DBZu/area/
DBZu/area/imc/
DBZu/boards/
DBZu/clans/
DBZu/color/
DBZu/councils/
DBZu/deity/
DBZu/doc/mudprogs/
DBZu/gods/
DBZu/log/
DBZu/notes/
DBZu/player/a/
DBZu/player/backup/c/
DBZu/player/backup/k/
DBZu/player/c/
DBZu/player/d/
DBZu/player/j/
DBZu/player/k/
DBZu/player/o/
DBZu/player/r/
DBZu/player/s/
DBZu/player/t/
DBZu/player/v/
DBZu/player/w/
DBZu/player/z/
#AREA   Team Omega HQ~



#VERSION 1
#AUTHOR Goku~

#RANGES
0 0 0 0
$

#FLAGS
0

#ECONOMY 0 358464

#CLIMATE 2 2 2

#MOBILES
#2300
Team Omega Guard~
a Team Omega Guard~
The Team Omega Guard stands here behind a turret, firing maniacally
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 750000000
112 112 0
18 17 13 18 13 13 20
0 0 0 0 0
0 3 0 0 1 1 2
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == Team Omega
else
yell $n has entered the forest. Defend point A!
mpkill $n
endif
~
> death_prog 100~
mpecho &zThe guard staggers around, he trips over the sentry gun.
mpecho &zThe sentry gun tips over and is now OFFLINE.
~
|
#2301
Team Omega Guard~
a Team Omega Guard~
The Team Omega Guard stands here behind a turret, firing maniacally.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 850000000
112 112 0
20 12 13 16 13 13 20
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == Team Omega
else
yell $n is inside the forest. Defend point B!
mpkill $n
endif
~
> death_prog 100~
mpecho &zThe guard staggers around, he trips over the sentry gun.
mpecho &zThe sentry gun tips over and is now OFFLINE.
~
|
#2302
Team Omega Guard~
a Team Omega Guard~
The Team Omega Guard stands here behind a turret, firing maniacally.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 700000000
112 112 0
22 16 13 20 13 13 20
0 0 0 0 0
0 3 0 0 1 1 2
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &zThe guard staggers around, he trips over the sentry gun.
mpecho &zThe sentry gun tips over and is now OFFLINE.
~
> greet_prog 100~
if clan($n) == Team Omega
tip
else
yell $n has breached point C. FALL BACK!
mpkill $n
endif
~
|
#2303
Team Omega Guard~
a Team Omega Guard~
A Team Omega Guard sits here infront of the main gates, off duty.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 150000000
112 112 0
> greet_prog 100~
heh
sa Bet you're looking for the key to get through these gates.
emote slides what looks to be a shiny object into his pocket.
yawn
~
> death_prog 100~
laugh
sa Now don't you feel stupid. That was my lighter asshole.
~
|
#2304
Team Omega Elite~
A Team Omega Elite~
A Team Omega Elite stands here guarding the bunker.
~
~
3 0 0 C
1 0 0 0d0+0 0d0+0
0 800000000
112 112 0
25 22 13 20 13 13 25
0 0 0 0 0
0 3 0 0 1 1 2
0 0 0 0 0 0 0 0
> greet_prog 100~
if clan($n) == Team Omega
sa Welcome back to base, $n.
else
yell $n is inside the HQ!!!
mpkill $n
endif
~
|
#2305
Omega Shopkeeper~
The Omega shopkeeper~
The Omega shopkeeper is here waiting for customers.
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 500000
112 112 0
> greet_prog 100~
if clan($n) == Team Omega
say Sup $n, what can I do for ya?
else
yell $n is inside the shop!!! Report to the HQ at once!
endif
~
|
#2306
Omega Training Dummy~
Omega Training Dummy~
The Omega Training Dummy stands here bobbing back and forth.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 5000000
112 112 0
> death_prog 100~
if mobcount(2355) == 0
mpmload 2306
else
endif
~
|
#2307
Omega Training Dummy~
Omega Training Dummy~
The Omega Training Dummy stands here bobbing back and forth.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 5000000
112 112 0
> death_prog 100~
if mobcount(2356) == 0
mpmload 2307
else
endif
~
|
#2308
Omega Training Dummy~
Omega Training Dummy~
The Omega Training Dummy stands here bobbing back and forth.
~
~
3 0 0 S
1 0 0 0d0+0 0d0+0
0 5000000
112 112 0
> death_prog 100~
if mobcount(2357) == 0
mpmload 2308
else
endif
~
|
#2309
Omega Trainer~
The Omega Trainer~
The Omega Trainer trainer sits here waiting to teach you skills.
~
~
67108867 0 0 S
1 0 0 0d0+0 0d0+0
0 5000000
112 112 0
> speech_prog p vault key~
if clan($n) == Team Omega
nod
mpoload 2305
give vault $n
else
say I don't know anything about a vault key........
endif
~
> greet_prog 100~
if clan($n) == Team Omega
say Welcome $n.
salute $n
sa Train your abilities and attributes here.
say If you'd like a vault key just say it.
else
yell $n is in the training sector, defend the HQ!
endif
~
|
#2310
Echo3 mob~
a newly created Echo3 mob~
Some god abandoned a newly created Echo3 mob here.
~
~
75497475 0 0 S
1 0 0 0d0+0 0d0+0
0 100000
112 112 0
> act_prog p arrives from the south.~
if clan($n) != Team Omega
mpechoall &C$X&c has begun a raid on&C Team Omega HQ!&D
mppurge echo3
else
endif
~
|
#0


