DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   {PROTO} Orith's area in progress~



#VERSION 1
#AUTHOR Orith~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 0

#CLIMATE 2 2 2

#MOBILES
#3800
first mob~
a newly created first mob~
Some god abandoned a newly created first mob here.
~
~
1073741827 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#3801
Astral spirit guard~
A Astral spirit guard~
An Astral spirit guard floats here looking for intruders.
~
~
1073741827 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> greet_prog 100~
if clan($n) != Astral guardians
yell Alert! $n has invaded the outer layer!
mpkill $n
else
endif
~
|
#3802
Astral guard~
A Astral guard~
An Astral guard patrols the inner layer.
~
~
1073741827 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> greet_prog 100~
if clan($n) != Astral Guardians
yell Alert! $n has invaded the inner layer!
mpkill $n
else
endif
~
|
#3803
Tower keeper~
Tower Keeper~
Keeper of the Tower stands here.
~
~
1073741827 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> greet_prog 100~
if clan($n) != Astral Guardians
yell Alert! $n has invaded the tower!
mpkill $n
else
endif
~
|
#3804
Astral Warrior~
A Astral Warrior~
An Astral warrior stands here.
~
~
1073741827 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> greet_prog 100~
if clan($n) != Astral guardians
yell Alert! $n has invaded the residential area!
mpkill $n
else
endif
~
|
#3805
Astral Guardian~
A Astral Guardian~
An Astral Guardian stands here.
~
~
1073741827 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> greet_prog 100~
if clan($n) != Astral guardians
yell Alert! $n has invaded the HQ!! Defend the HQ!
mpkill $n
else
endif
~
|
#3806
fake shop keeper~
Shop Keeper~
The Guardians shop keeper stands here.
~
~
1140850691 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> greet_prog 100~
if clan($n) == Astral Guardians
bow $n
else
yell $n is inside the shop! Defend!
endif
~
|
#3807
Guardian keeper~
Guardians shop keeper~
The Guardians shop keeper stands here behind the counter.
~
~
1073741827 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> greet_prog 100~
if clan($n) == Astral Guardians
bow $n
else
yell $n is inside the shop!! Defend the HQ!
endif
~
|
#3808
training dummy~
A Training dummy~
Guardians training dummy stands here.
~
~
1073741827 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#3809
guardians trainer~
The Guardians trainer~
The Guardians trainer stands here.
~
~
1073741827 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> greet_prog 100~
if clan($n) == Astral Guardians
say Welcome $n.
bow
sa Train your abilities and attributes here.
say If you'd like a vault key just say it.
else
yell $n has invaded the training area! Defend the HQ!
endif
~
> speech_prog p vault key~
if clan($n) == Astral Guardians
nod
mpoload 3801
drop key
mpforce $n get key
else
say i don't know anything about a vault key......
endif
~
|
#3900
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1073741827 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
#0


#OBJECTS
#3800
first obj~
a newly created first obj~
Some god dropped a newly created first obj here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#3801
key~
&WA&wstral &zG&wuardians &zvault key&D.~
&wA small key lay's here on the ground glowing&D.~
~
18 1073741824 16385
0 0 0 0
1 400000 40000
#3900
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#0


#ROOMS
#3800
&WA&wstral &zG&wuardian's &WL&wanding &zP&wad&D~
&zAs you leave your spaceship you feel as though you have slipped into some
sort of higher plain. The whole area feels unreal and it feels as though you
are just floating in nothingness. It actually feels kind of cold as you remain
standing here. Listening doesn't seem to help as there seems to be nothing
around. If you want to continue into this vast nothingness, maybe you should
just keep north, if it's even north.
~
0 1073741824 1
D0
~
~
0 -1 3801
> act_prog p walks out of the spaceship~
if clan($n) == Astral Guardians
else
mpzecho $n has stepped onto the dock!!!!!
endif
~
|
S
#3801
&zG&wuardian's &zI&wntersection~
&zThe astral waves of the plane seem to be leading into all sorts of directions.
The winds of the other realm blow across the area as you try to decide where
to go. You can actually here something, but it's just the wind blowing past
your ear. As you sense around you feel nothing, this area seems to be deprived
of any type of life. You stand here wandering how to release your spirit so
it may travel into the next level of nothingness.
~
0 1073741824 1
D0
~
~
0 -1 3802
D1
~
~
0 -1 3803
D2
~
~
0 -1 3800
D3
~
~
0 -1 3804
> emote_prog p releases their soul into the vortex~
if isfight($n)
mea $n No way! Finish your fight first!
else
if clan($n) == Astral Guardians
mea $n Your soul travels through the outer layer sending you into the HQ!
mer $n $n body goes limp as his soul travels through the vortex!
mptransfer $n 3868
mpat $n mer $n $n has suddenly arrived from the outer layer!
mpat $n mpforce $n look
else
mea $n You are not a member of the Guardians!
endif
endif
~
> emote_prog p offers their soul to the vortex.~
if isfight($n)
mea $n No way! Finish your fight first!
else
mea $n Your soul lifts from your body as you travel to the outer layer.
mer $n $n body drops to the floor as it travels into the outer layer!
mptransfer $n 3805
mpat $n mer $n $n has suddenly arrived from the dock!
mpat $n mpforce $n look
endif
~
|
S
#3802
&zO&wuter &zD&wock~
&zHere you feel the astral waves come here the strongest. You feel that
there is some sort of exit around you somewhere, but your senses are very
disoriented and you cant tell where you are. Maybe there is an exit, maybe
there isn't. The astral waves seem to generate a light from some strange
floating relic.
~
0 1073741824 1
D2
~
~
0 -1 3801
S
#3803
&zO&wuter &zD&wock~
&BAn outer stretch of the vast nothingness looks as though it goes forever.
You reach out infront as though you are trying to touch something, but the
misty looking air seems to dissipate when you get close to it. Maybe there
is a way to release your spirit here so you can access another layer of the
Astral Plains.
~
0 1073741824 1
D3
~
~
0 -1 3801
S
#3804
&zO&wuter &zD&wock~
&BAn outer stretch of the vast nothingness looks as though it goes forever.
You reach out infront as though you are trying to touch something, but the
misty looking air seems to dissipate when you get close to it. Maybe there
is a way to release your spirit here so you can access another layer of the
Astral Plains.
~
0 1073741824 1
D1
~
~
0 -1 3801
S
#3805
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&rThis seems to be a dark and cold place. It actually looks like it is a solid
area, other than the plains from before. You may want to be careful or you
could end up in a trap. The darkness is surprisingly more then before. All
you can feel are the walls of the hall and the ground beneath your feet.
~
0 1073741824 1
D0
~
~
0 -1 3805
D1
~
~
0 -1 3805
D2
~
~
0 -1 3805
D3
~
~
0 -1 3806
D4
~
~
0 -1 3805
D5
~
~
0 -1 3805
D6
~
~
0 -1 3805
D7
~
~
0 -1 3805
D8
~
~
0 -1 3805
D9
~
~
0 -1 3805
S
#3806
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&rThe room branches off in all different directions. The air is thin and makes
you lightheaded and dizzy. You try to sense in different directions but they
all seem to have the same power, yours. You think to yourself that you had
better hurry up and get out of this maze before someone catches up to you.
