dw_fluffos_v1/
dw_fluffos_v1/fluffos-1.22c11/
dw_fluffos_v1/fluffos-1.22c11/ChangeLog.old/
dw_fluffos_v1/fluffos-1.22c11/Win32/
dw_fluffos_v1/fluffos-1.22c11/compat/
dw_fluffos_v1/fluffos-1.22c11/compat/simuls/
dw_fluffos_v1/fluffos-1.22c11/include/
dw_fluffos_v1/fluffos-1.22c11/mudlib/
dw_fluffos_v1/fluffos-1.22c11/testsuite/
dw_fluffos_v1/fluffos-1.22c11/testsuite/clone/
dw_fluffos_v1/fluffos-1.22c11/testsuite/command/
dw_fluffos_v1/fluffos-1.22c11/testsuite/data/
dw_fluffos_v1/fluffos-1.22c11/testsuite/etc/
dw_fluffos_v1/fluffos-1.22c11/testsuite/include/
dw_fluffos_v1/fluffos-1.22c11/testsuite/inherit/
dw_fluffos_v1/fluffos-1.22c11/testsuite/inherit/master/
dw_fluffos_v1/fluffos-1.22c11/testsuite/log/
dw_fluffos_v1/fluffos-1.22c11/testsuite/single/
dw_fluffos_v1/fluffos-1.22c11/testsuite/single/tests/compiler/
dw_fluffos_v1/fluffos-1.22c11/testsuite/single/tests/efuns/
dw_fluffos_v1/fluffos-1.22c11/testsuite/single/tests/operators/
dw_fluffos_v1/fluffos-1.22c11/testsuite/u/
dw_fluffos_v1/fluffos-1.22c11/tmp/
dw_fluffos_v1/lib/
dw_fluffos_v1/lib/binaries/cmds/
dw_fluffos_v1/lib/binaries/cmds/creator/
dw_fluffos_v1/lib/binaries/cmds/living/
dw_fluffos_v1/lib/binaries/cmds/player/
dw_fluffos_v1/lib/binaries/d/admin/obj/
dw_fluffos_v1/lib/binaries/d/liaison/
dw_fluffos_v1/lib/binaries/global/virtual/
dw_fluffos_v1/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v1/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v1/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v1/lib/binaries/obj/misc/
dw_fluffos_v1/lib/binaries/obj/misc/buckets/
dw_fluffos_v1/lib/binaries/obj/monster/
dw_fluffos_v1/lib/binaries/obj/reactions/
dw_fluffos_v1/lib/binaries/obj/reagents/
dw_fluffos_v1/lib/binaries/secure/cmds/creator/
dw_fluffos_v1/lib/binaries/secure/master/
dw_fluffos_v1/lib/binaries/std/
dw_fluffos_v1/lib/binaries/std/dom/
dw_fluffos_v1/lib/binaries/std/effects/object/
dw_fluffos_v1/lib/binaries/std/guilds/
dw_fluffos_v1/lib/binaries/std/languages/
dw_fluffos_v1/lib/binaries/std/races/
dw_fluffos_v1/lib/binaries/std/room/
dw_fluffos_v1/lib/binaries/std/room/basic/
dw_fluffos_v1/lib/binaries/std/shops/
dw_fluffos_v1/lib/binaries/std/shops/inherit/
dw_fluffos_v1/lib/binaries/www/
dw_fluffos_v1/lib/cmds/guild-race/
dw_fluffos_v1/lib/cmds/guild-race/crafts/
dw_fluffos_v1/lib/cmds/guild-race/other/
dw_fluffos_v1/lib/cmds/playtester/
dw_fluffos_v1/lib/cmds/playtester/senior/
dw_fluffos_v1/lib/d/admin/
dw_fluffos_v1/lib/d/admin/log/
dw_fluffos_v1/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v1/lib/d/admin/meetings/
dw_fluffos_v1/lib/d/admin/obj/
dw_fluffos_v1/lib/d/admin/room/we_care/
dw_fluffos_v1/lib/d/admin/save/
dw_fluffos_v1/lib/d/dist/
dw_fluffos_v1/lib/d/dist/mtf/
dw_fluffos_v1/lib/d/dist/pumpkin/
dw_fluffos_v1/lib/d/dist/pumpkin/chars/
dw_fluffos_v1/lib/d/dist/pumpkin/desert/
dw_fluffos_v1/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v1/lib/d/dist/pumpkin/hospital/
dw_fluffos_v1/lib/d/dist/pumpkin/inherit/
dw_fluffos_v1/lib/d/dist/pumpkin/map/
