/* ** j###t ########## #### #### ** j###t ########## #### #### ** j###T "###L J###" ** ######P' ########## ######### ** ######k, ########## T######T ** ####~###L #### ** #### q###L ########## .##### ** #### \###L ########## #####" ** ** Class History ** ** Date Name Description ** ---------|------------|----------------------------------------------- ** 25Jul97 snapper created this effect ** 26Jul97 snapper added a splash to a scape for privileged action ** called it privileged action ** 29Jul97 subtle checked if splash scape is null ** */ package key.effect; import key.*; import java.util.Enumeration; /** * A communication effect that goes to an individual * player with no message (preset message). */ public class PrivilegedAction extends Communication { protected PlayerGroup scap; Player directedAt; Player issued; String feedbackMessage; String otherMessage; String splashbackMessage; Splashable dont[] = new Splashable[2]; /** * Creates a new communication * * @param from the player who sent it * @param to the player to warn * @param self the string tp tell the sender */ public PrivilegedAction( Player from, Player to, String feedback, String message, String splashback, PlayerGroup splashTo ) { super( from ); issued = from; directedAt = to; otherMessage = message; splashbackMessage = splashback; feedbackMessage = feedback; scap = splashTo; } public String getMessage( Player receiver ) { if( receiver == directedAt ) return( otherMessage ); else return( splashbackMessage ); } public void cause() { directedAt.splash( this, null ); System.out.println( "privil. splashed to " + directedAt.getName() ); dont[0] = originator; dont[1] = directedAt; if( scap != null ) scap.splashExcept( this, dont, null ); originator.sendFeedback( feedbackMessage ); } }