#AREA Imperial Revolution HQ~ #VERSION 1 #AUTHOR Gohan~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 2147483647 -2130523605 #CLIMATE 2 2 2 #MOBILES #2200 imperial shop keeper~ Imperial Shopkeeper~ The Imperial Shop Keeper stands here. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if clan($n) == Imperial Revolution say Welcome to the shop. say If you need a vault key just ask for one. else yell $n is in the shop!!! endif ~ > speech_prog p vault key~ if clan($n) == Imperial Revolution mpoload 2200 say Here is the key. give key $n else yell $n is trying to get a key to the vault!!! endif ~ | #2201 thief~ A Thief~ A Thief stands here. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if clan($n) == Imperial Revolution scream else emote looks around eyes say would you like to buy some gear? smile endif ~ | #2202 imperial sentry~ A Imperial Sentry~ A Imperial Sentry stands here. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 20 13 13 13 13 13 20 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Imperial Revolution say Welcome back to base. smile $n else yell $n is raiding!! Defend!!! mpkill $n endif ~ | #2203 imperial warrior~ A Imperial Warrior~ A Imperial Warrior stands here ready to fight! ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 20 13 13 13 13 13 20 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Imperial Revolution bow $n else yell $n, is in the battlefield!! mpkill $n endif ~ | #2204 imperial knight~ A Imperial Knight~ A Imperial Knight stands here ready to fight! ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 20 13 13 13 13 13 20 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Imperial Revolution bow $n else yell $n, is in the battle grounds!!! mpkill $n endif ~ | #2205 imperial guardian~ A Imperial Guardian~ A Imperial Guardian stands here ready to fight! ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 20 13 13 13 13 13 20 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Imperial Revolution bow $n else yell $n is raiding the inner grounds!! mpkill $n endif ~ | #2206 imperial elite~ A Imperial Elite~ A Imperial Elite stands here ready to fight! ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 20 13 13 13 13 13 20 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Imperial Revolution bow $n else yell $n is raiding the clan hall!! Defend!! mpkill $n endif ~ > death_prog 100~ if mobinroom(2236) == 1 endif ~ | #2207 imperial portal guardian~ A Imperial Portal Guardian~ A Imperial Portal Guardian stands here ready to fight! ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 20 13 13 13 13 13 20 0 0 0 0 0 0 3 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Imperial Revolution bow $n else yell $n, is trying to escape!! mpkill $n endif ~ > death_prog 100~ if mobinroom(2204) == 1 endif ~ | #2208 imperial trainer~ Imperial Trainer~ The Imperial Trainer stands here. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if clan($n) == Imperial Revolution bow $n else yell $n is in the training area!! endif ~ | #2209 imperial training dummy~ A Imperial Training Dummy~ A Imperial Training Dummy stands here. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 > greet_prog 100~ if clan($n) == Imperial Revolution bow $n else yell $n is in the training area!! endif ~ > death_prog 100~ mpmload 2209 ~ | #0 #OBJECTS #2200 IR Vault Key~ &bIR &zVault Key&D~ &WA small key lays here collecting dust.&D~ ~ 9 0 16385 0 0 0 0 1 5000000 500000 #2201 mark of the revolution~ &bMark &zof the &bRevolution&D~ &WA mark lays here on the ground, baring the insignia of the Revolution.&D~ ~ 9 0 524289 0 45 0 0 5000000 125000000 1 30000 3000 #2202 imperial sash~ &bIm&zper&bial &bS&zas&bh&D~ &WA small sash lays here, branded with the mark of the Revolution.&D~ ~ 9 0 2049 0 35 0 0 5000000 125000000 1 20000 2000 #2203 imperial crest~ &zIm&bper&zial &bC&zres&bt&D~ &WA dark crest is on the ground here, engraved with the markings of IR.&D~ ~ 9 0 5 0 30 0 0 5000000 125000000 1 30000 3000 #2204 mark of the revolution~ &bMark &zof the &bRevolution&D~ &WA mark lays here on the ground, baring the insignia of the Revolution.&D~ ~ 9 0 524289 0 0 0 0 5000000 125000000 1 300000 30000 #2205 imperial sash~ &bIm&zper&bial &bS&zas&bh&D~ &WA small sash lays here, branded with the mark of the Revolution.&D~ ~ 9 0 2049 0 0 0 0 5000000 125000000 1 400000 40000 #2206 imperial crest~ &zIm&bper&zial &bC&zres&bt&D~ &WA dark crest is on the ground here, engraved with the markings of IR.&D~ ~ 13 0 5 0 0 0 0 5000000 125000000 1 500000 50000 #2249 ARMADA Keycard~ ARMADA Keycard~ A strange Keycard is lying on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #0 #ROOMS #2200 &RImperial Revolution &z(&WDock&z)&D~ &WThroughout the dock there seems to be nothing but rocky dust and debris from countless battles done, many of the giant rocks have been destroyed by blast spaceships that are here on the dock. ~ 0 67108864 1 D6 ~ ~ 0 -1 2201 S #2201 &RImperial Revolution &z(&WDock&z)&D~ &WFurther into the dock, it looks pretty much the same, except less damage has been done here. The Imperial Sentry has seemed to keep this place well kept.&D ~ 0 67108864 1 D5 ~ ~ 0 -1 2202 D9 ~ ~ 0 -1 2200 > act_prog p arrives from the southwest.