dw_fluffos_v1/lib/d/dist/pumpkin/plain/
dw_fluffos_v1/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v1/lib/d/dist/pumpkin/save/
dw_fluffos_v1/lib/d/dist/pumpkin/squash/
dw_fluffos_v1/lib/d/dist/pumpkin/terrain/
dw_fluffos_v1/lib/d/dist/pumpkin/woods/
dw_fluffos_v1/lib/d/dist/start/
dw_fluffos_v1/lib/d/learning/TinyTown/buildings/
dw_fluffos_v1/lib/d/learning/TinyTown/map/
dw_fluffos_v1/lib/d/learning/TinyTown/roads/
dw_fluffos_v1/lib/d/learning/add_command/
dw_fluffos_v1/lib/d/learning/arms_and_weps/
dw_fluffos_v1/lib/d/learning/chars/
dw_fluffos_v1/lib/d/learning/cutnpaste/
dw_fluffos_v1/lib/d/learning/examples/npcs/
dw_fluffos_v1/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v1/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v1/lib/d/learning/functions/
dw_fluffos_v1/lib/d/learning/handlers/
dw_fluffos_v1/lib/d/learning/help_topics/npcs/
dw_fluffos_v1/lib/d/learning/help_topics/objects/
dw_fluffos_v1/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v1/lib/d/learning/help_topics/rooms/
dw_fluffos_v1/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v1/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v1/lib/d/learning/items/
dw_fluffos_v1/lib/d/learning/save/
dw_fluffos_v1/lib/d/liaison/
dw_fluffos_v1/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v1/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v1/lib/db/
dw_fluffos_v1/lib/doc/
dw_fluffos_v1/lib/doc/creator/
dw_fluffos_v1/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v1/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v1/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v1/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v1/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v1/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v1/lib/doc/creator/autodoc/std/key/
dw_fluffos_v1/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v1/lib/doc/creator/autodoc/std/map/
dw_fluffos_v1/lib/doc/creator/autodoc/std/race/
dw_fluffos_v1/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v1/lib/doc/creator/files/
dw_fluffos_v1/lib/doc/creator/policy/
dw_fluffos_v1/lib/doc/creator/room/
dw_fluffos_v1/lib/doc/effects/
dw_fluffos_v1/lib/doc/ideas/
dw_fluffos_v1/lib/doc/known_command/
dw_fluffos_v1/lib/doc/lpc/basic_manual/
dw_fluffos_v1/lib/doc/lpc/intermediate/
dw_fluffos_v1/lib/doc/new/add_command/
dw_fluffos_v1/lib/doc/new/handlers/
dw_fluffos_v1/lib/doc/new/living/
dw_fluffos_v1/lib/doc/new/living/race/
dw_fluffos_v1/lib/doc/new/living/spells/
dw_fluffos_v1/lib/doc/new/player/
dw_fluffos_v1/lib/doc/new/room/guild/
dw_fluffos_v1/lib/doc/new/room/outside/
dw_fluffos_v1/lib/doc/new/room/storeroom/
dw_fluffos_v1/lib/doc/object/
dw_fluffos_v1/lib/doc/playtesters/
dw_fluffos_v1/lib/doc/policy/
dw_fluffos_v1/lib/doc/weapons/
dw_fluffos_v1/lib/global/handlers/
dw_fluffos_v1/lib/global/virtual/setup_compiler/
dw_fluffos_v1/lib/include/
dw_fluffos_v1/lib/include/cmds/
dw_fluffos_v1/lib/include/effects/
dw_fluffos_v1/lib/include/npc/
dw_fluffos_v1/lib/include/shops/
dw_fluffos_v1/lib/net/daemon/chars/
