#AREA Evil Alliance HQ~ #VERSION 1 #AUTHOR Cell~ #RANGES 0 0 0 0 $ #RESETMSG &CThe Ship begins to crumble beneath your feet.~ #FLAGS 0 #ECONOMY 2147483647 -2138378429 #CLIMATE 2 2 2 #MOBILES #2009 Security Officer~ A Security Officer~ A Security Officer is checking for Intruders ~ ~ 3 0 -1000 C 1 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 20 15 13 30 13 13 20 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Evil Alliance say Whats up $n!? else yell $n is on Deck 2!!!!!! Get to HQ!!!!! mpkill $n endif ~ | #2011 Fat ass Bouncer~ A Fat Ass Bouncer~ A Fat Ass Bouncer is standing here chcking I.D.'s. ~ ~ 3 0 -1000 C 1 0 0 0d0+0 0d0+0 0 1500000000 112 112 0 15 13 13 13 13 13 15 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Evil Alliance tip $n say How's it goin $n? hfive $n else yell $n is at the Lucky Dragon!!! GET TO HQ!!! mpkill $n endif ~ | #2012 Hot Hostess~ A Hot Ass Hostess~ A Hot Ass Hostess is standing here ~ ~ 67108867 0 1000 C 1 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 15 15 15 30 13 13 15 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Evil Alliance smile say Welcome back $n ! If you need anything, just let me know. close north else yell $n is in the Lucky Dragon!!!!! Hurry up!!! spit $n gkick $n endif ~ | #2013 Huge Bouncer~ A Huge Bouncer~ A Huge Bouncer is guarding the lounge ~ ~ 515 0 1000 C 1 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 15 15 13 30 13 13 15 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Evil Alliance tip nod else yell $n is getting his ass beat!!! Get to the Lucky Dragon!!! mpkill $n endif ~ | #2014 Security Guard~ A Security Guard~ A Security Guard is standing here ~ ~ 515 0 1000 C 1 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 15 15 30 15 13 13 15 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Evil Alliance cough nod else yell $n is raiding the Lucky Dragon!!!!! Get to HQ!!!! mpkill $n endif ~ | #2018 Basic fighter~ A Basic Fighter~ A Basic Fighter stands here waiting to whoop your ass! ~ ~ 3 0 -1000 C 1 0 0 0d0+0 0d0+0 0 25000000 112 112 0 5 5 5 5 5 13 5 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 10~ flex say Fight me you wuss! ~ > death_prog 100~ mpmload 2018 ~ | #2033 Elite Guard~ An Elite Guard~ An Elite Guard patrols the cooridor ~ ~ 3 0 -1000 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 20 13 13 13 13 13 20 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Evil Alliance salute $n say Hello Sir! else yell $n is on Deck 1!!!! GET TO HQ!!!! mpkill $n endif ~ | #2042 Maintenance worker~ A Maintenance Worker~ A Maintenance Worker is here reading a manual. ~ ~ 3 0 1000 C 1 0 0 0d0+0 0d0+0 0 2000000000 112 112 0 15 15 13 15 13 13 15 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Evil Alliance nod $n else yell $n is in the HQ!!!! mpkill $n endif ~ | #2044 Evil Alliance Shop Keeper~ Evil Alliance Shop Keeper~ The Evil Alliance Shop Keeper is standing here ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if clan($n) == Evil Alliance nod $n say Hi $n, what can I get you? else yell $n has found the shop!!! GET TO HQ!!!! mpkill $n endif ~ | #0 #OBJECTS #2020 Evil Vault Key~ An Evil Alliance Vault Key~ A Clan's Vault Key is laying here~ ~ 18 0 16385 0 0 0 0 1 6000000 600000 #2044 Dragon Scaled Facemask~ &RDra&Ygon &gScaled &RF&wa&Rc&we&Rm&wa&Rs&wk~ A strange &RF&wa&Rc&we&Rm&wa&Rs&wk&D is laying here~ ~ 9 0 1048577 0 30 0 0 5000000 2000000000 1 22015 2201 #2045 Alliance Battle coat~ &WAlli&zance &OBattle &CC&Wo&za&Bt~ A &WAlli&zance &OBattle &CC&Wo&za&Bt&D is laying here~ ~ 9 0 1025 0 35 0 0 5000000 2000000000 1 21500 2150 #2046 Dragon claw~ &RDra&Ygon &wC&zl&wa&zw~ A strange &wC&zl&wa&zw&D is laying on the ground~ ~ 9 0 3 0 40 0 0 5000000 2000000000 1 25100 2510 #2048 The Vengeance Keycard~ The VENGEANCE Keycard~ The VENGEANCE Keycard is laying here.