#AREA Dark Lotus HQ~ #VERSION 1 #AUTHOR Goku~ #RANGES 0 0 0 0 $ #RESETMSG &zThe sounds of the restless spirits fill the air.&D~ #FLAGS 0 #ECONOMY 0 24944289 #CLIMATE 2 2 2 #MOBILES #2100 Poisonous Scorpion~ A Poisonous Scorpion~ A Poisonous Scorpion is here with it's tail in the air. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 25 13 13 20 13 13 20 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Dark Lotus yell Intruders on the first floor! mpkill $n else endif ~ | #2101 Pyramid Guardian~ A Pyramid Guardian~ A Pyramid Guardian stands here protecting the pyramid from intruders. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 900000000 112 112 0 20 18 13 22 13 13 20 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Dark Lotus yell Alert! $n has breached the first floor! mpkill $n else endif ~ | #2102 Reorx~ Reorx~ Reorx, the apprentice guardian is here. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 950000000 112 112 0 18 17 13 20 13 13 20 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Dark Lotus yell $n has made it onto the second floor!! mpkill $n else bow $n endif ~ | #2103 Larzuk~ Larzuk~ Larzuk, the Pyramid Guardian is here ready for combat. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 400000000 112 112 0 12 10 13 10 13 13 25 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) != Dark Lotus yell $n has made it onto the third floor! mpkill $n else endif ~ | #2104 Lotus Shopkeeper~ The Lotus Shopkeeper~ The Lotus shopkeeper stands here eyeing his merchandise. ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 5000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Dark Lotus bow $n else yell $n is inside the shop!! Defend the HQ! endif ~ | #2105 Lotus Shopkeeper~ The Lotus Shopkeeper~ The Lotus shopkeeper stands here eyeing his merchandise ~ ~ 67108867 0 0 C 1 0 0 0d0+0 0d0+0 0 500000 112 112 0 13 13 13 13 13 13 13 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #2106 Training Dummy~ Training Dummy~ The Training Dummy stands here bobbing back and forth. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 > death_prog 100~ if mobcount(2146) == 0 mpmload 2106 endif ~ | #2107 Training Dummy~ Training Dummy~ The Training Dummy stands here bobbing back and forth. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 > death_prog 100~ if mobcount(2147) == 0 mpmload 2107 endif ~ | #2108 Training Dummy~ Training Dummy~ The Training Dummy stands here bobbing back and forth. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 > death_prog 100~ if mobcount(2148) == 0 mpmload 2108 endif ~ | #2109 Dark Lotus Trainer~ The Dark Lotus Trainer~ The Dark Lotus Trainer sits here meditating. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 5000000 112 112 1 > greet_prog 100~ if clan($n) == Dark Lotus say Welcome $n. bow sa Train your abilities and attributes here. say If you'd like a vault key just say it. else yell $n has breached the top floor! Defend the HQ! endif ~ > speech_prog p vault key~ if clan($n) == Dark Lotus nod mpoload 2109 give vault $n else say I don't know anything about a vault key........ endif ~ | #2110 Echo Mob~ a newly created Echo Mob~ Some god abandoned a newly created Echo Mob here. ~ ~ 75497475 0 0 S 1 0 0 0d0+0 0d0+0 0 1000 112 112 0 > act_prog p arrives from the south.~ if clan($n) != Dark Lotus mpechoall &R$X&z has begun a raid on &rDark Lotus HQ!&D mppurge echo else endif ~ | #0 #OBJECTS #2100 Taskforce Comlink~ &Y(&OGlowing&Y)&c a Taskforce Comlink&D~ A small comlink sits here on the floor.~ ~ 9 8192 65537 0 45 0 0 50000000 125000000 1 29180 2918 > wear_prog 100~ mea $n &WYou firmly place the comlink in your ear. mea $n &WA flip of the switch and it turns on. mer $n &W$n firmly places the comlink in his ear. mer $n &WYou hear a faint transmission as he flips the switch on. ~ | #2101 Gold Retractable Claws~ &Y(&OGlowing&Y)&c Gold Retractable Claws&D~ A pair of &Ogold&D retractable claws are here on the ground.