# script created by exile on 20Jul97 # He wants you to know how much he hated doing it # but he volunteered for it anyway *schmuck* # Creating the exits for outside # ******* island cd ~outside/island load Exit boat set boat.autolook false set boat.to ~outside/island set boat.departRoom "%o leaves on the boat." set boat.arriveRoom "%o has just stepped off the boat." edit boat.description .wipe You see a simple wooden boat with a set of oars. .end edit boat.through .wipe The behaviour of the boat changes erratically as you find it increasingly difficult to row away from the island. An unsettling feeling overtakes you when the effort of leaving causes your body to ache. In the back of your mind you know that going back to the island will make all the pain go away. The island calls to you as if your return will ease it's isolation. You heroically struggle against the very sea. Then the world suddenly goes black. .end transfer boat $ # ******* beach cd ~outside/beach load Exit boat set boat.autolook false set boat.to ~outside/island set boat.departRoom "%o takes a boat out into the Sea of Mists" set boat.arriveRoom "%o has set foot on the shore of the Isle." edit boat.description .wipe You see a simple wooden boat with a set of oars. .end edit boat.through .wipe Your resolve to journey across the Sea of Mists wavers as the wood of the boat creaks when you set foot on the gangway. An old gnarled fisherman laughs at your apprehension as he says "That boat will take yea where you want to go, have no doubt." and after that, with a chuckle he adds "It's not the sea that you should be worried about." You begin to focus on him when he vanishes, his laughter ringing in your ears. A sudden gush of wind whispers to you "I hope you know your way home!" and then subsides as quickly as it appeared. The boat glides through the water with suprising ease as you work the oars. In no time you reach the sandy shores of the isolated island. .end transfer boat $ load Exit stream set stream.autolook false set stream.to ~outside/lake set stream.departRoom "%o follows the stream where ever it leads." set stream.arriveRoom "%o is lead by the stream here." edit stream.description .wipe The waters of the beach are channeled in such a way that it forms a little stream that leads away from the beach. .end edit stream.through .wipe The sounds of the sea become distant as you follow a stream of clear water. Birds perch in trees nearby and chirp to you friendly as you pass through. The further you travel along the stream the more relaxed you become. .end transfer stream $ load Exit shore set shore.autolook false set shore.to ~outside/village set shore.departRoom "%o leaves footprints in the sand as %h walks away along the shore." set shore.arriveRoom "%o shakes the sand off %i feet as %h enters the village." edit shore.description .wipe You see the sea swell against the shore line. .end edit shore.through .wipe You enjoy the feeling of sand against your bare feet as you follow the shore towards the seaside village in the distance. You see fishing boats just off the shore with locals waving welcome to you. .end transfer shore $ # ****** village cd ~outside/village load Exit shore set shore.autolook false set shore.to ~outside/beach set shore.departRoom "%o heads out of the village to walk upon the shoreline." set shore.arriveRoom "%o arrives from along the sea shore." edit shore.description .wipe You see a sandy shore that winds around a small headland. .end edit shore.through .wipe As you walk along the shore your shoes get filled with warm sand. You decide to take your shoes off so that you can approach the water and splash in the surf. .end transfer shore $ load Exit road set road.autolook false set road.to ~outside/outlook set road.departRoom "%o decides to leave the village by way of the road." set road.arriveRoom "%o wearily trudges up the mountain." edit road.description .wipe You see a wide, well travelled road that leads up through the mountains. .end edit road.through .wipe The road leading out of the village begins to slope rather steeply as it ascends into the mountians. Turning to face the village you can see the it lying before you, the people look like dolls that busily carry out their daily chores. .end transfer road $ # ****** lake cd ~outside/lake load Exit stream set stream.autolook false set stream.to ~outside/beach set stream.departRoom "%o goes to find the source of the stream." set stream.arriveRoom "%o is lead by the stream here." edit stream.description .wipe You see a stream that feeds into the lake. .end edit stream.through .wipe Leaving the tranquil surroundings of the lake you can feel you blood stirred by the sounds of the ocean and the salty taste of the breeze. .end transfer stream $ load Exit gorge set gorge.autolook false set gorge.to ~outside/gorge set gorge.departRoom "%o disappears into the