inherit "/obj/baggage"; void set_max_float( int ); int query_max_float(); void setup() { set_name( "safe" ); set_short( "cash safe" ); set_long( "This safe is used to keep the shop's float in. It's securely set " "in the wall.\n" ); add_adjective( "float" ); add_property( "there", "in the wall" ); set_difficulty( 10 ); reset_get(); set_closed(); set_locked(); set_key( "non-existent key" ); add_property( "no recycling", 1 ); set_pick_skill( "covert.lockpick.safes" ); set_weight( 2000 ); set_max_weight( 5000 ); set_value( 120000 ); } /* setup() */ int pick_unlock( object player ){ this_object()->set_unlocked(); return 1; } /* pick_unlock() */ int query_accept_money() { return 1; }