~ ~ 18 0 16385 0 0 0 0 1 0 0 #2050 SICKNESS Keycard~ SICKNESS Keycard~ A strange keycard is laying here.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #0 #ROOMS #2000 &BEvil Alliance Dock&D~ &CYou have just landed on a dock that leads into what is known as the Evil Alliance's HQ &CAs you step out of your ship, you notice the place around you is fresh. Like it was just &Cinstalled. You see some stairs leading down to what looks like an enterance to the HQ. ~ 0 67108868 1 D5 ~ ~ 0 -1 2001 S #2001 &BBefore a Large Ship&D~ &CYou just entered the HQ of Evil Alliance. As you come down the stairs, you notice there is a door. As you look up, a loud speaker comes on and says "Ask politely to be granted access." And once again the speaker becomes silent. ~ 0 67108864 1 D4 ~ ~ 0 -1 2000 > speech_prog p permission to enter~ if isfight($n) mea $n Nope! Finish your fight first! else if clan($n) == Evil Alliance mea $n You get transported into the members area! mer $n $n is engulfed in a blue light and he suddenly disappears from sight. mptransfer $n 2002 mpat $n mpforce $n look else mea $n You are transported to Maintenance Deck mer $n $n has been transported to the Maintenance Deck mptransfer $n 2030 mpat $n mpforce $n look endif endif ~ > act_prog p arrives from above.~ if clan($n) == Evil Alliance mea $n Welcome to the HQ, $n! else mplog &r$n has begun a raid on Evil Alliance!&D endif ~ | S #2002 &BA Small Room&D~ &CWelcome fellow clan members. You have just made it inside the HQ. &CAs you look around, you find that your in a small room with one exit. &CYou decide to take that exit in order to get out of the small room. &CAs you make your way west, you begin to wonder what is inside the HQ. &CContinue west and you shall find out. ~ 0 67108864 1 D3 ~ ~ 3 -1 2003 S #2003 &BEntry Corridor&D~ &CAs you come out of a small room, you notice that your in the entry of &Cthe corridor. You are still wondering what is in the main part of the &CHQ. So if you continue west, you might just find out what you are missing ~ 0 67108864 1 D1 ~ ~ 3 -1 2002 D3 ~ ~ 0 -1 2004 S #2004 &BDimly lit walkway&D~ &CYou can barely see anything in this dimly lit room. You begin to wonder if there is a way out of this room. You begin searching &Caround and find an exit to the west. If you want to get out of &Cthis dimly lit room, you will leave west. ~ 0 67108864 1 D1 ~ ~ 0 -1 2003 D3 ~ ~ 0 -1 2005 S #2005 &BDimly lit walkway&D~ &CYou can barely see anything in this dimly lit room. You begin to wonder if there is a way out of this room. You begin searching around and find an exit to the northeast. If you want to get out of this dimly lit room, you will leave northeast. ~ 0 67108864 1 D1 ~ ~ 0 -1 2004 D6 ~ ~ 0 -1 2006 S #2006 &BDeck 2 Main Corridor&D~ &CWelcome to the Second Deck of the Main corridor. You notice there is a Security Officer sitting at a desk checking for intruders on the HQ. As you look around, you notice two hallways. One to the east and the other to the west. As you look to your right, you notice there is a door there. To the left, is a corridor for the second deck of the HQ. ~ 0 67108864 1 D1 ~ ~ 0 -1 2007 D3 ~ ~ 0 -1 2008 D9 ~ ~ 0 -1 2005 S #2007 &BBefore an Airlock&D~ &CYou suddenly come before a door. You notice there is a sign above it that says "You are before an airlock." You get ready to step through the door in to continue further into the HQ. You