#AREA {PROTO} Pikkon's area in progress~ #VERSION 1 #AUTHOR Pikkon~ #RANGES 0 0 0 0 $ #FLAGS 0 #ECONOMY 0 141432 #CLIMATE 2 2 2 #MOBILES #2250 Pat the Monkey~ Pat the Monkey~ A crazed ape stands here, contemplating a higher reality. ~ ~ 1140850691 0 0 S 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 #2251 Transfer Mob~ a newly created Transfer Mob~ Some god abandoned a newly created Transfer Mob here. ~ ~ 1149239299 2 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > greet_prog 100~ if isnpc($n) mppurge $n else mptransfer $n 2259 mpat 2259 mpforce $n look mpat 2259 mpechoaround $n &Y$n has fallen into the jail right beside you! mpat 2259 mpechoat $n &YYou've fallen straight into jail! endif ~ | #2252 Hollowed Soul Spectral Guardian~ A Spectral Guardian~ A hollowed soul stares upon the landscape, longingly listening to the sounds of nature. ~ ~ 1073742339 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 13 15 13 22 13 13 20 0 0 0 0 0 0 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) if clan($n) Phantom Raiders bow $n else yell $n has treaded upon our sacred ground! BANZAI!!! mpkill $n endif endif ~ | #2253 Foul Beast of Burden Creature~ The Beast of Burden~ A foul creature cumbrously paces about the area. ~ ~ 1073741827 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 15 10 13 15 13 13 20 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) if clan($n) == Phantom Raiders bow $n else yell $n is treading upon our sacred ground! BANZAI!!! mpkill $n endif endif ~ | #2254 Vault Store Transfer~ a newly created Vault Store Transfer~ Some god abandoned a newly created Vault Store Transfer here. ~ ~ 1140850691 2 0 S 1 0 0 0d0+0 0d0+0 0 0 112 112 0 > speech_prog p To the vault!~ mptransfer $n 2296 mpecho &w$n leaves north. mpat $n mpechoaround &w$n $n arrives from the south. mpat $n mpechoat &w$n You leave north. mpat $n mpforce $n look ~ > speech_prog p To the shop!~ mptransfer $n 2295 mpecho $n leaves north. mpat 2295 mpechoaround $n $n arrives from the south. mpat 2295 mpechoat $n You leave north. mpat 2295 mpforce $n look ~ | #2255 Skeletal Jail Guardian~ The Jail Guard~ A lone skeleton stands here, his empty abysmal eyes staring into nothingness. ~ ~ 1073741827 0 0 C 1 0 0 0d0+0 0d0+0 0 700000000 112 112 0 13 15 13 22 13 13 15 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) if clan($n) == Phantom Raiders kneel $n else yell $n is in our jail house! BANZAI!!! mpkill $n endif endif ~ | #2256 Priest Sorrow~ A Priest of Sorrow~ A tall, thin, pale man stands here, singing sermons of sorrow. ~ ~ 1073741827 0 0 C 1 0 0 0d0+0 0d0+0 0 800000000 112 112 0 15 20 13 22 13 13 20 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) if clan($n) == Phantom Raiders mpechoat $n &zThe Priest of Sorrow peers at you as you interrupt his sermon to the dead. else yell $n has interrupted my sermon to the dead! BANZAI!!! mpkill $n endif endif ~ | #2257 Priest Sorrow~ A Priest of Sorrow~ A tall, thin, pale man stands here, singing sermons of sorrow. ~ ~ 1073741827 0 0 C 1 0 0 0d0+0 0d0+0 0 800000000 112 112 0 15 20 13 22 13 13 20 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) if clan($n) == Phantom Raiders bow $n else yell $n has interrupted my sermon to the living! BANZAI!!! mpkill $n endif endif ~ | #2258 Phantom Raider~ A Phantom Raider~ Long forgotten, a forsaken phantom wallows in his despair. ~ ~ 1073741827 0 0 C 1 0 0 0d0+0 0d0+0 0 1000000000 112 112 0 15 10 13 22 13 13 15 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) if clan($n) == Phantom Raiders mpechoat $n &zThe Phantom Raider peels his lonely eyes off of the ground to take a glimpse at your face, his horrid expression wreaking of despair. else yell $n has tread on my forsaken sands! BANZAI!!! mpkill $n endif endif ~ | #2259 Council Member~ A Council Member~ Shrouded by darkness, the forlorn Council Member stalks about the room impatiently. ~ ~ 1073741827 0 0 C 1 0 0 0d0+0 0d0+0 0 910000000 112 112 0 13 20 13 20 13 13 25 0 0 0 0 0 0 3 0 0 1 1 1 0 0 0 0 0 0 0 0 > greet_prog 100~ if ispc($n) if clan($n) == Phantom Raiders mpechoat $n &zThe Council Member smiles at you wearily, his pale face etched with wrinkles of an ancient lifetime. else yell $n has invaded our council's chamber! BANZAI!!! mpkill $n endif endif ~ | #2260 Forgotten Lieutenant~ The Forgotten Lieutenant~ The Forgotten Lieutenant paces about here, clinging to this plane of reality. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 10000000 112 112 0 > death_prog 100~ mpmload 2260 mea $n &W$I says, 'I may be forgotten, but I will never be forsaken.' ~ | #2261 Forgotten Captain~ The Forgotten Captain~ The Forgotten Captain paces around here, phasing out of this plane of reality. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 10000000 112 112 0 > death_prog 100~ mpmload 2261 mpechoat $n &W$I says, 'I may be forgotten, but I'm not yet forsaken from this realm!' ~ | #2262 Forgotten Leader~ The Forgotten Leader~ The Forgotten Leader sits upon a wooden stool, scribbling upon a parchment. ~ ~ 1073741827 0 0 S 1 0 0 0d0+0 0d0+0 0 10000000 112 112 0 > death_prog 100~ mpmload 2262 mpechoat $n &z$I clings upon this plane of reality for a bit longer. ~ | #0 #OBJECTS #2250 Sensu Bean~ a Sensu Bean~ A Sensu Bean lays here on the ground.~ ~ 65 1073750016 1 0 0 0 0 1 4000 400 #2251 mobrobe~ &z(&wGhastly&z) &wA Black Priests Robe~ Some god dropped a newly created mobrobe here.~ ~ 13 1073750016 8 0 0 0 0 1 0 0 #2253 Communication Link~ &z(&wPha&zntom Te&wch&z) &wComm Link~ Someone has left behind their comm link here.~ ~ 9 1073741824 65537 0 30 0 0 5000000 2000000000 1 22015 2201 #2254 Shadowed Aegis Shield~ &w(&zShadowed&w) &zPhan&rtas&zmic &rAegis~ A shadow is cast upon an iron shield on the ground here, disguising its phantasmic crest.~ ~ 9 1073741824 513 0 35 0 0 5000000 2000000000 1 22015 2201 #2255 Strands Spectral Threads~ &w&W(&wForsaken&w&W) Spec&ztral&W&W Thre&zads~ Stands of sullen reality have been haphazardly strewn about here.~ ~ 9 1073741824 97 0 40 0 0 5000000 2000000000 1 22015 2201 #2256 DEATHSTAR KEYCARD~ THE DEATHSTAR Keycard.~ A strange keycard is laying here.~ ~ 9 1073741824&16 16385 0 0 0 0 1 0 0 #0 #ROOMS #2250 The Deathstar~ We got Deathstar! We got Deathstar! So all your Vader Haters out there, we're gunna blow your planet up! And you know that we got it, and you know that we got it! ~ 0 1073741828 0 > speech_prog p monitor docks~ if clan($n) == Phantom Raiders mptransfer $n 2251 mpat 2251 mpforce $n look mpat 2251 mptransfer $n 2250 endif ~ > speech_prog p I need a keycard~ if clan($n) == Phantom Raider mpoload 2256 give keycard $n mea $n The DEATHSTAR console spits out a keycard at you. mer $n The DEATHSTAR console spits out a keycard at $n else mea $n &RAccess Denied!! mer $n mer $n has been denied!! endif ~ | S #2251 &zShadowed Dock~ Long forgotten, this dock is far from well maintained. The signal paint had chipped and worn, the platforms have mossed and eroded, and rampant growth of nature spreads through the seemingly incessant lines of cracks and chips in the pavement. Horrid sounds of foul beasts echo through the valleys and forests to the north - no sane man dare stomach the sights of hellish damnation in the asylums of Gods to the north. To the south lies a desert wasteland, scorched and scorned by the hazy heat of the unrelenting sun. ~ 0 1073741824 1 D2 ~ ~ 0 -1 2252 S #2252 &OThe Endless Desert~ Sweltering heat scorns the lives of any vegetation that once flourished in the oceans of ancient times. The endless desert stretches beyond sight in every which way, the only obstruction to the endless tides of sand being dunes, deep and steep as the typhoons that once raged upon veteran sailors who made their ways across them. Giant planks of wood are all the remains of the old times, sticking out of the ground haphazardly to be decayed slowly by the smoldering sun light. Perhaps an oasis lies to the northeast, granting shelter to any misfortunate soul who may tread upon this forsaken land, or perhaps it is a mere mirage, a trick of the desperate wanderers mind. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2257 D1 ~ ~ 0 -1 2257 D2 ~ ~ 0 -1 2257 D3 ~ ~ 0 -1 2257 D6 ~ ~ 0 -1 2257 D7 ~ ~ 0 -1 2257 D8 ~ ~ 0 -1 2253 D9 ~ ~ 0 -1 2257 > speech_prog p Shadows guide me.~ if isfight($n) mpechoat $n Nice try. else if clan($n) == Phantom Raiders mptransfer $n 2258 endif endif ~ | S #2253 &OThe Endless Desert~ Sweltering heat scorns the lives of any vegetation that once flourished in the oceans of ancient times. The endless desert stretches beyond sight in every which way, the only obstruction to the endless tides of sand being dunes, deep and steep as the typhoons that once raged upon veteran sailors who made their ways across them. Giant planks of wood are all the remains of the old times, sticking out of the ground haphazardly to be decayed slowly by the smoldering sun light. Perhaps an oasis lies to the northeast, granting shelter to any misfortunate soul who may tread upon this forsaken land, or perhaps it is a mere mirage, a trick of the desperate wanderers mind. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2252 D1 ~ ~ 0 -1 2257 D2 ~ ~ 0 -1 2254 D3 ~ ~ 0 -1 2252 D6 ~ ~ 0 -1 2257 D7 ~ ~ 0 -1 2257 D8 ~ ~ 0 -1 2252 D9 ~ ~ 0 -1 2252 > speech_prog p Shadows guide me.~ if isfight($n) mpechoat $n Nice try. else if clan($n) == Phantom Raiders mptransfer $n 2258 endif endif ~ | S #2254 &OThe Endless Desert~ Sweltering heat scorns the lives of any vegetation that once flourished in the oceans of ancient times. The endless desert stretches beyond sight in every which way, the only obstruction to the endless tides of sand being dunes, deep and steep as the typhoons that once raged upon veteran sailors who made their ways across them. Giant planks of wood are all the remains of the old times, sticking out of the ground haphazardly to be decayed slowly by the smoldering sun light. Perhaps an oasis lies to the northeast, granting shelter to any misfortunate soul who may tread upon this forsaken land, or perhaps it is a mere mirage, a trick of the desperate wanderers mind. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2257 D1 ~ ~ 0 -1 2257 D2 ~ ~ 0 -1 2252 D3 ~ ~ 0 -1 2252 D6 ~ ~ 0 -1 2256 D7 ~ ~ 0 -1 2255 D8 ~ ~ 0 -1 2257 D9 ~ ~ 0 -1 2252 > speech_prog p Shadows guide me.~ if isfight($n) mpechoat $n Nice try. else if clan($n) == Phantom Raiders mptransfer $n 2258 endif endif ~ | S #2255 &OThe Endless Desert~ Sweltering heat scorns the lives of any vegetation that once flourished in the oceans of ancient times. The endless desert stretches beyond sight in every which way, the only obstruction to the endless tides of sand being dunes, deep and steep as the typhoons that once raged upon veteran sailors who made their ways across them. Giant planks of wood are all the remains of the old times, sticking out of the ground haphazardly to be decayed slowly by the smoldering sun light. Perhaps an oasis lies to the northeast, granting shelter to any misfortunate soul who may tread upon this forsaken land, or perhaps it is a mere mirage, a trick of the desperate wanderers mind. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2257 D1 ~ ~ 0 -1 2257 D2 ~ ~ 0 -1 2252 D3 ~ ~ 0 -1 2252 D6 ~ ~ 0 -1 2257 D7 ~ ~ 0 -1 2257 D8 ~ ~ 0 -1 2252 D9 ~ ~ 0 -1 2252 > speech_prog p Shadows guide me~ if isnpc($n) else if clan($n) == Phantom Raiders mptransfer $n 2258 endif endif ~ > speech_prog p Shadows guide me.~ if isfight($n) mpechoat $n Nice try. else if clan($n) == Phantom Raiders mptransfer $n 2258 endif endif ~ | S #2256 &OThe Endless Desert~ Sweltering heat scorns the lives of any vegetation that once flourished in the oceans of ancient times. The endless desert stretches beyond sight in every which way, the only obstruction to the endless tides of sand being dunes, deep and steep as the typhoons that once raged upon veteran sailors who made their ways across them. Giant planks of wood are all the remains of the old times, sticking out of the ground haphazardly to be decayed slowly by the smoldering sun light. Perhaps an oasis lies to the northeast, granting shelter to any misfortunate soul who may tread upon this forsaken land, or perhaps it is a mere mirage, a trick of the desperate wanderers mind. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2252 D1 ~ ~ 0 -1 2257 D2 ~ ~ 0 -1 2258 D3 ~ ~ 0 -1 2252 D6 ~ ~ 0 -1 2257 D7 ~ ~ 0 -1 2257 D8 ~ ~ 0 -1 2252 D9 ~ ~ 0 -1 2252 > speech_prog p Shadows guide me.~ if isfight($n) mpechoat $n Nice try. else if clan($n) == Phantom Raiders mptransfer $n 2258 endif endif ~ | S #2257 &OThe Endless Desert~ Sweltering heat scorns the lives of any vegetation that once flourished in the oceans of ancient times. The endless desert stretches beyond sight in every which way, the only obstruction to the endless tides of sand being dunes, deep and steep as the typhoons that once raged upon veteran sailors who made their ways across them. Giant planks of wood are all the remains of the old times, sticking out of the ground haphazardly to be decayed slowly by the smoldering sun light. Perhaps an oasis lies to the northeast, granting shelter to any misfortunate soul who may tread upon this forsaken land, or perhaps it is a mere mirage, a trick of the desperate wanderers mind. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2252 D1 ~ ~ 0 -1 2257 D2 ~ ~ 0 -1 2252 D3 ~ ~ 0 -1 2252 D6 ~ ~ 0 -1 2252 D7 ~ ~ 0 -1 2252 D8 ~ ~ 0 -1 2257 D9 ~ ~ 0 -1 2257 > speech_prog p Shadows guide me.~ if isfight($n) mpechoat $n Nice try. else if clan($n) == Phantom Raiders mptransfer $n 2258 endif endif ~ | S #2258 &OThe Endless Desert~ Scarlet beams of sunlight seethe through the thick clouds above. Eternal daylight has hardened these sands of time to a glossy shell-like finish, melted to a crude glass of sorts. To the north cries the winds of damnation, the Endless Desert, and to the south lies a ghastly city, forgotten in the pages of time from the eyes of the living for centuries, only to be occupied by the lonely dead. ~ 0 1073741824 1 D0 ~ ~ 17825792 -1 2251 D2 ~ ~ 0 -1 2260 S #2259 &gThe County Jail~ Scars scale the stony walls of this cell, giving evidence of scratching through in a feeble attempt to reach the outside with nothing but bare finger and nail. The bars, though slightly rusted of the ages, still stand strong and durable, as if they had gained strength as each man tested his mettle and might against them with each attempt to bend or break them. The scent of death, decay, and defecation is heavy within the room, almost liquid within the air, all that remains of the last forgotten soul abandoned to the jail and forgotten from the recorded times. ~ 0 1073741828 1 > rand_prog 100~ if time($n) == 12 mea $n You have been released. mptransfer $n 2251 mpat 2251 mer $n $n materializes infront of you, from the jail. mpat 2251 mpforce $n look endif ~ > speech_prog p let me out~ if clan($n) == Phantom Raiders mea $n You have been released. mer $n $n has been released. mptrans $n 2263 mpat 2263 mpforce $n look mpat 2263 mer $n $n has arrived from the jail. endif ~ | S #2260 &OA Dusty Road~ Dust clouds billow up at the clambering feet of the souls of the dead as they wander aimlessly about the city, ignoring the living as if they were of no concern to them - nay, as if they were as inexistent as they were living. An occasional tumble weed whisks past with the bellowing wind, creating a cliche scene, perfect for a showdown at high noon, ironically the eternal day of this mystical place creates high noon at each waking moment of the inhabitants. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2258 D1 ~ ~ 0 -1 2263 D2 ~ ~ 0 -1 2261 D3 ~ ~ 0 -1 2266 S #2261 &OA Dusty Road~ The sunlight strains to reach the ground here, casting upon an eerie shadow to the chapel to the south.Feral howls of beasts and men echo from the southeast, though the sky bars even a glimpse of light from passing to reveal what secrets may lie from the worlds of the beyond.A small sign states that a wanderer whom wishes to travel to the chapel need only recite a sentence to reach the Sorrows Furnace, "ot sorrows ecanruf." ~ 0 1073741824 1 D0 ~ ~ 0 -1 2260 D2 ~ ~ 0 -1 2265 > speech_prog p To Sorrows Furnace~ mptransfer $n 2262 mpecho &w$n leaves south. mpat 2262 mea $n &wYou leave south. mpat 2262 mpechoaround $n &w$n arrives from the north. ~ > speech_prog p Furnace Sorrows To~ mptransfer $n 2284 mpecho &w$n leaves southeast. mpat 2284 mea $n &wYou leave southeast. mpat 2284 mpforce $n look mpat 2284 mpechoaround $n &w$n arrives from the northwest. ~ > speech_prog p ot sorrows ecanruf~ mpforce $n south ~ | S #2262 &zBefore a Forgotten Chapel~ Sounds of horror wreak the sullen skies from the sanctuary to the south. Ancient, tarnished stones built up beyond ages of recognition stand to create a marvelous sight of grounds of endless and tainted madness. A stronghold to the damned, thick steel doors and lengthy draw bridges over moats lead way to the impenetrable citadel of this forsaken encampment. Though seemingly impenetrable to siege, the proprietors of endless ages ago have left it ill maintained. The moats, even if once stalling to enemies, have dried, the drawbridges have fallen, and the last defense, gated doors and portcullis left open and unmanned. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2261 D2 ~ ~ 16777216 -1 2276 S #2263 &gThe County Jail~ The rancid scent of decay is heavy within these stony walls.Barred chambers bear witness to the last hours of the lives of several criminals, and hold their corpses perfectly preserved as infected, maggot ridden, foul smelling mementos to their horrid crimes, their souls ever locked inside the festering cadavers for all eternity.A small desk is home to the county sheriff, who's soul still ponders over paper work from times long passed, and a small bench holds strong to the lines of visitors to their friends and loved ones, clasped to the walls of their pathetic cells. ~ 0 1073741824 1 D1 ~ ~ 16777216 -1 2265 D3 ~ ~ 0 -1 2260 S #2264 &zA Forsaken Shop~ I CAN'T BELIEVE YOU FELL FOR IT MAN! IT'S LIKE THE OLDIST TRICK IN THE BOOK, MAN! HERE HERE HERE, LET ME TRANSFER YOU OUT! YEAH JUST ASK, "Really?" ~ 0 1073741828 1 > speech_prog p Really?~ mea $n NO MAN! I CAN'T BELIEVE YOU FELL FOR IT, AGAIN! mptransfer $n 2259 mpecho $n like... Fell for the oldest trick in the book, man, and got jailed. mpat 2259 mea $n Welcome to jail! mpat 2259 mpforce $n look mpat 2259 mer $n $n arrives from somewhere. ~ | S #2265 &OA Dusty Road~ ~ 0 1073741828 1 S #2266 &OBefore an Ancient Saloon~ Shattered glass tells tales of combat in the ages of old in the saloon to the west. The original shutter doors lay in splintered heaps, replaced by thick, oaken, reinforced doors to keep intruders out and combatants in with greater effect. Damaged troughs lay ruin to bodies of the defeated long tossed away, spilling sun dried feed upon the ancient, yet sturdy, floor boards. Inside this once was war zone would make a great place to practice battle, or to escape from the hectic sounds of the city for concealed combat with a foe. ~ 0 1073741824 1 D1 ~ ~ 1048577 -1 2260 D3 ~ ~ 3 -1 2267 S #2267 &wThe Forgotten Saloon~ Shards of splintered wood lay claim to most of the ground, scattered remnants of ages beyond the pages of recorded times. A glorious scene this once was of chaotic combat, brutish battles, and anarchic assaults. Even now the phantoms who still inhabit this forsaken encampment relive the legendary pandemonium with battles of their own, nonfatal duels to better their own experience. Plenty of room to move about in inside this ancient saloon means plenty of places to hide and ambush your foes, or plenty of places to chase down a cowardice inspired victim. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2275 D1 ~ ~ 3 -1 2266 D2 ~ ~ 0 -1 2272 D3 ~ ~ 1 -1 2268 S #2268 &wThe Forgotten Saloon~ Shards of splintered wood lay claim to most of the ground, scattered remnants of ages beyond the pages of recorded times. A glorious scene this once was of chaotic combat, brutish battles, and anarchic assaults. Even now the phantoms who still inhabit this forsaken encampment relive the legendary pandemonium with battles of their own, nonfatal duels to better their own experience. Plenty of room to move about in inside this ancient saloon means plenty of places to hide and ambush your foes, or plenty of places to chase down a cowardice inspired victim. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2274 D1 ~ ~ 0 -1 2267 D2 ~ ~ 0 -1 2271 D3 ~ ~ 0 -1 2269 D6 ~ ~ 0 -1 2275 D7 ~ ~ 0 -1 2273 D8 ~ ~ 0 -1 2272 D9 ~ ~ 0 -1 2270 S #2269 &wThe Forgotten Saloon~ Shards of splintered wood lay claim to most of the ground, scattered remnants of ages beyond the pages of recorded times. A glorious scene this once was of chaotic combat, brutish battles, and anarchic assaults. Even now the phantoms who still inhabit this forsaken encampment relive the legendary pandemonium with battles of their own, nonfatal duels to better their own experience. Plenty of room to move about in inside this ancient saloon means plenty of places to hide and ambush your foes, or plenty of places to chase down a cowardice inspired victim. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2273 D1 ~ ~ 0 -1 2268 D2 ~ ~ 0 -1 2270 D6 ~ ~ 0 -1 2265 S #2270 &wThe Forgotten Saloon~ Shards of splintered wood lay claim to most of the ground, scattered remnants of ages beyond the pages of recorded times. A glorious scene this once was of chaotic combat, brutish battles, and anarchic assaults. Even now the phantoms who still inhabit this forsaken encampment relive the legendary pandemonium with battles of their own, nonfatal duels to better their own experience. Plenty of room to move about in inside this ancient saloon means plenty of places to hide and ambush your foes, or plenty of places to chase down a cowardice inspired victim. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2269 D1 ~ ~ 0 -1 2271 D6 ~ ~ 0 -1 2268 S #2271 &wThe Forgotten Saloon~ Shards of splintered wood lay claim to most of the ground, scattered remnants of ages beyond the pages of recorded times. A glorious scene this once was of chaotic combat, brutish battles, and anarchic assaults. Even now the phantoms who still inhabit this forsaken encampment relive the legendary pandemonium with battles of their own, nonfatal duels to better their own experience. Plenty of room to move about in inside this ancient saloon means plenty of places to hide and ambush your foes, or plenty of places to chase down a cowardice inspired victim. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2268 D1 ~ ~ 0 -1 2272 D3 ~ ~ 0 -1 2270 S #2272 &wThe Forgotten Saloon~ Shards of splintered wood lay claim to most of the ground, scattered remnants of ages beyond the pages of recorded times. A glorious scene this once was of chaotic combat, brutish battles, and anarchic assaults. Even now the phantoms who still inhabit this forsaken encampment relive the legendary pandemonium with battles of their own, nonfatal duels to better their own experience. Plenty of room to move about in inside this ancient saloon means plenty of places to hide and ambush your foes, or plenty of places to chase down a cowardice inspired victim. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2267 D3 ~ ~ 0 -1 2271 D7 ~ ~ 0 -1 2268 S #2273 &wThe Forgotten Saloon~ Shards of splintered wood lay claim to most of the ground, scattered remnants of ages beyond the pages of recorded times. A glorious scene this once was of chaotic combat, brutish battles, and anarchic assaults. Even now the phantoms who still inhabit this forsaken encampment relive the legendary pandemonium with battles of their own, nonfatal duels to better their own experience. Plenty of room to move about in inside this ancient saloon means plenty of places to hide and ambush your foes, or plenty of places to chase down a cowardice inspired victim. ~ 0 1073741824 1 D1 ~ ~ 0 -1 2274 D2 ~ ~ 0 -1 2269 D8 ~ ~ 0 -1 2268 S #2274 &wThe Forgotten Saloon~ Shards of splintered wood lay claim to most of the ground, scattered remnants of ages beyond the pages of recorded times. A glorious scene this once was of chaotic combat, brutish battles, and anarchic assaults. Even now the phantoms who still inhabit this forsaken encampment relive the legendary pandemonium with battles of their own, nonfatal duels to better their own experience. Plenty of room to move about in inside this ancient saloon means plenty of places to hide and ambush your foes, or plenty of places to chase down a cowardice inspired victim. ~ 0 1073741824 1 D1 ~ ~ 0 -1 2275 D2 ~ ~ 0 -1 2268 D3 ~ ~ 0 -1 2273 S #2275 &wThe Forgotten Saloon~ Shards of splintered wood lay claim to most of the ground, scattered