dw_fluffos_v1/
dw_fluffos_v1/fluffos-1.22c11/
dw_fluffos_v1/fluffos-1.22c11/ChangeLog.old/
dw_fluffos_v1/fluffos-1.22c11/Win32/
dw_fluffos_v1/fluffos-1.22c11/compat/
dw_fluffos_v1/fluffos-1.22c11/compat/simuls/
dw_fluffos_v1/fluffos-1.22c11/include/
dw_fluffos_v1/fluffos-1.22c11/mudlib/
dw_fluffos_v1/fluffos-1.22c11/testsuite/
dw_fluffos_v1/fluffos-1.22c11/testsuite/clone/
dw_fluffos_v1/fluffos-1.22c11/testsuite/command/
dw_fluffos_v1/fluffos-1.22c11/testsuite/data/
dw_fluffos_v1/fluffos-1.22c11/testsuite/etc/
dw_fluffos_v1/fluffos-1.22c11/testsuite/include/
dw_fluffos_v1/fluffos-1.22c11/testsuite/inherit/
dw_fluffos_v1/fluffos-1.22c11/testsuite/inherit/master/
dw_fluffos_v1/fluffos-1.22c11/testsuite/log/
dw_fluffos_v1/fluffos-1.22c11/testsuite/single/
dw_fluffos_v1/fluffos-1.22c11/testsuite/single/tests/compiler/
dw_fluffos_v1/fluffos-1.22c11/testsuite/single/tests/efuns/
dw_fluffos_v1/fluffos-1.22c11/testsuite/single/tests/operators/
dw_fluffos_v1/fluffos-1.22c11/testsuite/u/
dw_fluffos_v1/fluffos-1.22c11/tmp/
dw_fluffos_v1/lib/
dw_fluffos_v1/lib/binaries/cmds/
dw_fluffos_v1/lib/binaries/cmds/creator/
dw_fluffos_v1/lib/binaries/cmds/living/
dw_fluffos_v1/lib/binaries/cmds/player/
dw_fluffos_v1/lib/binaries/d/admin/obj/
dw_fluffos_v1/lib/binaries/d/liaison/
dw_fluffos_v1/lib/binaries/global/virtual/
dw_fluffos_v1/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v1/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v1/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v1/lib/binaries/obj/misc/
dw_fluffos_v1/lib/binaries/obj/misc/buckets/
dw_fluffos_v1/lib/binaries/obj/monster/
dw_fluffos_v1/lib/binaries/obj/reactions/
dw_fluffos_v1/lib/binaries/obj/reagents/
dw_fluffos_v1/lib/binaries/secure/cmds/creator/
dw_fluffos_v1/lib/binaries/secure/master/
dw_fluffos_v1/lib/binaries/std/
dw_fluffos_v1/lib/binaries/std/dom/
dw_fluffos_v1/lib/binaries/std/effects/object/
dw_fluffos_v1/lib/binaries/std/guilds/
dw_fluffos_v1/lib/binaries/std/languages/
dw_fluffos_v1/lib/binaries/std/races/
dw_fluffos_v1/lib/binaries/std/room/
dw_fluffos_v1/lib/binaries/std/room/basic/
dw_fluffos_v1/lib/binaries/std/shops/
dw_fluffos_v1/lib/binaries/std/shops/inherit/
dw_fluffos_v1/lib/binaries/www/
dw_fluffos_v1/lib/cmds/guild-race/
dw_fluffos_v1/lib/cmds/guild-race/crafts/
dw_fluffos_v1/lib/cmds/guild-race/other/
dw_fluffos_v1/lib/cmds/playtester/
dw_fluffos_v1/lib/cmds/playtester/senior/
dw_fluffos_v1/lib/d/admin/
dw_fluffos_v1/lib/d/admin/log/
dw_fluffos_v1/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v1/lib/d/admin/meetings/
dw_fluffos_v1/lib/d/admin/obj/
dw_fluffos_v1/lib/d/admin/room/we_care/
dw_fluffos_v1/lib/d/admin/save/
dw_fluffos_v1/lib/d/dist/
dw_fluffos_v1/lib/d/dist/mtf/
dw_fluffos_v1/lib/d/dist/pumpkin/
dw_fluffos_v1/lib/d/dist/pumpkin/chars/
dw_fluffos_v1/lib/d/dist/pumpkin/desert/
dw_fluffos_v1/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v1/lib/d/dist/pumpkin/hospital/
dw_fluffos_v1/lib/d/dist/pumpkin/inherit/
dw_fluffos_v1/lib/d/dist/pumpkin/map/
dw_fluffos_v1/lib/d/dist/pumpkin/plain/