also begin to wonder what is on the other side of the airlock. The spot where you can buy clan eq? Steal something? Or, maybe even train your character. You never know until you step through. ~ 0 67108864 1 D2 ~ ~ 3 -1 2021 D3 ~ ~ 0 -1 2006 S #2008 &BDeck 2 Corridor&D~ &CYou enter another room on the second deck of the corridor. As you begin walking, you notice some pictures of some dragons on the wall. As you continue through the room, you notice a door to the west. If you continue west, be sure to be on your guard because you might get attacked. ~ 0 67108868 1 D1 ~ ~ 0 -1 2006 D3 ~ ~ 0 -1 2009 S #2009 &BDeck 2 Corridor&D~ &CYou enter another room on the Second deck of the corridor. As you begin walking, you notice some more pictures of dragon on the wall. As you continue through the room, you notice a door to the west. If you continue west, be sure to be on your guard because you might get attacked. ~ 0 67108868 1 D1 ~ ~ 0 -1 2008 D3 ~ ~ 0 -1 2010 S #2010 &BDeck 2 Corridor&D~ &CYou continue into the next room, you notice there is an exit to the southwest. You begin to relax some more as you are finally getting closer to the main part of the HQ. You really start wondering what riches lie ahead. ~ 0 67108868 1 D1 ~ ~ 0 -1 2009 D9 ~ ~ 0 -1 2011 S #2011 &BEntrance to the Lucky Dragon&D~ &CYou are now at the Entrance of the Lucky Dragon. You see before you a drawing of a dragon on the large door. You realize that you are a step closer to getting to the member's place. As soon as you come upon the door, you notice there is a fat bouncer guarding the door. Maybe you should try and see if he will let you pass, or if you have to fight him. ~ 0 67108868 1 D2 ~ ~ 3 -1 2012 D4 ~ ~ 2055 2020 2019 D6 ~ ~ 0 -1 2010 S #2012 &BInside the Lucky Dragon&D~ &CWelcome to the inside of the Lucky Dragon. You either beat up the bouncer, or your part of the clan. As you enter, you notice the hostess shut the door. The hostess is checking I.D.'s of people who enter inside to make sure they are part of the clan. As you begin to look around, you begin to wonder what this HQ really holds. Maybe if you continue south, you will find your answer. ~ 0 67108868 1 D0 ~ ~ 3 -1 2011 D2 ~ ~ 0 -1 2013 S #2013 &BMember's Lounge&D~ &CYou just made it to the member's lounge of Evil Alliance. Congratz! &CAs you notice, there are a couple of rooms filled with stuff to do. But &Cwhich one should you try first? To the east is a training room, the south &Cis a dark corridor, and to the west is a fighting simulator. The fighting simulator is where you can train your character, but also that is what the room to the east is for as well. You can also get back to the dock by saying take me to the dock! ~ 0 67108868 1 D0 ~ ~ 0 -1 2012 D1 ~ ~ 0 -1 2017 D2 ~ ~ 0 -1 2014 D3 ~ ~ 0 -1 2018 D5 ~ ~ 2051 -1 2043 > speech_prog p take me to the dock~ if isfight($n) mea $n Finish your fight first! else mea $n You are teleported to the dock mer $n $n is teleported to the dock. mptransfer $n 2000 mpat $n mpforce $n look mpat $n mer $n $n has arrived from the Lucky Dragon! endif ~ | S #2014 &BDark Corridor&D~ &CYou enter into a dark corridor. You begin to wonder where the clan's vault is, maybe if you unlock something, you might be able to find it. But first, you gotta find the shop and buy a key before you could open the vault. Have fun finding the shop if you haven't found it already! ~ 0 67108868 1 D0 ~ ~ 0 -1 2013 D1 ~ ~ 0 -1 2015 D3 ~ ~ 0 -1 2016 D5 ~ ~ 2055 2020 2020 > speech_prog p give me a vault key~ if clan($n) == Evil Alliance mpoload 2020 give key $n mea $n The Vault Key suddenly appears in your