~ ~ 5 8192 129 0 45 0 0 50000000 125000000 1 28703 2870 > wear_prog 100~ mea $n &rYou slide the claws a bit above your wrists. mea $n &rQuickly you grip the claws triggering them to fire out of the sockets. mea $n &rYou wield the rare blades and ready for combat. mer $n &r$n slides the claws a bit above his wrists. mer $n &rQuickly $n grips the claws triggering them to fire out of the sockets. mer $n &r$n wields the rare blades and readies himself for combat. ~ | #2102 Dark Lotus Mask~ &Y(&OGlowing&Y)&c Dark Lotus Mask&D~ A glowing mask of the lotus is sitting on the ground.~ ~ 9 8192 1048577 0 25 0 0 50000000 125000000 1 38047 3804 #2103 Black Aura~ &Y(&OGlowing&Y)&c a &zBlack&c Aura&D~ &zAn aura emmiting pure evil is on the ground.&D~ ~ 9 8192 513 0 20 0 0 5000000 125000000 1 42298 4229 > wear_prog 100~ mea $n &zA black aura engulfs your body! mea $n &zEvil spirits of the lotus surround you. mer $n &zA black aura engulfs $n's body! mer $n &zEvil spirits of the lotus surround $n. ~ | #2104 Dark Lotus Cross~ &Y(&OGlowing&Y)&c Dark Lotus Cross&D~ &WA glowing cross of the lotus is sitting on the ground.&D~ ~ 1 8192 1 0 0 0 0 5000000 125000000 1 10201 1020 #2105 Dark Lotus Mask~ &Y(&OGlowing&Y)&r Dark Lotus Mask&D~ &rA glowing mask of the lotus is sitting on the ground.&D~ ~ 9 0 1048577 0 15 0 0 50000000 125000000 1 17928 1792 #2106 Dark Lotus Cross~ &Y(&OGlowing&Y)&r Dark Lotus Cross&D~ &rA glowing cross of the lotus is sitting on the ground.&D~ ~ 1 0 1 0 0 0 0 5000000 125000000 1 8711 871 #2107 Scimitar of Destruction~ &Y(&OGlowing&Y)&r Scimitar of Destruction&D~ &rA long scimitar blade is here on the ground.&D~ ~ 5 0 8193 0 30 0 0 5000000 125000000 1 21000 2100 #2108 Black Aura~ &Y(&OGlowing&Y)&r a&z Black&r Aura&D~ &rAn aura emmiting pure evil is on the ground.&D~ ~ 9 0 513 0 10 0 0 5000000 125000000 1 19018 1901 #2109 DL Vault Key~ &YDL Vault Key&D~ A vault key is sitting here on the ground.(DL)~ ~ 18 8192 1 0 0 0 0 1 5000000 50000 #2154 Apocalypse Keycard~ The APOCALYPSE Keycard~ The APOCALYPSE Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #0 #ROOMS #2100 &YDark Lotus Docking Bay~ &OYou stand here on a sandy, windy dock. The air whips around you somewhat burning your skin. The sun beats down on your shoulders as the heat begins to take it's toll. Looking ahead around you feel it is not safe to stand here on the dock as it makes you a pretty easy target for defenders angry at your arival, or raiders who want a quick kill. ~ 0 67108864 1 D0 ~ ~ 0 -1 2101 > act_prog p walks out of the spaceship~ if clan($n) == Dark Lotus else mpzecho &c$n has stepped onto the dock!!!!! endif ~ | S #2101 &YA Sandy Walkway~ &OAs you leave the dock you find that you have entered a walkway. As you continue walking, you feel the sand beneath your feet slowly slide. The sun begins to dissapear behind what looks like a large pyramid. As the sun dissapears ths heat begins to drop some as a light breeze can be felt. The air becomes stagnant as you smell something coming from the pyramid, the smell is death. ~ 0 67108864 1 D0 ~ ~ 0 -1 2102 D2 ~ ~ 0 -1 2100 > greet_prog 100~ ~ > act_prog p arrives from the south.~ mplog &R$n&z has begun a raid on Dark Lotus! ~ | S #2102 &YInfront of the Great Pyramid~ &OBefore everyone is a Great Pyramid. This sight is magnificent and makes you wonder, how did they make such a large thing. The smell from before comes back, more often, and stronger. As you look forward all you wonder how to enter this Pyramid. There seems to be a stone lithograph that has some ancient text on it. As you study it, the letters come together and say, "To be let in...Just Tell Us." The text then fades back to it's original state. ~ 0 67108864 1 D2 ~ ~ 0 -1 2101 > speech_prog p Let me in~ if isfight($n) mea $n &YNo way! Finish your fight first! else mea $n &OA sandstorm surrounds your body and transports you inside the pyramid. mer $n &OA sandstorm surrounds $n's body and transports them inside the pyramid. mptransfer $n 2103 mpat $n mer $n &O$n has arrived from the outside. mpat $n mpforce $n look endif ~ | S #2103 &YInside the Pyramid~ &OAfter being transported inside of the Pyramid, the darkness seems to make your eyes hurt. From the east and west there can be loud scary growls and roars heard from where you are standing. Gathering yourself together you decide which direction to go and hope it doesn't lead