#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name Dzagari City~ ShortName Dzagari City~ Builders None~ Credits Reave Ylerin Tibault Siobhan Zophiel Cadoren~ build_restricts 'all' Reave Tibault Siobhan Hiel Minyae Zophiel ~ build_restricts 'rooms' Farheen ~ VNUMs 27000 27199 LComment [ ALL ] AFlags use_buildrestricts~ Security 9 Colour G~ colourcode ` MapScale 5 MapLevel 1 Vnum_offset 0 Continent valarin~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #27000 Name large orc shopkeeper~ ShortD a large orc shopkeeper~ LongD A large orc shopkeeper is here, munching on a hunk of meat.~ Desc This orc is pretty large as far as orcs go. He is sitting on a large rock and munching on a hunk of raw meat. ~ Race orc~ Align -2 -2 Level 110 Hitroll 4 HitDice 10d30+1500 ManaDice 5d10+400 DamDice 1d20+200 DamType punch AC -1800 -1800 -1800 -1800 Wealth 1000 Act npc dont_wander scavenger no_tame stay_area nopurge changer~ AffBy infrared~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos sitting~ Size large~ Sex male~ Material unknown END #27001 Name smelly kobold~ ShortD a smelly kobold shopkeeper~ LongD A smelly kobold shopkeeper is standing behind the counter.~ Desc This kobold is pretty large and looks like he's seen his share of fights. He appears to be the shopkeeper here. ~ Race kobold~ Align -1 -1 XPMod 5 Level 102 Hitroll 2 HitDice 10d99+999 ManaDice 5d10+400 DamDice 10d11+46 DamType punch AC -990 -990 -990 -990 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy infrared dark_vision~ Off dirt_kick~ Res magic weapon bash pierce poison~ Vuln magic energy mental light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue eyestalks claws~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #27002 Name huge ogre shopkeeper~ ShortD a huge ogre shopkeeper~ LongD A huge ogre shopkeeper sharpens a blade here.~ Desc This ogre is huge, like all ogres, but this one is different in that there is a gleam of intelligence in his eyes. ~ Race orc~ Align 0 -2 Level 110 Hitroll 3 HitDice 9d99+999 ManaDice 5d10+400 DamDice 5d5+100 DamType punch AC -990 -990 -990 -990 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy infrared~ Off bash dodge fast parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos sitting~ Size giant~ Sex male~ Material unknown END #27003 Name mangy gnoll~ ShortD a mangy gnoll shopkeeper~ LongD A mangy gnoll seems to be the shopkeeper here.~ Desc This gnoll is quite large and ugly. He is covered with short brown hair that looks like it hasnt seen water in years. ~ Race kobold~ Align 0 -2 Level 110 Hitroll 3 HitDice 9d9+999 ManaDice 5d10+400 DamDice 10d6+150 DamType bite AC -990 -990 -990 -990 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy infrared dark_vision~ Off dodge fast kick parry~ Res magic weapon bash pierce poison~ Vuln magic energy mental light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #27004 Name tall human shopkeeper jeweler~ ShortD a tall human jeweler~ LongD A tall human jeweler is here, nervously watching the customers.~ Desc This tall human seems rather concerned over the things he has for sale here. Perhaps he's had some crime problems in the past. ~ Race human~ Align 1 -1 Level 110 Hitroll 4 HitDice 10d20+999 ManaDice 5d10+400 DamDice 10d20+90 DamType punch AC -990 -990 -990 -990 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos standing~ Size medium~ Sex male~ Material unknown END #27005 Name chaos priest~ ShortD a priest~ LongD A priest is here, worshipping chaos.~ Desc This orc is dressed in torn black robes and seems to be the one in charge here. He is at one moment screaming nonsensically and the next whispering to himself. ~ Race orc~ Align -3 -1 Level 60 Hitroll 2 HitDice 6d9+320 ManaDice 6d9+330 DamDice 8d6+26 DamType punch AC -300 -300 -300 -252 Wealth 300 Act npc dont_wander no_tame stay_area cleric nopurge healer~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good infrared protect_good~ Off parry trip~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #27006 Name chaos worshipper orc~ ShortD a chaos worshipper~ LongD A chaos worshipper is here, flailing about wildly.~ Desc This orc is caught up in the frenzy of his worship. He is wearing torn black robes, and you notice that his arms are scarred many time from ritual bleeding. He is currently screaming nonsense to no one in particular. ~ Race orc~ Align -3 -1 Level 12 Hitroll 0 HitDice 3d5+67 ManaDice 3d5+175 DamDice 2d6+4 DamType punch AC -20 -20 -20 10 Wealth 80 Act npc dont_wander no_tame stay_area~ AffBy infrared protect_good berserk~ Off berserk~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex random~ Material unknown END #27007 Name bartender human~ ShortD a bartender~ LongD The bartender is here, wearily cleaning up after another brawl.~ Desc This male human is big and tough, and he needs to be to keep order in this rowdy place. He is at the moment cleaning up broken glass left from the last bar brawl. ~ Race human~ Align 0 0 Level 58 Hitroll 2 HitDice 5d10+375 ManaDice 5d10+400 DamDice 8d6+28 DamType punch AC -300 -300 -300 -200 Wealth 580 Act npc dont_wander no_tame stay_area nopurge changer~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg SPEECH 27006 cloak~ MProg SPEECH 27006 shadow~ END #27008 Name serving wench~ ShortD a serving wench~ LongD A serving wench is here, taking and delivering orders.~ Desc This human girl doesn't look like she enjoys working here, and it fact might be doing so against her will. She is dressed shabbily and her dress is torn from being grabbed by just about every patron she walks by. ~ Race human~ Align 1 1 Level 3 Hitroll 0 HitDice 1d5+3 ManaDice 1d5+110 DamDice 1d6+0 DamType punch AC 70 70 70 90 Wealth 30 Act npc dont_wander no_tame stay_area nopurge~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #27009 Name filthy rat~ ShortD a filthy rat~ LongD A filthy rat is looking for food here.~ Desc This rat is at least two feet long and is covered by oozing scabs. It is nosing around on the floor, looking for food. ~ Race rabbit~ Align 0 0 Level 1 Hitroll 0 HitDice 1d4+1 ManaDice 1d4+100 DamDice 1d4+0 DamType none AC 90 90 90 90 Wealth 0 Act npc dont_wander stay_area~ AffBy detect_invis detect_hidden~ Off dodge fast~ Form edible poison animal mountable mammal~ Part head legs heart brains guts feet ear eye~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material unknown END #27010 Name Touran mage drow frazzled guild master~ ShortD a frazzled looking drow mage~ LongD A frazzled looking drow mage in long dusty robes.~ Desc This still-young drow is obviously new at his task. He is running around from shelf to shelf looking for potions and scrolls. His robes are dusty from his efforts and his long black hair continually falls over his too-thin face. Despite his youth however, he is amazingly adept at his task and clearly knowledgeable in the ways of magic. Confidence shines in his dark eyes and a slight sneer mars his face. It is the sneer of someone who knows he is in charge and feels slightly superior. ~ Race drow~ Align 1 -2 Level 100 Hitroll 2 HitDice 5d10+375 ManaDice 5d10+400 DamDice 8d6+28 DamType drain AC -700 -700 -700 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice mage nopurge gain~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good infrared protect_good dark_vision~ Res magic weapon poison disease~ Vuln drowning light~ Form edible instant_decay sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #27011 Name armored half-orc~ ShortD an armored half-orc~ LongD An armored half-orc stands here, overseeing the combat.~ Desc This half-orc is huge, and from his features seems more orc than human. He looks to be in charge here, and is overseeing the fighting and training. ~ Race orc~ Align 1 -3 Level 100 Hitroll 0 HitDice 5d10+375 ManaDice 5d10+400 DamDice 8d6+28 DamType punch AC -700 -700 -700 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice warrior nopurge gain~ AffBy infrared berserk~ Off bash berserk disarm dodge parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #27012 Name dark robed human priest~ ShortD a dark robed priest~ LongD A dark robed human priest is here.~ Desc This human is a priest of some type, judging from the holy symbol and robes he wears, and the black mace at his side. He is sitting by himself deep in thought. ~ Race human~ Align 1 -3 Level 100 Hitroll 2 HitDice 5d10+375 ManaDice 5d10+400 DamDice 8d6+28 DamType punch AC -700 -700 -700 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice cleric nopurge gain~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good~ Off bash dodge parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue eyestalks~ StartP sitting~ DefPos sitting~ Size medium~ Sex male~ Material unknown END #27013 Name mysterious cloaked figure~ ShortD a mysterious cloaked figure~ LongD A mysterious cloaked figure stands in the shadows here.~ Desc You can't tell much about this mysterious cloaked figure at all. It is quite tall and thin, but that's about it. ~ Race drow~ Align 0 -3 Level 98 Hitroll 0 HitDice 5d10+375 ManaDice 5d10+400 DamDice 8d6+28 DamType punch AC -700 -700 -700 -500 Wealth 980 Act npc dont_wander no_tame stay_area train practice thief nopurge gain~ AffBy detect_magic detect_hidden infrared dark_vision~ Off backstab dodge parry~ Imm iron~ Res magic weapon~ Vuln light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #27014 Name giant alaghi shopkeeper~ ShortD a giant alaghi shopkeeper~ LongD A giant alaghi is here tanning fur pelts.~ Desc This alaghi stands almost as tall as a giant. His thick fur is faded gold in colour, and matted together. He is tanning hides and preparing to sell them. ~ Race alaghi~ Align 0 -1 Level 100 Hitroll 0 HitDice 5d10+375 ManaDice 5d10+400 DamDice 8d6+28 DamType punch AC -700 -700 -700 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice mage nopurge gain~ AffBy detect_invis detect_magic detect_hidden infrared dark_vision~ Off dodge parry~ Res magic weapon cold~ Vuln light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #27015 Name orc patrol guard~ ShortD an orc patrol guard~ LongD An orc patrol guard is walking around, looking for someone to pick on.~ Desc This ugly orc guard is big, strong, and well equipped. He is walking around looking for someone weaker than him to pick on. ~ Race orc~ Align -1 -2 Level 33 Hitroll 0 HitDice 5d6+210 ManaDice 5d6+270 DamDice 4d7+11 DamType punch AC -110 -110 -110 -70 Wealth 330 Act npc no_tame stay_area warrior~ AffBy infrared~ Off dodge dirt_kick parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #27016 Name orc patrol leader~ ShortD an orc patrol leader~ LongD An orc patrol leader is here, yelling at anyone who comes near him.~ Desc This is one mean looking orc. He is big, strong and well equipped. At the moment he is screaming at some poor fool who accidentally got in his way. ~ Race orc~ Align 0 -3 Level 51 Hitroll 1 HitDice 5d9+300 ManaDice 5d9+370 DamDice 10d4+23 DamType punch AC -250 -250 -250 -170 Wealth 510 Act npc no_tame stay_area warrior~ AffBy detect_hidden infrared berserk~ Off bash berserk disarm dodge parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #27017 Name feral dog~ ShortD a feral dog~ LongD A feral dog is sniffing around in the garbage here.~ Desc This dog has definitely seen better days. It has black mangy hair, matted with mud. At the moment it is busy searching through the garbage for something to eat. ~ Race dog~ Align 0 0 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+115 DamDice 1d5+1 DamType bite AC 60 60 60 80 Wealth 0 Act npc stay_area outdoors~ AffBy detect_hidden~ Off fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material unknown END #27018 Name drooling kobold~ ShortD a kobold~ LongD A small kobold is here, drooling all over itself.~ Desc This doglike humanoid is covered with short fur, and although small, he looks rather tough. He is wide-eyed and at the moment drooling all over himself and eyeing you hungrily. ~ Race kobold~ Align -1 -2 Level 8 Hitroll 0 HitDice 2d5+8 ManaDice 2d5+135 DamDice 1d7+2 DamType chomp AC 30 30 30 50 Wealth 80 Act npc no_tame stay_area thief~ AffBy infrared dark_vision~ Off dirt_kick~ Res bash pierce poison~ Vuln magic energy mental light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #27019 Name dark cloaked figure~ ShortD a dark cloaked figure~ LongD A dark cloaked figure is skulking in the shadows.~ Desc You can't tell much about this figure, both because of the shadows in which it hides as well as the dark cloak which it wears. You can tell that it moves very gracefully and quick, and see the flash of metal from within the cloak. ~ Race human~ Align 0 -2 Level 8 Hitroll 0 HitDice 3d5+67 ManaDice 3d5+175 DamDice 2d6+4 DamType punch AC -20 -20 -20 10 Wealth 80 Act npc no_tame stay_area thief~ Off backstab dirt_kick parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material unknown END #27020 Name angry gnoll~ ShortD a gnoll~ LongD An angry gnoll is here, growling at anyone who comes near.~ Desc This large and powerful creature is obviosly not in a very good mood. He is growling and lashing out at anyone who comes near him. ~ Race kobold~ Align -1 -3 Level 12 Hitroll 0 HitDice 4d5+105 ManaDice 4d5+215 DamDice 2d10+6 DamType pound AC -60 -60 -60 -20 Wealth 120 Act npc no_tame stay_area~ AffBy infrared dark_vision~ Off bash dirt_kick parry~ Res bash pierce poison~ Vuln magic energy mental light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #27021 Name grey dwarf~ ShortD a duergar~ LongD A grey-skinned dwarf is here, staring with contempt at those passing by.~ Desc This duergar is wearing only light armor, but looks pretty tough. He has light grey skin and black hair, and is wearing drab clothing. Unlike most normal dwarves, this one seems to be wearing some magical items. ~ Race dwarf~ Align 0 -3 XPMod 110 Level 21 Hitroll 0 HitDice 5d5+130 ManaDice 5d5+240 DamDice 2d12+8 DamType none AC -90 -90 -90 -60 Wealth 210 Act npc no_tame stay_area mage~ AffBy detect_invis detect_hidden infrared protect_good~ Off dodge parry~ Res poison disease~ Vuln drowning~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #27022 Name tall human bulging cloak~ ShortD a tall human~ LongD A tall human with a bulging cloak is greedily eyeing those who pass by.~ Desc This tough looking human is quite disheveled and red-eyed. He is wearing a dark cloak with some strange bulges, wonder what could be causing them? ~ Race human~ Align -2 -2 Level 111 Hitroll 6 HitDice 5d10+999 ManaDice 5d10+400 DamDice 8d16+128 DamType punch AC -1700 -1700 -1700 -1500 Wealth 1000 Act npc no_tame stay_area outdoors~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #27023 Name one eye half-orc orc shopkeeper~ ShortD a one-eyed half-orc shopkeeper~ LongD A one-eyed half-orc is here, selling boats.~ Desc This half-orc has lost an eye somewhere. He is very dirty, and doesn't seem to be bothered by his missing eye as he hasn't put a patch over it, and if you were to look closely you'd see the deformed eye socket where an eye once used to be. ~ Race half-orc~ Align 0 -2 Level 100 Hitroll 0 HitDice 5d10+375 ManaDice 5d10+400 DamDice 8d6+28 DamType punch AC -700 -700 -700 -500 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy infrared~ Off bash~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size giant~ Sex male~ Material unknown END #27024 Name beggars_terror~ ShortD beggars_terror~ LongD `#`cbeggars_terror mprog (mnum 27024)`^~ Desc ~ Race unique~ Align 0 0 Level 1 Hitroll 1 HitDice 1d6+1 ManaDice 5d7+650 DamDice 1d10+1 DamType punch AC 10 10 10 10 Wealth 0 Act npc dont_wander no_tame stay_area unseen~ Form instant_decay~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg GRALL 27000 100~ MProg DELAY 27001 100~ END #27025 Name lizardman~ ShortD a lizardman~ LongD A lizardman hisses softly as it watches others pass by.~ Desc This large humanoid has a medium sized tail, and is covered with mottled green and black scales. It hisses softly as others pass by. ~ Race lizardman~ Align -1 -3 Level 11 Hitroll 0 HitDice 4d5+90 ManaDice 4d5+215 DamDice 4d4+5 DamType pound AC -40 -40 -40 -20 Wealth 110 Act npc no_tame stay_area~ Off bash dirt_kick parry~ Res bash disease~ Vuln cold~ Form edible sentient biped mammal reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail scales~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #27026 Name darkly cloaked figure~ ShortD a darkly cloaked figure~ LongD A darkly cloaked figure stands in the shadows here.~ Desc You can't tell much about this mysterious cloaked figure at all. It is quite tall and thin, but that's about it. ~ Race elf~ Align 0 -3 Level 100 Hitroll 0 HitDice 5d10+375 ManaDice 5d10+400 DamDice 8d6+28 DamType punch AC -700 -700 -700 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice thief nopurge gain~ AffBy detect_hidden infrared~ Off backstab dodge parry~ Res charm magic weapon~ Vuln iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #27027 Name dirty little human shopkeeper~ ShortD a dirty little human shopkeeper~ LongD A dirty little human is selling mules here.~ Desc This dirty little human male seems to be running this poor excuse for a stable. He is mostly just sloshing around in the mud rather than doing anything useful. ~ Race human~ Align -1 -2 Level 100 Hitroll 3 HitDice 19d200+500 ManaDice 19d200+500 DamDice 10d30+250 DamType punch AC -130 -130 -130 -110 Wealth 345 Act npc dont_wander no_tame stay_area nopurge~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #27028 Name smelly old mule~ ShortD a smelly old mule~ LongD A smelly old mule is here.~ Desc This old mule doesn't look so well fed, and it is absolutely filthy. ~ Race horse~ Align 0 0 Level 5 Hitroll 0 HitDice 2d5+1 ManaDice 2d5+1 DamDice 1d6+1 DamType chomp AC 0 0 0 0 Wealth 0 Act npc docile stay_area~ Off fast kick~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex random~ Material flesh END #27029 Name underfed gray horse~ ShortD an underfed grey horse~ LongD An underfed grey horse is here.~ Desc This horse has seen better days. It is thin and has a tangled coat and mane. ~ Race horse~ Align 0 0 Level 10 Hitroll 0 HitDice 2d5+18 ManaDice 2d5+18 DamDice 2d4+2 DamType chomp AC 0 0 0 0 Wealth 0 Act npc docile stay_area~ Off fast kick~ Form edible animal mountable mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex random~ Material flesh END #27030 Name huge black stallion~ ShortD a huge black stallion~ LongD A huge black stallion is here.~ Desc This huge horse looks quite powerful. It is pitch black in color. ~ Race dog~ Align 0 0 Level 15 Hitroll 0 HitDice 3d5+60 ManaDice 3d5+60 DamDice 2d6+3 DamType chomp AC 0 0 0 0 Wealth 0 Act npc docile stay_area~ Off fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size huge~ Sex male~ Material flesh END #27031 Name scruffy looking human shopkeeper~ ShortD a scruffy human shopkeeper~ LongD A scruffy looking human is minding the shop.~ Desc This human is dressed in shabby clothes, and his general appearance is very scruffy. His hair is knotted and dull, his skin brown with dirt, and his clothes torn and dirty. He is selling clothes, but perhaps they'd be better as rags. ~ Race human~ Align -1 -1 Level 110 Hitroll 1 HitDice 4d99+999 ManaDice 4d99+100 DamDice 4d20+150 DamType none AC -200 -200 -200 -180 Wealth 123 Act npc dont_wander no_tame stay_area nopurge changer~ Off dodge trip~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #27032 Name dirty half-orc butcher~ ShortD a dirty half-orc butcher~ LongD A dirty half-orc is here, chopping meat and ...other things.