#OBJECTS
#2300
Sniper Rifle~
&G(&gOmega&G) &g.&O5&z0 &gC&Oa&zl &gS&On&zi&gp&Oe&zr &gR&Oi&zf&gl&Oe&D~
&gA .50 cal sniper rifle rests against the wall.&D~
~
5 0 8193
0 45 0 0 5000000 125000000
1 32917 3291
> wear_prog 100~
mea $n &zYou reach into your pocket and grab some bullets, quickly filling the gun up.
mea $n &zA quick cock of the gun and you're ready to go.
mer $n &z$n reaches into $s pocket and grabs some bullets, quickly filling the gun up.
mer $n &zA quick cock of the gun and $n's ready to go.
~
|
#2301
Night Vision Goggles~
&G(&gOmega&G) &gN&Oi&zg&gh&Ot &zV&gi&Os&zi&go&On &zG&go&Og&zg&gl&Oe&zs&g&O&D~
&GA pair of night vision goggles are placed here on the ground.&D~
~
67 0 131073
0 30 0 0 5000000 125000000
1 29180 2918
#2302
Multi Function Survival Belt~
&gM&Ou&zl&gt&Oi&z-&gF&Ou&zn&gc&Ot&zi&go&On &zS&gu&Or&zv&gi&Ov&za&gl &OB&ze&gl&Ot&D~
&OA Multi-Function Survial Belt is wrapped up on the floor.&D~
~
9 0 2049
0 45 0 0 50000000 125000000
1 22192 2219
#2303
Omega Squadron Ring~
&gO&Om&ze&gg&Oa &zS&gq&Ou&za&gd&Or&zo&gn &OR&zi&gn&Og&D~
&gAn Omega Squadron Ring is lying here in the dust.&D~
~
9 0 3
0 35 0 0 5000000 125000000
1 19827 1982
#2304
Omega Combat Fatigues~
&gO&Om&ze&gg&Oa &zC&go&Om&zb&ga&Ot &zF&ga&Ot&zi&gg&Ou&ze&gs&D~
&zA pair of camoflauge combat fatigues are folded up neatly here.&D~
~
9 0 33
0 55 0 0 5000000 125000000
1 31279 3127
#2305
TO Vault Key~
&YTO Vault Key&D~
A vault key is sitting on the ground.(TO)~
~
18 0&16 16385
0 0 0 0
1 750000 75000
#2306
Havoc Keycard~
The HAVOC Keycard~
The HAVOC Keycard sits here on the ground.~
~
9 0&16 16385
0 0 0 0
1 0 0
#0