to somewhere you would hate to be. ~ 0 67108864 1 D0 ~ ~ 0 -1 2108 D1 ~ ~ 0 -1 2104 D3 ~ ~ 0 -1 2106 S #2104 &YAn Eastern Hallway~ &OAs you head east, you hear the growls turn into a somewhat hissing sound. You hear the sound of chains jingling and some odd scratching sound. Looking around you notice scratches in the giant stone walls and what appears to be blood stains. Looking down, there appears to be sand stained with blood aswell. ~ 0 67108864 1 D1 ~ ~ 0 -1 2105 D3 ~ ~ 0 -1 2103 S #2105 &YEastern Side of the Pyramid~ &OAs you enter this room, you immediately notice the horrifyingly large Scorpion in the middle of the room, it also notices you. Attached to the wall by giant rusty chains are some decayed corpses. It appears as though the scorpion has been eating them, and thats what has made it so strong and big. Hoping to get out of this alive, you get ready to kill the scorpion. ~ 0 67108864 1 D3 ~ ~ 0 -1 2104 S #2106 &YAn Western Hallway~ &OHeading to the west now you hear a loud rumbling sound and some growls. You can feel the ground shaking as there seems to be something really huge moving to the west. It appears as tho there are some smash marks in the wall here, and what seems to be crushed bones. You gather yourself up and get ready for whatever lies in wait for you. ~ 0 67108864 1 D1 ~ ~ 0 -1 2103 D3 ~ ~ 0 -1 2107 S #2107 &YWestern Side of the Pyramid~ &OEntering this room you see a monsterous rock being infront of you. It seems to be crushing his hands against the ground and looking for something to crumble in his palms. He quickly notices you and begins to stare at you with his empty dark eyes. Every time he slams his hands the ceiling begins to shake and some rocks fall. You have to be careful not to get crushed by his hands or the debris. ~ 0 67108864 1 D1 ~ ~ 0 -1 2106 S #2108 &YLevel 1 Transporter~ &OSeems that this is the transporter room. Looking at the transporter it appears to be made of stone. There is another lithograph that has the same type of text as the one from before.As you touch the lithograph the words begin to come clear and it says, "To get to the next floor just say level 2" The text then becomes unreadable once again. ~ 0 67108864 1 D2 ~ ~ 0 -1 2103 > speech_prog p level 2~ if isfight($n) mea $n &YNo way! Finish your fight first! else if mobinarea(2101) == 0 mptrans $n 2109 mpat $n mpforce $n look mer $n &O$n has arrived from the teleporter. else mpecho &RACCESS DENIED!! mpecho &RCannot progress until the guardians on this floor are defeated. endif endif ~ > speech_prog p Black Majik~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Dark Lotus mea $n &OYou are teleported into the HQ. mer $n &O$n has been teleported into the HQ! mptransfer $n 2134 mpat $n mer $n &O$n has arrived from the outside! mpat $n mpforce $n look else mea $n &RYou are not a member of the Lotus! endif endif ~ | S #2109 &YA Sandy Walkway~ &OThe transporter seems to have dropped you on the second floor of the Pyramid. There is less sand here, but you can see bugs that seem to look like scarabs crawling around. Off in the distance you hear some faint sounds, wondering what this is you decide to continue forward so you can get through this giant labyrith. ~ 0 67108864 1 D2 ~ ~ 0 -1 2110 S #2110 &YInside the Pyramid~ &OBehind you, you can still see the transporter. As you walk further into this floor, you see scratches in the rocks from a harsh battle. The sounds grow a little louder as the lighting also becomes more and more dim. Walking slowly you feel as tho the darkness is soon going to encompass you...it might if you don't hurry. ~ 0 67108864 1 D0 ~ ~ 0 -1 2109 D1 ~ ~ 0 -1 2111 S #2111 &YA Sandy Hallway~ &OAs you progress, the sound gets louder from something ahead, you also get the feeling that your enemies are getting closer to you and they will kill you if they find you here. Looking around the rocks seem to get more and more scratched up. The air smells raunchy all through this pyramid, it must be from all the corpses. ~ 0 67108864 1 D1 ~ ~ 0 -1 2112 D3 ~ ~ 0 -1 2110 S #2112 &YA Sandy Hallway~ &OAs you progress, the sound gets louder from something ahead, you also get the feeling