~ Desc This half-orc is filthy and is dressed on old torn clothes. He appears the be the local butcher, and seems to be quite handy with his butcher's knife. ~ Race half-orc~ Align -1 -1 Level 110 Hitroll 1 HitDice 4d99+999 ManaDice 4d99+99 DamDice 4d20+50 DamType none AC -200 -200 -200 -190 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge~ AffBy infrared~ Off disarm dodge parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #27033 Name zogo dirty smelly human petshop owner~ ShortD a dirty human petshop owner~ LongD A dirty smelly human is here, feeding the caged animals.~ Desc This filthy little man must be the store owner. He is moving from cage to cage, feeding the animals and shoveling shit. ~ Race human~ Align -1 -1 Level 110 Hitroll 1 HitDice 9d50+999 ManaDice 9d50+999 DamDice 5d10+75 DamType punch AC -200 -200 -200 -180 Wealth 454 Act npc dont_wander no_tame stay_area nopurge changer~ Off dodge parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #27034 Name asp~ ShortD an asp~ LongD An asp peers at you menacingly.~ Desc This long snake looks quite dangerous. ~ Race snake~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+2 DamDice 1d5+0 DamType bite AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ Res poison~ Vuln cold~ Form edible animal sentient biped mountable mammal reptile snake cold_blood~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail fangs scales~ StartP standing~ DefPos standing~ Size small~ Sex neutral~ Material flesh END #27035 Name large cobra~ ShortD a large cobra~ LongD A large cobra is swaying here.~ Desc This smake looks quite deadly. ~ Race snake~ Align 0 0 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+1 DamDice 1d5+1 DamType bite AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ Res poison~ Vuln cold~ Form edible animal sentient biped mountable mammal reptile snake cold_blood~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail fangs scales~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #27036 Name boa contrictor~ ShortD a boa constrictor~ LongD A boa contrictor lies coiled here.~ Desc This huge snake looks dangerous. ~ Race snake~ Align 0 0 Level 6 Hitroll 0 HitDice 2d5+4 ManaDice 2d5+4 DamDice 1d7+1 DamType crush AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ Res poison~ Vuln cold~ Form edible animal sentient biped mountable mammal reptile snake cold_blood~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail fangs scales~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #27037 Name giant toad~ ShortD a giant toad~ LongD A giant toad sits here.~ Desc What an ugly creature! A big toad covered with green mottled skin. ~ Race lizardman~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+2 DamDice 1d5+0 DamType grep AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ Res bash disease~ Vuln cold~ Form edible biped mountable mammal reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail scales~ StartP sitting~ DefPos sitting~ Size small~ Sex neutral~ Material flesh END #27038 Name crocodile~ ShortD a crocodile~ LongD A crocodile is here, eyeing you hungrily.~ Desc This big reptile looks pretty tough. ~ Race lizardman~ Align 0 0 Level 8 Hitroll 0 HitDice 2d5+8 ManaDice 2d5+8 DamDice 1d7+2 DamType chomp AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ Res bash disease~ Vuln cold~ Form edible biped mountable mammal reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail scales~ StartP standing~ DefPos standing~ Size large~ Sex neutral~ Material flesh END #27039 Name alligator~ ShortD an alligator~ LongD An alligator is here, eyeing you hungrily.~ Desc This alligator is trying to act tough, but will probably end up as as someone's boots soon. ~ Race lizardman~ Align 0 0 Level 7 Hitroll 0 HitDice 2d5+5 ManaDice 2d5+5 DamDice 1d8+1 DamType chomp AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ Res bash disease~ Vuln cold~ Form edible biped mountable mammal reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail scales~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #27040 Name pack rats~ ShortD a pack of rats~ LongD A pack of rats scurry around here.~ Desc This group of rats is smelly and looks diseased. ~ Race cat~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+2 DamDice 1d5+0 DamType bite AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ AffBy dark_vision~ Off dodge fast~ Res disease~ Form edible animal biped mountable mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex neutral~ Material flesh END #27041 Name small bat~ ShortD a small bat~ LongD A small bat hangs here.~ Desc This small bat has tiny wings which fold up against its body. It is quite tiny. ~ Race bat~ Align 0 0 Level 1 Hitroll 0 HitDice 1d4+1 ManaDice 1d4+1 DamDice 1d4+0 DamType bite AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ AffBy flying dark_vision~ Off dodge fast~ Vuln light~ Form edible animal biped mountable mammal~ Part head arms legs heart brains guts hands feet fingers ear eye wings~ StartP standing~ DefPos standing~ Size tiny~ Sex neutral~ Material flesh END #27042 Name black cat~ ShortD a black cat~ LongD A black cat is crossing your path here.~ Desc This black cat has an intelligent gleam in it's eyes. ~ Race cat~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+2 DamDice 1d5+0 DamType claw AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ AffBy dark_vision~ Off dodge fast~ Form edible animal biped mountable mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex neutral~ Material flesh END #27043 Name war dog~ ShortD a war dog~ LongD A war dog is here, with an evil look in its eyes.~ Desc This large dog looks dangerous. It is drooling and has a mad look in its eyes. ~ Race human~ Align 0 0 Level 8 Hitroll 0 HitDice 2d5+8 ManaDice 2d5+8 DamDice 1d7+2 DamType bite AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ Form edible biped mountable mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #27044 Name stirge~ ShortD a stirge~ LongD A stirge hovers here.~ Desc This small bloodsucking bird-like thing has stubby wings and is quite bloated. ~ Race song bird~ Align -3 -1 Level 3 Hitroll 0 HitDice 1d5+3 ManaDice 1d5+3 DamDice 1d6+0 DamType bite AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area~ AffBy flying~ Off dodge fast~ Form edible animal sentient biped mountable mammal bird~ Part head arms legs heart brains guts hands feet fingers ear eye wings~ StartP standing~ DefPos standing~ Size small~ Sex neutral~ Material flesh END #27045 Name Blacksmith black skinned orc Barin~ ShortD a huge, black skinned orc~ LongD A huge, black skinned orc is here, hammering away at some metal.~ Desc This huge black skinned orc has the arms the size of tree trunks and the stomach of a rock. He stands near eight feet tall and looks like he could demolish a building with his bare hands. He looks to be around his middle ages, and has a thin head full of black and silver hair. ~ Race orc~ Align -2 -1 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+100 DamDice 10d50+50 DamType punch AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge~ AffBy detect_invis detect_hidden infrared~ Off bash dodge kick parry crush~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #27046 Name brown horse~ ShortD a dark brown horse~ LongD A dark brown horse is here, munching on some hay.~ Desc This finely bred horse is dark brown, and has a long black mane. It looks well-fed and brushed. It is munching on some hay right now. ~ Race horse~ Align 0 0 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+1 DamDice 1d5+1 DamType charge AC 70 50 60 80 Wealth 0 Act npc dont_wander docile stay_area~ Off fast kick~ Form edible animal mountable mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail fangs~ StartP standing~ DefPos standing~ Size large~ Sex random~ Material unknown END #27047 Name A fat human shopkeeper ticket seller~ ShortD a fat human~ LongD A fat human ticket seller is here.~ Desc This fat human seems more concerned over the chicken leg he's eating than his customers. He has long black hair, and beads of sweat pour down his forehead. A rather disgusting looking human, who seems to not keep himself in good shape, his stomach hangs out of his clothes and his body reeks with sweat and odour. ~ Race human~ Align 1 -1 Level 108 Hitroll 4 HitDice 10d20+999 ManaDice 5d10+400 DamDice 10d20+90 DamType punch AC -990 -990 -990 -990 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ Imm summon charm sleep~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg GRALL 27016 100~ END #27048 Name A large burly male human~ ShortD a large, burly male human~ LongD A large, burly male human leans against the stalls here.~ Desc This male human looks to be at least six feet tall, and has the arms the size of tree trunks! He has short black hair, and sweat beads roll down his face, his body smells of months old unwashed body and he has a look of distress about him. ~ Race human~ Align 1 -1 Level 108 Hitroll 4 HitDice 10d20+999 ManaDice 5d10+400 DamDice 10d20+90 DamType punch AC -990 -990 -990 -990 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ Imm summon charm sleep~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg GIVE 27015 yellow ticket~ MProg DELAY 27068 100~ END #27049 Name unseen mob of look windows~ ShortD unseen mob of look windows~ LongD Unseen mob of look window~ Desc ~ Race human~ Align 0 0 Level 1 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ AffBy detect_invis detect_hidden infrared~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg ACT 27062 plops down on a velvet seat~ MProg DELAY 27063 100~ END #27050 Name little gremlin~ ShortD a little gremlin~ LongD A little gremlin is here, leering evilly at you.~ Desc This little fellow is quite evil looking. He is shaped like a tiny human, except for large pointy ears and clawed hands. His skin is dark green. ~ Race human~ Align -2 -2 Level 7 Hitroll 0 HitDice 2d5+5 ManaDice 2d5+5 DamDice 1d8+1 DamType claw AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area~ Off dodge fast parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex neutral~ Material flesh END #27051 Name small imp~ ShortD a small imp~ LongD An small imp is here, cackling evilly.~ Desc This nasty little creature has sharp claws, long fangs, and a completely evil disposition. ~ Race human~ Align 0 -3 Level 8 Hitroll 0 HitDice 2d5+8 ManaDice 2d5+8 DamDice 1d7+2 DamType claw AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area~ Off dodge fast parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #27052 Name baby ankheg~ ShortD a baby ankheg~ LongD A baby ankheg is here.~ Desc This bizarre creature seems to be the offspring of several species and looks kind of like a huge insect. ~ Race human~ Align 0 0 Level 9 Hitroll 0 HitDice 2d5+12 ManaDice 2d5+12 DamDice 1d8+2 DamType chomp AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ Off parry~ Form edible biped mountable mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #27053 Name carrion crawler~ ShortD a carrion crawler~ LongD A carrion crawler is searching for something to eat.~ Desc This wormlike creature resembles a huge centipede, but is much nastier. It has long slimy tentacles. ~ Race human~ Align 0 0 Level 6 Hitroll 0 HitDice 2d5+4 ManaDice 2d5+4 DamDice 1d7+1 DamType slime AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ Off parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #27054 Name small behir~ ShortD a small behir~ LongD A small behir's gaze is darting about.~ Desc The behir resembles a giant snake. Six pairs of legs protrude from its sides. Its body is covered with deep blue scales, with bands of grey running through them. ~ Race snake~ Align 0 -1 Level 10 Hitroll 0 HitDice 2d5+18 ManaDice 2d5+18 DamDice 2d4+2 DamType chomp AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area~ Off fast parry~ Res poison~ Vuln cold~ Form edible animal sentient biped mountable mammal reptile snake cold_blood~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail fangs scales~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #27055 Name displacer beast~ ShortD a displacer beast~ LongD A displacer beast is prowling here.~ Desc This large creatue looks sort of like a cat, except it has tentacles protruding from its back. It is black in color. ~ Race cat~ Align 0 0 Level 7 Hitroll 0 HitDice 2d5+5 ManaDice 2d5+5 DamDice 1d8+1 DamType claw AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ AffBy dark_vision~ Off dodge fade fast~ Form edible animal sentient biped mountable mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #27056 Name runty kobold~ ShortD a runty kobold~ LongD A runty kobold cowers in fear.~ Desc This small dogman cowers in fear anytime anyone looks at him. He looks like he needs a good beating. ~ Race kobold~ Align -1 -1 Level 3 Hitroll 0 HitDice 1d5+3 ManaDice 1d5+3 DamDice 1d6+0 DamType scratch AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area~ AffBy infrared dark_vision~ Res bash pierce poison~ Vuln magic energy mental light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size small~ Sex neutral~ Material flesh END #27057 Name retarded goblin~ ShortD a retarded goblin~ LongD A retarded goblin is standing here looking...well, retarded.~ Desc Goblins are pretty stupid to start with, but this one looks really dumb. There is a confused look on its face. ~ Race goblin~ Align 0 0 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+1 DamDice 1d5+1 DamType beating AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area noalign~ AffBy dark_vision~ Imm poison disease~ Res negative~ Vuln magic fire negative mental drowning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #27058 Name undead thing~ ShortD an undead thing~ LongD An undead...thing...is here~ Desc This thing is hard to describe, really. A pile of body parts meshed together and animated it looks. ~ Race human~ Align 0 0 Level 5 Hitroll 0 HitDice 2d5+1 ManaDice 2d5+1 DamDice 1d6+1 DamType drain AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area undead noalign~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material flesh END #27059 Name A large burly male human carriage caretaker~ ShortD a large, burly male human~ LongD A large, burly male human is sitting on a velvet seat here.~ Desc This male human looks to be at least six feet tall, and has the arms the size of tree trunks! He has short black hair, and sweat beads roll down his face, his body smells of months old unwashed body and he has a look of distress about him. ~ Race human~ Align 1 -1 Level 108 Hitroll 4 HitDice 10d20+999 ManaDice 5d10+400 DamDice 10d20+90 DamType punch AC -990 -990 -990 -990 Wealth 1000 Act npc dont_wander no_tame stay_area~ AffBy detect_invis detect_hidden~ Imm summon charm sleep~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos sitting~ Size medium~ Sex male~ Material unknown MProg DELAY 27060 100~ MProg ACT 27061 climbs into the carriage~ END #27060 Name dzagari fighter guildguard butch orc~ ShortD a butch-looking orc~ LongD A butch-looking orc stands here snarling at anyone who passes.~ Desc Standing about 8 feet tall and with heavy set shoulders, this orc looks quite daunting. His set of standard leather armour shows off the rippling muscles that lie beneath them. For some reason he seems to be snarling at everyone that he sees. Perhaps he's just in a bad mood? ~ Race human~ Align 3 1 XPMod 0 Level 100 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+475 DamDice 11d11+56 DamType punch AC -710 -710 -600 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack disarm dodge fast parry~ Imm summon charm sleep~ Res weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg EXALL 27022 south~ MProg DEATH 27021 100~ END #27061 Name dzagari fighter guildguard butch orc~ ShortD a butch-looking orc~ LongD A butch-looking orc stands here snarling at anyone who passes.~ Desc Standing about 8 feet tall and with heavy set shoulders, this orc looks quite daunting. His set of standard leather armour shows off the rippling muscles that lie beneath them. For some reason he seems to be snarling at everyone that he sees. Perhaps he's just in a bad mood? ~ Race human~ Align 3 1 XPMod 0 Level 110 Hitroll 0 HitDice 10d15+600 ManaDice 10d13+475 DamDice 10d16+70 DamType punch AC -810 -810 -810 -700 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack disarm dodge fast parry~ Imm summon charm sleep~ Res weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg EXALL 27022 south~ MProg DEATH 27021 100~ END #27062 Name dzagari fighter guildguard butch orc~ ShortD a butch-looking orc~ LongD A butch-looking orc stands here snarling at anyone who passes.~ Desc Standing about 8 feet tall and with heavy set shoulders, this orc looks quite daunting. His set of standard leather armour shows off the rippling muscles that lie beneath them. For some reason he seems to be snarling at everyone that he sees. Perhaps he's just in a bad mood? ~ Race human~ Align 3 1 XPMod 0 Level 120 Hitroll 0 HitDice 10d17+700 ManaDice 10d13+475 DamDice 10d17+75 DamType punch AC -900 -900 -900 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack disarm dodge fast parry~ Imm summon charm sleep~ Res weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg EXALL 27022 south~ MProg DEATH 27021 100~ END #27063 Name unseen_fighterD_guildguard_loader~ ShortD unseen_fighterD_guildguard_loader~ LongD Unseen_fighterD_guildguard_loader~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg REPOP 27020 100~ END #27064 Name Mage Madame Illadra~ ShortD a tall woman with flowing black robes~ LongD A tall woman with flowing black robes watches you with a shrewd expression.~ Desc Though clearly a mage, this tall woman looks more like a fortune teller. The black robes around her are long and flowing and she has tied crimson silk scarves around her neck and waist. Long bangled silver bracelets jangle from bony wrists. Her hair is a silvery white and her face is lined with wrinkles. An oversized wart protrudes from an beaked nose. Though her once tall back is stooped with age her eyes shine with both great power and hidden malevolence. ~ Race human~ Align 3 1 XPMod 0 Level 100 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+475 DamDice 11d11+56 DamType punch AC -710 -710 -710 -600 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack dodge~ Imm summon charm sleep~ Res magic~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown MProg BRIBE 27031 70~ MProg BRIBE 27027 150~ MProg EXALL 27025 north~ MProg DEATH 27024 100~ END #27065 Name Mage Madame Illadra ~ ShortD a tall woman with flowing black robes~ LongD A tall woman with flowing black robes watches you with a shrewd expression.~ Desc Though clearly a mage, this tall woman looks more like a fortune teller. The black robes around her are long and flowing and she has tied crimson silk scarves around her neck and waist. Long bangled silver bracelets jangle from bony wrists. Her hair is a silvery white and her face is lined with wrinkles. An oversized wart protrudes from an beaked nose. Though her once tall back is stooped with age her eyes shine with both great power and hidden malevolence. ~ Race human~ Align 3 1 XPMod 0 Level 110 Hitroll 0 HitDice 10d15+600 ManaDice 10d13+475 DamDice 10d16+70 DamType punch AC -810 -810 -810 -700 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack dodge~ Imm summon charm sleep~ Res magic~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown MProg BRIBE 27031 70~ MProg BRIBE 27027 150~ MProg EXALL 27025 north~ MProg DEATH 27024 100~ END #27066 Name Mage Madama Illadra~ ShortD a tall woman with flowing black robes~ LongD A tall woman with flowing black robes watches you with a shrewd expression.