DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Spaceships~



#VERSION 1
#AUTHOR Goku~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 1214373

#CLIMATE 2 2 2

#MOBILES
#10430
Lancer Autocontrol~
Lancer Autocontrol~
Lancer Autocontrol is here, invisible, fuckers.
~
~
75497475 0 0 S
1 0 0 0d0+0 0d0+0
0 10000
112 112 0
#0


#OBJECTS
#10430
first_obj~
a newly created first_obj~
Some god dropped a newly created first_obj here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#10436
Klydes Spacepod Keycard~
&YKlyde's Spacepod Keycard&D~
Klyde's Spacepod Keycard lies here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10437
2007 Saleen Mustang Keycard~
The 2007 SALEEN MUSTANG Keycard~
The 2007 SALEEN MUSTANG Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10438
Flintstones Keycard~
The FLINTSTONES KEYCARD~
The FLINTSTONES Keycard is laying here.~
~
18 0 16385
0 0 0 0
1 0 0
#10439
SHAMROCK KEYCARD~
The SHAMROCK Keycard~
The SHAMROCK Keycard is laying here~
~
18 0&16 16385
0 0 0 0
1 0 0
#10440
Kentos Spacepod Keycard~
&YKento's Spacepod Keycard&D~
Kento's Spacepod Keycard lies here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10441
Babymaker Keycard~
The BABYMAKER Keycard~
The BABYMAKER Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10442
Cancer Keycard~
The CANCER Keycard~
The CANCER Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10444
Oblivion Keycard~
The OBLIVION Keycard~
The OBLIVION Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10445
Sargs Spacepod Keycard~
&YSarg's Spacepod Keycard&D~
Sarg's Spacepod Keycard lies here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10447
Chaos Keycard~
The CHAOS Keycard~
The CHAOS Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10449
Sil Spacepod Keycard~
&YSil's Spacepod Keycard&D~
Sil's Spacepod Keycard lies here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10450
Red-Dragon Keycard~
The RED-DRAGON Keycard~
The RED-DRAGON Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10452
Cyzoids Spacepod Keycard~
&YCyzoid's Spacepod Keycard&D~
Cyzoid's Spacepod Keycard lies here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10454
The DREAM SEA Keycard~
The DREAM SEA Keycard~
The DREAM SEA Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10455
Hyperion Keycard~
The HYPERION Keycard~
The HYPERION Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10461
ENSEMBLE Keycard~
The USS ENSEMBLE Keycard~
Someone has dropped a Spacepod Keycard.~
~
18 0 1
0 0 0 0
1 0 0
#10465
TEHMAN Keycard~
TEHMAN Keycard~
The TEHMAN Keycard is laying on the ground.~
~
9 0 16385
0 0 0 0
1 0 0
#10467
Nebucadnezzar Keycard~
The NEBUCADNEZZAR Keycard~
The NEBUCADNEZZAR Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10470
Lancer Evolution Keycard~
The LANCER EVOLUTION Keycard~
The LANCER EVOLUTION Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
> speech_prog p pdocksx~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc personal_dock
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p ghettix~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc personal_ghetti
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p hbtcx~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc hbtc
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p evilx~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc evil_hq
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p vegetax~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc planet_vegeta
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p freezarx~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc planet_freezar
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p androidx~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc planet_android
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p gerokx~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc planet_gerok
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p roidx~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc asteroid
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p turksx~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc turks_hq