gorge." set gorge.arriveRoom "%o escapes to the gorge to seek solace in the shadows." edit gorge.description .wipe You see the entrance to the gorge. .end edit gorge.through .wipe The gentle landscape surrounding the lake gives way to two rising walls that encapsulate the gorge. .end transfer gorge $ # ****** vale cd ~outside/vale load Exit trail set trail.autolook false set trail.to ~outside/arches set trail.departRoom "%o seeks the source of enlightenment." set trail.arriveRoom "%o has arrived looking for answers to all their questions." edit trail.description .wipe You see a trail before you. .end edit trail.through As you follow the trail your thoughts become clearer. You approach what appears to be arches made from ancient stone. The sky becomes overcast as a cloud obscures the sun. You shiver a little bit. .end transfer trail $ load Exit rubble set rubble.autolook false set rubble.to ~ruins/base set rubble.departRoom "%o goes to see the ruins." set rubble.arriveRoom "%o has come to inspect the ruins." edit rubble.description .wipe You see the rubble of what once was a road that lead to the .end edit rubble.through .wipe The terrain becomes rather hilly and wild. The forest encroaches onto the remainder of the old Dawnkeep road. The air around you hangs heavily as if a great sadness haunts the very trees. You think you can even smell the faint odour of smoke. .end transfer rubble $ # ****** arches cd ~outside/arches load Exit path set path.autolook false set path.to ~outside/outlook set path.arriveRoom "%o appears with a confused look on their face." set path.departRoom "%o leaves, deep in thought." edit path.description You see a simple path that leads towards the mountains. .end edit path.through .wipe As you leave the arches you find it difficult to remember all that has happened. Your thoughts escape you and return to those of the mundane world. .end transfer path $ load Exit trail set trail.autolook false set trail.to ~outside/vale set trail.departRoom "%o treks further along the trail." set trail.arriveRoom "%o has arrived from along the trail." edit trail.description .wipe You see a trail that leads through the vale. .end edit trail.through .wipe The trail cuts through the many and varied flowers that grow freely in the vale. The walk is pleasant and the weather warm, a sleepy sensation washes over your body. .end transfer trail $ # ****** outlook cd ~outside/outlook load Exit road set road.autolook false set road.to ~outside/village set road.departRoom "%o descends down the road towards the coast." set road.arriveRoom "%o rides into the village on the back of a cart." edit road.description .wipe You see a worn road that leads down the mountain towards the coast. .end edit road.through .wipe The temperature becomes warmer as you descend the mountain side. The brisk wind becomes a soft sea breeze. You marvel at the climatic change that the mountains shelter creates. You can see smoke from the village chimneys at the base, nestled in the protective care of the rocky mountain side and the wide open expanse of the sea. .end transfer road $ load Exit gorge set gorge.autolook false set gorge.to ~outside/gorge set gorge.departRoom "%o goes to see what is at the bottom of the gorge." set gorge.arriveRoom "%o has come to get a closer look inside the gorge." edit gorge.description .wipe You see simple dirt track leading away from the outlook. .end edit gorge.through .wipe The gound undulates as you walk further away from the outlook. You have to concentrate so as not to slip and hurt yourself on the rocks. Up ahead you notice a massive gash in the earth, like the mountain has collapsed under its own weary weight. .end transfer gorge $ load Exit lane set lane.autolook false set lane.to ~outside/southroad set lane.departRoom "%o takes the lane to the Great Southern Road." set lane.arriveRoom "%o steps off the lane onto the Great Southern Road." edit lane.description .wipe You see a sturdy laneway that leads down the mountain. .end edit lane.through .wipe The lane slopes and winds down the mountains, the sounds of the city greet your ears. .end transfer lane $ load Exit pathway set pathway.autolook false set pathway.to ~outside/waterfall set pathway.departRoom "%o leaves via the path to seek the waterfall." set pathway.arriveRoom "%o goes and stands on the edge, watching the water flow into the river below." edit pathway.description .wipe You do not notice anything special about the pathway. .end edit pathway.through .wipe The sound of rushing water gets stronger as you move further along the pathway. You notice that there is a fine mist that is suspended in the air making your clothing damp and cold. .end transfer pathway $ load Exit track set track.autolook false set track.to ~outside/arches set track.departRoom "%o continues their journey along the path." set track.arriveRoom "%o is drawn