~ if clan($n) == Imperial Revolution else mplog $n &rhas begun a raid on&R Imperial Revolution! endif ~ | S #2202 &RImperial Revolution &z(&WDock&z)&D~ &WAs you pass through the dock, you find yourself entering a small cavern that appears to be a dead end, except there seems to be something different about this dead end.This is the revolution for most of the people here, but for people that have not been bestowed the revolution only the most worthy can pass.&D ~ 0 67108864 1 D4 ~ ~ 0 -1 2201 > speech_prog p i am worthy~ if isfight($n) mea $n Finish your fight first!! else if clan($n) == Imperial Revolution mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2209 mpat $n mpforce $n look else mea $n &WDenied!! Security mode changed to &RHIGH&D. mer $n &R$n &Whas entered the headquarters!&D mptrans $n 2209 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the dock!&D endif endif ~ > speech_prog p this is the revolution~ if isfight($n) mea $n &WFinish your fight first!!&D else if clan($n) == Imperial Revolution mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2235 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the portal room!&D else endif endif ~ | S #2203 &RImperial Revolution &z(&WJail&z)&D~ &WWow,, you have done it now. You must have done something really bad to have been thrown into the prison. Either that, or you were foolish enough to wander into this jail cell. There doesn't seem to be an exit out of this room, the door is locked securely. Only those who can enter and exit freely are those of the Imperial Revolution. Your only hope now is to wait out your fate. Hopefully you can survive the punishment. ~ 0 67108868 1 > rand_prog 100~ if time($n) == 12 mea $n &WYou have been released.&D mptrans $n 2200 mpat $n mer $n &R$n &Wsteps out of a &Bmagic &Wportal before you!&D mpat $n mpforce $n look else endif ~ > speech_prog p release me~ if isfight($n) mea $n &WFinish your fight first!!&D else if clan($n) == Imperial Revolution mea $n &WYou step into a magic portal before you.&D mer $n &R$n steps into a magic portal and is gone.&D mptransfer $n 2248 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the jail!&D else endif endif ~ > entry_prog 100~ if clan($n) == Imperial Revolution mea $n &YOops, wrong turn, to get out $n, just say "release me" else mea $n &RThe door swings shut, locking behind you, looks like you are trapped in here now. endif ~ | S #2204 &RImperial Revolution &z(&WPortal Room&z)&D~ &WEntering this room you see a large blue portal near the back with a sign over it that reads "To the dock". Looking around the room you see the same stone walls as where in the castle hall, but these ones have blood stains that run down the walls and splatter the floors. Torches light the room that give off shadows that seem to dance along the walls.&D ~ 0 67108864 1 D5 ~ ~ 0 -1 2237 > speech_prog p take me to the dock~ if isfight($n) mea $n &WFinish your fight first!!&D else if clan($n) == Imperial Revolution mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2200 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the portal room!&D else mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2200 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the portal room!&D endif endif ~ | S #2205 &RImperial Revolution &z(&WVault&z)&D~ &WThis is the vault, this is where we are going to be storing all our stuff, this should be self explanatory. ~ 0 67633152 1 D4 ~ hatch~ 7 2200 2243 S #2206 &RImperial Revolution &z(&WSnipeing Room&z)&D~ &WWelcome to the sniper tower, now this is where the real damage can be done to those who dare to attack the Imperial Revolution Castle. This room is heavily protected so there is no way for you to be attacked by those you are sniping. To the west and north are the sniping windows, so to see who you are attacking type "look north" or "look west". Remember to keep the castle safe, and happy hunting. ~ 0 67108864 1 D0 ~ ~ 33554432 -1 2200 D3 ~ ~ 33554432 -1 2201 D9 ~ hatch~ 7 2200 2243 S #2207 &RImperial Revolution &z(&WWatch Tower&z)&D~ &WAs you enter this room you see a small set of stairs near the back of the room that lead up to another room. Two sets of armor sit in this room on both sides. A few weapons line the walls on the left and right sides of the walls along with a single torch that bearly lights the room. A large piece of parchment hangs from the wall that reads "To return to the main castle say: Return me".&D ~ 0 67108864 1 D4 ~ ~ 0 -1 2208 > speech_prog p return me~ if isfight($n) mea $n Finish your fight first!! else if clan($n) == Imperial Revolution mea $n &WThe door swing open to allow passage!&D mer $n &R$n &Wsteps through the open doors.D mptrans $n 2247 mpat $n mpforce $n look mpat $n mer $n $n has arrived from the doors! else mea $n &WThe door swing open to allow passage!&D mer $n &R$n &Wsteps through the open doors.D mptrans $n 2247 mpat $n mpforce $n look mpat $n mer $n $n has arrived from the doors! endif endif ~ | S #2208 &RImperial Revolution &z(&WViewing and Transportation Room&z)&D~ &WAs you enter this room you see a large pool in the center with a roll of parchment laying on the edge of the pool. Large blue portals line the back wall ready to take you to there destination. The torch light in this room is dim, and you notice there are no blood stains anywhere on the walls or floors.