll cost yah 250k gold to be manufactured. Good luck finding the parts!
heh
~
> speech_prog p make me a scouter~
if carryingvnum($n) 1013
if carryingvnum($n) 1056
if carryingvnum($n) 1066
if carryingvnum($n) 1073
if goldamt($n) >= 250000
Say Well, your quite resourceful.
mpforce $n give Casing mysterious
mpforce $n give Lens mysterious
mpforce $n give Battery mysterious
mpforce $n give Chip mysterious
mpforce $n give 250000 coins mysterious
mpjunk Casing
mpjunk Lens
mpjunk Battery
mpjunk Chip
mea $n _yel A mysterious yardran begins to manufacture a scouter.
mpoload 1024
give scouter $n
say There ya go!
endif
endif
endif
endif
endif
~
|
#1025
Yardrat's Librarian ~
Yardrat's Librarian~
Yardrat's Librarian is standing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 2
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Welcome to the Library!
smile $n
~
|
#1029
Yardrat Citizen~
Yardrat Citizen~
Yardrat Citizen is standing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Welcome to Yardrat.
hshake $n
~
|
#1031
Yardrat's Shopkeeper~
Yardrat's Shopkeeper~
Yardrat's Shopkeeper is standing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Welcome to the shop of Yardrat! Check the list to see what you can buy.
~
|
#1032
A Yardrat Child~
A Yardrat Child~
A Yardrat Child is playing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#1040
Yardrat Trainer~
Yardrat Trainer~
Yardrat Trainer is standing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#1043
A Buff Yardrat~
A Buff Yardrat~
A Buff Yardrat is standing here.
~
~
67108867 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 1
13 13 13 13 13 13 13
0 0 0 0 0
1 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Hey there $n!
flex $n
~
|
#1056
Crystal Lens Giver~
Crystal Lens Giver~
A crystal lens giver stands here.
~
~
10493955 0 0 C
1 0 0 0d0+0 0d0+0
0 100000000
112 112 0
13 13 13 13 13 13 13
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> emote_prog p searches the office~
mea $n _bro You found some sort of crystal lens in the office.
mpoload 1056
give crystal $n
~
|
#1057
Yardrat Mayor~
Yardrat Mayor~
The yardrat mayor sits here smoking a cigar.
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 500000
112 112 0
> greet_prog 100~
Say Hey $n, welcome to Yardrat.
say What can I do for you?
~
> speech_prog p scouter parts~
say Scouter parts you say?
hrm
say I don't know much but I found something that might be valuable to you.
say Search around my office cause it's somewhere in this heap.
~
|
#1066
A Radioactive Dump Mob~
A Radioactive Dump Mob~
A radioactive dump mob stands here.
~
~
10493955&0&8388608 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> emote_prog p searches the dump~
if rand(90)
mea $n _red You are burned by the radiation as you search in vain.
mer $n _red $n winces in pain as they are burned by the radiation.
mpdamage $n 10
else
mea $n _yel You've found some sort of battery cell.
mpoload 1066
give battery $n
endif
~
|
#1070
A Frantic Scientist~
A Frantic Scientist~
A frantic scientist stands here shaking.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> greet_prog 100~
say Help me, help me plz!
say One of the test biodroids seem to have fused himself a highly
say technologically advanced chip, I developed for a special scouter.
say The lab is to the north but watch it he's super strong.
say You can keep the chip for safe keeping when you've suceeded.
~
|
#1073
An Elite Biodroid~
An Elite Biodroid~
An Elite Biodroid stand here before you.
~
~
3&0&8388608 0 0 C
1 0 0 0d0+0 0d0+0
0 1000000000
112 112 1
25 25 25 20 25 13 25
0 0 0 0 0
7 0 0 0 1 1 2
0 0 0 0 0 0 0 0
> greet_prog 100~
if rand(85)
mea $n _yel An elite biodrod dissappears without a trace.
mpscatter self 1072 1080
else
say So you want to fight eh?
mpkill $n
endif
~
> rand_prog 90~
if mortcount($n) > 0
mea $n _yel An elite biodrod dissappears without a trace.
mpscatter self 1072 1080
endif
~
> death_prog 100~
mpoload 1073
mpmload 1073
~
|
#0


#OBJECTS
#1013
An Adamantium Scouter Casing~
&zAn Adamantium Scouter Casing&D~
&zA metallic casing lies here.~
~
13 0&16 1
0 0 0 0
1 0 0
#1024
Elite Yardran Scouter~
&z(&GElite&z) &rYardran Scouter&D~
A high-tech scouter lies here on the ground blinking.~
~
67 0 131073
0 20 0 5 85000000 125000000
1 0 0
> remove_prog 100~
mea $n _red As you remove the scouter it stops analyzing and deactivates.
mer $n _red $n's scouter stops analyzing and deactivates as they remove it.
