#AREA Team Omega HQ~ #VERSION 1 #AUTHOR Goku~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 358464 #CLIMATE 2 2 2 #MOBILES #2300 Team Omega Guard~ a Team Omega Guard~ The Team Omega Guard stands here behind a turret, firing maniacally ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 750000000 112 112 0 18 17 13 18 13 13 20 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Team Omega else yell $n has entered the forest. Defend point A! mpkill $n endif ~ > death_prog 100~ mpecho &zThe guard staggers around, he trips over the sentry gun. mpecho &zThe sentry gun tips over and is now OFFLINE. ~ | #2301 Team Omega Guard~ a Team Omega Guard~ The Team Omega Guard stands here behind a turret, firing maniacally. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 850000000 112 112 0 20 12 13 16 13 13 20 0 0 0 0 0 0 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Team Omega else yell $n is inside the forest. Defend point B! mpkill $n endif ~ > death_prog 100~ mpecho &zThe guard staggers around, he trips over the sentry gun. mpecho &zThe sentry gun tips over and is now OFFLINE. ~ | #2302 Team Omega Guard~ a Team Omega Guard~ The Team Omega Guard stands here behind a turret, firing maniacally. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 700000000 112 112 0 22 16 13 20 13 13 20 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &zThe guard staggers around, he trips over the sentry gun. mpecho &zThe sentry gun tips over and is now OFFLINE. ~ > greet_prog 100~ if clan($n) == Team Omega tip else yell $n has breached point C. FALL BACK! mpkill $n endif ~ | #2303 Team Omega Guard~ a Team Omega Guard~ A Team Omega Guard sits here infront of the main gates, off duty. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 150000000 112 112 0 > greet_prog 100~ heh sa Bet you're looking for the key to get through these gates. emote slides what looks to be a shiny object into his pocket. yawn ~ > death_prog 100~ laugh sa Now don't you feel stupid. That was my lighter asshole. ~ | #2304 Team Omega Elite~ A Team Omega Elite~ A Team Omega Elite stands here guarding the bunker. ~ ~ 3 0 0 C 1 0 0 0d0+0 0d0+0 0 800000000 112 112 0 25 22 13 20 13 13 25 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if clan($n) == Team Omega sa Welcome back to base, $n. else yell $n is inside the HQ!!! mpkill $n endif ~ | #2305 Omega Shopkeeper~ The Omega shopkeeper~ The Omega shopkeeper is here waiting for customers. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 500000 112 112 0 > greet_prog 100~ if clan($n) == Team Omega say Sup $n, what can I do for ya? else yell $n is inside the shop!!! Report to the HQ at once! endif ~ | #2306 Omega Training Dummy~ Omega Training Dummy~ The Omega Training Dummy stands here bobbing back and forth. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 > death_prog 100~ if mobcount(2355) == 0 mpmload 2306 else endif ~ | #2307 Omega Training Dummy~ Omega Training Dummy~ The Omega Training Dummy stands here bobbing back and forth. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 > death_prog 100~ if mobcount(2356) == 0 mpmload 2307 else endif ~ | #2308 Omega Training Dummy~ Omega Training Dummy~ The Omega Training Dummy stands here bobbing back and forth. ~ ~ 3 0 0 S 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 > death_prog 100~ if mobcount(2357) == 0 mpmload 2308 else endif ~ | #2309 Omega Trainer~ The Omega Trainer~ The Omega Trainer trainer sits here waiting to teach you skills. ~ ~ 67108867 0 0 S 1 0 0 0d0+0 0d0+0 0 5000000 112 112 0 > speech_prog p vault key~ if clan($n) == Team Omega nod mpoload 2305 give vault $n else say I don't know anything about a vault key........ endif ~ > greet_prog 100~ if clan($n) == Team Omega say Welcome $n. salute $n sa Train your abilities and attributes here. say If you'd like a vault key just say it. else yell $n is in the training sector, defend the HQ! endif ~ | #2310 Echo3 mob~ a newly created Echo3 mob~ Some god abandoned a newly created Echo3 mob here. ~ ~ 75497475 0 0 S 1 0 0 0d0+0 0d0+0 0 100000 112 112 0 > act_prog p arrives from the south.~ if clan($n) != Team Omega mpechoall &C$X&c has begun a raid on&C Team Omega HQ!&D mppurge echo3 else endif ~ | #0 #OBJECTS #2300 Sniper Rifle~ &G(&gOmega&G) &g.&O5&z0 &gC&Oa&zl &gS&On&zi&gp&Oe&zr &gR&Oi&zf&gl&Oe&D~ &gA .50 cal sniper rifle rests against the wall.&D~ ~ 5 0 8193 0 45 0 0 5000000 125000000 1 32917 3291 > wear_prog 100~ mea $n &zYou reach into your pocket and grab some bullets, quickly filling the gun up. mea $n &zA quick cock of the gun and you're ready to go. mer $n &z$n reaches into $s pocket and grabs some bullets, quickly filling the gun up. mer $n &zA quick cock of the gun and $n's ready to go. ~ | #2301 Night Vision Goggles~ &G(&gOmega&G) &gN&Oi&zg&gh&Ot &zV&gi&Os&zi&go&On &zG&go&Og&zg&gl&Oe&zs&g&O&D~ &GA pair of night vision goggles are placed here on the ground.