dw_fluffos_v1/
dw_fluffos_v1/fluffos-1.22c11/
dw_fluffos_v1/fluffos-1.22c11/ChangeLog.old/
dw_fluffos_v1/fluffos-1.22c11/Win32/
dw_fluffos_v1/fluffos-1.22c11/compat/
dw_fluffos_v1/fluffos-1.22c11/compat/simuls/
dw_fluffos_v1/fluffos-1.22c11/include/
dw_fluffos_v1/fluffos-1.22c11/mudlib/
dw_fluffos_v1/fluffos-1.22c11/testsuite/
dw_fluffos_v1/fluffos-1.22c11/testsuite/clone/
dw_fluffos_v1/fluffos-1.22c11/testsuite/command/
dw_fluffos_v1/fluffos-1.22c11/testsuite/data/
dw_fluffos_v1/fluffos-1.22c11/testsuite/etc/
dw_fluffos_v1/fluffos-1.22c11/testsuite/include/
dw_fluffos_v1/fluffos-1.22c11/testsuite/inherit/
dw_fluffos_v1/fluffos-1.22c11/testsuite/inherit/master/
dw_fluffos_v1/fluffos-1.22c11/testsuite/log/
dw_fluffos_v1/fluffos-1.22c11/testsuite/single/
dw_fluffos_v1/fluffos-1.22c11/testsuite/single/tests/compiler/
dw_fluffos_v1/fluffos-1.22c11/testsuite/single/tests/efuns/
dw_fluffos_v1/fluffos-1.22c11/testsuite/single/tests/operators/
dw_fluffos_v1/fluffos-1.22c11/testsuite/u/
dw_fluffos_v1/fluffos-1.22c11/tmp/
dw_fluffos_v1/lib/
dw_fluffos_v1/lib/binaries/cmds/
dw_fluffos_v1/lib/binaries/cmds/creator/
dw_fluffos_v1/lib/binaries/cmds/living/
dw_fluffos_v1/lib/binaries/cmds/player/
dw_fluffos_v1/lib/binaries/d/admin/obj/
dw_fluffos_v1/lib/binaries/d/liaison/
dw_fluffos_v1/lib/binaries/global/virtual/
dw_fluffos_v1/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v1/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v1/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v1/lib/binaries/obj/misc/
dw_fluffos_v1/lib/binaries/obj/misc/buckets/
dw_fluffos_v1/lib/binaries/obj/monster/
dw_fluffos_v1/lib/binaries/obj/reactions/
dw_fluffos_v1/lib/binaries/obj/reagents/
dw_fluffos_v1/lib/binaries/secure/cmds/creator/
dw_fluffos_v1/lib/binaries/secure/master/
dw_fluffos_v1/lib/binaries/std/
dw_fluffos_v1/lib/binaries/std/dom/
dw_fluffos_v1/lib/binaries/std/effects/object/
dw_fluffos_v1/lib/binaries/std/guilds/
dw_fluffos_v1/lib/binaries/std/languages/
dw_fluffos_v1/lib/binaries/std/races/
dw_fluffos_v1/lib/binaries/std/room/
dw_fluffos_v1/lib/binaries/std/room/basic/
dw_fluffos_v1/lib/binaries/std/shops/
dw_fluffos_v1/lib/binaries/std/shops/inherit/
dw_fluffos_v1/lib/binaries/www/
dw_fluffos_v1/lib/cmds/guild-race/
dw_fluffos_v1/lib/cmds/guild-race/crafts/
dw_fluffos_v1/lib/cmds/guild-race/other/
dw_fluffos_v1/lib/cmds/playtester/
dw_fluffos_v1/lib/cmds/playtester/senior/
dw_fluffos_v1/lib/d/admin/
dw_fluffos_v1/lib/d/admin/log/
dw_fluffos_v1/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v1/lib/d/admin/meetings/
dw_fluffos_v1/lib/d/admin/obj/
dw_fluffos_v1/lib/d/admin/room/we_care/
dw_fluffos_v1/lib/d/admin/save/
dw_fluffos_v1/lib/d/dist/
dw_fluffos_v1/lib/d/dist/mtf/
dw_fluffos_v1/lib/d/dist/pumpkin/
dw_fluffos_v1/lib/d/dist/pumpkin/chars/
dw_fluffos_v1/lib/d/dist/pumpkin/desert/
dw_fluffos_v1/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v1/lib/d/dist/pumpkin/hospital/
dw_fluffos_v1/lib/d/dist/pumpkin/inherit/
dw_fluffos_v1/lib/d/dist/pumpkin/map/