dw_fluffos_v1/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v1/lib/d/dist/pumpkin/save/
dw_fluffos_v1/lib/d/dist/pumpkin/squash/
dw_fluffos_v1/lib/d/dist/pumpkin/terrain/
dw_fluffos_v1/lib/d/dist/pumpkin/woods/
dw_fluffos_v1/lib/d/dist/start/
dw_fluffos_v1/lib/d/learning/TinyTown/buildings/
dw_fluffos_v1/lib/d/learning/TinyTown/map/
dw_fluffos_v1/lib/d/learning/TinyTown/roads/
dw_fluffos_v1/lib/d/learning/add_command/
dw_fluffos_v1/lib/d/learning/arms_and_weps/
dw_fluffos_v1/lib/d/learning/chars/
dw_fluffos_v1/lib/d/learning/cutnpaste/
dw_fluffos_v1/lib/d/learning/examples/npcs/
dw_fluffos_v1/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v1/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v1/lib/d/learning/functions/
dw_fluffos_v1/lib/d/learning/handlers/
dw_fluffos_v1/lib/d/learning/help_topics/npcs/
dw_fluffos_v1/lib/d/learning/help_topics/objects/
dw_fluffos_v1/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v1/lib/d/learning/help_topics/rooms/
dw_fluffos_v1/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v1/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v1/lib/d/learning/items/
dw_fluffos_v1/lib/d/learning/save/
dw_fluffos_v1/lib/d/liaison/
dw_fluffos_v1/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v1/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v1/lib/db/
dw_fluffos_v1/lib/doc/
dw_fluffos_v1/lib/doc/creator/
dw_fluffos_v1/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v1/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v1/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v1/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v1/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v1/lib/doc/creator/autodoc/std/key/
dw_fluffos_v1/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v1/lib/doc/creator/autodoc/std/map/
dw_fluffos_v1/lib/doc/creator/autodoc/std/race/
dw_fluffos_v1/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v1/lib/doc/creator/files/
dw_fluffos_v1/lib/doc/creator/policy/
dw_fluffos_v1/lib/doc/creator/room/
dw_fluffos_v1/lib/doc/effects/
dw_fluffos_v1/lib/doc/ideas/
dw_fluffos_v1/lib/doc/known_command/
dw_fluffos_v1/lib/doc/lpc/basic_manual/
dw_fluffos_v1/lib/doc/lpc/intermediate/
dw_fluffos_v1/lib/doc/new/add_command/
dw_fluffos_v1/lib/doc/new/handlers/
dw_fluffos_v1/lib/doc/new/living/
dw_fluffos_v1/lib/doc/new/living/race/
dw_fluffos_v1/lib/doc/new/living/spells/
dw_fluffos_v1/lib/doc/new/player/
dw_fluffos_v1/lib/doc/new/room/guild/
dw_fluffos_v1/lib/doc/new/room/outside/
dw_fluffos_v1/lib/doc/new/room/storeroom/
dw_fluffos_v1/lib/doc/object/
dw_fluffos_v1/lib/doc/playtesters/
dw_fluffos_v1/lib/doc/policy/
dw_fluffos_v1/lib/doc/weapons/
dw_fluffos_v1/lib/global/handlers/
dw_fluffos_v1/lib/global/virtual/setup_compiler/
dw_fluffos_v1/lib/include/
dw_fluffos_v1/lib/include/cmds/
dw_fluffos_v1/lib/include/effects/
dw_fluffos_v1/lib/include/npc/
dw_fluffos_v1/lib/include/shops/
dw_fluffos_v1/lib/net/daemon/chars/
dw_fluffos_v1/lib/net/inherit/
dw_fluffos_v1/lib/net/intermud3/