here from the mountains." edit track.description .wipe You see a simple track that leads down into the grassy vale. .end edit track.through .wipe The track is simple yet worn. You feel that you know this path well but you cannot remember having come down here before. The mountain peaks loom behind you as the gentle descent leads into a wide, lush vale. Appearing quite suddenly in your view you notice seven stone archways. The stone calls to you silently. .end transfer track $ # ****** gorge cd ~outside/gorge load Exit track set track.autolook false set track.to ~outside/outlook set track.departRoom "%o follows a dirt track towards the summit of the mountains." set track.arriveRoom "%o climbs out from the gorge to join you on the outlook." edit track.description .wipe You see a rocky track that leads up the mountain. .end edit track.through .wipe The way up the mountain is a tough walk littered with loose rocks. There are times when you cannot tell where the track begins and the ends. Nevertheless you slowly, yet steadily, climb higher and higher. .end transfer track $ load Exit floor set floor.autolook false set floor.to ~outside/lake set floor.departRoom "%o wanders along the floor of the gorge to the source of the water." set floor.arriveRoom "%o appears, happily walking from the shade of the gorge." edit floor.description .wipe The floor of the gorge has been worn smooth by the weather throughout the ages creating a smooth surface. .end edit floor.through .wipe You hear the sounds of your echoing foot falls as you make your way through the bottom of the gorge. You feel the cool air soothing all your ills and a tranquil feeling washes over you as you near the end of the gorge. .end transfer floor $ # ****** southroad cd ~outside/southroad load Exit laneway set laneway.autolook false set laneway.to ~outside/outlook set laneway.departRoom "%o leaves the Great Southern Road to follow the laneway up the mountain." set laneway.arriveRoom "%o trudges up the laneway to see the sights from the outlook." edit laneway.description .wipe You see a laneway that branches from the main road and leads up the mountain. .end edit laneway.through .wipe You follow the branch in the road away from the direction of the city and begin a sturdy climb along a laneway. The wind gets stronger the closer you get to the top of the mountain. .end transfer laneway $ load Exit tavern set tavern.autolook false set tavern.to ~city/tavern set tavern.departRoom "%o goes to the tavern for a drink and a yarn." set tavern.arriveRoom "%o steps into the tavern looking for something to quench their thirst." edit tavern.description .wipe You see before you the establishment called the Bitter Brother. Being the oldest tavern in the realm (except for the original tavern that was destroyed in the Great Exodus) it has become renowned throughout the land as a fine place to spend ones time. The large doors appear to be well used and the sounds of people having a splendid time reach your ears. .end edit tavern.through .wipe You swing the doors open to be instantly greeted by the warm and cheery faces of the regulars. The barkeep waves for you to come and be served. .end transfer tavern $ load Exit entrance set entrance.autolook false set entrance.to ~city/entrance set entrance.departRoom "%o enters the City." set entrance.arriveRoom "%o has entered the City." edit entrance.description .wipe You see the entrance to the City standing before you with doors wide open. The sounds of the city beckon for you to enter. .end edit entrance.through .wipe You walk past the Bitter Brother and fall into a line behind the many other visitors waiting to enter the City. In no time at all you are next in line to enter. .end transfer entrance $ # ****** entrance cd ~city/entrance load Exit road set road.autolook false set road.to ~outside/southroad set road.arriveRoom "%o has left the City to experience what life on the road is like." set road.departRoom "%o leaves the City for the unknown of the wilderness." edit road.description .wipe You see the Great Southern Road stretching off into the distance. .end edit road.through .wipe You step onto the Great Southern Road. .end transfer road $ load Exit square set square.autolook false set square.to ~city/square set square.arriveRoom "%o has come from out of the city." set square.departRoom "%o goes to see what the gossip is in the town square." edit square.description .wipe You see the town square of the city. There are many people of all different walks of life discussing various topics. .end edit square.through .wipe You approach the town square and instantly people welcome you and encourage you to stop and chat with them for a while. .end transfer square $ # ****** waterfall cd ~outside/waterfall load Exit water set water.autolook false set water.to ~city/garden set water.departRoom "%o steps into the