dw_fluffos_v1/lib/d/dist/pumpkin/plain/
dw_fluffos_v1/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v1/lib/d/dist/pumpkin/save/
dw_fluffos_v1/lib/d/dist/pumpkin/squash/
dw_fluffos_v1/lib/d/dist/pumpkin/terrain/
dw_fluffos_v1/lib/d/dist/pumpkin/woods/
dw_fluffos_v1/lib/d/dist/start/
dw_fluffos_v1/lib/d/learning/TinyTown/buildings/
dw_fluffos_v1/lib/d/learning/TinyTown/map/
dw_fluffos_v1/lib/d/learning/TinyTown/roads/
dw_fluffos_v1/lib/d/learning/add_command/
dw_fluffos_v1/lib/d/learning/arms_and_weps/
dw_fluffos_v1/lib/d/learning/chars/
dw_fluffos_v1/lib/d/learning/cutnpaste/
dw_fluffos_v1/lib/d/learning/examples/npcs/
dw_fluffos_v1/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v1/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v1/lib/d/learning/functions/
dw_fluffos_v1/lib/d/learning/handlers/
dw_fluffos_v1/lib/d/learning/help_topics/npcs/
dw_fluffos_v1/lib/d/learning/help_topics/objects/
dw_fluffos_v1/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v1/lib/d/learning/help_topics/rooms/
dw_fluffos_v1/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v1/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v1/lib/d/learning/items/
dw_fluffos_v1/lib/d/learning/save/
dw_fluffos_v1/lib/d/liaison/
dw_fluffos_v1/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v1/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v1/lib/db/
dw_fluffos_v1/lib/doc/
dw_fluffos_v1/lib/doc/creator/
dw_fluffos_v1/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v1/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v1/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v1/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v1/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v1/lib/doc/creator/autodoc/std/key/
dw_fluffos_v1/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v1/lib/doc/creator/autodoc/std/map/
dw_fluffos_v1/lib/doc/creator/autodoc/std/race/
dw_fluffos_v1/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v1/lib/doc/creator/files/
dw_fluffos_v1/lib/doc/creator/policy/
dw_fluffos_v1/lib/doc/creator/room/
dw_fluffos_v1/lib/doc/effects/
dw_fluffos_v1/lib/doc/ideas/
dw_fluffos_v1/lib/doc/known_command/
dw_fluffos_v1/lib/doc/lpc/basic_manual/
dw_fluffos_v1/lib/doc/lpc/intermediate/
dw_fluffos_v1/lib/doc/new/add_command/
dw_fluffos_v1/lib/doc/new/handlers/
dw_fluffos_v1/lib/doc/new/living/
dw_fluffos_v1/lib/doc/new/living/race/
dw_fluffos_v1/lib/doc/new/living/spells/
dw_fluffos_v1/lib/doc/new/player/
dw_fluffos_v1/lib/doc/new/room/guild/
dw_fluffos_v1/lib/doc/new/room/outside/
dw_fluffos_v1/lib/doc/new/room/storeroom/
dw_fluffos_v1/lib/doc/object/
dw_fluffos_v1/lib/doc/playtesters/
dw_fluffos_v1/lib/doc/policy/
dw_fluffos_v1/lib/doc/weapons/
dw_fluffos_v1/lib/global/handlers/
dw_fluffos_v1/lib/global/virtual/setup_compiler/
dw_fluffos_v1/lib/include/
dw_fluffos_v1/lib/include/cmds/
dw_fluffos_v1/lib/include/effects/
dw_fluffos_v1/lib/include/npc/
dw_fluffos_v1/lib/include/shops/
dw_fluffos_v1/lib/net/daemon/chars/
