key0-96/
key0-96/doc/key/
key0-96/doc/key/credits/
key0-96/doc/key/developers/
key0-96/doc/key/developers/resources/
key0-96/setup/caves/
key0-96/setup/help/
key0-96/setup/ruins/
key0-96/src/
key0-96/src/commands/
key0-96/src/events/
key0-96/src/hack/
key0-96/src/sql/
key0-96/src/swing/
key0-96/src/talker/forest/
key0-96/src/talker/objects/
key0-96/src/terminals/
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   <TITLE>Key Project</TITLE>
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<H2>
<U><FONT COLOR="#800000">Key Administration Guide</FONT></U></H2></CENTER>

<CENTER><B><FONT COLOR="#008000">December 1998</FONT></B></CENTER>

<HR>
<H3>
Overview</H3>
This section covers the basics of the entire Key system.
<UL>
<LI>
The Building Blocks:&nbsp;Atoms, Properties, Containers and Primitives.</LI>

<LI>
The Infrastructure:&nbsp;Scapes, Rooms, Groups and Players.</LI>

<LI>
Location:&nbsp;Reference Containers and the Layout of the system.</LI>

<LI>
Advanced Naming:&nbsp;Collections and Transients.</LI>

<LI>
Daemons: Daemons, Events and Scheduling.</LI>
</UL>

<H3>
Talker Architecture</H3>
This section covers the way in which the talker was build on top of the
Key system.
<UL>
<LI>
Line by&nbsp;Line:&nbsp;Terminals, Colour codes.</LI>

<LI>
Commands: Commands, CommandSets and Scapes.</LI>

<LI>
Effects: Effects and splashing.</LI>

<LI>
Permissions:&nbsp;Actions, PermissionLists and Ranks.</LI>

<LI>
Objects:&nbsp;Thing, Material, MaterialContainer, Prop and Inventory.</LI>
</UL>

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