&D ~ 0 67108864 1 D5 ~ ~ 0 -1 2207 E parchment~ &z=====================================================&D &z= &WTo get to the dock say: &z=&D &z= &WTake me to the dock &z=&D &z= &WTo get to the battlefield say: &z=&D &z= &WTake me to the battlefield &z=&D &z= &WTo get to the gates say: &z=&D &z= &WTake me to the gates &z=&D &z=====================================================&D &z= &WTo view the dock say: &z=&D &z= &WShow me the dock &z=&D &z= &WTo view the battlefield say: &z=&D &z= &WShow me the battlefield &z=&D &z= &WTo view the gates say: &z=&D &z= &WShow me the gates &z=&D &z= &WTo view the inner gates say: &z=&D &z= &WShow me the inner gates &z=&D &z= &WTo view the castle hall say: &z=&D &z= &WShow me the castle hall &z=&D &z= &WTo view the shop say: &z=&D &z= &WShow me the shop &z=&D &z= &WTo view the jail say: &z=&D &z= &WShow me the jail &z=&D &z=====================================================&D ~ > speech_prog p take me to the dock~ if isfight($n) mea $n Finish your fight first!! else if clan($n) == Imperial Revolution mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2200 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the viewing room!&D else endif endif ~ > speech_prog p take me to the battlefield~ if isfight($n) mea $n Finish your fight first!! else if clan($n) == Imperial Revolution mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2209 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the viewing room!&D else endif endif ~ > speech_prog p take me to the gates~ if isfight($n) mea $n Finish your fight first!! else if clan($n) == Imperial Revolution mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2224 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the viewing room!&D else endif endif ~ > speech_prog p show me the dock~ if isfight($n) mea $n &WFinish your fight first!!&D else if clan($n) == Imperial Revolution mea $n &WYou look into the reflecting pool.&D mer $n &R$n Gazes into the reflecting pool.&D mptransfer $n 2200 mpat $n mpforce $n look mpat $n mptransfer $n 2208 mpat $n mpforce $n look else mea $n &WYou look into the pool and see nothing!&D endif endif ~ > speech_prog p show me the battlefield~ if isfight($n) mea $n &WFinish your fight first!!&D else if clan($n) == Imperial Revolution mea $n &WYou look into the reflecting pool.&D mer $n &R$n Gazes into the reflecting pool.&D mptransfer $n 2209 mpat $n mpforce $n look mpat $n mptransfer $n 2208 mpat $n mpforce $n look else mea $n &WYou look into the pool and see nothing!&D endif endif ~ > speech_prog p show me the gates~ if isfight($n) mea $n &WFinish your fight first!!&D else if clan($n) == Imperial Revolution mea $n &WYou look into the reflecting pool.&D mer $n &R$n Gazes into the reflecting pool.&D mptransfer $n 2224 mpat $n mpforce $n look mpat $n mptransfer $n 2208 mpat $n mpforce $n look else mea $n &WYou look into the pool and see nothing!&D endif endif ~ > speech_prog p show me the inner gates~ if isfight($n) mea $n &WFinish your fight first!!&D else if clan($n) == Imperial Revolution mea $n &WYou look into the reflecting pool.&D mer $n &R$n Gazes into the reflecting pool.&D mptransfer $n 2229 mpat $n mpforce $n look mpat $n mptransfer $n 2208 mpat $n mpforce $n look else mea $n &WYou look into the pool and see nothing!&D endif endif ~ > speech_prog p show me the castle hall~ if isfight($n) mea $n &WFinish your fight first!!&D else if clan($n) == Imperial Revolution mea $n &WYou look into the reflecting pool.&D mer $n &R$n Gazes into the reflecting pool.&D mptransfer $n 2235 mpat $n mpforce $n look mpat $n mptransfer $n 2208 mpat $n mpforce $n look else mea $n &WYou look into the pool and see nothing!&D endif endif ~ > speech_prog p show me the shop~ if isfight($n) mea $n &WFinish your fight first!!&D else if clan($n) == Imperial Revolution mea $n &WYou look into the reflecting pool.&D mer $n &R$n Gazes into the reflecting pool.&D mptransfer $n 2248 mpat $n mpforce $n look mpat $n mptransfer $n 2208 mpat $n mpforce $n look else mea $n &WYou look into the pool and see nothing!&D endif endif ~ > speech_prog p show me the jail~ if isfight($n) mea $n &WFinish your fight first!!&D else if clan($n) == Imperial Revolution mea $n &WYou look into the reflecting pool.&D mer $n &R$n Gazes into the reflecting pool.&D mptransfer $n 2203 mpat $n mpforce $n look mpat $n mptransfer $n 2208 mpat $n mpforce $n look else mea $n &WYou look into the pool and see nothing!&D endif endif ~ | S #2209 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WAs you materialize on the planet, you get a cold chill down your spine. The stench of death fills the air, you believe that many wars have waged over these fields. A pile of rotting corpses is being burned in a crater below. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. In the distance, a grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the pools of blood and the freshly slain corpses as you make your way towards your destination.&D ~ 0 67108864 1 D0 ~ ~ 0 -1 2210 S #2210 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe stench of death fills the air, you believe that many wars have waged over these fields. A pile of rotting corpses is being burned in a crater below. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. To the north, a grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the pools of blood and the freshly slain corpses as you make your way towards your destination. Thick black smoke can be seen rising towards the northwest. A trail of blood leads to the northeast.&D ~ 0 67108864 1 D0 ~ ~ 0 -1 2219 D2 ~ ~ 0 -1 2209 D6 ~ ~ 0 -1 2215 D7 ~ ~ 0 -1 2211 S #2211 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe stench of death fills the air, you believe that many wars have waged over these fields. A pile of rotting corpses is being burned in a crater below. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. To the north, a grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the pools of blood and the freshly slain corpses as you make your way towards your destination. The path continues to the northwest.&D ~ 0 67108864 1 D7 ~ ~ 0 -1 2212 D8 ~ ~ 0 -1 2210 S #2212 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe stench of death fills the air, you believe that many wars have waged over these fields. A pile of rotting corpses is being burned in a crater below. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. To the north, a grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the pools of blood and the freshly slain corpses as you make your way towards your destination. Making your way closer to the smoke, you find it harder to breathe. The path continues to the west.&D ~ 0 67108864 1 D3 ~ ~ 0 -1 2213 D8 ~ ~ 0 -1 2211 S #2213 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe stench of death fills the air, you believe that many wars have waged over these fields. A pile of rotting corpses is being burned in a crater below. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. To the north, a grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the pools of blood and the freshly slain corpses as you make your way towards your destination. You hope that you are close to your destination as you start to get light headed. The path continues to the west.&D ~ 0 67108864 1 D1 ~ ~ 0 -1 2212 D3 ~ ~ 0 -1 2214 S #2214 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe thick black smoke makes you choke and gasp for air as you enter the room. All you can see is a giant pit of death, thousands of corpses being burnt. The smell of burning flesh makes you want to leave the area. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. To the northeast, a grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the pools of blood and the freshly slain corpses as you make your way towards your destination. Unable to breathe, you realize that turning back might be a good idea.&D ~ 0 67108864 1 D1 ~ ~ 0 -1 2213 S #2215 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe stench of death fills the air, you believe that many wars have waged over these fields. A pile of rotting corpses is being burned in a crater below. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. To the north, a grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the pools of blood and the freshly slain corpses as you make your way towards your destination. The trail of blood continues to the northeast.&D ~ 0 67108864 1 D6 ~ ~ 0 -1 2216 D9 ~ ~ 0 -1 2210 S #2216 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe stench of death fills the air, you believe that many wars have waged over these fields. A pile of rotting corpses is being burned in a crater below. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. To the north, a grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the pools of blood and the freshly slain corpses as you make your way towards your destination. The trail of blood continues to the east.&D ~ 0 67108864 1 D1 ~ ~ 0 -1 2217 D9 ~ ~ 0 -1 2215 S #2217 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe stench of death fills the air, you believe that many wars have waged over these fields. A pile of rotting corpses is being burned in a crator below. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. To the north, a grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the pools of blood and the freshly slain corpses as you make your way towards your destination. The trail of blood continues to the east.&D ~ 0 67108864 1 D1 ~ ~ 0 -1 2218 D3 ~ ~ 0 -1 2216 S #2218 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WFinally reaching the end of the bloody trail, you find yourself at a cliff. Looking over the edge you can see the wreckage of warships and the corpses of warriors impaled on the rocks below. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. To the northeast, a grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the pools of blood and the freshly slain corpses as you make your way towards your destination. Images of war fill your head as you witness the carnage. You decide it might be a good idea to turn back.&D ~ 0 67108864 1 D3 ~ ~ 0 -1 2217 S #2219 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe stench of death fills the air, you believe that many wars have waged over these fields. A pile of rotting corpses is being burned in a crater below. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. To the north, a grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the pools of blood and the freshly slain corpses as you make your way towards your destination. In the distance, you can see a large ramp that leads towards the castle.&D ~ 0 67108864 1 D0 ~ ~ 0 -1 2220 D2 ~ ~ 0 -1 2210 S #2220 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe stench of death fills the air, you believe that many wars have been waged over these lands. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. To the north, a grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the freshly slain corpses as you make your way towards your destination. Torches are burning on either sides, giving off light. Walking up the bloodstained ramp, you see a massive gate to the north. A large pit can be seen to the east.&D ~ 0 67108864 1 D0 ~ ~ 0 -1 2222 D1 ~ ~ 0 -1 2221 D2 ~ ~ 0 -1 2219 S #2221 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe stench of death fills the air around you. A small pit lays directly in the center of the room. corpses litter the rim of the pit in the center, as blood drips from them into the pit. Looking into the pit you can not see the bottom. Small bits of bone and skulls can be seen all around the pit under crushed corpses. A grand castle towers over you blotting out the sun, casting a tall shadow over the land. ~ 0 67108864 1 D3 ~ ~ 0 -1 2220 > entry_prog 100~ if clan($n) ==Imperial Revolution else mptransfer $n 2209 mpat $n mpforce $n look endif ~ | S #2222 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe stench of death fills the air, you believe that many wars have been waged over these lands. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. The grand castle is towering over the lands, blotting out the sun and creating darkness. You try to avoid the freshly slain corpses as you make your way towards your destination. Torches are burning on either sides, giving off light. Getting closer to the gates, you notice the letters 'IR' engraved into it.&D ~ 0 67108864 1 D0 ~ ~ 0 -1 2223 D2 ~ ~ 0 -1 2220 S #2223 &RImperial Revolution &z(&WDesolated Battlefield&z)&D~ &WThe stench of death fills the air, you believe that many wars have been waged over these lands. You notice massive amounts of armor and weapons scattered across the battlegrounds. The crushing of skulls and bone can be heard under your feet as you wander these lands. The grand castle is towering above you, blotting out the sun and creating darkness. You try to avoid the freshly slain corpses as you make your way up to the gates. Torches are burning on either sides, giving off light. Standing before the black gates, you notice that something isn't right. Maybe you should take a closer look at the gates.&D ~ 0 67108864 1 D2 ~ ~ 0 -1 2222 E gates~ &WThe gates are slightly opened, maybe you could enter them.&D ~ > emote_prog p enters the gates~ if isfight($n) mea $n &WFinish your fight first!!&D else if clan($n) == Imperial Revolution mea $n &WYou open the gates and step through into the castle!&D mer $n &R$n &Wopens the gates and steps through into the castle!&D mptransfer $n 2224 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the gates!&D else mea $n &WYou open the gates and step through into the castle!&D mer $n &R$n &Wopens the gates and steps through into the castle!&D mptransfer $n 2224 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the gates!&D endif endif ~ | S #2224 &RImperial Revolution &z(&WBattle Grounds&z)&D~ &WArriving through the gates, you look around and see nothing but more corpses. The smell of battle and death is strong in the air. Walking through the room there is nothing but carnage, you wonder to yourself who could stand to live in this type of environment. Off in the distance, the castle seems to lurking eeriely closer. You wonder to yourself if you should brave the wrath of the Imperial Revolution or turn back now, if there was a way to turn back. ~ 0 67108864 1 D1 ~ ~ 0 -1 2225 S #2225 &RImperial Revolution &z(&WBattle Grounds&z)&D~ &WEntering this area, you look around and see nothing but more corpses. The smell of battle and death is strong in the air. Walking through the room there is nothing but carnage, you wonder to yourself who could stand to live in this type of envi Arriving through the doors, you look around and see nothing but more corpses. The smell of battle and death is strong in the air. Walking through the room there is nothing but carnage, you wonder to yourself who could stand to live in this type of environment. Off in the distance, the castle seems to lurking eeriely closer. You wonder to yourself if you should brave the wrath of the Imperial Revolution or turn back now, if there was a way to turn back. ~ 0 67108864 1 D3 ~ ~ 0 -1 2224 D6 ~ ~ 0 -1 2226 S #2226 &RImperial Revolution &z(&WBattle Grounds&z)&D~ &WEntering this area, you look around and see nothing but more corpses. The smell of battle and death is strong in the air. Walking through the room there is nothing but carnage, you wonder to yourself who could stand to live in this type of envi Arriving through the doors, you look around and see nothing but more corpses. The smell of battle and death is strong in the air. Walking through the room there is nothing but carnage, you wonder to yourself who could stand to live in this