/* ** j###t ########## #### #### ** j###t ########## #### #### ** j###T "###L J###" ** ######P' ########## ######### ** ######k, ########## T######T ** ####~###L #### ** #### q###L ########## .##### ** #### \###L ########## #####" */ package key.commands; import key.*; import java.io.IOException; import java.util.StringTokenizer; public class LoginMsg extends Command { public static final int MAX_LENGTH = 40; public LoginMsg() { setKey( "loginMsg" ); usage = "[<message>]"; } public void run( Player p, StringTokenizer args, String fullLine, CategoryCommand caller, InteractiveConnection ic, Flags flags ) throws IOException { if( args.hasMoreTokens() ) { String msg = args.nextToken( "" ); if( msg.length() <= MAX_LENGTH ) { // basically, if the first character isn't in the provided set p.setProperty( "loginMsg", ": " + msg ); } else { ic.sendFeedback( "That is too long to be set as a login message. Please limit it to " + MAX_LENGTH + " characters." ); return; } } else p.getContext().setProperty( "loginMsg", "" ); ic.sendFeedback( "Your login informs will now appear:" ); ic.sendFeedback( "} " + p.getName() + " has connected^@" + (String) p.getProperty( "loginMsg" ) + "^$ [relation]" ); } }