// These are the places the guide can go to. The first element is the // word the player must say, the second is the file name of the location // and the third is what the guide describes the place as. string *guilds = ({ "fish", "/d/am/cockbill/cockbill8", "the Temple of Fish", "small gods", "/d/guilds/priests/Ankh-Morpork/small-gods/entrance", "the Temple of the Small Gods", "warrior", "/d/am/hero/lobby", "the Warriors' Guild", "wizard", "/d/am/square/ss13", "the Unseen University", "university", "/d/am/square/ss13", "the Unseen University", "assassin", "/d/guilds/assassins/Ankh-Morpork/admin/foyer", "the Assassins' Guild", "thief", "/d/guilds/thieves/Ankh-Morpork/rooms/ground/entrance", "the Thieves' Guild", "thieves", "/d/guilds/thieves/Ankh-Morpork/rooms/ground/entrance", "the Thieves' Guild", "gennie", "/d/guilds/witches/Ankh-Morpork/gennies_cottage", "Gennie's place"}); string *services = ({ "drum", "/d/am/am/mendeddrum", "the Mended Drum", "bank", "/d/am/broad_way/bing_bank", "the Bank of Bing", "post", "/d/am/ampost/foyer", "the Post Office", "sator stall", "/d/guilds/merchants/stalls/am/sator", "the Sator Square player stall", "cockbill stall", "/d/guilds/merchants/stalls/am/cockbill", "the Cockbill Street player stall", "patrician", "/d/am/patrician/foyer", "the Patrician's Palace"}); string *places = ({ "sator square", "/d/am/square/ss33", "Sator Square", "least gate", "/d/am/gates/least", "the Least Gate", "brass bridge", "/d/am/river/bridge", "the Brass Bridge", "widdershins gate", "/d/am/gates/widdershins", "the Widdenshins Gate", "cockbill", "/d/am/cockbill/cockbill1", "Cockbill Street", "plaza", "/d/am/plaza/plaza_33", "the Plaza of Broken Moons", "hubward", "/d/am/gates/hubwards", "the Hubwards Gate", "pillory", "/d/am/pillory/pillory2", "Pillory Place", "ninth yard", "/d/am/ninth/ninth1", "Ninth Yard"});