#ROOMS
#2300
Team Omega Landing Pad~
&cAs you examine your surroundings, you see only a large, dense forest ahead.
Upon closer examination, you notice some sort of fortified structure hidden
in the distance, under the large trees. It must be Team Omega Headquarters.
After a quick brainstorm, you realize that to reach the headquarters with
stealth, you must make your way through the deep forest.
~
0 67108864 1
D0
~
~
0 -1 2301
S
#2301
Midst of a Large Forest~
&cUpon entering the dense forest, you notice the scent and sound of running water.
As you stop and examine your surroundings, you sense no signs of life whatsoever.
Either everything that lived here has been exterminated, or has been frightened
into migration. Continuing on the path, you can't help but wince from the glaring
light, shining through the canopy above. Taking a closer listen, you can hear
running water coming from both east and west.
~
0 67108864 1
D1
~
~
0 -1 2303
D2
~
~
0 -1 2300
D3
~
~
0 -1 2302
> act_prog p arrives from the south.~
mplog &C$n&c has begun a raid on Team Omega!
~
|
S
#2302
Before a Raging River~
&cHere, alas you have found where the sound of running water has come from.
You look around and notice that there are no animals nor any creatures at all
around. You can here battle cries from from the distance. You can feel great
energy coming from somewhere deep inside of this place. The river is mediocre
in size, maybe you should try crossing it? 
~
0 67108864 1
D1
~
~
0 -1 2301
> emote_prog p crosses the river~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
mea $n &CYou jump into the boat and cross the river.
mer $n &C$n jumps into the boat and crosses the river.
mptrans $n 2310
mpat $n mer $n &C$n arrives from the other side of the river.
mpat $n mpforce $n look
endif
~
> speech_prog p to the bunker~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
if clan($n) == Team Omega
mea $n &zA boat speeds by and picks you up and takes you to the HQ.
mer $n &zA boat speeds by and picks up $n and takes $m to the HQ.
mptrans $n 2346
mpat $n mer $n &z$n arrives from the river.
mpat $n mpforce $n look
else
mea $n &RNice try, you aren't getting in our boat.
endif
endif
~
|
S
#2303
Before a Raging River~
&cHere, alas you have found where the sound of running water has come from.
You look around and notice that there are no animals nor any creatures at all
around. You can here battle cries from from the distance. You can feel great
energy coming from somewhere deep inside of this place. The river is mediocre
in size, maybe you should try crossing it? 
~
0 67108864 1
D3
~
~
0 -1 2301
> emote_prog p crosses the river~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
mea $n &CYou jump into the boat and cross the river.
mer $n &C$n jumps into the boat and crosses the river.
mptrans $n 2304
mpat $n mer $n &C$n arrives from the other side of the river.
mpat $n mpforce $n look
endif
~
> speech_prog p to the bunker~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
if clan($n) == Team Omega
mea $n &zA boat speeds by and picks you up and takes you to the HQ.
mer $n &zA boat speeds by and picks up $n and takes $m to the HQ.
mptrans $n 2346
mpat $n mer $n &z$n arrives from the river.
mpat $n mpforce $n look
else
mea $n &RNice try, you aren't getting in our boat.
endif
endif
~
|
S
#2304
A Path in the Bushes~
&cMist from the river can be felt hitting your legs. The soil here is very moist.There
are lumps in the ground here. You smell a fould smell here. Seems like there
are bodies buried directly underneath the soil. You can hear a faint sound
of music but it is mostly drowned out by the montrous sound of rushing water
here.The river is mediocre in size, crossing would be easy.
~
0 67108864 1
D6
~
~
0 -1 2305
> emote_prog p crosses the river~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
mea $n &CYou jump into the boat and cross the river.
mer $n &C$n jumps into the boat and crosses the river.
mptrans $n 2303
mpat $n mer $n &C$n arrives from the other side of the river.
mpat $n mpforce $n look
endif
~
|
S
#2305
A Small Path~
&cHere lies a well worn down path that seems to be used often. Rotting bones
can be seen in plain sight all over the ground. You here the sound of rushing
water in the distance and you hear the battle cries getting louder and louder.
~
0 67108864 1
D0
~
~
0 -1 2306
D9
~
~
0 -1 2304
S
#2306
A Fork in the Path~
&cYou are haulted by the path as you notice that it splits in two seperate directions
here. You still akwardly see no forms of life. There are small craters in the
ground here seeming to have been placed by missfired energy attacks from previous
battles. The wind begins to blow and leaves from bushes start to fly past. You
can still here the faint sound of rushing water.
~
0 67108864 1
D0
~
~
0 -1 2307
D2
~
~
0 -1 2305
D6
~
~
0 -1 2308
S
#2307
Dead End~
&cYou have come across a dead end. The rotting smell of corpses fill the air
and the sound of rushing water has almost vanished completely.This seems to
be an excellent hiding spot. The soil here is dryer than the path that you
were on. There are no footprints on ground at all. This place seems to not
be visited much. There is a large stone towards the north. It may be blocking
the way.
~
0 67108864 1
D2
~
~
0 -1 2306
S
#2308
A Small Path~
&cHere lies a well worn down path that seems to be used often. Rotting bones
can be seen in plain sight all over the ground. You here the sound of rushing
water in the distance and you hear the battle cries getting louder and louder.
~
0 67108864 1
D0
~
~
0 -1 2309
D9
~
~
0 -1 2306
S
#2309
A Large Opening in the Trees~
&cThe wind begins to howl as you step forth to a large opening within the giant
tree's that stand here.A number of tree's have been destroyed and left here
on the ground. You sense a great nearby power and wonder where it is coming
from. It might be a good idea to head back now!
~
0 67108864 1
D2
~
~
0 -1 2308
S