type of environment. Off in the distance, the castle seems to lurking eeriely closer. You wonder to yourself if you should brave the wrath of the Imperial Revolution or turn back now, if there was a way to turn back. ~ 0 67108864 1 D6 ~ ~ 0 -1 2227 D9 ~ ~ 0 -1 2225 S #2227 &RImperial Revolution &z(&WBattle Grounds&z)&D~ &WEntering this area, you look around and see nothing but more corpses. The smell of battle and death is strong in the air. Walking through the room there is nothing but carnage, you wonder to yourself who could stand to live in this type of envi Arriving through the doors, you look around and see nothing but more corpses. The smell of battle and death is strong in the air. Walking through the room there is nothing but carnage, you wonder to yourself who could stand to live in this type of environment. Off in the distance, the castle seems to lurking eeriely closer. You wonder to yourself if you should brave the wrath of the Imperial Revolution or turn back now, if there was a way to turn back. To the north you notice a guard who seems pretty tough, you think if you should even bother to proceed to the door. ~ 0 67108864 1 D0 ~ ~ 0 -1 2228 D9 ~ ~ 0 -1 2226 S #2228 &RImperial Revolution &z(&WBattle Grounds&z)&D~ &WThe gate before you seems almost impossible to get through, and I am sure the Imperial Knight standing before you won't let just anyone through. There doesn't seem to be any other way through though. Right now, the only thing you should be concerned with is finding a way to get rid of this Knight. Looking closely at the gate you see a worn out sign that couldn't possibly show anything of any significance. The gate is right there so maybe you should try and proceed. ~ 0 67108864 1 D2 ~ ~ 0 -1 2227 E sign~ &W========================================== =&wMaybe you should try knocking on the gate&W= ============================================ ~ > emote_prog p knocks on the gates~ if isfight($n) mea $n &WFinish your fight first!!&D else if clan($n) == Imperial Revolution mea $n &WYou knock on the gates and they swing open!&D mer $n &R$n &Wknocks on the gates and passes through.&D mptransfer $n 2229 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the gates!&D else mea $n &WYou knock on the gates and they swing open!&D mer $n &R$n &Wknocks on the gates and passes through.&D mptransfer $n 2229 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the gates!&D endif endif ~ | S #2229 &RImperial Revolution &z(&WInner Grounds&z)&D~ &WPassing through the gates you see more corpses that litter the ground, along with blood that is splattered all over the wall and ground. You see many weapons and armor lay on the ground next to the corpses. A trail of blood leads to the north to the castle wall in the distance.&D ~ 0 67108864 1 D0 ~ ~ 0 -1 2230 S #2230 &RImperial Revolution &z(&WInner Grounds&z)&D~ &WEntering this area you see many corpses all over the ground with blood seeping out of them. As you go farther into the area you see a large wall in the distance. You see a small tent near the wall with weapons and armor laying around the outside of it, blood stains can be seen on the side of the tent. northwest a blood trail can be seen. ~ 0 67108864 1 D2 ~ ~ 0 -1 2229 D7 ~ ~ 0 -1 2231 S #2231 &RImperial Revolution &z(&WInner Grounds&z)&D~ &WAs you enter this area you see that the corpses are some what cleaned up, but you can still see a blood trail that leads to the northwest and one that leads to the southeast. You see to the northeast that there is a small tent looking structure with a small opening. As you walk farther through the area you see a large wall in the distance, with many corpses that litter the ground next to it.&D ~ 0 67108864 1 D6 ~ ~ 0 -1 2232 D7 ~ ~ 0 -1 2233 D8 ~ ~ 0 -1 2230 S #2232 &RImperial Revolution &z(&WShop&z)&D~ &WWithin the small tent you see many different types of armor and weapons laying around in some what sorta areas. You see a small man standing near the back of the tent peering at the front flap that is open, the man starts to fiddle with things as you look around the tent. Dried blood can be seen on the floor of the tent along with the walls.&D ~ 0 67108864 1 D9 ~ ~ 0 -1 2231 S #2233 &RImperial Revolution &z(&WInner Grounds&z)&D~ &WThe stench of death fills the air around you as you get closer to the castle walls. You see many corpses laying on the ground, along with large pools of blood seeping into the ground besides them. You see a few corpses with what looks to be newer armor and weapons laying besides them. The castle wall looms over you in the distance with no visable way into the castle.&D ~ 0 67108864 1 D3 ~ ~ 0 -1 2234 D8 ~ ~ 0 -1 2231 S #2234 &RImperial Revolution &z(&WInner Grounds&z)&D~ &WUpon approching the castle wall you notice large carvings that seem to have been done with bones, and stones that are laying around. As you look closer to the wall you can make out the words "Grant me Passage" with bits of bone sticking out of the wall. On the ground you see many dead and decaying bodies lying all over the place. Splattered blood can be seen all over the wall.&D ~ 0 67108864 1 D1 ~ ~ 0 -1 2233 > speech_prog p grant me passage~ if isfight($n) mea $n Finish your fight first!! else if clan($n) == Imperial Revolution mea $n &WThe doors swing open to allow passage!