~
> rand_prog 35~
if iswearing($n) == 1024
mea $n _red Your scouter lights up analyzing the powerlevels around you.
er $n _red n's scouter lights up as it scans for powerlevels.
else
endif
~
|
#1056
A Crystal Lens~
&CA Crystal Lens~
A gleaming crystal object lies here.~
~
9 0 1
0 0 0 0
1 0 0
#1066
A Nuclear Battery Cell~
&z(&GNuclear&z) &YBattery Cell&D~
&YA vibrantly glowing battery lies here.&D~
~
13 0&16 1
0 0 0 0
1 0 0
#1073
A Computer Chip~
&wA Computer Chip&D~
Some god dropped a newly created Computer Parts here.~
~
13 0&16 1
0 0 0 0
1 0 0
#0


#ROOMS
#1000
Yardrat Spaceport~
You're standing in a high tech facility that looks to have been completely
repaired since a meteor crashed. Pieces of metal and concrete stick out of
the ground along with huge boulders, several buttons and flashing lights
surround the place.  
~
0 4 1
D0
~
~
0 -1 1001
S
#1001
Entrance to the Spaceport~
There's a large staircase before you leading you further into the
spaceport. Many creatures of all races are traveling through hear quickly
trying to catch their flights on time. Some of the skilled fighters are
here, searching for the chikara master. Rumors say 'he wanders here and
there.' Only the most skilled will have success in finding him. 
~
0 4 1
D2
~
~
0 -1 1000
D5
~
~
0 -1 1002
S
#1002
In a Street~
A large street can be seen from here, with people walking all about. To
the east a small cafe can be seen serving their customers with breakfast
and drinks. To the north lies the city of Yardrat.
~
0 4 1
D0
~
~
0 -1 1004
D1
~
~
0 -1 1003
D4
~
~
0 -1 1001
S
#1003
A Cafe~
Some few grungy looking men sit around the cafe at tables and on stools,
having drinks and eating some morning breakfast. You notice that the
walls are not just unpainted, but there is a large hole in the northern
wall.
~
0 4 1
D3
~
~
0 -1 1002
S
#1004
Nearing the City~
As you come closer into the city you notice some people wearing  coats and
weapons for training, it seems people gather here to train and practice
their skills with other fighters. 
~
0 4 1
D0
~
~
0 -1 1005
D2
~
~
0 -1 1002
S
#1005
City Intersection~
You notice an intersection splitting the way into different trails, to the
no rth lies a small dojo where people can go to practice martial arts. To
the east lies a road leading to the castle and the marketplace of Yardrat.
Some yells and screams come from the north. 
~
0 0 1
D0
~
~
0 -1 1006
D1
~
~
0 -1 1014
D2
~
~
16777216 -1 1004
S
#1006
Entrance to the Dojo~
You are standing in the entrance of the Master Dojo, where fighters from
the city train in the fighting styles of their master. From the main
entryway of the dojo, to the east seems to be a gravity room, to the west
he healing room. You notice some yells of fighters coming from above.
~
0 0 1
D0
~
~
0 -1 1008
D1
~
~
0 -1 1009
D2
~
~
0 -1 1005
D3
~
~
0 -1 1007
D4
~
~
0 -1 1010
S
#1007
Healing Chamber~
Entering the room, you first notice that it is completely dark, this helps
the wounded who are inside the healing chamber, sleeping, able to recover
faster than normal, so they can get back in action. There are some
first-aid kits attached to the walls, and there are many chambers in lines
scattered across the room.
~
0 32 0
D1
~
~
0 -1 1006
S
#1008
Master Dojo's Room~
The ground collapses under you slightly as you walk in the room. Noticing
that the floor is padded, you realize this place is used for light
training. Heavy bags line parallel to a wall, being pummelled by skilled
students, while others spar eachother in the center of the room. There is
where the chikara master should be, if he isn't here, he should be running
around Yardrat. Beware...he's not easy to catch.
~
0 0 0
D2
~
~
0 -1 1006
S
#1009
Gravity Training Room~
Entering the room, you first notice the large machine in the middle of the
room, which probably controls the room's gravity. The floor is made out of
strong resistant red tiles which can support a large amount of weight. The
only exit to the outside, is the same way that you came inside. 
 
*** Training Higher than you should, will result in death. ***
~
0 0&1 0
D3
~
~
0 -1 1006
S
#1010
Yardrabot Training Room #1~
The room is dark and barely anything is visible except for the robot's red
eyes. More eyes and death cry's can be seen and heard further to the
north. You seem to shiver a bit as the hard wind hits your body.
~
0 0 1
D4
~
~
0 -1 1011
D5
~
~
0 -1 1006
S
#1011
Yardrabot Training Room #2~
The room is dark and barely anything is visible except for the robot's red
eyes. More eyes and death cry's can be seen and heard further to the
north. You seem to shiver a bit as the hard wind hits your body.
~
0 0 1
D4
~
~
0 -1 1012
D5
~
~
0 -1 1010
S
#1012
Yardrabot Training Room #3~
The room is dark and barely anything is visible except for the robot's red
eyes. More eyes and death cry's can be seen and heard further to the
north. You seem to shiver a bit as the hard wind hits your body.