~ Desc Though clearly a mage, this tall woman looks more like a fortune teller. The black robes around her are long and flowing and she has tied crimson silk scarves around her neck and waist. Long bangled silver bracelets jangle from bony wrists. Her hair is a silvery white and her face is lined with wrinkles. An oversized wart protrudes from an beaked nose. Though her once tall back is stooped with age her eyes shine with both great power and hidden malevolence. ~ Race human~ Align 3 1 XPMod 0 Level 120 Hitroll 0 HitDice 10d17+700 ManaDice 10d13+475 DamDice 10d17+75 DamType punch AC -900 -900 -900 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack dodge~ Imm summon charm sleep~ Res magic~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown MProg BRIBE 27031 70~ MProg BRIBE 27027 150~ MProg EXALL 27025 north~ MProg DEATH 27024 100~ MProg GRALL 27026 100~ END #27067 Name unseen_mageD_guildguard_loader~ ShortD unseen_mageD_guildguard_loader~ LongD Unseen_mageD_guildguard_loader~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg REPOP 27023 100~ END #27069 Name Unseen_Bonfire_Guarder~ ShortD unseen_Bonfire_Guarder~ LongD Unseen_Bonfire_Guarder~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg ACT 27072 from a huge bonfire.~ MProg DELAY 27070 100~ MProg GRALL 27071 100~ END #27070 Name highway bandit~ ShortD a highway bandit~ LongD A highway bandit is here.~ Desc This human dressed in rags has shifty eyes and constantly scrutinises his surroundings, looking for an opportunity to fill his pockets. ~ Race human~ Align -1 -1 Level 15 Hitroll 0 HitDice 2d5+50 ManaDice 2d5+50 DamDice 1d12+3 DamType pierce AC -10 -10 -10 0 Wealth 150 Act npc scavenger no_tame wimpy thief outdoors~ AffBy sneak hide~ Off dirt_kick trip~ Vuln magic~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #27071 Name unseen2 getting off carriage mob~ ShortD unseen2 getting off carriage mob~ LongD Unseen2 getting off carriage mob~ Desc ~ Race human~ Align 0 0 Level 1 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ AffBy detect_invis detect_hidden infrared~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg ACT 27065 leans back against the wall~ MProg DELAY 27066 100~ END #27072 Name dzagari thief guildguard seedy kobold~ ShortD a grey-skinned kobold~ LongD A grey-skinned kobold peers at you intently from behind the counter.~ Desc This diminutive, grey-skinned kobold peers at you from behind the counter. His eyes are remarkably tiny, and dart around the room constantly. The greyness of his skin is probably the natural colour, but it could just be a layer of grime hiding the true shade. ~ Race human~ Align 3 1 XPMod 0 Level 100 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+475 DamDice 11d11+56 DamType punch AC -710 -710 -600 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack disarm dodge fast parry~ Imm summon charm sleep~ Res weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg EXALL 27033 south~ MProg DEATH 27034 100~ END #27073 Name dzagari thief guildguard seedy kobold~ ShortD a grey-skinned kobold~ LongD A grey-skinned kobold peers at you intently from behind the counter.~ Desc This diminutive, grey-skinned kobold peers at you from behind the counter. His eyes are remarkably tiny, and dart around the room constantly. The greyness of his skin is probably the natural colour, but it could just be a layer of grime hiding the true shade. ~ Race human~ Align 3 1 XPMod 0 Level 110 Hitroll 0 HitDice 10d15+600 ManaDice 10d13+475 DamDice 10d16+70 DamType punch AC -810 -810 -810 -700 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack disarm dodge fast parry~ Imm summon charm sleep~ Res weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg EXALL 27033 south~ MProg DEATH 27034 100~ END #27074 Name dzagari thief guildguard seedy kobold~ ShortD a grey-skinned kobold~ LongD A grey-skinned kobold peers at you intently from behind the counter.~ Desc This diminutive, grey-skinned kobold peers at you from behind the counter. His eyes are remarkably tiny, and dart around the room constantly. The greyness of his skin is probably the natural colour, but it could just be a layer of grime hiding the true shade. ~ Race human~ Align 3 1 XPMod 0 Level 120 Hitroll 0 HitDice 10d17+700 ManaDice 10d13+475 DamDice 10d17+75 DamType punch AC -900 -900 -900 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack disarm dodge fast parry~ Imm summon charm sleep~ Res weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg EXALL 27033 south~ MProg DEATH 27034 100~ END #27075 Name unseen_thief_guildguard_loader~ ShortD unseen_thief_guildguard_loader~ LongD Unseen_thief_guildguard_loader~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg REPOP 27032 100~ END #27076 Name dzagari cleric guildguard shadowed drow~ ShortD a humbly robed drowish woman~ LongD A humbly robed drowish woman stands here almost obscured by the shadows.~ Desc Standing almost obscured by the shadows, this drowish woman is perhaps five and a half feet in height. She does not meet your gaze, but you cannot help but feel that she observes you constantly, recording each of your actions and remembering all of your words for some future time. ~ Race drow~ Align 3 1 XPMod 0 Level 100 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+475 DamDice 11d11+56 DamType punch AC -710 -710 -600 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_magic detect_hidden sanctuary infrared dark_vision~ Off area_attack disarm dodge fast parry~ Imm summon charm sleep~ Res magic weapon~ Vuln light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown MProg EXALL 27036 north~ MProg DEATH 27037 100~ END #27077 Name dzagari cleric guildguard shadowed drow~ ShortD a humbly robed drowish woman~ LongD A humbly robed drowish woman stands here almost obscured by the shadows.~ Desc Standing almost obscured by the shadows, this drowish woman is perhaps five and a half feet in height. She does not meet your gaze, but you cannot help but feel that she observes you constantly, recording each of your actions and remembering all of your words for some future time. ~ Race drow~ Align 3 1 XPMod 0 Level 110 Hitroll 0 HitDice 10d15+600 ManaDice 10d13+475 DamDice 10d16+70 DamType punch AC -810 -810 -810 -700 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_magic detect_hidden sanctuary infrared dark_vision~ Off area_attack disarm dodge fast parry~ Imm summon charm sleep~ Res magic weapon~ Vuln light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown MProg EXALL 27036 north~ MProg DEATH 27037 100~ END #27078 Name dzagari cleric guildguard shadowed drow~ ShortD a humbly robed drowish woman~ LongD A humbly robed drowish woman stands here almost obscured by the shadows.~ Desc Standing almost obscured by the shadows, this drowish woman is perhaps five and a half feet in height. She does not meet your gaze, but you cannot help but feel that she observes you constantly, recording each of your actions and remembering all of your words for some future time. ~ Race human~ Align 3 1 XPMod 0 Level 120 Hitroll 0 HitDice 10d17+700 ManaDice 10d13+475 DamDice 10d17+75 DamType punch AC -900 -900 -900 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack disarm dodge fast parry~ Imm summon charm sleep~ Res weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown MProg EXALL 27036 north~ MProg DEATH 27037 100~ END #27079 Name unseen_cleric_guildguard_loader~ ShortD unseen_cleric_guildguard_loader~ LongD Unseen_cleric_guildguard_loader~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg REPOP 27035 100~ END #27080 Name dzagari spellfilcher guildguard pasty halfling~ ShortD a pasty-faced halfling~ LongD A pasty-faced halfling crouches on the lowest step.~ Desc Crouched on the lowest step of the wagon, this halfling male's cape conceals whatever other clothing he wears or weaponry he wields. His eyes are sunken, mere shadows in his florid face. His complexion is a pasty white, smudged with streaks of filth. ~ Race halfling~ Align 3 1 XPMod 0 Level 100 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+475 DamDice 11d11+56 DamType punch AC -710 -710 -600 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_magic detect_hidden sanctuary infrared dark_vision~ Off area_attack disarm dodge fast parry~ Imm summon charm sleep~ Res magic weapon poison disease~ Vuln light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg EXALL 27039 south~ MProg DEATH 27040 100~ END #27081 Name dzagari spellfilcher guildguard pasty halfling~ ShortD a pasty-faced halfling~ LongD A pasty-faced halfling crouches on the lowest step.~ Desc Crouched on the lowest step of the wagon, this halfling male's cape conceals whatever other clothing he wears or weaponry he wields. His eyes are sunken, mere shadows in his florid face. His complexion is a pasty white, smudged with streaks of filth. ~ Race halfling~ Align 3 1 XPMod 0 Level 110 Hitroll 0 HitDice 10d15+600 ManaDice 10d13+475 DamDice 10d16+70 DamType punch AC -810 -810 -810 -700 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_magic detect_hidden sanctuary infrared dark_vision~ Off area_attack disarm dodge fast parry~ Imm summon charm sleep~ Res magic weapon poison disease~ Vuln light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg EXALL 27039 south~ MProg DEATH 27040 100~ END #27082 Name dzagari spellfilcher guildguard pasty halfling~ ShortD a pasty-faced halfling~ LongD A pasty-faced halfling crouches on the lowest step.~ Desc Crouched on the lowest step of the wagon, this halfling male's cape conceals whatever other clothing he wears or weaponry he wields. His eyes are sunken, mere shadows in his florid face. His complexion is a pasty white, smudged with streaks of filth. ~ Race halfling~ Align 3 1 XPMod 0 Level 120 Hitroll 0 HitDice 10d17+700 ManaDice 10d13+475 DamDice 10d17+75 DamType punch AC -900 -900 -900 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary infrared~ Off area_attack disarm dodge fast parry~ Imm summon charm sleep~ Res magic weapon poison disease~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg EXALL 27039 south~ MProg DEATH 27040 100~ END #27083 Name unseen_spellfilcher_guildguard_loader~ ShortD unseen_spellfilcher_guildguard_loader~ LongD Unseen_spellfilcher_guildguard_loader~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg REPOP 27038 100~ END #27084 Name unseen_paladin_dza_guildhouse_loader~ ShortD unseen_paladin_dza_guildhouse_loader~ LongD Unseen_paladin_dza_guildhouse_loader~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg REPOP 27044 100~ END #27085 Name a humanoid figure in pitch black full plate armour alkan~ ShortD a humanoid figure in pitch `#`sblack`^ full plate armour~ LongD A humanoid figure in pitch `#`sblack`^ full plate armour stands here alertly.~ Desc You see a humanoid figure here, clad totally in pitch `#`sblack`^ full plate armour. You try to peer at the face, but it is fully covered with a full-face helmet. The figure is unmoving and lifeless, moving slightly only to shift and look at intruders into this Dark Chapel. The figure stands at a corner, fully armoured hands resting on the pommel of a large sword, crafted of some black metal. ~ Race drow~ Align 3 -3 XPMod 0 Level 100 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+475 DamDice 10d11+46 DamType punch AC -710 -710 -710 -600 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_magic detect_hidden sanctuary infrared haste dark_vision~ Off area_attack disarm dodge fast kick parry~ Imm summon charm sleep~ Res magic~ Vuln bash light sound~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material flesh MProg DEATH 27046 100~ MProg EXALL 27045 west~ END #27086 Name a humanoid figure in pitch black full plate armour alkan~ ShortD a humanoid figure in pitch `#`sblack`^ full plate armour~ LongD A humanoid figure in pitch `#`sblack`^ full plate armour stands here alertly.~ Desc You see a humanoid figure here, clad totally in pitch `#`sblack`^ full plate armour. You try to peer at the face, but it is fully covered with a full-face helmet. The figure is unmoving and lifeless, moving slightly only to shift and look at intruders into this Dark Chapel. The figure stands at a corner, fully armoured hands resting on the pommel of a large sword, crafted of some `#`sblack`^ metal. ~ Race drow~ Align 3 -3 XPMod 0 Level 110 Hitroll 0 HitDice 10d15+600 ManaDice 10d13+475 DamDice 10d16+70 DamType punch AC -810 -810 -810 -700 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_magic detect_hidden sanctuary infrared dark_vision~ Off area_attack disarm dodge fast kick parry~ Imm summon charm sleep~ Res magic~ Vuln bash light sound~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material flesh MProg DEATH 27046 100~ MProg EXALL 27045 west~ END #27087 Name a humanoid figure in pitch black full plate armour alkan~ ShortD a humanoid figure in pitch `#`sblack`^ full plate armour~ LongD A humanoid figure in pitch `#`sblack`^ full plate armour stands here alertly.~ Desc You see a humanoid figure here, clad totally in pitch `#`sblack`^ full plate armour. You try to peer at the face, but it is fully covered with a full-face helmet. The figure is unmoving and lifeless, moving slightly only to shift and look at intruders into this Dark Chapel. The figure stands at a corner, fully armoured hands resting on the pommel of a large sword, crafted of some `#`sblack`^ metal. ~ Race drow~ Align 3 -3 XPMod 0 Level 120 Hitroll 0 HitDice 10d17+700 ManaDice 10d13+475 DamDice 10d17+75 DamType punch AC -900 -900 -900 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_magic detect_hidden sanctuary infrared dark_vision~ Off area_attack disarm dodge fast kick parry~ Imm summon charm sleep~ Res magic~ Vuln bash light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material flesh MProg EXALL 27045 west~ MProg DEATH 27046 100~ END #27088 Name humanoid figure in onyx encrusted armour lyith~ ShortD a humanoid figure in `#`sonyx`^ encrusted armour~ LongD A humanoid figure in `#`sonyx`^ encrusted armour is here, ready to impart knowledge.~ Desc This dark humanoid figure stands unmoving in the middle of the battle arena. The full plate armour gleams darkly, blue light dancing off the polished onyx that decorates it. The face is fully covered with a full-face helmet. If not for slight movements from this figure, you would have mistaken it for a statue, in the darkness of the room. The humanoid figure looks ready to impart knowledge, should you request it. ~ Race drow~ Align 3 -3 XPMod 110 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType pierce AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice warrior nopurge gain~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good sanctuary infrared haste dark_vision~ Off disarm dodge dirt_kick parry~ Res magic weapon~ Vuln light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material flesh END #27089 Name fat troll drinks tavern~ ShortD a fat troll~ LongD A fat troll, is serving the drinks here.~ Desc This troll is fat with hairy ears. He has a pudgy nose and big round eyes. He is serving the drinks in this tavern. ~ Race troll~ Align -2 -2 Level 110 Hitroll 4 HitDice 10d30+1500 ManaDice 5d10+400 DamDice 1d20+200 DamType punch AC -1800 -1800 -1800 -1800 Wealth 1000 Act npc dont_wander scavenger no_tame stay_area nopurge changer~ AffBy infrared regeneration~ Res magic weapon bash~ Vuln fire acid~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws fangs~ StartP sitting~ DefPos sitting~ Size large~ Sex male~ Material unknown END #27090 Name lanky lizardman shopkeeper~ ShortD a lizardman coppersmith~ LongD A lanky lizardman is here, hammering a piece of copper.~ Desc The coppersmith of Dzagari is a lanky lizardman with oily green skin. He is hammering away on a piece of copper, which will be formed into something he'll sell later. ~ Race lizardman~ Align -2 -2 Level 110 Hitroll 4 HitDice 10d30+1500 ManaDice 5d10+400 DamDice 1d20+200 DamType punch AC -1800 -1800 -1800 -1800 Wealth 1000 Act npc dont_wander scavenger no_tame stay_area nopurge changer~ AffBy infrared regeneration~ Res magic weapon bash disease~ Vuln fire cold acid~ Form edible poison sentient biped mammal reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail claws fangs scales~ StartP sitting~ DefPos sitting~ Size large~ Sex male~ Material unknown END #27091 Name drooling troll shopkeeper~ ShortD a troll shopkeeper~ LongD A drooling troll is here, selling delicacies.~ Desc This troll can barely contain himself, he is drooling all over the place, as he eyes the interesting delicacies he has on sale. ~ Race troll~ Align -2 -2 Level 110 Hitroll 4 HitDice 10d30+1500 ManaDice 5d10+400 DamDice 1d20+200 DamType punch AC -1800 -1800 -1800 -1800 Wealth 1000 Act npc dont_wander scavenger no_tame stay_area nopurge changer~ AffBy infrared regeneration~ Res magic weapon bash disease~ Vuln fire cold acid~ Form edible poison sentient biped mammal reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail claws fangs scales~ StartP sitting~ DefPos sitting~ Size large~ Sex male~ Material unknown END #27092 Name runty kobold shopkeeper cartographer~ ShortD a runty kobold cartographer~ LongD A runty kobold is here, selling maps.~ Desc This kobold is a runty fellow, probably the runt of his siblings. He is selling maps and dirty pieces of parchment. ~ Race kobold~ Align -1 -1 XPMod 5 Level 102 Hitroll 2 HitDice 10d99+999 ManaDice 5d10+400 DamDice 10d11+46 DamType punch AC -990 -990 -990 -990 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy infrared dark_vision~ Off dirt_kick~ Res magic weapon bash pierce poison~ Vuln magic energy mental light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue eyestalks claws~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #27093 Name robed drow shopkeeper~ ShortD a drow shopkeeper~ LongD A robed drow is selling magic items here.~ Desc This drow wears a long robe, with a hood which hangs slightly over his eyes. When you look at him, you only see his mouth move, not the look in his eyes. He is selling various magical items in this shop. ~ Race drow~ Align -1 -1 XPMod 5 Level 102 Hitroll 2 HitDice 10d99+999 ManaDice 5d10+400 DamDice 10d11+46 DamType punch AC -990 -990 -990 -990 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy detect_magic infrared dark_vision~ Off dirt_kick~ Res magic weapon bash pierce poison~ Vuln magic energy mental light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue eyestalks claws~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #27094 Name goblin shopkeeper beady-eyed hussat~ ShortD a goblin shopkeeper~ LongD A beady-eyed goblin is mixing potions here.~ Desc This male goblin has beady eyes which seem to watch your every move. His hair is greasy and his hands stained, as he mixes various elements into potions and ointments. ~ Race goblin~ Align -1 -1 XPMod 5 Level 102 Hitroll 2 HitDice 10d99+999 ManaDice 5d10+400 DamDice 10d11+46 DamType punch AC -990 -990 -990 -990 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy infrared dark_vision~ Off dirt_kick~ Imm poison disease~ Res magic weapon bash pierce poison negative~ Vuln magic fire energy mental drowning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue eyestalks claws~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #27095 Name draconian silver-winged carpenter shopkeeper ~ ShortD a draconian carpenter~ LongD A silver-winged draconian is building something out of wood here.