/** * This curse stops a player from having a player * title. * @author Taffyd */ #include <effect.h> #include "path.h" void beginning( object ob, int time, int id ) { if ( time > 0 ) { ob->submitt_ee( 0, time, EE_REMOVE ); } } /* beginning() */ void end( object ob, int time, int id ) { // nothing. } /* end() */ string query_classification() { return "player.no-title-allowed"; } /* query_classification() */ string query_shadow_ob() { return SHADOWS + "no_player_title"; } /* query_shadow_ob() */ void spam( object player, mixed args, int id ) { tell_creator ("taffyd", "Spam\n" ); } /* spam() */