#AREA Omega Prime~ #VERSION 1 #AUTHOR Burter~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 2147483647 -2146470280 #CLIMATE 2 2 2 #MOBILES #8001 Omega Prime Guard~ The Omega Prime Guard~ &WThe Omega Prime Guard is standing here preventing intruders. ~ ~ 515 0 0 C 1 0 0 0d0+0 0d0+0 0 850000000 112 112 0 15 15 15 15 15 13 15 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if isimmort($n) Say Hello $n, Welcome to the Omega Prime Fortress. else Yell $n is trying to infiltrate the fortress I need backup!! Mpkill $n endif ~ | #8032 Omega Prime Shop Keeper~ An Omega Shopkeeper~ &WAn Omega Shopkeeper is here waiting to sell things. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ Say Oh, hello $n. What can I get you? Yell Guards! there's an intruder in the shop, I need assistance! ~ | #0 #OBJECTS #8000 tactical comm light~ &W&w&r(&OOmega&r) &zTact&wical Co&Wmmun&wica&ztor&w~ A shiny object is laying here on the ground.~ ~ 1 0 1 0 0 0 0 25000000 125000000 1 20000 2000 #8001 power pendant~ &W&w&r(&OOmega&r) &zGlo&wwi&Wng Pen&wdant &Wof P&wow&zer&w~ Somone has a left a necklace here.~ ~ 9 0 5 0 20 0 0 25000000 125000000 1 20000 2000 #8002 enforced ankle guard~ &W&w&r(&OOmega&r) &zAda&wman&zt&Wium Enf&worc&Wed An&wkl&Weg&wua&zrds&w~ Someone has left anklebands here on the ground~ ~ 9 0 2097153 0 25 0 0 50000000 125000000 1 23000 2300 #0 #ROOMS #8000 &z-=(&OStanding on Omega Prime's Landing Pad&z)=-~ &rThe dock area of the Team Omega Headquarters seems to be a large open platform. It is large enough for many spaceships to take off and land here. The only apparent exit seems to be to the north. Far off in the distance is the great Team Omega's Fortress, Omega Prime. This fortress seems to overshadow everything in the area. There is a large metal wall surrounding the fortress, automatic gun turrets are on full alert to protect the area from invaders. Entering the area, it is a good idea to proceed with caution. ~ 0 67108864 1 D0 ~ ~ 0 -1 8001 S #8001 &z-=(&OOmega Prime's Metal Walkway&z)=-~ &rContinuing along this path to a large door, the loud noise becomes more unbearable as one would almost be unable to concentrate due to it. To the north a large black door can be seen leading to parts unknown. One could assume that what they will find past the door will be the cause of this noise. ~ 0 67108864 1 D0 ~ ~ 0 -1 8002 D1 ~ ~ 2048 -1 8003 D2 ~ ~ 0 -1 8000 S #8002 &z-=(&OStanding Outside Omega Prime&z)=-~ &rLooking up, all you can see is this massive fortress. There are gun turretts on every post and atleast two guards standing ready at each station, to keep an eye on the fortress and to man the turret guns. From where you are standing there does not seem to be an apparent entrance to the heavily guarded HQ. The fortress guards are the best of the best, they are always on full alert and are always suspicious of everyone, no matter if they are friend or foe. However, looking towards the northeast there seems to be an opening of some sort, perhaps this is the only weak point in the fortress' defenses. This all seems too easy, maybe you should remain on full alert yourself. ~ 0 67108864 1 D2 ~ ~ 0 -1 8001 D6 ~ ~ 2048 -1 8005 S #8003 &z-=(&OOmega Prime's Metal Walkway&z)=-~ &rContinuing along this path to a large door, a loud noise becomes more unbearable as one would almost be unable to concentrate due to it. To the north a large black door can be seen leading to parts unknown. One could assume that what they will find past the door will be the cause of this noise. ~ 0 67108864 1 D3 ~ ~ 0 -1 8001 D8 ~ ~ 0 -1 8004 S #8004 &z-=(&OOmega Prime's Metal Walkway&z)=-~ &rContinuing along this path to a large door, a loud noise becomes more unbearable as one would almost be unable to concentrate due to it. To the north a large black door can be seen leading to parts unknown. One could assume that what they will find