dw_fluffos_v1/lib/net/intermud3/services/
dw_fluffos_v1/lib/net/obj/
dw_fluffos_v1/lib/net/save/
dw_fluffos_v1/lib/net/smnmp/
dw_fluffos_v1/lib/net/snmp/
dw_fluffos_v1/lib/obj/amulets/
dw_fluffos_v1/lib/obj/b_day/
dw_fluffos_v1/lib/obj/examples/
dw_fluffos_v1/lib/obj/food/alcohol/
dw_fluffos_v1/lib/obj/food/chocolates/
dw_fluffos_v1/lib/obj/food/fruits/
dw_fluffos_v1/lib/obj/food/meat/
dw_fluffos_v1/lib/obj/food/nuts/
dw_fluffos_v1/lib/obj/food/seafood/
dw_fluffos_v1/lib/obj/food/vegetables/
dw_fluffos_v1/lib/obj/fungi/
dw_fluffos_v1/lib/obj/furnitures/artwork/
dw_fluffos_v1/lib/obj/furnitures/bathroom/
dw_fluffos_v1/lib/obj/furnitures/beds/
dw_fluffos_v1/lib/obj/furnitures/cabinets/
dw_fluffos_v1/lib/obj/furnitures/chairs/
dw_fluffos_v1/lib/obj/furnitures/chests/
dw_fluffos_v1/lib/obj/furnitures/clocks/
dw_fluffos_v1/lib/obj/furnitures/crockery/
dw_fluffos_v1/lib/obj/furnitures/cupboards/
dw_fluffos_v1/lib/obj/furnitures/cushions/
dw_fluffos_v1/lib/obj/furnitures/fake_plants/
dw_fluffos_v1/lib/obj/furnitures/lamps/
dw_fluffos_v1/lib/obj/furnitures/mirrors/
dw_fluffos_v1/lib/obj/furnitures/outdoor/
dw_fluffos_v1/lib/obj/furnitures/safes/
dw_fluffos_v1/lib/obj/furnitures/shelves/
dw_fluffos_v1/lib/obj/furnitures/sideboards/
dw_fluffos_v1/lib/obj/furnitures/sofas/
dw_fluffos_v1/lib/obj/furnitures/stoves/
dw_fluffos_v1/lib/obj/furnitures/tables/
dw_fluffos_v1/lib/obj/furnitures/wardrobes/
dw_fluffos_v1/lib/obj/handlers/
dw_fluffos_v1/lib/obj/handlers/autodoc/
dw_fluffos_v1/lib/obj/jewellery/anklets/
dw_fluffos_v1/lib/obj/jewellery/bracelets/
dw_fluffos_v1/lib/obj/jewellery/earrings/
dw_fluffos_v1/lib/obj/jewellery/misc/
dw_fluffos_v1/lib/obj/jewellery/necklaces/
dw_fluffos_v1/lib/obj/jewellery/rings/
dw_fluffos_v1/lib/obj/media/
dw_fluffos_v1/lib/obj/misc/buckets/
dw_fluffos_v1/lib/obj/misc/jars/
dw_fluffos_v1/lib/obj/misc/papers/
dw_fluffos_v1/lib/obj/misc/player_shop/
dw_fluffos_v1/lib/obj/misc/shops/
dw_fluffos_v1/lib/obj/misc/traps/
dw_fluffos_v1/lib/obj/monster/
dw_fluffos_v1/lib/obj/monster/godmother/
dw_fluffos_v1/lib/obj/monster/transport/
dw_fluffos_v1/lib/obj/plants/inherit/
dw_fluffos_v1/lib/obj/potions/
dw_fluffos_v1/lib/open/boards/
dw_fluffos_v1/lib/save/autodoc/
dw_fluffos_v1/lib/save/bank_accounts/
dw_fluffos_v1/lib/save/boards/frog/
dw_fluffos_v1/lib/save/books/bed_catalog/
dw_fluffos_v1/lib/save/creators/
dw_fluffos_v1/lib/save/mail/
dw_fluffos_v1/lib/save/mail/p/
dw_fluffos_v1/lib/save/newsrc/b/
dw_fluffos_v1/lib/save/newsrc/c/
dw_fluffos_v1/lib/save/newsrc/d/
dw_fluffos_v1/lib/save/newsrc/f/
dw_fluffos_v1/lib/save/newsrc/p/
dw_fluffos_v1/lib/save/newsrc/s/
dw_fluffos_v1/lib/save/newsrc/w/
dw_fluffos_v1/lib/save/players/c/
dw_fluffos_v1/lib/save/players/d/
dw_fluffos_v1/lib/save/players/g/
dw_fluffos_v1/lib/save/players/p/
dw_fluffos_v1/lib/save/players/s/
dw_fluffos_v1/lib/save/soul/data/
dw_fluffos_v1/lib/save/tasks/
dw_fluffos_v1/lib/save/vaults/
dw_fluffos_v1/lib/secure/cmds/lord/
dw_fluffos_v1/lib/secure/config/
dw_fluffos_v1/lib/secure/items/
dw_fluffos_v1/lib/secure/player/