#2310
After the River~
&cMist from the river can be felt hitting your legs. The soil here is very moist.There
are lumps in the ground here. You smell a fould smell here. Seems like there
are bodies buried directly underneath the soil. You can hear a faint sound
of music but it is mostly drowned out by the montrous sound of rushing water
here.The river is mediocre in size, crossing would be easy.
~
0 67108864 1
D0
~
~
0 -1 2311
> emote_prog p crosses the river~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
mea $n &CYou jump into the boat and cross the river.
mer $n &C$n jumps into the boat and crosses the river.
mptrans $n 2302
mpat $n mer $n &C$n arrives from the other side of the river.
mpat $n mpforce $n look
endif
~
|
S
#2311
A Tiny Pathway~
&cThis pathway is so tiny that it seems like a large number of people can't
get through at once. On both sides of you are bushes and trees. The sound of
music gets louder and you begin to want to harmonize with your group. The sense
of danger immediatly startles you and you clutch your weapon. The sound of
rushing water can still be heard. You can look down the path towards the north.
~
0 67108864 1
D0
~
~
0 -1 2312
D2
~
~
0 -1 2310
S
#2312
Before a Large Opening~
&cYou are still on the mediocre path and the sound of some sort of music gets
louder and louder as the sound of the rushing water from the river starts to
faint out. You hear loud battle cries coming from somewhere deep within this
place. Explosions can be heard in the distance.
~
0 67108864 1
D2
~
~
0 -1 2311
D7
~
~
0 -1 2313
S
#2313
A Large Opening in the Trees~
&cThe wind begins to howl as you step forth to a large opening within the giant
tree's that stand here.A number of tree's have been destroyed and left here
on the ground. You sense a great nearby power and wonder where it is coming
from.
~
0 67108864 1
D0
~
~
0 -1 2314
D8
~
~
0 -1 2312
> entry_prog 100~
if mobinarea(2300) == 0
else
if clan($n) == Team Omega
else
mea $n &RA sentry gun goes off in the distance hitting you repeaditly [15]
mer $n &RA sentry gun goes off in the distance hitting $n repeaditly [15]
mpdamage $n 15
mpforce $n se
endif
endif
~
|
S
#2314
Crossroads~
&cHere you notice the roads split in in different directions. You come to a
hault as the rooms come to a split. Looking in all directions you still see
nothing but tree's surrounding. Wondering does this path you are following
ever comes to a stop, maybe considering going to the west would be best..or
maybe the east. Who knows? You should pickup the pace!
~
0 67108864 1
D1
~
~
0 -1 2315
D2
~
~
0 -1 2313
D3
~
~
0 -1 2319
S
#2315
A Large Path~
&cHere is a path unlike the ones you have traveled before. This path is much
wider than the others. It seems to have been traveled more and there are more
rotting corpses on the ground. The wind picks up for a minute just enough to
blow some leaves off the trees then calms down. You feel akward being here
and want to turn back now.
~
0 67108864 1
D1
~
~
0 -1 2316
D3
~
~
0 -1 2314
S
#2316
Edge of the Path~
&cThe path you were following comes to a stop. The trees surrounding you become
less dense. You suddenly have the urge to move on, but an akward feeling overcomes
you. Perhaps its not a good idea? As you look around you notice that it does
not have as many tree's surrounding you as before. Walking on you can see the
warmth of sunlight through the tree's hitting your skin. The feeling is good,
but you being here might not be the best idea yet. This might be the end of
this humongous prison.
~
0 67108864 1
D0
~
~
0 -1 2317
D3
~
~
0 -1 2315
S
#2317
Before a Large Opening~
&cYou are still on the mediocre path and the sound of some sort of music gets
louder and louder as the sound of the rushing water from the river starts to
faint out. You hear loud battle cries coming from somewhere deep within this
place. Explosions can be heard in the distance.
~
0 67108864 1
D0
~
~
0 -1 2318
D2
~
~
0 -1 2316
S
#2318
An Opening in the Trees~
&cThe wind begins to howl as you step forth to a large opening within the giant
tree's that stand here.A number of tree's have been destroyed and left here
on the ground. You sense a great nearby power that is getting closer. It might
be a good idea to head back now!
~
0 67108864 1
D2
~
~
0 -1 2317
S
#2319
Edge of the Path~
&cThe path you were following comes to a stop. The trees surrounding you become
less dense. You suddenly have the urge to move on, but an akward feeling overcomes
you. Perhaps its not a good idea? As you look around you notice that it does
not have as many tree's surrounding you as before. Walking on you can see the
warmth of sunlight through the tree's hitting your skin. The feeling is good,
but you being here might not be the best idea yet. This might be the end of
this humongous prison.
~
0 67108864 1
D0
~
~
0 -1 2320
D1
~
~
0 -1 2314
S
#2320
A Tiny Pathway~
&cThis pathway is so tiny that it seems like a large number of people can't
get through at once. On both sides of you are bushes and trees. The sound of
music gets louder and you begin to want to harmonize with your group. The sense
of danger immediatly startles you and you clutch your weapon. The sound of
rushing water can still be heard. You can look down the path towards the north.
~
0 67108864 1
D0
~
~
0 -1 2321
D2
~
~
0 -1 2319
> entry_prog 100~
if mobinarea(2301) == 0
else
if clan($n) == Team Omega
else
mea $n &GA sentry gun goes off in the distance, a bomb flys at you exploding under your feet [20]
mer $n &GA sentry gun goes off in the distance, a bomb flys at $n exploding under $n's feet [20]
mpdamage $n 20
mpforce $n s
endif
endif
~
|
S
#2321
The Path Splits~
&cThe trail splits again.  The blowing leaves and soil of the forest swirl around
at your feet. You realize you are probably never going to get out of here alive.
You see footprints in the ground and a wide trail ahead of you through here.
It seems many others have traveled through these parts but which path did choose?