~ Desc This draconian has sly look in his eyes, and his movements are furtive and he seems on edge. He carries a weapon by his side, and his hand moves to touch it whenever a customer comes into the shop. ~ Race troll~ Align -2 -2 Level 110 Hitroll 4 HitDice 10d30+1500 ManaDice 5d10+400 DamDice 1d20+200 DamType punch AC -1800 -1800 -1800 -1800 Wealth 1000 Act npc dont_wander scavenger no_tame stay_area nopurge changer~ AffBy infrared regeneration~ Res magic weapon bash~ Vuln fire acid~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws fangs~ StartP sitting~ DefPos sitting~ Size large~ Sex male~ Material unknown END #27096 Name gnoll shopkeeper plump male todak tabacconist~ ShortD a gnoll tabacconist~ LongD A plump male gnoll is smoking a pipe here.~ Desc This gnoll is quite large and plump. He has musty brown hair, covering his fat body. A pipe is resting in his hand, inbetween taking puffs. ~ Race gnoll~ Align 0 -2 Level 110 Hitroll 3 HitDice 9d9+999 ManaDice 5d10+400 DamDice 10d6+150 DamType bite AC -990 -990 -990 -990 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy infrared dark_vision~ Off dodge fast kick parry~ Res magic weapon bash pierce cold poison disease~ Vuln magic fire energy mental light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #27097 Name stocky dwarf dwarven shopkeeper~ ShortD a stocky dwarven shopkeeper~ LongD A stocky dwarf is here, scaling a fish.~ Desc This dwarf, like most of his race, is short and stocky. An odour of fish hangs about him, and stains of blood cover his rough hands. He is busy scaling a fish to sell in his shop. ~ Race dwarf~ Align -2 -2 Level 110 Hitroll 4 HitDice 10d30+1500 ManaDice 5d10+400 DamDice 1d20+200 DamType punch AC -1800 -1800 -1800 -1800 Wealth 1000 Act npc dont_wander scavenger no_tame stay_area nopurge changer~ AffBy infrared regeneration~ Res magic weapon bash poison disease~ Vuln fire cold acid drowning~ Form edible poison sentient biped mammal reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail claws fangs scales~ StartP sitting~ DefPos sitting~ Size large~ Sex male~ Material unknown END #27098 Name duergar shopkeeper unshaven~ ShortD a duergar shopkeeper~ LongD An unshaven duergar is here, selling rugs and carpets.~ Desc This duergar is unshaven, taking little care over his appearance. His clothes are filthy and reek of odour. He is trying to make a business here selling rugs. ~ Race duergar~ Align -2 -2 Level 110 Hitroll 4 HitDice 10d30+1500 ManaDice 5d10+400 DamDice 1d20+200 DamType punch AC -1800 -1800 -1800 -1800 Wealth 1000 Act npc dont_wander scavenger no_tame stay_area nopurge changer~ AffBy detect_hidden infrared regeneration~ Res magic weapon bash poison mental disease~ Vuln fire cold acid drowning light~ Form edible poison sentient biped mammal reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail claws fangs horns scales~ StartP sitting~ DefPos sitting~ Size large~ Sex female~ Material unknown END #27099 Name waitress anatolle pretty~ ShortD a pretty waitress~ LongD A waitress in a short black uniform and a white apron is here taking your orders.~ Desc A pretty waitress in a short black uniform and a starched white apron stands here taking your orders. Her orders seem quite exotic, and would be worth a look. ~ Race human~ Align -2 0 XPMod 0 Level 23 Hitroll 0 HitDice 100d1+0 ManaDice 1d100+550 DamDice 2d10+7 DamType punch AC -70 -70 -70 -50 Wealth 50 Act npc dont_wander no_tame stay_area nopurge noautosocial~ AffBy detect_invis detect_hidden dark_vision~ Imm summon charm~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material flesh MProg GRALL 27053 100~ MProg SPEECH 27054 yes~ MProg SPEECH 27054 reservation~ MProg SPEECH 27055 no~ MProg TICK 27056 20~ END #27100 Name plump darkskinned male minotaur pianist sam~ ShortD a minotaur pianist~ LongD A slightly plump, dark skinned male minotaur sits at a grand piano.~ Desc A slightly plump, dark skinned male minotaur dressed in a black suit, a white shirt and a black bow tie sits at a grand piano, tickling the ivories. He breaks into song once in a while in his deep husky voice. ~ Race minotaur~ Align 1 -1 XPMod 0 Level 23 Hitroll 0 HitDice 100d1+0 ManaDice 1d1+200 DamDice 2d10+7 DamType punch AC -70 -70 -70 -50 Wealth 50 Act npc dont_wander no_tame stay_area nopurge~ AffBy detect_hidden infrared~ Imm summon charm magic~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail horns scales~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material flesh MProg TICK 27047 10~ MProg DEATH 27052 100~ END #27101 Name dark cloaked figure~ ShortD a dark cloaked figure~ LongD A dark cloaked figure is skulking in the shadows.~ Desc You can't tell much about this figure, both because of the shadows in which it hides as well as the dark cloak which it wears. You can tell that it moves very gracefully and quick, and see the flash of metal from within the cloak. ~ Race human~ Align 0 -2 Level 8 Hitroll 0 HitDice 3d5+67 ManaDice 3d5+175 DamDice 2d6+4 DamType punch AC -20 -20 -20 10 Wealth 80 Act npc dont_wander no_tame stay_area thief~ Off backstab dirt_kick parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material unknown END #27102 Name butch orc scars shopkeeper~ ShortD a butch orc~ LongD A butch orc with scars on his face, pushes the half-elf about.~ Desc This orc is a nasty looking creature, with broad shoulders and a mouth full of vicious teeth. He is leaning back in his chair, making the servant do all the work. ~ Race orc~ Align -2 -2 Level 110 Hitroll 4 HitDice 10d30+1500 ManaDice 5d10+400 DamDice 1d20+200 DamType punch AC -1800 -1800 -1800 -1800 Wealth 1000 Act npc dont_wander scavenger no_tame stay_area nopurge changer~ AffBy infrared regeneration~ Res magic weapon bash disease~ Vuln fire cold acid~ Form edible poison sentient biped mammal reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail claws fangs scales~ StartP sitting~ DefPos sitting~ Size large~ Sex male~ Material unknown END #27103 Name whimpering half-elf~ ShortD a whimpering half-elf~ LongD A whimpering half-elf scurries about, selling items to the customers.~ Desc This whimpering creature, a half-elf, scurries quickly to and fro, trying to keep himself busy for fear of his master's whip. He has many bruises on his frail arms and legs, and a sad look in his eyes. ~ Race half-elf~ Align -2 -2 Level 110 Hitroll 4 HitDice 10d30+1500 ManaDice 5d10+400 DamDice 1d20+200 DamType punch AC -1800 -1800 -1800 -1800 Wealth 1000 Act npc dont_wander scavenger no_tame stay_area nopurge changer~ AffBy infrared regeneration~ Res charm magic weapon bash poison disease~ Vuln fire cold acid iron~ Form edible poison sentient biped mammal reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail claws fangs scales~ StartP sitting~ DefPos sitting~ Size large~ Sex male~ Material unknown END #27104 Name sly-looking kobold shopkeeper~ ShortD a sly-looking kobold~ LongD A sly-looking kobold is here, selling cheap and nasty items to unsuspecting customers.~ Desc This small, but muscly, kobold has a sly grin on his face. He is trying to sell his items, probably made by slave labour, to any unsuspecting customers. ~ Race kobold~ Align -2 -2 Level 110 Hitroll 4 HitDice 10d30+1500 ManaDice 5d10+400 DamDice 1d20+200 DamType punch AC -1800 -1800 -1800 -1800 Wealth 1000 Act npc dont_wander scavenger no_tame stay_area nopurge changer~ AffBy infrared dark_vision regeneration~ Res magic weapon bash pierce poison disease~ Vuln fire cold acid energy mental light~ Form edible poison sentient biped mammal reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail claws fangs scales~ StartP sitting~ DefPos sitting~ Size large~ Sex male~ Material unknown END #0 #OBJECTS #27000 Name old pants~ Short some old pants~ Desc Some old pants have been left here.~ Level 1 ItemType clothing~ Cost 12 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 3 Material cotton~ Extra nonmetal nodegrade~ Wear take legs~ ExtraDesc old pants~ A pair of old brown pants. ~ End #27001 Name old grey shirt~ Short an old `#`Sgrey`^ shirt~ Desc An old `#`Sgrey`^ shirt has been left here.~ Level 1 ItemType clothing~ Cost 13 Asize 3 Rsize 50 Values 0 0 0 0 0 Weight 2 Material cotton~ Extra nonmetal nodegrade~ Wear take torso~ ExtraDesc old grey shirt~ An old grey shirt. It is rather threadbare. ~ End #27002 Name arm~ Short an arm~ Desc The arm of some poor human or elf is lying here.~ Level 1 ItemType food~ Cost 16 Asize 4 Rsize 50 Values 20 30 0 0 0 Weight 5 Material flesh~ Extra nonmetal nodegrade~ Wear take~ ExtraDesc arm~ The arm of some poor elf or human. ~ End #27003 Name leg~ Short a leg~ Desc The leg of some poor elf or human is lying here.~ Level 1 ItemType food~ Cost 22 Asize 15 Rsize 50 Values 20 30 0 0 0 Weight 10 Material flesh~ Extra nonmetal nodegrade~ Wear take~ ExtraDesc leg~ The leg of some poor elf or human. ~ End #27004 Name bloody hunk meat~ Short a bloody hunk of meat~ Desc A bloody hunk of meat has been left here.~ Level 1 ItemType food~ Cost 26 Asize 10 Rsize 50 Values 25 35 0 0 0 Weight 10 Material flesh~ Extra nonmetal nodegrade~ Wear take~ ExtraDesc bloody hunk meat~ A hunk of bloody, raw meat. Yummy! ~ End #27005 Name dead cat~ Short a dead cat~ Desc A dead cat is lying here.~ Level 1 ItemType food~ Cost 31 Asize 10 Rsize 50 Values 30 40 0 0 0 Weight 14 Material flesh~ Extra nonmetal nodegrade~ Wear take~ ExtraDesc dead cat~ The corpse of a black and white striped alley cat. Looks tasty, eh? ~ End #27006 Name fine black robes~ Short some fine `#`Sblack`^ robes~ Desc Some fine `#`Sblack`^ robes have been left here.~ Level 1 ItemType clothing~ Cost 79 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 10 Material cotton~ Extra evil nonmetal nodegrade burnproof~ Wear take about~ ExtraDesc fine black robes~ Thes black robes are finely made from soft cloth. ~ End #27007 Name torn black robes~ Short some torn `#`Sblack`^ robes~ Desc Some torn `#`Sblack`^ robes lie here.~ Level 15 ItemType armor~ Cost 311 Asize 5 Rsize 50 Values 4 4 4 3 0 Weight 10 Material cotton~ Extra antigood nonmetal nodegrade~ Wear take about~ Affect modifier -1 15 -1 selfdiscipline 1 0 ExtraDesc torn black robes~ These black robes are finely made, but are ripped and torn. ~ End #27008 Name ceremonial dagger~ Short a ceremonial dagger~ Desc A ceremonial dagger is here.~ Level 15 ItemType weapon~ Cost 322 Asize 20 Rsize 50 Values dagger 1 11 pierce 0 Weight 12 Material steel~ Extra evil antigood nodegrade burnproof nouncurse~ Wear take wield~ ClassAllowances mage thief warrior paladin ranger barbarian spellfilcher~ Affect modifier -1 15 -1 quickness 1 0 ExtraDesc ceremonial dagger~ This steel dagger is highly ornate, probably made for some evil ritual. ~ End #27009 Name flagon grog~ Short a flagon of grog~ Desc A flagon of grog has been left here.~ Level 1 ItemType drinkcontainer~ Cost 20 Asize 0 Rsize 50 Values 3 3 'dark ale' 0 0 Weight 5 Material steel~ Extra nodegrade~ Wear take~ ExtraDesc flagon grog~ This drink is quite strong. ~ End #27010 Name bowl mystery soup~ Short a bowl of mystery soup~ Desc A bowl of soup has been left here.~ Level 1 ItemType food~ Cost 19 Asize 5 Rsize 50 Values 17 20 0 0 0 Weight 1 Material wood~ Extra nonmetal nodegrade~ Wear take~ ExtraDesc bowl mystery soup~ This soup smells rather bad and has some unidentifiable chunks floating in it. ~ End #27011 Name juicy steak~ Short a juicy steak~ Desc A juicy steak has been left here.~ Level 1 ItemType food~ Cost 26 Asize 3 Rsize 50 Values 22 26 0 0 0 Weight 3 Material flesh~ Extra nonmetal nodegrade~ Wear take~ ExtraDesc juicy steak~ A juicy steak. It is cooked, but a little underdone. ~ End #27012 Name torn dress~ Short a torn dress~ Desc A torn dress has been left here~ Level 1 ItemType clothing~ Cost 13 Asize 3 Rsize 50 Values 0 0 0 0 0 Weight 2 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ ExtraDesc torn dres~ This pretty dress has been torn at the seam. Perhaps it could be repaired and worn again. ~ End #27013 Name black robes~ Short some `#`Sblack`^ robes~ Desc Some `#`Sblack`^ robes are lying here.~ Level 1 ItemType clothing~ Cost 60 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 12 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ End #27014 Name fine black robe~ Short a fine `#`Sblack`^ robe~ Desc A fine `#`Sblack`^ robe lies here.~ Level 1 ItemType clothing~ Cost 90 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 10 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ End #27015 Name thick leather armor~ Short some thick leather armor~ Desc Some thick leather armor has been left here.~ Level 35 ItemType armor~ Cost 700 Asize 10 Rsize 50 Values 12 12 12 9 0 Weight 10 Material leather~ Extra nonmetal nodegrade~ Wear take torso~ ClassAllowances cleric thief warrior druid paladin ranger barbarian spellfilcher~ ExtraDesc leather armor thick~ This leather armor is very thick, but not made so well. ~ End #27016 Name dull longsword sword~ Short a dull longsword~ Desc A dull longsword has been left here.~ Level 35 ItemType weapon~ Cost 722 Asize 45 Rsize 50 Values sword 2 19 slash 0 Weight 40 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc dull longsword~ A dull longsword, made form steel. Pretty uninterestersting as swords go. ~ End #27017 Name nasty longsword sword~ Short a nasty longsword~ Desc A nasty longsword has been left here.~ Level 55 ItemType weapon~ Cost 1111 Asize 50 Rsize 50 Values sword 2 29 slash 0 Weight 36 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc nasty longsword~ This longsword has a very sharp edge and is weighted perfectly. ~ End #27018 Name heavy ringmail~ Short a heavy ringmail~ Desc A heavy ringmail has been left here.~ Level 55 ItemType armor~ Cost 1100 Asize 10 Rsize 50 Values 18 18 18 13 0 Weight 10 Material steel~ Extra nodegrade burnproof~ Wear take torso~ ClassAllowances cleric warrior paladin ranger barbarian~ ExtraDesc heavy ringmail~ This ringmail is quite thick and heavy, and made well. ~ End #27019 Name rock sharp~ Short a sharp rock~ Desc A sharp rock has been left here.~ Level 1 ItemType weapon~ Cost 5 Asize 20 Rsize 50 Values mace 1 6 crush 0 Weight 30 Material stone~ Extra nonmetal nodegrade burnproof~ Wear take wield~ ExtraDesc sharp rock~ A sharp rock. Might serve as a weapon in an emergency. ~ End #27020 Name long stiletto~ Short a long stiletto~ Desc A long stiletto has been left here.~ Level 17 ItemType weapon~ Cost 345 Asize 20 Rsize 50 Values dagger 3 4 pierce 0 Weight 15 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances mage thief warrior paladin ranger barbarian spellfilcher~ ExtraDesc long stiletto~ This long dagger is quite sharp and deadly. ~ End #27021 Name long black cloak~ Short a long black cloak~ Desc A long black cloak has been left here.~ Level 15 ItemType armor~ Cost 319 Asize 10 Rsize 50 Values 4 4 4 3 0 Weight 4 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ Affect modifier -1 15 -1 quickness 1 0 ExtraDesc long black cloak~ A nice black cloak, made of some thick material. ~ End #27022 Name heavy club mace~ Short a heavy club~ Desc A heavy club has been left here.~ Level 24 ItemType weapon~ Cost 484 Asize 50 Rsize 50 Values mace 3 9 pound 0 Weight 90 Material wood~ Extra nonmetal nodegrade~ Wear take wield~ ClassAllowances cleric warrior paladin ranger barbarian~ ExtraDesc heavy club~ A huge heavy wooden club. ~ End #27023 Name double-bladed axe~ Short a double-bladed axe~ Desc A double-bladed axe has been left here.~ Level 29 ItemType weapon~ Cost 590 Asize 50 Rsize 50 Values axe 2 18 slice 0 Weight 50 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc double axe~ This axe is forged from steel, and has a double blade. ~ End #27024 Name light scalemail~ Short a light scalemail~ Desc A light scalemail has been left here.~ Level 29 ItemType armor~ Cost 600 Asize 40 Rsize 50 Values 11 10 9 8 0 Weight 60 Material steel~ Extra nodegrade burnproof~ Wear take torso~ ClassAllowances cleric warrior paladin barbarian~ ExtraDesc light scalemail~ A light steel scalemail, fairly well made. ~ End #27025 Name floating avian head~ Short a floating head~ Desc The floating head of an avian.~ Level 51 ItemType trash~ Cost 1120 Asize 50 Rsize 50 Values 0 0 0 0 0 Weight 80 Material flesh~ Extra hum dark nodrop noremove rotdeath nonmetal nodegrade chaos~ Wear take head~ ClassAllowances mage warrior paladin ranger barbarian~ ExtraDesc floating head avian~ A head floats here. Its face is set in an evil grin, never before have you felt such evil come from an object. ~ End #27026 Name nicked longsword sword~ Short a nicked longsword~ Desc A dull longsword with a nicked blade has been left here.~ Level 21 ItemType weapon~ Cost 421 Asize 45 Rsize 50 Values sword 3 8 slash 0 Weight 40 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc nicked longsword~ A longsword, made from steel. The blade is badly nicked in several places. ~ End #27028 Name tall wooden chair~ Short a tall wooden chair~ Desc A tall wooden chair.~ Level 1 ItemType furniture~ Cost 25 Asize 0 Rsize 50 Values 1 99999 EHKN 115 120 Weight 30 Material wood~ Extra noremove nonmetal nodegrade~ ExtraDesc tall wooden chair~ This wooden chair is finely made. The back is very tall. ~ End #27029 Name anvil steel~ Short a dull steel anvil~ Desc A dull steel anvil lies here.~ Level 1 ItemType furniture~ Cost 5000 Asize 50 Rsize 50 Values 2 10000 ADM -25 -25 Weight 2000 Material steel~ Extra glow nodegrade burnproof~ ExtraDesc anvil~ This anvil glows with a red radiance, it's very hot. ~ End #27030 Name furnace~ Short a large furnace~ Desc A large steel furnace lies near the wall.~ Level 1 ItemType furniture~ Cost 5000 Asize 100 Rsize 50 Values 1 100000 ADM -50 -50 Weight 2000 Material steel~ Extra glow evil antigood nolocate nodegrade burnproof~ ExtraDesc furnace~ You can see a blue flame inside the furnace, you can feel the heat coming from there. ~ End #27031 Name token27031 scimitar-quest~ Short token27031 scimitar-quest~ Desc Token27031 scimitar-quest~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material paper~ Extra nodegrade~ Wear take~ End #27032 Name token27032 scimitar-quest2~ Short token27032 scimitar-quest2~ Desc Token27032 scimitar-quest2~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material paper~ Extra nodegrade~ Wear take~ End #27033 Name token27033 scimitar-quest3~ Short token27033 scimitar-quest3~ Desc Token27033 scimitar-quest3~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material paper~ Extra nodegrade~ Wear take~ End #27034 Name token27034 scimitar-quest4~ Short token27034 scimitar-quest4~ Desc Token27034 scimitar-quest4~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material paper~ Extra nodegrade~ Wear take~ End #27035 Name token27035 scimitar-quest5~ Short token27035 scimitar-quest5~ Desc Token27035 scimitar-quest5~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material paper~ Extra nodegrade~ Wear take~ End #27036 Name scimitar dancing flames~ Short `#a scimitar of `Rdancing flames`^~ Desc `#a scimitar of `Rdancing flames`^ lies here.~ Level 65 ItemType weapon~ Cost 3500 Asize 0 Rsize 50 Values sword 15 3 slash AE Weight 50 Material steel~ Extra nolocate nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ Affect modifier -1 65 -1 strength 2 0 Affect modifier -1 65 -1 damroll 6 0 Affect modifier -1 65 -1 hitroll 6 0 ExtraDesc scimitar dancing flames~ This scimitar curves slightly from the blade, and the metal has the appearance of some sort of obsidian glass-like metal. The extraordinary thing about the blade is the fact that it is engulfed in flames, yet the fire on the blade seems nothing more than an illusion. The hilt of the sword is wrapped in black leather and a reddish gem glimmers on the bottom of the hilt. ~ End #27037 Name wooden chair~ Short a wooden chair~ Desc A wooden chair.