DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Omega Prime~



#VERSION 1
#AUTHOR Burter~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 2147483647 -2146470280

#CLIMATE 2 2 2

#MOBILES
#8001
Omega Prime Guard~
The Omega Prime Guard~
&WThe Omega Prime Guard is standing here preventing intruders.
~
~
515 0 0 C
1 0 0 0d0+0 0d0+0
0 850000000
112 112 0
15 15 15 15 15 13 15
0 0 0 0 0
0 3 0 0 1 1 2
0 0 0 0 0 0 0 0
> greet_prog 100~
if isimmort($n)
Say Hello $n, Welcome to the Omega Prime Fortress.
else
Yell $n is trying to infiltrate the fortress I need backup!!
Mpkill $n
endif
~
|
#8032
Omega Prime Shop Keeper~
An Omega Shopkeeper~
&WAn Omega Shopkeeper is here waiting to sell things.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 0
112 112 0
> greet_prog 100~
Say Oh, hello $n. What can I get you?
Yell Guards! there's an intruder in the shop, I need assistance!
~
|
#0


#OBJECTS
#8000
tactical comm light~
&W&w&r(&OOmega&r) &zTact&wical Co&Wmmun&wica&ztor&w~
A shiny object is laying here on the ground.~
~
1 0 1
0 0 0 0 25000000 125000000
1 20000 2000
#8001
power pendant~
&W&w&r(&OOmega&r) &zGlo&wwi&Wng Pen&wdant &Wof P&wow&zer&w~
Somone has a left a necklace here.~
~
9 0 5
0 20 0 0 25000000 125000000
1 20000 2000
#8002
enforced ankle guard~
&W&w&r(&OOmega&r) &zAda&wman&zt&Wium Enf&worc&Wed An&wkl&Weg&wua&zrds&w~
Someone has left anklebands here on the ground~
~
9 0 2097153
0 25 0 0 50000000 125000000
1 23000 2300
#0


#ROOMS
#8000
&z-=(&OStanding on Omega Prime's Landing Pad&z)=-~
&rThe dock area of the Team Omega Headquarters seems to be a large open platform.
It is large enough for many spaceships to take off and land here. The only
apparent exit seems to be to the north. Far off in the distance is the great
Team Omega's Fortress, Omega Prime. This fortress seems to overshadow everything
in the area. There is a large metal wall surrounding the fortress, automatic
gun turrets are on full alert to protect the area from invaders. Entering the
area, it is a good idea to proceed with caution.
~
0 67108864 1
D0
~
~
0 -1 8001
S
#8001
&z-=(&OOmega Prime's Metal Walkway&z)=-~
&rContinuing along this path to a large door, the loud noise becomes more unbearable
as one would almost be unable to concentrate due to it. To the north a large
black door can be seen leading to parts unknown. One could assume that what
they will find past the door will be the cause of this noise.
~
0 67108864 1
D0
~
~
0 -1 8002
D1
~
~
2048 -1 8003
D2
~
~
0 -1 8000
S
#8002
&z-=(&OStanding Outside Omega Prime&z)=-~
&rLooking up, all you can see is this massive fortress. There are gun turretts
on every post and atleast two guards standing ready at each station, to keep
an eye on the fortress and to man the turret guns. From where you are standing
there does not seem to be an apparent entrance to the heavily guarded HQ. The
fortress guards are the best of the best, they are always on full alert and
are always suspicious of everyone, no matter if they are friend or foe. However,
looking towards the northeast there seems to be an opening of some sort, perhaps
this is the only weak point in the fortress' defenses. This all seems too easy,
maybe you should remain on full alert yourself.
~
0 67108864 1
D2
~
~
0 -1 8001
D6
~
~
2048 -1 8005
S
#8003
&z-=(&OOmega Prime's Metal Walkway&z)=-~
&rContinuing along this path to a large door, a loud noise becomes more unbearable
as one would almost be unable to concentrate due to it. To the north a large
black door can be seen leading to parts unknown. One could assume that what
they will find past the door will be the cause of this noise.