dw_fluffos_v1/lib/soul/
dw_fluffos_v1/lib/soul/i/
dw_fluffos_v1/lib/soul/j/
dw_fluffos_v1/lib/soul/k/
dw_fluffos_v1/lib/soul/o/
dw_fluffos_v1/lib/soul/q/
dw_fluffos_v1/lib/soul/to_approve/
dw_fluffos_v1/lib/soul/u/
dw_fluffos_v1/lib/soul/v/
dw_fluffos_v1/lib/soul/wish_list/
dw_fluffos_v1/lib/soul/y/
dw_fluffos_v1/lib/soul/z/
dw_fluffos_v1/lib/std/creator/
dw_fluffos_v1/lib/std/effects/
dw_fluffos_v1/lib/std/effects/attached/
dw_fluffos_v1/lib/std/effects/external/
dw_fluffos_v1/lib/std/effects/fighting/
dw_fluffos_v1/lib/std/effects/other/
dw_fluffos_v1/lib/std/environ/
dw_fluffos_v1/lib/std/guilds/
dw_fluffos_v1/lib/std/hospital/
dw_fluffos_v1/lib/std/house/
dw_fluffos_v1/lib/std/house/onebedhouse/
dw_fluffos_v1/lib/std/house/onebedhut/
dw_fluffos_v1/lib/std/house/tworoomflat/
dw_fluffos_v1/lib/std/languages/
dw_fluffos_v1/lib/std/liquids/
dw_fluffos_v1/lib/std/nationality/
dw_fluffos_v1/lib/std/nationality/accents/
dw_fluffos_v1/lib/std/nationality/accents/national/
dw_fluffos_v1/lib/std/nationality/accents/regional/
dw_fluffos_v1/lib/std/npc/goals/
dw_fluffos_v1/lib/std/npc/goals/basic/
dw_fluffos_v1/lib/std/npc/goals/misc/
dw_fluffos_v1/lib/std/npc/inherit/
dw_fluffos_v1/lib/std/npc/plans/
dw_fluffos_v1/lib/std/npc/plans/basic/
dw_fluffos_v1/lib/std/outsides/
dw_fluffos_v1/lib/std/races/shadows/
dw_fluffos_v1/lib/std/room/basic/topography/
dw_fluffos_v1/lib/std/room/controller/
dw_fluffos_v1/lib/std/room/controller/topography/
dw_fluffos_v1/lib/std/room/furniture/games/
dw_fluffos_v1/lib/std/room/furniture/inherit/
dw_fluffos_v1/lib/std/room/inherit/carriage/
dw_fluffos_v1/lib/std/room/inherit/topography/
dw_fluffos_v1/lib/std/room/punishments/
dw_fluffos_v1/lib/std/room/topography/area/
dw_fluffos_v1/lib/std/room/topography/iroom/
dw_fluffos_v1/lib/std/room/topography/milestone/
dw_fluffos_v1/lib/std/shadows/
dw_fluffos_v1/lib/std/shadows/attached/
dw_fluffos_v1/lib/std/shadows/curses/
dw_fluffos_v1/lib/std/shadows/disease/
dw_fluffos_v1/lib/std/shadows/fighting/
dw_fluffos_v1/lib/std/shadows/room/
dw_fluffos_v1/lib/std/shops/controllers/
dw_fluffos_v1/lib/std/shops/objs/
dw_fluffos_v1/lib/std/shops/player_shop/
dw_fluffos_v1/lib/std/shops/player_shop/office_code/
dw_fluffos_v1/lib/std/socket/
dw_fluffos_v1/lib/www/
dw_fluffos_v1/lib/www/external/autodoc/
dw_fluffos_v1/lib/www/external/java/telnet/Documentation/
dw_fluffos_v1/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v1/lib/www/external/java/telnet/examples/
dw_fluffos_v1/lib/www/external/java/telnet/tools/
dw_fluffos_v1/lib/www/pics/
dw_fluffos_v1/lib/www/secure/creator/
dw_fluffos_v1/lib/www/secure/editors/
dw_fluffos_v1/lib/www/secure/survey_results/
#include "../lpc_incl.h"
#include "../comm.h"
#include "../file_incl.h"
#include "../file.h"
#include "../backend.h"
#include "../swap.h"
#include "../compiler.h"
#include "../main.h"
#include "../eoperators.h"
#include "../efuns_main.h"
#include "../efun_protos.h"
#include "../simul_efun.h"
#include "../add_action.h"
#include "../array.h"
#include "../master.h"
#include "../port.h"