~
0 67108864 1
D2
~
~
0 -1 2320
D6
~
~
0 -1 2322
D7
~
~
0 -1 2323
S
#2322
A Dimly Lit Path~
&cHere lies a well worn down path that seems to be used often. Rotting bones
can be seen in plain sight all over the ground. You here the sound of rushing
water in the distance and you hear the battle cries getting louder and louder.
~
0 67108868 1
D0
~
~
0 -1 2325
D9
~
~
0 -1 2321
S
#2323
Before a Large Opening~
&cYou are still on the mediocre path and the sound of some sort of music gets
louder and louder as the sound of the rushing water from the river starts to
faint out. Maybe it isn't music at all. You hear loud battle cries coming from
somewhere deep within this place. Explosions can be heard in the distance.
~
0 67108868 1
D0
~
~
0 -1 2324
D8
~
~
0 -1 2321
S
#2324
An Opening in the Trees~
&cThe wind begins to howl as you step forth to a large opening within the giant
tree's that stand here.A number of tree's have been destroyed and left here
on the ground. You sense a great nearby power that is getting closer. It might
be a good idea to head back now!
~
0 67108868 1
D2
~
~
0 -1 2323
S
#2325
Infront of a Fast River~
&cHere, alas you have found where the sound of running water has come from.
But this river is flowing viciously fast You look around and notice that there
are no animals nor any creatures at all around. You can here battle cries from
from the distance. You can feel great energy coming from somewhere deep inside
of this place. The river is mediocre in size, maybe you should try crossing
it? 
~
0 67108864 1
D2
~
~
0 -1 2322
> entry_prog 100~
if mobinarea(2302) == 0
else
if clan($n) == Team Omega
else
mea $n A sentry gun goes off in the distance a bullet flies at you and pierces your chest [5]
mer $n A sentry gun goes off in the distance a bullet flies at $n and pierces $n's chest [5]
mpdamage $n 5
mpforce $n s
endif
endif
~
> emote_prog p crosses the river~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
mea $n &CYou jump into the boat and cross the river.
mer $n &C$n jumps into the boat and crosses the river.
mptrans $n 2326
mpat $n mer $n &C$n arrives from the other side of the river.
mpat $n mpforce $n look
endif
~
|
S
#2326
Sandy Beach~
&cThe heat intensifies here as you step upon a sandfilled beach.You notice that
this isn't an ordinary beach. You see no seaguls, no crabs, no fish atall in
the water. The beach is very quiet.The sun beams down and causes sweat beads
to fall off your face onto the the ground and quickly evaporates. The wind
picks up a little and sand from the beach is carried away to the south.
~
0 67108864 1
D6
~
~
0 -1 2327
> emote_prog p crosses the river~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
mea $n &CYou jump into the boat and cross the river.
mer $n &C$n jumps into the boat and crosses the river.
mptrans $n 2325
mpat $n mer $n &C$n arrives from the other side of the river.
mpat $n mpforce $n look
endif
~
|
S
#2327
Sandy Beach~
&cThe heat intensifies here as you step upon a sandfilled beach.You notice that
this isn't an ordinary beach. You see no seaguls, no crabs, no fish atall in
the water. The beach is very quiet.The sun beams down and causes sweat beads
to fall off your face onto the the ground and quickly evaporates. The wind
picks up a little and sand from the beach is carried away to the south.
~
0 67108864 1
D0
~
~
0 -1 2328
D9
~
~
0 -1 2326
S
#2328
&GPath through the Forest~
&cThe sandy beach comes to a stop, and the ground gradually flows back into
the blowing leaves and soil of the forest. You sigh as you realize you are
not yet done with this gigantic fortress of trees. You see footsteps in the
ground an a wide trail ahead of you through here. It seems many others have
traveled through these parts but how do they manage to escape it.
~
0 67108864 1
D0
~
~
0 2300 2329
D2
~
~
0 -1 2327
S
#2329
An Intersection~
&cYou come to a hault as the rooms come to a four way split. Looking in all
directions you still see nothing but tree's surrounding. Wondering does this
path you are following ever comes to a stop, maybe considering going to the
north would be best..or maybe the east..or west..or even back south. Who knows?
You should carry on cautiously but pick fast.
~
0 67108864 1
D0
~
~
0 2300 2330
D1
~
~
0 -1 2331
D2
~
~
0 2300 2328
D3
~
~
0 -1 2334
S
#2330
Infront of a Large Bunker~
&cThis room seems to be leading down somewhere. Maybe following the steps down
would help you get out of here. Don't think the guard will let you pass though..maybe
its a chance he will.
~
0 67108864 1
D2
~
~
0 2300 2329
S
#2331
Path through the Forest~
&cYou sigh as you realize you are not yet done with this gigantic fortress of
trees. You see footsteps in the ground an a wide trail ahead of you through
here. It seems many others have traveled through these parts but how do they
manage to escape it.
~
0 67108864 1
D1
~
~
0 -1 2332
D3
~
~
0 -1 2329
S
#2332
Edge of the Forest~
&cThis is the edge of the Forest. As you look around you notice that it does
not have as many tree's surrounding you as before. Walking on you can see the
warmth of sunlight through the tree's hitting your skin. The feeling is good,
but you being here might not be the best idea yet. You can hear the clinging
of weapons and cries of the battles carrying on can be heard from somewhere..
~
0 67108864 1
D0
~
~
0 -1 2333
D3
~
~
0 -1 2331
S
#2333
A Dead End~
&cYou have come across a dead end. The rotting smell of corpses fill the air
and the sound of rushing water has almost vanished completely. But there is
a cool breeze blowing in from another direction. This seems to be an excellent
hiding spot. The soil here is dryer than the path that you were on. There are
no footprints on ground at all. This place seems to not be visited much.
~
0 67108864 1
D2
~
~
0 -1 2332
S
#2334
Path through the Forest~
&cYou sigh as you realize you are not yet done with this gigantic fortress of