water and is swept off the edge." set water.arriveRoom "%o climbs out of the river, coughing and spluttering." edit water.description .wipe You see massive amounts of water flowing freely over the edge of the cliff. .end edit water.through .wipe Your stomach leaps into your mouth and your heart skips a beat as you are swept over the edge of the cliff by the torrent of water. You can't quite remember what happened next and then you find yourself washed up on the shore of the river. Your clothes are soaking wet and you keep coughing up water. .end transfer water $ load Exit pathway set pathway.autolook false set pathway.to ~outside/outlook set pathway.departRoom "%o steps away from the edge of the waterfall and follows the path back to the outlook." set pathway.arriveRoom "%o arrives a bit damp from the waterfall." edit pathway.description .wipe You see a pathway that goes back to the outlook. .end edit pathway.through .wipe You step away from the edge and feel immediate relief from the giddy sensation of looking down from such a height. You return back to the relative safety of the outlook. .end transfer pathway $ # ****** cave # ****** volcano # ****** yard cd ~ruins/yard load Exit gate set gate.autolook false set gate.to ~ruins/gate set gate.arriveRoom "%o arrives from the remains yard." set gate.departRoom "%o heads in the direction of the gate." edit gate.description .wipe You see the burnt out husk of the once famous gate. .end edit gate.through .wipe You slowly walk towards the old gate. .end transfer gate $ load Exit avenue set avenue.autolook false set avenue.to ~ruins/avenue set avenue.arriveRoom "%o has come to see what is left of the old estates." set avenue.departRoom "%o leaves to walk along the old avenue." edit avenue.description .wipe You see the avenue that was well known for its beautiful houses and estates. .end edit avenue.through .wipe You leave the decaying remains of the courtyard behind you as you try to find some part of the old castle that has remained untouched by the destruction of the riots and the panic of the exodus. You move towards the avenue where you hope to catch a glimpse of the splendor of a bygone day. .end transfer avenue $ # ****** gate cd ~ruins/gate load Exit base set base.autolook false set base.to ~ruins/base set base.departRoom "%o leaves the gate area to walk around outside the walls." set base.arriveRoom "%o has come to inspect the castle exterior." edit base.description .wipe You see the weary form of the old gate now charred and bent. Beyond the gate lies the base of the castle. .end edit base.through .wipe You pass under the blackened stonework of the gateway and leave the castle to it's own sad memories. .end transfer base $ load Exit yard set yard.autolook false set yard.to ~ruins/yard set yard.arriveRoom "%o has just arrived from the old gate." set yard.departRoom "%o has left to see what %h can find in the remains of the yard." edit yard.description .wipe You see the silent remains of the old castle courtyard. .end edit yard.through .wipe Your footsteps echo loudly off the walls as you make your way towards the barren courtyard. .end transfer yard $ # ****** avenue cd ~ruins/avenue load Exit yard set yard.autolook false set yard.to ~ruins/yard set yard.arriveRoom "%o has just returned after walking along the avenue." set yard.departRoom "%o leaves the ruins of the estates to return to the courtyard." edit yard.description .wipe You see the courtyard in the distance. It is strangely quiet. .end edit yard.through .wipe You quickly leave the avenue. A chilling reminder that misfortune strikes everyone, it is perhaps as fair as it is painful. You return to the courtyard of Dawnkeep. .end transfer yard $ # ****** base cd ~ruins/base load Exit rubble set rubble.autolook false set rubble.to ~outside/vale set rubble.departRoom "%o leaves all the memories behind and returns to the wilderness." set rubble.arriveRoom "%o has come from the source of the rubble road." edit rubble.description .wipe You see the decayed remains of road that lead into the castle Dawnkeep. .end edit rubble.through .wipe You feel a terrible sadness as you leave the ruins of the once beautiful castle. The wilderness has started to reclaim its' scarred land leaving very little evidence of the mighty walls and stone architecture of man. With a sigh you begin the hilly journey back to civilisation. .end transfer rubble $ load Exit gate set gate.autolook false set gate.to ~ruins/gate set gate.departRoom "%o goes to further inspect the damage inside the ruins." set gate.arriveRoom "%o enters the ruins of castle Dawnkeep." edit gate.description .wipe You see the weary form of the old gate now charred and bent. .end edit gate.through .wipe The charred remains of the gate loom overhead as you approach. .end transfer gate $ # ****** tavern cd ~city/tavern load Exit road set road.autolook