&D mer $n &R$n &Wsteps through the open doors.&D mptrans $n 2235 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the doors!&D else mea $n &WThe doors swing open to allow passage!&D mer $n &R$n &Wsteps through the open doors.&D mptrans $n 2235 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the doors!&D endif endif ~ | S #2235 &RImperial Revolution &z(&WClan Hall&z)&D~ &WThe mist fades but the darkness is still evident in the vast halls of the Imperial Revolution Castle. Its very clean here, but there is an ominous silence that is haunting. Giant pillars line the walls of the Ancient halls and the floor has been carefully crafted with a rare marble stone. There are engravings on the floor of a dark tongue long forgotten. It seems as if this ancient place has been deserted for some time, but there is an evil presence here, watching, and waiting. ~ 0 67108864 1 D0 ~ ~ 2048 -1 2203 D1 ~ ~ 0 -1 2236 D2 ~ ~ 0 -1 2242 D3 ~ ~ 0 -1 2246 S #2236 &RImperial Revolution &z(&WClan Hall&z)&D~ &WThe mist fades but the darkness is still evident in the vast halls of the Imperial Revolution Castle. Its very clean here, but there is an ominous silence that is haunting. Giant pillars line the walls of the Ancient halls and the floor has been carefully crafted with a rare marble stone. There are engravings on the floor of a dark tongue long forgotten. It seems as if this ancient place has been deserted for some time, but there is an evil presence here, watching, and waiting. ~ 0 67108864 1 D1 ~ ~ 0 -1 2237 D3 ~ ~ 0 -1 2235 S #2237 &RImperial Revolution &z(&WClan Hall&z)&D~ &WThe mist fades but the darkness is still evident in the vast halls of the Imperial Revolution Castle. Its very clean here, but there is an ominous silence that is haunting. Giant pillars line the walls of the Ancient halls and the floor has been carefully crafted with a rare marble stone. There are engravings on the floor of a dark tongue long forgotten. It seems as if this ancient place has been deserted for some time, but there is an evil presence here, watching, and waiting. ~ 0 67108864 1 D3 ~ ~ 0 -1 2236 D4 ~ ~ 2056 -1 2204 D6 ~ ~ 0 -1 2238 S #2238 &RImperial Revolution &z(&WClan Hall&z)&D~ &WUpon entering this room you notice a large piece of parchment hanging on the wall with strange writing all over it. The torch light sends shadows that dance all over the walls and floor. A few blood stains can be seen on the floors and walls but seem to have been cleaned up some. Large stands with metal armors stand on both sides of the room. You can hear echoing foot steps throughout the castle that seem to come in this direction.&D ~ 0 67108864 1 D9 ~ ~ 0 -1 2237 E parchment~ &z======================================&D &z= &Wgniniart &z=&D &z======================================&D ~ > speech_prog p training~ if isfight($n) mea $n Finish your fight first!! else if clan($n) == Imperial Revolution mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2239 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the clan hall!&D else mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2239 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the clan hall!&D endif endif ~ | S #2239 &RImperial Revolution &z(&WTraining Area&z)&D~ &WAs you enter this room you see many armors and weapons line the walls of the room, you see a large dummy in the center of the room with many cuts and burn marks all over it. The torches that light this room seem to be brighter then anywhere else in the castle. You can see some blood stains over the walls and floor of the room, along with chunks of flesh laying all over the floor. You see a sign on the wall that reads "To get back to the main castle say: Return me".&D ~ 0 67108864 1 D2 ~ ~ 0 -1 2241 D4 ~ ~ 0 -1 2240 > speech_prog p return me~ if isfight($n) mea $n Finish your fight first!! else if clan($n) == Imperial Revolution mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2238 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the training hall!&D else mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2238 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the training hall!&D endif endif ~ | S #2240 &RImperial Revolution &z(&WTrainer&z)&D~ &WUpon entering this room you see a large man standing in the center of the room leaning on a large case of weapons. Sets of armor line one of the back walls along with a mat with burn marks that lines the far end wall. You see blood stains cover the wall where the weapons case is.&D ~ 0 69206016 1 D5 ~ ~ 0 -1 2239 S #2241 &RImperial Revolution &z(&WTraining Area&z)&D~ &WAs you enter this room you see many armors and weapons line the walls of the room, you see a large dummy in the center of the room with many cuts and burn marks all over it. The torches that light this room seem to be brighter then anywhere else in the castle. You can see some blood stains over the walls and floor of the room, along with chunks of flesh laying all over the floor.