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p earthx~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc planet_earth
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p aghqx~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc ag_hq
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p jphqx~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc jphqx
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
> speech_prog p mdshipx~
if name($n) == Yoshimitsu
or name($n) == Vecouronium
mpat 10470 mpforce lancer mpoload 10470
mpat 10470 mpforce lancer calc md_ship
mpat 10470 mpforce lancer start
mpat 10470 mpforce lancer launch
mpat 10470 mpforce lancer junk keycard
mpforce $n get lancer
mpforce $n wear lancer
else
endif
~
|
#10471
PROMETHEUS Keycard~
The PROMETHEUS Keycard~
The PROMETHEUS Keycard lays here.~
~
18 0 1
0 0 0 0
1 0 0
#10474
Mokar Spacepod Keycard~
&YMokar's Spacepod Keycard&D~
Mokar's Spacepod Keycard lies here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10476
Seleen Mustang Keycard~
The 2007 SELEEN MUSTANG Keycard~
The 2007 SELEEN MUSTANG Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10477
The ZSADISTIK Keycard~
The ZSADISTIK Keycard~
Someone has dropped a Ship Keycard.~
~
18 0 1
0 0 0 0
1 0 0
#10482
DISSONANCE Keycard~
The DISSONANCE Keycard~
A Keycard is lying on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
> speech_prog p coordinates~
~
> speech_prog p pdocks~
mpat captain mpoload 10482
mpat captain give captain keycard
mpat captain mpforce captain calc personal_dock
mpat captain mpforce captain start
mpat captain mpforce captain launch
mpat captain mpforce captain drop keycard
mpat captain mpforce captain sac keycard
~
> drop_prog 100~
if clan($n) == The Syndicate
mpat 10482 mpoload 10482
mpat 10482 give captain keycard
mpat 10482 mpforce captain calc personal_dock
mpat 10482 mpforce captain start
mpat 10482 mpforce captain launch
mpforce $n get keycard
mpforce $n wear keycard
else
endif
~
|
#10483
Arbiter Keycard~
The ARBITER Keycard~
A keycard is laying on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10484
EPOCH Keycard~
The EPOCH Keycard~
A Keycard is laying on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10485
ATLANTIS Keycard~
&YATLANTIS Keycard&D~
A Ship's Keycard is lying on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10492
CARRIER Keycard~
Protoss CARRIER Keycard~
A strange Keycard is lying here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10493
NEBUCADNEZZAR Keycard~
NEBUCADNEZZAR Keycard~
A keycard is lying here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10495
DEFIANT Keycard~
A DEFIANT Keycard~
A defiant keycard is lying here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10496
Omega-Thirteen Keycard~
An Omega-Thirteen Keycard~
A keycard with the number thirteen is lying here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#10505
CHA keycard~
A CHA Keycard~
A special looking keycard is lying here on the ground.~
~
9 0 16385
0 0 0 0
1 0 0
#10600
last_obj~
a newly created last_obj~
Some god dropped a newly created last_obj here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#0


#ROOMS
#10430
First Room~
~
0 4 1
S
#10431
LAB1 Control Room~
~
0 1073742852 1
S
#10432
UNDERWORLD Control Room~
~
0 1073742852 1
S
#10433
EARTH Control Room~
~
0 1073742852 1
S
#10434
NAMEK Control Room~
~
0 1073742852 1
S
#10435
FREEZAR Control Room~
~
0 1073742852 1
S
#10436
MHQ1 Control Room~
~
0 1073742852 1
S
#10437
2007 SALEEN MUSTANG Control Room~
~
0 1028 1
D3
~
~
0 -1 10481
D4
~
~
0 -1 10441
D5
~
~
0 -1 10440
S
#10438
FLINTSTONES Control Room~
&GUpon Entering the ship you realise inside is much bigger to how it looks
on the outside, with a bar to one side of the room gives you the feeling
to get drunk but as you walk further in the ship you see pictures framed
inside the wall of a mutant like man taking a sip from a Beer and a six
pack in the other hand. Strangly you realise a marking going across the
entire wall &gHeineken&G, you gasp then nod your head in approval.