dw_fluffos_v1/lib/net/inherit/
dw_fluffos_v1/lib/net/intermud3/
dw_fluffos_v1/lib/net/intermud3/services/
dw_fluffos_v1/lib/net/obj/
dw_fluffos_v1/lib/net/save/
dw_fluffos_v1/lib/net/smnmp/
dw_fluffos_v1/lib/net/snmp/
dw_fluffos_v1/lib/obj/amulets/
dw_fluffos_v1/lib/obj/b_day/
dw_fluffos_v1/lib/obj/examples/
dw_fluffos_v1/lib/obj/food/alcohol/
dw_fluffos_v1/lib/obj/food/chocolates/
dw_fluffos_v1/lib/obj/food/fruits/
dw_fluffos_v1/lib/obj/food/meat/
dw_fluffos_v1/lib/obj/food/nuts/
dw_fluffos_v1/lib/obj/food/seafood/
dw_fluffos_v1/lib/obj/food/vegetables/
dw_fluffos_v1/lib/obj/fungi/
dw_fluffos_v1/lib/obj/furnitures/artwork/
dw_fluffos_v1/lib/obj/furnitures/bathroom/
dw_fluffos_v1/lib/obj/furnitures/beds/
dw_fluffos_v1/lib/obj/furnitures/cabinets/
dw_fluffos_v1/lib/obj/furnitures/chairs/
dw_fluffos_v1/lib/obj/furnitures/chests/
dw_fluffos_v1/lib/obj/furnitures/clocks/
dw_fluffos_v1/lib/obj/furnitures/crockery/
dw_fluffos_v1/lib/obj/furnitures/cupboards/
dw_fluffos_v1/lib/obj/furnitures/cushions/
dw_fluffos_v1/lib/obj/furnitures/fake_plants/
dw_fluffos_v1/lib/obj/furnitures/lamps/
dw_fluffos_v1/lib/obj/furnitures/mirrors/
dw_fluffos_v1/lib/obj/furnitures/outdoor/
dw_fluffos_v1/lib/obj/furnitures/safes/
dw_fluffos_v1/lib/obj/furnitures/shelves/
dw_fluffos_v1/lib/obj/furnitures/sideboards/
dw_fluffos_v1/lib/obj/furnitures/sofas/
dw_fluffos_v1/lib/obj/furnitures/stoves/
dw_fluffos_v1/lib/obj/furnitures/tables/
dw_fluffos_v1/lib/obj/furnitures/wardrobes/
dw_fluffos_v1/lib/obj/handlers/
dw_fluffos_v1/lib/obj/handlers/autodoc/
dw_fluffos_v1/lib/obj/jewellery/anklets/
dw_fluffos_v1/lib/obj/jewellery/bracelets/
dw_fluffos_v1/lib/obj/jewellery/earrings/
dw_fluffos_v1/lib/obj/jewellery/misc/
dw_fluffos_v1/lib/obj/jewellery/necklaces/
dw_fluffos_v1/lib/obj/jewellery/rings/
dw_fluffos_v1/lib/obj/media/
dw_fluffos_v1/lib/obj/misc/buckets/
dw_fluffos_v1/lib/obj/misc/jars/
dw_fluffos_v1/lib/obj/misc/papers/
dw_fluffos_v1/lib/obj/misc/player_shop/
dw_fluffos_v1/lib/obj/misc/shops/
dw_fluffos_v1/lib/obj/misc/traps/
dw_fluffos_v1/lib/obj/monster/
dw_fluffos_v1/lib/obj/monster/godmother/
dw_fluffos_v1/lib/obj/monster/transport/
dw_fluffos_v1/lib/obj/plants/inherit/
dw_fluffos_v1/lib/obj/potions/
dw_fluffos_v1/lib/open/boards/
dw_fluffos_v1/lib/save/autodoc/
dw_fluffos_v1/lib/save/bank_accounts/
dw_fluffos_v1/lib/save/boards/frog/
dw_fluffos_v1/lib/save/books/bed_catalog/
dw_fluffos_v1/lib/save/creators/
dw_fluffos_v1/lib/save/mail/
dw_fluffos_v1/lib/save/mail/p/
dw_fluffos_v1/lib/save/newsrc/b/
dw_fluffos_v1/lib/save/newsrc/c/
dw_fluffos_v1/lib/save/newsrc/d/
dw_fluffos_v1/lib/save/newsrc/f/
dw_fluffos_v1/lib/save/newsrc/p/
dw_fluffos_v1/lib/save/newsrc/s/
dw_fluffos_v1/lib/save/newsrc/w/
dw_fluffos_v1/lib/save/players/c/
dw_fluffos_v1/lib/save/players/d/
dw_fluffos_v1/lib/save/players/g/
dw_fluffos_v1/lib/save/players/p/
dw_fluffos_v1/lib/save/players/s/
dw_fluffos_v1/lib/save/soul/data/
dw_fluffos_v1/lib/save/tasks/
dw_fluffos_v1/lib/save/vaults/