~
0 0 1
D4
~
~
0 -1 1013
D5
~
~
0 -1 1011
S
#1013
Yardrabot Training Room #4~
The room is dark and barely anything is visible except for the robot's red
eyes.As you examine the room more closer you find some crushed bones and a
huge robotic bloody beast with enormous eyes. You seem to shiver a bit as
the hard wind hits your body, looking at the beast again you notice he
carries some sort of metallic object in his hands.
~
0 0 1
D5
~
~
0 -1 1012
S
#1014
Path to the Castle~
You are on the pathway to the castle...you look at the pathway and notice
its made of stone, and it looks to be very old.  You can hear the kings
men cheering from the east.  Back west will take you back to the City
Intersection. If you follow the pathway east it will take you towards the
King.
~
0 0 1
D1
~
~
0 -1 1015
D3
~
~
0 -1 1005
S
#1015
Street Division~
You are on the pathway to the castle...you look at the pathway and notice
its made of stone, and it looks to be very old.  You can hear the kings
men cheering from the east.  Back west will take you back to the City
Intersection. If you follow the pathway east it will take you towards the
King. To the north will take you towards an intersection.
~
0 0 1
D0
~
~
0 -1 1022
D1
~
~
0 -1 1016
D3
~
~
0 -1 1014
> entry_prog 100~
mea $n _pin There is a building located east of here.
~
|
S
#1016
Inside the Castle~
You are inside the castle, you can hear the kings men laughing and singing
songs. This castle is very big, paintings of the king are on the wall.
There's a really tasty smell coming from the north, that must be the
dining room. You can hear some chef talking from the south.
~
0 0 0
D0
~
~
0 -1 1017
D1
~
~
0 -1 1018
D2
~
~
0 -1 1021
D3
~
~
0 -1 1015
S
#1017
Dining Room~
You find yourself in a large dining hall. A grand table lined with many
chairs is here. With the Kings chair at the far end of the table.  The
carpet if made out of velvet with a gold lining around it.  You see some
chef running in and out putting some food on the table.
~
0 0 0
D2
~
~
0 -1 1016
S
#1018
Inside the Castle~
You are inside the castle, you can hear the kings men laughing and singing
songs. This castle is very big, paintings of the king are on the wall. You
can sense the power of the king coming from the north, and to the east is
the castle's storage room. 
~
0 0 0
D0
~
~
0 -1 1019
D1
~
~
0 -1 1020
D3
~
~
0 -1 1016
S
#1019
Throne Room~
Blinding light glares into your eyes from all of the gold in this room.
Even  the floor is gold. Regaining your sight, you see a heavy man sitting
in a huge golden throne, surrounded by gorgeous women, feeding him fruit.
Noticing you walking in, he dons a crown upon his head and waits for your
request. Back south will take you out of the thrown room and back into the
halls of the castle.
~
0 0 0
D2
~
~
0 -1 1018
S
#1020
Storage Room~
This is the castle's storage room, many boxes are piled in the corner hear.
This room hasn't been used for a long time, as the room is very dusty.
Back west will take you back to the main hall of the Castle.
~
0 0 0
D3
~
~
0 -1 1018
S
#1021
Kitchen~
You are in the Castle's Kitchen, the best chef come from here. The smell of
the food is almost mezmorizing. You can hear the boiling of food, and the
chopping of vegetables.  These chef are prepairing a giant fiest for the
king.  Back north will take you to the main hall of the castle. 
~
0 0 0
D0
~
~
0 -1 1016
S
#1022
A Street~
Your on a pretty plain and simple street, some houses are to your left and
right. But thats about it. Going south will take you back to the Street
Division, and going north will take you towards an intersection where you
can choose many places to go. 
~
0 0 1
D0
~
~
0 -1 1023
D2
~
~
0 -1 1015
S
#1023
Intersection~
You are now at an intersection, there are 4 directions where you can go.
North, South, East and West. To the east you dont see much... To the north
you see a library. If you follow the street west it will take you down to
The Street of Yardrat. South will take you back towards the Castle and the
Dojo.
~
0 0 1
D0
~
~
0 -1 1025
D1
~
~
16777216 -1 1024
D2
~
~
0 -1 1022
D3
~
~
0 -1 1029
S
#1024
A Dead End~
You are at a dead end, this is the end of the road for you. A big brick
wall is blocking your way. There is no where else to go but to head back
to Yardrat Main Street.  
~
0 4 1
D3
~
~
0 -1 1023
S
#1025
Inside a Library~
You are at the entrance of the Library. Lined along the bookshelves are,
what seems to be, thousands of books. This place is strangely intriguing.
It is quiet, yet exploding with years of knowledge and wisdom. As much as
you wish you could stay, this is not the place for a fighter like
yourself, and you should continue on your way...
~
0 0 1
D0
~
~
0 -1 1028
D2
~
~
0 -1 1023
D3
~
~
0 -1 1026
S
#1026
Inside a Library~
Lined along the bookshelves are, what seems to be, thousands of books. This
place is strangely intriguing. It is quiet, yet exploding with years of
knowledge and wisdom. As much as you wish you could stay, this is not the
place for a fighter like yourself, and you should continue on your way...