~
0 1073741824 1
D0
~
~
0 -1 3807
D1
~
~
0 -1 3805
D2
~
~
0 -1 3806
D3
~
~
0 -1 3806
D4
~
~
0 -1 3806
D5
~
~
0 -1 3806
D6
~
~
0 -1 3806
D7
~
~
0 -1 3806
D8
~
~
0 -1 3806
D9
~
~
0 -1 3806
S
#3807
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&rThe room branches off in all different directions. The air is thin and makes
you lightheaded and dizzy. You try to sense in different directions but they
all seem to have the same power, yours. You think to yourself that you had
better hurry up and get out of this maze before someone catches up to you.
~
0 1073741824 1
D0
~
~
0 -1 3808
D1
~
~
0 -1 3807
D2
~
~
0 -1 3806
D3
~
~
0 -1 3807
D4
~
~
0 -1 3807
D5
~
~
0 -1 3807
S
#3808
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&rThe room branches off in all different directions. The air is thin and makes
you lightheaded and dizzy. You try to sense in different directions but they
all seem to have the same power, yours. You think to yourself that you had
better hurry up and get out of this maze before someone catches up to you.
~
0 1073741824 1
D0
~
~
0 -1 3808
D1
~
~
0 -1 3809
D2
~
~
0 -1 3807
D3
~
~
0 -1 3808
D4
~
~
0 -1 3808
D5
~
~
0 -1 3808
S
#3809
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&rThe room branches off in all different directions. The air is thin and makes
you lightheaded and dizzy. You try to sense in different directions but they
all seem to have the same power, yours. You think to yourself that you had
better hurry up and get out of this maze before someone catches up to you.
~
0 1073741824 1
D0
~
~
0 -1 3809
D1
~
~
0 -1 3809
D2
~
~
0 -1 3809
D3
~
~
0 -1 3808
D4
~
~
0 -1 3809
D5
~
~
0 -1 3809
D7
~
~
0 -1 3810
D9
~
~
0 -1 3809
S
#3810
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&rThe room branches off in all different directions. The air is thin and makes
you lightheaded and dizzy. You try to sense in different directions but they
all seem to have the same power, yours. You think to yourself that you had
better hurry up and get out of this maze before someone catches up to you.
~
0 1073741824 1
D0
~
~
0 -1 3810
D1
~
~
0 -1 3810
D2
~
~
0 -1 3810
D3
~
~
0 -1 3810
D4
~
~
0 -1 3811
D5
~
~
0 -1 3810
D7
~
~
0 -1 3810
D8
~
~
0 -1 3809
S
#3811
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&rThe room branches off in all different directions. The air is thin and makes
you lightheaded and dizzy. You try to sense in different directions but they
all seem to have the same power, yours. You think to yourself that you had
better hurry up and get out of this maze before someone catches up to you.
~
0 1073741824 1
D0
~
~
0 -1 3811
D1
~
~
0 -1 3811
D2
~
~
0 -1 3812
D3
~
~
0 -1 3811
D4
~
~
0 -1 3811
D5
~
~
0 -1 3810
S
#3812
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&rThe room branches off in all different directions. The air is thin and makes
you lightheaded and dizzy. You try to sense in different directions but they
all seem to have the same power, yours. You think to yourself that you had
better hurry up and get out of this maze before someone catches up to you.
~
0 1073741824 1
D0
~
~
0 -1 3811
D1
~
~
0 -1 3812
D2
~
~
0 -1 3812
D3
~
~
0 -1 3812
D4
~
~
0 -1 3812
D5
~
~
0 -1 3812
D6
~
~
0 -1 3813
D9
~
~
0 -1 3812
S
#3813
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&rThe room branches off in all different directions. The air is thin and makes
you lightheaded and dizzy. You try to sense in different directions but they
all seem to have the same power, yours. You think to yourself that you had
better hurry up and get out of this maze before someone catches up to you.
~
0 1073741824 1
D0
~
~
0 -1 3814
D1
~
~
0 -1 3813
D2
~
~
0 -1 3813
D3
~
~
0 -1 3813
D4
~
~
0 -1 3813
D5
~
~
0 -1 3813
D6
~
~
0 -1 3813
D9
~
~
0 -1 3812
S
#3814
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&rThe room branches off in all different directions. The air is thin and makes
you lightheaded and dizzy. You try to sense in different directions but they
all seem to have the same power, yours. You think to yourself that you had
better hurry up and get out of this maze before someone catches up to you.
~
0 1073741824 1
D0
~
~
0 -1 3815
D1
~
~
0 -1 3814
D2
~
~
0 -1 3813
D3
~
~
0 -1 3814
D4
~
~
0 -1 3814
D5
~
~
0 -1 3814
S
#3815
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&rThe room branches off in all different directions. The air is thin and makes
you lightheaded and dizzy. You try to sense in different directions but they
all seem to have the same power, yours. You think to yourself that you had
better hurry up and get out of this maze before someone catches up to you.
~
0 1073741824 1
D1
~
~
0 -1 3816
D2
~
~
0 -1 3814
D3
~
~
0 -1 3815
D4
~
~
0 -1 3815
D5
~
~
0 -1 3815
D7
~
~
0 -1 3817
D8
~
~
0 -1 3815
S
#3816
&BA&bstral &BP&blains &c- &zG&Wuardians's &rF&zorg&re&D~
&rThe air here is very dense for two factors, the astral plains make
it hard to breathe as is and the heat from the items that are being
forged make the air hot as hell. As you look around this place, you
see a huge furnace where the items are forged at and on the walls
are weapons, shields, and other various armors, but one thing
troubles you as you noticed that the equipment is glowing very
brightly. Could this armor really be for real?!
~
0 1073741824 1
D3
~
~
0 -1 3815
S
#3817
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&rThe room branches off in all different directions. The air is thin and makes
you lightheaded and dizzy. You try to sense in different directions but they
all seem to have the same power, yours. You think to yourself that you had
better hurry up and get out of this maze before someone catches up to you.
~
0 1073741824 1
D0
~
~
0 -1 3818
D1
~
~
0 -1 3817
D2
~
~
0 -1 3817
D3
~
~
0 -1 3817
D4
~
~
0 -1 3817
D5
~
~
0 -1 3817
D7
~
~
0 -1 3817
D8
~
~
0 -1 3815
S
#3818
&BA&bstral &BP&blains &G- &zO&ruter &zL&rabyrinth&D~
&BYou have reached the end of the first part of the maze. As you look around
the room seems to be spiritual, everything you just did seemed to have been
just in your mind. Could this really be the end of the maze?! You wonder to
yourself. Maybe if you could focus enough to solidify your spiritual body you
can ascend to the next plain.
~
0 1073741824 1
D0
~
~
0 -1 3818
D1
~
~
0 -1 3818
D2
~
~
0 -1 3817
D3
~
~
0 -1 3818
> emote_prog p focuses to solidify their spirit body.~
if isfight($n)
mea $n No way! Finish your fight first!
else
mea $n Your soul starts to solidify as it passes through to the inner layer.
mer $n $n soul passes through the white and vanishes!
mptransfer $n 3819
mpat $n mer $n $n has suddenly arrived from the outer layer!
mpat $n mpforce $n look
endif
~
|
S
#3819
&BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~
&BThe inner layer of the Astral Plain. The wind here is violent and feels as
though it could rip your skin off your body. It is dark but there is what seems
to be white mist blowing all through the area. The plain doesn't seem to be
a warm and inviting place so you should hurry up before it's guardians come
to kill you.