inventory. mer $n A vault key is given to $n. else mea $n Nice Try! mer $n $n is trying to get a Vault key. endif ~ | S #2015 &BSick Bay&D~ &CAs you enter the room, you notice some tanks for healing. Maybe you should heal if your health is bad. Maybe you might heal and can get back to the battle. Type sleep to heal. ~ 0 67108900 1 D3 ~ ~ 0 -1 2014 S #2016 &CUGT &BROOM&D~ &CAs you enter into this room, you notice a machine against the wall. There is a sign above the machine that says "&RDO NOT TRAIN HIGHER THAN YOUR PL!" &CYou then notice a screen with some numbers on it, and some buttons below it. Maybe you should turn on the machine and do some pushups. ~ 0 67108868&8 1 D1 ~ ~ 0 -1 2014 S #2017 &BTraining Room&D~ &CYou are now in the Training room. Here you can train and/or practice your skills or stats. Maybe you should practice some stats on your character and maybe your character will get better in battle. ~ 0 69206020 1 D3 ~ ~ 0 -1 2013 S #2018 &BACME Fighting Simulator&D~ &CHere in this room, you can train your character. You notice there are a couple of machines in this room. To start the simulator, say start simulator. Maybe you can train your character, and possibly level up some more.To get out of the room, just say 'return me' and you'll be back at the member's lounge. ~ 0 67108868&16 1 D3 ~ ~ 0 -1 2046 > speech_prog p Start simulator~ if mobcount(2018) ==1 mea $n That fighter is already loaded. else mpmload 2018 mea $n -=Simulation Activated=- endif ~ > speech_prog p return me~ if isfight($n) mea $n No way! You're fighting! else if mobinroom(2018) ==1 mppurge fighter mea $n You are teleported back to the lounge. mer $n $n is teleported out of the simulator mptransfer $n 2013 mpat $n mpforce $n look else mea $n You are teleported back to the lounge. mer $n $n is teleported out of the simulator mptransfer $n 2013 mpat $n mpforce $n look endif endif ~ | S #2019 &BOutlook Portal&D~ ~ 0 67108868 1 D0 ~ ~ 33556480 -1 2001 D1 ~ ~ 33556488 -1 2043 D2 ~ ~ 0 -1 2047 D4 ~ ~ 33556480 -1 2000 D5 ~ ~ 2055 2020 2011 S #2020 &BClan Vault&D~ &CYou are now in the clan vault of Evil Alliance. Here is where the clan stores their stuff from other clans. Try to keep everything in order and don't make a mess, cause the people that keep this HQ clean, doesn't feel like cleaning this place up. ~ 0 67633156 1 D4 ~ ~ 7 2020 2014 S #2021 &BAirlock&D~ &CYou are now in a SUPER clean environment. &CYou feel a lot cleaner now that your in this airlock. Both doors to the north and east are closed. Maybe you should try and open the doors to see where you will end up. It might even be the spot you have been searching for. Just give it a try and see what happens. ~ 0 67108864 1 D0 ~ ~ 3 -1 2007 D1 ~ ~ 1 -1 2022 S #2022 &BExecutive Wing&D~ &CYou are now in the Executive Wing of the HQ. Maybe you should continue on and see if you can find some important papers about DA. &CYou never know what you will find unless you continue on. ~ 0 67108864 1 D1 ~ ~ 0 -1 2023 D3 ~ ~ 33 -1 2021 S #2023 &BExecutive Wing&D~ &CYou now are in the Executive Wing of the HQ. You notice some doors around you. You notice there is a closet around and also some more doors. You look to the east and see a hallway. Maybe you should continue that way and see what you can find. You might find something good. ~ 0 67108868 1 D0 ~ ~ 0 -1 2025 D1 ~ ~ 0 -1 2024 D2 ~ ~ 0 -1 2026 D3 ~ ~ 0 -1 2022 S #2024 &BExecutive Wing&D~ &CYou begin to realize that you are in the Leader's part of the Executive wing of the HQ. You notice the East is the Leader's office of Evil Alliance. The north is the Number 1's office, and to the south