#ifdef F_QUERY_MULTIPLE_SHORT
/* Hideous mangling of C code by Taffyd. */ 
void query_multiple_short P6(svalue_t *, arg, const char *, type, int, no_dollars, int, quiet, int, dark, int, num_arg) { 
    char m[] = "$M$";
    char s[] = "_short";
    char default_function[] = "a_short";
    char separator[] = ", ";
    char andsep[] = " and ";
    int mlen = strlen(m);
    int slen = strlen(s);
    int seplen = strlen( separator );
    int andlen = strlen( andsep );

    array_t *arr = arg->u.arr;
    svalue_t *sv;
    svalue_t *v;
    int size = arr->size;
    int i;
    int len;
    int total_len;
    char *str, *res;
    object_t *ob;
    char *fun; 

    if (!size) {
        str = new_string(0, "f_query_multiple_short");
        str[0] = '\0';
        pop_n_elems(num_arg);
        push_malloced_string(str);
        return; 
    }
    
    /* 
    if (no_dollars && sizeof(args) && objectp(args[0]) && undefinedp(dark) && 
        this_player() && environment(this_player())) {
        dark = this_player()->check_dark(environment(this_player())->query_light());
        if (dark) {
        return "some objects you cannot make out";
        }
    } */ 

    if (no_dollars && arr->item->type == T_OBJECT && !dark && command_giver &&
        command_giver->super) { 
        call_origin = ORIGIN_EFUN;
        if(!apply_low("query_light", command_giver->super, 0))
            push_number(0);
        v = apply("check_dark", command_giver, 1, ORIGIN_EFUN);
        
        if (v && v->type == T_NUMBER && v->u.number) {
            pop_n_elems(num_arg);
            copy_and_push_string("some objects you cannot make out"); 
            return;
        }
    }

    /* If we don't have a type parameter, then use default_function */ 
    /* We need to free this value with FREE_MSTR() */ 

    if ( !type ) { 
        len = strlen( default_function );
        fun = new_string( len, "f_query_multiple_short");
        fun[len] = '\0';
        strncpy( fun, default_function, len );
    }
    else { 
        len = strlen( type ) + slen;
        fun = new_string( len, "f_query_multiple_short");
        fun[len] = '\0';
        strncpy( fun, type, len );
        strncpy( fun + strlen( type ), s, slen);
    }
   
    /* Check to see if there are any non-objects in the array. */ 
    for (i = 0; i < size; i++) {
        if ((arr->item + i)->type != T_OBJECT) {
            break;
        }
    }

    /* The array consists only of objects, and will use the $M$ 
       expansion code. */ 
    if (i == size && !no_dollars) {
        str = new_string(max_string_length, "f_query_multiple_short");
        str[max_string_length]= '\0';
        strncpy(str, m, mlen);
        total_len = mlen;

        for ( i = 0; i < size; i++ ) {
            sv = (arr->item + i);
            push_number(quiet);
            v = apply(fun, sv->u.ob, 1, ORIGIN_EFUN);

            if (!v || v->type != T_STRING) {
                continue;                
            }
            if(total_len + SVALUE_STRLEN(v) > max_string_length - mlen)
                continue;
            strncpy(str + total_len, v->u.string, (len = SVALUE_STRLEN(v)));
            total_len += len;
        }

        strncpy(str + total_len, m, mlen);
        total_len += mlen;

        res = new_string( total_len, "f_query_multiple_short" );
        res[ total_len ] = '\0';
        memcpy(res, str, total_len);