trees. You see footsteps in the ground an a wide trail ahead of you through
here. It seems many others have traveled through these parts but how do they
manage to escape it.
~
0 67108864 1
D1
~
~
0 -1 2329
D3
~
~
0 -1 2335
S
#2335
Edge of the Forest~
&cThis is the edge of the Forest. As you look around you notice that it does
not have as many tree's surrounding you as before. Walking on you can see the
warmth of sunlight through the tree's hitting your skin. The feeling is good,
but you being here might not be the best idea yet. You can hear the clinging
of weapons and cries of the battles carrying on can be heard from somewhere..
~
0 67108864 1
D0
~
~
0 -1 2336
D1
~
~
0 -1 2334
S
#2336
A Dead End~
&cYou have come across a dead end. The rotting smell of corpses fill the air
and the sound of rushing water has almost vanished completely. But there is
a cool breeze blowing in from another direction. You can feel a slight breeze
coming from the north. This seems to be an excellent hiding spot. The soil
here is dryer than the path that you were on. There are no footprints on ground
at all. This place seems to not be visited much.
~
0 67108864 1
D0
~
~
2048 -1 2337
D2
~
~
0 -1 2335
S
#2337
A Hidden Pathway~
&cThis is a hidden path. Perhaps if you keep following it, you may find a great
fortune! Or meet your doom. Who knows you have no choice but to find out now,
or leave.
~
0 67108864 1
D0
~
~
0 -1 2338
D2
~
~
0 -1 2336
S
#2338
A Hidden Pathway~
&cThis is a hidden path. Perhaps if you keep following it, you may find a great
fortune! Or meet your doom. Who knows you have no choice but to find out now,
or leave.
~
0 67108864 1
D1
~
~
0 -1 2339
D2
~
~
0 -1 2337
S
#2339
Behind the Bunker~
&cHere is a large ammo storage bunker that doubles as a garage.You notice that
this bunker is completely used for militia.This is obviously where Team Omega
gets ready for war.You here howling and battle sounds all arounds. Guard footsteps
can be heard in the distance.
~
0 67108864 1
D1
~
~
0 -1 2340
D3
~
~
0 -1 2338
S
#2340
Infront of a Back Door~
&cYou are standing behind a door. There is no telling what is behind this it.
You finally are out of the thick forest, but what is laying behind this door
could be a great suprise. Before opening this you should prepare your self
for the worst. Probably turning back now would save your life.
Dont forget where your at!
~
0 67108864 1
D3
~
~
0 -1 2339
D5
~
~
1 -1 2341
> act_prog p arrives from below.~
mpforce $n close down
~
|
S
#2341
&OA Long Dark Hallway~
This hallway is massive in length and very dark at its end. The walls around
you give off an awkward feeling somewhat like a trap. These halls are spacious
and seems many battles have went on in them. Though they are lined with trophies
of tournaments won by the great Team Omega, some are the heads of fallen leaders
from enemy clans. As you continue to walk down this dimly lit hallway you hear
loud yells and cries heard from battles somewhere in the headquarters.
~
0 67108864 1
D2
~
~
0 -1 2342
> act_prog p arrives from above.~
mea $n &YSLAM!!!!!
mea $n &YThe door behind you closes and the autolocking system engages.
~
> speech_prog p omega~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
if clan($n) == Team Omega
mea $n &RPassword accepted. Unlocking doors.....
mer $n &RThe door unlocks and $n runs outside, locking it behind $m.
mptransfer $n 2340
mpat $n mpforce $n look
mpat $n mer $n &R$n arrives from inside the bunker.
endif
endif
~
|
S
#2342
&OA Long Dark Hallway~
This hallway is massive in length and very dark at its end. The walls around
you give off an awkward feeling somewhat like a trap. These halls are spacious
and seems many battles have went on in them. Though they are lined with trophies
of tournaments won by the great Team Omega, some are the heads of fallen leaders
from enemy clans. As you continue to walk down this dimly lit hallway you hear
loud yells and cries heard from battles somewhere in the headquarters.
~
0 67108864 1
D0
~
~
0 -1 2341
D2
~
~
0 -1 2343
S
#2343
&OA Long Dark Hallway~
This hallway is massive in length and very dark at its end. The walls around
you give off an awkward feeling somewhat like a trap. These halls are spacious
and seems many battles have went on in them. Though they are lined with trophies
of tournaments won by the great Team Omega, some are the heads of fallen leaders
from enemy clans. As you continue to walk down this dimly lit hallway you hear
loud yells and cries heard from battles somewhere in the headquarters.
~
0 67108864 1
D0
~
~
0 -1 2342
D5
~
~
3 -1 2344
> act_prog p arrives from below.~
mpforce $n close down
~
|
S
#2344
&OInside Team Omega Headquarters~
You are now inside the Team Omega Bunker. This is where all the elites from
the squadron will be. Everything is neat and tidy from what you can see. In
the midst of the bunker you can hear footsteps. You might want to try and look
for a way out of here, and fast.
~
0 67108864 1
D0
~
~
0 -1 2345
D4
~
~
3 -1 2343
> act_prog p arrives from above.~
mpforce $n close up
~
|
S
#2345
&OA Dimly Lit Hallway~
This is a spooky hallway. Not spooky in the sense of ghost but in the sense
that TO is about to come rape you. You look above and notice some old fashoined
dust covered lights. Some of the lights are flickering and some are completely
off. The hallway is very dim and poorly lit.
~
0 67108864 1
D0
~
~
0 -1 2347
D1
~
~
0 -1 2346
D2
~
~
0 -1 2344
S
#2346
&OTeam Omega Boat Ramp~
Here is a huge docking bay suitable for boats and yachts. The water here is
raging and a storm seems to be coming on. You hear battle cries all around
you.The boats along this ramp seem to be the best quality wise. You should
really get out of here before the guards come!Look at the &wpaper&g to find
out your destinations.
~
0 67108864 1
D3
~
~
0 -1 2345
D5
~
~
2048 -1 2361
E
paper~
&C-----------&c-----------&z----------
&WSay the location, and the driver will take you