dw_fluffos_v1/lib/secure/cmds/lord/
dw_fluffos_v1/lib/secure/config/
dw_fluffos_v1/lib/secure/items/
dw_fluffos_v1/lib/secure/player/
dw_fluffos_v1/lib/soul/
dw_fluffos_v1/lib/soul/i/
dw_fluffos_v1/lib/soul/j/
dw_fluffos_v1/lib/soul/k/
dw_fluffos_v1/lib/soul/o/
dw_fluffos_v1/lib/soul/q/
dw_fluffos_v1/lib/soul/to_approve/
dw_fluffos_v1/lib/soul/u/
dw_fluffos_v1/lib/soul/v/
dw_fluffos_v1/lib/soul/wish_list/
dw_fluffos_v1/lib/soul/y/
dw_fluffos_v1/lib/soul/z/
dw_fluffos_v1/lib/std/creator/
dw_fluffos_v1/lib/std/effects/
dw_fluffos_v1/lib/std/effects/attached/
dw_fluffos_v1/lib/std/effects/external/
dw_fluffos_v1/lib/std/effects/fighting/
dw_fluffos_v1/lib/std/effects/other/
dw_fluffos_v1/lib/std/environ/
dw_fluffos_v1/lib/std/guilds/
dw_fluffos_v1/lib/std/hospital/
dw_fluffos_v1/lib/std/house/
dw_fluffos_v1/lib/std/house/onebedhouse/
dw_fluffos_v1/lib/std/house/onebedhut/
dw_fluffos_v1/lib/std/house/tworoomflat/
dw_fluffos_v1/lib/std/languages/
dw_fluffos_v1/lib/std/liquids/
dw_fluffos_v1/lib/std/nationality/
dw_fluffos_v1/lib/std/nationality/accents/
dw_fluffos_v1/lib/std/nationality/accents/national/
dw_fluffos_v1/lib/std/nationality/accents/regional/
dw_fluffos_v1/lib/std/npc/goals/
dw_fluffos_v1/lib/std/npc/goals/basic/
dw_fluffos_v1/lib/std/npc/goals/misc/
dw_fluffos_v1/lib/std/npc/inherit/
dw_fluffos_v1/lib/std/npc/plans/
dw_fluffos_v1/lib/std/npc/plans/basic/
dw_fluffos_v1/lib/std/outsides/
dw_fluffos_v1/lib/std/races/shadows/
dw_fluffos_v1/lib/std/room/basic/topography/
dw_fluffos_v1/lib/std/room/controller/
dw_fluffos_v1/lib/std/room/controller/topography/
dw_fluffos_v1/lib/std/room/furniture/games/
dw_fluffos_v1/lib/std/room/furniture/inherit/
dw_fluffos_v1/lib/std/room/inherit/carriage/
dw_fluffos_v1/lib/std/room/inherit/topography/
dw_fluffos_v1/lib/std/room/punishments/
dw_fluffos_v1/lib/std/room/topography/area/
dw_fluffos_v1/lib/std/room/topography/iroom/
dw_fluffos_v1/lib/std/room/topography/milestone/
dw_fluffos_v1/lib/std/shadows/
dw_fluffos_v1/lib/std/shadows/attached/
dw_fluffos_v1/lib/std/shadows/curses/
dw_fluffos_v1/lib/std/shadows/disease/
dw_fluffos_v1/lib/std/shadows/fighting/
dw_fluffos_v1/lib/std/shadows/room/
dw_fluffos_v1/lib/std/shops/controllers/
dw_fluffos_v1/lib/std/shops/objs/
dw_fluffos_v1/lib/std/shops/player_shop/
dw_fluffos_v1/lib/std/shops/player_shop/office_code/
dw_fluffos_v1/lib/std/socket/
dw_fluffos_v1/lib/www/
dw_fluffos_v1/lib/www/external/autodoc/
dw_fluffos_v1/lib/www/external/java/telnet/Documentation/
dw_fluffos_v1/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v1/lib/www/external/java/telnet/examples/
dw_fluffos_v1/lib/www/external/java/telnet/tools/
dw_fluffos_v1/lib/www/pics/
dw_fluffos_v1/lib/www/secure/creator/
dw_fluffos_v1/lib/www/secure/editors/
dw_fluffos_v1/lib/www/secure/survey_results/
/**
 * This class contains all the stuff needed to control families in a
 * player.
 * @author Pinkfish
 * @started Fri Oct 30 07:53:30 PST 1998
 */
#include <clubs.h>
#include <player.h>