&D~ ~ 67 0 131073 0 30 0 0 5000000 125000000 1 29180 2918 #2302 Multi Function Survival Belt~ &gM&Ou&zl>&Oi&z-&gF&Ou&zn&gc&Ot&zi&go&On &zS&gu&Or&zv&gi&Ov&za&gl &OB&ze&gl&Ot&D~ &OA Multi-Function Survial Belt is wrapped up on the floor.&D~ ~ 9 0 2049 0 45 0 0 50000000 125000000 1 22192 2219 #2303 Omega Squadron Ring~ &gO&Om&ze&gg&Oa &zS&gq&Ou&za&gd&Or&zo&gn &OR&zi&gn&Og&D~ &gAn Omega Squadron Ring is lying here in the dust.&D~ ~ 9 0 3 0 35 0 0 5000000 125000000 1 19827 1982 #2304 Omega Combat Fatigues~ &gO&Om&ze&gg&Oa &zC&go&Om&zb&ga&Ot &zF&ga&Ot&zi&gg&Ou&ze&gs&D~ &zA pair of camoflauge combat fatigues are folded up neatly here.&D~ ~ 9 0 33 0 55 0 0 5000000 125000000 1 31279 3127 #2305 TO Vault Key~ &YTO Vault Key&D~ A vault key is sitting on the ground.(TO)~ ~ 18 0&16 16385 0 0 0 0 1 750000 75000 #2306 Havoc Keycard~ The HAVOC Keycard~ The HAVOC Keycard sits here on the ground.~ ~ 9 0&16 16385 0 0 0 0 1 0 0 #0 #ROOMS #2300 Team Omega Landing Pad~ &cAs you examine your surroundings, you see only a large, dense forest ahead. Upon closer examination, you notice some sort of fortified structure hidden in the distance, under the large trees. It must be Team Omega Headquarters. After a quick brainstorm, you realize that to reach the headquarters with stealth, you must make your way through the deep forest. ~ 0 67108864 1 D0 ~ ~ 0 -1 2301 S #2301 Midst of a Large Forest~ &cUpon entering the dense forest, you notice the scent and sound of running water. As you stop and examine your surroundings, you sense no signs of life whatsoever. Either everything that lived here has been exterminated, or has been frightened into migration. Continuing on the path, you can't help but wince from the glaring light, shining through the canopy above. Taking a closer listen, you can hear running water coming from both east and west. ~ 0 67108864 1 D1 ~ ~ 0 -1 2303 D2 ~ ~ 0 -1 2300 D3 ~ ~ 0 -1 2302 > act_prog p arrives from the south.~ mplog &C$n&c has begun a raid on Team Omega! ~ | S #2302 Before a Raging River~ &cHere, alas you have found where the sound of running water has come from. You look around and notice that there are no animals nor any creatures at all around. You can here battle cries from from the distance. You can feel great energy coming from somewhere deep inside of this place. The river is mediocre in size, maybe you should try crossing it? ~ 0 67108864 1 D1 ~ ~ 0 -1 2301 > emote_prog p crosses the river~ if isfight($n) mea $n &YNo way! Finish your fight first! else mea $n &CYou jump into the boat and cross the river. mer $n &C$n jumps into the boat and crosses the river. mptrans $n 2310 mpat $n mer $n &C$n arrives from the other side of the river. mpat $n mpforce $n look endif ~ > speech_prog p to the bunker~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Team Omega mea $n &zA boat speeds by and picks you up and takes you to the HQ. mer $n &zA boat speeds by and picks up $n and takes $m to the HQ. mptrans $n 2346 mpat $n mer $n &z$n arrives from the river. mpat $n mpforce $n look else mea $n &RNice try, you aren't getting in our boat. endif endif ~ | S #2303 Before a Raging River~ &cHere, alas you have found where the sound of running water has come from. You look around and notice that there are no animals nor any creatures at all around. You can here battle cries from from the distance. You can feel great energy coming from somewhere deep inside of this place. The river is mediocre in size, maybe you should try crossing it? ~ 0 67108864 1 D3 ~ ~ 0 -1 2301 > emote_prog p crosses the river~ if isfight($n) mea $n &YNo way! Finish your fight first! else mea $n &CYou jump into the boat and cross the river. mer $n &C$n jumps into the boat and crosses the river. mptrans $n 2304 mpat $n mer $n &C$n arrives from the other side of the river. mpat $n mpforce $n look endif ~ > speech_prog p to the bunker~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Team Omega mea $n &zA boat speeds by and picks you up and takes you to the HQ. mer $n &zA boat speeds by and picks up $n and takes $m to the HQ. mptrans $n 2346 mpat $n mer $n &z$n arrives from the river. mpat $n mpforce $n look else mea $n &RNice try, you aren't getting in our boat. endif endif ~ | S #2304 A Path in the Bushes~ &cMist from the river can be felt hitting your legs. The soil here is very moist.There are lumps in the ground here. You smell a fould smell here. Seems like there are bodies buried directly underneath the soil. You can hear a faint sound of music but it is mostly drowned out by the montrous sound of rushing water here.The river is mediocre in size, crossing would be easy. ~ 0 67108864 1 D6 ~ ~ 0 -1 2305 > emote_prog p crosses the river~ if isfight($n) mea $n &YNo way! Finish your fight first! else mea $n &CYou