~
0 0 1
D0
~
~
0 -1 1027
D1
~
~
0 -1 1025
S
#1027
Inside a Library~
Lined along the bookshelves are, what seems to be, thousands of books. This
place is strangely intriguing. It is quiet, yet exploding with years of
knowledge and wisdom. As much as you wish you could stay, this is not the
place for a fighter like yourself, and you should continue on your way...
~
0 0 1
D1
~
~
0 -1 1028
D2
~
~
0 -1 1026
S
#1028
Inside a Library~
Lined along the bookshelves are, what seems to be, thousands of books. This
place is strangely intriguing. It is quiet, yet exploding with years of
knowledge and wisdom. As much as you wish you could stay, this is not the
place for a fighter like yourself, and you should continue on your way...
~
0 0 1
D2
~
~
0 -1 1025
D3
~
~
0 -1 1027
S
#1029
Yardrat's Main Street~
Yardrat main street, a long strip with houses to the West and East, extends
as far as the eye can see. Tall light poles tower above the homes
illuminating the entire street. This is only one of many blocks of houses
in the residential area. You wander down the streets of Yardrat...many
people are traveling through here. Walking to and from their work or
homes, going about their daily affairs.
~
0 0 1
D1
~
~
0 -1 1023
D3
~
~
0 -1 1030
> entry_prog 100~
mea $n _bro An old Research Laboratory is here.
~
|
S
#1030
Yardrat's Main Street~
Yardrat main street, a long strip with houses to the West and East, extends
as far as the eye can see. Tall light poles tower above the homes
illuminating the entire street. This is only one of many blocks of houses
in the residential area. You wander down the streets of Yardrat...many
people are traveling through here. Walking to and from their work or
homes, going about their daily affairs.
~
0 0 1
D1
~
~
0 -1 1029
D2
~
~
16777216 -1 1031
D3
~
~
0 -1 1032
S
#1031
Inside a Shop~
You are inside the shop of Yardrat. Many people are hear purchasing items.
There are many items on display here, maybe you should check the list if
you wish to buy something.  The shopkeeper hear smiles at you, making you
feel more comfortable.  If you head north it will take you back to
Yardrat's Main Street.
~
0 4 0
D0
~
~
0 -1 1030
S
#1032
Yardrat's Main Street~
Yardrat main street, a long strip with houses to the West and East, extends
as far as the eye can see. Tall light poles tower above the homes
illuminating the entire street. This is only one of many blocks of houses
in the residential area. You wander down the streets of Yardrat...many
people are traveling through here. Walking to and from their work or
homes, going about their daily affairs.
~
0 0 1
D1
~
~
0 -1 1030
D3
~
~
0 -1 1033
S
#1033
Yardrat's Main Street~
Yardrat main street, a long strip with houses to the West and East, extends
as far as the eye can see. Tall light poles tower above the homes
illuminating the entire street. This is only one of many blocks of houses
in the residential area. You wander down the streets of Yardrat...many
people are traveling through here. Walking to and from their work or
homes, going about their daily affairs.
~
0 0 1
D0
~
~
0 -1 1045
D1
~
~
0 -1 1032
D2
~
~
0 -1 1034
D3
~
~
0 -1 1044
S
#1034
Yardrat's Side Street~
Yardrat main street, a long strip with houses to the West and East, extends
as far as the eye can see. Tall light poles tower above the homes
illuminating the entire street. This is only one of many blocks of houses
in the residential area. You wander down the streets of Yardrat...many
people are traveling through here. Walking to and from their work or
homes, going about their daily affairs.
~
0 0 1
D0
~
~
0 -1 1033
D2
~
~
0 -1 1035
S
#1035
Yardrat's Side Street~
The sunlight beats down upon this crowded city street. Highly advanced
automobiles speed recklessly along these streets, making accidents a
common sight. Tourists walk these streets cautiously, hoping not to become
a victim of this high speed city. It appears this street stretches long
into the horizon.
~
0 0 1
D0
~
~
0 -1 1034
D1
~
~
0 -1 1036
D2
~
~
0 -1 1037
S
#1036
Gravity Training Room~
Entering the room, you first notice the large machine in the middle of the
room, which probably controls the room's gravity. The floor is made out of
strong resistant red tiles which can support a large amount of weight. The
only exit to the outside, is the same way that you came inside.  
 
*** Training Higher than you should, will result in death. ***
~
0 4&1 1
D3
~
~
0 -1 1035
S
#1037
Yardrat's Side Street~
The sunlight beats down upon this crowded city street. Highly advanced
automobiles speed recklessly along these streets, making accidents a
common sight. Tourists walk these streets cautiously, hoping not to become
a victim of this high speed city. It appears this street stretches long
into the horizon.
~
0 0 1
D0
~
~
0 -1 1035
D3
~
door~
3 -1 1038
> rest_prog 100~
close door
~
|
S
#1038
Inside a Training Dojo~
You are at the entrance of the Training Dojo, many of Yardrats greatest
fighters and hopefuls come hear to train day in and day out. There are
rumors that some sort of special technique can be learned and trained
here.  Maybe if you take a closer look around the area, you could learn
this technique for yourself.  Thats if you have already found the chikara
master. 
