key0-96/
key0-96/doc/key/
key0-96/doc/key/credits/
key0-96/doc/key/developers/
key0-96/doc/key/developers/resources/
key0-96/setup/caves/
key0-96/setup/help/
key0-96/setup/ruins/
key0-96/src/
key0-96/src/commands/
key0-96/src/events/
key0-96/src/hack/
key0-96/src/sql/
key0-96/src/swing/
key0-96/src/talker/forest/
key0-96/src/talker/objects/
key0-96/src/terminals/
/*
**               j###t  ########## ####   ####
**              j###t   ########## ####   ####
**             j###T               "###L J###"
**          ######P'    ##########  #########
**          ######k,    ##########   T######T
**          ####~###L   ####
**          #### q###L  ##########   .#####
**          ####  \###L ##########   #####"
**
**  $Id$
**
**  Class History
**
**  Date        Name         Description
**  ---------|------------|-----------------------------------------------
**  24Aug98     subtle       start of recorded history
**
*/

package key.commands;

import key.*;
import java.io.IOException;

import java.util.StringTokenizer;

public class Out extends Command
{
	public Out()
	{
		setKey( "out" );
		usage = "<command line>";
	}

	/**
	  *  Changes the players context.  The context is *always* specified
	  *  as an offset from the player class - regardless of what your current
	  *  reference is.  This is to stop you getting lost ;)
	 */
	public void run( Player p, StringTokenizer args, String fullLine, CategoryCommand caller, InteractiveConnection ic, Flags flags ) throws IOException
	{
		Atom old = p.getContext();
		
		p.setContext( Key.instance() );
		
		if( args.hasMoreTokens() )
		{
			p.command( args.nextToken( "" ), ic, false );
			p.setContext( old );
			return;
		}
		
		ic.sendFeedback( "The world seems to scream as you tear a small hole in the pattern and step out." );
	}
}