#include "path.h"; inherit PLAYER_HOUSE; void setup() { set_light(50); set_theft_handler( HOSPITAL ); set_save_file("%savedir%/flat%N%"); /* DESCRIPTIONS */ set_orientation(%orientation%); set_quit_handler(%out%); set_short("front room"); set_base_desc("a small and cosy front room" ); add_surface( "floor", "finished pine board" ); add_surface( "ceiling", "plain plaster" ); add_surface( "%0% wall", "plain plaster" ); add_surface( "%2% wall", "plain plaster" ); add_surface( "%4% wall", "plain plaster" ); add_surface( "%6% wall", "plain plaster" ); /* EXITS */ add_exit("out", %out%, "door"); modify_exit("out", ({ "door short", "front door"})); add_exit("%2%", PATH+"flat%N%bed", "door"); modify_exit("%2%", ({ "door short", "bedroom door"})); modify_exit("out", ({"exit mess", "$N leaves the flat.", "enter mess", ({ 1, "$N enters from a flat.", "$N enter from a flat." }), }) ); modify_exit( "out", ({ "closed", 1 }) ); }