that your enemies are getting closer to you and they will kill you if they find you here. Looking around the rocks seem to get more and more scratched up. The air smells raunchy all through this pyramid, it must be from all the corpses. ~ 0 67108864 1 D0 ~ ~ 0 -1 2113 D3 ~ ~ 0 -1 2111 S #2113 &YA Sandy Hallway~ &OAs you progress, the sound gets louder from something ahead, you also get the feeling that your enemies are getting closer to you and they will kill you if they find you here. Looking around the rocks seem to get more and more scratched up. The air smells raunchy all through this pyramid, it must be from all the corpses. ~ 0 67108864 1 D0 ~ ~ 0 -1 2114 D2 ~ ~ 0 -1 2112 S #2114 &YA Sandy Intersection~ &OYou find yourself in a little intersection. To the west you hear the humming of what sounds like another transporter. To the north you hear what sounds like another one of these guardians you have been fighting. Where you stand there is in excessive amount of blood, though it has been the only place on this floor where you see blood. You make up your mind and head in the direction you have choosen. ~ 0 67108864 1 D0 ~ ~ 0 -1 2115 D2 ~ ~ 0 -1 2113 D3 ~ ~ 0 -1 2116 S #2115 &YA Dark Room~ &OThe Guardian of the floor here is awaiting all challengers of the Pyramid. This seems to be the last challenge of this floor. Around you lies a cache of weapons that may be used against you. The floor here is made of a special marble that seems resistant to ki and weapons. Maybe you should try and kill this thing or you could just flee and hope that Dark Lotus kills you. ~ 0 67108864 1 D2 ~ ~ 0 -1 2114 S #2116 &YLevel 2 Transporter~ &OSeems that this is the transporter room. Looking at the transporter it appears to be made of stone. There is another lithograph that has the same type of text as the one from before.As you touch the lithograph the words begin to come clear and it says, "To get to the next floor just say level 3" The text then becomes unreadable once again. ~ 0 67108864 1 D1 ~ ~ 0 -1 2114 > speech_prog p Level 3~ if isfight($n) mea $n &YNo way! Finish your fight first! else if mobinarea(2102) == 0 mptrans $n 2117 mpat $n mpforce $n look mer $n &O$n has arrived from the teleporter. else mpecho &RACCESS DENIED!! mpecho &RCannot progress until the guardians on this floor are defeated. endif endif ~ > speech_prog p Black Majik~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Dark Lotus mea $n &OYou are teleported into the HQ. mer $n &O$n has been teleported into the HQ! mptransfer $n 2134 mpat $n mer $n &O$n has arrived from the outside! mpat $n mpforce $n look else mea $n &RYou are not a member of the Lotus! endif endif ~ | S #2117 &YInside the Pyramid~ &zLooks like you've made it to level three. You wonder how many floors does this place have. There is no sand on this floor, and there are no bugs, It looks like no life has set foot here in a long time. You hear a sound off in the distance but quickly you forget about it. Hopefully since no one has been here in a while you can get by easily, but then again this is an HQ..nothing is easy. ~ 0 67108868 1 D2 ~ ~ 0 -1 2118 S #2118 &YA Sandy Hallway~ &zAs you continue this floor you notice that it has completely no life. There isn't even a stench in the air like the other floors. Maybe you can rest here, but then again your here for killing so why rest. As you look at the walls, you start to notice that the walls have the Lotus Crest in it. ~ 0 67108868 1 D0 ~ ~ 0 -1 2117 D2 ~ ~ 0 -1 2119 S #2119 &YA Sandy Hallway~ &zAs you get closer to what feels like an exit, you start feeling a cold breeze. The crests in the floor begin to become more clear, and seem to be glowing a little. The fear inside you begins to grow as you continue. You begin to see your own breath as your fear makes you shiver. ~ 0 67108864 1 D0 ~ ~ 0 -1 2118 D2 ~ ~ 0 -1 2120 S #2120 &YA Sandy Intersection~ &zYou find yourself in a small intersection like the ones from previous floors. You feel that this is the same drill as you have done, off in the distance you hear loud breathing. Maybe you should go see what the breathing is. You begin to smell that nasty scent again. The