is the Number 2's office. You start to wonder what is inside of the offices. So you decide to take a look inside them. Maybe you might find something worth of value in there. ~ 0 67108868 1 D0 ~ ~ 0 -1 2027 D1 ~ ~ 0 -1 2029 D2 ~ ~ 0 -1 2028 D3 ~ ~ 0 -1 2023 D5 ~ ~ 2051 -1 2044 S #2025 &BElectrical Room&D~ &CThis is where Evil Alliance keeps their electrical stuff at. This room runs everything for DA. There are some racks with boxes on them. The boxes have blinking lights on them that tell you that everything is in working order. ~ 0 67108868 1 D2 ~ ~ 0 -1 2023 S #2026 &BStorage Closet&D~ &CThis is the storage closet. You notice that there are boxes stacked up against a wall, some computer monitors against another wall. There are some desks, and other items in here too. You don't see anything that is worth taking, so you decide to leave the room and finish exploring. ~ 0 67108868 1 D0 ~ ~ 0 -1 2023 S #2027 Nr 2 Office~ ~ 0 67108868 1 D2 ~ ~ 0 -1 2024 S #2028 Nr 1 Office~ ~ 0 67108868 1 D0 ~ ~ 0 -1 2024 S #2029 Leader's Office~ &CYou find the Leader's Office of Evil Alliance. You notice on the wall that there is a picture of the leader of Evil Alliance. You notice on the desk are some paper, but as you look, they don't look too important. So you decide to leave the office and continue exploring. ~ 0 67108868 1 D3 ~ ~ 0 -1 2024 S #2030 &BDeck 1 Main Entrance&D~ &CBet you are wondering why you're transfered here? Well, seems raiders come here. &CAs you begin to look around, you notice an exit to the south of you. You wonder &Cwhere it leads to so you decide you wanna go south, since there is no other &Cway out of where you at now. ~ 0 67108868 1 D2 ~ ~ 0 -1 2031 S #2031 &BDeck 1 Main Corridor&D~ &CAs you exit south, you notice that you're on the first deck of the main &Ccorridor. As you begin to look around, you notice there is nothing here &Cof interest to you. You decide to head south and see if you can find something &Cworth buying, or possibly try and steal it. ~ 0 67108868 1 D0 ~ ~ 0 -1 2030 D2 ~ ~ 0 -1 2032 S #2032 &BSplit in the Corridor&D~ &CYou are now at a split in the corridor. You begin wondering which way you should take to get to the main part of the HQ. You decide to take the chances and try both way. But the question is..Which way is the correct way? ~ 0 67108868 1 D0 ~ ~ 0 -1 2031 D7 ~ ~ 0 -1 2033 D8 ~ ~ 3 -1 2034 > entry_prog 100~ mpforce $n close se ~ | S #2033 &BBefore the Mainenance Corridor&D~ &CYou are before the maintenance corridor of the HQ. This is the place that keeps DAHQ clean. There is a guard patroling the cooridor watching out for intruders. You begin to wonder what is inside the corridor, so you decide to take a look. ~ 0 67108868 1 D0 ~ ~ 0 -1 2039 D8 ~ ~ 0 -1 2032 S #2034 &BBefore the Engine Bay&D~ &CYou are before the engine bay. You start hearing engines roar into life. You begin to wonder what all is in the Engine bay of the ship. So you decide that you are going to continue into the Engine bay and find out what runs the HQ of Evil Alliance. ~ 0 67108868 1 D5 ~ ~ 0 -1 2035 D7 ~ ~ 3 -1 2032 > entry_prog 100~ mpforce $n close nw ~ | S #2035 &BEngine Bay&D~ &CYou are now inside the Engine Bay. Your ears are hurting from the loud noise comming from the engines. You try to find an exit to get away from the noise of the engines. Maybe you should go up or south to get away from the engines. ~ 0 67108868 1 D2 ~ ~ 0 -1 2036 D4 ~ ~ 0 -1 2034 S #2036 &BWarp Drive&D~ ~ 0 67108868 1 D0 ~ ~ 0 -1 2035 S #2037 &BMain Electrical Room&D~ &CHere is the main electical room. This powers the engine and other parts on this level. You see