jump into the boat and cross the river. mer $n &C$n jumps into the boat and crosses the river. mptrans $n 2303 mpat $n mer $n &C$n arrives from the other side of the river. mpat $n mpforce $n look endif ~ | S #2305 A Small Path~ &cHere lies a well worn down path that seems to be used often. Rotting bones can be seen in plain sight all over the ground. You here the sound of rushing water in the distance and you hear the battle cries getting louder and louder. ~ 0 67108864 1 D0 ~ ~ 0 -1 2306 D9 ~ ~ 0 -1 2304 S #2306 A Fork in the Path~ &cYou are haulted by the path as you notice that it splits in two seperate directions here. You still akwardly see no forms of life. There are small craters in the ground here seeming to have been placed by missfired energy attacks from previous battles. The wind begins to blow and leaves from bushes start to fly past. You can still here the faint sound of rushing water. ~ 0 67108864 1 D0 ~ ~ 0 -1 2307 D2 ~ ~ 0 -1 2305 D6 ~ ~ 0 -1 2308 S #2307 Dead End~ &cYou have come across a dead end. The rotting smell of corpses fill the air and the sound of rushing water has almost vanished completely.This seems to be an excellent hiding spot. The soil here is dryer than the path that you were on. There are no footprints on ground at all. This place seems to not be visited much. There is a large stone towards the north. It may be blocking the way. ~ 0 67108864 1 D2 ~ ~ 0 -1 2306 S #2308 A Small Path~ &cHere lies a well worn down path that seems to be used often. Rotting bones can be seen in plain sight all over the ground. You here the sound of rushing water in the distance and you hear the battle cries getting louder and louder. ~ 0 67108864 1 D0 ~ ~ 0 -1 2309 D9 ~ ~ 0 -1 2306 S #2309 A Large Opening in the Trees~ &cThe wind begins to howl as you step forth to a large opening within the giant tree's that stand here.A number of tree's have been destroyed and left here on the ground. You sense a great nearby power and wonder where it is coming from. It might be a good idea to head back now! ~ 0 67108864 1 D2 ~ ~ 0 -1 2308 S #2310 After the River~ &cMist from the river can be felt hitting your legs. The soil here is very moist.There are lumps in the ground here. You smell a fould smell here. Seems like there are bodies buried directly underneath the soil. You can hear a faint sound of music but it is mostly drowned out by the montrous sound of rushing water here.The river is mediocre in size, crossing would be easy. ~ 0 67108864 1 D0 ~ ~ 0 -1 2311 > emote_prog p crosses the river~ if isfight($n) mea $n &YNo way! Finish your fight first! else mea $n &CYou jump into the boat and cross the river. mer $n &C$n jumps into the boat and crosses the river. mptrans $n 2302 mpat $n mer $n &C$n arrives from the other side of the river. mpat $n mpforce $n look endif ~ | S #2311 A Tiny Pathway~ &cThis pathway is so tiny that it seems like a large number of people can't get through at once. On both sides of you are bushes and trees. The sound of music gets louder and you begin to want to harmonize with your group. The sense of danger immediatly startles you and you clutch your weapon. The sound of rushing water can still be heard. You can look down the path towards the north. ~ 0 67108864 1 D0 ~ ~ 0 -1 2312 D2 ~ ~ 0 -1 2310 S #2312 Before a Large Opening~ &cYou are still on the mediocre path and the sound of some sort of music gets louder and louder as the sound of the rushing water from the river starts to faint out. You hear loud battle cries coming from somewhere deep within this place. Explosions can be heard in the distance. ~ 0 67108864 1 D2 ~ ~ 0 -1 2311 D7 ~ ~ 0 -1 2313 S #2313 A Large Opening in the Trees~ &cThe wind begins to howl as you step forth to a large opening within the giant tree's that stand here.A number of tree's have been destroyed and left here on the ground. You sense a great nearby power and wonder where it is coming from. ~ 0 67108864 1 D0 ~ ~ 0 -1 2314 D8 ~ ~ 0 -1 2312 > entry_prog 100~ if mobinarea(2300) == 0 else if clan($n) == Team Omega else mea $n &RA sentry gun goes off in the distance hitting you repeaditly [15] mer $n &RA sentry gun goes off in the distance hitting $n repeaditly [15] mpdamage $n 15 mpforce $n se endif endif ~ | S #2314 Crossroads~ &cHere you notice the roads split in in different directions. You come to a hault as the rooms come to a split. Looking in all directions you still see nothing but tree's surrounding. Wondering does this path you are following ever comes to a stop, maybe considering going to the west would be best..or maybe the east. Who knows? You should pickup the pace! ~ 0 67108864 1 D1 ~ ~ 0 -1 2315 D2 ~ ~ 0 -1 2313 D3 ~ ~ 0 -1 2319 S #2315 A Large Path~ &cHere is a path unlike the ones you have traveled before. This path is much wider than the others. It seems to have been