~
0 1028 1
D3
~
~
0 -1 10456
D4
~
~
0 -1 10449
S
#10439
SHAMROCK Control Room~
&rAs you enter into the mystical ship you cover your ears, as music plays at
a deafing tone. You look around for the source but can't see through the &Ggreen
&rhaze that also fills the inside. You slowly walk along the wall looking for
the music source when you notice a large bar in the corner, with a barkeep
behind it waiting to take your money. To his left a DJ takes request and plays
them loud.You decide to cut across the center through the haze and explore
the ship.As you reach the center, the floor is slick and smooth.You notice
your on a dance floor shaped as a &gshamrock.&r You carefully continue on your
way. Once you reach the far side you widely open your eyes as you examine all
the weapons and armor hanging on the wall. &rA &YGolden &bhandled &Ckatana&b, and on
the gold handle engraved in &Wivroy is the name &r"&Ysuigura&r" you quickly
place the katana back and think "could this be the legendary &r"&YSuigura&r
sword, wait is this their ship." Suddenly the music shuts off and you hear
footsteps coming your way.....
~
0 1028 1
D0
~
~
0 -1 10447
D1
~
~
0 -1 10444
D2
~
~
0 -1 10446
D3
~
~
0 -1 10445
D4
~
~
0 -1 10443
D5
~
~
2048 -1 10442
D9
~
~
0 -1 10448
S
#10440
2007 saleen mustang's Additional Ship Room 0~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608&2049 0
D4
~
~
0 -1 10437
S
#10441
2007 saleen mustang's Additional Ship Room 1~
This is your desc. You can edit this with SHIP DESC.
~
0 1049640&2048 0
D5
~
~
0 -1 10437
S
#10442
Shamrock's Additional Ship Room 0~
This is your desc. You can edit this with SHIP DESC.
This is the Shamrock Extra Room! It has machine guns and shit in it.
~
0 1049640 0
D4
~
~
0 -1 10439
S
#10443
Shamrock's Additional Ship Room 0~
This is your desc. You can edit this with SHIP DESC.
~
0 68157448 0
D5
~
~
0 -1 10439
S
#10444
Shamrock's Additional Ship Room 0~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D3
~
~
0 -1 10439
S
#10445
Shamrock's Additional Ship Room 1~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D1
~
~
0 -1 10439
S
#10446
Shamrock's Additional Ship Room 2~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D0
~
~
0 -1 10439
S
#10447
Shamrock's Additional Ship Room 3~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D2
~
~
0 -1 10439
S
#10448
Shamrock's Additional Ship Room 4~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D6
~
~
0 -1 10439
S
#10449
Flintstones's Additional Ship Room 0~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D1
~
~
0 -1 10453
D5
~
~
0 -1 10438
S
#10450
&CzSadistiK &r- &CControl Room~
&rRaw
~
0 1073742852 1
D1
~
~
0 -1 10454
D3
~
~
0 -1 10455
D4
~
~
0 -1 10451
D5
~
~
0 -1 10452
> act_prog p Russell quacks at~
if name($n) == Russell
if name($t) == sadistik
mea $n _yel You can't do that!
else
mpforce $t leave spaceship
endif
endif
~
> act_prog p Sini quacks at~
if name($t) == Russell
if name($n) == sadistik
mea $n _yel You can't do that!
else
mpforce $t leave spaceship
endif
endif
~
> speech_prog p i need a keycard~
if name($n) == Sadistik
mpoload 10477
give keycard $n
mea $n The ZSADISTIK console spits out a keycard at you.
mer $n The ZSADISTIK console spits out a keycard at $n.
endif

~
|
S
#10451
&CzSadistiK &r- &CHealing Room~
This is your desc. You can edit this with SHIP DESC.