lighting here is dark and the air is warm. ~ 0 67108864 1 D0 ~ ~ 0 -1 2119 D1 ~ ~ 0 -1 2121 D3 ~ ~ 0 -1 2122 S #2121 &YSinking Room~ &zThis way seems to lead to a stronger scent, and louder noise. Maybe this is the way to the Guardian of this floor, or a deadly trap. There seems to be some strong breezes coming from all around. As you stand here, you feel darkness slowly trying to take you over. Maybe you should hurry and kill the guardian. ~ 0 67108864 1 D1 ~ ~ 0 -1 2123 D3 ~ ~ 0 -1 2120 S #2122 &YA Sandy Hallway~ &zThis way seems to lead to the scent dissipating and the rumbling has silenced. As you keep going you begin to hastin the pace just incase someone is following you. It's hard to tell where you are because all of the crests on the walls look the same, the rooms look very alike, the only sense you can really use is hearing to try and listen for the faint sounds of the Guardian, and then scent for the odor of corpses. ~ 0 67108864 1 D1 ~ ~ 0 -1 2120 D3 ~ ~ 0 -1 2124 S #2123 &YSinking Room~ &zTo the north you hear nothing but silence, but to the south you smell what seems to be decaying corpses. The air makes it so the scent is horrible. It is also very hot and the walls seem to be close together so it makes it feel very cramped. Maybe you should go and kill the Guardian. ~ 0 67108864 1 D0 ~ ~ 0 -1 2126 D2 ~ ~ 0 -1 2127 D3 ~ ~ 0 -1 2121 S #2124 &YA Sandy Hallway~ &zThis way seems to lead to the scent dissipating and the rumbling has silenced. As you keep going you begin to hastin the pace just incase someone is following you. It's hard to tell where you are because all of the crests on the walls look the same, the rooms look very alike, the only sense you can really use is hearing to try and listen for the faint sounds of the Guardian, and then scent for the odor of corpses. ~ 0 67108864 1 D1 ~ ~ 0 -1 2122 D3 ~ ~ 0 -1 2125 S #2125 &YA Sandy Hallway~ &zTo the north you hear the peaceful humming of the transporter. You feel a sense of tranquility from the sound as you know you are almost out of this level. You smell no corpse, hear no rumbling, you know that this must be the exit. You had better hurry up before Dark Lotus catch you and make you pay for invading there home. ~ 0 67108864 1 D0 ~ ~ 0 -1 2128 D1 ~ ~ 0 -1 2124 S #2126 &YA Dark Chamber~ &zThis is the room of the Guardian. It appears like a large Collesium, made perfectly for him to attack and move in. The room has cracks and crushed bricks, like the room from the first level, The room is also covered with Blood. You should try and kill this guardian to see if he has anything that can help you get further in the Pyramid. ~ 0 67108864 1 D2 ~ ~ 0 -1 2123 S #2127 &YThe Pyramid Jail~ &zSeems you have been put in jail. You will have to wait to be released by the clan, or see how long it takes for the prison to let you out. There is a sign here that says in simple text, if you are trying to get out and are of the Lotus membership, just say Let me out. If you are anyone else though, you must wait. Better hope you don't get found out and killed. ~ 0 67108868 1 > rand_prog 100~ if time($n) == 12 mea $n &OYou have been released. mptransfer $n 2123 mpat $n mpforce $n look else endif ~ > speech_prog p let me out~ if clan($n) == Dark Lotus mea $n &OA sand storm surrounds you and teleports you out of the jail. mer $n &OA sand storm surrounds $n and teleports them out of the jail. mptransfer $n 2123 mpat $n mpforce $n look mpat $n mer $n &O$n has arrived from the jail. else endif ~ | S #2128 &YLevel 3 Transporter~ &zSeems that this is the transporter room. Looking at the transporter it appears to be made of stone. There is another lithograph that has the same type of text as the one from before. As you touch the lithograph the words begin to come clear and it says, "To get to the next floor just say level 4" The text then becomes unreadable once again. ~ 0 67108864 1 D2 ~ ~ 0 -1 2125 > speech_prog p Level 4~ if isfight($n) mea $n &YNo way! Finish your fight first! else if mobinarea(2103) == 0 mptrans $n 2130 mpat $n mpforce $n look mer $n &O$n has arrived from the teleporter. else mpecho &RACCESS DENIED!! mpecho &RCannot progress until