traveled more and there are more rotting corpses on the ground. The wind picks up for a minute just enough to blow some leaves off the trees then calms down. You feel akward being here and want to turn back now. ~ 0 67108864 1 D1 ~ ~ 0 -1 2316 D3 ~ ~ 0 -1 2314 S #2316 Edge of the Path~ &cThe path you were following comes to a stop. The trees surrounding you become less dense. You suddenly have the urge to move on, but an akward feeling overcomes you. Perhaps its not a good idea? As you look around you notice that it does not have as many tree's surrounding you as before. Walking on you can see the warmth of sunlight through the tree's hitting your skin. The feeling is good, but you being here might not be the best idea yet. This might be the end of this humongous prison. ~ 0 67108864 1 D0 ~ ~ 0 -1 2317 D3 ~ ~ 0 -1 2315 S #2317 Before a Large Opening~ &cYou are still on the mediocre path and the sound of some sort of music gets louder and louder as the sound of the rushing water from the river starts to faint out. You hear loud battle cries coming from somewhere deep within this place. Explosions can be heard in the distance. ~ 0 67108864 1 D0 ~ ~ 0 -1 2318 D2 ~ ~ 0 -1 2316 S #2318 An Opening in the Trees~ &cThe wind begins to howl as you step forth to a large opening within the giant tree's that stand here.A number of tree's have been destroyed and left here on the ground. You sense a great nearby power that is getting closer. It might be a good idea to head back now! ~ 0 67108864 1 D2 ~ ~ 0 -1 2317 S #2319 Edge of the Path~ &cThe path you were following comes to a stop. The trees surrounding you become less dense. You suddenly have the urge to move on, but an akward feeling overcomes you. Perhaps its not a good idea? As you look around you notice that it does not have as many tree's surrounding you as before. Walking on you can see the warmth of sunlight through the tree's hitting your skin. The feeling is good, but you being here might not be the best idea yet. This might be the end of this humongous prison. ~ 0 67108864 1 D0 ~ ~ 0 -1 2320 D1 ~ ~ 0 -1 2314 S #2320 A Tiny Pathway~ &cThis pathway is so tiny that it seems like a large number of people can't get through at once. On both sides of you are bushes and trees. The sound of music gets louder and you begin to want to harmonize with your group. The sense of danger immediatly startles you and you clutch your weapon. The sound of rushing water can still be heard. You can look down the path towards the north. ~ 0 67108864 1 D0 ~ ~ 0 -1 2321 D2 ~ ~ 0 -1 2319 > entry_prog 100~ if mobinarea(2301) == 0 else if clan($n) == Team Omega else mea $n &GA sentry gun goes off in the distance, a bomb flys at you exploding under your feet [20] mer $n &GA sentry gun goes off in the distance, a bomb flys at $n exploding under $n's feet [20] mpdamage $n 20 mpforce $n s endif endif ~ | S #2321 The Path Splits~ &cThe trail splits again. The blowing leaves and soil of the forest swirl around at your feet. You realize you are probably never going to get out of here alive. You see footprints in the ground and a wide trail ahead of you through here. It seems many others have traveled through these parts but which path did choose? ~ 0 67108864 1 D2 ~ ~ 0 -1 2320 D6 ~ ~ 0 -1 2322 D7 ~ ~ 0 -1 2323 S #2322 A Dimly Lit Path~ &cHere lies a well worn down path that seems to be used often. Rotting bones can be seen in plain sight all over the ground. You here the sound of rushing water in the distance and you hear the battle cries getting louder and louder. ~ 0 67108868 1 D0 ~ ~ 0 -1 2325 D9 ~ ~ 0 -1 2321 S #2323 Before a Large Opening~ &cYou are still on the mediocre path and the sound of some sort of music gets louder and louder as the sound of the rushing water from the river starts to faint out. Maybe it isn't music at all. You hear loud battle cries coming from somewhere deep within this place. Explosions can be heard in the distance. ~ 0 67108868 1 D0 ~ ~ 0 -1 2324 D8 ~ ~ 0 -1 2321 S #2324 An Opening in the Trees~ &cThe wind begins to howl as you step forth to a large opening within the giant tree's that stand here.A number of tree's have been destroyed and left here on the ground. You sense a great nearby power that is getting closer. It might be a good idea to head back now! ~ 0 67108868 1 D2 ~ ~ 0 -1 2323 S #2325 Infront of a Fast River~ &cHere, alas you have found where the sound of running water has come from. But this river is flowing viciously fast You look around and notice that there are no animals nor any creatures at all around. You can here battle cries from from the distance. You can feel great energy coming from somewhere deep inside of this place. The river is mediocre in size, maybe you should try crossing it? ~ 0 67108864 1 D2 ~ ~ 0 -1 2322 > entry_prog 100~ if mobinarea(2302) == 0 else if