#AREA Spaceships~ #VERSION 1 #AUTHOR Goku~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 1214373 #CLIMATE 2 2 2 #MOBILES #10430 Lancer Autocontrol~ Lancer Autocontrol~ Lancer Autocontrol is here, invisible, fuckers. ~ ~ 75497475 0 0 S 1 0 0 0d0+0 0d0+0 0 10000 112 112 0 #0 #OBJECTS #10430 first_obj~ a newly created first_obj~ Some god dropped a newly created first_obj here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #10436 Klydes Spacepod Keycard~ &YKlyde's Spacepod Keycard&D~ Klyde's Spacepod Keycard lies here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10437 2007 Saleen Mustang Keycard~ The 2007 SALEEN MUSTANG Keycard~ The 2007 SALEEN MUSTANG Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10438 Flintstones Keycard~ The FLINTSTONES KEYCARD~ The FLINTSTONES Keycard is laying here.~ ~ 18 0 16385 0 0 0 0 1 0 0 #10439 SHAMROCK KEYCARD~ The SHAMROCK Keycard~ The SHAMROCK Keycard is laying here~ ~ 18 0&16 16385 0 0 0 0 1 0 0 #10440 Kentos Spacepod Keycard~ &YKento's Spacepod Keycard&D~ Kento's Spacepod Keycard lies here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10441 Babymaker Keycard~ The BABYMAKER Keycard~ The BABYMAKER Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10442 Cancer Keycard~ The CANCER Keycard~ The CANCER Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10444 Oblivion Keycard~ The OBLIVION Keycard~ The OBLIVION Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10445 Sargs Spacepod Keycard~ &YSarg's Spacepod Keycard&D~ Sarg's Spacepod Keycard lies here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10447 Chaos Keycard~ The CHAOS Keycard~ The CHAOS Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10449 Sil Spacepod Keycard~ &YSil's Spacepod Keycard&D~ Sil's Spacepod Keycard lies here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10450 Red-Dragon Keycard~ The RED-DRAGON Keycard~ The RED-DRAGON Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10452 Cyzoids Spacepod Keycard~ &YCyzoid's Spacepod Keycard&D~ Cyzoid's Spacepod Keycard lies here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10454 The DREAM SEA Keycard~ The DREAM SEA Keycard~ The DREAM SEA Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10455 Hyperion Keycard~ The HYPERION Keycard~ The HYPERION Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10461 ENSEMBLE Keycard~ The USS ENSEMBLE Keycard~ Someone has dropped a Spacepod Keycard.~ ~ 18 0 1 0 0 0 0 1 0 0 #10465 TEHMAN Keycard~ TEHMAN Keycard~ The TEHMAN Keycard is laying on the ground.~ ~ 9 0 16385 0 0 0 0 1 0 0 #10467 Nebucadnezzar Keycard~ The NEBUCADNEZZAR Keycard~ The NEBUCADNEZZAR Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10470 Lancer Evolution Keycard~ The LANCER EVOLUTION Keycard~ The LANCER EVOLUTION Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 > speech_prog p pdocksx~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc personal_dock mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p ghettix~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc personal_ghetti mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p hbtcx~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc hbtc mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p evilx~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc evil_hq mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p vegetax~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc planet_vegeta mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p freezarx~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc planet_freezar mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p