/* ** j###t ########## #### #### ** j###t ########## #### #### ** j###T "###L J###" ** ######P' ########## ######### ** ######k, ########## T######T ** ####~###L #### ** #### q###L ########## .##### ** #### \###L ########## #####" ** ** $Id: IdleMsg.java,v 1.2 1997/07/29 08:38:15 subtle Exp subtle $ ** ** Class History ** ** Date Name Description ** ---------|------------|----------------------------------------------- ** 29Jul97 subtle modified to make it work ;) ** */ package key.commands; import key.*; import java.io.IOException; import java.util.StringTokenizer; public class IdleMsg extends Command { public static final int MAX_LENGTH = 60; public IdleMsg() { setKey( "idleMsg" ); usage = "[<idle message>]"; } public void run( Player p, StringTokenizer args, String fullLine, CategoryCommand caller, InteractiveConnection ic, Flags flags ) throws IOException { if( args.hasMoreTokens() ) { String idlemsg = args.nextToken( "" ); if( idlemsg.length() <= MAX_LENGTH ) { p.setProperty( "idlemsg", idlemsg ); } else { ic.sendFeedback( "That is too long to be set as a idlemsg. Please limit your messages to " + MAX_LENGTH + " characters." ); return; } ic.sendFeedback( "When you are idle or afk, people will now see:" ); } else ic.sendFeedback( "When you are idle or afk, people will see:" ); ic.sendFeedback( p.getName() + SuppressionList.Entry.IDLING_DEFAULT + p.getIdleMsg() ); } }