~ Level 0 ItemType furniture~ Cost 15 Asize 75 Rsize 50 Values 1 9999 BEHK 100 100 Weight 200 Material wood~ Extra nodegrade~ ExtraDesc wooden chair~ A wooden chair with some cushioning. Looks quite comfortable. ~ End #27038 Name small wooden desk~ Short a small wooden desk~ Desc A small wooden desk is here.~ Level 0 ItemType container~ Cost 2 Condition 25 Asize 100 Rsize 50 Values 0 ACD 0 5 100 Weight 50 Material wood~ Extra nonmetal nodegrade~ End #27039 Name A large wooden carriage~ Short a large wooden carriage~ Desc A large wooden carriage is here.~ Level 1 ItemType furniture~ Cost 0 Asize 0 Rsize 50 Values 10 100000 FI 100 100 Weight 10000 Material wood~ Extra nodegrade~ End #27040 Name small yellow ticket ~ Short a small yellow ticket~ Desc A small yellow ticket lies here.~ Level 1 ItemType trash~ Cost 1000 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 1 Material paper~ Extra inventory nodegrade~ Wear take hold~ End #27041 Name soft velvet seats~ Short some soft velvet seats~ Desc Some soft velvet seats lie against the walls.~ Level 1 ItemType furniture~ Cost 1000 Asize 0 Rsize 50 Values 10 10000 BEHK 100 100 Weight 1 Material cloth~ Extra nonmetal nodegrade burnproof~ End #27042 Name huge marble sign~ Short a `#`Wmarble`^ sign~ Desc A `#`Wmarble`^ sign is hanging against a building here.~ Level 0 ItemType trash~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Extra nodegrade~ ExtraDesc huge wooden sign~ `#`B--------------------------------------------------------`^ `#`B| |`^ `#`B|`^ `#`WThe Trellis`^ `#`B|`^ `#`B| |`^ `#`B|`^ `#`wA place of civility in Dzagari..`^ `#`B|`^ `#`B|`^ `#`w....Fine dining under the vines.`^ `#`B|`^ `#`B| |`^ `#`B--------------------------------------------------------`^ ~ End #27043 Name long cast-iron bench~ Short a large, cast-iron bench~ Desc A large, cast-iron bench stands here.~ Level 1 ItemType furniture~ Cost 1 Asize 2000 Rsize 50 Values 4 10000 EHKN 110 110 Weight 2000 Material wood~ Extra noremove nonmetal nodegrade~ ExtraDesc long wooden bench~ Cold black iron has been wrought into the shape of a bench. Shapes of wild beasts and monsters have found their way into the seat and the backrest of this bench. Two gargolyes perch on either side and function as armrests. ~ End #27044 Name no name~ Short a large study table~ Desc A massive oak table teeming with half written parchments and empty ink pots stands in the center of the room.~ Level 0 ItemType furniture~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ ExtraDesc table ~ Dominating the dusty attic is a massive study table made of thick oak. A dark mahogany in colour it must have once been beautiful but now the burnished sheen of the wood has faded and it is mottled with ink stains and sulpher burns. Crumpled bits of parchment paper are crumpled around the table obviously remnants of whatever work was done on the table itself, also filled almost to its brim with parchment, bottles of ink, used quills and various books. ~ End #27045 Name huge bonfire fire~ Short a huge bonfire~ Desc A huge bonfire burns here.~ Level 1 ItemType container~ Cost 0 Asize 0 Rsize 50 Values 10000 0 0 10000 10 Weight 0 Material unknown~ Extra glow nonmetal nodegrade burnproof~ End #27047 Name sparkling energy shield~ Short a sparkling energy shield~ Desc A sparkling energy shield has been left here.~ Level 26 ItemType armor~ Cost 499 Asize 0 Rsize 50 Values 8 8 8 7 0 Weight 1 Material energy~ Extra magic nonmetal nodegrade~ Wear take shield~ ClassAllowances mage cleric druid spellfilcher~ Affect modifier -1 26 -1 ac -6 0 ExtraDesc sparkling energy shield~ A magical energy field. ~ End #27048 Name elf eyeballs stick~ Short elf eyeballs on a stick~ Desc Elf eyeballs on a stick have been left here.~ Level 1 ItemType food~ Cost 66 Asize 3 Rsize 50 Values 19 23 0 0 0 Weight 3 Material flesh~ Extra nonmetal nodegrade~ Wear take~ ExtraDesc elf eyeballs stick~ A tender delicacy in some parts, this pair of elf eyeballs has been lightly cooked in a zesty butter and tomato sauce and are toasted to a perfect light brown colour. Not a meal for the squeamish to be sure, but very delicious when prepared properly like this. ~ End #27049 Name dwarfburger burger~ Short a dwarfburger~ Desc A burger made of some mystery meat has been left here.~ Level 1 ItemType food~ Cost 32 Asize 3 Rsize 50 Values 18 21 0 0 0 Weight 3 Material flesh~ Extra nonmetal nodegrade~ Wear take~ ExtraDesc dwarfburger burger~ A thin slice of meat rests between two cuts of crusty bread. The meat doesn't look like chicken or anything else you recognize, and is tough and charred pretty thoroughly. ~ End #27050 Name 27050 token_quest_unicorn_treasure~ Short token_quest_unicorn_treasure_mp27005~ Desc Token_quest_unicorn_treasure_mp27005~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #27051 Name pile coins~ Short a pile of coins~ Desc A pile coins is here.~ Level 0 ItemType money~ Cost 500 Asize 0 Rsize 50 Values 50 0 0 0 0 Weight 0 Material gold~ Wear take~ ExtraDesc pile coins~ A pile of gold coins. ~ End #27052 Name small hand axe~ Short a small hand axe~ Desc A small hand axe is lying here.~ Level 1 ItemType weapon~ Cost 62 Asize 30 Rsize 50 Values axe 1 6 slice 0 Weight 40 Material steel~ Extra inventory nodegrade~ Wear take wield~ ClassAllowances warrior druid paladin ranger barbarian~ ExtraDesc small hand axe~ This small axe looks like it would be good for various woodcrafts but not so effective for fighting with. ~ End #27060 Name token27060 token_fighterD_guild_warned_before~ Short token27060 token_fighterD_guild_warned_before~ Desc Token27060 token_fighterD_guild_warned_before~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ End #27061 Name token27061 token_mageD_guild_warned_before~ Short token27061 token_mageD_guild_warned_before~ Desc Token27061 token_mageD_guild_warned_before~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ End #27062 Name 27062 token_evil_align_1~ Short 27062 token_evil_align_1~ Desc 27062 token_evil_align_1~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Wear take hold~ End #27063 Name 27063 token_good_align_1~ Short 27063 token_good_align_1~ Desc 27063 token_good_align_1~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Wear take hold~ End #27064 Name 27064 token_neutral_align_1~ Short 27064 token_neutral_align_1~ Desc 27064 token_neutral_align_1~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Wear take hold~ End #27065 Name token27065 token_thief_guild_warned_before~ Short token27065 token_thief_guild_warned_before~ Desc Token27065 token_thief_guild_warned_before~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ End #27066 Name token27066 token_cleric_guild_warned_before~ Short token27066 token_cleric_guild_warned_before~ Desc Token27066 token_cleric_guild_warned_before~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ End #27067 Name token27067 token_spf_guild_warned_before~ Short token27067 token_spf_guild_warned_before~ Desc Token27067 token_spf_guild_warned_before~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ End #27068 Name token27068 token_paladin_guild_dza_warned_before~ Short token27068 token_paladin_guild_dza_warned_before~ Desc Token27068 token_paladin_guild_dza_warned_before~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ End #27069 Name cask port wine~ Short a cask of port wine~ Desc A cask of port wine has been left here.~ Level 1 ItemType drinkcontainer~ Cost 390 Asize 0 Rsize 50 Values 100 100 'rose wine' 0 0 Weight 5 Material steel~ Extra nodegrade~ Wear take~ End #27070 Name jug ale~ Short a jug of ale~ Desc A jug of ale is here.~ Level 1 ItemType drinkcontainer~ Cost 23 Asize 0 Rsize 50 Values 3 3 ale 0 0 Weight 5 Material steel~ Extra nodegrade~ Wear take~ End #27071 Name glass wine mulled~ Short a glass of mulled wine~ Desc A glass of wine is here.~ Level 1 ItemType drinkcontainer~ Cost 29 Asize 0 Rsize 50 Values 3 3 'mulled wine' 0 0 Weight 5 Material steel~ Extra nodegrade~ Wear take~ End #27072 Name bottle bloodwine~ Short a bottle of `#`rbloodwine`^~ Desc A bottle of `#`rbloodwine`^ is here.~ Level 1 ItemType drinkcontainer~ Cost 250 Asize 0 Rsize 50 Values 10 10 bloodwine 0 0 Weight 5 Material steel~ Extra nodegrade~ Wear take~ End #27073 Name iron battleaxe~ Short an iron battleaxe~ Desc An iron battleaxe lies here.~ Level 30 ItemType weapon~ Cost 330 Asize 70 Rsize 50 Values axe 2 22 slice F Weight 120 Material iron~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ Affect modifier -1 30 -1 damroll 2 0 Affect modifier -1 30 -1 hitroll 2 0 End #27074 Name iron candlestick holder~ Short an `#`Siron`^ candlestick holder~ Desc An `#`Siron`^ candlestick holder is here.~ Level 1 ItemType treasure~ Cost 35 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material iron~ Extra inventory nodegrade burnproof~ Wear take~ End #27075 Name belt iron buckle~ Short a belt with an `#`Siron`^ buckle~ Desc A belt with an `#`Siron`^ buckle is here.~ Level 12 ItemType armor~ Cost 125 Asize 0 Rsize 50 Values 2 2 2 1 0 Weight 15 Material iron~ Extra nodegrade burnproof~ Wear take waist~ Affect modifier -1 12 -1 ac -5 0 End #27076 Name copper pick-axe pick axe~ Short a `#`ycopper`^ pick-axe~ Desc A `#`ycopper`^ pick-axe is here.~ Level 25 ItemType weapon~ Cost 270 Asize 14 Rsize 50 Values axe 2 13 cleave D Weight 18 Material copper~ Extra nodegrade~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ Affect modifier -1 25 -1 hp 2 0 End #27077 Name copper weathervane~ Short a `#`ycopper`^ weathervane~ Desc A `#`ycopper`^ weathervane is here.~ Level 1 ItemType trash~ Cost 64 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material copper~ Extra nodegrade burnproof~ Wear take hold~ End #27078 Name copper-framed mirror~ Short a `#`ycopper-framed`^ mirror~ Desc A `#`ycopper-framed`^ mirror lies here.~ Level 1 ItemType trash~ Cost 99 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material copper~ Extra nodegrade burnproof~ Wear take hold~ End #27079 Name portion fried elf fingers~ Short a portion of fried elf fingers~ Desc A portion of fried elf fingers are waiting to be eaten here.~ Level 1 ItemType food~ Cost 389 Asize 0 Rsize 50 Values 8 4 0 0 0 Weight 2 Material elf~ Extra nonmetal nodegrade~ Wear take~ End #27080 Name roasted bat wings~ Short some roasted bat wings~ Desc Some roasted bat wings are here.~ Level 1 ItemType food~ Cost 77 Asize 0 Rsize 50 Values 8 4 0 0 0 Weight 2 Material bat~ Extra nonmetal nodegrade~ Wear take~ End #27081 Name serving crunchy human ribs~ Short a serving of crunchy human ribs~ Desc A serving of crunchy human ribs is here.~ Level 1 ItemType food~ Cost 4900 Asize 0 Rsize 50 Values 12 4 0 0 0 Weight 2 Material human~ Extra nonmetal nodegrade~ Wear take~ End #27082 Name mrem paw~ Short a mrem paw~ Desc A mrem paw lies here, waiting to be eaten.~ Level 1 ItemType food~ Cost 1080 Asize 0 Rsize 50 Values 12 4 0 0 0 Weight 2 Material human~ Extra nonmetal nodegrade~ Wear take~ End #27083 Name white meat chunk alligator meat slice slime sauce~ Short a slice of alligator meat with slime sauce~ Desc A chunk of white meat lies here.~ Level 1 ItemType food~ Cost 320 Asize 0 Rsize 50 Values 20 20 0 0 0 Weight 2 Material human~ Extra nonmetal nodegrade~ Wear take~ End #27084 Name hunk dripping red meat~ Short a hunk of dripping red meat~ Desc A hunk of dripping red meat is attracting flies here.~ Level 1 ItemType food~ Cost 20 Asize 10 Rsize 50 Values 25 35 0 0 0 Weight 10 Material flesh~ Extra nonmetal nodegrade~ Wear take~ End #27085 Name cutting wild boar's meat~ Short some wild boar's meat~ Desc Some wild boar's meat attracts flies here.~ Level 1 ItemType food~ Cost 27 Asize 10 Rsize 50 Values 20 20 0 0 0 Weight 10 Material flesh~ Extra nonmetal nodegrade~ Wear take~ End #27086 Name rack ribs~ Short a rack of ribs~ Desc A rack of ribs has been left here.~ Level 1 ItemType food~ Cost 49 Asize 10 Rsize 50 Values 20 20 0 0 0 Weight 10 Material flesh~ Extra nonmetal nodegrade~ Wear take~ End #27087 Name carved wooden shield~ Short a carved wooden shield~ Desc A carved wooden shield lies here.~ Level 22 ItemType armor~ Cost 235 Asize 0 Rsize 50 Values 7 7 7 5 0 Weight 12 Material wood~ Extra inventory nonmetal nodegrade~ Wear take shield~ Affect modifier -1 22 -1 ac -10 0 End #27088 Name smooth ashwood staff~ Short a smooth ashwood staff~ Desc An ashwood staff lies here.~ Level 35 ItemType staff~ Cost 384 Asize 0 Rsize 50 Values 35 10 10 'energy drain' 0 Weight 20 Material wood~ Extra bless nonmetal nodegrade burnproof~ Wear take hold~ ClassAllowances mage cleric druid ranger~ Affect modifier -1 35 -1 mana 40 0 End #27089 Name rosewood chest~ Short a `#`rrosewood`^ chest~ Desc A `#`rrosewood`^ chest is here.~ Level 1 ItemType container~ Cost 588 Asize 100 Rsize 50 Values 70 A 0 70 100 Weight 30 Material wood~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #27090 Name small briarwood pipe~ Short a small briarwood pipe~ Desc A small briarwood pipe has been left here.~ Level 1 ItemType trash~ Cost 135 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material wood~ Extra inventory nonmetal nodegrade burnproof~ Wear take hold~ End #27091 Name long straight wooden pipe~ Short a straight wooden pipe~ Desc A straight, wooden pipe lies here.~ Level 1 ItemType trash~ Cost 120 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material wood~ Extra inventory nonmetal nodegrade burnproof~ Wear take hold~ End #27092 Name bag rich blend pipeweed~ Short a bag of rich blend pipeweed~ Desc A bag of pipeweed lays here.~ Level 1 ItemType pill~ Cost 108 Condition 90 Asize 1 Rsize 50 Values 1 'induce sleep' '' '' '' Weight 1 Material plant~ Extra inventory nonmetal nodegrade~ Wear take~ End #27093 Name bag piquant-flavoured pipeweed~ Short a bag of piquant-flavoured pipeweed~ Desc A bag of pipeweed lays here.~ Level 1 ItemType pill~ Cost 105 Condition 90 Asize 1 Rsize 50 Values 1 disorientation '' '' '' Weight 1 Material plant~ Extra inventory nonmetal nodegrade~ Wear take~ End #27094 Name bag aromatic pipeweed~ Short a bag of aromatic pipeweed~ Desc A bag of pipeweed lays here.~ Level 1 ItemType pill~ Cost 100 Condition 90 Asize 1 Rsize 50 Values 1 weaken '' '' '' Weight 1 Material plant~ Extra inventory nonmetal nodegrade~ Wear take~ End #27095 Name smoked fish~ Short a `#`Ssmoked`^ fish~ Desc A `#`Ssmoked`^ fish is smelling bad here.~ Level 1 ItemType food~ Cost 20 Asize 0 Rsize 50 Values 5 0 0 0 0 Weight 4 Material flesh~ Extra nonmetal nodegrade~ Wear take~ End #27096 Name handful oysters~ Short a handful of `#`Woysters`^~ Desc A handful of `#`Woysters`^ have been left here.~ Level 1 ItemType food~ Cost 25 Asize 0 Rsize 50 Values 5 0 0 0 0 Weight 4 Material flesh~ Extra nonmetal nodegrade~ Wear take~ End #27097 Name battered piece snapper~ Short a piece of `#`ybattered`^ snapper~ Desc A `#`ybattered`^ piece of snapper has been left here.~ Level 1 ItemType food~ Cost 30 Asize 0 Rsize 50 Values 5 0 0 0 0 Weight 4 Material flesh~ Extra nonmetal nodegrade~ Wear take~ End #27098 Name musty brown robes~ Short some `#`ymusty brown`^ robes~ Desc Some `#`ymusty brown`^ robes have been left here.~ Level 1 ItemType clothing~ Cost 51 Asize 3 Rsize 50 Values 0 0 0 0 0 Weight 3 Material cotton~ Extra inventory nonmetal nodegrade~ Wear take about~ End #27099 Name shirt billowy sleeves~ Short a shirt with billowy sleeves~ Desc A shirt with billowy sleeves lies here.~ Level 1 ItemType clothing~ Cost 36 Asize 2 Rsize 50 Values 0 0 0 0 0 Weight 2 Material cotton~ Extra inventory nonmetal nodegrade~ Wear take torso~ End #27100 Name stripy cotton pants~ Short some `#`Ws`Bt`Yr`Bi`Wp`Yy`^ cotton pants~ Desc Some `#`Ws`Bt`Yr`Bi`Wp`Yy`^ pants have been left here.~ Level 1 ItemType clothing~ Cost 30 Asize 4 Rsize 50 Values 0 0 0 0 0 Weight 4 Material cotton~ Extra inventory nonmetal nodegrade~ Wear take legs~ End #27101 Name tunic ruffles~ Short a tunic with ruffles~ Desc A tunic with ruffles has been left here.~ Level 1 ItemType clothing~ Cost 62 Asize 3 Rsize 50 Values 0 0 0 0 0 Weight 1 Material cotton~ Extra inventory nonmetal nodegrade~ Wear take torso~ End #27102 Name live crayfish~ Short a live `#`Rcrayfish`^~ Desc A live `#`Rcrayfish`^ snaps its claws here.~ Level 1 ItemType food~ Cost 41 Asize 0 Rsize 50 Values 5 0 0 0 0 Weight 4 Material flesh~ Extra nonmetal nodegrade~ Wear take~ End #27103 Name bag wriggling worms~ Short a bag of wriggling `#`Mworms`^~ Desc A bag of wriggling `#`Mworms`^ has been left here.~ Level 1 ItemType food~ Cost 50 Asize 0 Rsize 50 Values 5 5 0 A 0 Weight 5 Material worm~ Extra nonmetal nodegrade burnproof~ Wear take hold~ End #27104 Name book essential magicks~ Short a book of essential magicks~ Desc A book of essential magicks is here.~ Level 10 ItemType scroll~ Cost 970 Asize 0 Rsize 50 Values 3 armour identify infravision '' Weight 20 Material paper~ Extra magic~ Wear take~ ClassAllowances mage spellfilcher~ End #27105 Name tome light magicks~ Short a tome of `#`Wlight`^ magicks~ Desc A tome of `#`Wlight`^ magicks has been left here.~ Level 10 ItemType scroll~ Cost 925 Asize 0 Rsize 50 Values 3 light 'light bonding' 'light withering' '' Weight 20 Material paper~ Extra magic~ Wear take~ ClassAllowances druid ranger~ End #27106 Name yellowy-blue pill~ Short a `#`Yyel`ylow`gy-b`blu`Be`^ pill~ Desc A `#`Yyel`ylow`gy-b`blu`Be`^ pill is here.~ Level 10 ItemType pill~ Cost 350 Asize 0 Rsize 50 Values 10 poison '' '' '' Weight 10 Material poison~ Extra nonmetal~ Wear take hold~ End #27107 Name pulsating violet pill~ Short a pulsating `#`mv`Mi`mo`Mle`mt`^ pill~ Desc A pulsating `#`mv`Mi`mo`Mle`mt`^ pill lies here.~ Level 20 ItemType pill~ Cost 500 Asize 0 Rsize 50 Values 10 poison weaken '' '' Weight 10 Material poison~ Extra nonmetal~ Wear take hold~ End #27108 Name small bottle off-white liquid~ Short a small bottle of `#`Soff-white`^ liquid~ Desc A small bottle of `#`Soff-white`^ liquid lies here.~ Level 1 ItemType drinkcontainer~ Cost 295 Asize 5 Rsize 50 Values 20 15 absinthe 1 0 Weight 5 Material steel~ Extra inventory nonmetal~ Wear take hold~ End #27109 Name potion deception~ Short a potion of deception~ Desc A potion of deception lies here.~ Level 30 ItemType potion~ Cost 1250 Asize 5 Rsize 50 Values 15 'chaotic poison' weaken '' '' Weight 5 Material steel~ Extra inventory nonmetal~ Wear take hold~ End #27110 Name warm mink fur cloak~ Short a warm `#`Smink fur`^ cloak~ Desc A warm `#`Smink fur`^ cloak has been left here.~ Level 21 ItemType armor~ Cost 420 Asize 0 Rsize 50 Values 5 5 5 4 0 Weight 20 Material fur~ Extra nonmetal nodegrade burnproof~ Wear take about~ Affect modifier -1 21 -1 ac -10 0 End #27111 Name pair red fox fur gloves~ Short a pair of `#`Rred fox`^ fur gloves~ Desc A pair of `#`Rred fox`^ fur gloves have been left here.~ Level 34 ItemType armor~ Cost 680 Asize 0 Rsize 50 Values 7 7 7 5 0 Weight 20 Material fur~ Extra nonmetal nodegrade~ Wear take hands~ ClassAllowances warrior druid paladin ranger barbarian~ Affect modifier -1 34 -1 ac -10 0 Affect modifier -1 34 -1 hp 2 0 End #27112 Name pair silver-furred boots~ Short a pair of `#`Ssilver-furred`^ boots~ Desc A pair of `#`Ssilver-furred`^ boots have been left here.~ Level 49 ItemType armor~ Cost 990 Asize 0 Rsize 50 Values 10 10 10 8 0 Weight 20 Material fur~ Extra nonmetal nodegrade~ Wear take feet~ ClassAllowances cleric paladin ranger~ Affect modifier -1 49 -1 hp 8 0 End #27113 Name plush ocean-green carpet~ Short a plush, `#`cocean-green`^ carpet~ Desc A plush, `#`cocean-green`^ carpet looks very comfortable here.~ Level 1 ItemType furniture~ Cost 400 Asize 0 Rsize 50 Values 2 999999 BEHK 105 105 Weight 30 Material fur~ Extra inventory nonmetal nodegrade~ Wear take~ End #27114 Name thick bear's fur rug~ Short a thick `#`ybear's fur`^ rug~ Desc A thick `#`ybear's fur`^ rug looks very comfortable here.