the guardians on this floor are defeated. endif endif ~ > speech_prog p Black Majik~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Dark Lotus mea $n &OYou are teleported into the HQ. mer $n &O$n has been teleported into the HQ! mptransfer $n 2134 mpat $n mer $n &O$n has arrived from the outside! mpat $n mpforce $n look else mea $n &RYou are not a member of the Lotus! endif endif ~ | S #2129 Floating in a void~ ~ 0 67108868 1 S #2130 &YInside the Pyramid~ &OSeems as though you have made it to the final floor of the pyramid. This floor is completely covered with sand. The sand seems to be very hot on this level, hotter then it was outside of the pyramid. You have to be careful when walking through here as to not die from a serious burn. You can actually see the sun from level of the Pyramid. ~ 0 67108864 1 D0 ~ ~ 0 -1 2131 S #2131 &YScorching Sands~ &OAs you walk on this sand it begins to burn your feet very very badly. The air is very very hot, and there seems to be no water around here. You have to cross this desert fast before you get killed by the heat, and the Dark Lotus that know you are here. Better not spend to much time walking around here. ~ 0 67108864 1 D0 ~ ~ 0 -1 2132 D2 ~ ~ 0 -1 2130 > entry_prog 100~ if clan($n) == Dark Lotus mea $n &RThe burning sands beneath your feet sooths you. mer $n &RThe burning sands beneath $n's feet sooths him. else mea $n &RYou yell out in pain as the sand beneath your feet burns you! [5] mer $n &R$n yells out in pain as the sand beneath his feet burns him! [5] mpdamage $n 5 endif ~ | S #2132 &YScorching Sands~ &OAs you walk on this sand it begins to burn your feet very very badly. The air is very very hot, and there seems to be no water around here. You have to cross this desert fast before you get killed by the heat, and the Dark Lotus that know you are here. Better not spend to much time walking around here. ~ 0 67108864 1 D0 ~ ~ 0 -1 2133 D2 ~ ~ 0 -1 2131 > entry_prog 100~ if clan($n) == Dark Lotus mea $n &RThe burning sands beneath your feet sooths you. mer $n &RThe burning sands beneath $n's feet sooths him. else mea $n &RYou yell out in pain as the sand beneath your feet burns you! [5] mer $n &R$n yells out in pain as the sand beneath his feet burns him! [5] mpdamage $n 5 endif ~ | S #2133 &YHQ Teleporter~ &zYou've made t through the desert, It wasn't that big but it still hurt. This is the final Transporter room. The lithogram begins to shift like the other ones, but this one says something quite different. It appears and says, "Inorder to pass you must say kijam kcalb" The lithogram then converts back to ancient text. ~ 0 67108864 1 D2 ~ ~ 0 -1 2132 > speech_prog p Kijam Kcalb~ if isfight($n) mea $n &YNo way! Finish your fight first! else mea $n &OYou hae been teleported into the HQ! mer $n &O$n has been teleported into the HQ! mptransfer $n 2134 mpat $n mer $n &O$n has arrived from the teleporter. mpat $n mpforce $n look endif ~ > speech_prog p Black Majik~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Dark Lotus mea $n &OYou are teleported into the HQ. mer $n &O$n has been teleported into the HQ! mptransfer $n 2134 mpat $n mer $n &O$n has arrived from the outside! mpat $n mpforce $n look else mea $n &RYou are not a member of the Lotus! endif endif ~ | S #2134 &RInside the Dark Lotus Headquarters~ &rWelcome to the Dark Lotus Clan members area. This is where all the members will reside. They try to keep it pretty clean so try not to mess up the area, everything is very expensive. You think to yourself, "I better get going." Better hope to get out before Dark Lotus catches you in there area. ~ 0 67108864 1 D1 ~ ~ 0 -1 2135 S #2135 &RA Darkened Hallway~ &rAs you continue on this floor, feel a sense of power as you know that the best fighters in the world have walked through here. You sense alot of different powers that make you want to leave...but you can't yet, you have to fight your way out. You better becareful not to bite off more then you can choose. ~ 0 67108864 1 D1 ~ ~ 0 -1 2136 D3 ~ ~ 0 -1 2134 S #2136 &RA Large Hallway~ &rIt seems that there are a few different directions to go here. You look around notice that to the