dw_fluffos_v1/lib/net/inherit/
dw_fluffos_v1/lib/net/intermud3/
dw_fluffos_v1/lib/net/intermud3/services/
dw_fluffos_v1/lib/net/obj/
dw_fluffos_v1/lib/net/save/
dw_fluffos_v1/lib/net/smnmp/
dw_fluffos_v1/lib/net/snmp/
dw_fluffos_v1/lib/obj/amulets/
dw_fluffos_v1/lib/obj/b_day/
dw_fluffos_v1/lib/obj/examples/
dw_fluffos_v1/lib/obj/food/alcohol/
dw_fluffos_v1/lib/obj/food/chocolates/
dw_fluffos_v1/lib/obj/food/fruits/
dw_fluffos_v1/lib/obj/food/meat/
dw_fluffos_v1/lib/obj/food/nuts/
dw_fluffos_v1/lib/obj/food/seafood/
dw_fluffos_v1/lib/obj/food/vegetables/
dw_fluffos_v1/lib/obj/fungi/
dw_fluffos_v1/lib/obj/furnitures/artwork/
dw_fluffos_v1/lib/obj/furnitures/bathroom/
dw_fluffos_v1/lib/obj/furnitures/beds/
dw_fluffos_v1/lib/obj/furnitures/cabinets/
dw_fluffos_v1/lib/obj/furnitures/chairs/
dw_fluffos_v1/lib/obj/furnitures/chests/
dw_fluffos_v1/lib/obj/furnitures/clocks/
dw_fluffos_v1/lib/obj/furnitures/crockery/
dw_fluffos_v1/lib/obj/furnitures/cupboards/
dw_fluffos_v1/lib/obj/furnitures/cushions/
dw_fluffos_v1/lib/obj/furnitures/fake_plants/
dw_fluffos_v1/lib/obj/furnitures/lamps/
dw_fluffos_v1/lib/obj/furnitures/mirrors/
dw_fluffos_v1/lib/obj/furnitures/outdoor/
dw_fluffos_v1/lib/obj/furnitures/safes/
dw_fluffos_v1/lib/obj/furnitures/shelves/
dw_fluffos_v1/lib/obj/furnitures/sideboards/
dw_fluffos_v1/lib/obj/furnitures/sofas/
dw_fluffos_v1/lib/obj/furnitures/stoves/
dw_fluffos_v1/lib/obj/furnitures/tables/
dw_fluffos_v1/lib/obj/furnitures/wardrobes/
dw_fluffos_v1/lib/obj/handlers/
dw_fluffos_v1/lib/obj/handlers/autodoc/
dw_fluffos_v1/lib/obj/jewellery/anklets/
dw_fluffos_v1/lib/obj/jewellery/bracelets/
dw_fluffos_v1/lib/obj/jewellery/earrings/
dw_fluffos_v1/lib/obj/jewellery/misc/
dw_fluffos_v1/lib/obj/jewellery/necklaces/
dw_fluffos_v1/lib/obj/jewellery/rings/
dw_fluffos_v1/lib/obj/media/
dw_fluffos_v1/lib/obj/misc/buckets/
dw_fluffos_v1/lib/obj/misc/jars/
dw_fluffos_v1/lib/obj/misc/papers/
dw_fluffos_v1/lib/obj/misc/player_shop/
dw_fluffos_v1/lib/obj/misc/shops/
dw_fluffos_v1/lib/obj/misc/traps/
dw_fluffos_v1/lib/obj/monster/
dw_fluffos_v1/lib/obj/monster/godmother/
dw_fluffos_v1/lib/obj/monster/transport/
dw_fluffos_v1/lib/obj/plants/inherit/
dw_fluffos_v1/lib/obj/potions/
dw_fluffos_v1/lib/open/boards/
dw_fluffos_v1/lib/save/autodoc/
dw_fluffos_v1/lib/save/bank_accounts/
dw_fluffos_v1/lib/save/boards/frog/
dw_fluffos_v1/lib/save/books/bed_catalog/
dw_fluffos_v1/lib/save/creators/
dw_fluffos_v1/lib/save/mail/
dw_fluffos_v1/lib/save/mail/p/
dw_fluffos_v1/lib/save/newsrc/b/
dw_fluffos_v1/lib/save/newsrc/c/
dw_fluffos_v1/lib/save/newsrc/d/
dw_fluffos_v1/lib/save/newsrc/f/
dw_fluffos_v1/lib/save/newsrc/p/
dw_fluffos_v1/lib/save/newsrc/s/
dw_fluffos_v1/lib/save/newsrc/w/
dw_fluffos_v1/lib/save/players/c/
dw_fluffos_v1/lib/save/players/d/
dw_fluffos_v1/lib/save/players/g/
dw_fluffos_v1/lib/save/players/p/
dw_fluffos_v1/lib/save/players/s/
dw_fluffos_v1/lib/save/soul/data/
dw_fluffos_v1/lib/save/tasks/
dw_fluffos_v1/lib/save/vaults/
dw_fluffos_v1/lib/secure/cmds/lord/