~
0 1073741824 1
D0
~
~
0 -1 3820
D1
~
~
0 -1 3819
D2
~
~
0 -1 3819
D3
~
~
0 -1 3819
D4
~
~
0 -1 3819
D5
~
~
0 -1 3819
S
#3820
&BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~
&BThe wind here is violent and feels as though it could rip your skin right
off your body. It is dark but there is what seems to be white mist blowing
all through the area. The plain doesn't seem to be a warm and inviting place
so you should hurry up before its guardians come to kill you!
~
0 1073741824 1
D0
~
~
0 -1 3820
D1
~
~
0 -1 3820
D2
~
~
0 -1 3819
D3
~
~
0 -1 3820
D6
~
~
0 -1 3821
D7
~
~
0 -1 3820
S
#3821
&BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~
&BThe wind here is violent and feels as though it could rip your skin right
off your body. It is dark but there is what seems to be white mist blowing
all through the area. The plain doesn't seem to be a warm and inviting place
so you should hurry up before its guardians come to kill you!
~
0 1073741824 1
D0
~
~
0 -1 3821
D1
~
~
0 -1 3821
D2
~
~
0 -1 3821
D3
~
~
0 -1 3822
D4
~
~
0 -1 3821
D5
~
~
0 -1 3821
D8
~
~
0 -1 3821
D9
~
~
0 -1 3820
S
#3822
&BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~
&BThe wind here is violent and feels as though it could rip your skin right
off your body. It is dark but there is what seems to be white mist blowing
all through the area. The plain doesn't seem to be a warm and inviting place
so you should hurry up before its guardians come to kill you!
~
0 1073741824 1
D0
~
~
0 -1 3823
D1
~
~
0 -1 3821
D2
~
~
0 -1 3822
D3
~
~
0 -1 3822
D4
~
~
0 -1 3822
D5
~
~
0 -1 3822
S
#3823
&BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~
&BThe wind here is violent and feels as though it could rip your skin right
off your body. It is dark but there is what seems to be white mist blowing
all through the area. The plain doesn't seem to be a warm and inviting place
so you should hurry up before its guardians come to kill you!
~
0 1073741824 1
D0
~
~
0 -1 3823
D1
~
~
0 -1 3823
D2
~
~
0 -1 3822
D3
~
~
0 -1 3823
D6
~
~
0 -1 3823
D7
~
~
0 -1 3824
S
#3824
&BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~
&BThe wind here is violent and feels as though it could rip your skin right
off your body. It is dark but there is what seems to be white mist blowing
all through the area. The plain doesn't seem to be a warm and inviting place
so you should hurry up before its guardians come to kill you!
~
0 1073741824 1
D0
~
~
0 -1 3825
D2
~
~
0 -1 3824
D3
~
~
0 -1 3824
D4
~
~
0 -1 3824
D5
~
~
0 -1 3824
D8
~
~
0 -1 3823
D9
~
~
0 -1 3824
S
#3825
&BA&bstrail &BP&blains &G- &WI&cnner &WL&cayer &WI&cntersection&D~
&cAs you enter this intersection you begin to notice different little things
about it. To the east you smell something horrible and disgusting, that makes
your stomach turn. To the west seems like a reflection of the room. To the
north you see many walls that turn in odd directions. You should pick a way
to go before you end up dead.  There is a little flicker of light above you,
could be something important, or not.
~
0 1073741824 1
D0
~
~
0 -1 3826
D1
~
~
0 -1 3831
D2
~
~
0 -1 3824
D3
~
~
3 -1 3832
D4
~
~
0 -1 3825
D5
~
~
0 -1 3825
D6
~
~
0 -1 3825
D9
~
~
0 -1 3825
S
#3826
&BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~
&BThe wind here is violent and feels as though it could rip your skin right
off your body. It is dark but there is what seems to be white mist blowing
all through the area. The plain doesn't seem to be a warm and inviting place
so you should hurry up before its guardians come to kill you!
~
0 1073741824 1
D0
~
~
0 -1 3826
D1
~
~
0 -1 3826
D2
~
~
0 -1 3825
D3
~
~
0 -1 3826
D4
~
~
0 -1 3827
D5
~
~
0 -1 3826
D7
~
~
0 -1 3826
D8
~
~
0 -1 3826
S
#3827
&BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~
&BThe wind here is violent and feels as though it could rip your skin right
off your body. It is dark but there is what seems to be white mist blowing
all through the area. The plain doesn't seem to be a warm and inviting place
so you should hurry up before its guardians come to kill you!
~
0 1073741824 1
D0
~
~
0 -1 3827
D1
~
~
0 -1 3827
D2
~
~
0 -1 3828
D3
~
~
0 -1 3827
D4
~
~
0 -1 3827
D5
~
~
0 -1 3826
D6
~
~
0 -1 3827
D8
~
~
0 -1 3827
S
#3828
&BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~
&BThe wind here is violent and feels as though it could rip your skin right
off your body. It is dark but there is what seems to be white mist blowing
all through the area. The plain doesn't seem to be a warm and inviting place
so you should hurry up before its guardians come to kill you!
~
0 1073741824 1
D0
~
~
0 -1 3827
D1
~
~
0 -1 3829
D2
~
~
0 -1 3828
D3
~
~
0 -1 3828
D4
~
~
0 -1 3828
D5
~
~
0 -1 3828
D6
~
~
0 -1 3828
D7
~
~
0 -1 3828
S
#3829
&BA&bstral &BP&blains &G- &WI&cnner &WL&cayer&D~
&BThe wind here is violent and feels as though it could rip your skin right
off your body. It is dark but there is what seems to be white mist blowing
all through the area. The plain doesn't seem to be a warm and inviting place
so you should hurry up before its guardians come to kill you!
~
0 1073741824 1
D0
~
~
0 -1 3830
D1
~
~
0 -1 3829
D2
~
~
0 -1 3829
D3
~
~
0 -1 3828
D4
~
~
0 -1 3829
D5
~
~
0 -1 3829
D7
~
~
0 -1 3829
D8
~
~
0 -1 3829
S
#3830
&CA&Bstral &CT&Bown &G- &YGolden &CArchway&D~
&CHere you stand under a very large golden archway. Somehow you feel that this
archway serves some purpose but one can only find out by exploration. There
are sounds of citizens in the streets, but how could someone live in such a
place as this? 
~
0 1073741824 1
D0
~
~
0 -1 3833
D2
~
~
0 -1 3829
S
#3831
THIS THE JAIL BITCH~
&zYou have just walked into the &BA&bstral &BG&buardian's &zjail cell.
Now you must wait your time before are you to be taken out of this forsaken
place, unless the guardians find you here, in which case you wont feel
very pleasant. Enjoy your time, &RIN JAIL!!!
