/** * Leave: * * When a player leaves a room * */ package key.effect; import key.*; import java.util.StringTokenizer; public class Leave extends Movement { protected Scape loc; protected String message; /** * Creates a new movement * @param from the player who sent it */ public Leave( Player from, Scape left, String format ) { super( from ); loc = left; message = format; } public String getMessage( Player receiver ) { return( message ); } public void cause() { loc.splashExcept( this, originator, null ); } }