#AREA {PROTO} Orith's area in progress~ #VERSION 1 #AUTHOR Orith~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 0 #CLIMATE 2 2 2 #MOBILES #3800 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #3801 Astral spirit guard~ A Astral spirit guard~ An Astral spirit guard floats here looking for intruders. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if clan($n) != Astral guardians yell Alert! $n has invaded the outer layer! mpkill $n else endif ~ | #3802 Astral guard~ A Astral guard~ An Astral guard patrols the inner layer. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if clan($n) != Astral Guardians yell Alert! $n has invaded the inner layer! mpkill $n else endif ~ | #3803 Tower keeper~ Tower Keeper~ Keeper of the Tower stands here. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if clan($n) != Astral Guardians yell Alert! $n has invaded the tower! mpkill $n else endif ~ | #3804 Astral Warrior~ A Astral Warrior~ An Astral warrior stands here. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if clan($n) != Astral guardians yell Alert! $n has invaded the residential area! mpkill $n else endif ~ | #3805 Astral Guardian~ A Astral Guardian~ An Astral Guardian stands here. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if clan($n) != Astral guardians yell Alert! $n has invaded the HQ!! Defend the HQ! mpkill $n else endif ~ | #3806 fake shop keeper~ Shop Keeper~ The Guardians shop keeper stands here. ~ ~ 1140850691 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if clan($n) == Astral Guardians bow $n else yell $n is inside the shop! Defend! endif ~ | #3807 Guardian keeper~ Guardians shop keeper~ The Guardians shop keeper stands here behind the counter. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if clan($n) == Astral Guardians bow $n else yell $n is inside the shop!! Defend the HQ! endif ~ | #3808 training dummy~ A Training dummy~ Guardians training dummy stands here. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #3809 guardians trainer~ The Guardians trainer~ The Guardians trainer stands here. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if clan($n) == Astral Guardians say Welcome $n. bow sa Train your abilities and attributes here. say If you'd like a vault key just say it. else yell $n has invaded the training area! Defend the HQ! endif ~ > speech_prog p vault key~ if clan($n) == Astral Guardians nod mpoload 3801 drop key mpforce $n get key else say i don't know anything about a vault key...... endif ~ | #3900 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 #0 #OBJECTS #3800 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #3801 key~ &WA&wstral &zG&wuardians &zvault key&D.~ &wA small key lay's here on the ground glowing&D.~ ~ 18 1073741824 16385 0 0 0 0 1 400000 40000 #3900 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #0 #ROOMS #3800 &WA&wstral &zG&wuardian's &WL&wanding &zP&wad&D~ &zAs you leave your spaceship you feel as though you have slipped into some sort of higher plain. The whole area feels unreal and it feels as though you are just floating in nothingness. It actually feels kind of cold as you remain standing here. Listening doesn't seem to help as there seems to be nothing around. If you want to continue into this vast nothingness, maybe you should just keep north, if it's even north. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3801 > act_prog p walks out of the spaceship~ if clan($n) == Astral Guardians else mpzecho $n has stepped onto the dock!!!!! endif ~ | S #3801 &zG&wuardian's &zI&wntersection~ &zThe astral waves of the plane seem to be leading into all sorts of directions. The winds of the other realm blow across the area as you try to decide where to go. You can actually here something, but it's just the wind blowing past your ear. As you sense around you feel nothing, this area seems to be deprived of any type of life. You stand here wandering how to release your spirit so it may travel into the next level of nothingness. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3802 D1 ~ ~ 0 -1 3803 D2 ~ ~ 0 -1 3800 D3 ~ ~ 0 -1 3804 > emote_prog p releases their soul into the vortex~ if isfight($n) mea $n No way! Finish your fight first! else if clan($n) == Astral Guardians mea $n Your soul travels through the outer layer sending you into the HQ! mer $n $n body goes limp as his soul travels through the vortex! mptransfer $n 3868 mpat $n mer $n $n has suddenly arrived from the outer layer! mpat $n mpforce $n look else mea $n You are not a member of the Guardians! endif endif ~ > emote_prog p offers their soul to the vortex.~ if isfight($n) mea $n No way! Finish your fight first! else mea $n Your soul lifts from your body as you travel to the outer layer. mer $n $n body drops to the floor as it travels into the outer layer! mptransfer $n 3805 mpat $n mer $n $n has suddenly arrived from the dock! mpat $n mpforce $n look endif ~ | S #3802 &zO&wuter &zD&wock~ &zHere you feel the astral waves come here the strongest. You feel that there is some sort of exit around you somewhere, but your senses are very disoriented and you cant tell where you are. Maybe there is an exit, maybe there isn't. The astral waves seem to generate a light from some strange floating relic. ~ 0 1073741824 1 D2 ~ ~ 0 -1 3801 S #3803 &zO&wuter &zD&wock~ &BAn outer stretch of the vast nothingness looks as though it goes forever. You reach out infront as though you are trying to touch something, but the misty looking air seems to dissipate when you get close to it. Maybe there is a way to release your spirit here so you can access another layer of the Astral Plains. ~ 0 1073741824 1 D3 ~ ~ 0 -1 3801 S #3804 &zO&wuter &zD&wock~ &BAn outer stretch of the vast nothingness looks as though it goes forever. You reach out infront as though you are trying to touch something, but the misty looking air seems to dissipate when you get close to it. Maybe there is a way to release your spirit here so you can access another layer of the Astral Plains. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3801 S #3805 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &rThis seems to be a dark and cold place. It actually looks like it is a solid area, other than the plains from before. You may want to be careful or you could end up in a trap. The darkness is surprisingly more then before. All you can feel are the walls of the hall and the ground beneath your feet. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3805 D1 ~ ~ 0 -1 3805 D2 ~ ~ 0 -1 3805 D3 ~ ~ 0 -1 3806 D4 ~ ~ 0 -1 3805 D5 ~ ~ 0 -1 3805 D6 ~ ~ 0 -1 3805 D7 ~ ~ 0 -1 3805 D8 ~ ~ 0 -1 3805 D9 ~ ~ 0 -1 3805 S #3806 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &rThe room branches off in all different directions. The air is thin and makes you lightheaded and dizzy. You try to sense in different directions but they all seem to have the same power, yours. You think to yourself that you had better hurry up and get out of this maze before someone catches up to you. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3807 D1 ~ ~ 0 -1 3805 D2 ~ ~ 0 -1 3806 D3 ~ ~ 0 -1 3806 D4 ~ ~ 0 -1 3806 D5 ~ ~ 0 -1 3806 D6 ~ ~ 0 -1 3806 D7 ~ ~ 0 -1 3806 D8 ~ ~ 0 -1 3806 D9 ~ ~ 0 -1 3806 S #3807 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &rThe room branches off in all different directions. The air is thin and makes you lightheaded and dizzy. You try to sense in different directions but they all seem to have the same power, yours. You think to yourself that you had better hurry up and get out of this maze before someone catches up to you. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3808 D1 ~ ~ 0 -1 3807 D2 ~ ~ 0 -1 3806 D3 ~ ~ 0 -1 3807 D4 ~ ~ 0 -1 3807 D5 ~ ~ 0 -1 3807 S #3808 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &rThe room branches off in all different directions. The air is thin and makes you lightheaded and dizzy. You try to sense in different directions but they all seem to have the same power, yours. You think to yourself that you had better hurry up and get out of this maze before someone catches up to you. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3808 D1 ~ ~ 0 -1 3809 D2 ~ ~ 0 -1 3807 D3 ~ ~ 0 -1 3808 D4 ~ ~ 0 -1 3808 D5 ~ ~ 0 -1 3808 S #3809 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &rThe room branches off in all different directions. The air is thin and makes you lightheaded and dizzy. You try to sense in different directions but they all seem to have the same power, yours. You think to yourself that you had better hurry up and get out of this maze before someone catches up to you. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3809 D1 ~ ~ 0 -1 3809 D2 ~ ~ 0 -1 3809 D3 ~ ~ 0 -1 3808 D4 ~ ~ 0 -1 3809 D5 ~ ~ 0 -1 3809 D7 ~ ~ 0 -1 3810 D9 ~ ~ 0 -1 3809 S #3810 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &rThe room branches off in all different directions. The air is thin and makes you lightheaded and dizzy. You try to sense in different directions but they all seem to have the same power, yours. You think to yourself that you had better hurry up and get out of this maze before someone catches up to you. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3810 D1 ~ ~ 0 -1 3810 D2 ~ ~ 0 -1 3810 D3 ~ ~ 0 -1 3810 D4 ~ ~ 0 -1 3811 D5 ~ ~ 0 -1 3810 D7 ~ ~ 0 -1 3810 D8 ~ ~ 0 -1 3809 S #3811 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &rThe room branches off in all different directions. The air is thin and makes you lightheaded and dizzy. You try to sense in different directions but they all seem to have the same power, yours. You think to yourself that you had better hurry up and get out of this maze before someone catches up to you. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3811 D1 ~ ~ 0 -1 3811 D2 ~ ~ 0 -1 3812 D3 ~ ~ 0 -1 3811 D4 ~ ~ 0 -1 3811 D5 ~ ~ 0 -1 3810 S #3812 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &rThe room branches off in all different directions. The air is thin and makes you lightheaded and dizzy. You try to sense in different directions but they all seem to have the same power, yours. You think to yourself that you had better hurry up and get out of this maze before someone catches up to you. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3811 D1 ~ ~ 0 -1 3812 D2 ~ ~ 0 -1 3812 D3 ~ ~ 0 -1 3812 D4 ~ ~ 0 -1 3812 D5 ~ ~ 0 -1 3812 D6 ~ ~ 0 -1 3813 D9 ~ ~ 0 -1 3812 S #3813 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &rThe room branches off in all different directions. The air is thin and makes you lightheaded and dizzy. You try to sense in different directions but they all seem to have the same power, yours. You think to yourself that you had better hurry up and get out of this maze before someone catches up to you. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3814 D1 ~ ~ 0 -1 3813 D2 ~ ~ 0 -1 3813 D3 ~ ~ 0 -1 3813 D4 ~ ~ 0 -1 3813 D5 ~ ~ 0 -1 3813 D6 ~ ~ 0 -1 3813 D9 ~ ~ 0 -1 3812 S #3814 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &rThe room branches off in all different directions. The air is thin and makes you lightheaded and dizzy. You try to sense in different directions but they all seem to have the same power, yours. You think to yourself that you had better hurry up and get out of this maze before someone catches up to you. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3815 D1 ~ ~ 0 -1 3814 D2 ~ ~ 0 -1 3813 D3 ~ ~ 0 -1 3814 D4 ~ ~ 0 -1 3814 D5 ~ ~ 0 -1 3814 S #3815 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &rThe room branches off in all different directions. The air is thin and makes you lightheaded and dizzy. You try to sense in different directions but they all seem to have the same power, yours. You think to yourself that you had better hurry up and get out of this maze before someone catches up to you. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3816 D2 ~ ~ 0 -1 3814 D3 ~ ~ 0 -1 3815 D4 ~ ~ 0 -1 3815 D5 ~ ~ 0 -1 3815 D7 ~ ~ 0 -1 3817 D8 ~ ~ 0 -1 3815 S #3816 &BA&bstral &BP&blains &c- &zG&Wuardians's &rF&zorg&re&D~ &rThe air here is very dense for two factors, the astral plains make it hard to breathe as is and the heat from the items that are being forged make the air hot as hell. As you look around this place, you see a huge furnace where the items are forged at and on the walls are weapons, shields, and other various armors, but one thing troubles you as you noticed that the equipment is glowing very brightly. Could this armor really be for real?! ~ 0 1073741824 1 D3 ~ ~ 0 -1 3815 S #3817 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &rThe room branches off in all different directions. The air is thin and makes you lightheaded and dizzy. You try to sense in different directions but they all seem to have the same power, yours. You think to yourself that you had better hurry up and get out of this maze before someone catches up to you. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3818 D1 ~ ~ 0 -1 3817 D2 ~ ~ 0 -1 3817 D3 ~ ~ 0 -1 3817 D4 ~ ~ 0 -1 3817 D5 ~ ~ 0 -1 3817 D7 ~ ~ 0 -1 3817 D8 ~ ~ 0 -1 3815 S #3818 &BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~ &BYou have reached the end of the first part of the maze. As you look around the room seems to be spiritual, everything you just did seemed to have been just in your mind. Could this really be the end of the maze?! You wonder to yourself. Maybe if you could focus enough to solidify your spiritual body you can ascend to the next plain. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3818 D1 ~ ~ 0 -1 3818 D2 ~ ~ 0 -1 3817 D3 ~ ~ 0 -1 3818 > emote_prog p focuses to solidify their spirit body.~ if isfight($n) mea $n No way! Finish your fight first! else mea $n Your soul starts to solidify as it passes through to the inner layer. mer $n $n soul passes through the white and vanishes! mptransfer $n 3819 mpat $n mer $n $n has suddenly arrived from the outer layer! mpat $n mpforce $n look endif ~ | S #3819 &BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~ &BThe inner layer of the Astral Plain. The wind here is violent and feels as though it could rip your skin off your body. It is dark but there is what seems to be white mist blowing all through the area. The plain doesn't seem to be a warm and inviting place so you should hurry up before it's guardians come to kill you. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3820 D1 ~ ~ 0 -1 3819 D2 ~ ~ 0 -1 3819 D3 ~ ~ 0 -1 3819 D4 ~ ~ 0 -1 3819 D5 ~ ~ 0 -1 3819 S #3820 &BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~ &BThe wind here is violent and feels as though it could rip your skin right off your body. It is dark but there is what seems to be white mist blowing all through the area. The plain doesn't seem to be a warm and inviting place so you should hurry up before its guardians come to kill you! ~ 0 1073741824 1 D0 ~ ~ 0 -1 3820 D1 ~ ~ 0 -1 3820 D2 ~ ~ 0 -1 3819 D3 ~ ~ 0 -1 3820 D6 ~ ~ 0 -1 3821 D7 ~ ~ 0 -1 3820 S #3821 &BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~ &BThe wind here is violent and feels as though it could rip your skin right off your body. It is dark but there is what seems to be white mist blowing all through the area. The plain doesn't seem to be a warm and inviting place so you should hurry up before its guardians come to kill you! ~ 0 1073741824 1 D0 ~ ~ 0 -1 3821 D1 ~ ~ 0 -1 3821 D2 ~ ~ 0 -1 3821 D3 ~ ~ 0 -1 3822 D4 ~ ~ 0 -1 3821 D5 ~ ~ 0 -1 3821 D8 ~ ~ 0 -1 3821 D9 ~ ~ 0 -1 3820 S #3822 &BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~ &BThe wind here is violent and feels as though it could rip your skin right off your body. It is dark but there is what seems to be white mist blowing all through the area. The plain doesn't seem to be a warm and inviting place so you should hurry up before its guardians come to kill you! ~ 0 1073741824 1 D0 ~ ~ 0 -1 3823 D1 ~ ~ 0 -1 3821 D2 ~ ~ 0 -1 3822 D3 ~ ~ 0 -1 3822 D4 ~ ~ 0 -1 3822 D5 ~ ~ 0 -1 3822 S #3823 &BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~ &BThe wind here is violent and feels as though it could rip your skin right off your body. It is dark but there is what seems to be white mist blowing all through the area. The plain doesn't seem to be a warm and inviting place so you should hurry up before its guardians come to kill you! ~ 0 1073741824 1 D0 ~ ~ 0 -1 3823 D1 ~ ~ 0 -1 3823 D2 ~ ~ 0 -1 3822 D3 ~ ~ 0 -1 3823 D6 ~ ~ 0 -1 3823 D7 ~ ~ 0 -1 3824 S #3824 &BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~ &BThe wind here is violent and feels as though it could rip your skin right off your body. It is dark but there is what seems to be white mist blowing all through the area. The plain doesn't seem to be a warm and inviting place so you should hurry up before its guardians come to kill you! ~ 0 1073741824 1 D0 ~ ~ 0 -1 3825 D2 ~ ~ 0 -1 3824 D3 ~ ~ 0 -1 3824 D4 ~ ~ 0 -1 3824 D5 ~ ~ 0 -1 3824 D8 ~ ~ 0 -1 3823 D9 ~ ~ 0 -1 3824 S #3825 &BA&bstrail &BP&blains &G- &WI&cnner &WL&cayer &WI&cntersection&D~ &cAs you enter this intersection you begin to notice different little things about it. To the east you smell something horrible and disgusting, that makes your stomach turn. To the west seems like a reflection of the room. To the north you see many walls that turn in odd directions. You should pick a way to go before you end up dead. There is a little flicker of light above you, could be something important, or not. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3826 D1 ~ ~ 0 -1 3831 D2 ~ ~ 0 -1 3824 D3 ~ ~ 3 -1 3832 D4 ~ ~ 0 -1 3825 D5 ~ ~ 0 -1 3825 D6 ~ ~ 0 -1 3825 D9 ~ ~ 0 -1 3825 S #3826 &BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~ &BThe wind here is violent and feels as though it could rip your skin right off your body. It is dark but there is what seems to be white mist blowing all through the area. The plain doesn't seem to be a warm and inviting place so you should hurry up before its guardians come to kill you! ~ 0 1073741824 1 D0 ~ ~ 0 -1 3826 D1 ~ ~ 0 -1 3826 D2 ~ ~ 0 -1 3825 D3 ~ ~ 0 -1 3826 D4 ~ ~ 0 -1 3827 D5 ~ ~ 0 -1 3826 D7 ~ ~ 0 -1 3826 D8 ~ ~ 0 -1 3826 S #3827 &BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~ &BThe wind here is violent and feels as though it could rip your skin right off your body. It is dark but there is what seems to be white mist blowing all through the area. The plain doesn't seem to be a warm and inviting place so you should hurry up before its guardians come to kill you! ~ 0 1073741824 1 D0 ~ ~ 0 -1 3827 D1 ~ ~ 0 -1 3827 D2 ~ ~ 0 -1 3828 D3 ~ ~ 0 -1 3827 D4 ~ ~ 0 -1 3827 D5 ~ ~ 0 -1 3826 D6 ~ ~ 0 -1 3827 D8 ~ ~ 0 -1 3827 S #3828 &BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~ &BThe wind here is violent and feels as though it could rip your skin right off your body. It is dark but there is what seems to be white mist blowing all through the area. The plain doesn't seem to be a warm and inviting place so you should hurry up before its guardians come to kill you! ~ 0 1073741824 1 D0 ~ ~ 0 -1 3827 D1 ~ ~ 0 -1 3829 D2 ~ ~ 0 -1 3828 D3 ~ ~ 0 -1 3828 D4 ~ ~ 0 -1 3828 D5 ~ ~ 0 -1 3828 D6 ~ ~ 0 -1 3828 D7 ~ ~ 0 -1 3828 S #3829 &BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~ &BThe wind here is violent and feels as though it could rip your skin right off your body. It is dark but there is what seems to be white mist blowing all through the area. The plain doesn't seem to be a warm and inviting place so you should hurry up before its guardians come to kill you! ~ 0 1073741824 1 D0 ~ ~ 0 -1 3830 D1 ~ ~ 0 -1 3829 D2 ~ ~ 0 -1 3829 D3 ~ ~ 0 -1 3828 D4 ~ ~ 0 -1 3829 D5 ~ ~ 0 -1 3829 D7 ~ ~ 0 -1 3829 D8 ~ ~ 0 -1 3829 S #3830 &CA&Bstral &CT&Bown &G- &YGolden &CArchway&D~ &CHere you stand under a very large golden archway. Somehow you feel that this archway serves some purpose but one can only find out by exploration. There are sounds of citizens in the streets, but how could someone live in such a place as this? ~ 0 1073741824 1 D0 ~ ~ 0 -1 3833 D2 ~ ~ 0 -1 3829 S #3831 THIS THE JAIL BITCH~ &zYou have just walked into the &BA&bstral &BG&buardian's &zjail cell. Now you must wait your time before are you to be taken out of this forsaken place, unless the guardians find you here, in which case you wont feel very pleasant. Enjoy your time, &RIN JAIL!!! ~ 0 1073741824 1 > speech_prog p let me out~ if isfight($n) mea $n No way! Finish your fight first! else if clan($n) == Astral Guardians mea $n Your body takes on Astral form and you go back to your body. mer $n $n's body changes to astral form and vanishes! mptransfer $n 3825 mpat $n mpforce $n look mpat $n mer $n $n has arrived from the jail. else endif endif ~ > rand_prog 100~ if time($n) == 12 mea $n You have been released. mptransfer $n 3800 mpat $n mpforce $n look else endif ~ | S #3832 &BA&bstrail &BP&blains~ ~ 0 1073741824 1 D1 ~ ~ 3 -1 3825 > entry_prog 100~ if clan($n) == Astral Guardians else mea $n loses concentration and is sucked back into the outer layer. mer $n $n body fades and passes back into the outer layer! mptransfer $n 3805 mpat $n mer $n $n has suddenly arrived from the inner layer! mpat $n mpforce $n look endif ~ | S #3833 &CA&Bstral &CT&Bown &G- &CT&Bo&Cw&Bn &CS&Bq&Cu&Ba&Cr&Be~ &CThere is alot of activity going on in the square of this astral town. The citizens of this town do not look like anyone you have seen before. Its weird but there seems to be no sign of hospitality as each citizen walks to and from their destination completing their daily tasks. Something tells you that you should move on before someone alerts the guards and have you removed from the square. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3856 D1 ~ ~ 0 -1 3840 D2 ~ ~ 0 -1 3830 D3 ~ ~ 0 -1 3834 S #3834 &CA&Bstral &CT&Bown&D~ &CYou see massive amounts of people in these streets, you begin to wonder how so many people can live in this town without being so cramped out. Far to the west you notice a huge dark tower, and wonder what could be in it. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3833 D3 ~ ~ 0 -1 3835 S #3835 &CA&Bstral &CT&Bown&D~ &BYou see massive amounts of people in these streets, you begin to wonder how so many people can live in this town without being so cramped out. Far to the west you notice a huge dark tower, and wonder what could be in it. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3834 D3 ~ ~ 0 -1 3837 S #3836 &BA&bstral &BG&buardian's &BP&bersonal &BD&bock&D~ &cYour ship lands here and you get out and kill shit. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3900 S #3837 &CA&Bstral &CT&Bown&D~ &BYou see massive amounts of people in these streets, you begin to wonder how so many people can live in this town without being so cramped out. Far to the west you notice a huge dark tower, and wonder what could be in it. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3835 D3 ~ ~ 0 -1 3838 S #3838 &CA&Bstral &CT&Bown&D~ &BThis seems to be the most abandoned part of the town as it seems to be more of a sanctuary than anything else. There are some monks here lying in the grass studying old tombs and seem to pose no threat to you or anyone else. The tower is close and it doesn't seem to stop and you begin to wonder how tall this thing really is. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3837 D9 ~ ~ 0 -1 3839 S #3839 &rD&zar&rk &zMo&rno&zli&rth&D~ &zThis gigantic tower seems to never end and stretches into the heavens! There are iron steps that lead up into the monolith and yet you are hesitant to go any further. Why you feel this way you are unsure of, but you must gather the courage to go in. This tower is made of some kind of ancient metals, that are rusty black. ~ 0 1073741824 1 D4 ~ ~ 0 -1 3848 D6 ~ ~ 0 -1 3838 S #3840 &CA&Bstral &CT&Bown&D~ &BYou see massive amounts of people in these streets, you begin to wonder how so many people can live in this town without being so cramped out. Far to the west you notice a huge dark tower, and wonder what could be in it. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3841 D3 ~ ~ 0 -1 3833 S #3841 &CA&Bstral &CT&Bown&D~ &BYou see massive amounts of people in these streets, you begin to wonder how so many people can live in this town without being so cramped out. Far to the west you notice a huge dark tower, and wonder what could be in it. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3842 D3 ~ ~ 0 -1 3840 S #3842 &CA&Bstral &CT&Bown&D~ &BYou see massive amounts of people in these streets, you begin to wonder how so many people can live in this town without being so cramped out. Far to the west you notice a huge dark tower, and wonder what could be in it. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3843 D3 ~ ~ 0 -1 3841 S #3843 &CA&Bstral &CT&Bown&D~ &BYou see massive amounts of people in these streets, you begin to wonder how so many people can live in this town without being so cramped out. Far to the west you notice a huge dark tower, and wonder what could be in it. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3844 D3 ~ ~ 0 -1 3842 S #3844 &CA&Bstral &CT&Bown&D~ &BYou see massive amounts of people in these streets, you begin to wonder how so many people can live in this town without being so cramped out. Far to the west you notice a huge dark tower, and wonder what could be in it. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3845 D3 ~ ~ 0 -1 3843 S #3845 &CA&Bstral &CT&Bown&D~ &BYou see massive amounts of people in these streets, you begin to wonder how so many people can live in this town without being so cramped out. Far to the west you notice a huge dark tower, and wonder what could be in it. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3846 D3 ~ ~ 0 -1 3844 S #3846 &CA&Bstral &CT&Bown&D~ &BThis seems to be the most abandoned part of the town as it seems to be more of a sanctuary than anything else. There are some monks here lying in the grass studying old tombs and seem to pose no threat to you or anyone else. The tower is close and it doesn't seem to stop and you begin to wonder how tall this thing really is. ~ 0 1073741824 1 D3 ~ ~ 0 -1 3845 D8 ~ ~ 0 -1 3847 S #3847 &rD&zar&rk &zMo&rno&zli&rth~ &zThis gigantic tower seems to never end and stretches into the heavens! There are iron steps that lead up into the monolith and yet you are hesitant to go any further. Why you feel this way you are unsure of, but you must gather the courage to go in. This tower is made of some kind of ancient metals, that are rusty black. ~ 0 1073741824 1 D4 ~ ~ 0 -1 3852 D7 ~ ~ 0 -1 3846 S #3848 &rD&zar&rk &zMo&rno&zli&rth &G- &zLevel One&D~ &zAs you enter this great monolith you notice the blood stains in the stone walls. You wonder how something this physical could exist in such a spirtual world. As you look around the room you notice a hole in the ceiling. It appears as though it leads to the upper level but doesn't had stairs or a ladder up to it. As you walk closer to the hole, stairs begin to ascend upwards shaking the monolith in it's entirety. ~ 0 1073741824 1 D4 ~ ~ 0 -1 3849 D5 ~ ~ 0 -1 3839 S #3849 &rD&zar&rk &zMo&rno&zli&rth &G- &zLevel Two&D~ &rAs you climb up the stairs and walk into this level of the monolith it looks particularly the same as before. Except this time the stairs are already raised and looks to have been stuck this way for many many years. As you gaze up to the next level you notice there is actually more bloodshed on the walls and ground on this level then the level that preceeded it. ~ 0 1073741824 1 D4 ~ ~ 0 -1 3850 D5 ~ ~ 0 -1 3848 S #3850 &rD&zar&rk &zMo&rno&zli&rth &G- &zLevel Three&D~ &zThis floor looks exactly the same as the floor before. Except it looks alot older then the other floors. There is no light, and there seems to be spider webs all through the room. As you look around you notice the stairs that you must climb once again. Well looks like you have to climb again, so better hurry and get it over with. ~ 0 1073741824 1 D4 ~ ~ 0 -1 3851 D5 ~ ~ 0 -1 3849 S #3851 &rD&zar&rk &zMo&rno&zli&rth &G- &zMonitoring Hall&D~ &zThis is the top of the monolith. The ground here feels unstable as it appears to have not been used or walked on in a long time. There seems to be some sort of pool in the middle of the room. The ground around is seems to be made of large rocks. The rocks appear to hold up a sign that has some instructions on how to use the pool. As you look into the pool some words appear. If you want to stay however you must leave this tower and proceed into the headquarters. ~ 0 1073741824 1 D5 ~ ~ 0 -1 3850 E sign~ &z------------------------------------------------------------&D &WLook into the reflecting pool and say one of the following:&D &zShow me the dock Show me the outer layer Show me the inner layer Show me the jail Show me the fake shop Show me the archway &z------------------------------------------------------------&D ~ > speech_prog p show me the dock~ mea $n You look into the reflecting pool. mptrans $n 3800 mpat $n mpforce $n look mpat $n mptrans $n 3851 ~ > speech_prog