~
0 1073741824 1
> speech_prog p let me out~
if isfight($n)
mea $n No way! Finish your fight first!
else
if clan($n) == Astral Guardians
mea $n Your body takes on Astral form and you go back to your body.
mer $n $n's body changes to astral form and vanishes!
mptransfer $n 3825
mpat $n mpforce $n look
mpat $n mer $n $n has arrived from the jail.
else
endif
endif
~
> rand_prog 100~
if time($n) == 12
mea $n You have been released.
mptransfer $n 3800
mpat $n mpforce $n look
else
endif
~
|
S
#3832
&BA&bstrail &BP&blains~
~
0 1073741824 1
D1
~
~
3 -1 3825
> entry_prog 100~
if clan($n) == Astral Guardians
else
mea $n loses concentration and is sucked back into the outer layer.
mer $n $n body fades and passes back into the outer layer!
mptransfer $n 3805
mpat $n mer $n $n has suddenly arrived from the inner layer!
mpat $n mpforce $n look
endif
~
|
S
#3833
&CA&Bstral &CT&Bown &G- &CT&Bo&Cw&Bn &CS&Bq&Cu&Ba&Cr&Be~
&CThere is alot of activity going on in the square of this astral town. The
citizens of this town do not look like anyone you have seen before. Its weird
but there seems to be no sign of hospitality as each citizen walks to and from
their destination completing their daily tasks. Something tells you that you
should move on before someone alerts the guards and have you removed from the
square.
~
0 1073741824 1
D0
~
~
0 -1 3856
D1
~
~
0 -1 3840
D2
~
~
0 -1 3830
D3
~
~
0 -1 3834
S
#3834
&CA&Bstral &CT&Bown&D~
&CYou see massive amounts of people in these streets, you begin to
wonder how so many people can live in this town without being so cramped
out. Far to the west you notice a huge dark tower, and wonder what
could be in it.
~
0 1073741824 1
D1
~
~
0 -1 3833
D3
~
~
0 -1 3835
S
#3835
&CA&Bstral &CT&Bown&D~
&BYou see massive amounts of people in these streets, you begin to
wonder how so many people can live in this town without being so cramped
out. Far to the west you notice a huge dark tower, and wonder what
could be in it.
~
0 1073741824 1
D1
~
~
0 -1 3834
D3
~
~
0 -1 3837
S
#3836
&BA&bstral &BG&buardian's &BP&bersonal &BD&bock&D~
&cYour ship lands here and you get out and kill shit.
~
0 1073741824 1
D0
~
~
0 -1 3900
S
#3837
&CA&Bstral &CT&Bown&D~
&BYou see massive amounts of people in these streets, you begin to
wonder how so many people can live in this town without being so cramped
out. Far to the west you notice a huge dark tower, and wonder what
could be in it.
~
0 1073741824 1
D1
~
~
0 -1 3835
D3
~
~
0 -1 3838
S
#3838
&CA&Bstral &CT&Bown&D~
&BThis seems to be the most abandoned part of the town as it seems to
be more of a sanctuary than anything else. There are some monks here
lying in the grass studying old tombs and seem to pose no threat to
you or anyone else. The tower is close and it doesn't seem to stop
and you begin to wonder how tall this thing really is.
~
0 1073741824 1
D1
~
~
0 -1 3837
D9
~
~
0 -1 3839
S
#3839
&rD&zar&rk &zMo&rno&zli&rth&D~
&zThis gigantic tower seems to never end and stretches into the heavens!
There are iron steps that lead up into the monolith and yet you are
hesitant to go any further. Why you feel this way you are unsure of, but
you must gather the courage to go in. This tower is made of some kind of
ancient metals, that are rusty black.
~
0 1073741824 1
D4
~
~
0 -1 3848
D6
~
~
0 -1 3838
S
#3840
&CA&Bstral &CT&Bown&D~
&BYou see massive amounts of people in these streets, you begin to
wonder how so many people can live in this town without being so cramped
out. Far to the west you notice a huge dark tower, and wonder what
could be in it.
~
0 1073741824 1
D1
~
~
0 -1 3841
D3
~
~
0 -1 3833
S
#3841
&CA&Bstral &CT&Bown&D~
&BYou see massive amounts of people in these streets, you begin to
wonder how so many people can live in this town without being so cramped
out. Far to the west you notice a huge dark tower, and wonder what
could be in it.
~
0 1073741824 1
D1
~
~
0 -1 3842
D3
~
~
0 -1 3840
S
#3842
&CA&Bstral &CT&Bown&D~
&BYou see massive amounts of people in these streets, you begin to
wonder how so many people can live in this town without being so cramped
out. Far to the west you notice a huge dark tower, and wonder what
could be in it.
~
0 1073741824 1
D1
~
~
0 -1 3843
D3
~
~
0 -1 3841
S
#3843
&CA&Bstral &CT&Bown&D~
&BYou see massive amounts of people in these streets, you begin to
wonder how so many people can live in this town without being so cramped
out. Far to the west you notice a huge dark tower, and wonder what
could be in it.
~
0 1073741824 1
D1
~
~
0 -1 3844
D3
~
~
0 -1 3842
S
#3844
&CA&Bstral &CT&Bown&D~
&BYou see massive amounts of people in these streets, you begin to
wonder how so many people can live in this town without being so cramped
out. Far to the west you notice a huge dark tower, and wonder what
could be in it.
~
0 1073741824 1
D1
~
~
0 -1 3845
D3
~
~
0 -1 3843
S
#3845
&CA&Bstral &CT&Bown&D~
&BYou see massive amounts of people in these streets, you begin to
wonder how so many people can live in this town without being so cramped
out. Far to the west you notice a huge dark tower, and wonder what
could be in it.
~
0 1073741824 1
D1
~
~
0 -1 3846
D3
~
~
0 -1 3844
S
#3846
&CA&Bstral &CT&Bown&D~
&BThis seems to be the most abandoned part of the town as it seems to
be more of a sanctuary than anything else. There are some monks here
lying in the grass studying old tombs and seem to pose no threat to
you or anyone else. The tower is close and it doesn't seem to stop
and you begin to wonder how tall this thing really is.
~
0 1073741824 1
D3
~
~
0 -1 3845
D8
~
~
0 -1 3847
S
#3847
&rD&zar&rk &zMo&rno&zli&rth~
&zThis gigantic tower seems to never end and stretches into the heavens!
There are iron steps that lead up into the monolith and yet you are
hesitant to go any further. Why you feel this way you are unsure of, but
you must gather the courage to go in. This tower is made of some kind of
ancient metals, that are rusty black.
~
0 1073741824 1
D4
~
~
0 -1 3852
D7
~
~
0 -1 3846
S
#3848
&rD&zar&rk &zMo&rno&zli&rth &G- &zLevel One&D~
&zAs you enter this great monolith you notice the blood stains in the stone
walls. You wonder how something this physical could exist in such a spirtual
world. As you look around the room you notice a hole in the ceiling. It appears
as though it leads to the upper level but doesn't had stairs or a ladder up
to it. As you walk closer to the hole, stairs begin to ascend upwards shaking
the monolith in it's entirety.
~
0 1073741824 1
D4
~
~
0 -1 3849
D5
~
~
0 -1 3839
S
#3849
&rD&zar&rk &zMo&rno&zli&rth &G- &zLevel Two&D~
&rAs you climb up the stairs and walk into this level of the monolith it looks
particularly the same as before. Except this time the stairs are already raised
and looks to have been stuck this way for many many years. As you gaze up to
the next level you notice there is actually more bloodshed on the walls and
ground on this level then the level that preceeded it.
~
0 1073741824 1
D4
~
~
0 -1 3850
D5
~
~
0 -1 3848
S
#3850
&rD&zar&rk &zMo&rno&zli&rth &G- &zLevel Three&D~
&zThis floor looks exactly the same as the floor before. Except it looks alot
older then the other floors. There is no light, and there seems to be spider
webs all through the room. As you look around you notice the stairs that you
must climb once again. Well looks like you have to climb again, so better hurry
and get it over with.