~
0 4 0
D1
~
door~
3 -1 1037
D3
~
~
0 -1 1039
> rest_prog 100~
close door
~
|
S
#1039
A Hallway~
This is the hallway of the Training Dojo. Leading into the various training
facilities available. You can hear screams and yells coming from the
north.  Back east will lead you out of the Training Dojo if this isn't the
place for you. South will take you further down the hall.
~
0 4 0
D0
~
~
0 -1 1040
D1
~
~
0 -1 1038
D2
~
~
0 -1 1041
S
#1040
Yardrat Training Room~
A Trainer stands here in the middle of the room, where you can practice and
train your skills up. Many other warriors and skilled fighters are here,
training hard.  There's a healing chamber around the corner if you need to
rest.  There is also a Gravity training center near by. 
~
0 2097156 0
D2
~
~
0 -1 1039
S
#1041
A Hallway~
This is the hallway of the Training Dojo. Leading into the various training
facilities available. You can hear screams and yells coming from the
north. East will take you into the healing chamber where you can rest to
regain your strength and energy. North will take you further up the
hallway.  You hear sounds coming from beneath your feet, you wonder what
it could be. 
~
0 4 0
D0
~
~
0 -1 1039
D1
~
~
0 -1 1042
D5
~
door~
2051 -1 1043
> leave_prog 100~
close door
~
|
S
#1042
Healing Chamber~
Entering the room, you first notice that is complete dark, this helps the
wounded who are inside the healing chamber, sleeping, able to recover
faster than normal, so they can get back in action. There are some
first-aid kits attached to the walls, and there are many chambers in lines
scattered across the room.
~
0 36 0
D3
~
~
0 -1 1041
S
#1043
Chikara Training Room~
You have found the place where people train there new abilities which they
have learned from the chikara master. If you have learned this techinque,
you can train it here. This chikara will allow you to ascend to a new
level of power, greatly surpassing those who have not learned this
ability. Up will take you back out of this place.
~
0 2097156 1
D4
~
door~
2051 -1 1041
> leave_prog 100~
close door
~
|
S
#1044
A Dead End~
You are at a dead end, this is the end of the road  for you. Feeling an
eerie evil prescene coming from &Gbelow&D, you look up at the big brick 
wall which is blocking your path. There seems to be no where else to go 
but to head back to Yardrat Main Street.
~
0 0 1
D1
~
~
0 -1 1033
D5
~
Sewer System~
16779264 -1 1058
S
#1045
Yardrat's Side Street~
You are on a street, lots of houses are lined here to the east and west.
There are cracks on the street, must be an old street.  Many people walk
these streets. To the north is a lobby, looking farther north there seems
to be an elevator there.
~
0 0 1
D0
~
~
0 -1 1046
D2
~
~
0 -1 1033
S
#1046
Inside a Building~
You are standing at the entrance of a very large building. Extremely large
pillars lead all the way up to the ceiling. This seems to look like its
Yardrat's main building, its many stories high. The mayor of yardrat is
somewhere in this building.  To your north is a lobby, where you can wait
or take a quick break.
~
0 0 0
D0
~
~
0 -1 1047
D2
~
~
0 -1 1045
D3
~
~
0 -1 1049
S
#1047
Lobby~
This is the lobby. Seats and benches line the walls for people to sit on
and wait for their appointments. A secretary sits behind a desk at the far
end of the room.  Many people walk through in and out of the Lobby,
getting information. You hear the Elevator doors open in the distance, if
you need to use it... nows your chance.
~
0 0 0
D0
~
~
0 -1 1048
D2
~
~
0 -1 1046
D3
~
~
0 -1 1050
S
#1048
Elevator~
You are in the buildings Elevator. You feel cramped as people start piling
in. Annoying elevator music can be heard over the voices of the many
people around you. The Elevator will take you to the second floor. An
Elevator attendant seems to be taking care of the controls.  If you wish
to go up, just say "second floor".
~
0 4 1
D2
~
~
0 -1 1047
> speech_prog p second floor~
mptrans $n 1051
mpat $n mea $n _yel You take the Elevator up to the second floor.
mpat $n mpforce $n look
~
|
S
#1049
Lobby~
This is the lobby. Seats and benches line the walls for people to sit on
and wait for their appointments. A secretary sits behind a desk at the far
end of the room.  Many people walk through in and out of the Lobby,
getting information. You hear the Elevator doors open in the distance, if
you need to use it... nows your chance. 
~
0 0 0
D0
~
~
0 -1 1050
D1
~
~
0 -1 1046
S
#1050
Lobby~
This is the lobby. Seats and benches line the walls for people to sit on
and wait for their appointments. A secretary sits behind a desk at the far
end of the room.  Many people walk through in and out of the Lobby,
getting information. You hear the Elevator doors open in the distance, if
you need to use it... nows your chance.
~
0 0 0
D1
~
~
0 -1 1047
D2
~
~
0 -1 1049
S
#1051
Elevator~
You are in the buildings Elevator. You feel cramped as people start piling
in. Annoying elevator music can be heard over the voices of the many
people around you. The Elevator will take you back to the first floor. An
Elevator attendant seems to be taking care of the controls.  If you wish
to go up, just say "first floor".