remnants of ages beyond the pages of recorded times. A glorious scene this once was of chaotic combat, brutish battles, and anarchic assaults. Even now the phantoms who still inhabit this forsaken encampment relive the legendary pandemonium with battles of their own, nonfatal duels to better their own experience. Plenty of room to move about in inside this ancient saloon means plenty of places to hide and ambush your foes, or plenty of places to chase down a cowardice inspired victim. ~ 0 1073741824 1 D2 ~ ~ 0 -1 2267 D3 ~ ~ 0 -1 2274 D9 ~ ~ 0 -1 2268 S #2276 &zThe Forgotten Chapel~ Shattered walls of stained glasses lay wake to what were once beautiful portraits of the dark gods once feared. Forgotten in the pages of time these destroyed windows are all that's left to their memories, forever preserved in this place of forbidden worship. Shrill squeals echo from below as the torture chambers resound with the memories of long ago, filling the building with noises as fresh as the day of their enactment. Chambers lay to the east, west, and south, beckoning the living to once again explore this wayward cathedral. ~ 0 1073741824 1 D0 ~ ~ 16777216 -1 2262 D1 ~ ~ 0 -1 2279 D2 ~ ~ 0 -1 2277 D3 ~ ~ 0 -1 2282 S #2277 &zThe Forgotten Chapel~ Shattered walls of stained glasses lay wake to what were once beautiful portraits of the dark gods once feared. Forgotten in the pages of time these destroyed windows are all that's left to their memories, forever preserved in this place of forbidden worship. Shrill squeals echo from below as the torture chambers resound with the memories of long ago, filling the building with noises as fresh as the day of their enactment. Chambers lay to the east, west, and south, beckoning the living to once again explore this wayward cathedral. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2276 D1 ~ ~ 0 -1 2280 D2 ~ ~ 0 -1 2278 D3 ~ ~ 0 -1 2281 S #2278 &zAltar of the Damned~ Statues of the damned gods of the old ages still stand here, strong as the day they were constructed, eerily staring out upon the altar as though awaiting a reincarnation into the imaginations of man, to live in their reign of fiery terror and vengeance once again. Songs of worship still echo from the walls, creating a spectral image of servitude to the ancient ones as fresh as the day of their inception, like a recording on playback of all eternity. A scratching sound from walls to the southeast can occasionally be made out, as tough one of the many bloody sacrifices had somehow lived, or their spirit remained to haunt the hellish grounds for all eternity, warding off the easily scared adventurer. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2277 D8 ~ ~ 17827840 -1 2283 S #2279 &zAn Unkempt Bedroom~ ~ 0 1073741824 1 D3 ~ ~ 0 -1 2276 S #2280 &zAn Unkempt Bedroom~ ~ 0 1073741824 1 D3 ~ ~ 0 -1 2277 S #2281 &zAn Ultra Gravity Chamber~ This spherical dome houses several strange and mysterious equipment and mechanical wonders. A perforated platform houses the feet of several strong men, strengthening themselves under the once was mystical strain of enhanced gravity, controlled by a panel on the center support beam. Several wires litter the floor and hang from the high rafters of the ceiling, each pulsating with a low buzz of electrical currents. ~ 0 1073741824&8 1 D1 ~ ~ 0 -1 2277 S #2282 &zAn Ancient Medical Bay~ Highly advanced technological devices lay wake to this room of mysticism. Equipment eras beyond its fashion, these medical supplements were once thought to be devices of powerful magiks, horded by the occupants of the Citadel and used for their own personal benefit. The sizable room, a despots store, has endless treatment options for any ailment, and crude instructions in a pictographic language have been posted near each machine, displaying a presumed proper usage. Even through the trials of time these medicines seem fit for healing any wound, mortal or non. ~ 0 1073741856 1 D1 ~ ~ 0 -1 2276 S #2283 &zA Large Vault~ An endless corridor, untouched by invaders, bares the home of several centuries of horded gold and treasures. This trove is all that remains, the final legacy, of the phantom raiders of old, displaying for all ages their greatness by the objects they valued most, enchanted with powerful magiks to prevent tampering with. And with all the treasures of the ages before, there is still seemingly no limit as to how much more can be contributed, as though the room were intended to be a gallery to the future ages, to be contributed to for all eternity. ~ 0 1073741824 1 D2 ~ ~ 0 -1 2264 D7 ~ ~ 0 -1 2278 S #2284 &zBefore a Forgotten Chapel~ Sounds of horror wreak the sullen skies from the sanctuary to the southeast. Ancient, tarnished stones built up beyond ages of recognition stand to create a marvelous sight of grounds of endless and tainted madness. A stronghold to the damned, thick steel doors and lengthy draw bridges over moats lead way to the impenetrable