~
0 67108864 1
D3
~
~
0 -1 8001
D8
~
~
0 -1 8004
S
#8004
&z-=(&OOmega Prime's Metal Walkway&z)=-~
&rContinuing along this path to a large door, a loud noise becomes more unbearable
as one would almost be unable to concentrate due to it. To the north a large
black door can be seen leading to parts unknown. One could assume that what
they will find past the door will be the cause of this noise.
~
0 67108864 1
D7
~
~
0 -1 8003
S
#8005
&z-=(&OBefore the Doors of Omega Prime&z)=-~
&rUnbelievable, someone has entered into a secret room of the Omega Fortress.
Alarms can be heard far off in the distance, although some seem to be very
close by. Perhaps coming here wasn't the greastest of ideas. The only thing
remotely visible is this small dark windowless room is a golden &Oplaque&r
but it probably has no real significance. The only exit appears to be the way
you came, you think to yourself this couldn't be the right way. The best idea
is to leave before reinforcements arrive. You have been warned.
~
0 67108864 1
D9
~
~
0 -1 8002
E
plaque~
&O---------Team Omega Fortress--------
To enter into the heavily guarded fortress one must utter the words
"I want to enter the fortress"
Remember: Enter at your own Risk.
You have been warned.
~
> speech_prog p I want to enter the fortress~
if isfight($n)
mpdonothing
else
mea $n You are transported into the Dungeons of the Fortress. 
mer $n $n is transported into the Dungeons of the Fortress..
mptrans $n 8006
mpat $n mpforce $n look
mpat $n mea $n You arrive from the dock.
Mpat $n mer $n $nArrives from the dock
endif
~
|
S
#8006
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D2
~
~
0 -1 8010
D3
~
~
0 -1 8007
D6
~
~
0 -1 8036
S
#8007
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D1
~
~
0 -1 8006
D2
~
~
0 -1 8009
D7
~
~
0 -1 8008
S
#8008
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D8
~
~
0 -1 8007
S
#8009
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D0
~
~
0 -1 8007
S
#8010
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D0
~
~
0 -1 8006
D1
~
~
0 -1 8011
D2
~
~
0 -1 8012
D7
~
~
0 -1 8069
S
#8011
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D3
~
~
0 -1 8010
S
#8012
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D0
~
~
0 -1 8010
S
#8013
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
Looking closely at the wall you see a weird looking &YSign&O just hanging there.
~
0 67108864 1
D5
~
~
0 -1 8036
D7
~
~
0 -1 8014
D8
~
~
0 -1 8015
E
sign~
&WIf you wish to evacuate the fortress you better do so now or prepare for the
worst.
~
> speech_prog p i wish to evacuate the fortress~
if isfight($n)
mpdonothing
else
mea $n You are evacuated from the Fortress
mer $n $n is evacuated from the Fortress
mptrans $n 8000
mpat $n mpforce $n look
mpat $n mea $n &OYou are now back on the dock
mpat $n mer $n &O$n arrives from within the Fortress
endif
~
|
S
#8014
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D8
~
~
0 -1 8013
S
#8015
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D7
~
~
0 -1 8013
S
#8016
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D1
~
~
0 -1 8017
D7
~
~
0 -1 8036
S
#8017
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D1
~
~
0 -1 8019
D3
~
~
0 -1 8016
D5
~
~
0 -1 8018
S
#8018
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D4
~
~
0 -1 8017
S
#8019
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D1
~
~
0 -1 8021
D3
~
~
0 -1 8017
D8
~
~
0 -1 8020
S
#8020
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D7
~
~
0 -1 8019
S
#8021
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D1
~
~
0 -1 8022
D3
~
~
0 -1 8019
S
#8022
&z-=(&pEmpty Cell&z)=-~
&OThis chamber seems to be different from all of the rest. There is no bars
or windows, just a single bed and the ladder behind you. The bed in this cell
seems like it has never been slept in. This rooms gives off a eerie feeling
to it. There seems to be something scratched into the &Ywall&O, but it is too
small to read from this distance, perhaps taking a closer look will help you.