/**
 * The class for family information in the family stuff for the player.
 * This is used internaly to the player object and should not be used
 * elsewhere.
 * @element name the family name
 * @element adjectives the adjectives
 * @element id the id
 * @element titles the allowed played titles
 * @element cur_title the current player title
 */
class family_information {
   string name;
   string* adjectives;
   string id;
   string* titles;
   string cur_title;
   string* clubs;
   string force_title;
   int force_timeout;
}

#define FAMILY_CLASS_SIZE 8


//
// The name of the variable is this because we need to preserve save file
// integrity.
//
private class family_information _family_name;

string query_name();
int set_family_name(string name);
int add_player_title(string title);
void remove_player_title(string title);

/**
 * This method creates the family information class and fills in all the
 * defaults.
 */
private class family_information create_family_info() {
   class family_information bing;

   bing = new(class family_information);
   bing->adjectives = ({ });
   bing->titles = ({ "mr", "miss", "mrs", "ms" });
   bing->clubs = ({ });
   return bing;
} /* create_family_info() */

/**
 * This is used by the refresh code.
 */
protected void setup_default_titles() {
   if (!_family_name) { 
       return;
   }

   _family_name->titles = ({ "mr", "miss", "mrs", "ms" });
}

/**
 * Update the adjectives.
 */
private void update_adjectives() {
   if (!_family_name) {
      return ;
   }
   _family_name->adjectives = ({ });
   _family_name->id = 0;
   if (_family_name &&
       _family_name->name) {
      _family_name->adjectives = explode(lower_case(_family_name->name), " ")[0..<2];
      _family_name->id = explode(lower_case(_family_name->name), " ")[<1];
   }

   if (_family_name &&
       _family_name->cur_title) {
      _family_name->adjectives += explode(_family_name->cur_title, " ");
   }
} /* update_adjectives() */

/**
 * This method checks to make sure the players current family name
 * is still valid.  This will be called on startup and at various
 * other times.
 * @see set_family_name()
 */
void check_family_name() {
   class family_information frog;
   string bing;

   if (!classp(_family_name) &&
       _family_name) {
      bing = (string)_family_name;
      _family_name = create_family_info();
      set_family_name(bing);
   }

   if (classp(_family_name) &&
       sizeof(_family_name) == 5) {
      frog = new(class family_information);
      frog->adjectives = _family_name->adjectives;
      frog->id = _family_name->id;
      frog->cur_title = _family_name->cur_title;
      frog->name = _family_name->name;
      frog->titles = _family_name->titles;
      frog->clubs = ({ });
      _family_name = frog;
   }
   if (classp(_family_name) &&
       sizeof(_family_name) == 6) {
      frog = new(class family_information);
      frog->adjectives = _family_name->adjectives;
      frog->id = _family_name->id;
      frog->cur_title = _family_name->cur_title;
      frog->name = _family_name->name;
      frog->titles = _family_name->titles;
      frog->clubs = _family_name->clubs;
      _family_name = frog;
   }