~
0 1073741824 1
D4
~
~
0 -1 3851
D5
~
~
0 -1 3849
S
#3851
&rD&zar&rk &zMo&rno&zli&rth &G- &zMonitoring Hall&D~
&zThis is the top of the monolith. The ground here feels unstable as it appears
to have not been used or walked on in a long time. There seems to be some sort
of pool in the middle of the room. The ground around is seems to be made of
large rocks. The rocks appear to hold up a sign that has some instructions
on how to use the pool. As you look into the pool some words appear. If you
want to stay however you must leave this tower and proceed into the headquarters.
~
0 1073741824 1
D5
~
~
0 -1 3850
E
sign~
&z------------------------------------------------------------&D
&WLook into the reflecting pool and say one of the following:&D

&zShow me the dock
Show me the outer layer
Show me the inner layer
Show me the jail
Show me the fake shop
Show me the archway
&z------------------------------------------------------------&D
~
> speech_prog p show me the dock~
mea $n You look into the reflecting pool.
mptrans $n 3800
mpat $n mpforce $n look
mpat $n mptrans $n 3851
~
> speech_prog p show me the outer layer~
mea $n You look into the reflecting pool.
mptrans $n 3805
mpat $n mpforce $n look
mpat $n mptrans $n 3851
~
> speech_prog p show me the fake shop~
mea $n You look into the reflecting pool.
mptrans $n 3816
mpat $n mpforce $n look
mpat $n mptrans $n 3851
~
> speech_prog p show me the inner layer~
mea $n You look into the reflecting pool.
mptrans $n 3819
mpat $n mpforce $n look
mpat $n mptrans $n 3851
~
> speech_prog p show me the jail~
mea $n You look into the reflecting pool.
mptrans $n 3831
mpat $n mpforce $n look
mpat $n mptrans $n 3851
~
> speech_prog p show me the archway~
mea $n You look into the reflecting pool.
mptrans $n 3830
mpat $n mpforce $n look
mpat $n mptrans $n 3851
~
|
S
#3852
&rD&zar&rk &zMo&rno&zli&rth &G- &zLevel One&D~
&zAs you enter this great monolith you notice the blood stains in the stone
walls. You wonder how something this physical could exist in such a spirtual
world. As you look around the room you notice a hole in the ceiling. It appears
as though it leads to the upper level but doesn't had stairs or a ladder up
to it. As you walk closer to the hole, stairs begin to ascend upwards shaking
the monolith in it's entirety. 
~
0 1073741824 1
D4
~
~
0 -1 3853
D5
~
~
0 -1 3847
S
#3853
&rD&zar&rk &zMo&rno&zli&rth &G- &zLevel Two&D~
&rAs you climb up the stairs and walk into this level of the monolith it looks
particularly the same as before. Except this time the stairs are already raised
and looks to have been stuck this way for many many years. As you gaze up to
the next level you notice there is actually more bloodshed on the walls and
ground on this level then the level that preceeded it.
~
0 1073741824 1
D4
~
~
0 -1 3854
D5
~
~
0 -1 3852
S
#3854
&rD&zar&rk &zMo&rno&zli&rth &G- &zLevel Three&D~
&zThis floor looks exactly the same as the floor before. Except it looks alot
older then the other floors. There is no light, and there seems to be spider
webs all through the room. As you look around you notice the stairs that you
must climb once again. Well looks like you have to climb again, so better hurry
and get it over with.
~
0 1073741824 1
D4
~
~
0 -1 3855
D5
~
~
0 -1 3853
S
#3855
top of tower~
&rThis is the top of the monolith. The ground here feels unstable as it appears
to have not been used or walked on in a long time. There is a litograph etched
on the wall that says something about if you want to leave then just say you
wish to go back to your real body. If you want to stay however you must leave
this tower and proceed into the headquarters.
~
0 1073741824 1
D5
~
~
0 -1 3854
> speech_prog p i wish to return to my body~
if isfight($n)
mea $n No way! Finish your fight first!
else
mea $n Your body changes back to astral form and is sucked back towards your body laying on the dock.
mer $n $n body shifts to astral form and vanishes!
mptransfer $n 3801
mpat $n mer $n $n body suddenly jolts to life and stands up!
mpat $n mpforce $n look
endif
~
|
S
#3856
&CA&Bstral &CT&Bown &G- &CResidential Area&D~
&CHere lies the heart of the town, there are many houses lined in rows, not
much can be said about this place except for it is very quiet and the least
disturbance could set off an very angry mob of people. You should be quiet
and not disturb their quiet residence.
~
0 1073741824 1
D0
~
~
0 -1 3857
D2
~
~
0 -1 3833
S
#3857
&CA&Bstral &CT&Bown &G- &CResidential Area&D~
&CHere lies the heart of the town, there are many houses lined in rows, not
much can be said about this place except for it is very quiet and the least
disturbance could set off an very angry mob of people. You should be quiet
and not disturb their quiet residence.
~
0 1073741824 1
D0
~
~
0 -1 3858
D2
~
~
0 -1 3856
S
#3858
&CA&Bstral &CT&Bown &G- &CResidential Area&D~
&CHere lies the heart of the town, there are many houses lined in rows, not
much can be said about this place except for it is very quiet and the least
disturbance could set off an very angry mob of people. You should be quiet
and not disturb their quiet residence.
~
0 1073741824 1
D0
~
~
0 -1 3859
D2
~
~
0 -1 3857
S
#3859
&CA&Bstral &CT&Bown &G- &CResidential Area Intersection&D~
&CHere lies the heart of the town, there are many houses lined in rows, not
much can be said about this pace except for it is very quiet and the least
disturbance could set off a very angry mob of people. To the east of this
intersection lies even more houses than this street has seen, it looks more
like the slums of the neighborhood, and there is a strange noise coming from
from that direction. To the west you will find the same thing, but oddly this
seems like the more upper class type neighborhood, but strangely enough the same
sound can be heard as in the slums. Wonder what it could be.
~
0 1073741824 1
D0
~
~
0 -1 3860
D1
~
~
0 -1 3865
D2
~
~
0 -1 3858
D3
~
~
0 -1 3862
S
#3860
&CA&Bstral &CT&Bown &G- &CResidential Area&D~
&CThis seems to be the main road into the business part of the town,
there are many people walking these streets muttering to themselves,
but you cant make out what they are saying except something about a
guardian. Maybe it is wise to not ask what they are saying as they seem
to be in some very strange kind of trance.
~
0 1073741824 1
D0
~
~
0 -1 3861
D2
~
~
0 -1 3859
S
#3861
&CA&Bstral &CT&Bown &G- &BSacred Entrance~
&BYou stand before a giant relic that looks just like the ones you saw
in the slums and in the high classed neighborhood. Perhaps there is
something that can be said to this relic that it would open up its
doors to you, but you have to find out what it wants to hear first.
~
0 1073741824 1
D2
~
~
0 -1 3860
> speech_prog p The guardian's path is mine to follow.~
if isfight($n)
mea $n No way! Finish your fight first!
else
mea $n Your body suddenly takes on a astral form and passes through the wall!
mer $n $n body takes on a astral form and passes through the wall!
mptransfer $n 3868
mpat $n mer $n $n has suddenly arrived into the HQ!
mpat $n mpforce $n look
endif
~
|
S
#3862
&CA&Bstral &CT&Bown &G- &CResidential Area&D~
&CAs you saw from the great intersection, this is the most cleanest
residence you have ever seen. The houses are well kept and the streets
seem well kepted, even though they look to be made of pure energy, but
something tells you that there is a very frightening thing that keeps
all its residents quiet. That eerie sound you heard seems to have
gotten louder.