androidx~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc planet_android mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p gerokx~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc planet_gerok mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p roidx~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc asteroid mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p turksx~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc turks_hq mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p earthx~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc planet_earth mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p aghqx~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc ag_hq mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p jphqx~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc jphqx mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ > speech_prog p mdshipx~ if name($n) == Yoshimitsu or name($n) == Vecouronium mpat 10470 mpforce lancer mpoload 10470 mpat 10470 mpforce lancer calc md_ship mpat 10470 mpforce lancer start mpat 10470 mpforce lancer launch mpat 10470 mpforce lancer junk keycard mpforce $n get lancer mpforce $n wear lancer else endif ~ | #10471 PROMETHEUS Keycard~ The PROMETHEUS Keycard~ The PROMETHEUS Keycard lays here.~ ~ 18 0 1 0 0 0 0 1 0 0 #10474 Mokar Spacepod Keycard~ &YMokar's Spacepod Keycard&D~ Mokar's Spacepod Keycard lies here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10476 Seleen Mustang Keycard~ The 2007 SELEEN MUSTANG Keycard~ The 2007 SELEEN MUSTANG Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10477 The ZSADISTIK Keycard~ The ZSADISTIK Keycard~ Someone has dropped a Ship Keycard.~ ~ 18 0 1 0 0 0 0 1 0 0 #10482 DISSONANCE Keycard~ The DISSONANCE Keycard~ A Keycard is lying on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 > speech_prog p coordinates~ ~ > speech_prog p pdocks~ mpat captain mpoload 10482 mpat captain give captain keycard mpat captain mpforce captain calc personal_dock mpat captain mpforce captain start mpat captain mpforce captain launch mpat captain mpforce captain drop keycard mpat captain mpforce captain sac keycard ~ > drop_prog 100~ if clan($n) == The Syndicate mpat 10482 mpoload 10482 mpat 10482 give captain keycard mpat 10482 mpforce captain calc personal_dock mpat 10482 mpforce captain start mpat 10482 mpforce captain launch mpforce $n get keycard mpforce $n wear keycard else endif ~ | #10483 Arbiter Keycard~ The ARBITER Keycard~ A keycard is laying on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10484 EPOCH Keycard~ The EPOCH Keycard~ A Keycard is laying on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10485 ATLANTIS Keycard~ &YATLANTIS Keycard&D~ A Ship's Keycard is lying on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10492 CARRIER Keycard~ Protoss CARRIER Keycard~ A strange Keycard is lying here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10493 NEBUCADNEZZAR Keycard~ NEBUCADNEZZAR Keycard~ A keycard is lying here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10495 DEFIANT Keycard~ A DEFIANT Keycard~ A defiant keycard is lying here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10496 Omega-Thirteen Keycard~ An Omega-Thirteen Keycard~ A keycard with the number thirteen is lying here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #10505 CHA keycard~ A CHA Keycard~ A special looking keycard is lying here on the ground.