   if (_family_name &&
       _family_name->name) {
      if (!CLUB_HANDLER->is_family(_family_name->name) ||
          !CLUB_HANDLER->is_member_of(_family_name->name, query_name())) {
         _family_name->name = 0;
      }
   }

   if (_family_name &&
       strlen(_family_name->cur_title) > 20) {
      tell_object(this_object(),
                  "%^YELLOW%^Your title is too long!  Resetting.\n%^RESET%^");
      _family_name->cur_title = 0;
   }

   if (_family_name &&
       _family_name->cur_title) {
      if (member_array(lower_case(_family_name->cur_title),
                       _family_name->titles) == -1) {
         tell_object(this_object(),
                  "%^YELLOW%^Your title is invalid!  Resetting.\n%^RESET%^");
         _family_name->cur_title = 0;
      }
   }
   update_adjectives();
   // Make it check to make sure ther clubs still exist

   if (_family_name && _family_name->clubs) { 
       _family_name->clubs = filter(_family_name->clubs, 
           (: CLUB_HANDLER->is_club($1) :));
   }
} /* check_family_name() */

/**
 * This method sets the current family name of the player.
 * @param name the new family name
 * @see query_family_name()
 * @return 1 if successfuly set
 */
int set_family_name(string name) {
   // Not a family, or not a member.
   if (name && (!CLUB_HANDLER->is_family(name) ||
                !CLUB_HANDLER->is_member_of(name, query_name()))) {
      return 0;
   }
   if (!classp(_family_name)) {
      _family_name = create_family_info();
   }
   if (_family_name->name) {
      CLUB_HANDLER->remove_member(_family_name->name, query_name());
   }
   if (name) {
      _family_name->name = CLUB_HANDLER->query_club_name(name);
   } else {
      _family_name = 0;
   }
   update_adjectives();
   return 1;
} /* set_family_name() */

/**
 * This method queries the current family name of the player.
 * @return the name of the family, 0 if none set
 * @see set_family_name()
 */
string query_family_name() {
   if (stringp(_family_name)) {
      return (string)_family_name;
   }
   if (_family_name) {
      return _family_name->name;
   }
   return 0;
} /* query_family_name() */

/**
 * This method returns the current title of the player.
 * @return the current title of the player, 0 if none set
 * @see query_family_name()
 */
string query_player_title() {
   check_family_name();

   if (_family_name && classp(_family_name) &&
       _family_name->force_title) {
      if (-this_object()->query_time_on() > _family_name->force_timeout) {
         _family_name->force_title = 0;
      } else {
         return capitalize(_family_name->force_title);
      }
   }
   if (_family_name && classp(_family_name) &&
       _family_name->cur_title) {
      return capitalize(_family_name->cur_title);
   }
   return 0;
} /* query_player_title() */

/**
 * This method returns all the player titles as a nice list.
 * @return all the player titles
 */
string* query_all_player_titles() {
   if (!_family_name) {
      _family_name = create_family_info();
   }
   return _family_name->titles;
} /* query_all_player_titles() */

/**
 * This method sets the current title of the player.
 * @param title the new title to set
 * @return 1 if successful, 0 on failure
 * @see query_player_title()
 */
int set_player_title(string title) {
   string* bits;

   if (!_family_name) {
      _family_name = create_family_info();
   }

   if (strlen(title) > 20) {
      return 0;
   }

   //
   // Check and see if the title is valid.
   //
   if (!title ||
       member_array(lower_case(title), _family_name->titles) != -1) {
      if (title) {
         bits = explode(title, " ");
         _family_name->cur_title = implode(map(bits, (: capitalize($1) :)), " ");
      } else {
         _family_name->cur_title = 0;
      }
      update_adjectives();
      return 1;
   }
   return 0;
} /* set_player_title() */