~
0 4 0
D2
~
~
0 -1 1052
> speech_prog p first floor~
mptrans $n 1048
mpat $n mea $n _yel You take the Elevator down to the first floor.
mpat $n mpforce $n look
~
|
S
#1052
Second Floor~
A lazy, yet, vivacious secretary sits at her desk, chewing gum and filing
her nails down as various types of people sit in line, waiting for an
audience with the Mayor. Blowing a big bubble, she looks at you,
unimpressed, and raises an eyebrow. The Second floor goes around in a
large circle. To the north is the Elevator.
~
0 0 0
D0
~
~
0 -1 1051
D2
~
~
0 -1 1055
D3
~
~
0 -1 1053
S
#1053
Second Floor~
A lazy, yet, vivacious secretary sits at her desk, chewing gum and filing
her nails down as various types of people sit in line, waiting for an
audience with the Mayor. Blowing a big bubble, she looks at you,
unimpressed, and raises an eyebrow. The Second floor goes around in a
large circle. 
~
0 4 0
D1
~
~
0 -1 1052
D2
~
~
0 -1 1054
S
#1054
Second Floor~
A lazy, yet, vivacious secretary sits at her desk, chewing gum and filing
her nails down as various types of people sit in line, waiting for an
audience with the Mayor. Blowing a big bubble, she looks at you,
unimpressed, and raises an eyebrow. The Second floor goes around in a
large circle.  To the south is a hallway.
~
0 4 0
D0
~
~
0 -1 1053
D1
~
~
0 -1 1055
D2
~
~
0 -1 1056
S
#1055
Second Floor~
A lazy, yet, vivacious secretary sits at her desk, chewing gum and filing
her nails down as various types of people sit in line, waiting for an
audience with the Mayor. Blowing a big bubble, she looks at you,
unimpressed, and raises an eyebrow. The Second floor goes around in a
large circle. 
~
0 4 0
D0
~
~
0 -1 1052
D3
~
~
0 -1 1054
S
#1056
A Hallway~
You are in the hallway of the second floor. Many people are waitin to see
the mayor here. The room smells like smoke.  Some guards are here,
blocking the door way, only letting selective people in to see the mayor.
South is the door to the Mayor's office if you wish to speak with him.
~
0 4 0
D0
~
~
0 -1 1054
D2
~
~
0 -1 1057
S
#1057
Yardrat's Mayor Office~
Smoke rises from behind a chair, where a large Yardran relaxes, looking out
window. Noticing your entrance, he spins around, cracks his knuckles, and
looks at you rather quizzically. Dumping his cigar into an ashtray, he
raises an eyebrow, waiting for you to say something.  Back north will take
you back into the hallway.
~
0 4 0
D0
~
~
0 -1 1056
S
#1058
&CYardrat Sewer System&D~
&cYou are in the sewers of Yardrat standing in ankle deep water, the
eminating smell from this place is putrid, overwhelming the senses, almost
as if it could captivate maybe even paralyze someone without any warning,a
drak green ooze seeps out of the pipes while many large size rodents
scurry about in it eating what they can. 
~
0 4 0
D0
~
~
0 -1 1059
D4
~
Sewer System~
0 -1 1044
S
#1059
&CYardrat Sewer System&D~
&cYou are in the sewers of Yardrat standing in ankle deep water, the
eminating smell from this place is putrid, overwhelming the senses, almost
as if it could captivate maybe even paralyze someone without any warning,a
drak green ooze seeps out of the pipes while many large size rodents
scurry about in it eating what they can. 
~
0 0 0
D1
~
~
0 -1 1060
D2
~
~
0 -1 1058
S
#1060
&CYardrat Sewer System&D~
&cYou are in the sewers of Yardrat standing in ankle deep water, the
eminating smell from this place is putrid, overwhelming the senses, almost
as if it could captivate maybe even paralyze someone without any warning,a
drak green ooze seeps out of the pipes while many large size rodents
scurry about in it eating what they can.
~
0 0 0
D3
~
~
0 -1 1059
D6
~
~
0 -1 1061
S
#1061
&CYardrat Sewer System&D~
&cDeep in the depths of the sewer system you have reached what seems to be
an intersection connecting winding spillways and paths. Finding it hard to
breathe because of the gut wrenching smell you are faced with the
challenge of deciding which way to go, seems your best bet is to the north
following the eerie prescence of evil which brought you here, to southwest
leads out of the sewer system.
~
0 0 0
D0
~
~
0 -1 1062
D1
~
~
0 -1 1061
D2
~
~
0 -1 1061
D3
~
~
0 -1 1061
D9
~
~
0 -1 1060
S
#1062
&CYardrat Sewer System&D~
&cDeep in the depths of the sewer system you have reached what seems to be
an intersection connecting winding spillways and paths. Finding it hard to
breathe because of the gut wrenching smell you are faced with the
challenge of deciding which way to go, seems your best bet is to the west
following the eerie prescence of evil which brought you here.