~
0 67108864 1
D3
~
~
0 -1 8021
E
wall~
Trials I overcome have omega the
~
> speech_prog p I have overcome the Omega Trials~
if isfight($n)
mpdonothing
else
mea $n You are now being transported inside Omega Prime
mer $n $n is being transported inside Omega Prime
mptrans $n 8037
mpat $n mpforce $n look
mpat $n mea $n &YYou are now inside &OOmega Prime&Y
mpat $n mer $n &Y$n is now inside &OOmega Prime
endif
~
|
S
#8023
&z-=(&WWelcome Deep Inside Omega Prime&z)=-~
This is the entrance to the inner sanctum of the Team Omega Headquarters. A
sanctuary for weary fighters or those preparing for battle. A trainer is here
to help you learn new skills and there are training areas nearby and a shop
for those in need of battle equipment.
~
0 67108864 1
D6
~
~
0 -1 8024
S
#8024
&z-=(&WDeep Inside Omega Prime&z)=-~
The room you are now standing in is huge there is sounds of fighting and screaming
being heard all around the place. On one wall there is many computer screens
showing the remainder of the HQ. One of the screens shows the dock there are
many warriors and ships constantly searching for ways to enter the fortress.
You consider yourself lucky because you were able to get through all that hell
that was behind you. On another wall, there are evidence of old pictures and
statues that have long since been destroyed. It looks like they once displayed
the legendary ancient members of the Team Omega. You think to yourself, even
the best cannot last forever. 
~
0 67108864 1
D7
~
~
0 -1 8025
D9
~
~
0 -1 8023
S
#8025
&z-=(&WDeep Inside Omega Prime&z)=-~
The room you are now standing in is huge there is sounds of fighting and screaming
being heard all around the place. On one wall there is many computer screens
showing the remainder of the HQ. One of the screens shows the dock there are
many warriors and ships constantly searching for ways to enter the fortress.
You consider yourself lucky because you were able to get through all that hell
that was behind you. On another wall, there are evidence of old pictures and
statues that have long since been destroyed. It looks like they once displayed
the legendary ancient members of the Team Omega. You think to yourself, even
the best cannot last forever. 
~
0 67108864 1
D0
~
~
0 -1 8035
D8
~
~
0 -1 8024
S
#8026
&z-=(&WDeep Inside Omega Prime&z)=-~
The room you are now standing in is huge there is sounds of fighting and screaming
being heard all around the place. On one wall there is many computer screens
showing the remainder of the HQ. One of the screens shows the dock there are
many warriors and ships constantly searching for ways to enter the fortress.
You consider yourself lucky because you were able to get through all that hell
that was behind you. On another wall, there are evidence of old pictures and
statues that have long since been destroyed. It looks like they once displayed
the legendary ancient members of the Team Omega. You think to yourself, even
the best cannot last forever. 
~
0 67108864 1
D1
~
~
0 -1 8027
D5
~
~
0 -1 8035
S
#8027
&z-=(&WDeep Inside Omega Prime&z)=-~
The room you are now standing in is huge there is sounds of fighting and screaming
being heard all around the place. On one wall there is many computer screens
showing the remainder of the HQ. One of the screens shows the dock there are
many warriors and ships constantly searching for ways to enter the fortress.
You consider yourself lucky because you were able to get through all that hell
that was behind you. On another wall, there are evidence of old pictures and
statues that have long since been destroyed. It looks like they once displayed
the legendary ancient members of the Team Omega. You think to yourself, even
the best cannot last forever. 
~
0 67108864 1
D3
~
~
0 -1 8026
S
#8028
&z-=(&WDeep Inside Omega Prime&z)=-~
The room you are now standing in is huge there is sounds of fighting and screaming
being heard all around the place. On one wall there is many computer screens
showing the remainder of the HQ. One of the screens shows the dock there are
many warriors and ships constantly searching for ways to enter the fortress.
You consider yourself lucky because you were able to get through all that hell
that was behind you. On another wall, there are evidence of old pictures and
statues that have long since been destroyed. It looks like they once displayed
the legendary ancient members of the Team Omega. You think to yourself, even
the best cannot last forever. 