~ Level 1 ItemType furniture~ Cost 800 Asize 0 Rsize 50 Values 2 999999 BEHK 105 105 Weight 30 Material fur~ Extra inventory nonmetal nodegrade~ Wear take~ End #27115 Name cheap spotted carpet~ Short a cheap, `#`Rs`yp`Ro`yt`Rt`ye`Rd`^ carpet~ Desc A cheap, `#`Rs`yp`Ro`yt`Rt`ye`Rd`^ carpet has been left here.~ Level 1 ItemType furniture~ Cost 20 Asize 0 Rsize 50 Values 1 999999 BEHK 105 105 Weight 30 Material fur~ Extra inventory nonmetal nodegrade~ Wear take~ End #27116 Name tiny muslin bag blueberries~ Short a tiny muslin bag of `#`Bblueberries`^~ Desc A tiny muslin bag of `#`Bblueberries`^ is here.~ Level 1 ItemType food~ Cost 35 Asize 0 Rsize 50 Values 24 24 0 0 0 Weight 5 Material fruit~ Extra inventory nodegrade~ Wear take hold~ End #27117 Name dish sliced peaches~ Short a glass dish of sliced peaches~ Desc A glass dish of sliced peaches is here, looking delicious.~ Level 1 ItemType food~ Cost 25 Asize 10 Rsize 50 Values 11 11 0 0 0 Weight 5 Material food~ Extra inventory~ Wear take hold~ ExtraDesc glass dish sliced peaches~ A glass dish of sliced peaches is here. The juicy slices of peach is piled high on a dainty glass plate. ~ End #27118 Name delicate creme brulee~ Short a delicate creme brulee~ Desc A delicate creme brulee is here, looking sweet.~ Level 1 ItemType food~ Cost 28 Asize 0 Rsize 50 Values 12 12 0 0 0 Weight 0 Material food~ Extra inventory nodegrade~ Wear take hold~ ExtraDesc delicate creme brulee~ A delicate creme brulee is here, looking sweet. The small ramkin is filled with a sweet custard with a thin layer of caramelized sugar is on the top. ~ End #27119 Name caviar bed ice~ Short some `#`scaviar`^ on a bed of `#`Wice`^~ Desc Some `#`scaviar`^ on a bed of `#`Wice`^ is here.~ Level 1 ItemType food~ Cost 50 Asize 0 Rsize 50 Values 4 4 0 0 0 Weight 1 Material food~ Extra nonmetal nodegrade~ Wear take hold~ End #27120 Name fresh croissant~ Short a fresh croissant~ Desc A fresh croissant is here, smelling buttery and sweet.~ Level 1 ItemType food~ Cost 23 Asize 0 Rsize 50 Values 15 20 0 0 0 Weight 1 Material food~ Extra nonmetal nodegrade~ Wear take hold~ End #27121 Name porterhouse steak~ Short a porterhouse steak~ Desc A porterhouse steak cooked to a perfect medium-rare is here.~ Level 1 ItemType food~ Cost 36 Asize 3 Rsize 50 Values 22 26 0 0 0 Weight 3 Material flesh~ Extra nonmetal nodegrade~ Wear take hold~ End #27122 Name small basket strawberries~ Short a small basket of `#`Rstrawberries`^~ Desc A small basket of `#`Rstrawberries`^ is here looking delicious.~ Level 1 ItemType food~ Cost 35 Asize 0 Rsize 50 Values 24 24 0 0 0 Weight 0 Material strawberry~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #27123 Name a venison fillet~ Short a juicy venison fillet~ Desc A juicy venison fillet is here, smelling delicious.~ Level 1 ItemType food~ Cost 38 Asize 3 Rsize 50 Values 22 26 0 0 0 Weight 3 Material flesh~ Extra nonmetal nodegrade~ Wear take hold~ End #27124 Name oyster half-shell~ Short a fresh plump `#`soyster`^ on a half-shell~ Desc A fresh plump `#`soyster`^ on a half-shell is here looking inviting.~ Level 1 ItemType food~ Cost 24 Asize 0 Rsize 50 Values 2 2 0 0 0 Weight 1 Material food~ Extra nonmetal nodegrade~ Wear take hold~ End #27125 Name creamy lobster bisque~ Short a creamy lobster bisque~ Desc A creamy lobster bisque is here, smelling heavenly.~ Level 1 ItemType food~ Cost 25 Asize 3 Rsize 50 Values 17 17 0 0 0 Weight 3 Material flesh~ Extra nonmetal nodegrade~ Wear take hold~ End #27126 Name glass red wine~ Short a glass of `#`rred`^ wine~ Desc A glass of `#`rred`^ wine from The Trellis' own vineyards is here.~ Level 1 ItemType drinkcontainer~ Cost 30 Asize 0 Rsize 50 Values 10 10 'red wine' 0 0 Weight 1 Material glass~ Extra inventory nonmetal~ Wear take hold~ End #27127 Name glass white wine~ Short a glass of `#`Wwhite`^ wine~ Desc A glass of `#`Wwhite`^ wine from The Trellis' own vineyards is here.~ Level 1 ItemType drinkcontainer~ Cost 30 Asize 0 Rsize 50 Values 10 10 'white wine' 0 0 Weight 1 Material glass~ Extra inventory nonmetal~ Wear take hold~ End #27128 Name restaurant table~ Short some beautifully set tables~ Desc Some beautifully set tables are here.~ Level 0 ItemType container~ Cost 1500 Asize 0 Rsize 50 Values 10000 0 0 200 100 Weight 150 Material wood~ Extra nonmetal nodegrade burnproof~ ExtraDesc table ~ A table with a long white tablecloth is here. It is set with gleaming silverware, snowy white chinaware, crystal goblets and in the middle of the table, a small silver vase with a single `#`Rred`^ rose. A tiny ball of continual light hovers above the rose, bathing the table with a slight flickering light. ~ ExtraDesc ball ~ The small golden orb hovers and flickers a bit. It makes long shadows on the walls, and its heat warms the room. ~ End #27129 Name Beautifully designed wooden chairs ~ Short beautifully designed wooden chairs~ Desc Beautifully designed wooden chairs surround the table here.~ Level 0 ItemType furniture~ Cost 100 Asize 0 Rsize 50 Values 50 50000 EH 100 100 Weight 200 Material wood~ Extra nodegrade~ End #27130 Name huge bowl fruit~ Short a huge bowl of fruit~ Desc A huge bowl of fruit lies on the table here.~ Level 3 ItemType container~ Cost 10 Asize 0 Rsize 50 Values 1000 0 0 1000 0 Weight 7 Material ceramic~ Extra nonmetal nodegrade~ End #27131 Name collection creation magicks~ Short a collection of creation magicks~ Desc A collection of creation magicks has been left here.~ Level 10 ItemType scroll~ Cost 965 Asize 0 Rsize 50 Values 3 'create water' 'create food' 'create spring' '' Weight 20 Material paper~ Extra magic~ Wear take~ ClassAllowances cleric paladin~ End #27132 Name elegant black silk gown~ Short an elegant `#`Sblack silk`^ gown~ Desc An elegant `#`Sblack silk`^ gown has been left here.~ Level 1 ItemType clothing~ Cost 1200 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material silk~ Extra nonmetal nodegrade~ Wear take torso~ End #27133 Name white satin bridal gown~ Short a `#`Wwhite satin`^ bridal gown~ Desc A `#`Wwhite satin`^ bridal gown has been left here.~ Level 1 ItemType clothing~ Cost 5000 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material silk~ Extra nonmetal nodegrade~ Wear take torso~ End #27134 Name cotton pinafore~ Short a cotton pinafore~ Desc A cotton pinafore has been left here.~ Level 1 ItemType clothing~ Cost 50 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material silk~ Extra nonmetal nodegrade~ Wear take torso~ End #27135 Name blue velvet dress puffed sleeves~ Short a `#`Bblue velvet`^ dress with puffed sleeves~ Desc A `#`Bblue velvet`^ dress with puffed sleeves has been left here.~ Level 1 ItemType clothing~ Cost 750 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material silk~ Extra nonmetal nodegrade~ Wear take torso~ End #27136 Name cotton twill bodice~ Short a cotton twill bodice~ Desc A cotton twill bodice has been left here.~ Level 1 ItemType clothing~ Cost 45 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material silk~ Extra nonmetal nodegrade~ Wear take about~ End #27137 Name long flowing twill skirt~ Short a long flowing twill skirt~ Desc A long flowing twill skirt has been left here.~ Level 1 ItemType clothing~ Cost 75 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material twill~ Extra nonmetal nodegrade~ Wear take legs~ End #27138 Name pair cotton twill breeches~ Short a pair of cotton twill breeches~ Desc A pair of cotton twill breeches have been left here.~ Level 1 ItemType clothing~ Cost 50 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material twill~ Extra nonmetal nodegrade~ Wear take legs~ End #27139 Name white groom's shirt~ Short a `#`Wwhite groom's`^ shirt~ Desc A `#`Wwhite groom's`^ shirt has been left here.~ Level 1 ItemType clothing~ Cost 950 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material twill~ Extra nonmetal nodegrade~ Wear take about~ End #27140 Name groom's doublet~ Short a `#`Sgroom's`^ doublet~ Desc A `#`Sgroom's`^ doublet has been left here.~ Level 1 ItemType clothing~ Cost 1250 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material twill~ Extra nonmetal nodegrade~ Wear take torso~ End #27141 Name pair groom's trousers~ Short a pair of `#`Sgroom's`^ trousers~ Desc A pair of `#`Sgroom's`^ trousers have been left here.~ Level 1 ItemType clothing~ Cost 1200 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material twill~ Extra nonmetal nodegrade~ Wear take legs~ End #27142 Name pair matching groom's sleeves~ Short a pair of matching `#`Sgroom's`^ sleeves~ Desc A pair of matching `#`Sgroom's`^ sleeves have been left here.~ Level 1 ItemType clothing~ Cost 875 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material twill~ Extra nonmetal nodegrade~ Wear take arms~ End #27143 Name white satin matching sleeves~ Short a pair of `#`Wwhite satin`^ matching sleeves~ Desc A pair of `#`Wwhite satin`^ matching sleeves have been left here.~ Level 1 ItemType clothing~ Cost 1050 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material silk~ Extra nonmetal nodegrade~ Wear take arms~ End #27144 Name servant's apron~ Short a servant's apron~ Desc A servant's apron lies here.~ Level 1 ItemType clothing~ Cost 15 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material twill~ Extra nonmetal nodegrade~ Wear take waist~ End #27145 Name pair slave's breeches~ Short a pair of slave's breeches~ Desc A pair of slave's breeches lie here.~ Level 1 ItemType clothing~ Cost 12 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material twill~ Extra nonmetal nodegrade~ Wear take legs~ End #27146 Name feather duster~ Short a feather duster~ Desc A feather duster sits here in the dirt.~ Level 1 ItemType trash~ Cost 5 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 5 Material feather~ Extra nonmetal nodegrade~ Wear take hold~ End #27147 Name loincloth~ Short a loincloth~ Desc A loincloth has been left here.~ Level 1 ItemType clothing~ Cost 7 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 3 Material leather~ Extra nonmetal nodegrade~ Wear take torso~ ExtraDesc dirty leather loincloth~ This old scrap of leather has been fashioned into a small loincloth. ~ End #27148 Name mining pick~ Short a mining pick~ Desc A mining pick has been left here.~ Level 1 ItemType weapon~ Cost 12 Asize 40 Rsize 50 Values mace 1 6 beating 0 Weight 60 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ExtraDesc mining pick~ A steel and wood mining pick. Might make a decent weapon in a pinch. ~ End #27149 Name wooden bucket~ Short a wooden bucket~ Desc A wooden bucket has been left here.~ Level 1 ItemType container~ Cost 15 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 20 Material wood~ Extra nonmetal nodegrade~ Wear take hold~ ExtraDesc old bucket~ An old wooden bucket. ~ End #27150 Name high-quality steel axe~ Short a high-quality steel axe~ Desc A high-quality steel axe lies here.~ Level 29 ItemType weapon~ Cost 59 Condition 1 Asize 50 Rsize 50 Values axe 2 18 slice 0 Weight 50 Material steel~ Extra burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc double axe~ This axe is forged from steel, and has a double blade. ~ End #27151 Name buckled scalemail~ Short a buckled scalemail~ Desc A buckled scalemail lies here.~ Level 29 ItemType armor~ Cost 45 Condition 1 Asize 40 Rsize 50 Values 11 10 9 8 0 Weight 60 Material steel~ Wear take torso~ ClassAllowances cleric warrior paladin barbarian~ ExtraDesc light scalemail~ A light steel scalemail, fairly well made. ~ End #27152 Name valuable looking armor~ Short some valuable looking armor~ Desc Some valuable looking armor lies here.~ Level 35 ItemType armor~ Cost 99 Condition 1 Asize 10 Rsize 50 Values 12 12 12 9 0 Weight 10 Material leather~ Extra nonmetal~ Wear take torso~ ClassAllowances cleric thief warrior druid paladin ranger barbarian spellfilcher~ ExtraDesc leather armor thick~ This leather armor is very thick, but not made so well. ~ End #27153 Name expensive looking ring~ Short an expensive looking ring~ Desc An expensive looking ring has been left here.~ Level 45 ItemType jewelry~ Cost 33 Condition 1 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 5 Material gold~ Extra nonmetal~ Wear take finger~ ClassAllowances warrior paladin ranger barbarian~ End #27154 Name token_quest_cloak_speech_shadows~ Short token_quest_cloak_speech_shadows_mp3026~ Desc Token_quest_cloak_speech_shadows_mp3026~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #27155 Name token_quest_cloak_speech_shadows~ Short token_quest_cloak_speech_shadows_mp23522~ Desc Token_quest_cloak_speech_shadows_mp23522~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #27156 Name token_quest_cloak_speech_malache~ Short token_quest_cloak_speech_malache_mp30500~ Desc Token_quest_cloak_speech_malache_mp30500~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #27157 Name token_quest_ronar_speech_copy~ Short token_quest_ronar_speech_copy_mp3007~ Desc Token_quest_ronar_speech_copy_mp3007~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #27158 Name token_quest_ronar_speech_password~ Short token_quest_ronar_speech_password_mp3009~ Desc Token_quest_ronar_speech_password_mp3009~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #27159 Name token_quest_ronar_speech_khuzad~ Short token_quest_ronar_speech_khuzad_mp28001~ Desc Token_quest_ronar_speech_khuzad_mp28001~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #27160 Name token_quest_ronar_speech_map~ Short token_quest_ronar_speech_map_mp10000~ Desc Token_quest_ronar_speech_map_mp10000~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #27161 Name token_quest_ronar_speech_price~ Short token_quest_ronar_speech_price_mp10001~ Desc Token_quest_ronar_speech_price_mp10001~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #27162 Name token_quest_ronar_give_eye~ Short token_quest_ronar_give_eye_mp10003~ Desc Token_quest_ronar_give_eye_mp10003~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #27163 Name token_quest_ronar_give_rack~ Short token_quest_ronar_give_rack_mp10004~ Desc Token_quest_ronar_give_rack_mp10004~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #27164 Name token_quest_ronar_give_diamond~ Short token_quest_ronar_give_diamond_mp10005~ Desc Token_quest_ronar_give_diamond_mp10005~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ Wear take~ End #27165 Name pile coins~ Short a pile of coins~ Desc A pile of coins lies here.~ Level 1 ItemType money~ Cost 550 Asize 10 Rsize 50 Values 450 1 0 0 0 Weight 10 Material steel~ Wear take~ End #27166 Name crack wall~ Short a crack in the wall~ Desc ~ Level 0 ItemType container~ Cost 0 Asize 0 Rsize 50 Values 10 0 0 10 0 Weight 0 Material unknown~ Extra nodegrade~ ExtraDesc crack wall~ You see a gaping crack in the wall. ~ End #27167 Name ash-covered shirt remains~ Short an `#`Sash-covered`^ shirt~ Desc The remains of a shirt, covered in ashes lies here.~ Level 1 ItemType clothing~ Cost 13 Asize 3 Rsize 50 Values 0 0 0 0 0 Weight 2 Material cotton~ Extra nonmetal nodegrade~ Wear take torso~ ExtraDesc old grey shirt~ An old grey shirt. It is rather threadbare. ~ End #27168 Name candle light~ Short a candle~ Desc A candle casts a glow of soft candlelight here.~ Level 1 ItemType light~ Cost 25 Asize 0 Rsize 50 Values 0 0 20 0 0 Weight 5 Material wax~ Extra nodegrade~ Wear take hold~ End #27169 Name picnic hamper~ Short a `#`ypicnic`^ hamper~ Desc A `#`ypicnic`^ hamper is here.~ Level 1 ItemType container~ Cost 250 Asize 0 Rsize 50 Values 50 AC 0 50 0 Weight 10 Material cane~ Extra nodegrade~ Wear take hold~ End #27170 Name single red rose~ Short a single `#`Rred`^ rose~ Desc A single `#`Rred`^ rose lies here.~ Level 1 ItemType trash~ Cost 14 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 2 Material plant~ Extra nodegrade~ Wear take hold~ ExtraDesc red rose~ A nice red rose. ~ End #27171 Name bottle red wine~ Short a bottle of `#`Rred`^ wine~ Desc A bottle of `#`Rred`^ wine lies here.~ Level 1 ItemType drinkcontainer~ Cost 112 Asize 0 Rsize 50 Values 4 4 'red wine' 0 0 Weight 60 Material glass~ Extra nodegrade~ Wear take~ End #27172 Name bottle white wine~ Short a bottle of `#`Wwhite`^ wine~ Desc A bottle of `#`Wwhite`^ wine lies here.~ Level 1 ItemType drinkcontainer~ Cost 112 Asize 0 Rsize 50 Values 4 4 'white wine' 0 0 Weight 60 Material glass~ Extra nodegrade~ Wear take~ End #27173 Name wedge cheese~ Short a wedge of `#`Ycheese`^~ Desc A wedge of `#`Ycheese`^ is here.~ Level 1 ItemType food~ Cost 25 Asize 0 Rsize 50 Values 5 5 0 0 0 Weight 1 Material food~ Wear take~ End #27174 Name picnic rug~ Short a picnic rug~ Desc A picnic rug is spread out here.~ Level 1 ItemType furniture~ Cost 220 Asize 100 Rsize 50 Values 6 9999 BEKNR 105 105 Weight 100 Material wool~ Extra nodegrade~ Wear take~ End #27175 Name severed elf hand~ Short a severed elf hand~ Desc A severed elf hand lies here, attracting flies.~ Level 1 ItemType food~ Cost 88 Asize 10 Rsize 50 Values 20 20 0 A 0 Weight 10 Material flesh~ Extra nonmetal nolocate nodegrade~ Wear take~ End #27176 Name severed elf foot~ Short a severed elf foot~ Desc A severed elf foot is here, attracting flies.~ Level 1 ItemType food~ Cost 92 Asize 10 Rsize 50 Values 20 20 0 A 0 Weight 10 Material flesh~ Extra nonmetal nolocate nodegrade~ Wear take~ End #27177 Name mithril axe~ Short a `#`Smithril axe`^~ Desc A `#`Smithril axe`^ is here.