~
0 1049640 0
D5
~
~
0 -1 10450
S
#10452
&CzSadistiK &r- &CUltra Gravity Room~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D4
~
~
0 -1 10450
S
#10453
Compressor~
~
0 1024&1 1
D3
~
~
0 -1 10449
S
#10454
&CzSadistiK &r- &CRussell's Office&w~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D3
~
~
0 -1 10450
S
#10455
&CzSadistiK &r- &CSinistik's Office~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D1
~
~
0 -1 10450
S
#10456
Flintstones's Additional Ship Room 0~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D1
~
~
0 -1 10438
S
#10457
Tehman's Additional Ship Room 0~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D6
~
~
0 -1 10465
S
#10458
Tehman's Additional Ship Room 1~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D7
~
~
0 -1 10465
S
#10459
Tehman's Additional Ship Room 2~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D8
~
~
0 -1 10465
S
#10460
USS ENSEMBLE Control Room~
~
0 1073741828 1
S
#10461
Tehman's Additional Ship Room 3~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D2
~
~
0 -1 10465
S
#10462
Tehman's Additional Ship Room 4~
This is your desc. You can edit this with SHIP DESC.
~
0 1049608 0
D0
~
~
0 -1 10465
S
#10465
TEHMAN Control Room~
~
0 1028 1
D0
~
~
0 -1 10461
D2
~
~
0 -1 10462
D7
~
~
0 -1 10459
D8
~
~
0 -1 10458
D9
~
~
0 -1 10457
S
#10470
PROMETHEUS Control Room~
~
0 1073741828 1
S
#10475
DREAK Control Room~
~
0 1073741828 1
S
#10477
GLACIOUS Control Room~
~
0 1073741828 1
S
#10478
DUEL Control Room~
~
0 1028 1
S
#10479
SPACEPOD Control Room~
~
0 1073741828 1
S
#10480
F-POD1 Control Room~
~
0 1073741828 1
S
#10481
Danger Zone~
~
0 67109888&2056 1
D1
~
~
0 -1 10437
S
#10482
DISSONANCE Control Room~
Phantom Raiders Spaceship
~
0 1028 1
> speech_prog p i need a keycard~
if clan($n) == Phantom Raiders
mpoload 10482
give keycard $n
mea $n The DISSONANCE console spits out a keycard at you.
mer $n The DISSONANCE console spits out a keycard at $n.
else
mpat $n mea $n Your not in that clan dumbass!
mpat $n mer $n $n is trying to get a keycard! SMITE HIS ASS!
endif
~
|
S
#10483
ARBITER Control Room~
&CAs you enter the ship the first thing you notice is the overall dome shape
of the interior. No surprise as the outside looked like a giant saiyan space
pod. As you look around you notice the &Rred metal plates &Cthat cover the
floor. Dotting the walls every two meters and at chest height are dome
shaped windows. In the center of the ship is a &Wlarge column &Cwith an
assortment of varoius &cdials &Cand &Rbuttons. &Cthis must be the ship's core
control. On the other side of the &Wcontrol column &Cthere is a hole with
a &wladder &Cthat leads down into a lower level of the ship.
~
0 1028 1
D5
~
~
0 -1 10485
S
#10484
EPOCH Control Room~
~
0 1140850692 1
S
#10485
Personal Quarters~
&CThis is the personal living area of the ship. Like the room
above, the floor is covered in &Rred metal tiles.&CThere are
no windows and the design of the room is rather spartan in
nature. At the far left wall is a small, single person, bed
with neatly made sheets. At the opposite end is a small
wardrobe, filled with clothes, mostly various versions of
saiyan style armor, most broken.
~
0 1024 1
D4
~
~
0 -1 10483
S
#10486
ATLANTIS Control Room~
~
0 0 1
D0
~
~
0 -1 10489
D4
~
~
0 -1 10487
D6
~
~
7 10485 10491
S
#10487
&RTowards The Docking Bay&D~
~
0 0 1
D4
~
~
0 -1 10488
D5
~
~
0 -1 10486
S
#10488
&RThe Ancient Shuttle Docking Bay&D~
~
0 0 1
D5
~
~
0 -1 10487
S
#10489
&RThe &YGate &RControl Room&D~
~
0 0 1
D0
~
~
0 -1 10490
D2
~
~
0 -1 10486
S
#10490
&RThe &YS&gt&Ya&gr&Yg&ga&Yt&ge&D~
~
0 0 1
D2
~
~
0 -1 10489
S
#10491
&RAtlantis &bSecurity &RStation&D~
~
0 0 1
D9
~
~
7 10485 10486
S
#10492
Inside the Carrier's Mind Dome~
You have entered into the hell of the protoss outcast.