~
0 0 0
D0
~
~
0 -1 1061
D1
~
~
0 -1 1061
D3
~
~
0 -1 1063
D6
~
~
0 -1 1061
D7
~
~
0 -1 1061
S
#1063
&CYardrat Sewer System&D~
&cDeep in the depths of the sewer system you have reached what seems to be
an intersection connecting winding spillways and paths. Finding it hard to
breathe because of the gut wrenching smell you are faced with the
challenge of deciding which way to go, seems your best bet is to the east
following the eerie prescence of evil which brought you here.
~
0 0 0
D0
~
~
0 -1 1061
D1
~
~
0 -1 1064
D2
~
~
0 -1 1061
D3
~
~
0 -1 1061
D6
~
~
0 -1 1061
D7
~
~
0 -1 1061
S
#1064
&CYardrat Sewer System&D~
&cDeep in the depths of the sewer system you have reached what seems to be
an intersection connecting winding spillways and paths. Finding it hard to
breathe because of the gut wrenching smell you are faced with the
challenge of deciding which way to go, seems your best bet is to the west
following the eerie prescence of evil which brought you here.
~
0 0 0
D0
~
~
0 -1 1061
D1
~
~
0 -1 1061
D3
~
~
0 -1 1065
D5
~
~
0 -1 1061
D6
~
~
0 -1 1061
D7
~
~
0 -1 1061
S
#1065
&CYardrat Sewer System&D~
&cDeep in the depths of the sewer system you have reached what seems to be
an intersection connecting winding spillways and paths. Finding it hard to
breathe because of the gut wrenching smell you are faced with the
challenge of deciding which way to go, seems your best bet is to the
northwest following the eerie prescence of evil which brought you here,
there is something beneath you can't clearly make out, what is it could it
be a hctah.
~
0 0 0
D0
~
~
0 -1 1061
D1
~
~
0 -1 1061
D2
~
~
0 -1 1061
D3
~
~
0 -1 1061
D6
~
~
0 -1 1061
D7
~
~
0 -1 1067
> emote_prog p opens the hatch~
mea $n _yel You open the hatch and step down into a radioactive dump.
mptrans $n 1066
mpat $n mpforce $n look
~
|
S
#1066
&GR&ga&Gd&gi&Go&ga&Gc&gt&Gi&gv&Ge &gD&Gu&gm&Gp&D~
&GYou have found some kind of government dump site for old nuclear  waste,
the room glows with a blinding bright green aura. This is the cause of the
green ooze you have seen earlier, travelling throughout the sewer system.
You feel sick and want to leave right way but there is something keeping
here, something you feel you should search for.
~
0 4 0
D4
~
~
0 -1 1065
S
#1067
&CYardrat Sewer System&D~
&cDeep in the depths of the sewer system you have reached what seems to be
an intersection connecting winding spillways and paths. Finding it hard to
breathe because of the gut wrenching smell you are faced with the
challenge of deciding which way to go, seems your best bet is to the
southwest following the eerie prescence of evil which brought you here.
~
0 0 0
D0
~
~
0 -1 1061
D1
~
~
0 -1 1061
D2
~
~
0 -1 1063
D3
~
~
0 -1 1061
D6
~
~
0 -1 1061
D7
~
~
0 -1 1061
D8
~
~
0 -1 1062
D9
~
~
0 -1 1068
S
#1068
&CYardrat Sewer System&D~
&cYou have come to a dead end in this putrid, bacteria overrun place, there
seems to be no where else to go but back the way you came, examining the
wall closely you notice a loose brick, your mind is boggled as you still
sense the prescence of evil. This can't be it, or can it be, you ask your
puzzled and weary self.
~
0 0 0
D6
~
~
0 -1 1067
> emote_prog p pushes a loose brick~
mea $n _yel The wall seems to eat you alive as you are transported.
mer $n _yel $n is eaten up by the huge wall.
mptrans $n 1069
mpat $n mpforce $n look
~
|
S
#1069
&RA Secret Pathway&D~
&wYou find yourself on a hidden pathway leading god knows where, the awful
smell which captivated your senses and made you feel sick is now gone you
get the eerie feeling your being watched as you sense the evil prescence
strongly coming from the north. To go back to the sewers say "return me".
~
0 4 0
D0
~
~
0 -1 1070
> speech_prog p return me~
mea $n _yel You are engulfed by a yellow aura and transported to the sewers.
mptrans $n 1068
mpat $n mpforce $n look
~
|
S
#1070
&RA Secret Pathway&D~
&wYou find yourself on a hidden pathway leading god knows where, the awful
smell which captivated your senses and made you feel sick is now gone you
get the eerie feeling your being watched as you sense the evil prescence
strongly coming from the north. South leads to the sewers. 
~
0 4 0
D0
~
~
0 -1 1071
D2
~
~
0 -1 1069
S
#1071
&RA Secret Pathway&D~
&wYou find yourself on a hidden pathway leading god knows where, the awful
smell which captivated your senses and made you feel sick is now gone you
get the eerie feeling your being watched as you sense the evil prescence
strongly coming from the north. South leads to the sewers. 