/**
 * This method sets the forced title for the player.
 * @param force_title the new title
 * @param timeout the length of time for it to timeout
 * @return 1 on success, 0 on failure
 */
int set_forced_title(string title, int timeout) {
   _family_name->force_title = title;
   _family_name->force_timeout = -this_object()->query_time_on() + timeout;
   tell_object(this_object(), "%^CYAN%^You feel that other peoples perception "
               "of you has changed and you title is being "
               "misinterpreted.%^RESET%^\n");
   return 1;
}

/**
 * This method returns the title that has been forced upon you.
 * @return the forced title
 */
string query_forced_title() {
   return _family_name->force_title;
}

/**
 * This method adds the players title into the list of allowed titles.
 * @param title the title to add into the list
 * @see set_player_title()
 * @see remove_player_title()
 * @return 1 if the title was added successfuly, 0 if it exists
 * @example
 * player->add_player_title("lord");
 */
int add_player_title(string title) {
   title = lower_case(title);
   if (!_family_name) {
      _family_name = create_family_info();
   }
   if (member_array(title, _family_name->titles) == -1) {
      _family_name->titles += ({ title });
      return 1;
   }
   return 0;
} /* add_player_title() */

/**
 * This method removes the players title from the list of allowed titles.
 * @param title the title to remove from the list
 * @see set_player_title()
 * @see add_player_title()
 */
void remove_player_title(string title) {
   title = lower_case(title);
   if (!_family_name) {
      _family_name = create_family_info();
   }
   if (member_array(title, _family_name->titles) != -1) {
      _family_name->titles -= ({ title });
   }

   if (_family_name->cur_title == title) {
      _family_name->cur_title = 0;
   }
} /* remove_player_title() */

/**
 * This method adds a club to current list of known clubs on the
 * family.
 * @param club the club to add
 */
int add_player_club(string club) {
   class family_information frog;

   if (!club) {
      return 0;
   }
   club = CLUB_HANDLER->normalise_name(club);
   if (!CLUB_HANDLER->is_club(club)) {
      return 0;
   }
   if (!_family_name) {
      _family_name = create_family_info();
   }
   if (classp(_family_name) &&
       sizeof(_family_name) == 5) {
      frog = new(class family_information);
      frog->adjectives = _family_name->adjectives;
      frog->id = _family_name->id;
      frog->cur_title = _family_name->cur_title;
      frog->name = _family_name->name;
      frog->titles = _family_name->titles;
      frog->clubs = ({ });
      _family_name = frog;
   }

   if (member_array(club, _family_name->clubs) == -1) {
      _family_name->clubs += ({ club });
      return 1;
   }
   return 0;
} /* add_player_club() */

/**
 * This method removes a club from the list of know clubs.
 * @param club the club to remove
 */
void remove_player_club(string club) {
   if (!club) {
      return 0;
   }
   club = CLUB_HANDLER->normalise_name(club);
   if (!_family_name) {
      return ;
   }
   _family_name->clubs -= ({ club });
} /* remove_player_club() */

/**
 * This method returns the current know clubs the player is a meber of
 * @return the array of known clubs
 */
string* query_player_clubs() {
   if (!_family_name) {
      return ({ });
   }
   return _family_name->clubs;
} /* query_player_clubs() */

/**
 * @ignore yes
 * Adjectives which are added because of the family.
 */
string *parse_command_id_list() {
   if (_family_name &&
       _family_name->id) {
      return ({ _family_name->id });
   }
   return ({ });
} /* parse_command_id_list() */
/**
 * @ignore yes
 * Adjectives which are added because of the family.
 */
string *parse_command_plural_id_list() {
   if (_family_name &&
       _family_name->id) {
      return ({ pluralize(_family_name->id) });
   }
   return ({ });
} /* parse_command_id_list() */
/**
 * @ignore yes
 * Adjectives which are added because of the family.
 */
string *parse_command_adjectiv_id_list() {
   if (_family_name) {
      return _family_name->adjectives;
   }
   return ({ });
} /* parse_command_id_list() */