clan($n) == Team Omega else mea $n A sentry gun goes off in the distance a bullet flies at you and pierces your chest [5] mer $n A sentry gun goes off in the distance a bullet flies at $n and pierces $n's chest [5] mpdamage $n 5 mpforce $n s endif endif ~ > emote_prog p crosses the river~ if isfight($n) mea $n &YNo way! Finish your fight first! else mea $n &CYou jump into the boat and cross the river. mer $n &C$n jumps into the boat and crosses the river. mptrans $n 2326 mpat $n mer $n &C$n arrives from the other side of the river. mpat $n mpforce $n look endif ~ | S #2326 Sandy Beach~ &cThe heat intensifies here as you step upon a sandfilled beach.You notice that this isn't an ordinary beach. You see no seaguls, no crabs, no fish atall in the water. The beach is very quiet.The sun beams down and causes sweat beads to fall off your face onto the the ground and quickly evaporates. The wind picks up a little and sand from the beach is carried away to the south. ~ 0 67108864 1 D6 ~ ~ 0 -1 2327 > emote_prog p crosses the river~ if isfight($n) mea $n &YNo way! Finish your fight first! else mea $n &CYou jump into the boat and cross the river. mer $n &C$n jumps into the boat and crosses the river. mptrans $n 2325 mpat $n mer $n &C$n arrives from the other side of the river. mpat $n mpforce $n look endif ~ | S #2327 Sandy Beach~ &cThe heat intensifies here as you step upon a sandfilled beach.You notice that this isn't an ordinary beach. You see no seaguls, no crabs, no fish atall in the water. The beach is very quiet.The sun beams down and causes sweat beads to fall off your face onto the the ground and quickly evaporates. The wind picks up a little and sand from the beach is carried away to the south. ~ 0 67108864 1 D0 ~ ~ 0 -1 2328 D9 ~ ~ 0 -1 2326 S #2328 &GPath through the Forest~ &cThe sandy beach comes to a stop, and the ground gradually flows back into the blowing leaves and soil of the forest. You sigh as you realize you are not yet done with this gigantic fortress of trees. You see footsteps in the ground an a wide trail ahead of you through here. It seems many others have traveled through these parts but how do they manage to escape it. ~ 0 67108864 1 D0 ~ ~ 0 2300 2329 D2 ~ ~ 0 -1 2327 S #2329 An Intersection~ &cYou come to a hault as the rooms come to a four way split. Looking in all directions you still see nothing but tree's surrounding. Wondering does this path you are following ever comes to a stop, maybe considering going to the north would be best..or maybe the east..or west..or even back south. Who knows? You should carry on cautiously but pick fast. ~ 0 67108864 1 D0 ~ ~ 0 2300 2330 D1 ~ ~ 0 -1 2331 D2 ~ ~ 0 2300 2328 D3 ~ ~ 0 -1 2334 S #2330 Infront of a Large Bunker~ &cThis room seems to be leading down somewhere. Maybe following the steps down would help you get out of here. Don't think the guard will let you pass though..maybe its a chance he will. ~ 0 67108864 1 D2 ~ ~ 0 2300 2329 S #2331 Path through the Forest~ &cYou sigh as you realize you are not yet done with this gigantic fortress of trees. You see footsteps in the ground an a wide trail ahead of you through here. It seems many others have traveled through these parts but how do they manage to escape it. ~ 0 67108864 1 D1 ~ ~ 0 -1 2332 D3 ~ ~ 0 -1 2329 S #2332 Edge of the Forest~ &cThis is the edge of the Forest. As you look around you notice that it does not have as many tree's surrounding you as before. Walking on you can see the warmth of sunlight through the tree's hitting your skin. The feeling is good, but you being here might not be the best idea yet. You can hear the clinging of weapons and cries of the battles carrying on can be heard from somewhere.. ~ 0 67108864 1 D0 ~ ~ 0 -1 2333 D3 ~ ~ 0 -1 2331 S #2333 A Dead End~ &cYou have come across a dead end. The rotting smell of corpses fill the air and the sound of rushing water has almost vanished completely. But there is a cool breeze blowing in from another direction. This seems to be an excellent hiding spot. The soil here is dryer than the path that you were on. There are no footprints on ground at all. This place seems to not be visited much. ~ 0 67108864 1 D2 ~ ~ 0 -1 2332 S #2334 Path through the Forest~ &cYou sigh as you realize you are not yet done with this gigantic fortress of trees. You see footsteps in the ground an a wide trail ahead of you through here. It seems many others have traveled through these parts but how do they manage to escape it. ~ 0 67108864 1 D1 ~ ~ 0 -1 2329 D3 ~ ~ 0 -1 2335 S #2335 Edge of the Forest~ &cThis is the edge of the Forest. As you look around you notice that it does not have as many tree's surrounding you as before. Walking on you can see the warmth of sunlight through the tree's hitting your skin. The feeling is good, but you being here might not be the best idea yet. You