        /* Clean up our temporary buffer. */ 

        FREE_MSTR(str);
        FREE_MSTR(fun);

        pop_n_elems(num_arg);
        push_malloced_string(res);
        return;
    }

    /* This is a mixed array, so we don't use $M$ format.  Instead, we 
       do as much $a_short$ conversion as we can etc.  */ 

    str = new_string(max_string_length, "f_query_multiple_short");
    str[max_string_length]= '\0';
    total_len = 0;

    for ( i = 0; i < size; i++ ) {
        sv = (arr->item + i);
    
        switch(sv->type) {
            case T_STRING:
                len = SVALUE_STRLEN(sv);
                if(total_len + len < max_string_length){
                    strncpy(str + total_len, sv->u.string, len);
                    total_len += len;
                }
                break;
            case T_OBJECT:
                push_number(quiet);
                v = apply(fun, sv->u.ob, 1, ORIGIN_EFUN);

                if (!v || v->type != T_STRING) {
                    continue;                
                }

                if(total_len + SVALUE_STRLEN(v) < max_string_length){
                    strncpy(str + total_len, v->u.string, 
                            (len = SVALUE_STRLEN(v)));
                    total_len += len;
                }

                break;
            case T_ARRAY:
              /* Does anyone use this? */ 
              /* args[ i ] = "$"+ type +"_short:"+ file_name( args[ i ][ 1 ] ) +"$"; */ 
            default:    
                /* Get the next element. */ 
                continue;            
                break;
        }
        
        if ( len && size > 1 ) {
            if ( i < size - 2 ) {
                if(total_len+seplen < max_string_length){
                    strncpy( str + total_len, separator, seplen );
                    total_len += seplen;
                }
            }
            else { 
                if ( i < size - 1 ) {    
                    if(total_len+andlen < max_string_length){
                        strncpy( str + total_len, andsep, andlen );
                        total_len += andlen;
                    }
                }
            }
        }
    }

    FREE_MSTR(fun);

    res = new_string(total_len, "f_query_multiple_short");
    res[total_len] = '\0';
    memcpy(res, str, total_len);

    FREE_MSTR(str);

    /* Ok, now that we have cleaned up here we have to decide what to do
       with it. If nodollars is 0, then we need to pass it to an object
       for conversion. */ 

    if (no_dollars) { 
        if (command_giver) { 
            /* We need to call on this_player(). */ 
            push_malloced_string(res);
            v = apply("convert_message", command_giver, 1, ORIGIN_EFUN);
            
            if (v && v->type == T_STRING) { 
                pop_n_elems(num_arg);
                share_and_push_string(v->u.string);
            }
            else { 
                pop_n_elems(num_arg);
                push_undefined();
            }
            
        }
        else {
            /* We need to find /global/player. */ 
            /* Does this work? Seems not to. */ 
            ob = find_object("/global/player");
            
            if (ob) {
                push_malloced_string(res);
                v = apply("convert_message", ob, 1, ORIGIN_EFUN);
                
                /* Return the result! */ 
                if (v && v->type == T_STRING) { 
                    pop_n_elems(num_arg);
                    share_and_push_string(v->u.string);
                }
                else { 
                    pop_n_elems(num_arg);
                    push_undefined();
                }
            }
            else { 
                pop_n_elems(num_arg);
                push_undefined();
            }
        }

    }
    else { 
        pop_n_elems(num_arg);
        push_malloced_string(res);
    }
} /* query_multiple_short() */


void
f_query_multiple_short PROT((void))
{
    svalue_t *sv = sp - st_num_arg + 1;
    const char *type = NULL;
    int no_dollars = 0, quiet = 0, dark = 0;
    
    if ( st_num_arg > 4)  {
        if (sv[4].type == T_NUMBER) {
            dark = sv[4].u.number;
        }
    }

    if ( st_num_arg > 3)  {
        if (sv[3].type == T_NUMBER) {
            quiet = sv[3].u.number;
        }
    }

    if ( st_num_arg > 2)  {
        if (sv[2].type == T_NUMBER) {
            no_dollars = sv[2].u.number;
        }
    }