north you can heal yourself if you have the time, and you can keep going east or back west. There is also a door south, maybe you should check it out to see whats in there. ~ 0 67108864 1 D0 ~ ~ 0 -1 2137 D1 ~ ~ 0 -1 2139 D2 ~ ~ 3 -1 2138 D3 ~ ~ 0 -1 2135 S #2137 &RHealing Chamber~ &rEntering this room the first thing you notice are the chambers hanging on the walls. Inside each of the chambers is green liquid that seems to radiate a strange glow. The glow is so powerful it illuminates the entire room. At a closer glance one would notice some of the chambers have people inside. A loud beep starts to come from the chamber and a timer can be seen couting backwards. ~ 0 67108896 1 D2 ~ ~ 0 -1 2136 S #2138 &RUGT Training Center~ &rThis is a much more powerful gravity training room, if you don't know how to train you just type Setgrav <amount> to set up how much pressure you want, and to train in it, all ya gotta do is some pushups. ~ 0 67108864&8 1 D0 ~ ~ 3 -1 2136 S #2139 &RA Darkened Hallway~ &rAs you continue on this floor, feel a sense of power as you know that the best fighters in the world have walked through here. You sense alot of different powers that make you want to leave...but you can't yet, you have to fight your way out. You better becareful not to bite off more then you can choose. ~ 0 67108864 1 D1 ~ ~ 0 -1 2140 D3 ~ ~ 0 -1 2136 S #2140 &RA Darkened Corner~ &rLooks like you are near the back of the headquarters now. This might be where you get ambushed, or actually get lucky and make it out alive, either way...it's going to hurt you and you better watch out before you get killed. ~ 0 67108864 1 D0 ~ ~ 0 -1 2141 D3 ~ ~ 0 -1 2139 S #2141 &RA Long Hallway~ &rOff to the east there is what looks like an exit to the shop. There should be pretty good equipment there, but will you be able to make it out with the eq? To the north there seems to be some more powerful energies you have sensed. Watch out, this is the most dangerous part of the headquarters. ~ 0 67108864 1 D0 ~ ~ 0 -1 2142 D1 ~ ~ 0 -1 2143 D2 ~ ~ 0 -1 2140 S #2142 &RA Long Hallway~ &rIt seems that there are a few different directions to go here. You look around notice that to the west you can train if you have the time, and you can keep going north or back south. Maybe you should check it out to see whats to the west. ~ 0 67108864 1 D0 ~ ~ 0 -1 2149 D2 ~ ~ 0 -1 2141 D3 ~ ~ 0 -1 2144 S #2143 &RDark Lotus Shop~ &rThe Dark Lotus clanshop. This is where the best eq on the mud resides. You know how to look at all the equipment. Be careful when buying the eq, so you don't get caught without beans and to much stuff to buy some. Also, wearing the Lotus eq makes them mad, and they will kill and take there stuff back if need be. ~ 0 67108864 1 D3 ~ ~ 0 -1 2141 D4 ~ ~ 2051 -1 2153 S #2144 &RInside the Training Complex~ &rAs you enter the room a hologram pops up and says, "Welcome to the training complex. To the north is the tower, so please have fun." The hologram dissapears and you are left to decide what you will do next. ~ 0 67108864 1 D0 ~ ~ 0 -1 2146 D1 ~ ~ 0 -1 2142 D3 ~ ~ 3 -1 2145 S #2145 &RTrainers Room~ &rThe room is somewhat well maintained and has adequate lighting for what goes on here. Oddly, there are no windows nor doors in this room. The room is designed as a large square with a tall, muscular man standing calmly in the middle. In each of the four corners of the room is a small ring where one can train and practice their newly aquired skills. Down will take you back to the Main room of the Training Area ~ 0 69206016 1 D1 ~ ~ 3 -1 2144 S #2146 &RBottom of the Power Tower~ &rWelcome to the Power Tower. The best place in the universe to train, all the things here to fight are the strongest from each planet. Be careful training here, as this is a deadly area. But if your a clannie, you know you are safe because of all your clannies. This is the first floor so have at it and get that power form the POWER TOWER! ~ 0 67108864 1 D2 ~ ~ 0 -1 2144 D4 ~ ~ 0 -1 2147 S #2147 &RMiddle Floor of the Power Tower~ &rContinuing up the tower you see another Dummy. This is the same as the one before, but having multiple means of training