~
0 1073741824 1
D1
~
~
0 -1 3859
D3
~
~
0 -1 3863
S
#3863
&CA&Bstral &CT&Bown &G- &CResidential Area&D~
&CAs you saw from the great intersection, this is the most cleanest
residence you have ever seen. The houses are well kept and the streets
seem well kepted, even though they look to be made of pure energy, but
something tells you that there is a very frightening thing that keeps
all its residents quiet. That eerie sound you heard seems to have
gotten louder.
~
0 1073741824 1
D1
~
~
0 -1 3862
D3
~
~
0 -1 3864
S
#3864
&CA&Bstral &CT&Bown &G- &BSacred Entrance~
&BThis is the source of that very eerie sound. It seems that a small
relic has been left here in the middle of the street. You wonder why
it hasn't been touched or stolen after the aeons it has spent here.
Could there possible be some purpose to this old thing. Once can only
try and speak something into it as it seems it reacts off a voice
imprint or an action, but wait! There seems to be something written
on this old relic.
~
0 1073741824 1
D1
~
~
0 -1 3863
E
relic~
&z---------------------------------------------&D
&z)         &WThe guardian's path              &z(&D
&z---------------------------------------------&D
~
S
#3865
&CA&Bstral &CT&Bown &G- &CResidential Area&D~
&CThis place is very wore down, it seems that this place has been here
for aeons. Most all the houses here are destroyed or in great need of
repair. There doesn't seem to be much activity in this part of the area,
but that eerie sound you heard at the intersection has grew even louder
and more frightening. What could this sound be?
~
0 1073741824 1
D1
~
~
0 -1 3866
D3
~
~
0 -1 3859
S
#3866
&CA&Bstral &CT&Bown &G- &CResidential Area&D~
&CThis place is very wore down, it seems that this place has been here
for aeons. Most all the houses here are destroyed or in great need of
repair. There doesn't seem to be much activity in this part of the area,
but that eerie sound you heard at the intersection has grew even louder
and more frightening. What could this sound be?
~
0 1073741824 1
D1
~
~
0 -1 3867
D3
~
~
0 -1 3865
S
#3867
&CA&Bstral &CT&Bown &G- &BSacred Entrance&D~
&BThis is the source of that very eerie sound. It seems that a small
relic has been left here in the middle of the street. You wonder why
it hasn't been touched or stolen after the aeons it has spent here.
Could there possible be some purpose to this old thing. Once can only
try and speak something into it as it seems it reacts off a voice
imprint or an action.
~
0 1073741824 1
D3
~
~
0 -1 3866
E
relic~
&z---------------------------------------------&D
&z)         &Wis mine to follow               &z(&D
&z---------------------------------------------&D
~
S
#3868
&BInside the HQ~
&cThis is the first room of the clan's headquarters. There are many
corridors to walk through and many things to discover. The hallways
are so quiet it makes you hear this annoying buzzing sound. To the west
will continue your travels through the hq and maybe your find yourself
closer to the Astral Guardians valued shop. To leave The headquarters, just
&RSay Let me out &cand you will be free of this place.
~
0 1073741824 1
D3
~
~
0 -1 3869
> speech_prog p let me out~
if isfight($n)
mea $n No way! Finish your fight first!
else
mea $n Your body suddenly takes on a astral form and passes through the wall.
mer $n $n body takes on a astral form and passes through the wall!
mptransfer $n 3861
mpat $n mer $n $n has suddenly arrived from the HQ!
mpat $n mpforce $n look
endif
~
|
S
#3869
&BInside the HQ&D~
&CAs you walk through the headquarters you sense many different types of powers.
The walls seems to be real but at the same time it feels as though you can
put your hand right through it. The air is cool and pretty thin so it wouldn't
be to hard to lose your breath if you ran through the plain. As you walk across
the area you can see ripples in the ground like it's water.
~
0 1073741824 1
D1
~
~
0 -1 3868
D3
~
~
0 -1 3870
S
#3870
&BInside the HQ&D~
&CAs you walk through the headquarters you sense many different types of powers.
The walls seems to be real but at the same time it feels as though you can
put your hand right through it. The air is cool and pretty thin so it wouldn't
be to hard to lose your breath if you ran through the plain. As you walk across
the area you can see ripples in the ground like it's water.
~
0 1073741824 1
D0
~
~
0 -1 3871
D1
~
~
0 -1 3869
S
#3871
&BInside the HQ&D~
&CAs you walk through the headquarters you sense many different types of powers.
The walls seems to be real but at the same time it feels as though you can
put your hand right through it. The air is cool and pretty thin so it wouldn't
be to hard to lose your breath if you ran through the plain. As you walk across
the area you can see ripples in the ground like it's water.
~
0 1073741824 1
D0
~
~
0 -1 3872
D2
~
~
0 -1 3870
S
#3872
&BInside the HQ&D~
&CAs you walk through the headquarters you sense many different types of powers.
The walls seems to be real but at the same time it feels as though you can
put your hand right through it. The air is cool and pretty thin so it wouldn't
be to hard to lose your breath if you ran through the plain. As you walk across
the area you can see ripples in the ground like it's water. This room seems
to have another way you can go as the mist dissipates when you get near it.
~
0 1073741824 1
D0
~
~
0 -1 3883
D1
~
~
0 -1 3873
D2
~
~
0 -1 3871
S
#3873
&BInside the HQ&D~
&CAs you walk through the headquarters you sense many different types of powers.
The walls seems to be real but at the same time it feels as though you can
put your hand right through it. The air is cool and pretty thin so it wouldn't
be to hard to lose your breath if you ran through the plain. As you walk across
the area you can see ripples in the ground like it's water.
~
0 1073741824 1
D3
~
~
0 -1 3872
D6
~
~
0 -1 3874
S
#3874
&BInside the HQ&D~
&CAs you walk through the headquarters you sense many different types of powers.
The walls seems to be real but at the same time it feels as though you can
put your hand right through it. The air is cool and pretty thin so it wouldn't
be to hard to lose your breath if you ran through the plain. As you walk across
the area you can see ripples in the ground like it's water. The ground beneath
you seems to seperate showing what looks like stairs to a lower level.
~
0 1073741824 1
D5
~
~
0 -1 3875
D9
~
~
0 -1 3873
S
#3875
&zThe Stairs into the Training Lair&D~
&rAs you come down stairs you smell blood and death. The very smell makes
you sick to your stomach and you start to gag. You finally regain your senses
and slowly become excited in this place as you know you might find a good fight.
~
0 1073741824 1
D0
~
~
0 -1 3876
D4
~
~
0 -1 3874
S
#3876
&zTraining Lair&D~
&rYou are in the midst of the Astral Guardians training lair. There are
many features to this lair and they are awaiting you to train with them.
To the north are the fighters to train on and to the east is the place
where you can recover if the fighters have beaten you too badly to fight.
To the west is the gravity room where most people like to go to toughen
their bodies and harden muscles.