~ ~ 9 0 16385 0 0 0 0 1 0 0 #10600 last_obj~ a newly created last_obj~ Some god dropped a newly created last_obj here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #0 #ROOMS #10430 First Room~ ~ 0 4 1 S #10431 LAB1 Control Room~ ~ 0 1073742852 1 S #10432 UNDERWORLD Control Room~ ~ 0 1073742852 1 S #10433 EARTH Control Room~ ~ 0 1073742852 1 S #10434 NAMEK Control Room~ ~ 0 1073742852 1 S #10435 FREEZAR Control Room~ ~ 0 1073742852 1 S #10436 MHQ1 Control Room~ ~ 0 1073742852 1 S #10437 2007 SALEEN MUSTANG Control Room~ ~ 0 1028 1 D3 ~ ~ 0 -1 10481 D4 ~ ~ 0 -1 10441 D5 ~ ~ 0 -1 10440 S #10438 FLINTSTONES Control Room~ &GUpon Entering the ship you realise inside is much bigger to how it looks on the outside, with a bar to one side of the room gives you the feeling to get drunk but as you walk further in the ship you see pictures framed inside the wall of a mutant like man taking a sip from a Beer and a six pack in the other hand. Strangly you realise a marking going across the entire wall &gHeineken&G, you gasp then nod your head in approval. ~ 0 1028 1 D3 ~ ~ 0 -1 10456 D4 ~ ~ 0 -1 10449 S #10439 SHAMROCK Control Room~ &rAs you enter into the mystical ship you cover your ears, as music plays at a deafing tone. You look around for the source but can't see through the &Ggreen &rhaze that also fills the inside. You slowly walk along the wall looking for the music source when you notice a large bar in the corner, with a barkeep behind it waiting to take your money. To his left a DJ takes request and plays them loud.You decide to cut across the center through the haze and explore the ship.As you reach the center, the floor is slick and smooth.You notice your on a dance floor shaped as a &gshamrock.&r You carefully continue on your way. Once you reach the far side you widely open your eyes as you examine all the weapons and armor hanging on the wall. &rA &YGolden &bhandled &Ckatana&b, and on the gold handle engraved in &Wivroy is the name &r"&Ysuigura&r" you quickly place the katana back and think "could this be the legendary &r"&YSuigura&r sword, wait is this their ship." Suddenly the music shuts off and you hear footsteps coming your way..... ~ 0 1028 1 D0 ~ ~ 0 -1 10447 D1 ~ ~ 0 -1 10444 D2 ~ ~ 0 -1 10446 D3 ~ ~ 0 -1 10445 D4 ~ ~ 0 -1 10443 D5 ~ ~ 2048 -1 10442 D9 ~ ~ 0 -1 10448 S #10440 2007 saleen mustang's Additional Ship Room 0~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608&2049 0 D4 ~ ~ 0 -1 10437 S #10441 2007 saleen mustang's Additional Ship Room 1~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049640&2048 0 D5 ~ ~ 0 -1 10437 S #10442 Shamrock's Additional Ship Room 0~ This is your desc. You can edit this with SHIP DESC. This is the Shamrock Extra Room! It has machine guns and shit in it. ~ 0 1049640 0 D4 ~ ~ 0 -1 10439 S #10443 Shamrock's Additional Ship Room 0~ This is your desc. You can edit this with SHIP DESC. ~ 0 68157448 0 D5 ~ ~ 0 -1 10439 S #10444 Shamrock's Additional Ship Room 0~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D3 ~ ~ 0 -1 10439 S #10445 Shamrock's Additional Ship Room 1~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D1 ~ ~ 0 -1 10439 S #10446 Shamrock's Additional Ship Room 2~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D0 ~ ~ 0 -1 10439 S #10447 Shamrock's Additional Ship Room 3~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D2 ~ ~ 0 -1 10439 S #10448 Shamrock's Additional Ship Room 4~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D6 ~ ~ 0 -1 10439 S #10449 Flintstones's Additional Ship Room 0~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D1 ~ ~ 0 -1 10453 D5 ~ ~ 0 -1 10438 S #10450 &CzSadistiK &r- &CControl Room~ &rRaw ~ 0 1073742852 1 D1 ~ ~ 0 -1 10454 D3 ~ ~ 0 -1 10455 D4 ~ ~ 0 -1 10451 D5 ~ ~ 0 -1 10452 > act_prog p Russell quacks at~ if name($n) == Russell