makes it so more people can train. So be sure to share the wealth that is training dummies! ~ 0 67108864 1 D4 ~ ~ 0 -1 2148 D5 ~ ~ 0 -1 2146 S #2148 &RTop Floor of the Power Tower~ &rThe top floor of the POWER TOWER! Here is the last training room in the whole headquarters. Remember share the dummies with the other clannies if they need it. Well thats the last floor to the POWER TOWER so have fun, don't die, and Kill Kill Kill! ~ 0 67108864 1 D5 ~ ~ 0 -1 2147 S #2149 &RA Dead End~ &rThis seems to be a room with two non-useful exits. Might wanna becareful because DL might be waiting in either of the rooms for you to aimlessly wander into one of them. If you must go in them, be prepared to fight for your life. ~ 0 67108864 1 D2 ~ ~ 0 -1 2142 D6 ~ ~ 0 -1 2151 D7 ~ ~ 7 2109 2150 S #2150 &YDark Lotus Vault~ ~ 0 67633152 1 D2 ~ ~ 2048 -1 2100 D8 ~ ~ 7 2109 2149 S #2151 &RLotus Control Room~ &rThis is the control room of the HeadQuarters. If you want to see a list of commands, type in look screen. Becareful though, you never know whats a trap in another person's hq. As you touch the computer it lights up and a list of options pops up. Better hurry if you are leaving so you won't get attacked mid talking. ~ 0 67108864 1 D9 ~ ~ 0 -1 2149 E screen~ &C--------------------------------------- &cTo go to the location you want, SAY it. &GDock &GLevel 1 &GLevel 2 &GLevel 3 &GLevel 4 &C--------------------------------------- ~ > speech_prog p dock~ if isfight($n) mea $n &YNo way! Finish your fight first! else mea $n &OYou have been teleported to the dock! mer $n &O$n has been teleported to the dock! mptrans $n 2100 mpat $n mpforce $n look mpat $n mer $n &O$n has arrived! endif ~ > speech_prog p Level 1~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Dark Lotus mea $n &OYou have been teleported to the first level! mer $n &O$n has been teleported to the first level! mptrans $n 2108 mpat $n mpforce $n look mpat $n mer $n &O$n has arrived! else endif endif ~ > speech_prog p Level 2~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Dark Lotus mea $n &OYou have been teleported to the second level! mer $n &O$n has been teleported to the second level! mptrans $n 2116 mpat $n mpforce $n look mpat $n mer $n &O$n has arrived! else endif endif ~ > speech_prog p Level 3~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Dark Lotus mea $n &OYou have been teleported to the third level! mer $n &O$n has been teleported to the third level! mptrans $n 2128 mpat $n mpforce $n look mpat $n mer $n &O$n has arrived! else endif endif ~ | S #2152 Floating in a void~ ~ 0 67108868 1 S #2153 &zThe Dark Lotus Shop~ &rBelow the floor of the Lotus shop, you notice another shopkeeper. This seems to be the REAL Lotus shop. The room is almost soundproof. Above you, you can hear the footsteps of people in the shop above you. ~ 0 67108864 1 D5 ~ ~ 33 -1 2143 S #2154 &RAPOCALYPSE Control Room~ &rYou find yourself surrounded by advanced space travel technology.The interior of the ship seems to be constructed out of a unique titanium alloy. The light of the stars shine down on you through the re-enforced tinted ceiling. Many comfortable chairs line the room for those long journeys through space. Video cameras with the marks of the Dark Lotus, monitor the area and maintain security throughout the ship. You hear the massive engines roar as they power up for take off. ~ 0 1028 1 D5 ~ ~ 7 2154 10473 > speech_prog p I need a keycard~ if clan($n) == Dark Lotus mpoload 2154 give keycard $n mea $n The APOCALYPSE console spits out a keycard at you. mer $n The APOCALYPSE console spits out a keycard at $n. else endif ~ | S #0 #RESETS M 1 2100 1 2105 M 1 2101 1 2107 M 1 2103 1 2126 M 1 2102 1 2115 D 0 2138 0 1 D 0 2136 2 1 D 0 2144 3 1 M 1 2106 1 2146 M 1 2107 1 2147 M 1 2108 1 2148 M 1 2109 1 2145 D 0 2145 1 1 D 0 2150 8 2 D 0 2149 7 2 M 1 2104 1 2143 G 1 2106 1 G 1 2105 1 G 1 2107 1 G 1 2108 1 G 1 1104 1 D 0 2143 4 1 M 1 2105 1 2153 G 1 2104 1 G 1 2102 1 G 1 2101 1 G 1 2103 1 G 1 2100 1 G 1 2109 1 D 0 2153 5 0 S #SHOPS 2104 0 0 0 0 0 120 90 0 23 ; The Lotus Shopkeeper 2105 0 0 0 0 0 120 90 0 23 ; The Lotus Shopkeeper 0 #REPAIRS 0 #SPECIALS S #$