key0-96/
key0-96/doc/key/
key0-96/doc/key/credits/
key0-96/doc/key/developers/
key0-96/doc/key/developers/resources/
key0-96/setup/caves/
key0-96/setup/help/
key0-96/setup/ruins/
key0-96/src/
key0-96/src/commands/
key0-96/src/events/
key0-96/src/hack/
key0-96/src/sql/
key0-96/src/swing/
key0-96/src/talker/forest/
key0-96/src/talker/objects/
key0-96/src/terminals/
cd /realm/city
load PublicRoom square
set square.called ^RThe City Town Square^-
set square.portrait the town square.
edit square.description
.wipe
The town square of the new city differs from the old yard of the pre-ruined Dawnkeep in many ways.  The architecture features many of the modern thatch roofing techniques and an occasional stone gargoyle perching on the arches.  However there are some comforting similarities, such as the wailing cries of the many turnip merchants.  The town square is full, to overflowing, with chatting people from every walk of life.  The mix of sounds, smells and sights add the metropolitan feel of the new city.

There is a newsboard here.
(Type 'read news' to read it, and 'post news <subject>' to add messages)
.end
transfer square $
cd /realm.objects
load MessageBox newsboard
transfer @-1 $
cd @-1
allow addto
ln /realm.objects@-1 /realm/city/square
cd /realm/city/square
many newsboard news board