key0-96/
key0-96/doc/key/
key0-96/doc/key/credits/
key0-96/doc/key/developers/
key0-96/doc/key/developers/resources/
key0-96/setup/caves/
key0-96/setup/help/
key0-96/setup/ruins/
key0-96/src/
key0-96/src/commands/
key0-96/src/events/
key0-96/src/hack/
key0-96/src/sql/
key0-96/src/swing/
key0-96/src/talker/forest/
key0-96/src/talker/objects/
key0-96/src/terminals/
/*
**               j###t  ########## ####   ####
**              j###t   ########## ####   ####
**             j###T               "###L J###"
**          ######P'    ##########  #########
**          ######k,    ##########   T######T
**          ####~###L   ####
**          #### q###L  ##########   .#####
**          ####  \###L ##########   #####"
**
**  $Id: Idle.java,v 1.7 1997/07/22 08:41:43 subtle Exp subtle $
**
**  Class History
**  
**  Date        Name         Description
**  ---------|------------|-----------------------------------------------
**  04Jul97    exile        added on/off toggle to idle so that the player
**                          can put themself into and take themselves out
**                          of idle mode.
**  21Jul97    subtle       tidied, added recalculation of idleprompt
**
*/

package key.commands;

import key.*;
import key.primitive.*;
import java.io.IOException;

import java.util.StringTokenizer;

public class Idle extends Command
{
	public static final String IN = "You are now in idle mode.";
	public static final String OUT = "You are no longer in idle mode.";
	
	public Idle()
	{
		setKey( "idle" );
		usage = "[<player>] | [on|off]";
	}

	/**
	  *  checks the idle time of <player>
	 */
	public void run( Player p, StringTokenizer args, String fullLine, CategoryCommand caller, InteractiveConnection ic, Flags flags ) throws IOException
	{
		if( args.hasMoreTokens() )
		{
			String playerName = args.nextToken();
			
			if( playerName.equalsIgnoreCase( "on" ) )
			{
				p.setIdle( true );
				ic.sendFeedback( IN );
				ic.sendFeedback( p.getName() + p.getIdleMsg() );

			}
			else if( playerName.equalsIgnoreCase( "off" ) )
			{
				p.setIdle( false );
				ic.sendFeedback( OUT );
			}
			else
			{
					//  it's a players name and not a toggle option
				Player targetPlayer = (Player)getOnlinePlayer( p, ic, playerName );
				
				if( targetPlayer == p )
				{
					ic.sendError( "Hang on... *slightly confused look*" );
					return;
				}
				else if( targetPlayer != null )
				{
					Duration idleTime = (Duration) targetPlayer.getIdle( new DateTime() );
					ic.sendFeedback( targetPlayer.getName() + " has been idle for " + idleTime.toString() );
					return;
				}
			}
		}
		else
		{
				//  no param means toggle the current idle state
			if( p.isIdle() )
			{
				p.setIdle( false );
				ic.sendFeedback( OUT );
			}
			else
			{
				p.setIdle( true );
				ic.sendFeedback( IN );
				ic.sendFeedback( "When they try to talk to you, people will see:" );
				ic.sendFeedback( p.getName() + " is idle: " + p.getIdleMsg() );
			}
		}
	}
}