dw_fluffos_v1/lib/secure/config/
dw_fluffos_v1/lib/secure/items/
dw_fluffos_v1/lib/secure/player/
dw_fluffos_v1/lib/soul/
dw_fluffos_v1/lib/soul/i/
dw_fluffos_v1/lib/soul/j/
dw_fluffos_v1/lib/soul/k/
dw_fluffos_v1/lib/soul/o/
dw_fluffos_v1/lib/soul/q/
dw_fluffos_v1/lib/soul/to_approve/
dw_fluffos_v1/lib/soul/u/
dw_fluffos_v1/lib/soul/v/
dw_fluffos_v1/lib/soul/wish_list/
dw_fluffos_v1/lib/soul/y/
dw_fluffos_v1/lib/soul/z/
dw_fluffos_v1/lib/std/creator/
dw_fluffos_v1/lib/std/effects/
dw_fluffos_v1/lib/std/effects/attached/
dw_fluffos_v1/lib/std/effects/external/
dw_fluffos_v1/lib/std/effects/fighting/
dw_fluffos_v1/lib/std/effects/other/
dw_fluffos_v1/lib/std/environ/
dw_fluffos_v1/lib/std/guilds/
dw_fluffos_v1/lib/std/hospital/
dw_fluffos_v1/lib/std/house/
dw_fluffos_v1/lib/std/house/onebedhouse/
dw_fluffos_v1/lib/std/house/onebedhut/
dw_fluffos_v1/lib/std/house/tworoomflat/
dw_fluffos_v1/lib/std/languages/
dw_fluffos_v1/lib/std/liquids/
dw_fluffos_v1/lib/std/nationality/
dw_fluffos_v1/lib/std/nationality/accents/
dw_fluffos_v1/lib/std/nationality/accents/national/
dw_fluffos_v1/lib/std/nationality/accents/regional/
dw_fluffos_v1/lib/std/npc/goals/
dw_fluffos_v1/lib/std/npc/goals/basic/
dw_fluffos_v1/lib/std/npc/goals/misc/
dw_fluffos_v1/lib/std/npc/inherit/
dw_fluffos_v1/lib/std/npc/plans/
dw_fluffos_v1/lib/std/npc/plans/basic/
dw_fluffos_v1/lib/std/outsides/
dw_fluffos_v1/lib/std/races/shadows/
dw_fluffos_v1/lib/std/room/basic/topography/
dw_fluffos_v1/lib/std/room/controller/
dw_fluffos_v1/lib/std/room/controller/topography/
dw_fluffos_v1/lib/std/room/furniture/games/
dw_fluffos_v1/lib/std/room/furniture/inherit/
dw_fluffos_v1/lib/std/room/inherit/carriage/
dw_fluffos_v1/lib/std/room/inherit/topography/
dw_fluffos_v1/lib/std/room/punishments/
dw_fluffos_v1/lib/std/room/topography/area/
dw_fluffos_v1/lib/std/room/topography/iroom/
dw_fluffos_v1/lib/std/room/topography/milestone/
dw_fluffos_v1/lib/std/shadows/
dw_fluffos_v1/lib/std/shadows/attached/
dw_fluffos_v1/lib/std/shadows/curses/
dw_fluffos_v1/lib/std/shadows/disease/
dw_fluffos_v1/lib/std/shadows/fighting/
dw_fluffos_v1/lib/std/shadows/room/
dw_fluffos_v1/lib/std/shops/controllers/
dw_fluffos_v1/lib/std/shops/objs/
dw_fluffos_v1/lib/std/shops/player_shop/
dw_fluffos_v1/lib/std/shops/player_shop/office_code/
dw_fluffos_v1/lib/std/socket/
dw_fluffos_v1/lib/www/
dw_fluffos_v1/lib/www/external/autodoc/
dw_fluffos_v1/lib/www/external/java/telnet/Documentation/
dw_fluffos_v1/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v1/lib/www/external/java/telnet/examples/
dw_fluffos_v1/lib/www/external/java/telnet/tools/
dw_fluffos_v1/lib/www/pics/
dw_fluffos_v1/lib/www/secure/creator/
dw_fluffos_v1/lib/www/secure/editors/
dw_fluffos_v1/lib/www/secure/survey_results/
/*  -*- LPC -*-  */
/*
 * $Locker:  $
 * $Id: wall.c,v 1.6 2002/06/10 15:30:28 vashti Exp $
 *
 * $Log: wall.c,v $
 * Revision 1.6  2002/06/10 15:30:28  vashti
 * Added the "no_drop" option.
 *
 * Revision 1.5  2002/06/10 00:57:05  vashti
 * Added the "ghost_action" option.
 *
 */