past the door will be the cause of this noise. ~ 0 67108864 1 D7 ~ ~ 0 -1 8003 S #8005 &z-=(&OBefore the Doors of Omega Prime&z)=-~ &rUnbelievable, someone has entered into a secret room of the Omega Fortress. Alarms can be heard far off in the distance, although some seem to be very close by. Perhaps coming here wasn't the greastest of ideas. The only thing remotely visible is this small dark windowless room is a golden &Oplaque&r but it probably has no real significance. The only exit appears to be the way you came, you think to yourself this couldn't be the right way. The best idea is to leave before reinforcements arrive. You have been warned. ~ 0 67108864 1 D9 ~ ~ 0 -1 8002 E plaque~ &O---------Team Omega Fortress-------- To enter into the heavily guarded fortress one must utter the words "I want to enter the fortress" Remember: Enter at your own Risk. You have been warned. ~ > speech_prog p I want to enter the fortress~ if isfight($n) mpdonothing else mea $n You are transported into the Dungeons of the Fortress. mer $n $n is transported into the Dungeons of the Fortress.. mptrans $n 8006 mpat $n mpforce $n look mpat $n mea $n You arrive from the dock. Mpat $n mer $n $nArrives from the dock endif ~ | S #8006 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D2 ~ ~ 0 -1 8010 D3 ~ ~ 0 -1 8007 D6 ~ ~ 0 -1 8036 S #8007 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D1 ~ ~ 0 -1 8006 D2 ~ ~ 0 -1 8009 D7 ~ ~ 0 -1 8008 S #8008 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D8 ~ ~ 0 -1 8007 S #8009 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D0 ~ ~ 0 -1 8007 S #8010 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D0 ~ ~ 0 -1 8006 D1 ~ ~ 0 -1 8011 D2 ~ ~ 0 -1 8012 D7 ~ ~ 0 -1 8069 S #8011 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D3 ~ ~ 0 -1 8010 S #8012 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D0 ~ ~ 0 -1 8010 S #8013 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. Looking closely at the wall you see a weird looking &YSign&O just hanging there. ~ 0 67108864 1 D5 ~ ~ 0 -1 8036 D7 ~ ~ 0 -1 8014 D8 ~ ~ 0 -1 8015 E sign~ &WIf you wish to evacuate the fortress you better do so now or prepare for the worst. ~ > speech_prog p i wish to evacuate the fortress~ if isfight($n) mpdonothing else mea $n You are evacuated from the Fortress mer $n $n is evacuated from the Fortress mptrans $n 8000 mpat $n mpforce $n look mpat $n mea $n &OYou are now back on the dock mpat $n mer $n &O$n arrives from within the Fortress endif ~ | S #8014 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D8 ~ ~ 0 -1 8013 S #8015 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D7 ~ ~ 0 -1 8013 S #8016 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D1 ~ ~ 0 -1 8017 D7 ~ ~ 0 -1 8036 S #8017 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D1 ~ ~ 0 -1 8019 D3 ~ ~ 0 -1 8016 D5 ~ ~ 0 -1 8018 S #8018 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D4 ~ ~ 0 -1 8017 S #8019 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D1 ~ ~ 0 -1 8021 D3 ~ ~ 0 -1 8017 D8 ~ ~ 0 -1 8020 S #8020 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D7 ~ ~ 0 -1 8019 S #8021 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D1 ~ ~ 0 -1 8022 D3 ~ ~ 0 -1 8019 S #8022 &z-=(&pEmpty Cell&z)=-~ &OThis chamber seems to be different from all of the rest. There is no bars or windows, just a single bed and the ladder behind you. The bed in this cell seems like it has never been slept in. This rooms gives off a eerie feeling to it. There seems to be something scratched into the &Ywall&O, but it is too small to read from this distance, perhaps taking a closer look will help you. ~ 0 67108864 1 D3 ~ ~ 0 -1 8021 E wall~ Trials I overcome have omega the ~ > speech_prog p I have overcome the Omega Trials~ if isfight($n) mpdonothing else mea $n You are now being transported inside Omega Prime mer $n $n is being transported inside Omega Prime mptrans $n 8037 mpat $n mpforce $n look mpat $n mea $n &YYou are now inside &OOmega Prime&Y mpat $n mer $n &Y$n is now inside &OOmega Prime endif ~ | S #8023 &z-=(&WWelcome Deep Inside Omega Prime&z)=-~ This is the entrance to the inner sanctum of the Team Omega Headquarters. A sanctuary for weary fighters or those preparing for battle. A trainer is here to help you learn new skills and there are training areas nearby and a shop for those in need of battle equipment. ~ 0 67108864 1 D6 ~ ~ 0 -1 8024 S #8024 &z-=(&WDeep Inside Omega Prime&z)=-~ The room you are now standing in is huge there is sounds of fighting and screaming being heard all around the place. On one wall there is many computer screens showing the remainder of the HQ. One of the screens shows the dock there are many warriors and ships constantly searching for ways to enter the fortress. You consider yourself lucky because you were able to get through all that hell that was behind you. On another wall, there are evidence of old pictures and statues that have long since been destroyed. It looks like they once displayed the legendary ancient members of the Team Omega. You think to yourself, even the best cannot last forever. ~ 0 67108864 1 D7 ~ ~ 0 -1 8025 D9 ~ ~ 0 -1 8023 S #8025 &z-=(&WDeep Inside Omega Prime&z)=-~ The room you are now standing in is huge there is sounds of fighting and screaming being heard all around the place. On one wall there is many computer screens showing the remainder of the HQ. One of the screens shows the dock there are many warriors and ships constantly searching for ways to enter the fortress. You consider yourself lucky because you were able to get through all that hell that was behind you. On another wall, there are evidence of old pictures and statues that have long since been destroyed. It looks like they once displayed the legendary ancient members of the Team Omega. You think to yourself, even the best cannot last forever. ~ 0 67108864 1 D0 ~ ~ 0 -1 8035 D8 ~ ~ 0 -1 8024 S #8026 &z-=(&WDeep Inside Omega Prime&z)=-~ The room you are now standing in is huge there is sounds of fighting and screaming being heard all around the place. On one wall there is many computer screens showing the remainder of the HQ. One of the screens shows the dock there are many warriors and ships constantly searching for ways to enter the fortress. You consider yourself lucky because you were able to get through all that hell that was behind you. On another wall, there are evidence of old pictures and statues that have long since been destroyed. It looks like they once displayed the legendary ancient members of the Team Omega. You think to yourself, even the best cannot last forever. ~ 0 67108864 1 D1 ~ ~ 0 -1 8027 D5 ~ ~ 0 -1 8035 S #8027 &z-=(&WDeep Inside Omega Prime&z)=-~ The room you are now standing in is huge there is sounds of fighting and screaming being heard all around the place. On one wall there is many computer screens showing the remainder of the HQ. One of the screens shows the dock there are many warriors and ships constantly searching for ways to enter the fortress. You consider yourself lucky because you were able to get through all that hell that was behind you. On another wall, there are evidence of old pictures and statues that have long since been destroyed. It looks like they once displayed the legendary ancient members of the Team Omega. You think to yourself, even the best cannot last forever. ~ 0 67108864 1 D3 ~ ~ 0 -1 8026 S #8028 &z-=(&WDeep Inside Omega Prime&z)=-~ The room you are now standing in is huge there is sounds of fighting and screaming being heard all around the place. On one wall there is many computer screens showing the remainder of the HQ. One of the screens shows the dock there are many warriors and ships constantly searching for ways to