if name($t) == sadistik mea $n _yel You can't do that! else mpforce $t leave spaceship endif endif ~ > act_prog p Sini quacks at~ if name($t) == Russell if name($n) == sadistik mea $n _yel You can't do that! else mpforce $t leave spaceship endif endif ~ > speech_prog p i need a keycard~ if name($n) == Sadistik mpoload 10477 give keycard $n mea $n The ZSADISTIK console spits out a keycard at you. mer $n The ZSADISTIK console spits out a keycard at $n. endif ~ | S #10451 &CzSadistiK &r- &CHealing Room~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049640 0 D5 ~ ~ 0 -1 10450 S #10452 &CzSadistiK &r- &CUltra Gravity Room~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D4 ~ ~ 0 -1 10450 S #10453 Compressor~ ~ 0 1024&1 1 D3 ~ ~ 0 -1 10449 S #10454 &CzSadistiK &r- &CRussell's Office&w~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D3 ~ ~ 0 -1 10450 S #10455 &CzSadistiK &r- &CSinistik's Office~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D1 ~ ~ 0 -1 10450 S #10456 Flintstones's Additional Ship Room 0~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D1 ~ ~ 0 -1 10438 S #10457 Tehman's Additional Ship Room 0~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D6 ~ ~ 0 -1 10465 S #10458 Tehman's Additional Ship Room 1~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D7 ~ ~ 0 -1 10465 S #10459 Tehman's Additional Ship Room 2~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D8 ~ ~ 0 -1 10465 S #10460 USS ENSEMBLE Control Room~ ~ 0 1073741828 1 S #10461 Tehman's Additional Ship Room 3~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D2 ~ ~ 0 -1 10465 S #10462 Tehman's Additional Ship Room 4~ This is your desc. You can edit this with SHIP DESC. ~ 0 1049608 0 D0 ~ ~ 0 -1 10465 S #10465 TEHMAN Control Room~ ~ 0 1028 1 D0 ~ ~ 0 -1 10461 D2 ~ ~ 0 -1 10462 D7 ~ ~ 0 -1 10459 D8 ~ ~ 0 -1 10458 D9 ~ ~ 0 -1 10457 S #10470 PROMETHEUS Control Room~ ~ 0 1073741828 1 S #10475 DREAK Control Room~ ~ 0 1073741828 1 S #10477 GLACIOUS Control Room~ ~ 0 1073741828 1 S #10478 DUEL Control Room~ ~ 0 1028 1 S #10479 SPACEPOD Control Room~ ~ 0 1073741828 1 S #10480 F-POD1 Control Room~ ~ 0 1073741828 1 S #10481 Danger Zone~ ~ 0 67109888&2056 1 D1 ~ ~ 0 -1 10437 S #10482 DISSONANCE Control Room~ Phantom Raiders Spaceship ~ 0 1028 1 > speech_prog p i need a keycard~ if clan($n) == Phantom Raiders mpoload 10482 give keycard $n mea $n The DISSONANCE console spits out a keycard at you. mer $n The DISSONANCE console spits out a keycard at $n. else mpat $n mea $n Your not in that clan dumbass! mpat $n mer $n $n is trying to get a keycard! SMITE HIS ASS! endif ~ | S #10483 ARBITER Control Room~ &CAs you enter the ship the first thing you notice is the overall dome shape of the interior. No surprise as the outside looked like a giant saiyan space pod. As you look around you notice the &Rred metal plates &Cthat cover the floor. Dotting the walls every two meters and at chest height are dome shaped windows. In the center of the ship is a &Wlarge column &Cwith an assortment of varoius &cdials &Cand &Rbuttons. &Cthis must be the ship's core control. On the other side of the &Wcontrol column &Cthere is a hole with a &wladder &Cthat leads down into a lower level of the ship. ~ 0 1028 1 D5 ~ ~ 0 -1 10485 S #10484 EPOCH Control Room~ ~ 0 1140850692 1 S #10485 Personal Quarters~ &CThis is the personal living area of the ship. Like the room above, the floor is covered in &Rred metal tiles.