citadel of this forsaken encampment. Though seemingly impenetrable to siege, the proprietors of endless ages ago have left it ill maintained. The moats, even if once stalling to enemies, have dried, the drawbridges have fallen, and the last defense, gated doors and portcullis left open and unmanned. ~ 0 1073741824 1 D7 ~ ~ 17827840 -1 2261 D8 ~ ~ 0 -1 2285 S #2285 &zThe Citadel of Pain~ Impenetrable walls surround this stronghold, walls that have warded off attacks for countless centuries. A bell tolls incessantly, warning any invaders that there is still someone watching, waiting, and preparing for any move against them. Several streams flow into the citadel, granting irrigation and fresh water to suit the inhabitant's natural needs, and compliment the hellish sight of the barracks with the quiet sound of rushing water. ~ 0 1073741824 1 D2 ~ ~ 0 -1 2286 D7 ~ ~ 0 -1 2284 S #2286 &zThe Citadel of Pain~ Shattered walls of stained glasses lay wake to what were once beautiful portraits of the dark gods once feared. Forgotten in the pages of time these destroyed windows are all that's left to their memories, forever preserved in this place of forbidden worship. Shrill squeals echo from below as the torture chambers resound with the memories of long ago, filling the building with noises as fresh as the day of their enactment. Chambers lay to the east, west, and south, beckoning the living to once again explore this wayward cathedral. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2285 D1 ~ ~ 0 -1 2289 D2 ~ ~ 0 -1 2287 D3 ~ ~ 0 -1 2292 S #2287 &zThe Citadel of Pain~ Shattered walls of stained glasses lay wake to what were once beautiful portraits of the dark gods once feared. Forgotten in the pages of time these destroyed windows are all that's left to their memories, forever preserved in this place of forbidden worship. Shrill squeals echo from below as the torture chambers resound with the memories of long ago, filling the building with noises as fresh as the day of their enactment. Chambers lay to the east, west, and south, beckoning the living to once again explore this wayward cathedral. ~ 0 1073741824 1 D0 ~ ~ 0 -1 2286 D1 ~ ~ 0 -1 2290 D2 ~ ~ 0 -1 2288 D3 ~ ~ 0 -1 2291 S #2288 &zAn Altar of the Damned~ Statues of the damned gods of the old ages still stand here, strong as the day they were constructed, eerily staring out upon the altar as though awaiting a reincarnation into the imaginations of man, to live in their reign of fiery terror and vengeance once again. Songs of worship still echo from the walls, creating a spectral image of servitude to the ancient ones as fresh as the day of their inception, like a recording on playback of all eternity. A scratching sound from below can occasionally be made out, as tough one of the many bloody sacrifices had somehow lived, or their spirit remained to haunt the hellish grounds for all eternity, warding off the easily scared adventurer. ~ 0 1075838976 1 D0 ~ ~ 0 -1 2287 D5 ~ ~ 17827840 -1 2293 S #2289 &zThe Captains Room~ This room is barren, seemingly occupied only by the living dead. Forsaken through the ages, endless piles of dust gather on various surfaces. The furniture, simply and unwelcoming, lays neatly positioned as though to pitch a sale to a buyer, and never intended for actual use. The formerly living resident makes his home here, sullenly staring at the floor, reflecting upon ages long passed, ages of life, and ages of death. ~ 0 1073741824 1 D3 ~ ~ 0 -1 2286 S #2290 &zThe Lieutenants Room~ This room is filled with the smell of... blood and... Something unfamiliar to you. This room has a blood stained carpet and blood stained walls. There is a bed in the center of the room... The frame is made of something that resembles human bones. To the left of the door sitting in a corner is a huge chair sitting six feet tall in the air easily. To the right is a standard dresser with a few dangerous looking items sitting upon it. The windows are all boarded up as if the owner of this room has a severe dislike of sunlight. A sign is posted on the inside of the door. "If you have made it this far...You will not make it out." ~ 0 1073741828 1 D3 ~ ~ 0 -1 2287 S #2291 &zAn Ultra Gravity Chamber~ This spherical dome houses several strange and mysterious equipment and mechanical wonders. A perforated platform houses the feet of several strong men, strengthening themselves under the once was mystical strain of enhanced gravity, controlled by a panel on the center support beam. Several wires litter the floor and hang from the high rafters of the ceiling, each pulsating with a low buzz of electrical currents. ~ 0 1073741824&8 1 D1 ~ ~ 0 -1 2287 S #2292 &zAn Ancient Medical Center~ Highly advanced technological devices lay wake to this room of mysticism. Equipment eras beyond its fashion, these medical supplements were once thought to be devices of powerful magiks, horded by the occupants of the Citadel and used for their own personal