#include "path.h"; inherit PLAYER_HOUSE; void setup() { set_light(50); set_theft_handler( HOSPITAL ); set_save_file("%savedir%/%N%landing1"); /* DESCRIPTIONS */ set_orientation(%orientation%); set_quit_handler(%out%); set_short("landing"); set_base_desc( "a landing at the top of the stairs" ); add_surface( "floor", "finished pine board" ); add_surface( "ceiling", "plain plaster" ); add_surface( "%0% wall", "plain plaster" ); add_surface( "%4% wall", "plain plaster" ); add_surface( "%6% wall", "plain plaster" ); /* EXITS */ add_exit( "%0%", PATH +"%N%masterbed", "door" ); modify_exit("%0%", ({ "door short", "bedroom door" })); add_exit( "%4%", PATH +"%N%bed2", "door" ); modify_exit("%4%", ({ "door short", "bedroom door" })); add_exit("%2%", PATH+"%N%landing2", "corridor"); add_exit("down", PATH+"%N%livingroom", "corridor"); modify_exit("down", ({"downgrade", 9 })); }