p show me the outer layer~ mea $n You look into the reflecting pool. mptrans $n 3805 mpat $n mpforce $n look mpat $n mptrans $n 3851 ~ > speech_prog p show me the fake shop~ mea $n You look into the reflecting pool. mptrans $n 3816 mpat $n mpforce $n look mpat $n mptrans $n 3851 ~ > speech_prog p show me the inner layer~ mea $n You look into the reflecting pool. mptrans $n 3819 mpat $n mpforce $n look mpat $n mptrans $n 3851 ~ > speech_prog p show me the jail~ mea $n You look into the reflecting pool. mptrans $n 3831 mpat $n mpforce $n look mpat $n mptrans $n 3851 ~ > speech_prog p show me the archway~ mea $n You look into the reflecting pool. mptrans $n 3830 mpat $n mpforce $n look mpat $n mptrans $n 3851 ~ | S #3852 &rD&zar&rk &zMo&rno&zli&rth &G- &zLevel One&D~ &zAs you enter this great monolith you notice the blood stains in the stone walls. You wonder how something this physical could exist in such a spirtual world. As you look around the room you notice a hole in the ceiling. It appears as though it leads to the upper level but doesn't had stairs or a ladder up to it. As you walk closer to the hole, stairs begin to ascend upwards shaking the monolith in it's entirety. ~ 0 1073741824 1 D4 ~ ~ 0 -1 3853 D5 ~ ~ 0 -1 3847 S #3853 &rD&zar&rk &zMo&rno&zli&rth &G- &zLevel Two&D~ &rAs you climb up the stairs and walk into this level of the monolith it looks particularly the same as before. Except this time the stairs are already raised and looks to have been stuck this way for many many years. As you gaze up to the next level you notice there is actually more bloodshed on the walls and ground on this level then the level that preceeded it. ~ 0 1073741824 1 D4 ~ ~ 0 -1 3854 D5 ~ ~ 0 -1 3852 S #3854 &rD&zar&rk &zMo&rno&zli&rth &G- &zLevel Three&D~ &zThis floor looks exactly the same as the floor before. Except it looks alot older then the other floors. There is no light, and there seems to be spider webs all through the room. As you look around you notice the stairs that you must climb once again. Well looks like you have to climb again, so better hurry and get it over with. ~ 0 1073741824 1 D4 ~ ~ 0 -1 3855 D5 ~ ~ 0 -1 3853 S #3855 top of tower~ &rThis is the top of the monolith. The ground here feels unstable as it appears to have not been used or walked on in a long time. There is a litograph etched on the wall that says something about if you want to leave then just say you wish to go back to your real body. If you want to stay however you must leave this tower and proceed into the headquarters. ~ 0 1073741824 1 D5 ~ ~ 0 -1 3854 > speech_prog p i wish to return to my body~ if isfight($n) mea $n No way! Finish your fight first! else mea $n Your body changes back to astral form and is sucked back towards your body laying on the dock. mer $n $n body shifts to astral form and vanishes! mptransfer $n 3801 mpat $n mer $n $n body suddenly jolts to life and stands up! mpat $n mpforce $n look endif ~ | S #3856 &CA&Bstral &CT&Bown &G- &CResidential Area&D~ &CHere lies the heart of the town, there are many houses lined in rows, not much can be said about this place except for it is very quiet and the least disturbance could set off an very angry mob of people. You should be quiet and not disturb their quiet residence. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3857 D2 ~ ~ 0 -1 3833 S #3857 &CA&Bstral &CT&Bown &G- &CResidential Area&D~ &CHere lies the heart of the town, there are many houses lined in rows, not much can be said about this place except for it is very quiet and the least disturbance could set off an very angry mob of people. You should be quiet and not disturb their quiet residence. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3858 D2 ~ ~ 0 -1 3856 S #3858 &CA&Bstral &CT&Bown &G- &CResidential Area&D~ &CHere lies the heart of the town, there are many houses lined in rows, not much can be said about this place except for it is very quiet and the least disturbance could set off an very angry mob of people. You should be quiet and not disturb their quiet residence. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3859 D2 ~ ~ 0 -1 3857 S #3859 &CA&Bstral &CT&Bown &G- &CResidential Area Intersection&D~ &CHere lies the heart of the town, there are many houses lined in rows, not much can be said about this pace except for it is very quiet and the least disturbance could set off a very angry mob of people. To the east of this intersection lies even more houses than this street has seen, it looks more like the slums of the neighborhood, and there is a strange noise coming from from that direction. To the west you will find the same thing, but oddly this seems like the more upper class type neighborhood, but strangely enough the same sound can be heard as in the slums. Wonder what it could be. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3860 D1 ~ ~ 0 -1 3865 D2 ~ ~ 0 -1 3858 D3 ~ ~ 0 -1 3862 S #3860 &CA&Bstral &CT&Bown &G- &CResidential Area&D~ &CThis seems to be the main road into the business part of the town, there are many people walking these streets muttering to themselves, but you cant make out what they are saying except something about a guardian. Maybe it is wise to not ask what they are saying as they seem to be in some very strange kind of trance. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3861 D2 ~ ~ 0 -1 3859 S #3861 &CA&Bstral &CT&Bown &G- &BSacred Entrance~ &BYou stand before a giant relic that looks just like the ones you saw in the slums and in the high classed neighborhood. Perhaps there is something that can be said to this relic that it would open up its doors to you, but you have to find out what it wants to hear first. ~ 0 1073741824 1 D2 ~ ~ 0 -1 3860 > speech_prog p The guardian's path is mine to follow.~ if isfight($n) mea $n No way! Finish your fight first! else mea $n Your body suddenly takes on a astral form and passes through the wall! mer $n $n body takes on a astral form and passes through the wall! mptransfer $n 3868 mpat $n mer $n $n has suddenly arrived into the HQ! mpat $n mpforce $n look endif ~ | S #3862 &CA&Bstral &CT&Bown &G- &CResidential Area&D~ &CAs you saw from the great intersection, this is the most cleanest residence you have ever seen. The houses are well kept and the streets seem well kepted, even though they look to be made of pure energy, but something tells you that there is a very frightening thing that keeps all its residents quiet. That eerie sound you heard seems to have gotten louder. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3859 D3 ~ ~ 0 -1 3863 S #3863 &CA&Bstral &CT&Bown &G- &CResidential Area&D~ &CAs you saw from the great intersection, this is the most cleanest residence you have ever seen. The houses are well kept and the streets seem well kepted, even though they look to be made of pure energy, but something tells you that there is a very frightening thing that keeps all its residents quiet. That eerie sound you heard seems to have gotten louder. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3862 D3 ~ ~ 0 -1 3864 S #3864 &CA&Bstral &CT&Bown &G- &BSacred Entrance~ &BThis is the source of that very eerie sound. It seems that a small relic has been left here in the middle of the street. You wonder why it hasn't been touched or stolen after the aeons it has spent here. Could there possible be some purpose to this old thing. Once can only try and speak something into it as it seems it reacts off a voice imprint or an action, but wait! There seems to be something written on this old relic. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3863 E relic~ &z---------------------------------------------&D &z) &WThe guardian's path &z(&D &z---------------------------------------------&D ~ S #3865 &CA&Bstral &CT&Bown &G- &CResidential Area&D~ &CThis place is very wore down, it seems that this place has been here for aeons. Most all the houses here are destroyed or in great need of repair. There doesn't seem to be much activity in this part of the area, but that eerie sound you heard at the intersection has grew even louder and more frightening. What could this sound be? ~ 0 1073741824 1 D1 ~ ~ 0 -1 3866 D3 ~ ~ 0 -1 3859 S #3866 &CA&Bstral &CT&Bown &G- &CResidential Area&D~ &CThis place is very wore down, it seems that this place has been here for aeons. Most all the houses here are destroyed or in great need of repair. There doesn't seem to be much activity in this part of the area, but that eerie sound you heard at the intersection has grew even louder and more frightening. What could this sound be? ~ 0 1073741824 1 D1 ~ ~ 0 -1 3867 D3 ~ ~ 0 -1 3865 S #3867 &CA&Bstral &CT&Bown &G- &BSacred Entrance&D~ &BThis is the source of that very eerie sound. It seems that a small relic has been left here in the middle of the street. You wonder why it hasn't been touched or stolen after the aeons it has spent here. Could there possible be some purpose to this old thing. Once can only try and speak something into it as it seems it reacts off a voice imprint or an action. ~ 0 1073741824 1 D3 ~ ~ 0 -1 3866 E relic~ &z---------------------------------------------&D &z) &Wis mine to follow &z(&D &z---------------------------------------------&D ~ S #3868 &BInside the HQ~ &cThis is the first room of the clan's headquarters. There are many corridors to walk through and many things to discover. The hallways are so quiet it makes you hear this annoying buzzing sound. To the west will continue your travels through the hq and maybe your find yourself closer to the Astral Guardians valued shop. To leave The headquarters, just &RSay Let me out &cand you will be free of this place. ~ 0 1073741824 1 D3 ~ ~ 0 -1 3869 > speech_prog p let me out~ if isfight($n) mea $n No way! Finish your fight first! else mea $n Your body suddenly takes on a astral form and passes through the wall. mer $n $n body takes on a astral form and passes through the wall! mptransfer $n 3861 mpat $n mer $n $n has suddenly arrived from the HQ! mpat $n mpforce $n look endif ~ | S #3869 &BInside the HQ&D~ &CAs you walk through the headquarters you sense many different types of powers. The walls seems to be real but at the same time it feels as though you can put your hand right through it. The air is cool and pretty thin so it wouldn't be to hard to lose your breath if you ran through the plain. As you walk across the area you can see ripples in the ground like it's water. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3868 D3 ~ ~ 0 -1 3870 S #3870 &BInside the HQ&D~ &CAs you walk through the headquarters you sense many different types of powers. The walls seems to be real but at the same time it feels as though you can put your hand right through it. The air is cool and pretty thin so it wouldn't be to hard to lose your breath if you ran through the plain. As you walk across the area you can see ripples in the ground like it's water. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3871 D1 ~ ~ 0 -1 3869 S #3871 &BInside the HQ&D~ &CAs you walk through the headquarters you sense many different types of powers. The walls seems to be real but at the same time it feels as though you can put your hand right through it. The air is cool and pretty thin so it wouldn't be to hard to lose your breath if you ran through the plain. As you walk across the area you can see ripples in the ground like it's water. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3872 D2 ~ ~ 0 -1 3870 S #3872 &BInside the HQ&D~ &CAs you walk through the headquarters you sense many different types of powers. The walls seems to be real but at the same time it feels as though you can put your hand right through it. The air is cool and pretty thin so it wouldn't be to hard to lose your breath if you ran through the plain. As you walk across the area you can see ripples in the ground like it's water. This room seems to have another way you can go as the mist dissipates when you get near it. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3883 D1 ~ ~ 0 -1 3873 D2 ~ ~ 0 -1 3871 S #3873 &BInside the HQ&D~ &CAs you walk through the headquarters you sense many different types of powers. The walls seems to be real but at the same time it feels as though you can put your hand right through it. The air is cool and pretty thin so it wouldn't be to hard to lose your breath if you ran through the plain. As you walk across the area you can see ripples in the ground like it's water. ~ 0 1073741824 1 D3 ~ ~ 0 -1 3872 D6 ~ ~ 0 -1 3874 S #3874 &BInside the HQ&D~ &CAs you walk through the headquarters you sense many different types of powers. The walls seems to be real but at the same time it feels as though you can put your hand right through it. The air is cool and pretty thin so it wouldn't be to hard to lose your breath if you ran through the plain. As you walk across the area you can see ripples in the ground like it's water. The ground beneath you seems to seperate showing what looks like stairs to a lower level. ~ 0 1073741824 1 D5 ~ ~ 0 -1 3875 D9 ~ ~ 0 -1 3873 S #3875 &zThe Stairs into the Training Lair&D~ &rAs you come down stairs you smell blood and death. The very smell makes you sick to your stomach and you start to gag. You finally regain your senses and slowly become excited in this place as you know you might find a good fight. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3876 D4 ~ ~ 0 -1 3874 S #3876 &zTraining Lair&D~ &rYou are in the midst of the Astral Guardians training lair. There are many features to this lair and they are awaiting you to train with them. To the north are the fighters to train on and to the east is the place where you can recover if the fighters have beaten you too badly to fight. To the west is the gravity room where most people like to go to toughen their bodies and harden muscles. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3879 D1 ~ ~ 0 -1 3877 D2 ~ ~ 0 -1 3875 D3 ~ ~ 0 -1 3878 D4 ~ ~ 1 3801 3898 D7 ~ ~ 0 -1 3899 S #3877 &BA&bstral &GH&gealing&D~ &cHere in this room you see many fighters sitting in chairs, you dont see how sitting in a chair can heal you so rapidly, but as you look closer you see there is a blue light coming down from the ceiling. You figure that this is the healing power of this room. There is a chair just for you to recover in. Enjoy. ~ 0 1073741856 1 D3 ~ ~ 0 -1 3876 S #3878 &zUltra Gravity Training&D~ &zAs you walk in this room you instantly drop to your knees. The gravity here is very fierce and you strain to stand back to your feet. You dont see how many can train in such gravity but it is possible. ~ 0 1073741824&8 1 D1 ~ ~ 0 -1 3876 S #3879 &rThe Battling Dome&D~ &rHere you will become stronger by fighting other fighters from the clan. You hope that the fighters wont get the wrong idea and kill you, but it never hurts to be safe and run if you have too. The fighters here look very strong and it will take everything you have got to take them down. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3882 D2 ~ ~ 0 -1 3876 D6 ~ ~ 0 -1 3881 D7 ~ ~ 0 -1 3880 S #3880 &rThe Battling Dome&D~ &rHere you will become stronger by fighting other fighters from the clan. You hope that the fighters wont get the wrong idea and kill you, but it never hurts to be safe and run if you have too. The fighters here look very strong and it will take everything you have got to take them down. ~ 0 1073741824 1 D8 ~ ~ 0 -1 3879 S #3881 &rThe Battling Dome&D~ &rHere you will become stronger by fighting other fighters from the clan. You hope that the fighters wont get the wrong idea and kill you, but it never hurts to be safe and run if you have too. The fighters here look very strong and it will take everything you have got to take them down. ~ 0 1073741824 1 D9 ~ ~ 0 -1 3879 S #3882 &rThe Battling Dome&D~ &rHere you will become stronger by fighting other fighters from the clan. You hope that the fighters wont get the wrong idea and kill you, but it never hurts to be safe and run if you have too. The fighters here look very strong and it will take everything you have got to take them down. ~ 0 1073741824 1 D2 ~ ~ 0 -1 3879 S #3883 &BInside the HQ&D~ &CAs you walk through the headquarters you sense many different types of powers. The walls seems to be real but at the same time it feels as though you can put your hand right through it. The air is cool and pretty thin so it wouldn't be to hard to lose your breath if you ran through the plain. As you walk across the area you can see ripples in the ground like it's water. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3884 D2 ~ ~ 0 -1 3872 S #3884 &BInside the HQ&D~ &CAs you walk through the headquarters you sense many different types of powers. The walls seems to be real but at the same time it feels as though you can put your hand right through it. The air is cool and pretty thin so it wouldn't be to hard to lose your breath if you ran through the plain. As you walk across the area you can see ripples in the ground like it's water. ~ 0 1073741824 1 D2 ~ ~ 0 -1 3883 D3 ~ ~ 0 -1 3885 S #3885 &BInside the HQ&D~ &CAs you walk through the headquarters you sense many different types of powers. The walls seems to be real but at the same time it feels as though you can put your hand right through it. The air is cool and pretty thin so it wouldn't be to hard to lose your breath if you ran through the plain. As you walk across the area you can see ripples in the ground like it's water. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3884 D9 ~ ~ 0 -1 3886 S #3886 &BInside the HQ&D~ &CAs you walk through the headquarters you sense many different types of powers. The walls seems to be real but at the same time it feels as though you can put your hand right through it. The air is cool and pretty thin so it wouldn't be to hard to lose your breath if you ran through the plain. As you walk across the area you can see ripples in the ground like it's water. The room above you opens up as a set of mystical stairs appear to lead you to a higher level of the headquarters. ~ 0 1073741824 1 D4 ~ ~ 0 -1 3887 D6 ~ ~ 0 -1 3885 S #3887 &BInside the A&bstral &BG&buardian's &BHQ&D~ &BThis seems to be a higher level of the headquarters. The astral winds blow harder here, and the ground seems to look more unstable with each step taken. The area is darker then before and the lights seem to not work, or aren't even put in. The air is surprisingly thicker compared to the last level you just passed through. Maybe you are getting closer to a more hostile are. Only going further ahead will tell if it is true, or you are just getting more and more paranoid from being in this magnificent Astral Guardian Headquarters. ~ 0 1073741824 1 D2 ~ ~ 0 -1 3888 D5 ~ ~ 0 -1 3886 S #3888 &BInside the A&bstral &BG&buardian's &BHQ&D~ &BThis seems to be a higher level of the headquarters. The astral winds blow harder here, and the ground seems to look more unstable with each step taken. The area is darker then before and the lights seem to not work, or aren't even put in. The air is surprisingly thicker compared to the last level you just passed through. Maybe you are getting closer to a more hostile are. Only going further ahead will tell if it is true, or you are just getting more and more paranoid from being in this magnificent Astral Guardian Headquarters. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3887 D2 ~ ~ 0 -1 3889 S #3889 &BInside the A&bstral &BG&buardian's &BHQ&D~ &BThis seems to be a higher level of the headquarters. The astral winds blow harder here, and the ground seems to look more unstable with each step taken. The area is darker then before and the lights seem to not work, or aren't even put in. The air is surprisingly thicker compared to the last level you just passed through. Maybe you are getting closer to a more hostile are. Only going further ahead will tell if it is true, or you are just getting more and more paranoid from being in this magnificent Astral Guardian Headquarters. ~ 0 1073741824 1 D0 ~ ~ 0 -1 3888 D1 ~ ~ 0 -1 3890 D3 ~ ~ 0 -1 3893 S #3890 &BInside the A&bstral &BG&buardian's &BHQ&D~ &BThis seems to be a higher level of the headquarters. The astral winds blow harder here, and the ground seems to look more unstable with each step taken. The area is darker then before and the lights seem to not work, or aren't even put in. The air is surprisingly thicker compared to the last level you just passed through. Maybe you are getting closer to a more hostile are. Only going further ahead will tell if it is true, or you are just getting more and more paranoid from being in this magnificent Astral Guardian Headquarters. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3891 D3 ~ ~ 0 -1 3889 S #3891 &BInside the A&bstral &BG&buardian's &BHQ.&D~ &BThis seems to be a higher level of the headquarters. The astral winds blow harder here, and the ground seems to look more unstable with each step taken. The area is darker then before and the lights seem to not work, or aren't even put in. The air is surprisingly thicker compared to the last level you just passed through. Maybe you are getting closer to a more hostile are. Only going further ahead will tell if it is true, or you are just getting more and more paranoid from being in this magnificent Astral Guardian Headquarters. ~ 0 1073741824 1 D3 ~ ~ 0 -1 3890 D8 ~ ~ 2048 -1 3892 S #3892 &BA&bstral &BG&buardian's &cArmory~ &cHere in this massive armory you find many mystical weapons for the taking at a price though, sadly. The weapons have a soft glow and hum oddly enough. You see the blacksmith passionately forging armor and weapons for the clan, and close to him there is a monk who is putting spells on the armor in hopes to give them more protection than they actually provide. ~ 0 1073741824 1 D7 ~ ~ 0 -1 3891 S #3893 &BInside the A&bstral &BG&buardian's &BHQ&D~ &BThis seems to be a higher level of the headquarters. The astral winds blow harder here, and the ground seems to look more unstable with each step taken. The area is darker then before and the lights seem to not work, or aren't even put in. The air is surprisingly thicker compared to the last level you just passed through. Maybe you are getting closer to a more hostile are. Only going further ahead will tell if it is true, or you are just getting more and more paranoid from being in this magnificent Astral Guardian Headquarters. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3889 D3 ~ ~ 0 -1 3894 S #3894 &BInside the A&bstral &BG&buardian's &BHQ&D~ &BThis seems to be a higher level of the headquarters. The astral winds blow harder here, and the ground seems to look more unstable with each step taken. The area is darker then before and the lights seem to not work, or aren't even put in. The air is surprisingly thicker compared to the last level you just passed through. Maybe you are getting closer to a more hostile are. Only going further ahead will tell if it is true, or you are just getting more and more paranoid from being in this magnificent Astral Guardian Headquarters. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3893 D3 ~ ~ 0 -1 3895 S #3895 &BInside the A&bstral &BG&buardian's &BHQ&D~ &BThis seems to be a higher level of the headquarters. The astral winds blow harder here, and the ground seems to look more unstable with each step taken. The area is darker then before and the lights seem to not work, or aren't even put in. The air is surprisingly thicker compared to the last level you just passed through. Maybe you are getting closer to a more hostile are. Only going further ahead will tell if it is true, or you are just getting more and more paranoid from being in this magnificent Astral Guardian Headquarters. To the southwest there seems to be a huge tower cascading a shadow across your current location. Maybe one should go and check out the tower and see what you can find there. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3894 D9 ~ ~ 0 -1 3896 S #3896 &BA&bstral &BG&buardian's &BC&bontroll &BT&bower &BT&bwo~ &cThis place is very strange, it appears that the winds from the astral plains do not reach this place. There seems to be alot of small puddles of water reflecting images outside the headquarters. Perhaps if one were to look into them, one would have an understanding at what is going on. Type &CLook sign &cto see what these reflective pools offer. ~ 0 1073741824 1 D1 ~ ~ 0 -1 3897 D6 ~ ~ 0 -1 3895 E sign~ &z------------------------------------------------------------&D &WSay one of the following to goto that place:&D &zDock Outer layer Inner layer Archway &z------------------------------------------------------------&D ~ > speech_prog p dock~ if isfight($n) mea $n No way! Finish your fight first! else mea $n Your body changes to astral form and is takin back to your body! mer $n $n body shifts to astral form and vanishes! mptrans $n 3801 mpat $n mer $n $n body suddenly jolts to life and stands up! mpat $n mpforce $n look endif ~ > speech_prog p outer layer~ if isfight($n) mea $n No way! Finish your fight first! else mea $n Your body changes to astral form and travels to the outer layer! mer $n $n's body changes to astral form and vanishes! mptrans $n 3805 mpat $n mer $n $n has arrived! mpat $n mpforce $n look endif ~ > speech_prog p inner layer~ if isfight($n) mea $n No way! Finish your fight first! else mea $n Your body changes to astral form and travels to the inner layer! mer $n $n's body changes to astral form and vanishes! mptrans $n 3819 mpat $n mer $n $n has arrived! mpat $n mpforce $n look endif ~ > speech_prog p archway~ if isfight($n) mea $n No way! Finish your fight first! else mea $n Your body changes to astral form and travels to the archway! mer $n $n's body changes to astral form and vanishes! mptrans $n 3830 mpat $n mer $n $n has arrived! mpat $n mpforce $n look endif ~ > speech_prog p personal~ if isfight($n) mea $n No way! Finish your fight first! else mea $n Your body changes to astral form and travels to the personal dock! mer $n $n's body changes to astral form and vanishes! mptrans $n 3836 mpat $n mer $n $n has arrived! mpat $n mpforce $n look endif ~ | S #3897 &BA&bstral &BG&buardian's &BC&bontroll &BT&bower&D~ &cThis place is very strange, it appears that the winds from the astral plains do not reach this place. There seems to be alot of small puddles of water reflecting images outside the headquarters. Perhaps if one were to look into them, one would have an understanding at what is going on. Type &CLook sign &cto see what these reflective pools offer. ~ 0 1073741824 1 D3 ~ ~ 0 -1 3896 E sign~ &z------------------------------------------------------------&D &WLook into the reflecting pool and say one of the following: &zShow me the dock &zShow me the outer layer &zShow me the inner layer &zShow me the jail &zShow me the fake shop &zShow me the shop &zShow me the archway &z------------------------------------------------------------&D ~ > speech_prog p show me the dock~ mea $n You look into the reflecting pool. mptrans $n 3800 mpat $n mpforce $n look mpat $n mptrans $n 3897 ~ > speech_prog p show me the outer layer~ mea $n You look into the reflecting pool. mptrans $n 3805 mpat $n mpforce $n look mpat $n mptrans $n 3897 ~ > speech_prog p show me the inner layer~ mea $n You look into the reflecting pool. mptrans $n 3819 mpat $n mpforce $n look mpat $n mptrans $n 3897 ~ > speech_prog p show me the jail~ mea $n You look into the reflecting pool. mptrans $n 3831 mpat $n mpforce $n look mpat $n mptrans $n 3897 ~ > speech_prog p show me the archway~ mea $n You look into the reflecting pool. mptrans $n 3830 mpat $n mpforce $n look mpat $n mptrans $n 3897 ~ > speech_prog p show me the fake shop~ mea $n You look into the reflecting pool. mptrans $n 3816 mpat $n mpforce $n look mpat $n mptrans $n 3897 ~ > speech_prog p show me the shop~ mea $n You look into the reflecting pool. mptrans $n 3892 mpat $n mpforce $n look mpat $n mptrans $n 3897 ~ | S #3898 &BA&bstral &BG&buardian's &zArmory&D~ &rThis is the vault! Put shiny thing's in it! ~ 0 1074266116 1 D5 ~ ~ 1 3801 3876 S #3899 &zTrainer's Room~ &rHere is where anyone can train there physical or mental traits aswell as your skills. The trainer is a master of all types of skills and is willing to teach anyone that seeks him for training. To get a vault key all you have to say is &RVault key&r. ~ 0 1075838980 1 D8 ~ ~ 0 -1 3876 S #3900 &BA&bstral &BG&buardian's &BP&bersonal &BD&bock~ &cTo leave this dock just say Take me to the hq. ~ 0 1073741828 1 D2 ~ ~ 0 -1 3836 > speech_prog p take me to the hq~ if isfight($n) mea $n No way! Finish your fight first! else mea $n Your body changes to astral form and travels to the HQ! mer $n $n's body changes to astral form and vanishes! mptrans $n 3868 mpat $n mer $n $n has arrived! mpat $n mpforce $n look endif ~ | S #0 #RESETS D 0 3876 4 2 D 0 3898 5 2 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$