.DT set_weight_unit Discworld cont_medium help set_weight_unit Name .SI 5 set_weight_unit - The amount of this stuff. .EI Syntax .SI 5 void set_weight_unit(int *unit); .EI Description .SP 5 5 This is an array of two elements: ({ a, b }) means that b units have weight a. This allows you to define up less than the smallest weight weights for continuous items. ie: For rice the weight unit would be something like ({ 1, 200 }) which means 200 of the objects weigh 1 weight unit. In other words, the array is a fraction a/b representing the weight per volume (if you think of the amount as a measure of volume). This is also used in food when the eat_effect is run to modify the number passed into the eat_effect. So the number parsed in is the actual weight of the stuff eaten. .EP Example .SI 5 /* Food inherits cont_medium */ inherit "/obj/food"; void setup() { set_name("rice"); set_long( "Little oval shaped hard nuggets, they are made almost totally " "of starch.\n"); /* Make it a continuous object */ set_continuous(); /* Set an alias to the medium so that it can be connected correctly */ set_medium_alias("RiceStuff"); /* How much of the stuff we have here */ set_amount(100); /* 200 bits of rice weighs 1 weight unit */ set_weight_unit( ({ 1, 200 }) ); /* The name of a pile of them */ set_pile_name("pile"); /* The size of each of the amounts */ set_amount_types( ([ "pinch" : ({ 1, "pinches" }), "handful" : ({ 100, "handfuls" }), "bucket" : ({ 10000, "buckets" }) ]) ); /* The name for each of the sizes of piles */ set_pile_types(({ 400, "small", 800, "medium", 1600, "large", "huge" }) ); } /* setup() */ .EI See also .SP 5 5 query_weight_unit, query_amount, set_amount, add_eat_effect .EP