~
0 67108864 1
D2
~
~
0 -1 8029
D3
~
~
0 -1 8035
S
#8029
&z-=(&WDeep Inside Omega Prime&z)=-~
The room you are now standing in is huge there is sounds of fighting and screaming
being heard all around the place. On one wall there is many computer screens
showing the remainder of the HQ. One of the screens shows the dock there are
many warriors and ships constantly searching for ways to enter the fortress.
You consider yourself lucky because you were able to get through all that hell
that was behind you. On another wall, there are evidence of old pictures and
statues that have long since been destroyed. It looks like they once displayed
the legendary ancient members of the Team Omega. You think to yourself, even
the best cannot last forever. 
~
0 67108864 1
D0
~
~
0 -1 8028
S
#8030
&z-=(&WOmega Prime Control Room&z)=-~
This appears to be the Control Room, used for planning raids upon planets and
enemy clans. A giant view screen is here, displaying plans and tactics for
a galactic conquest. A table surrounded by large chairs sits in the center
of the room, waiting for the elite to take thier place during thier meetings.
~
0 67108864 1
D0
~
~
0 -1 8032
D1
~
~
0 -1 8035
D2
~
~
0 -1 8031
D3
~
~
0 -1 8034
D7
~
~
0 -1 8033
E
screen~
To get out just say to the dock
~
> speech_prog p to the dock~
if isfight($n)
mea $n Finish your fight first!
else 
mea $n You are teleported to the dock
mer $n $n is teleported to the dock
mptransfer $n 8000
mpat $n mpforce $n look
mpat $n mer $n $n has arrived from within the HQ!
endif
~
|
S
#8031
&z-=(&WOmega Prime Rejuvenation Chamber&z)=-~
This room reaks of battle. There are scorch marks and dents covering the walls,
floor and ceiling, which are constructed from an ancient ki resistant alloy.
It appears that many intense spars have taken place over the ages as the Omega
warriors honed thier techniques. Many healing chambers line the wall here for
easy access, so fighters can resume thier training much faster then normal.
~
0 67108896 1
D0
~
~
0 -1 8030
S
#8032
&z-=(&WOmega Prime Clan Shop&z)=-~
There is a cloaked figure sitting in the corner with an evil yet welcoming smile.
There are weapons and armor here along the walls that are possibly for sale.
Checking the list will show you the prices of the fine items for on sale here.
~
0 67108864 1
D2
~
~
0 -1 8030
S
#8033
&z-=(&WOmega Prime Gravity Chamber&z)=-~
This room was designed for intense gravity training. A computer console used
for setting the levels of gravity sits in the middle of the chamber. Users
should be aware, training at settings above your current level could lead to
death.
~
0 67108864&8 1
D8
~
~
0 -1 8030
S
#8034
&z-=(&WFighting Chamber&z)=-~
An armored Omega Fighter is here, ready to battle with you to gain strength.
The room is padded and worn down from countless fights.The room stinks of sweat
and blood. The warrior taunts you to attack him with a smirk and a cocky laugh.
~
0 67108864 1
D1
~
~
0 -1 8030
S
#8035
&z-=(&WDeep Inside Omega Prime&z)=-~
The room you are now standing in is huge there is sounds of fighting and screaming
being heard all around the place. On one wall there is many computer screens
showing the remainder of the HQ. One of the screens shows the dock there are
many warriors and ships constantly searching for ways to enter the fortress.
You consider yourself lucky because you were able to get through all that hell
that was behind you. On another wall, there are evidence of old pictures and
statues that have long since been destroyed. It looks like they once displayed
the legendary ancient members of the Team Omega. You think to yourself, even
the best cannot last forever. 