&D ~ 0 67108864 1 D0 ~ ~ 0 -1 2239 S #2242 &RImperial Revolution &z(&WClan Hall&z)&D~ &WThe mist fades but the darkness is still evident in the vast halls of the Imperial Revolution Castle. Its very clean here, but there is an ominous silence that is haunting. Giant pillars line the walls of the Ancient halls and the floor has been carefully crafted with a rare marble stone. There are engravings on the floor of a dark tongue long forgotten. It seems as if this ancient place has been deserted for some time, but there is an evil presence here, watching, and waiting. ~ 0 67108864 1 D0 ~ ~ 0 -1 2235 D2 ~ ~ 0 -1 2243 S #2243 &RImperial Revolution &z(&WClan Hall&z)&D~ &WThe mist fades but the darkness is still evident in the vast halls of the Imperial Revolution Castle. Its very clean here, but there is an ominous silence that is haunting. Giant pillars line the walls of the Ancient halls and the floor has been carefully crafted with a rare marble stone. There are engravings on the floor of a dark tongue long forgotten. It seems as if this ancient place has been deserted for some time, but there is an evil presence here, watching, and waiting.To the southwest there seems to be alot of men yelling, almost as if they are straining beyond belief. To the southeast there is a familiar blue glow, you think to yourself that it must be the healing chamber. There is a locked door to the northeast only those who are privileged can enter that secure door. ~ 0 67108864 1 D0 ~ ~ 0 -1 2242 D5 ~ hatch~ 2063 2200 2205 D6 ~ hatch~ 7 2200 2206 D8 ~ ~ 0 -1 2245 D9 ~ ~ 0 -1 2244 S #2244 &RImperial Revolution &z(&WGravity Training&z)&D~ &WThis room was designed for intense gravity training. A computer console used for setting the levels of gravity sits in the middle of the chamber. Users should be aware, training at settings above your current level could lead to death. ~ 0 67108864&8 1 D6 ~ ~ 0 -1 2243 S #2245 &RImperial Revolution &z(&WHealing Room&z)&D~ &WThis room reaks of battle. There are scorch marks and dents covering the walls, floor and ceiling, which are constructed from an ancient ki resistant alloy. It appears that many intense spars have taken place over the ages as the Majin warriors honed thier techniques. Many healing chambers line the wall here for easy access, so fighters can resume thier training much faster then normal. ~ 0 67108896 1 D7 ~ ~ 0 -1 2243 S #2246 &RImperial Revolution &z(&WClan Hall&z)&D~ &WThe mist fades but the darkness is still evident in the vast halls of the Imperial Revolution Castle. Its very clean here, but there is an ominous silence that is haunting. Giant pillars line the walls of the Ancient halls and the floor has been carefully crafted with a rare marble stone. There are engravings on the floor of a dark tongue long forgotten. It seems as if this ancient place has been deserted for some time, but there is an evil presence here, watching, and waiting. ~ 0 67108864 1 D1 ~ ~ 0 -1 2235 D3 ~ ~ 0 -1 2247 S #2247 &RImperial Revolution &z(&WClan Hall&z)&D~ &WAs you enter this room you see a large piece of parchment hanging on the wall with strange writing on it. The light from the torches sends shadows on the walls that seem to dance. There are two sets of armor on each side of the room with blood stains that run down them. A slight draft of wind can be felt that chills your body.&D ~ 0 67108864 1 D1 ~ ~ 0 -1 2246 D5 ~ ~ 2056 -1 2248 E parchment~ &z======================================&D &z= &Wrewothctaw &z=&D &z======================================&D ~ > speech_prog p watchtower~ if isfight($n) mea $n Finish your fight first!! else if clan($n) == Imperial Revolution mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2207 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the clan hall!&D else mea $n &WA &Bmagic &Wportal opens before you and you step through!&D mer $n &R$n &Whas stepped through a &Bmagic &Wportal and vanishes!&D mptrans $n 2207 mpat $n mpforce $n look mpat $n mer $n &R$n &Whas arrived from the clan hall!&D endif endif ~ | S #2248 &RImperial Revolution &z(&WShop&z)&D~ &WThe Imperial Revolution shop is the most elaborate shop in the entire universe. There are all different types of armor and weapons, some pieces here have not been in circulation in years.There also seems to be a wide selection of useless items.Directly in front of you is the shopkeeper, he doesn't seem all too happy, probably harden from watching years of bloody battles. Even in this shop the smell of rotten corpses is in the air.To one corner there is a set of battle armor smashed beyond recognition probably waiting to be repaired. ~ 0 67108864 1 D4 ~ ~ 0 -1 2247 S #2249 Armada Control Room~ ~ 0 1028 1 > speech_prog p I need a keycard~ if clan($n) == Imperial Revolution mpoload 2249 give keycard $n mea $n The ARMADA console spits out a keycard at you. mer $n The ARMADA console spits out a keycard at $n. else mpat $n mea $n Your not in that clan dumbass! mpat $n me4 $n $n is trying to get a keycard! endif ~ | S #0 #RESETS D 0 2243 5 2 D 0 2243 6 2 D 0 2205 4 2 D 0 2206 9 2 M 1 2200 1 2248 G 1 2200 1 G 1 2202 1 G 1 2201 1 G 1 2203 1 G 1 1104 1 M 1 2202 1 2201 M 1 2203 1 2210 M 1 2203 2 2220 M 1 2204 1 2228 M 1 2205 1 2231 M 1 2206 1 2246 M 1 2206 2 2236 M 1 2207 1 2204 M 1 2208 1 2240 M 1 2209 1 2239 M 1 2209 2 2241 M 1 2201 1 2232 G 1 2205 1 G 1 2204 1 G 1 2206 1 S #SHOPS 2200 0 0 0 0 0 120 90 0 23 ; Imperial Shopkeeper 2201 0 0 0 0 0 120 90 0 23 ; A Thief 0 #REPAIRS 0 #SPECIALS S #$