#include "path.h"; inherit CITYROOM; void setup() { set_short("south edge of Squash Square"); set_long("This is south side of Squash Square at the " "junction with Gumboot Road.\n"); set_light( 80 ); add_exit("east", SQUASH + "squash9", "road"); add_exit("west", SQUASH + "squash7", "road"); add_exit("north", SQUASH + "squash5", "road"); add_exit("south", GUMBOOT + "gumboot1", "road"); add_exit("northwest", SQUASH + "squash4", "hidden"); add_exit("northeast", SQUASH + "squash6", "hidden"); add_property( "los", "open" ); set_linker( ({ PATH + "squash9", PATH + "squash7", PATH + "squash5", PATH + "squash4", PATH + "squash6" }), "into", "", "Squash Square"); set_zone("pumpkin"); set_monster(1, "city"); }