can hear the clinging of weapons and cries of the battles carrying on can be heard from somewhere.. ~ 0 67108864 1 D0 ~ ~ 0 -1 2336 D1 ~ ~ 0 -1 2334 S #2336 A Dead End~ &cYou have come across a dead end. The rotting smell of corpses fill the air and the sound of rushing water has almost vanished completely. But there is a cool breeze blowing in from another direction. You can feel a slight breeze coming from the north. This seems to be an excellent hiding spot. The soil here is dryer than the path that you were on. There are no footprints on ground at all. This place seems to not be visited much. ~ 0 67108864 1 D0 ~ ~ 2048 -1 2337 D2 ~ ~ 0 -1 2335 S #2337 A Hidden Pathway~ &cThis is a hidden path. Perhaps if you keep following it, you may find a great fortune! Or meet your doom. Who knows you have no choice but to find out now, or leave. ~ 0 67108864 1 D0 ~ ~ 0 -1 2338 D2 ~ ~ 0 -1 2336 S #2338 A Hidden Pathway~ &cThis is a hidden path. Perhaps if you keep following it, you may find a great fortune! Or meet your doom. Who knows you have no choice but to find out now, or leave. ~ 0 67108864 1 D1 ~ ~ 0 -1 2339 D2 ~ ~ 0 -1 2337 S #2339 Behind the Bunker~ &cHere is a large ammo storage bunker that doubles as a garage.You notice that this bunker is completely used for militia.This is obviously where Team Omega gets ready for war.You here howling and battle sounds all arounds. Guard footsteps can be heard in the distance. ~ 0 67108864 1 D1 ~ ~ 0 -1 2340 D3 ~ ~ 0 -1 2338 S #2340 Infront of a Back Door~ &cYou are standing behind a door. There is no telling what is behind this it. You finally are out of the thick forest, but what is laying behind this door could be a great suprise. Before opening this you should prepare your self for the worst. Probably turning back now would save your life. Dont forget where your at! ~ 0 67108864 1 D3 ~ ~ 0 -1 2339 D5 ~ ~ 1 -1 2341 > act_prog p arrives from below.~ mpforce $n close down ~ | S #2341 &OA Long Dark Hallway~ This hallway is massive in length and very dark at its end. The walls around you give off an awkward feeling somewhat like a trap. These halls are spacious and seems many battles have went on in them. Though they are lined with trophies of tournaments won by the great Team Omega, some are the heads of fallen leaders from enemy clans. As you continue to walk down this dimly lit hallway you hear loud yells and cries heard from battles somewhere in the headquarters. ~ 0 67108864 1 D2 ~ ~ 0 -1 2342 > act_prog p arrives from above.~ mea $n &YSLAM!!!!! mea $n &YThe door behind you closes and the autolocking system engages. ~ > speech_prog p omega~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Team Omega mea $n &RPassword accepted. Unlocking doors..... mer $n &RThe door unlocks and $n runs outside, locking it behind $m. mptransfer $n 2340 mpat $n mpforce $n look mpat $n mer $n &R$n arrives from inside the bunker. endif endif ~ | S #2342 &OA Long Dark Hallway~ This hallway is massive in length and very dark at its end. The walls around you give off an awkward feeling somewhat like a trap. These halls are spacious and seems many battles have went on in them. Though they are lined with trophies of tournaments won by the great Team Omega, some are the heads of fallen leaders from enemy clans. As you continue to walk down this dimly lit hallway you hear loud yells and cries heard from battles somewhere in the headquarters. ~ 0 67108864 1 D0 ~ ~ 0 -1 2341 D2 ~ ~ 0 -1 2343 S #2343 &OA Long Dark Hallway~ This hallway is massive in length and very dark at its end. The walls around you give off an awkward feeling somewhat like a trap. These halls are spacious and seems many battles have went on in them. Though they are lined with trophies of tournaments won by the great Team Omega, some are the heads of fallen leaders from enemy clans. As you continue to walk down this dimly lit hallway you hear loud yells and cries heard from battles somewhere in the headquarters. ~ 0 67108864 1 D0 ~ ~ 0 -1 2342 D5 ~ ~ 3 -1 2344 > act_prog p arrives from below.~ mpforce $n close down ~ | S #2344 &OInside Team Omega Headquarters~ You are now inside the Team Omega Bunker. This is where all the elites from the squadron will be. Everything is neat and tidy from what you can see. In the midst of the bunker you can hear footsteps. You might want to try and look for a way out of here, and fast. ~ 0 67108864 1 D0 ~ ~ 0 -1 2345 D4 ~ ~ 3 -1 2343 > act_prog p arrives from above.