    if (st_num_arg >= 2) {
        if (sv[1].type == T_STRING) { 
            type = sv[1].u.string;
        }
    }


        query_multiple_short(sv, type, no_dollars, quiet, dark, st_num_arg);
}

#endif

#ifdef F_REFERENCE_ALLOWED
/* Hideous mangling of C code by Taffyd. */ 

/* varargs int reference_allowed(object referree, mixed referrer) */ 

#define PLAYTESTER_HANDLER "/obj/handlers/playtesters"
#define PLAYER_HANDLER "/obj/handlers/player_handler"

int _in_reference_allowed = 0;

int reference_allowed P3(object_t *, referee, object_t *, referrer_obj, const char *, referrer_name) 
{
    int invis = 0;
    int referee_creator = 0;
    svalue_t *v;
    svalue_t *item;
    array_t *vec;
    const char *referee_name = NULL;
    object_t *playtester_handler = NULL;
    object_t *player_handler = NULL;
    int referrer_playtester = 0;
    int referrer_match = 0; 
    int playtester_match = 0;
    int i;
    int size;
    int ret = 0; 
   
    /* Check to see whether we're invisible */ 
    v = apply("query_invis", referee, 0, ORIGIN_EFUN);

    if (v && v->type == T_NUMBER) {
        invis = v->u.number;
    }
    /* And if we're a creator. */ 
    v = apply("query_creator", referee, 0, ORIGIN_EFUN);

    if ( v && v->type == T_NUMBER) {
        referee_creator = v->u.number;
    }
    
    /* If we're not invisible, or not a creator, or currently in a 
       reference allowed call, then we can see them. */ 
    if (!invis || !referee_creator || _in_reference_allowed) {
        return 1;
    }

    _in_reference_allowed = 1;
    
    if (referrer_obj && referee == referrer_obj) {
        _in_reference_allowed = 0;
        return 1;
    }
    
    /* Determine the names of these guys.
     * We might need to make copies of these strings? apply()
     * has a few oddities. 
     */ 

    v = apply("query_name", referee, 0, ORIGIN_EFUN);

    if (v && v->type == T_STRING) {
        referee_name = v->u.string;
    }
    
    if (referrer_obj && !referrer_name) { 
        v = apply("query_name", referrer_obj, 0, ORIGIN_EFUN);

        if (v && v->type == T_STRING) { 
            referrer_name = v->u.string;    
        }
    }
    
    if (!referee_name || !referrer_name) {
        _in_reference_allowed = 0;
        return 1;
    }

    playtester_handler = find_object(PLAYTESTER_HANDLER);
    
    if ( playtester_handler ) { 
        copy_and_push_string(referrer_name);
        v = apply("query_playtester", playtester_handler, 1, ORIGIN_EFUN);
        
        if (v && v->type == T_NUMBER) { 
            referrer_playtester =  v->u.number;
        }
    }

    v = apply( "query_allowed", referee, 0, ORIGIN_EFUN);

    if (v && v->type == T_ARRAY) {
        vec = v->u.arr;
        size = vec->size;
        /* Iterate through the allowed array. */ 
        for (i = 0; i < size; i++) {
            item = vec->item + i;

            if (strcmp(referrer_name, item->u.string) == 0) { 
                referrer_match = 1;
                
                /* If they're not a playtester, then bail as soon as 
                 * we make this match. */ 
                if (!referrer_playtester) {
                    break;
                }
            }

            if (referrer_playtester && 
                strcmp("playtesters", item->u.string) == 0) { 
                playtester_match = 1;
                
                /* If we've already made a referrer match, then time
                 * to bail now. */ 
                if (referrer_match) {
                    break;
                }
            }
        }
    }
    
