DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
	This file explains how to add a new trigger to the MOBProgram
system.

	All you have to do is to follow these simple steps...

1.  Add the appropriate global prototypes to merc.h
2.  Add the appropriate #define XXXXX_PROG to merc.h
3.  Write a trigger procedure at the end of mob_prog.c
4.  Add the new case in *mprog_type_to_name(...) in mob_commands.c
5.  Add a new if statement in mprog_name_to_type(..) in db.c

There you have it, a new trigger for your MOBProgram system.

Kahn
MERC Industries
10/29/93