benefit. The sizable room, a despots store, has endless treatment options for any ailment, and crude instructions in a pictographic language have been posted near each machine, displaying a presumed proper usage. Even through the trials of time these medicines seem fit for healing any wound, mortal or non. ~ 0 1073741856 1 D1 ~ ~ 0 -1 2286 S #2293 &gThe Labyrinth~ Corridors. Endless corridors. To the left, to the right, straight ahead, straight behind, each stretching out to the endless void of darkness. Echoes of dripping water resound through each corridor in the Labyrinth from distance places uncharted even by the creators of this mind numbingly lengthy maze of tunnels and passages, and the pitter patter of feet leave a hollow sound, as though the passages may spiral down to the very depths of hell. ~ 0 1073741824 1 D4 ~ ~ 17827840 -1 2288 D5 ~ ~ 17827841 -1 2294 D6 ~ ~ 0 -1 2297 D7 ~ ~ 0 -1 2298 S #2294 &gA Mysterious Laboratory~ Lab stations and utensils litter the floors of the giant room. Test tubes lay ruin to the raging fists of frustrated scientists, unpleased with their results of failure. Beakers of strange, foaming, bubbling liquids still hum quietly, pouring off their residual energy into the thick air, all that remains of a tortured genius' several scientific endeavors. One may search for endless eternities and still not find what they're looking for. A small voice activation box is concealed here, awaiting someone to state their destination. ~ 0 1073741824 1 D0 ~ ~ 16777216 -1 2265 D4 ~ ~ 17827843 -1 2293 S #2295 &OThe Asylum~ Corpses of the fallen lay strewn out across the floor here, their flesh rotting or eaten by their slayers. The walls are lined with parchment, made of the dried flesh of a thousand virgins, reminding the occupant of the room who true madness was. Various tools and wares lay scattered upon benches and in display cases with price tags attached, though most seem to be tagged with various body parts rather than prices, as though Pat the Monkey truly meant to charge an arm and a leg for his supplies. ~ 0 1073741824 1 D2 ~ ~ 0 -1 2294 S #2296 &OAn Endless Corridor~ An endless corridor, untouched by invaders, bares the home of several centuries of horded gold and treasures. This trove is all that remains, the final legacy, of the phantom raiders of old, displaying for all ages their greatness by the objects they valued most, enchanted with powerful magiks to prevent tampering with. And with all the treasures of the ages before, there is still seemingly no limit as to how much more can be contributed, as though the room were intended to be a gallery to the future ages, to be contributed to for all eternity. ~ 0 1074266112 1 D2 ~ ~ 0 -1 2294 S #2297 &zThe Leaders Room~ A modest room to meet a humble mans end of a day, this room bears little signs of the inhabitant's greatness, and little decoration for a visitor to pry upon. Simple furniture lays scattered in a haphazard formation, to suit a philosopher's need to meditate upon any jolt of inspiration, and a thin, untidied bed lies in the northern corner, looking as though it is host to many a nights troubled sleep. The portraits of past leaders, hanging upon the walls, have been overturned, staring into the wall for all ages, and only a grinning pictures of the current leader remains glancing about the room, staring into the doorway, as if to greet it's likeness, or to ward off intruders. ~ 0 1073741824 1 D9 ~ ~ 0 -1 2293 S #2298 &zThe Council's Chamber~ Portraits of council members of ages ago litter the walls of this spacious room, and yet there is still room for more to be added. Their ghastly pictures staring out at the council's table, a large, sturdy, rectangular table, seem lively enough to be inhabiting the frames themselves, ever watching for a wrong move or fatal mistake to add another portrait of a fallen council member. The room has been soundproofed to prevent distractions, and spies, alike, to grant the council a moments peace, only the feral war cries of the fallen or ancestral guards pierced the once secured room, however in recent ages holes have been pried through the walls, granting access to the sounds of the unwelcome, granting an ease of alerting the council to prepare the defenses, of whomever now may be occupying the citadel of pain today. ~ 0 1073741824 1 D8 ~ ~ 0 -1 2293 > speech_prog p monitor docks~ if clan($n) == Phantom Raiders mptransfer $n 2251 mpat 2251 mpforce $n look mpat 2251 mptransfer $n 2298 endif ~ | S #2299 &gThe Labyrinth~ ~ 0 1073741828 1 S #0 #RESETS M 1 2251 1 2265 M 1 2252 1 2258 M 1 2254 1 2294 D 0 2294 4 1 M 1 2255 1 2263 M 1 2257 1 2278 E 1 2251 1 5 M 1 2258 1 2260 M 1 2259 1 2298 M 1 2251 2 2299 M 1 2250 1 2295 G 1 2255 1 G 1 2254 1 G 1 2253 1 G 1 2250 1 M 1 2253 1 2285 M 1 2260 1 2290 M 1 2261 1 2289 M 1 2256 1 2288 M 1 2262 1 2297 M 1 2258 2 2279 M 1 2258 3 2280 S #SHOPS 2250 0 0 0 0 0 120 90 0 23 ; Pat the Monkey 0 #REPAIRS 0 #SPECIALS S #$