key0-96/
key0-96/doc/key/
key0-96/doc/key/credits/
key0-96/doc/key/developers/
key0-96/doc/key/developers/resources/
key0-96/setup/caves/
key0-96/setup/help/
key0-96/setup/ruins/
key0-96/src/
key0-96/src/commands/
key0-96/src/events/
key0-96/src/hack/
key0-96/src/sql/
key0-96/src/swing/
key0-96/src/talker/forest/
key0-96/src/talker/objects/
key0-96/src/terminals/
/*
**               j###t  ########## ####   ####
**              j###t   ########## ####   ####
**             j###T               "###L J###"
**          ######P'    ##########  #########
**          ######k,    ##########   T######T
**          ####~###L   ####
**          #### q###L  ##########   .#####
**          ####  \###L ##########   #####"
*/

package key.talker.objects;

import key.*;

import java.util.Enumeration;
import java.util.StringTokenizer;
import java.util.Vector;
import java.io.*;

/**
  *  Prop.
  *
  *  A simple class that has no behaviour, only a particular appearance,
  *  just like a stage prop.
 */
public class Prop extends Material implements Thing
{
	public static final AtomicElement[] ELEMENTS =
	{
		AtomicElement.construct( Prop.class, Paragraph.class, "description",
			AtomicElement.PUBLIC_FIELD,
			"the message sent to a person who looks at the object" ),
		AtomicElement.construct( Prop.class, String.class, "fullPortrait",
			AtomicElement.PUBLIC_FIELD,
			"a short description of the object" ),
	};
	
	public static final AtomicStructure STRUCTURE = new AtomicStructure( Atom.STRUCTURE, ELEMENTS );
	
	public Paragraph description = new TextParagraph( "A tiny grain of sand" );
	public String fullPortrait = "tiny grain of sand";
	
	public Prop()
	{
	}
	
	public AtomicStructure getDeclaredStructure()
	{
		return( STRUCTURE );
	}
	
	public Paragraph getDescription()
		{ return( description ); }
	
	public void look( Player p, StringTokenizer args, InteractiveConnection ic, Flags flags, Atom item )
	{
		ic.send( description );
	}
	
	public String getFullPortrait( Player p )
		{ return( fullPortrait ); }
}