/**
 * This is a wall object.  It is added to rooms when you use the set_wall()
 * function to add a climbable wall exit to a room.  If you wish to have
 * players climb somewhere this is the preferred method to use.
 *
 * @author Deutha
 * @see climb
 * @see /std/room.c
 * @see /std/rooftop.c
 */

string *belows, death_mess, old_here;
mixed *bottom, *moves;
mixed ghost_action;
int no_drop;
object room;

/**
 * @ignore yes
 */
void create() {
   belows = ({ });
   bottom = 0;
   ghost_action = 0;
   moves = ({ });
   no_drop = 0;
   death_mess = 0;
} /* create() */

/**
 * @ignore yes
 */
void setup_shadow( object thing ) {
   shadow( thing, 1 );
   room = thing;
} /* setup_shadow() */

/**
 * @ignore yes
 */
void destruct_shadow( object thing ) {
   if ( thing == this_object() )
      destruct( this_object() );
   else
      thing->destruct_shadow( thing );
} /* destruct_shadow() */

string *query_belows() { return copy( belows ); }
mixed *query_bottom() { return copy( bottom ); }
mixed query_ghost_action() { return copy( ghost_action ); }
mixed *query_moves() { return copy( moves ); }
int query_no_drop() { return copy( no_drop ); }
string query_death_mess() { return death_mess; }
int query_at_bottom() { return !bottom; }

mixed *query_move( string word ) {
   int i;
   i = member_array( word, moves );
   if ( i == -1 )
      return 0;
   return moves[ i + 1 .. i + 3 ];
} /* query_move() */

void calc_co_ord() {
   int i, delta, *co_ord;
   string word, other;
   room->calc_co_ord();
   if ( co_ord )
      return;
   foreach ( word in ({ "down", "up" }) ) {
      i = member_array( word, moves );
      if ( i == -1 ) 
         continue;
      other = moves[ i + 2 ];
      if ( !find_object( other ) )
         continue;
      co_ord = copy( (int *)other->query_co_ord() );
      if ( !co_ord )
         continue;
      delta = (int)room->query_room_size_array()[2] + 
         (int)other->query_room_size_array()[2];
      if ( word == "down" )
         co_ord[ 2 ] += delta;
      else
         co_ord[ 2 ] -= delta;
      room->set_co_ord( co_ord );
      return;
   }
} /* calc_co_ord() */