&c-=&CAll&c=-
- &RDock

&c-=&COmega Members Only&c=-
&R- Point A
- &RPoint B
- &RPoint C
&C-----------&c-----------&z----------
~
> speech_prog p dock~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
mea $n &zYou jump into a boat and take off!
mer $n &z$n jumps into a boat and takes off!
mptrans $n 2300
mpat $n mpforce $n look
mpat $n mer $n &z$n has arrived from the river!
endif
~
> speech_prog p point a~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
if clan($n) == Team Omega
mea $n &zYou jump into a boat and take off!
mer $n &z$n jumps into a boat and takes off!
mptrans $n 2309
mpat $n mpforce $n look
mpat $n mer $n &z$n has arrived from the river!
else
endif
endif
~
> speech_prog p point b~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
if clan($n) == Team Omega
mea $n &zYou jump into a boat and take off!
mer $n &z$n jumps into a boat and takes off!
mptrans $n 2318
mpat $n mpforce $n look
mpat $n mer $n &z$n has arrived from the river!
else
endif
endif
~
> speech_prog p point c~
if isfight($n)
mea $n &YNo way! Finish your fight first!
else
if clan($n) == Team Omega
mea $n &zYou jump into a boat and take off!
mer $n &z$n jumps into a boat and takes off!
mptrans $n 2324
mpat $n mpforce $n look
mpat $n mer $n &z$n has arrived from the river!
else
endif
endif
~
|
S
#2347
&OA Dimly Lit Hallway~
This is a spooky hallway. Not spooky in the sense of ghost but in the sense
that TO is about to come rape you. You look above and notice some old fashoined
dust covered lights. Some of the lights are flickering and some are completely
off. The hallway is very dim and poorly lit.
~
0 67108864 1
D2
~
~
0 -1 2345
D6
~
~
0 -1 2348
D7
~
~
0 -1 2358
S
#2348
&OA Long Hallway~
This hallway is massive in length and very dark at its end. The walls around
you give off an awkward feeling somewhat like a trap. These halls are spacious
and seems many battles have went on in them. Though they are lined with trophies
of tournaments won by the great Team Omega, some are the heads of fallen leaders
from enemy clans. As you continue to walk down this dimly lit hallway you hear
loud yells and cries heard from battles somewhere in the headquarters.
~
0 67108864 1
D0
~
~
0 -1 2349
D9
~
~
0 -1 2347
S
#2349
&OA Long Dark Hallway~
&gThis hallway is massive in length and very dark at its end. The walls around
you give off an awkward feeling somewhat like a trap. These halls are spacious
and seems many battles have went on in them. Though they are lined with trophies
of tournaments won by the great Team Omega, some are the heads of fallen leaders
from enemy clans. As you continue to walk down this dimly lit hallway you hear
loud yells and cries heard from battles somewhere in the headquarters.
~
0 67108864 1
D0
~
~
0 -1 2351
D1
~
~
3 -1 2350
D2
~
~
0 -1 2348
S
#2350
&OUGT Training Facility~
&gThis room was designed for intense gravity training. A computer console used
for setting the levels of gravity sits in the middle of the chamber. Users
should be aware, training at settings above your current level could lead to
death.
~
0 67108864&8 1
D3
~
~
3 -1 2349
S
#2351
&OA Long Dark Hallway~
&gThis hallway is massive in length and very dark at its end. The walls around
you give off an awkward feeling somewhat like a trap. These halls are spacious
and seems many battles have went on in them. Though they are lined with trophies
of tournaments won by the great Team Omega, some are the heads of fallen leaders
from enemy clans. As you continue to walk down this dimly lit hallway you hear
loud yells and cries heard from battles somewhere in the headquarters.
~
0 67108864 1
D2
~
~
0 -1 2349
D3
~
~
0 -1 2352
D5
~
~
0 -1 2353
S
#2352
&OHealing Chamber~
&gAs you enter the room, you notice that the lighting is very dim, possibly
to accelerate the healing process. This room is lined with healing pods and
rejuvenation chambers. Looking on one of the pods, you see the writing "TO"
on it. As you look down, you notice a blood stained floor before you from one
of the Team Omega's recent battles.
~
0 67108896 1
D1
~
~
0 -1 2351
S
#2353
&OUnder the Headquarters~
&gYou are underneath the massive Team Omega headquarters. You hear footsteps
all about above your head as if a thousand soldiers were marching above.You
nervously start to sweat as you await your inevitable death.You can hear the
Omega guards shouting from all directions.You hear battling coming from the
south, along with robotic noises of some sort.
~
0 67108864 1
D2
~
~
0 -1 2355
D3
~
~
3 -1 2354
D4
~
~
0 -1 2351
S
#2354
&OTeam Omega Trainer~