    /* If we found a match, then they are allowed so bail. */ 
    if ( referrer_match || playtester_match ) {
        _in_reference_allowed = 0;
        return 1;
    }

    switch(invis) { 
        case 3:
            /* Check for High Lord Invis. */ 

            copy_and_push_string(referrer_name);
            v = apply("high_programmer", master_ob, 1, ORIGIN_EFUN);
            
            if (v && v->type == T_NUMBER) {
                ret = v->u.number;
            }
        break;
        
        case 2:
            /* Check for Lord Invis */

                      copy_and_push_string(referrer_name);
            v = apply("query_lord", master_ob, 1, ORIGIN_EFUN);
            
            if (v && v->type == T_NUMBER) {
                ret = v->u.number;
            }
        break;

        case 1: { 
            /* Creator Invis */ 
            if (referrer_obj) {
                v = apply("query_creator", referrer_obj, 0, ORIGIN_EFUN);

                if (v && v->type == T_NUMBER) {
                    ret = v->u.number;
                }
            }
            else {
                player_handler = find_object(PLAYER_HANDLER);
                copy_and_push_string(referrer_name);
                v = apply("test_creator", player_handler, 1, ORIGIN_EFUN);

                if (v && v->type == T_NUMBER) {
                    ret = v->u.number;
                }
            }
        }
        break;

        default:
            /* A normal player.
             * Shouldn't we do this somewhere else? */
            
            ret = 1;
        break;
    }

    _in_reference_allowed = 0;
    return ret;
}

void
f_reference_allowed PROT((void))
  {
    svalue_t *sv = sp - st_num_arg + 1;
    svalue_t *v;
    object_t *referee = NULL;
    object_t *referrer_obj = command_giver; /* Default to this_player(). */
    const char *referrer_name = NULL;
    int result = 0;
    int num_arg = st_num_arg;

    /* Maybe I could learn how to use this :p 
    CHECK_TYPES(sp-1, T_NUMBER, 1, F_MEMBER_ARRAY); */

    if (sv->type == T_OBJECT && sv->u.ob) {
        referee = sv->u.ob;
    }

    if (st_num_arg > 1) {
        if (sv[1].type == T_STRING && sv[1].u.string) {
            /* We've been passed in a string, now we need to call 
             * find_player() */ 
#ifdef F_FIND_PLAYER
            /* If we have a find_player() efun, then we need to sue 
             * the following method.  This hasn't been tested!
             */ 
             referrer = find_living_object(sv[1].u.string, 1);
#else
            if (simul_efun_ob) {
                push_svalue(&sv[1]);
                v = apply("find_player", simul_efun_ob, 1, ORIGIN_EFUN);

                if (v && v->type == T_OBJECT) {
                    referrer_obj = v->u.ob;
                    referrer_name = sv[1].u.string;
                }
                else {
                    referrer_obj = NULL;
                    referrer_name = sv[1].u.string;
                }
            }
#endif
        }
        if (sv[1].type == T_OBJECT && sv[1].u.ob) { 
            referrer_obj = sv[1].u.ob;
            referrer_name = NULL;
        }
    }

    if (referee && (referrer_obj || referrer_name)) {
        result = reference_allowed(referee, referrer_obj, referrer_name);

        pop_n_elems(num_arg);
        push_number(result);
    } else { 
        pop_n_elems(num_arg);
        push_undefined();
    }
}

#endif

#ifdef F_SHUFFLE

/* shuffle efun, based on LPC shuffle simul efun.
 * conversion by Taffyd.
 */

void shuffle P1(array_t *, args) {
    int i, j;
    svalue_t temp;

    /* Hrm, if we have less than two elements, then the order isn't 
     * going to change! Let's just leave the old array on the stack. 
     */
    if ( args->size < 2 ) {
        return;
    }
    
    for ( i = 0; i < args->size; i++ ) {
        j = random_number( i + 1 );
        
        if ( i == j ) {
            continue;
        }
        
        temp = args->item[i];
        args->item[i] = args->item[j];
        args->item[j] = temp;
    }
    
    /* Well, that's it. We don't need to push or anything. */ 
}

void
f_shuffle PROT((void))
{
    svalue_t *sv = sp - st_num_arg + 1;

    if (sv->type == T_ARRAY && sv->u.arr) {
        shuffle(sv->u.arr);
    }
    else {
        push_refed_array(&the_null_array);
    }
}
#endif

#ifdef F_SET_CHECK_LIMIT
extern int check_limit;

void f_set_check_limit PROT((void)){
  check_limit = sp->u.number;
  if(check_limit > NUM_OPCODES)
    check_limit = NUM_OPCODES;
  if(check_limit < BASE)
    check_limit = BASE;
  sp->u.number = check_limit;
}
#endif