~ mpforce $n close up ~ | S #2345 &OA Dimly Lit Hallway~ This is a spooky hallway. Not spooky in the sense of ghost but in the sense that TO is about to come rape you. You look above and notice some old fashoined dust covered lights. Some of the lights are flickering and some are completely off. The hallway is very dim and poorly lit. ~ 0 67108864 1 D0 ~ ~ 0 -1 2347 D1 ~ ~ 0 -1 2346 D2 ~ ~ 0 -1 2344 S #2346 &OTeam Omega Boat Ramp~ Here is a huge docking bay suitable for boats and yachts. The water here is raging and a storm seems to be coming on. You hear battle cries all around you.The boats along this ramp seem to be the best quality wise. You should really get out of here before the guards come!Look at the &wpaper&g to find out your destinations. ~ 0 67108864 1 D3 ~ ~ 0 -1 2345 D5 ~ ~ 2048 -1 2361 E paper~ &C-----------&c-----------&z---------- &WSay the location, and the driver will take you &c-=&CAll&c=- - &RDock &c-=&COmega Members Only&c=- &R- Point A - &RPoint B - &RPoint C &C-----------&c-----------&z---------- ~ > speech_prog p dock~ if isfight($n) mea $n &YNo way! Finish your fight first! else mea $n &zYou jump into a boat and take off! mer $n &z$n jumps into a boat and takes off! mptrans $n 2300 mpat $n mpforce $n look mpat $n mer $n &z$n has arrived from the river! endif ~ > speech_prog p point a~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Team Omega mea $n &zYou jump into a boat and take off! mer $n &z$n jumps into a boat and takes off! mptrans $n 2309 mpat $n mpforce $n look mpat $n mer $n &z$n has arrived from the river! else endif endif ~ > speech_prog p point b~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Team Omega mea $n &zYou jump into a boat and take off! mer $n &z$n jumps into a boat and takes off! mptrans $n 2318 mpat $n mpforce $n look mpat $n mer $n &z$n has arrived from the river! else endif endif ~ > speech_prog p point c~ if isfight($n) mea $n &YNo way! Finish your fight first! else if clan($n) == Team Omega mea $n &zYou jump into a boat and take off! mer $n &z$n jumps into a boat and takes off! mptrans $n 2324 mpat $n mpforce $n look mpat $n mer $n &z$n has arrived from the river! else endif endif ~ | S #2347 &OA Dimly Lit Hallway~ This is a spooky hallway. Not spooky in the sense of ghost but in the sense that TO is about to come rape you. You look above and notice some old fashoined dust covered lights. Some of the lights are flickering and some are completely off. The hallway is very dim and poorly lit. ~ 0 67108864 1 D2 ~ ~ 0 -1 2345 D6 ~ ~ 0 -1 2348 D7 ~ ~ 0 -1 2358 S #2348 &OA Long Hallway~ This hallway is massive in length and very dark at its end. The walls around you give off an awkward feeling somewhat like a trap. These halls are spacious and seems many battles have went on in them. Though they are lined with trophies of tournaments won by the great Team Omega, some are the heads of fallen leaders from enemy clans. As you continue to walk down this dimly lit hallway you hear loud yells and cries heard from battles somewhere in the headquarters. ~ 0 67108864 1 D0 ~ ~ 0 -1 2349 D9 ~ ~ 0 -1 2347 S #2349 &OA Long Dark Hallway~ &gThis hallway is massive in length and very dark at its end. The walls around you give off an awkward feeling somewhat like a trap. These halls are spacious and seems many battles have went on in them. Though they are lined with trophies of tournaments won by the great Team Omega, some are the heads of fallen leaders from enemy clans. As you continue to walk down this dimly lit hallway you hear loud yells and cries heard from battles somewhere in the headquarters. ~ 0 67108864 1 D0 ~ ~ 0 -1 2351 D1 ~ ~ 3 -1 2350 D2 ~ ~ 0 -1 2348 S #2350 &OUGT Training Facility~ &gThis room was designed for intense gravity training. A computer console used for setting the levels of gravity sits in the middle of the chamber. Users should be aware, training at settings above your current level could lead to death. ~ 0 67108864&8 1 D3 ~ ~ 3 -1 2349 S #2351 &OA Long Dark Hallway~ &gThis hallway is massive in length and very dark at its end. The walls around you give off an awkward feeling somewhat like a trap. These halls are spacious and seems many battles have went on in them. Though they are lined with trophies of tournaments won by the great Team Omega, some are the heads of fallen leaders from enemy clans. As you continue to walk down this dimly lit hallway you hear loud yells and cries heard from battles somewhere in the headquarters. ~ 0 67108864 1 D2 ~ ~ 0 -1 2349 D3 ~ ~ 0 -1 2352 D5 ~ ~ 0 -1 2353 S #2352 &OHealing Chamber~ &gAs you enter the room, you notice that the lighting is very dim, possibly to accelerate the healing process. This room is lined with healing pods and rejuvenation chambers. Looking on one of the pods, you see the writing "TO" on it. As you look down, you notice a blood stained floor before you from one of the Team Omega's recent battles. ~ 0 67108896 1 D1 ~ ~ 0 -1 2351 S #2353 &OUnder the Headquarters~ &gYou are underneath the massive Team Omega headquarters. You hear footsteps all about above your head as if a thousand soldiers were marching above.You nervously start to sweat as you await your inevitable death.You