/* Essentially, exactly the same data as in room1, but kept *in a different file, for ease of mulitple use. */ inherit "/obj/monster"; void setup() { set_name( "pugh" ); set_short( "Pugh" ); add_property("determinate", ""); add_alias( ({"npc", "warrior", "man"}) ); set_long("This is Pugh. He exists in a separate file, so can easily be " "loaded in a variety of locations at once. Essentially, he is identical" " to Pugh in the other room.\n"); basic_setup ("human", "warrior", 10); set_gender( 1 ); } /* ends setup() */