void set_wall( mixed *args ) {
   int i, j;
   mixed arg;
    
   for ( i = sizeof( args ) - 2; i > -1; i -= 2 ) {
      arg = args[ i + 1 ];
      switch ( args[ i ] ) {
         case "bottom" :
            bottom = arg;
            if ( ! no_drop ) {
                old_here = room->query_property( "here" );
                room->add_property( "here", "falling past you" );
            }
            break;
         
         case "below" :
            belows += arg;
            break;
         
         case "move" :
            j = member_array( arg[ 0 ], moves );
            if ( j == -1 )
               moves += arg;
            else
               moves[ j + 1 .. j + 3 ] = arg[ 1 .. 3 ];
            break;
            
         case "death mess" :
         case "death_mess" :
            death_mess = arg;
            break;
         
         case "ghost action" :
         case "ghost_action" :
             ghost_action = arg;
             break;
         
         case "no drop" :
         case "no_drop" :
             no_drop = arg;
             if ( bottom ) {
                 if ( old_here )
                     room->add_property( "here", old_here );
                 else
                     room->remove_property( "here" );
             }
             break;
      }
   }
} /* set_wall() */

/**
 * @ignore yes
 */
void event_enter( object thing, string mess, object from ) {
   room->event_enter( thing, mess, from );
   if ( !living( thing ) && bottom && ( ! no_drop ) )
      call_out( "fall_down", 0, thing );
} /* event_enter() */

void fall_down( object thing ) {
   int damage;
   string word;
   if ( !thing )
      return;
   if ( environment( thing ) != room )
      return;
   damage = (int)room->query_room_size_array()[2];
   if ( sizeof( belows ) )
      foreach ( word in belows ) {
         tell_room( find_object( word ), (string)thing->a_short() +
               " $V$0=falls,fall$V$ past you and $V$0=is,are$V$ gone.\n" );
         damage += 2 * (int)word->query_room_size_array()[2];
      }
   if ( stringp( bottom ) ) {
      if ( living( thing ) )
         thing->move_with_look( bottom,
               "$N fall$s from above with a loud thump.",
               "$N drop$s downwards out of sight." );
      else
         thing->move( bottom,
               "$N fall$s from above with a loud thump.",
               "$N drop$s downwards out of sight." );
      return;
   }
   word = bottom[ 0 ];
   damage += (int)word->query_room_size_array()[2];
   if ( sizeof( bottom ) > 1 && stringp( bottom[ 1 ] ) )
      if ( living( thing ) )
         thing->move_with_look( word, call_other( word, bottom[ 1 ], thing,
               room ), "$N drop$s downwards out of sight." );
      else
         thing->move( word, call_other( word, bottom[ 1 ], thing, room ),
               "$N drop$s downwards out of sight." );
   else
      if ( living( thing ) ) {
         thing->move_with_look( word,
               "$N fall$s from above with a loud crunch.",
               "$N drop$s downwards out of sight." );
         damage *= bottom[ 1 ] * (int)thing->query_complete_weight();
         damage /= 10000;
         damage -= (int)thing->query_ac( "blunt", damage );
         if ( damage > 0 ) {
            if ( damage > thing->query_hp() ) {
               tell_object( thing, !death_mess ? "You hit the ground "
                  "with a sickening crunch.\n" : death_mess );
               thing->attack_by( room );
               thing->adjust_hp(-damage, room);
            } else {
               thing->adjust_hp(-damage, room);
               tell_object( thing, "Ouch, that hurt!\n" );
            }
         }
      } else
         thing->move( word,
               "$N fall$s from above with a loud thump.",
               "$N drop$s downwards out of sight." );
} /* fall_down() */