can hear the Omega guards shouting from all directions.You hear battling coming from the south, along with robotic noises of some sort. ~ 0 67108864 1 D2 ~ ~ 0 -1 2355 D3 ~ ~ 3 -1 2354 D4 ~ ~ 0 -1 2351 S #2354 &OTeam Omega Trainer~ &gA Cloaked Trainer is here, waiting to help you train your skills and attributes. His knowledge of Omega lore is unprecedented amongst the Omega trainers. Although now a retired warrior he uses his knowledge to help the young Omega's ascend to new levels of greatness. ~ 0 69206016 1 D1 ~ ~ 3 -1 2353 S #2355 &OTraining Facility #1~ A cloaked warrior is here, ready to battle with you to gain strength. The room is padded and worn down from countless fights.The room stinks of sweat and blood. The warrior taunts you to attack him with a smirk and a cocky laugh. ~ 0 67108864 1 D0 ~ ~ 0 -1 2353 D2 ~ ~ 0 -1 2356 S #2356 &OTraining Facility #2~ A cloaked warrior is here, ready to battle with you to gain strength. The room is padded and worn down from countless fights.The room stinks of sweat and blood. The warrior taunts you to attack him with a smirk and a cocky laugh. ~ 0 67108864 1 D0 ~ ~ 0 -1 2355 D2 ~ ~ 0 -1 2357 S #2357 &OTraining Facility #3~ A cloaked warrior is here, ready to battle with you to gain strength. The room is padded and worn down from countless fights.The room stinks of sweat and blood. The warrior taunts you to attack him with a smirk and a cocky laugh. ~ 0 67108864 1 D0 ~ ~ 0 -1 2356 S #2358 &OA Dimly Lit Hallway~ &gThis is a spooky hallway. Not spooky in the sense of ghost but in the sense that TO is about to come rape you. You look above and notice some old fashoined dust covered lights. Some of the lights are flickering and some are completely off. The hallway is very dim and poorly lit. ~ 0 67108864 1 D0 ~ ~ 0 -1 2359 D8 ~ ~ 0 -1 2347 S #2359 &OA Long Hallway~ &gThis hallway is massive in length and very dark at its end. The walls around you give off an awkward feeling somewhat like a trap. These halls are spacious and seems many battles have went on in them. Though they are lined with trophies of tournaments won by the great Team Omega, some are the heads of fallen leaders from enemy clans. As you continue to walk down this dimly lit hallway you hear loud yells and cries heard from battles somewhere in the headquarters. ~ 0 67108864 1 D0 ~ ~ 0 -1 2362 D2 ~ ~ 0 -1 2358 D3 ~ ~ 3 -1 2360 S #2360 &OOmega Clan Shop~ &gAs you open the doors of the shop instead of a beeping sound you hear "Niggggaaaaa". you notice all the items that this shopkeeper is selling stacked on the opposite wall of the entrance. There is a small counter that goes from side to side, and the shopkeeper behind it selling his merchandise. ~ 0 67108864 1 D1 ~ ~ 1 -1 2359 S #2361 Team Omega Holding Cell~ ~ 0 67108868 1 > speech_prog p let me out~ if clan($n) == Team Omega mea $n &YYou dissapear. mer $n &Y$n dissapears. mptransfer $n 2346 mpat $n mpforce $n look mpat $n mer $n &Y$n has arrived from the jail. else endif ~ > rand_prog 100~ if time($n) == 12 mea $n You have been released. mptransfer $n 2346 mpat $n mpforce $n look else endif ~ | S #2362 &OEnd of the Hallway~ This is a spooky hallway. Not spooky in the sense of ghost but in the sense that TO is about to come rape you. You look above and notice some old fashoined dust covered lights. Some of the lights are flickering and some are completely off. The hallway is very dim and poorly lit. ~ 0 67108868 1 D2 ~ ~ 0 -1 2359 D5 ~ ~ 7 2305 2363 S #2363 &OTeam Omega Clan Vault~ ~ 0 67633156 1 D4 ~ ~ 7 2305 2362 S #2364 &BHAVOC Control Room~ &CIn the dimly lit space you find yourself standing in the middle of what looks like a fully operational command post for Team Omega's disposal. Computers beep in every direction churning out information as fast as the soldiers can read it. Multiple radars and sensors line the walls of the ship, blinking on constant alert. Soldiers travel back and forth monitoring equipment and information. ~ 0 1028 1 > speech_prog p I need a keycard~ if clan($n) == Team Omega mpoload 2306 give keycard $n mea $n The HAVOC console spits out a keycard at you. mer $n The HAVOC console spits out a keycard at $n. else endif ~ | S #2365 Floating in a void~ ~ 0 4 1 S #2366 Floating in a void~ ~ 0 4 1 S #2367 Floating in a void~ ~ 0 4 1 S #2368 Floating in a void~ ~ 0 4 1 S #2369 Floating in a void~ ~ 0 4 1 S #0 #RESETS M 1 2300 1 2309 M 1 2301 1 2318 M 1 2302 1 2324 M 1 2303 1 2330 D 0 2344 4 1 D 0 2350 3 1 D 0 2353 3 1 D 0 2349 1 1 M 1 2304 1 2343 D 0 2343 5 1 D 0 2362 5 2 D 0 2363 4 2 M 1 2308 1 2357 M 1 2307 1 2356 M 1 2306 1 2355 M 1 2309 1 2354 D 0 2354 1 1 D 0 2359 3 1 M 1 2305 1 2360 G 1 2300 1 G 1 2301 1 G 1 2305 1 G 1 2302 1 G 1 2304 1 G 1 2303 1 G 1 1104 1 D 0 2360 1 0 S #SHOPS 2305 0 0 0 0 0 120 90 0 23 ; The Omega shopkeeper 0 #REPAIRS 0 #SPECIALS S #$