some racks with more boxes and begins getting dizzy at all of the moving parts. You start feeling sick and decide to leave before you puke or something. ~ 0 67108868 1 S #2038 &BStorage Room&D~ &CHere is another storage room of DAHQ. There are tools in this room and some dirty gloves on the ground. Looks like the crew here works hard. Then you see some parts of an old engine that looks like it was just taken apart not too long ago. You decide this isn't a good place to be and you hurry to get out of the room. ~ 0 67108868 1 S #2039 &BMainenance Corridor&D~ &CYou are now inside the Mainenace corridor. &CYou notice there are some mops and brooms against a wall. The smell of the place is very refreshing and decide to continue on into the next room. ~ 0 67108868 1 D0 ~ ~ 0 -1 2040 D2 ~ ~ 0 -1 2033 S #2040 &BBefore a small Mainenance Hatch&D~ &CLooking at the room, you notice there is a small hatch with a sign above it that says "Small Mainenace Hatch". You try to decide which exit you should take to get into the small hatch. ~ 0 67108868 1 D2 ~ ~ 0 -1 2039 D5 ~ ~ 1 -1 2043 D8 ~ ~ 0 -1 2041 S #2041 &BSmall Crawl Space&D~ &CYou are now in a small space, and the only thing you could do is crawl out of the this small space. You see a dead end and you wonder if there is a way out. Maybe you should go on and see what happens. ~ 0 67108868 1 D7 ~ ~ 0 -1 2040 D8 ~ ~ 0 -1 2042 S #2042 &BDead End&D~ &CYou have come to a dead end. You wonder how to get out. You notice there is a sign with a riddle on it. Maybe you should type look sign and try and solve the riddle in order to get out. Maybe something good might happen is you solve it correctly. To return to the dock say 'to the dock' ~ 0 67108868 1 D7 ~ ~ 0 -1 2041 E sign~ &z--------------------------------------------------------------------------- &rPronounced as one letter, And written with three, Two letters there are, And two only in me. I'm double. I'm single, I'm black, blue, and gray, I'm read from both ends, And the same either way. What am I? &z--------------------------------------------------------------------------- ~ > speech_prog p to the dock~ if isfight($n) mea $n No Way! You're fighting! else mea $n You see a hole open up and you are tranced to follow it. mer $n $n is in a trance comming out of the hole. mptrans $n 2000 mpat $n mpforce $n look mpat $n mer $n $n arrives before getting to the HQ! endif ~ > speech_prog p an eye~ if isfight($n) mea $n Nice Try! Finish your fight! else mea $n Your body is engulfed in a strange red light and suddenly you disappear. mer $n $n is engulfed in a strange red light and suddenly disappears. mptrans $n 2002 mpat $n mpforce $n look endif ~ > speech_prog p Members lounge~ if isfight($n) mea $n Nice Try! Finish your fight! else if clan($n) == Evil Alliance mea $n Your body is engulfed in a strange red light and suddenly you disappear. mer $n $n is engulfed in a strange red light and suddenly disappears into the HQ. mptrans $n 2013 mpat $n mpforce $n look endif endif ~ | S #2043 &BDark Passageway&D~ &RWelcome to the JAIL! &CYou just landed yourself into jail. The only thing you can do right now is just sit and wait for one of the members of Evil Alliance to come get you for questioning. &RBe warned, &Cif you do not tell what the members want to know, you &RWILL &Cbe killed. Have fun in jail! If your a clannie just say release me and you will be set free. ~ 0 67108868 1 > rand_prog 100~ if time($n) == 12 mea $n you have been released. mptransfer $n 2000 mpat $n mer $n was just release from jail. mpat $n mpforce $n look else endif ~ > speech_prog p Let me out~ if