enter the fortress. You consider yourself lucky because you were able to get through all that hell that was behind you. On another wall, there are evidence of old pictures and statues that have long since been destroyed. It looks like they once displayed the legendary ancient members of the Team Omega. You think to yourself, even the best cannot last forever. ~ 0 67108864 1 D2 ~ ~ 0 -1 8029 D3 ~ ~ 0 -1 8035 S #8029 &z-=(&WDeep Inside Omega Prime&z)=-~ The room you are now standing in is huge there is sounds of fighting and screaming being heard all around the place. On one wall there is many computer screens showing the remainder of the HQ. One of the screens shows the dock there are many warriors and ships constantly searching for ways to enter the fortress. You consider yourself lucky because you were able to get through all that hell that was behind you. On another wall, there are evidence of old pictures and statues that have long since been destroyed. It looks like they once displayed the legendary ancient members of the Team Omega. You think to yourself, even the best cannot last forever. ~ 0 67108864 1 D0 ~ ~ 0 -1 8028 S #8030 &z-=(&WOmega Prime Control Room&z)=-~ This appears to be the Control Room, used for planning raids upon planets and enemy clans. A giant view screen is here, displaying plans and tactics for a galactic conquest. A table surrounded by large chairs sits in the center of the room, waiting for the elite to take thier place during thier meetings. ~ 0 67108864 1 D0 ~ ~ 0 -1 8032 D1 ~ ~ 0 -1 8035 D2 ~ ~ 0 -1 8031 D3 ~ ~ 0 -1 8034 D7 ~ ~ 0 -1 8033 E screen~ To get out just say to the dock ~ > speech_prog p to the dock~ if isfight($n) mea $n Finish your fight first! else mea $n You are teleported to the dock mer $n $n is teleported to the dock mptransfer $n 8000 mpat $n mpforce $n look mpat $n mer $n $n has arrived from within the HQ! endif ~ | S #8031 &z-=(&WOmega Prime Rejuvenation Chamber&z)=-~ This room reaks of battle. There are scorch marks and dents covering the walls, floor and ceiling, which are constructed from an ancient ki resistant alloy. It appears that many intense spars have taken place over the ages as the Omega warriors honed thier techniques. Many healing chambers line the wall here for easy access, so fighters can resume thier training much faster then normal. ~ 0 67108896 1 D0 ~ ~ 0 -1 8030 S #8032 &z-=(&WOmega Prime Clan Shop&z)=-~ There is a cloaked figure sitting in the corner with an evil yet welcoming smile. There are weapons and armor here along the walls that are possibly for sale. Checking the list will show you the prices of the fine items for on sale here. ~ 0 67108864 1 D2 ~ ~ 0 -1 8030 S #8033 &z-=(&WOmega Prime Gravity Chamber&z)=-~ This room was designed for intense gravity training. A computer console used for setting the levels of gravity sits in the middle of the chamber. Users should be aware, training at settings above your current level could lead to death. ~ 0 67108864&8 1 D8 ~ ~ 0 -1 8030 S #8034 &z-=(&WFighting Chamber&z)=-~ An armored Omega Fighter is here, ready to battle with you to gain strength. The room is padded and worn down from countless fights.The room stinks of sweat and blood. The warrior taunts you to attack him with a smirk and a cocky laugh. ~ 0 67108864 1 D1 ~ ~ 0 -1 8030 S #8035 &z-=(&WDeep Inside Omega Prime&z)=-~ The room you are now standing in is huge there is sounds of fighting and screaming being heard all around the place. On one wall there is many computer screens showing the remainder of the HQ. One of the screens shows the dock there are many warriors and ships constantly searching for ways to enter the fortress. You consider yourself lucky because you were able to get through all that hell that was behind you. On another wall, there are evidence of old pictures and statues that have long since been destroyed. It