~
0 1028 1
D2
~
door~
7 10492 10502
D3
~
~
7 10492 10500
D5
~
~
0 -1 10497
D6
~
~
1 10492 10499
D9
~
~
0 -1 10503
> speech_prog p I want a key~
if clan($n) == Evil Alliance
mpoload 10492
give keycard $n 
mea $n The Protoss CARRIER console spits out a keycard at you.
mea $n The Protoss CARRIER console spits out a keycard at $n.
else
endif
~
|
S
#10493
NEBUCADNEZZAR Control Room~
&zThis is the only large room on board the ship. Metal grating covers
the floor, and the bare steel walls seem to close in on you. The
sparse TL lights cover the room in an eerie glow. The sound of the
ship's magnetic coils can be heard in the distance. Several seats are
scattered across the room, each with multiple display screens in front
of them, most of them jury rigged. A large viewport shows stars
passing by. A large device labelled 'EMP' stands prominently in the
middle of the room.&D
~
0 1028 1
D7
~
door~
2055 10493 10494
S
#10494
NEBUCADNEZZAR additional room 0~
&zThis room is at the heart of the ship. The sound suppressors can
barely keep out the engine noise, a deep humming bass vibrates through
the room. The room itself is almost empty. No bed, no clothes, no
food. The only things of interest are an empty weapons locker and a
faded pic on the wall of a beautiful girl.
As you stand in the room, a strange feeling pulls at the edge of your
conciousness. It becomes stronger, until you realize it's best to run
while you still can - or be consumed by chaos eternal.
~
0 1024 1
D8
~
door~
7 10493 10493
S
#10495
&CDEFIANT Control Room~
&cThe two-room ship is decked out in grey-painted steel, and most of the walls
&care covered in panels or monitors of some sort. The helm consists of two
leather-bound seats, and four more behind that allow passengers. The large
forward viewscreen flickers every so often, but the picture is flawless
nonetheless. Still under construction, the ship is space-worthy but
uncomfortable.
~
0 1028 1
S
#10496
Omega-Thirteen Control Room~
~
0 1028 1
S
#10497
Elevator to the Docking Bay.~
~
0 1073741824 1
D0
~
~
0 -1 10498
D4
~
~
0 -1 10492
S
#10498
Inside an Empty Space....A Docking Bay~
~
0 1073741824 1
D2
~
~
0 -1 10497
S
#10499
Healing Room~
~
0 1140850720 1
D9
~
~
1 10492 10492
S
#10500
Training Room 1~
~
0 67108864 1
D1
~
door~
7 10492 10492
D2
~
~
0 -1 10501
> act_prog p arrives from the east.~
mpforce $n close east
~
|
S
#10501
Training Room 2~
~
0 1140850688 1
D0
~
~
0 -1 10500
D1
~
~
0 -1 10502
S
#10502
Training Room 3~
~
0 1140850688 1
D0
~
door~
7 10492 10492
D3
~
~
0 -1 10501
> act_prog p arrives from the north.~
mpforce $n close n
~
|
S
#10503
UGT Room~
~
0 67108868&8 1
D6
~
~
0 -1 10492
S
#10504
Floating in a void~
~
0 1073741828 1
S
#10600
Last Room~
~
0 4 1
S
#0


#RESETS
O 1 10430 1 10430
D 0 10486 6 2
D 0 10491 9 2
D 0 2323 0 2
D 0 2321 2 2
D 0 10499 9 2
D 0 10492 2 2
D 0 10492 3 2
D 0 10492 6 0
D 0 10502 0 2
D 0 10500 1 2
S


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$