false set road.to ~outside/southroad set road.arriveRoom "%o has just stepped out of the bar looking most pleased with themselves." set road.departRoom "%o has decided that there is more to life than sitting in the tavern and has begun their search on the Great Southern Road." edit road.description .wipe As the tavern doors swing open you catch a glimpse of the Great Southern Road. .end edit road.through .wipe You stand up to leave and the locals call your name and ask you to stay a while longer. For a moment you are almost convinced that there is nothing outside that really needs you attention that badly that you have to leave right away. With great effort you force yourself to walk through the doors and step onto the Great Southern Road. The sun blinds you for a minute because it takes you a while to adjust from the dingy lighting of the tavern. .end transfer road $ load Exit square set square.autolook false set square.to ~city/square set square.arriveRoom "%o has come to see what the gossip is like in the town square." set square.departRoom "%o quickly leaves with a curse when %h realise that %h is late for work." edit square.description .wipe You can't actually see the town square because you are sitting in the tavern. In order to see the townsquare you would have to go outside. .end edit square.through .wipe You finish off your drink and try to ease yourself out of the conversation you were having with a dotty old man who is droning on about the old days. You weave your way through the smoke filled room and walking through the doors are blinded by the light of day. .end transfer square $ # ****** garden cd ~city/garden load Exit square set square.autolook false set square.to ~city/square set square.departRoom "%o leaves the peace of the garden for the noise of the city square." set square.arriveRoom "%o has just come from the garden." edit square.description .wipe You see the busy townsquare. .end edit square.through .wipe You regretfully decide to leave this magnificant garden to join with the rest of society in the town square. .end transfer square $ load Exit study set study.autolook false set study.to ~city/study set study.departRoom "%o takes some of the tranquility of the garden into the study." set study.arriveRoom "%o enters through the garden door." edit study.description .wipe You see the wing of the library that makes up the study. .end edit study.through .wipe You open the door that leads into the study and step inside, your mind clear and at peace. .end transfer study $ # ****** library cd ~city/library load Exit square set square.autolook false set square.to ~city/square set square.arriveRoom "%o walks down from the library steps." set square.departRoom "%o leaves for the city square." edit square.description .wipe You see the City Square before you. .end edit square.through .wipe You borrow the book you are currently reading and take it with you out into the City Square. .end transfer square $ load Exit study set study.autolook false set study.to ~city/study set study.arriveRoom "%o has found a book %h wishes to study and has brought it with %i into the room." set study.departRoom "%o takes some books into the quiet of the Study." edit study.description .wipe You see a wing of the library that had been set aside for quiet, personal study. .end edit study.through .wipe You take the book you have just found into the study. You notice a deafening silence. .end transfer study $ # ****** study cd ~city/study load Exit library set library.autolook false set library.to ~city/library set library.departRoom "%o goes to find an ancient tome in the library." set library.arriveRoom "%o has decided that %h has had enough study and returns to the library." edit library.description .wipe You see rows of books stacked neatly on the shelves of the library. The room is very quiet. .end edit library.through .wipe You leave the study and find yourself amoungst many old and dusty books. .end transfer library $ load Exit garden set garden.autolook false set garden.to ~city/garden set garden.departRoom "%o leaves to wander through the gardens." set garden.arriveRoom "%o has arrived, smelling like flowers." edit garden.description .wipe You see the sun shining on the lush folliage of the garden trees and flowers. .end edit garden.through .wipe The quiet of the study is quickly replaced by the rustling of leaves and the soft sounds of footfalls on grass. The gentle scent of a variety of flowers wafts in the air. .end transfer garden $ # ****** hall cd ~city/hall load Exit square set square.autolook false set square.to ~city/square set square.departRoom "%o has left the hall to see what is happening in the townsquare." set square.arriveRoom "%o emmerges from the Great Hall." edit square.description .wipe You see that the townsquare is crowded with people. .end edit square.through .wipe You