~
0 67108864 1
D1
~
~
0 -1 8028
D2
~
~
0 -1 8025
D3
~
~
0 -1 8030
D4
~
~
0 -1 8026
S
#8036
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D4
~
~
0 -1 8013
D8
~
~
0 -1 8016
D9
~
~
0 -1 8006
S
#8037
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D0
~
~
0 -1 8038
D8
~
~
0 -1 8043
S
#8038
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D1
~
~
0 -1 8057
D2
~
~
0 -1 8037
D3
~
~
0 -1 8039
S
#8039
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D0
~
~
0 -1 8042
D1
~
~
0 -1 8038
D3
~
~
0 -1 8040
D6
~
~
0 -1 8041
S
#8040
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D1
~
~
0 -1 8039
S
#8041
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D9
~
~
0 -1 8039
S
#8042
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D2
~
~
0 -1 8039
S
#8043
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D5
~
~
0 -1 8044
D7
~
~
0 -1 8037
S
#8044
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D2
~
~
0 -1 8045
D4
~
~
0 -1 8043
S
#8045
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D0
~
~
0 -1 8044
D1
~
~
0 -1 8046
S
#8046
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D0
~
~
0 -1 8047
D1
~
~
0 -1 8049
D2
~
~
0 -1 8048
D3
~
~
0 -1 8045
S
#8047
&z-=(&pRun Down Rejuvenation Chamber&z)=-~
~
0 67108896 1
D2
~
~
0 -1 8046
S
#8048
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D0
~
~
0 -1 8046
S
#8049
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D0
~
~
0 -1 8050
D2
~
~
0 -1 8051
D3
~
~
0 -1 8046
S
#8050
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D2
~
~
0 -1 8049
S
#8051
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D0
~
~
0 -1 8049
D1
~
~
2048 -1 8052
S
#8052
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D3
~
~
0 -1 8051
D6
~
~
0 -1 8053
S
#8053
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D0
~
~
0 -1 8054
D1
~
~
0 -1 8055
D9
~
~
0 -1 8052
S
#8054
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D2
~
~
0 -1 8053
D8
~
~
0 -1 8055
S
#8055
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D1
~
~
0 -1 8056
D3
~
~
0 -1 8053
D7
~
~
0 -1 8054
S
#8056
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D3
~
~
0 -1 8055
S
#8057
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D0
~
~
0 -1 8058
D2
~
~
0 -1 8059
D3
~
~
0 -1 8038
S
#8058
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D2
~
~
0 -1 8057
S
#8059
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
There is a &Wsign&z here hanging on the wall.
~
0 67108864 1
D0
~
~
0 -1 8057
D1
~
~
0 -1 8063
D6
~
~
0 -1 8060
D8
~
~
0 -1 8062
E
sign~
&WIf you wish to evacuate the fortress you better do so now or prepare for the
worst.
~
> speech_prog p I wish to evacuate the fortress~
if isfight($n)
mpdonothing
else
mea $n You are evacuated from the Fortress
mer $n $n is evacuated from the Fortress
mptrans $n 8000
mpat $n mpforce $n look
mpat $n mea $n &OYou are now back on the dock
mpat $n mer $n &O$n arrives from within the Fortress
endif
~
|
S
#8060
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D0
~
~
0 -1 8061
D9
~
~
0 -1 8059
S
#8061
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D2
~
~
0 -1 8060
S
#8062
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D7
~
~
0 -1 8059
S
#8063
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D1
~
~
0 -1 8064
D3
~
~
0 -1 8059
D6
~
~
0 -1 8065
S
#8064
&z-=(&bTrap&z)=-~
&zGood job, you fell for the trap, now you must wait here stunned for someone
to come along and save you 
~
0 67108864 1
D3
~
~
0 -1 8063
> entry_prog 100~
mpstun $n
~
> entry_prog 100~
mprestore $n 100
mpdamage $n 101
~
|
S
#8065
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D1
~
~
0 -1 8066
D9
~
~
0 -1 8063
S
#8066
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D0
~
~
0 -1 8067
D3
~
~
0 -1 8065
S
#8067
&z-=(&bInside Omega Prime&z)=-~
&zThe mist fades but the darkness is still evident in the vast halls of the
Team Omega Headquarters. Its very clean here, but there is an ominous silence
that is haunting. Security cameras line the walls of Omega Prime and the floor
has been carefully crafted with a rare marble stone. There is splatters of
blood on the floor obviously from raiders who never made it through the hq
alive. The power in this room seems to be stronger than felt in previous rooms.
~
0 67108864 1
D1
~
~
0 -1 8068
D2
~
~
0 -1 8066
S
#8068
&z-=(&bInside Omega Prime&z)=-~
&zThe room is completely bare except for a large pedestal in the middle of the room.