&CThere are no windows and the design of the room is rather spartan in nature. At the far left wall is a small, single person, bed with neatly made sheets. At the opposite end is a small wardrobe, filled with clothes, mostly various versions of saiyan style armor, most broken. ~ 0 1024 1 D4 ~ ~ 0 -1 10483 S #10486 ATLANTIS Control Room~ ~ 0 0 1 D0 ~ ~ 0 -1 10489 D4 ~ ~ 0 -1 10487 D6 ~ ~ 7 10485 10491 S #10487 &RTowards The Docking Bay&D~ ~ 0 0 1 D4 ~ ~ 0 -1 10488 D5 ~ ~ 0 -1 10486 S #10488 &RThe Ancient Shuttle Docking Bay&D~ ~ 0 0 1 D5 ~ ~ 0 -1 10487 S #10489 &RThe &YGate &RControl Room&D~ ~ 0 0 1 D0 ~ ~ 0 -1 10490 D2 ~ ~ 0 -1 10486 S #10490 &RThe &YS>&Ya&gr&Yg&ga&Yt&ge&D~ ~ 0 0 1 D2 ~ ~ 0 -1 10489 S #10491 &RAtlantis &bSecurity &RStation&D~ ~ 0 0 1 D9 ~ ~ 7 10485 10486 S #10492 Inside the Carrier's Mind Dome~ You have entered into the hell of the protoss outcast. ~ 0 1028 1 D2 ~ door~ 7 10492 10502 D3 ~ ~ 7 10492 10500 D5 ~ ~ 0 -1 10497 D6 ~ ~ 1 10492 10499 D9 ~ ~ 0 -1 10503 > speech_prog p I want a key~ if clan($n) == Evil Alliance mpoload 10492 give keycard $n mea $n The Protoss CARRIER console spits out a keycard at you. mea $n The Protoss CARRIER console spits out a keycard at $n. else endif ~ | S #10493 NEBUCADNEZZAR Control Room~ &zThis is the only large room on board the ship. Metal grating covers the floor, and the bare steel walls seem to close in on you. The sparse TL lights cover the room in an eerie glow. The sound of the ship's magnetic coils can be heard in the distance. Several seats are scattered across the room, each with multiple display screens in front of them, most of them jury rigged. A large viewport shows stars passing by. A large device labelled 'EMP' stands prominently in the middle of the room.&D ~ 0 1028 1 D7 ~ door~ 2055 10493 10494 S #10494 NEBUCADNEZZAR additional room 0~ &zThis room is at the heart of the ship. The sound suppressors can barely keep out the engine noise, a deep humming bass vibrates through the room. The room itself is almost empty. No bed, no clothes, no food. The only things of interest are an empty weapons locker and a faded pic on the wall of a beautiful girl. As you stand in the room, a strange feeling pulls at the edge of your conciousness. It becomes stronger, until you realize it's best to run while you still can - or be consumed by chaos eternal. ~ 0 1024 1 D8 ~ door~ 7 10493 10493 S #10495 &CDEFIANT Control Room~ &cThe two-room ship is decked out in grey-painted steel, and most of the walls &care covered in panels or monitors of some sort. The helm consists of two leather-bound seats, and four more behind that allow passengers. The large forward viewscreen flickers every so often, but the picture is flawless nonetheless. Still under construction, the ship is space-worthy but uncomfortable. ~ 0 1028 1 S #10496 Omega-Thirteen Control Room~ ~ 0 1028 1 S #10497 Elevator to the Docking Bay.~ ~ 0 1073741824 1 D0 ~ ~ 0 -1 10498 D4 ~ ~ 0 -1 10492 S #10498 Inside an Empty Space....A Docking Bay~ ~ 0 1073741824 1 D2 ~ ~ 0 -1 10497 S #10499 Healing Room~ ~ 0 1140850720 1 D9 ~ ~ 1 10492 10492 S #10500 Training Room 1~ ~ 0 67108864 1 D1 ~ door~ 7 10492 10492 D2 ~ ~ 0 -1 10501 > act_prog p arrives from the east.~ mpforce $n close east ~ | S #10501 Training Room 2~ ~ 0 1140850688 1 D0 ~ ~ 0 -1 10500 D1 ~ ~ 0 -1 10502 S #10502 Training Room 3~ ~ 0 1140850688 1 D0 ~ door~ 7 10492 10492 D3 ~ ~ 0 -1 10501 > act_prog p arrives from the north.~ mpforce $n close n ~ | S #10503 UGT Room~ ~ 0 67108868&8 1 D6 ~ ~ 0 -1 10492 S #10504 Floating in a void~ ~ 0 1073741828 1 S #10600 Last Room~ ~ 0 4 1 S #0 #RESETS O 1 10430 1 10430 D 0 10486 6 2 D 0 10491 9 2 D 0 2323 0 2 D 0 2321 2 2 D 0 10499 9 2 D 0 10492 2 2 D 0 10492 3 2 D 0 10492 6 0 D 0 10502 0 2 D 0 10500 1 2 S #SHOPS 0 #REPAIRS 0 #SPECIALS S #$