leave the warm circle of light being cast from the fireplace and instantly feel the chill of the shadows. You hurry towards the door and make your way into the crowded townsquare. .end transfer square $ load Exit warroom set warroom.autolook false set warroom.to ~city/warroom set warroom.departRoom "%o goes to organise their plan of attack." set warroom.arriveRoom "%o has come to devise a cunning plan." edit warroom.description .wipe You see a simple door that is closed and hidden in shadows, the contents of the room are kept secret from your eyes. .end edit warroom.through .wipe You wade through the shadows and open the door. The wooden door opens smoothly and you step inside. .end transfer warroom $ # ****** square cd ~city/square load Exit tavern set tavern.autolook false set tavern.to ~city/tavern set tavern.departRoom "%o dashes into the Bitter Brother for a drink." set tavern.arriveRoom "%o has entered the tavern for a drink and a yarn with the regulars." edit tavern.description .wipe You see the famous tavern, The Bitter Brother. The establishment looks very well patroned. .end edit tavern.through .wipe The sunny day becomes but a smokey remnant as you enter the establishment. Smiling faces great you, creating a light of their own. You make your way to a table and order a drink and a meal. .end transfer tavern $ load Exit entrance set entrance.autolook false set entrance.to ~city/entrance set entrance.arriveRoom "%o has come to the entrance to meet someone." ser entrance.departRoom "%o ventures to the entrance of the city to ponder what lies beyond." edit entrance.description .wipe You see the open gates of the City and the wilderness beyond. .end edit entrance.through .wipe You feel the call of the wild in your blood as you make your way to the entrance of the city. You decide that today might be a good day to discover what lies outside the protective walls. .end transfer entrance $ load Exit hall set hall.autolook false set hall.to ~city/hall set hall.departRoom "%o goes to sit by the fire in the Great Hall." set hall.arriveRoom "%o enters the Hall and waits for their eyes to adjust." edit hall.description .wipe You see the Great Hall before you. The exterior of the building looks older than the rest of the city and you might be inclined to wonder why. .end edit hall.through .wipe The first thing you notice when you enter the hall is the damp darkness. Then as your eyes adjust you can see the outlines of many people talking in hushed voices. .end transfer hall $ load Exit council set council.autolook false set council.to ~city/council set council.departRoom "%o goes to seek the council." set council.arriveRoom "%o has come to hear the council speak." edit council.description .wipe You see a large door that is colourfully decorated with the shields of the council. .end edit council.through .wipe You stride towards the council chambers and pushing firmly against the large door, you enter. .end transfer council $ load Exit garden set garden.autolook false set garden.to ~city/garden set garden.arriveRoom "%o has come to spend some quiet time in the eden setting." set garden.departRoom "%o leaves to spend some time in the scenic beauty of the gardens." edit garden.description .wipe You wonder if the roses smell as good as they look. .end edit garden.through .wipe You stroll towards the peaceful surroundings of the gardens. The noise of the city vanishes as the gentle scents purfume the air you breathe. .end transfer garden $ load Exit library set library.autolook false set library.to ~city/library set library.arriveRoom "%o has come to see what ancient knowledge the library holds." set library.departRoom "%o goes to look for a good book in the library." edit library.description .wipe You see the grand architecture of the library grace the city skyline. The doors are open and you can see many shelves, heavily laden, with books. .end edit library.through .wipe You walk towards the doors of the library hoping that inside you will find some piece of ancient wisdom. .end transfer library $ # ****** council cd ~city/council load Exit square set square.autolook false set square.to ~city/square set square.arriveRoom "%o strides out from the council chambers." set square.departRoom "%o leaves the chambers for the townsquare." edit square.description .wipe You see the door that leads to the townsquare. .end edit square.through .wipe You leave the Council Chambers. .end transfer square $ # ****** warroom cd ~city/warroom load Exit hall set hall.autolook false set hall.to ~city/hall set hall.arriveRoom "%o enters the Hall, eyes gleaming in the firelight." set hall.departRoom "%o leaves to execute some fiendish plot." edit hall.description .wipe You see the door that leads back to the Great Hall. .end edit hall.through .wipe You leave your plotting to return to the Great Hall. .end transfer hall $ cd