~
0 1073741824 1
D0
~
~
0 -1 3879
D1
~
~
0 -1 3877
D2
~
~
0 -1 3875
D3
~
~
0 -1 3878
D4
~
~
1 3801 3898
D7
~
~
0 -1 3899
S
#3877
&BA&bstral &GH&gealing&D~
&cHere in this room you see many fighters sitting in chairs, you dont see
how sitting in a chair can heal you so rapidly, but as you look closer
you see there is a blue light coming down from the ceiling. You figure
that this is the healing power of this room. There is a chair just for
you to recover in. Enjoy.
~
0 1073741856 1
D3
~
~
0 -1 3876
S
#3878
&zUltra Gravity Training&D~
&zAs you walk in this room you instantly drop to your knees. The gravity
here is very fierce and you strain to stand back to your feet. You
dont see how many can train in such gravity but it is possible.
~
0 1073741824&8 1
D1
~
~
0 -1 3876
S
#3879
&rThe Battling Dome&D~
&rHere you will become stronger by fighting other fighters from the clan.
You hope that the fighters wont get the wrong idea and kill you, but it
never hurts to be safe and run if you have too. The fighters here look
very strong and it will take everything you have got to take them down.
~
0 1073741824 1
D0
~
~
0 -1 3882
D2
~
~
0 -1 3876
D6
~
~
0 -1 3881
D7
~
~
0 -1 3880
S
#3880
&rThe Battling Dome&D~
&rHere you will become stronger by fighting other fighters from the clan.
You hope that the fighters wont get the wrong idea and kill you, but it
never hurts to be safe and run if you have too. The fighters here look
very strong and it will take everything you have got to take them down.
~
0 1073741824 1
D8
~
~
0 -1 3879
S
#3881
&rThe Battling Dome&D~
&rHere you will become stronger by fighting other fighters from the clan.
You hope that the fighters wont get the wrong idea and kill you, but it
never hurts to be safe and run if you have too. The fighters here look
very strong and it will take everything you have got to take them down.
~
0 1073741824 1
D9
~
~
0 -1 3879
S
#3882
&rThe Battling Dome&D~
&rHere you will become stronger by fighting other fighters from the clan.
You hope that the fighters wont get the wrong idea and kill you, but it
never hurts to be safe and run if you have too. The fighters here look
very strong and it will take everything you have got to take them down.
~
0 1073741824 1
D2
~
~
0 -1 3879
S
#3883
&BInside the HQ&D~
&CAs you walk through the headquarters you sense many different types of powers.
The walls seems to be real but at the same time it feels as though you can
put your hand right through it. The air is cool and pretty thin so it wouldn't
be to hard to lose your breath if you ran through the plain. As you walk across
the area you can see ripples in the ground like it's water. 
~
0 1073741824 1
D0
~
~
0 -1 3884
D2
~
~
0 -1 3872
S
#3884
&BInside the HQ&D~
&CAs you walk through the headquarters you sense many different types of powers.
The walls seems to be real but at the same time it feels as though you can
put your hand right through it. The air is cool and pretty thin so it wouldn't
be to hard to lose your breath if you ran through the plain. As you walk across
the area you can see ripples in the ground like it's water. 
~
0 1073741824 1
D2
~
~
0 -1 3883
D3
~
~
0 -1 3885
S
#3885
&BInside the HQ&D~
&CAs you walk through the headquarters you sense many different types of powers.
The walls seems to be real but at the same time it feels as though you can
put your hand right through it. The air is cool and pretty thin so it wouldn't
be to hard to lose your breath if you ran through the plain. As you walk across
the area you can see ripples in the ground like it's water. 
~
0 1073741824 1
D1
~
~
0 -1 3884
D9
~
~
0 -1 3886
S
#3886
&BInside the HQ&D~
&CAs you walk through the headquarters you sense many different types of powers.
The walls seems to be real but at the same time it feels as though you can
put your hand right through it. The air is cool and pretty thin so it wouldn't
be to hard to lose your breath if you ran through the plain. As you walk across
the area you can see ripples in the ground like it's water. The room above
you opens up as a set of mystical stairs appear to lead you to a higher level
of the headquarters.
~
0 1073741824 1
D4
~
~
0 -1 3887
D6
~
~
0 -1 3885
S
#3887
&BInside the A&bstral &BG&buardian's &BHQ&D~
&BThis seems to be a higher level of the headquarters. The astral winds blow
harder here, and the ground seems to look more unstable with each step taken.
The area is darker then before and the lights seem to not work, or aren't even
put in. The air is surprisingly thicker compared to the last level you just
passed through. Maybe you are getting closer to a more hostile are. Only going
further ahead will tell if it is true, or you are just getting more and more
paranoid from being in this magnificent Astral Guardian Headquarters.
~
0 1073741824 1
D2
~
~
0 -1 3888
D5
~
~
0 -1 3886
S
#3888
&BInside the A&bstral &BG&buardian's &BHQ&D~
&BThis seems to be a higher level of the headquarters. The astral winds blow
harder here, and the ground seems to look more unstable with each step taken.
The area is darker then before and the lights seem to not work, or aren't even
put in. The air is surprisingly thicker compared to the last level you just
passed through. Maybe you are getting closer to a more hostile are. Only going
further ahead will tell if it is true, or you are just getting more and more
paranoid from being in this magnificent Astral Guardian Headquarters.
~
0 1073741824 1
D0
~
~
0 -1 3887
D2
~
~
0 -1 3889
S
#3889
&BInside the A&bstral &BG&buardian's &BHQ&D~
&BThis seems to be a higher level of the headquarters. The astral winds blow
harder here, and the ground seems to look more unstable with each step taken.
The area is darker then before and the lights seem to not work, or aren't even
put in. The air is surprisingly thicker compared to the last level you just
passed through. Maybe you are getting closer to a more hostile are. Only going
further ahead will tell if it is true, or you are just getting more and more
paranoid from being in this magnificent Astral Guardian Headquarters.
~
0 1073741824 1
D0
~
~
0 -1 3888
D1
~
~
0 -1 3890
D3
~
~
0 -1 3893
S
#3890
&BInside the A&bstral &BG&buardian's &BHQ&D~
&BThis seems to be a higher level of the headquarters. The astral winds blow
harder here, and the ground seems to look more unstable with each step taken.
The area is darker then before and the lights seem to not work, or aren't even
put in. The air is surprisingly thicker compared to the last level you just
passed through. Maybe you are getting closer to a more hostile are. Only going
further ahead will tell if it is true, or you are just getting more and more
paranoid from being in this magnificent Astral Guardian Headquarters.
~
0 1073741824 1
D1
~
~
0 -1 3891
D3
~
~
0 -1 3889
S
#3891
&BInside the A&bstral &BG&buardian's &BHQ.&D~
&BThis seems to be a higher level of the headquarters. The astral winds blow
harder here, and the ground seems to look more unstable with each step taken.
The area is darker then before and the lights seem to not work, or aren't even
put in. The air is surprisingly thicker compared to the last level you just
passed through. Maybe you are getting closer to a more hostile are. Only going
further ahead will tell if it is true, or you are just getting more and more
paranoid from being in this magnificent Astral Guardian Headquarters.
~
0 1073741824 1
D3
~
~
0 -1 3890
D8
~
~
2048 -1 3892
S
#3892
&BA&bstral &BG&buardian's &cArmory~
&cHere in this massive armory you find many mystical weapons for the taking
at a price though, sadly. The weapons have a soft glow and hum oddly enough.
You see the blacksmith passionately forging armor and weapons for the clan,
and close to him there is a monk who is putting spells on the armor in hopes
to give them more protection than they actually provide.