looks like they once displayed the legendary ancient members of the Team Omega. You think to yourself, even the best cannot last forever. ~ 0 67108864 1 D1 ~ ~ 0 -1 8028 D2 ~ ~ 0 -1 8025 D3 ~ ~ 0 -1 8030 D4 ~ ~ 0 -1 8026 S #8036 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D4 ~ ~ 0 -1 8013 D8 ~ ~ 0 -1 8016 D9 ~ ~ 0 -1 8006 S #8037 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D0 ~ ~ 0 -1 8038 D8 ~ ~ 0 -1 8043 S #8038 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D1 ~ ~ 0 -1 8057 D2 ~ ~ 0 -1 8037 D3 ~ ~ 0 -1 8039 S #8039 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D0 ~ ~ 0 -1 8042 D1 ~ ~ 0 -1 8038 D3 ~ ~ 0 -1 8040 D6 ~ ~ 0 -1 8041 S #8040 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D1 ~ ~ 0 -1 8039 S #8041 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D9 ~ ~ 0 -1 8039 S #8042 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D2 ~ ~ 0 -1 8039 S #8043 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D5 ~ ~ 0 -1 8044 D7 ~ ~ 0 -1 8037 S #8044 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D2 ~ ~ 0 -1 8045 D4 ~ ~ 0 -1 8043 S #8045 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D0 ~ ~ 0 -1 8044 D1 ~ ~ 0 -1 8046 S #8046 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D0 ~ ~ 0 -1 8047 D1 ~ ~ 0 -1 8049 D2 ~ ~ 0 -1 8048 D3 ~ ~ 0 -1 8045 S #8047 &z-=(&pRun Down Rejuvenation Chamber&z)=-~ ~ 0 67108896 1 D2 ~ ~ 0 -1 8046 S #8048 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D0 ~ ~ 0 -1 8046 S #8049 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D0 ~ ~ 0 -1 8050 D2 ~ ~ 0 -1 8051 D3 ~ ~ 0 -1 8046 S #8050 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D2 ~ ~ 0 -1 8049 S #8051 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D0 ~ ~ 0 -1 8049 D1 ~ ~ 2048 -1 8052 S #8052 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D3 ~ ~ 0 -1 8051 D6 ~ ~ 0 -1 8053 S #8053 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D0 ~ ~ 0 -1 8054 D1 ~ ~ 0 -1 8055 D9 ~ ~ 0 -1 8052 S #8054 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D2 ~ ~ 0 -1 8053 D8 ~ ~ 0 -1 8055 S #8055 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D1 ~ ~ 0 -1 8056 D3 ~ ~ 0 -1 8053 D7 ~ ~ 0 -1 8054 S #8056 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D3 ~ ~ 0 -1 8055 S #8057 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D0 ~ ~ 0 -1 8058 D2 ~ ~ 0 -1 8059 D3 ~ ~ 0 -1 8038 S #8058 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D2 ~ ~ 0 -1 8057 S #8059 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. There is a &Wsign&z here hanging on the wall. ~ 0 67108864 1 D0 ~ ~ 0 -1 8057 D1 ~ ~ 0 -1 8063 D6 ~ ~ 0 -1 8060 D8 ~ ~ 0 -1 8062 E sign~ &WIf you wish to evacuate the fortress you better do so now or prepare for the worst. ~ > speech_prog p I wish to evacuate the fortress~ if isfight($n) mpdonothing else mea $n You are evacuated from the Fortress mer $n $n is evacuated from the Fortress mptrans $n 8000 mpat $n mpforce $n look mpat $n mea $n &OYou are now back on the dock mpat $n mer $n &O$n arrives from within the Fortress endif ~ | S #8060 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D0 ~ ~ 0 -1 8061 D9 ~ ~ 0 -1 8059 S #8061 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D2 ~ ~ 0 -1 8060 S #8062 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D7 ~ ~ 0 -1 8059 S #8063 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D1 ~ ~ 0 -1 8064 D3 ~ ~ 0 -1 8059 D6 ~ ~ 0 -1 8065 S #8064 &z-=(&bTrap&z)=-~ &zGood job, you fell for the trap, now you must wait here stunned for someone to come along and save you ~ 0 67108864 1 D3 ~ ~ 0 -1 8063 > entry_prog 100~ mpstun $n ~ > entry_prog 100~ mprestore $n 100 mpdamage $n 101 ~ | S #8065 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D1 ~ ~ 0 -1 8066 D9 ~ ~ 0 -1 8063 S #8066 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D0 ~ ~ 0 -1 8067 D3 ~ ~ 0 -1 8065 S #8067 &z-=(&bInside