clan($n) == Evil Alliance mea $n You have left the jail. mer $n $n has left the jail. mptrans $n 2040 mpat $n mpforce $n look mpat $n mer $n $n has arrived from the jail. else mea $n To bad, sit here and rot. endif ~ > speech_prog p release me~ if clan($n) == Evil Alliance mea $n You have left the jail. mer $n $n has left the jail. mptrans $n 2013 mpat $n mpforce $n look mpat $n mer $n $n has arrived from the jail. else mea $n To bad, sit here and rot. endif ~ | S #2044 &BClan Shop&D~ &CHere is Evil Alliance's Clan's shop. If you wish to buy something try typing list to see what Evil Alliance has in their shop, you never you, they may have some good EQ. Won't know til you look. ~ 0 67108868&16 1 D4 ~ ~ 2051 -1 2024 > entry_prog 100~ mpforce $n close up ~ | S #2045 &BHidden Shop&D~ ~ 0 67108868 1 S #2046 &BSimulator Room 2&D~ &CYou notice yet another fighter is here for training. You thought the first fighter was hard, wait until you fight this one. To fight him, say "start simulator" and get ready to fight him. ~ 0 67108868 1 D1 ~ ~ 0 -1 2018 > speech_prog p start simulator~ if mobcount(2018) >1 mea $n That fighter is already loaded. else mpmload 2018 mea $n -=Simulation Activated=- endif ~ > speech_prog p return me~ if mobinroom(2018) ==1 mppurge fighter mea $n You are teleported back to the lounge. mer $n $n is teleported out of the simulator mptransfer $n 2013 mpat $n mpforce $n look else mea $n You are teleported back to the lounge. mer $n $n is teleported out of the Simulator mptransfer $n 2013 mpat $n mpforce $n look endif ~ | S #2047 &BBridge&D~ &C To get to deck 1 say deck 1 To get to the dock say dock ~ 0 67108868 1 D0 ~ ~ 0 -1 2019 > speech_prog p deck 1~ if isfight($n) mea $n No way! You're fighting! else mea $n You body feels weird as your transporter to Deck 1 mer $n $n is transporter to Deck 1. mptransfer $n 2030 mpat $n mpforce $n look mpat $n mer $n $n has arrived from the Bridge. endif ~ > speech_prog p dock~ if isfight($n) mea $n No Way! You're fighting! else mea $n Your body is transported to the dock! mer $n $n has been transported to the dock! mptransfer $n 2000 mpat $n mpforce $n look mpat $n mer $n $n has arrived from the Bridge! endif ~ | S #2048 SICKNESS Control Room~ &RYou enter this spaceship, and straight away get chills.You glance around, and notice eyes from within the shadows glaring out at you. You try to ignore them and continue to examine this ship. You feel as if it were alive, and about to swallow you whole. It seems as if the ship is well endoured by alot of technology. Perhaps this was taken from fallen enemies? This ship rumbles and roars violently which causes you more on the fact that this ship is well...alive... ~ 0 1028 1 > speech_prog p i need a keycard~ if clan($n) == Evil Alliance mpoload 2050 give keycard $n mea $n The SICKNESS console spits out a keycard at you. mer $n The SICKNESS console spits out a keycard at $n. else mpat $n mea $n Your not in that clan dumbass! mpat $n mer $n $n is trying to get a keycard! SMITE HIS ASS! endif ~ | S #2049 &RCell's Office~ ~ 0 67108868 1 S #2050 Floating in a void~ ~ 0 4 1 S #0 #RESETS D 0 2002 3 1 D 0 2003 1 1 D 0 2019 5 2 D 0 2020 4 2 M 1 2011 1 2011 D 0 2011 2 1 D 0 2011 4 2 M 1 2012 1 2012 D 0 2012 0 1 D 0 2014 5 2 M 1 2009 2 2006 D 0 2034 7 1 D 0 2032 8 1 D 0 2040 5 0 M 1 2042 1 2042 M 1 2033 1 2033 M 1 2033 2 2031 M 1 2042 2 2036 D 0 2024 5 1 M 1 2013 1 2013 D 0 2013 5 1 M 1 2044 1 2044 G 1 2044 1 G 1 2046 1 G 1 2045 1 G 1 2020 1 G 1 1104 1 D 0 2044 4 1 D 0 2021 0 1 D 0 2021 1 0 S #SHOPS 2044 0 0 0 0 0 120 90 0 23 ; Evil Alliance Shop Keeper 0 #REPAIRS 0 #SPECIALS S #$