~
0 67108864 1
D3
~
~
0 -1 8067
E
pedestal~
To get into the hq, just say "I want the real Omega Challenge"
~
> speech_prog p I want the real Omega Challenge~
if isfight($n)
mpdonothing
else
mea $n &WNow the real fun begins
mer $n &W$n disappears in a flash of light
mptrans $n 8023
mpat $n mpforce $n look
mpat $n mea $n &WYou are now where the real fun is
endif
~
|
S
#8069
&z-=(&pTeam Omega's Dungeon&z)=-~
&OThe smell of death is in the air. There are broken bones and pieces of rusted
armor laying around. It appears to be a dungeon, but there was no remorse for
the poor fools who died here trying to assault the Team Omega Fortress. It
seems the Omega Warriors leave this place a foul and rotten cesspool as a warning
to all those who trespass. The gory mess seems to get worse with every step.
A dark mist clouds the path ahead making it hard to navigate a way through.
~
0 67108864 1
D8
~
~
0 -1 8010
S
#8070
&z-=(&OBurter's Office&z)=-~
&bEntering into &CBurter's office, &bthe lights turn on automatically.Adjusting
your eyes to the light, you notice along one wall is the symbol of the Team
Omega. On the opposite wall, there is a video screen looking over the &wHyperion&b
and the rest of the HQ. Near the back wall is a is a desk, filled with papers
and maps of many different places, near the papers is a commlink speaker always
on. The commlink is so Burter can be kept informed from the other members In
one of the corners is a mini-gym system which Burter often works out on. Built
into the wall is a very comfortable double bed, even though in the life of
an TO there is barely any sleeping. Also underneath the Team Omega symbol there
is a &YKagemusha&b nameplate, which is very important and symbolic to the TO.
~
0 4 1
S
#8071
Floating in a void~
~
0 4 1
S
#8072
Floating in a void~
~
0 4 1
S
#8073
Floating in a void~
~
0 4 1
S
#8074
Floating in a void~
~
0 4 1
S
#8075
Floating in a void~
~
0 4 1
S
#8076
Floating in a void~
~
0 4 1
S
#8077
Floating in a void~
~
0 4 1
S
#8078
Floating in a void~
~
0 4 1
S
#8079
Floating in a void~
~
0 4 1
S
#8080
Floating in a void~
~
0 4 1
S
#8081
Floating in a void~
~
0 4 1
S
#8082
Floating in a void~
~
0 4 1
S
#8083
Floating in a void~
~
0 4 1
S
#8084
Floating in a void~
~
0 4 1
S
#8085
Floating in a void~
~
0 4 1
S
#8086
Floating in a void~
~
0 4 1
S
#8087
Floating in a void~
~
0 4 1
S
#8088
Floating in a void~
~
0 4 1
S
#8089
Floating in a void~
~
0 4 1
S
#8090
Floating in a void~
~
0 4 1
S
#8091
Floating in a void~
~
0 4 1
S
#8092
Floating in a void~
~
0 4 1
S
#8093
Floating in a void~
~
0 4 1
S
#8094
Floating in a void~
~
0 4 1
S
#8095
Floating in a void~
~
0 4 1
S
#8096
Floating in a void~
~
0 4 1
S
#8097
Floating in a void~
~
0 4 1
S
#8098
Floating in a void~
~
0 4 1
S
#8099
Floating in a void~
~
0 4 1
S
#0


#RESETS
M 1 8001 16 8001
M 1 8001 16 8007
M 1 8001 16 8011
M 1 8001 16 8012
M 1 8001 16 8014
M 1 8001 16 8016
M 1 8001 16 8019
M 1 8032 1 8032
G 1 8002 1
G 1 8001 1
G 1 8000 1
G 1 3216 1
M 1 8001 16 8038
M 1 8001 16 8042
M 1 8001 16 8045
M 1 8001 16 8049
M 1 8001 16 8052
M 1 8001 16 8059
M 1 8001 16 8061
M 1 8001 16 8063
M 1 8001 16 8066
S


#SHOPS
 8032    0  0  0  0  0   120  90         0 23    ; An Omega Shopkeeper
0


#REPAIRS
0


#SPECIALS
S


#$