#include "path.h" inherit "/std/shops/vault_entry"; object _npc; void setup() { set_short("Wulrus's vault"); set_long( "A big picture of a nice friendly looking walrus looks down on you " "with a nice happy smile.\n"); set_light(70); set_vault_name("walrus"); set_visit_cost(400); set_open_cost(4000); add_exit("south", FRUITBAT + "fruitbat3", "door"); set_vault_exit("north", FRUITBAT + "walrus_vault", "door"); add_property("place", "Pumpkin"); } /* setup() */ void reset() { set_proprietor(_npc); } /* reset() */