Omega Prime&z)=-~ &zThe mist fades but the darkness is still evident in the vast halls of the Team Omega Headquarters. Its very clean here, but there is an ominous silence that is haunting. Security cameras line the walls of Omega Prime and the floor has been carefully crafted with a rare marble stone. There is splatters of blood on the floor obviously from raiders who never made it through the hq alive. The power in this room seems to be stronger than felt in previous rooms. ~ 0 67108864 1 D1 ~ ~ 0 -1 8068 D2 ~ ~ 0 -1 8066 S #8068 &z-=(&bInside Omega Prime&z)=-~ &zThe room is completely bare except for a large pedestal in the middle of the room. ~ 0 67108864 1 D3 ~ ~ 0 -1 8067 E pedestal~ To get into the hq, just say "I want the real Omega Challenge" ~ > speech_prog p I want the real Omega Challenge~ if isfight($n) mpdonothing else mea $n &WNow the real fun begins mer $n &W$n disappears in a flash of light mptrans $n 8023 mpat $n mpforce $n look mpat $n mea $n &WYou are now where the real fun is endif ~ | S #8069 &z-=(&pTeam Omega's Dungeon&z)=-~ &OThe smell of death is in the air. There are broken bones and pieces of rusted armor laying around. It appears to be a dungeon, but there was no remorse for the poor fools who died here trying to assault the Team Omega Fortress. It seems the Omega Warriors leave this place a foul and rotten cesspool as a warning to all those who trespass. The gory mess seems to get worse with every step. A dark mist clouds the path ahead making it hard to navigate a way through. ~ 0 67108864 1 D8 ~ ~ 0 -1 8010 S #8070 &z-=(&OBurter's Office&z)=-~ &bEntering into &CBurter's office, &bthe lights turn on automatically.Adjusting your eyes to the light, you notice along one wall is the symbol of the Team Omega. On the opposite wall, there is a video screen looking over the &wHyperion&b and the rest of the HQ. Near the back wall is a is a desk, filled with papers and maps of many different places, near the papers is a commlink speaker always on. The commlink is so Burter can be kept informed from the other members In one of the corners is a mini-gym system which Burter often works out on. Built into the wall is a very comfortable double bed, even though in the life of an TO there is barely any sleeping. Also underneath the Team Omega symbol there is a &YKagemusha&b nameplate, which is very important and symbolic to the TO. ~ 0 4 1 S #8071 Floating in a void~ ~ 0 4 1 S #8072 Floating in a void~ ~ 0 4 1 S #8073 Floating in a void~ ~ 0 4 1 S #8074 Floating in a void~ ~ 0 4 1 S #8075 Floating in a void~ ~ 0 4 1 S #8076 Floating in a void~ ~ 0 4 1 S #8077 Floating in a void~ ~ 0 4 1 S #8078 Floating in a void~ ~ 0 4 1 S #8079 Floating in a void~ ~ 0 4 1 S #8080 Floating in a void~ ~ 0 4 1 S #8081 Floating in a void~ ~ 0 4 1 S #8082 Floating in a void~ ~ 0 4 1 S #8083 Floating in a void~ ~ 0 4 1 S #8084 Floating in a void~ ~ 0 4 1 S #8085 Floating in a void~ ~ 0 4 1 S #8086 Floating in a void~ ~ 0 4 1 S #8087 Floating in a void~ ~ 0 4 1 S #8088 Floating in a void~ ~ 0 4 1 S #8089 Floating in a void~ ~ 0 4 1 S #8090 Floating in a void~ ~ 0 4 1 S #8091 Floating in a void~ ~ 0 4 1 S #8092 Floating in a void~ ~ 0 4 1 S #8093 Floating in a void~ ~ 0 4 1 S #8094 Floating in a void~ ~ 0 4 1 S #8095 Floating in a void~ ~ 0 4 1 S #8096 Floating in a void~ ~ 0 4 1 S #8097 Floating in a void~ ~ 0 4 1 S #8098 Floating in a void~ ~ 0 4 1 S #8099 Floating in a void~ ~ 0 4 1 S #0 #RESETS M 1 8001 16 8001 M 1 8001 16 8007 M 1 8001 16 8011 M 1 8001 16 8012 M 1 8001 16 8014 M 1 8001 16 8016 M 1 8001 16 8019 M 1 8032 1 8032 G 1 8002 1 G 1 8001 1 G 1 8000 1 G 1 3216 1 M 1 8001 16 8038 M 1 8001 16 8042 M 1 8001 16 8045 M 1 8001 16 8049 M 1 8001 16 8052 M 1 8001 16 8059 M 1 8001 16 8061 M 1 8001 16 8063 M 1 8001 16 8066 S #SHOPS 8032 0 0 0 0 0 120 90 0 23 ; An Omega Shopkeeper 0 #REPAIRS 0 #SPECIALS S #$