~
0 1073741824 1
D7
~
~
0 -1 3891
S
#3893
&BInside the A&bstral &BG&buardian's &BHQ&D~
&BThis seems to be a higher level of the headquarters. The astral winds blow
harder here, and the ground seems to look more unstable with each step taken.
The area is darker then before and the lights seem to not work, or aren't even
put in. The air is surprisingly thicker compared to the last level you just
passed through. Maybe you are getting closer to a more hostile are. Only going
further ahead will tell if it is true, or you are just getting more and more
paranoid from being in this magnificent Astral Guardian Headquarters.
~
0 1073741824 1
D1
~
~
0 -1 3889
D3
~
~
0 -1 3894
S
#3894
&BInside the A&bstral &BG&buardian's &BHQ&D~
&BThis seems to be a higher level of the headquarters. The astral winds blow
harder here, and the ground seems to look more unstable with each step taken.
The area is darker then before and the lights seem to not work, or aren't even
put in. The air is surprisingly thicker compared to the last level you just
passed through. Maybe you are getting closer to a more hostile are. Only going
further ahead will tell if it is true, or you are just getting more and more
paranoid from being in this magnificent Astral Guardian Headquarters.
~
0 1073741824 1
D1
~
~
0 -1 3893
D3
~
~
0 -1 3895
S
#3895
&BInside the A&bstral &BG&buardian's &BHQ&D~
&BThis seems to be a higher level of the headquarters. The astral winds blow
harder here, and the ground seems to look more unstable with each step taken.
The area is darker then before and the lights seem to not work, or aren't even
put in. The air is surprisingly thicker compared to the last level you just
passed through. Maybe you are getting closer to a more hostile are. Only going
further ahead will tell if it is true, or you are just getting more and more
paranoid from being in this magnificent Astral Guardian Headquarters. To the
southwest there seems to be a huge tower cascading a shadow across your current
location. Maybe one should go and check out the tower and see what you can
find there.
~
0 1073741824 1
D1
~
~
0 -1 3894
D9
~
~
0 -1 3896
S
#3896
&BA&bstral &BG&buardian's &BC&bontroll &BT&bower &BT&bwo~
&cThis place is very strange, it appears that the winds from the astral plains
do not reach this place. There seems to be alot of small puddles of water
reflecting images outside the headquarters. Perhaps if one were to look
into them, one would have an understanding at what is going on.
Type &CLook sign &cto see what these reflective pools offer.
~
0 1073741824 1
D1
~
~
0 -1 3897
D6
~
~
0 -1 3895
E
sign~
&z------------------------------------------------------------&D
&WSay one of the following to goto that place:&D

&zDock
Outer layer
Inner layer
Archway
&z------------------------------------------------------------&D
~
> speech_prog p dock~
if isfight($n)
mea $n No way! Finish your fight first!
else
mea $n Your body changes to astral form and is takin back to your body!
mer $n $n body shifts to astral form and vanishes!
mptrans $n 3801
mpat $n mer $n $n body suddenly jolts to life and stands up!
mpat $n mpforce $n look
endif
~
> speech_prog p outer layer~
if isfight($n)
mea $n No way! Finish your fight first!
else
mea $n Your body changes to astral form and travels to the outer layer!
mer $n $n's body changes to astral form and vanishes!
mptrans $n 3805
mpat $n mer $n $n has arrived!
mpat $n mpforce $n look
endif
~
> speech_prog p inner layer~
if isfight($n)
mea $n No way! Finish your fight first!
else
mea $n Your body changes to astral form and travels to the inner layer!
mer $n $n's body changes to astral form and vanishes!
mptrans $n 3819
mpat $n mer $n $n has arrived!
mpat $n mpforce $n look
endif
~
> speech_prog p archway~
if isfight($n)
mea $n No way! Finish your fight first!
else
mea $n Your body changes to astral form and travels to the archway!
mer $n $n's body changes to astral form and vanishes!
mptrans $n 3830
mpat $n mer $n $n has arrived!
mpat $n mpforce $n look
endif
~
> speech_prog p personal~
if isfight($n)
mea $n No way! Finish your fight first!
else
mea $n Your body changes to astral form and travels to the personal dock!
mer $n $n's body changes to astral form and vanishes!
mptrans $n 3836
mpat $n mer $n $n has arrived!
mpat $n mpforce $n look
endif
~
|
S
#3897
&BA&bstral &BG&buardian's &BC&bontroll &BT&bower&D~
&cThis place is very strange, it appears that the winds from the astral plains
do not reach this place. There seems to be alot of small puddles of water
reflecting images outside the headquarters. Perhaps if one were to look
into them, one would have an understanding at what is going on.
Type &CLook sign &cto see what these reflective pools offer.
~
0 1073741824 1
D3
~
~
0 -1 3896
E
sign~
&z------------------------------------------------------------&D
&WLook into the reflecting pool and say one of the following:

&zShow me the dock
&zShow me the outer layer
&zShow me the inner layer
&zShow me the jail
&zShow me the fake shop
&zShow me the shop
&zShow me the archway
&z------------------------------------------------------------&D
~
> speech_prog p show me the dock~
mea $n You look into the reflecting pool.
mptrans $n 3800
mpat $n mpforce $n look
mpat $n mptrans $n 3897
~
> speech_prog p show me the outer layer~
mea $n You look into the reflecting pool.
mptrans $n 3805
mpat $n mpforce $n look
mpat $n mptrans $n 3897
~
> speech_prog p show me the inner layer~
mea $n You look into the reflecting pool.
mptrans $n 3819
mpat $n mpforce $n look
mpat $n mptrans $n 3897
~
> speech_prog p show me the jail~
mea $n You look into the reflecting pool.
mptrans $n 3831
mpat $n mpforce $n look
mpat $n mptrans $n 3897
~
> speech_prog p show me the archway~
mea $n You look into the reflecting pool.
mptrans $n 3830
mpat $n mpforce $n look
mpat $n mptrans $n 3897
~
> speech_prog p show me the fake shop~
mea $n You look into the reflecting pool.
mptrans $n 3816
mpat $n mpforce $n look
mpat $n mptrans $n 3897
~
> speech_prog p show me the shop~
mea $n You look into the reflecting pool.
mptrans $n 3892
mpat $n mpforce $n look
mpat $n mptrans $n 3897
~
|
S
#3898
&BA&bstral &BG&buardian's &zArmory&D~
&rThis is the vault! Put shiny thing's in it!
~
0 1074266116 1
D5
~
~
1 3801 3876
S
#3899
&zTrainer's Room~
&rHere is where anyone can train there physical or mental traits aswell
as your skills. The trainer is a master of all types of skills and
is willing to teach anyone that seeks him for training. To get a vault
key all you have to say is &RVault key&r.
~
0 1075838980 1
D8
~
~
0 -1 3876
S
#3900
&BA&bstral &BG&buardian's &BP&bersonal &BD&bock~
&cTo leave this dock just say Take me to the hq.
~
0 1073741828 1
D2
~
~
0 -1 3836
> speech_prog p take me to the hq~
if isfight($n)
mea $n No way! Finish your fight first!
else
mea $n Your body changes to astral form and travels to the HQ!
mer $n $n's body changes to astral form and vanishes!
mptrans $n 3868
mpat $n mer $n $n has arrived!
mpat $n mpforce $n look
endif
~
|
S
#0


#RESETS
D 0 3876 4 2
D 0 3898 5 2
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$