&gA Cloaked Trainer is here, waiting to help you train your skills and attributes.
His knowledge of Omega lore is unprecedented amongst the Omega trainers. Although
now a retired warrior he uses his knowledge to help the young Omega's ascend
to new levels of greatness.
~
0 69206016 1
D1
~
~
3 -1 2353
S
#2355
&OTraining Facility #1~
A cloaked warrior is here, ready to battle with you to gain strength. The
room is padded and worn down from countless fights.The room stinks of sweat
and blood. The warrior taunts you to attack him with a smirk and a cocky laugh.
~
0 67108864 1
D0
~
~
0 -1 2353
D2
~
~
0 -1 2356
S
#2356
&OTraining Facility #2~
A cloaked warrior is here, ready to battle with you to gain strength. The
room is padded and worn down from countless fights.The room stinks of sweat
and blood. The warrior taunts you to attack him with a smirk and a cocky laugh.
~
0 67108864 1
D0
~
~
0 -1 2355
D2
~
~
0 -1 2357
S
#2357
&OTraining Facility #3~
A cloaked warrior is here, ready to battle with you to gain strength. The
room is padded and worn down from countless fights.The room stinks of sweat
and blood. The warrior taunts you to attack him with a smirk and a cocky laugh.
~
0 67108864 1
D0
~
~
0 -1 2356
S
#2358
&OA Dimly Lit Hallway~
&gThis is a spooky hallway. Not spooky in the sense of ghost but in the sense
that TO is about to come rape you. You look above and notice some old fashoined
dust covered lights. Some of the lights are flickering and some are completely
off. The hallway is very dim and poorly lit.
~
0 67108864 1
D0
~
~
0 -1 2359
D8
~
~
0 -1 2347
S
#2359
&OA Long Hallway~
&gThis hallway is massive in length and very dark at its end. The walls around
you give off an awkward feeling somewhat like a trap. These halls are spacious
and seems many battles have went on in them. Though they are lined with trophies
of tournaments won by the great Team Omega, some are the heads of fallen leaders
from enemy clans. As you continue to walk down this dimly lit hallway you hear
loud yells and cries heard from battles somewhere in the headquarters.
~
0 67108864 1
D0
~
~
0 -1 2362
D2
~
~
0 -1 2358
D3
~
~
3 -1 2360
S
#2360
&OOmega Clan Shop~
&gAs you open the doors of the shop instead of a beeping sound you hear "Niggggaaaaa".
you notice all the items that this shopkeeper is selling stacked on the opposite
wall of the entrance. There is a small counter that goes from side to side,
and the shopkeeper behind it selling his merchandise.
~
0 67108864 1
D1
~
~
1 -1 2359
S
#2361
Team Omega Holding Cell~
~
0 67108868 1
> speech_prog p let me out~
if clan($n) == Team Omega
mea $n &YYou dissapear.
mer $n &Y$n dissapears.
mptransfer $n 2346
mpat $n mpforce $n look
mpat $n mer $n &Y$n has arrived from the jail.
else
endif
~
> rand_prog 100~
if time($n) == 12
mea $n You have been released.
mptransfer $n 2346
mpat $n mpforce $n look
else
endif
~
|
S
#2362
&OEnd of the Hallway~
This is a spooky hallway. Not spooky in the sense of ghost but in the sense
that TO is about to come rape you. You look above and notice some old fashoined
dust covered lights. Some of the lights are flickering and some are completely
off. The hallway is very dim and poorly lit.
~
0 67108868 1
D2
~
~
0 -1 2359
D5
~
~
7 2305 2363
S
#2363
&OTeam Omega Clan Vault~
~
0 67633156 1
D4
~
~
7 2305 2362
S
#2364
&BHAVOC Control Room~
&CIn the dimly lit space you find yourself standing in the middle of what looks
like a fully operational command post for Team Omega's disposal. Computers
beep in every direction churning out information as fast as the soldiers can
read it. Multiple radars and sensors line the walls of the ship, blinking on
constant alert. Soldiers travel back and forth monitoring equipment and information.
~
0 1028 1
> speech_prog p I need a keycard~
if clan($n) == Team Omega
mpoload 2306
give keycard $n
mea $n The HAVOC console spits out a keycard at you.
mer $n The HAVOC console spits out a keycard at $n.
else
endif
~
|
S
#2365
Floating in a void~
~
0 4 1
S
#2366
Floating in a void~
~
0 4 1
S
#2367
Floating in a void~
~
0 4 1
S
#2368
Floating in a void~
~
0 4 1
S
#2369
Floating in a void~
~
0 4 1
S
#0


#RESETS
M 1 2300 1 2309
M 1 2301 1 2318
M 1 2302 1 2324
M 1 2303 1 2330
D 0 2344 4 1
D 0 2350 3 1
D 0 2353 3 1
D 0 2349 1 1
M 1 2304 1 2343
D 0 2343 5 1
D 0 2362 5 2
D 0 2363 4 2
M 1 2308 1 2357
M 1 2307 1 2356
M 1 2306 1 2355
M 1 2309 1 2354
D 0 2354 1 1
D 0 2359 3 1
M 1 2305 1 2360
G 1 2300 1
G 1 2301 1
G 1 2305 1
G 1 2302 1
G 1 2304 1
G 1 2303 1
G 1 1104 1
D 0 2360 1 0
S


#SHOPS
 2305    0  0  0  0  0   120  90         0 23    ; The Omega shopkeeper
0


#REPAIRS
0


#SPECIALS
S


#$