~
0 4 0
D0
~
hatch~
3 -1 1072
D2
~
~
0 -1 1070
> leave_prog 100~
close hatch
~
|
S
#1072
&RYardrat's Secret Military Facility&D~
You are in Yardrats hi-tech military facility, who knows what test are are
carried out here, there are broken test tubes, smashed computers and
papers scattered all over, you carefully and silently move around
wondering what manner of beast did this and is it still here.
~
0 4 0
D0
~
~
0 -1 1073
D1
~
~
0 -1 1077
D2
~
hatch~
3 -1 1071
D3
~
~
0 -1 1080
> leave_prog 100~
close hatch
~
|
S
#1073
&RYardrat's Secret Military Facility&D~
You are in Yardrats hi-tech military facility, who knows what test are are
carried out here, there are broken test tubes, smashed computers and
papers scattered all over, you carefully and silently move around
wondering what manner of beast did this and is it still here.
~
0 4 0
D0
~
~
0 -1 1074
D1
~
~
0 -1 1076
D2
~
~
0 -1 1072
D3
~
~
0 -1 1079
D6
~
~
0 -1 1075
D7
~
~
0 -1 1078
D8
~
~
0 -1 1077
D9
~
~
0 -1 1080
S
#1074
&RYardrat's Secret Military Facility&D~
You are in Yardrats hi-tech military facility, who knows what test are are
carried out here, there are broken test tubes, smashed computers and
papers scattered all over, you carefully and silently move around
wondering what manner of beast did this and is it still here.
~
0 4 0
D1
~
~
0 -1 1075
D2
~
~
0 -1 1073
D3
~
~
0 -1 1078
S
#1075
&RYardrat's Secret Military Facility&D~
You are in Yardrats hi-tech military facility, who knows what test are are
carried out here, there are broken test tubes, smashed computers and
papers scattered all over, you carefully and silently move around
wondering what manner of beast did this and is it still here.
~
0 4 0
D2
~
~
0 -1 1076
D3
~
~
0 -1 1074
D9
~
~
0 -1 1073
S
#1076
&RYardrat's Secret Military Facility&D~
You are in Yardrats hi-tech military facility, who knows what test are are
carried out here, there are broken test tubes, smashed computers and
papers scattered all over, you carefully and silently move around
wondering what manner of beast did this and is it still here.
~
0 4 0
D0
~
~
0 -1 1075
D2
~
~
0 -1 1077
D3
~
~
0 -1 1073
S
#1077
&RYardrat's Secret Military Facility&D~
You are in Yardrats hi-tech military facility, who knows what test are are
carried out here, there are broken test tubes, smashed computers and
papers scattered all over, you carefully and silently move around
wondering what manner of beast did this and is it still here.
~
0 4 0
D0
~
~
0 -1 1076
D3
~
~
0 -1 1072
D7
~
~
0 -1 1073
S
#1078
&RYardrat's Secret Military Facility&D~
You are in Yardrats hi-tech military facility, who knows what test are are
carried out here, there are broken test tubes, smashed computers and
papers scattered all over, you carefully and silently move around
wondering what manner of beast did this and is it still here.
~
0 4 0
D1
~
~
0 -1 1074
D2
~
~
0 -1 1079
D8
~
~
0 -1 1073
S
#1079
&RYardrat's Secret Military Facility&D~
You are in Yardrats hi-tech military facility, who knows what test are are
carried out here, there are broken test tubes, smashed computers and
papers scattered all over, you carefully and silently move around
wondering what manner of beast did this and is it still here.
~
0 4 0
D0
~
~
0 -1 1078
D1
~
~
0 -1 1073
D2
~
~
0 -1 1080
S
#1080
&RYardrat's Secret Military Facility&D~
You are in Yardrats hi-tech military facility, who knows what test are are
carried out here, there are broken test tubes, smashed computers and
papers scattered all over, you carefully and silently move around
wondering what manner of beast did this and is it still here.
~
0 4 0
D0
~
~
0 -1 1079
D1
~
~
0 -1 1072
D6
~
~
0 -1 1073
S
#0


#RESETS
M 1 1001 1 1001
M 1 1002 1 1002
M 1 1019 1 1019
M 1 1001 2 1022
M 1 1024 1 1024
M 1 1025 1 1025
M 1 1010 1 1010
M 1 1011 1 1011
M 1 1012 1 1012
M 1 1013 1 1013
M 1 1029 1 1029
M 1 1032 1 1032
D 0 1037 3 1
D 0 1038 1 1
M 1 1040 1 1040
D 0 1041 5 1
M 1 1043 1 1043
D 0 1043 4 1
M 1 1018 1 1018
M 1 1008 1 1008
D 0 1072 2 1
D 0 1071 0 1
M 1 1073 1 1073
M 1 1070 1 1070
M 1 1057 1 1057
M 1 1056 1 1057
M 1 1066 4 1066
M 1 1031 1 1031
G 1 3216 1
S


#SHOPS
 1031    0  0  0  0  0   120  90         0 23    ; Yardrat's Shopkeeper
0


#REPAIRS
0


#SPECIALS
S


#$