~ Level 10 ItemType weapon~ Cost 55 Condition 90 Asize 35 Rsize 50 Values axe 2 7 slice 0 Weight 55 Material mithril~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ End #0 #ROOMS #27000 Name Intersection of Carket Street and Bashem Road~ Desc You are on a trash-covered street just before the north gates of a large city. The street runs south into the center of the city and small alleys run east and west. ~ RoomFlags law~ Sector city~ ExtraDesc trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ ExtraDesc muddy wasteland~ Through the gates lies a muddy wasteland. There is a blackened tree stump sticking up here and there. ~ ExtraDesc gates~ The gates are standing wide open, and appear to be frozen that way by heavy rust. Through them you can see the wasteland beyond. ~ Exit north 27104 Exit east 27100 Exit south 27001 EDesc The street runs south into the city. ~ Exit west 27095 End #27001 Name Carket Street North~ Desc The street continues north and south here. It is covered with trash, and is not very smooth. You can see the city gates a short way to the north. Another wooden structure has been erected just to the west. A small building stands east, and there are signs posted in front. ~ RoomFlags law~ Sector city~ ExtraDesc wooden structure~ There is a sign on it, identifying it as "Zogo's Beastiary" ~ ExtraDesc trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ ExtraDesc group buildings~ Some oddly shaped buildings. Go east and get a closer look. ~ ExtraDesc gates~ The city gates stand open to the north. ~ ExtraDesc small building~ It has a sign reading 'Dzagari Courier Services, LTD.' ~ ExtraDesc sign ~ To the east: ================================ | | ----------------------------- | Dzagari Courier Service | ----------------------------- To the west: ================================ | | ------------------------- | Zogo's Beastiary | ------------------------- ~ Exit north 27000 EDesc The street continues to the city gates. ~ Exit east 3500 Exit south 27002 EDesc The street continues south into the city. ~ Exit west 27048 End #27002 Name Carket Street North~ Desc You are on an uneven, trash-covered street heading north from a wide square. The street continues north from here, and there are sturdy looking buildings to the east and west. There are signs hanging from both. ~ RoomFlags law~ Sector city~ ExtraDesc trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ ExtraDesc sturdy buildings~ Sturdy looking buildings lie to the east and west. There are signs hangins on both. ~ ExtraDesc sign signs~ To the west: =========================== | | ---------------------- [ <> Gems n stuff <> ] ---------------------- To the east: =========================== | | ----------------------- [ Bank of Dzagari ] ----------------------- ~ Exit north 27001 EDesc The street runs north through the city. ~ Exit east 27024 EDesc Looks like a shop of some type. There is a sign hanging on the front. ~ Exit south 27064 Exit west 27023 EDesc Looks like a shop of some type. There is a sign hanging on the front. ~ End #27003 Name Blasted Main Square~ Desc A massive hole is in the center of this square. It is completely black, and evil seems to flow from its dark depths. The entire square is blasted, uneven and dirty, and cracked stone is everywhere. There are piles of trash all over the ground and against the nearby buildings. The walls are scorched black, but from what you cannot tell. Streets lead in all four major directions from here, and you can see shops and buildings lining those streets. ~ RoomFlags law~ Sector city~ ExtraDesc trash street~ The ground is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ ExtraDesc walls graffiti~ All sorts of crude graffiti is scrawled on the walls with paint and some other dark red material that suspiciosly resembles blood. Not much of it is legible. ~ Exit north 27064 Exit east 27010 EDesc The street runs east through the city. ~ Exit south 27065 Exit west 27009 EDesc The street runs west through the city. ~ End #27004 Name Carket Street South~ Desc The street here runs south through the city, or north into a wide square. There are large buildings to the east and west, each with a signpost in front. There is quite a lot of trash littering the street. ~ RoomFlags law~ Sector city~ ExtraDesc trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ ExtraDesc building buildings~ The building to the east looks like an inn of some sort. It does not look like a very classy place, if the broken windows are any indication. The building to the west is made of large stone blocks and looks like a temple of sorts. ~ ExtraDesc sign signpost~ To the west: ======================= | | ---------------- [ CHAOTICA ] ---------------- To the east: =========================== | | ---------------------- [ The Drunken Stupor ] ---------------------- ~ Exit north 27065 Exit east 27072 Exit south 27005 EDesc The street continued south. ~ Exit west 27025 EDesc A large building is to the west. There is a sign in front. ~ End #27005 Name Carket Street South~ Desc The street here has been cleaned up considerably. A tall office structure towers over its neighbours to the west here, with its marble exterior finishes boasting its opulence. A small balcony from the structure can be seen overlooking the street from here. A small, less significant building is to the east. The street continues to run north-south. ~ RoomFlags law~ Sector city~ ExtraDesc heaps trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ ExtraDesc ruts potholes~ The street is very uneven and poorly maintained. ~ ExtraDesc hovel run down~ A small shack really. Doesn't look too safe. ~ ExtraDesc gates~ The city gates. Head south for a closer look. ~ Exit north 27004 EDesc The street runs north through the city. ~ Exit east 27038 Exit south 27006 EDesc The gates are this way. ~ Exit west 27073 End #27006 Name Intersection of Carket Street and Bodeebag Road~ Desc You are on a dirty street intersecting Carket Street and Fhue Road. To the south you see some large gates. Heading north, takes you towards the city square, and east and west you see small alleys with shops placed randomly alongside the road. ~ RoomFlags law~ Sector city~ ExtraDesc gates~ The gates are standing wide open, and appear to be frozen that way by heavy rust. Through them you can see the wasteland beyond. ~ ExtraDesc trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ Exit north 27005 EDesc The street heads toward the center of town. ~ Exit east 27084 Exit south 27057 Exit west 27080 End #27007 Name Inside Gates~ Desc You are on a filthy street inside the west gates of a city. A street heads east through the buildings, while the gates themselves stand wide open, allowing a good view of a barren, muddy wasteland beyond. You notice some sort of horse station with carriages to the north. ~ RoomFlags law~ Sector city~ ExtraDesc gates~ The gates are standing wide open, and appear to be frozen that way by heavy rust. Through them you can see the wasteland beyond. ~ ExtraDesc trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ Exit north 27089 Exit east 27008 EDesc The street heads toward the center of town. ~ Exit south 27074 Exit west 30453 EDesc The city gates lead to a barren wasteland. ~ End #27008 Name Whortz Street West~ Desc The street here runs east and west. There are heaps of trash piled around on it, and many potholes and ruts. You can see the city gates to the west, and a half-fallen structure to the north. A run-down hovel is barely standing to the south. ~ RoomFlags law~ Sector city~ ExtraDesc heaps trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ ExtraDesc ruts potholes~ The street is very uneven and poorly maintained. ~ ExtraDesc hovel run down~ A small shack really. Doesn't look too safe. ~ ExtraDesc gates~ The city gates. Head west for a closer look. ~ Exit north 27043 Exit east 27066 Exit south 27039 EDesc A run down hovel is this way. ~ Exit west 27007 EDesc The gates are this way. ~ End #27009 Name Whortz Street West~ Desc You are on a dirty street just to the west of a wide square. There are bits of trash heaped on the ground and against the small buildings to the north and south. There are small signs dangling from the front of each building. ~ RoomFlags law~ Sector city~ ExtraDesc bits trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ ExtraDesc building buildings~ These small buildings appear to be shops of some type. There are signs on each of them. ~ ExtraDesc sign signpost~ To the north: =========================== | | -------------------- [ Elf Kabob's r Us ] -------------------- To the south: ========================== | | ------------------ [ Grok's Garbage ] ------------------ ~ Exit north 27021 EDesc A small building is this way. It appears to be a shop of some sort. ~ Exit east 27003 EDesc A wide square. ~ Exit south 27022 EDesc A small building is this way. It looks like a shop. ~ Exit west 27066 End #27010 Name Whortz Street East~ Desc You are just east of a wide square, on a garbage-covered, uneven street. There are large stone buildings to your north and south, apparently shops from the signs and items displayed in the windows. The street itself runs west to the square, or east through the city. ~ RoomFlags law~ Sector city~ ExtraDesc garbage bits trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ ExtraDesc building shop buildings~ These small buildings appear to be shops of some type. There are signs on each of them. ~ ExtraDesc sign signpost~ To the north: ===================================== | | ------------------------------ [ Dag's Instruments of Death ] [ -[--------- ] ------------------------------ To the south: ========================== | | --------------------- [ Hobag's Gear Shop ] --------------------- ~ Exit north 27019 EDesc A weapon shop is this way. ~ Exit east 27011 EDesc The street runs east. ~ Exit south 27020 EDesc An armour shop is this way. ~ Exit west 27003 EDesc A wide square is this way. ~ End #27011 Name Whortz Street East~ Desc The street runs east and west from here, and is very dirty and covered with garbage. There is a round black building to the north, from which you see occasional flashes of light, and a sturdy square one to the south, from which comes the sounds of combat and yelling. There are signs on both. ~ RoomFlags law~ Sector city~ ExtraDesc garbage bits trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ ExtraDesc building shop buildings~ These small buildings appear to be shops of some type. There are signs on each of them. ~ ExtraDesc sign signpost~ To the north: ==================== | | ------------- [ Arcanum ] ------------- To the south: ========================== | | ------------------- [ Warrior's Pit ] ------------------- ~ Exit north 27056 Exit east 27068 Exit south 27055 Exit west 27010 EDesc The street runs west. ~ End #27012 Name Intersection of Whortz Street and Muhkck Road~ Desc You are at the intersection of two streets, one running north-south and the other east-west. The streets themselves are very uneven and full of ruts, and are quite dirty. Buildings line them in all four directions. There is graffiti scrawled on just about every wall. ~ RoomFlags law~ Sector city~ ExtraDesc graffiti~ Lots of nasty graffiti in various languages, and crude pictures are drawn on the wall. ~ ExtraDesc dirty garbage bits trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ ExtraDesc building shop buildings~ These small buildings appear to be shops or guild halls of some type. There are signs on each of them. ~ Exit north 27016 EDesc A street runs north. ~ Exit east 27013 EDesc A street runs east. ~ Exit south 27017 EDesc A street runs south. ~ Exit west 27068 End #27013 Name Whortz Street East~ Desc You are on an east-west street running through the city. The ground is quite dirty and trash-covered. There are small structures north and south of here, and to the east you can see some sort of fortress rising above the rest of the buildings. There are signposts just off the street in front of the buildings. ~ RoomFlags law~ Sector city~ ExtraDesc garbage bits trash street~ The street is covered with trash of all sorts, including old scraps of armour, weapons, cloth and food. ~ ExtraDesc structure building shop buildings~ These small buildings appear to be shops or guild halls of some type. There are signs on each of them. ~ ExtraDesc sign signpost~ To the north: ========================= | | ------------------ [ Necromicon ] ------------------ To the south: ====================== | | ----------------- [ Thieves Union ] ----------------- ~ Exit north 27059 Exit east 27014 EDesc The street goes east toward a fortress. ~ Exit south 27062 Exit west 27012 EDesc The street runs west into an intersection. ~ End #27014 Name Whortz Street East, Outside a Fortress~ Desc You stand just outside the west gates of a small fortress. The street runs west into the city from here, and that seems to be the only way to go, as the heavy wooden doors to the east appear to be closed and barred. From beyond them you can hear guttural voices and the sounds of metal clanging. ~ RoomFlags no_mob law~ Sector city~ ExtraDesc street~ A dirty uneven street. ~ ExtraDesc heavy wooden doors~ The doors are thick and reinforced with iron. They look pretty much invulnerable to attack. ~ ExtraDesc guttural voices clanging~ You hear lots of noises from inside. Sounds like weapons training. ~ Exit east 3300 EFlags door closed~ EKeywords wooden door~ Exit west 27013 EDesc The dirty uneven street runs west. ~ End #27015 Name Muhkck Road ~ Desc The alley heads to the north, or proceeds south into the city. There is a small shack to the west and a large stone structure to the north which looks very inviting. ~ RoomFlags law~ Sector city~ ExtraDesc street~ Garbage covered and generally poorly maintained. ~ ExtraDesc shack~ A large run-down shack. There are screams and laughing coming from it. ~ Exit north 27096 Exit south 27016 EDesc The street runs south. ~ Exit west 27071 End #27016 Name Muhkck Road ~ Desc The street runs north and south here. It comes to an intersection to the south. There is a building up ahead to the east of the road that is made of stone and is a bit nicer than the surrounding structures. ~ RoomFlags law~ Sector city~ ExtraDesc street~ Not very well maintained, and covered with garbage. ~ ExtraDesc building stone~ A building to the west that is made of light grey stone and isn't quite as run-down as the rest. ~ Exit north 27015 EDesc The street goes north towards a dead end. ~ Exit south 27012 EDesc The street runs into an intersection to the south. ~ End #27017 Name Muhkck Road ~ Desc You are on a dirty street which runs south towards a back alley, and north into an intersection. There are not any buildings along this section, just huge piles of rubble where they once stood. ~ RoomFlags law~ Sector city~ ExtraDesc dirty street~ The street is uneven and has a lot of ruts. ~ ExtraDesc piles rubble~ A huge pile of rubble conceals a hidden entrance to the west!! ~ Exit north 27012 EDesc The street runs north into an intersection. ~ Exit south 27018 EDesc The street runs south towards a dead end. ~ End #27018 Name Muhkck Road ~ Desc This dirty street runs north and south through the city. To the west someone has left an old shabby wagon which looks like it is unstable on its wheels. Along the southward direction the road seems to descend slightly. ~ RoomFlags law~ Sector city~ ExtraDesc dirty street~ The street is uneven and has a lot of ruts. ~ ExtraDesc hovel~ This small shack is very poorly built and maintained. It doesn't look very safe. ~ Exit north 27017 Exit south 27053 Exit west 27060 End #27019 Name Dag's Instruments of Death~ Desc This shop is very tightly packed and it is difficult to move around. Every spare space on the wall or racks is taken up by a weapon of some sort for sale. The weapons range from tiny knives to huge two- handed axes, and there seems to be something for just about everyone. The exit to the street is south. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc weapon~ All types and sizes of weapons are for sale here. ~ Exit south 27010 EDesc The exit to the street. ~ End #27020 Name Hobag's Gear Shop~ Desc This shop sells armour and protective items of all sorts, from the look of it. There is just about everything you could imagine for sale, from giant sized platemails to tiny rings and bracelets. The exit to the street is north. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc armour protective items platemails rings bracelets~ All sorts of armour is for sale. ~ Exit north 27010 EDesc The exit to the street. ~ End #27021 Name Elf Kabob's R Us~ Desc This little shop is filthy and disgusting, and it is hard to tell the items for sale from the garbage on the floor. It appears that they sell food here, if you want to call it that. The only exit is south. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc items garbage food~ Type 'list' for a menu. ~ Exit south 27009 EDesc The exit to the street. ~ End #27022 Name Grok's Garbage Shop~ Desc This appears to be a general store of sorts. Most of the items for sale appear to be garbage, but there are a few which might be useful. There is an exit north to the street. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc garbage items~ Type 'list' to see what's for sale today. ~ Exit north 27009 EDesc The exit to the street. ~ End #27023 Name Gems n Stuff~ Desc This shop is not too badly appointed when compared to the rest of the dumps surrounding it. There are some tapestries on the wall, and even a few showcases. The cases are locked with huge padlocks, and have extremely thick glass, maybe this is a high crime area. There are also a few shelves loaded with books and scrolls. The only exit is east. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc tapestries~ After closer examination, you see that the tapestries depict various sexual themes, most quite unnatural and perverted. ~ ExtraDesc cases padlock~ Thick glass cases, in which gems and jewelry are displayed. They are locked with huge padlocks and look quite secure. ~ Exit east 27002 EDesc The exit to the street. ~ End #27024 Name Bank of Dzagari~ Desc This place is built with security in mind, from the looks of it. There is only one exit to the west, and along the east wall a counter, which is protected by thick steel bars. Behind the bars are the bank tellers, who will help you store your money and hopefully only embezzle a small amount of each deposit if you're lucky. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc counter thick steel bars~ The counter stretches across the east side of the room, and is protected by unbendable steel bars. ~ ExtraDesc bank tellers~ Seedy looking humans who grab the money quickly as soon as it's set down on the table. ~ Exit west 27002 EDesc The exit to the street. ~ End #27025 Name Chaotica~ Desc This small temple appears to be dedicated not to any god, but to chaos itself. The walls are covered with arcane writings, as well as murals and drawings of orcs, gnolls, kobolds, and humans engaging in bizarre rituals in which they sacrifice their own blood and body parts. There is a black altar in the front of the room, upon which stands several bowls of blood, ready for some evil ceremony. The only exit is to the east. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc black altar~ A black stone altar, which appears to suck the light out of the room. ~ ExtraDesc bowls blood~ Several bowls, each filled with blood. Most of the blood is red, but some is green and black, and definitely not from a human. ~ Exit east 27004 EDesc The exit to the street. ~ End #27026 Name The Pestilence Pit Inn~ Desc The common room of this inn is a mess. All the furniture and tables seem to have been been broken and cobbled back together many times, undoubtedly from drunken bar brawls. The floor is very sticky from spilled drinks and food, and there are some glass shards here and there that no one has bothered to clean up. The bar itself is along the south wall, and looks at least like someone has wiped it off some time in the near past. There is a doorway to common room to the north, a narrow staircase leading down, and a hallway goes north to some guest rooms. The exit to the street is south. ~ RoomFlags indoors law~ Sector inside~ Mana 115 Heal 115 ExtraDesc furniture tables~ Pretty shoddy workmanship, and broken many times over. ~ ExtraDesc glass shards~ Glass shards from broken glasses and bottles. ~ ExtraDesc bar~ A long wooden bar, behinh which you see some barrels and bottles. ~ ExtraDesc staircase~ A narrow staircase leading down, probably to the storage cellar. ~ Exit north 27027 Exit west 27096 Exit down 27028 EDesc A narrow stairway down. ~ End #27027 Name Common Room~ Desc This small back room has a stone fireplace, and some furniture that seems to be a bit nicer and in better condition than that in the common room. It has its own small bar, and seems to be a more private place where some of the more wealthy patrons can come to gamble, play games, or hold important or secret meetings. A staircase leads up to the guest rooms, and the inn entrance is to the south. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc stone fireplace~ A nice little stone fireplace to keep the place warm. ~ ExtraDesc bar~ A small bar, behind which you see some barrels and bottles. ~ ExtraDesc furniture~ Some sturdy wooden chairs with padding, and two nice tables. ~ Exit south 27026 Exit up 27029 End #27028 Name Storage Cellar~ Desc This large cellar appears to be used for storage of food, barrels, and various other things an inn might need. Everything is piled around haphazardly, and some of the food seems to be rotting. It would explain the nauseating small, anyway. The only exit is a narrow staircase leading up. ~ RoomFlags dark indoors law~ Sector inside~ ExtraDesc food barrel things~ Various foodstuffs and barrels are stacked here. ~ ExtraDesc staircase~ A narrow wooden staircase leads up. ~ Exit up 27026 EDesc A staircase leads up. ~ End #27029 Name Hallway~ Desc This hallway is very short, and connects the common room to the south with the guest rooms to the east, west, and north. A stairway leads down to the common room. ~ RoomFlags indoors law~ Sector inside~ Exit north 27032 EFlags door closed~ EKeywords door~ Exit east 27031 EFlags door closed~ EKeywords door~ EDesc A guest room. ~ Exit west 27030 EFlags door closed~ EKeywords door~ Exit down 27027 End #27030 Name Guest room~ Desc This guest room is rather small and poorly furnished when compared to others you've seen. There is a lumpy mattress lying along one wall, and a small dented basin of dirty water. A filthy window looks out to the west, and the only exit is east. ~ RoomFlags indoors law~ Sector inside~ Mana 120 Heal 120 ExtraDesc lumpy mattress~ A lumpy old mattress, made of cloth and straw. ~ ExtraDesc basin~ A small dented metal basin, filled with dirty water. ~ ExtraDesc window~ So dirty that you can barely see the street beyond throuh it. ~ Exit east 27029 EFlags door closed~ End #27031 Name Guest room~ Desc This guest room is rather small and poorly furnished when compared to others you've seen. There is a lumpy mattress lying along one wall, and a small dented basin of dirty water. A filthy window looks out to the east, and the only exit is west. ~ RoomFlags indoors law~ Sector inside~ Mana 120 Heal 120 ExtraDesc lumpy mattress~ A lumpy old mattress, made of cloth and straw. ~ ExtraDesc basin~ A small dented metal basin, filled with dirty water. ~ ExtraDesc window~ So dirty that you can barely see the street beyond throuh it. ~ Exit west 27029 EFlags door closed~ EKeywords door~ EDesc The hallway is this way. ~ End #27032 Name Guest room~ Desc This guest room is rather small and poorly furnished when compared to others you've seen. There is a lumpy mattress lying along one wall, and a small dented basin of dirty water. A filthy window looks out to the north, and the only exit is south. ~ RoomFlags indoors law~ Sector inside~ Mana 120 Heal 120 ExtraDesc lumpy mattress~ A lumpy old mattress, made of cloth and straw. ~ ExtraDesc basin~ A small dented metal basin, filled with dirty water. ~ ExtraDesc window~ So dirty that you can barely see the street beyond through it. ~ Exit south 27029 EFlags door closed~ End #27033 Name Arcanum~ Desc This building is a chaotic mess. Magic-users of all races are scattered around the place practicing spells on themselves and on each other, often with spectacular results. You can even see a few piles of ashes lying on charred spots on the floor where a few have backfired. This certainly seems to be the center for magic in this town. There even appear to be a few things for sale. The only exit is south. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc ashes charred spots~ Oops. Some mage made a little mistake. ~ ExtraDesc magic users~ A lot of mages, of all races, are here practicing their spells. ~ Exit south 27056 End #27034 Name Fighter's Pit~ Desc Here is a small arena type area where local warriors train. You see some using wooden swords to spar but from the many bloody spots on the ground it is obvious that it often gets a lot rougher. The only exit is to the north. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc bloody spots~ Spots on the grousn where someone obviously lost a lot of blood. Not all or it is red blood either. As you take a closer look you notice several limbs and fingers lying around also! ~ Exit north 27055 End #27035 Name Cleric's Guild~ Desc This building is a small temple of sorts, but what is odd is that it doesn't seem to be for just one god. There are a number of different holy symbols displayed around the room, and clerics talking amongst themselves or more commonly bickering with each other. The only exit is south. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc holy symbols~ All sorts of strange holy symbols are displayed around the room. ~ Exit south 27059 End #27036 Name Thieves Union~ Desc This must be a lawless town indeed, for here is the main guild of thieves, right here in the open in the middle of the city. There are several shadowy figures talking softly among themselves, or comparing daggers and other items. The only visible exit is to the west. ~ RoomFlags indoors law~ Sector inside~ Exit west 27058 End #27037 Name Tohakrah's Works of Wood~ Desc This building is generally well lit and clean compared to the rest of the city. The smell of woodshavings fills the place, and they crunch softly beneath your feet as you enter the shop. A draconian is building something out of wood at the far end of the shop. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc tables chairs~ Well crafted wooden tables and chairs. ~ ExtraDesc stone fireplace~ A nice fireplace build from light grey stone. ~ Exit north 27080 End #27038 Name Barin's Metal Works~ Desc A huge furnace burns with an intense fire in this forgery. Weapons and armour of all sorts and manner lie scattered about all around the place. An anvil and a tub full of water lies in the middle of this forgery. The heat in this building is so hot, that sweat trickles down your forehead. ~ RoomFlags no_mob indoors law~ Sector inside~ ExtraDesc ceiling wall rubble~ The ceiling and wall are in the process of slowly collapsing because of lack of maintenance and poor construction in the first place. ~ Exit west 27005 End #27039 Name A Run-Down Postoffice~ Desc This run down postoffice has deteriorated to the point where it is ready to collapse into rubble. Already a section of the ceiling and one wall have caved in. The exit to the street is north. To the south are a number of postboxes available for hire. ~ RoomFlags indoors law~ Sector inside~ LockerQuant 40 LockerInitRent 20 LockerOngoRent 100 LockerWeight 30 LockerCapacity 30 LockerPickProof 2 ExtraDesc ceiling wall rubble~ The ceiling and wall are in the process of slowly collapsing because of lack of maintenance and poor construction in the first place. ~ Exit north 27008 EDesc The exit to the street. ~ End #27040 Name Run-down Hovel~ Desc This run down hovel is has deteriorated to the point where it is ready to collapse into rubble. Already a section of the ceiling and one wall have caved in. There appears to be some wood under one small pile of stones. The exit to the back alley is north. ~ RoomFlags indoors law~ Sector inside~ Exit north 27085 Exit down 33450 EFlags door closed~ EKeywords trapdoor~ End #27041 Name Russuth's Furry Items~ Desc This big shack is home to furs, strung on lines over the ceiling. Cloaks are attached to the walls, as a display. There is a large alaghi tanning hides, and skinning the furs off animals at the back of the shack. To the north is a small alley-way. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc iron maidens~ Large body-shaped cases with spikes inside. ~ ExtraDesc rack~ A large table-like device with rope, meant for stretching a victim until they are pulled apart rather messily. ~ ExtraDesc thumbscrews~ Small devices that inflict great pain through the hands of the victim. ~ ExtraDesc manacles chains~ The look pretty strong. ~ Exit north 27084 End #27043 Name Megrak's Mules~ Desc This disgusting half-building is more of an open mud pit than a real enclosed area. Some of the less wet parts have been roped off into stalls of sorts, and the place appears to be used as a rough stable. There is some old moldy straw lying here and there, and a few buckets of rotten smelling food. ~ RoomFlags pet_shop law~ Sector inside~ ExtraDesc stall~ Crude stalls outlines by old ropes. ~ ExtraDesc straw~ Old, moldy straw. Very disgusting. ~ ExtraDesc buckets~ Buckets full of some old rotten food. ~ ExtraDesc food~ Buckets full of rooten food. ~ Exit south 27008 End #27044 Name Dzagari Stable Storage Room~ Desc ~ RoomFlags no_mob imm_only law~ Sector inside~ End #27045 Name Inside a Shabby Wagon~ Desc The interior walls of this wagon are made of roughly hewn, unfinished wooden planks. Some wooden boxes have been arranged around a larger wooden crate making a table of sorts. Two small windows border the door to the north, both of them covered with rags that serve to keep out prying eyes but still allow a bit of light to filter inside. ~ RoomFlags law~ Sector inside~ ExtraDesc window ~ There is a small window on both sides of the door. The glass has long ago been smashed from the frames. Curtains, or more accurately rags, are affixed on the interior, blocking your view outside the wagon. ~ Exit north 27060 EFlags door closed nopass~ EKeywords door~ End #27046 Name Dzagari Rags~ Desc This small room is absolutely stuffed full of clothing on crude racks. There are all types and qualities. Whoever designed these garments, lacks good taste however, as the items seems to be a little out of the ordinary. The only exit is east. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc clothing racks~ All types of clothing is hangin on the crude wooden racks. ~ Exit north 27066 End #27047 Name Slaughterhouse~ Desc Bloody meats of all types are hanging on hooks in this roughly built shack. Blood stains mark the floor, and the shopkeeper has made no attempt to keep the place clean. A half-orc, as blood-stained as the rest of the shop, is hacking into a carcus with a large saw at the back of the shack. ~ RoomFlags indoors law~ Sector inside~ Exit north 27086 End #27048 Name Zogo's Beastiary~ Desc This place is absolutely stuffed with wood and metal cages, all containing various animals. Most of them are shrieking, howling, crying, or making some sort of noise, making it quite loud and chaotic in here. The only exit is to the east. <Type 'list' to see what pets are available> ~ RoomFlags indoors pet_shop law~ Sector inside~ Exit east 27001 End #27049 Name Dzagari Pet Storage Room~ Desc ~ RoomFlags no_mob imm_only law noscry~ Sector inside~ End #27050 Name Carriage Station~ Desc Stables filled with horses surround this area, as well as carriages lying around in rows. The smell of unkept stables fill the area, with its horrid smell, its repulsing scent acrid in the air. To the north lies a small wooden building and a sign hangs off of it beside its entrance. ~ RoomFlags no_mob law~ Sector city~ ExtraDesc sign ~ MAIN OFFICE FOR DZAGARI TRANSPORTATION BUSINESS Tickets sold inside. ~ Exit north 27051 End #27051 Name Small Dirty Office~ Desc Bookshelves line all across the walls, the air is filled with a dust, and body odor. At the northern end of the office, there's a small wooden desk and a few chairs sitting around it. You can hear horses neighing in the distance and the sounds of carriages returning from their trips out. ~ RoomFlags no_mob indoors law~ Sector inside~ Exit north 27094 Exit south 27050 End #27052 Name Inside A Wooden Carriage~ Desc You are inside a small wooden carriage, velvet seats line all four corners of it and its small wooden door sits clamped shut on its left side. One small window is to the right, where you can look out as the carriage moves along. ~ RoomFlags indoors law noscry~ Sector inside~ End #27053 Name Muhkck Road ~ Desc The road takes a sharp turn to the south of here. Clumps of dirt lie scattered across the road that have deep cuts where carts have ridden. To the east you notice a crudely constructed shack with a small sign posted out front. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ =========================== | | --------------------- | Mysteries of Magick | --------------------- ~ Exit north 27018 Exit east 27083 Exit south 27087 End #27054 Name Boats and Bait~ Desc Strewn about this large shack are several boats and canoes, and a few roughly-built rafts constructed from logs and sticks. On the counter are jars of squirming worms. A half-orc peers at you with one eye, and every so often shakes a jar of worms, just for fun. ~ RoomFlags law~ Sector inside~ Exit north 27078 End #27055 Name A Darkened Barracks~ Desc Old, wooden bunkbeds line the stark walls of this darkened room. Several low burning torches provide what little light there is. In one corner near the exit to the busy street, some gnoll soldiers sit at a table playing a game of cards. Now and again they break up the game and start argueing with one another. ~ RoomFlags indoors law~ Sector inside~ Exit north 27011 Exit south 27034 End #27056 Name The Seer's Chamber~ Desc The room is cramped and dimly lit, almost shabby in appearance. Tattered blue curtains sway to the gusty wind and from the tassles on the front entrance you can see the bustling crowd and busy street. Scented candles hand on tiny holders on the walls and the strong smell of incense fills the room. To the far end of the room a heavy velvet curtain of midnight blue covers what seems like a tiny entrance. Bright yellow stars and half moons are roughly sewn on the cloth, an almost gaudy tribute to the world of magic. A large handcrafted wooden `#`ysign`^ hangs on one wall. It is surrounded by candles and looks a bit singed from the dripping wax. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc sign ~ `#`y@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ `#`y@@ @@ `#`y@@ `#`MMADAME ILLADRA KNOWS ALL! `#`y@@ @@ `#`BFOR A `#`SHUNDRED SILVER `#`BYOUR `#`y@@ @@ `#`BDESTINY SHALL BE REVEALED `#`y@@ @@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ~ Exit north 27033 Exit south 27011 End #27057 Name Inside Gates~ Desc You are on a dirty street just inside the south gates of a city. The street heads north through the buildings, while the gates themselves stand wide open, allowing a good view of the barren, muddy wasteland beyond. ~ RoomFlags law~ Sector city~ ExtraDesc tome ~ `yThe tome is filled with delicate yellowed paper. The pages are crumpled and burned as if wet by rain and burned by a great fire. The ink has run through and the words that are left are a mere jumble of letters. A title is embossed in ancient elven script on the stained leather cover. Though the tome is so old it seems about to fall apart the words still glow with enchantment: `1 `CTHE ESSENCE OF MAGIC `1 `yOnly a single page has been saved of this once magnificent tome. Perhaps if you read the `Spage `yyou may make some sense of the words.`^ ~ Exit north 27006 Exit south 30449 End #27058 Name Honest Nick's Pawn Shop~ Desc This small shop is crowded with wares, all of them behind glass or metal. A small window, too dirty to actually see through, lets just enough light in so that you can see how remarkably dusty this shop is. A counter, placed about half way into the shop, has either been put there to serve customers or to prevent you from going deeper into the shop. Or both. ~ RoomFlags indoors law~ Sector inside~ Exit east 27036 Exit west 27075 End #27059 Name A Shadowed Corridor~ Desc Bathed in shadows, this narrow corridor opens to the street its southern exit and leads deeper into shadows to the north. The air is quiet and all sounds are strangely muted. In width, it spans perhaps four or five feet but the shadows deepen against the walls making it difficult for you to be sure. ~ RoomFlags indoors law~ Sector inside~ Exit north 27035 Exit south 27013 End #27060 Name A Shabby Wagon~ Desc Climbing a set of rickety stairs, you find yourself at the back door of a shabby wagon. At one time it was painting with gaudy colours of red, gold and silver, but the paint and words have long since faded leaving only the barest suggestions of their original design. On each side of the door is a window, the glass long since smashed from the frames. ~ RoomFlags law~ Sector inside~ ExtraDesc window ~ There is a small window on both sides of the door. The glass has long ago been smashed from the frames. Curtains, or more accurately rags, are affixed on the interior, blocking your view inside the wagon. ~ Exit east 27018 Exit south 27045 EFlags door closed nopass~ End #27061 Name Inside a Shabby Wagon~ Desc The interior walls of this wagon are made of a roughly hewn, unfinished wooden planks. Some wooden boxes have been arranged around a larger wooden crate making a table of sorts. Two small windows border the door to the north, both of them covered with rags that serve to keep out prying eyes but still allow a bit of light to filter inside. ~ RoomFlags indoors law~ Sector inside~ Exit north 27079 End #27062 Name A Dark Chapel~ Desc This large hall has is dark and unaturally cold. Long black velvet curtains line the four sides of the hall, not letting in a single light from outside. Looking up at the high domed ceiling, you notice a single glowing dark red orb, bathing the large hall in an eerie red glow. There are four large circular columns at each corner of the hall. The floor is deep blood red marbled and polished to a mirror finish. ~ RoomFlags indoors law~ Sector inside~ Exit north 27013 Exit south 27063 End #27063 Name Paladins' Guild~ Desc This large room is dark. Long pitch black heavy curtains line the walls, giving the hall a dark, claustophobic air. Some heavy wrought iron chairs are pushed against a round table on the left side of the hall. A large bookshelf filled with tomes and books of religious and theoretical manuals line the south wall of the room. A large black marble `#`ssign`^ hangs prominantly on the west wall. A large blue orb hovers above, lighting the room with a dark gloomy blue light. The floor tiled with polished black marble slabs. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc sign ~ The neatly carved black marble sign gleams in the blue light, the letterings etched neatly. `#`s+=============================+ | | | `#`WMy Honour and Life are One,`^ `#`s| | `#`WTake Honour from Me,`^ `#`s| | `#`WAnd I am Done.`^ `#`s| | | +=============================+`^ ~ Exit north 27062 End #27064 Name Carket Street North~ Desc You are on an uneven, trash-covered street, just north of a wide square. The street continues north from here, and there are sturdy looking buildings up ahead to the east and west. ~ RoomFlags law~ Sector city~ Exit north 27002 Exit south 27003 End #27065 Name Carket Street South~ Desc The street here runs south through the city, or north into a wide square. There are large buildings further to the south. There is quite a lot of trash littering the street. ~ RoomFlags law~ Sector city~ Exit north 27003 Exit south 27004 End #27066 Name Whortz Street West~ Desc You are on a dirty street heading west of the main square. There are bits of trash heaped on the ground and against the small buildings to the north and south. There are small signs dangling from the front of each building. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ To the north: ============================= | | ---------------------- | Something Fishy | ---------------------- To the south: ============================= | | ---------------------- | Dzagari Rags | ---------------------- ~ Exit north 27067 Exit east 27009 Exit south 27046 Exit west 27008 End #27067 Name Something Fishy~ Desc The undeniably fishy odour of this shop overwhelms you before you even step inside the shop. You notice a display of fish placed on wilting leaves near the counter. Behind the counter, is a bench where a dwarven fellow is removing the scales from a fish. ~ RoomFlags law~ Sector inside~ Exit south 27066 End #27068 Name Whortz Street East~ Desc The street runs east and west from here, and is very dirty and covered with garbage. There is a stone structure to the north, from which you see a stream of black smoke filtering out of a chimney on the roof. To the south is a structure with a mixture of unfamiliar smells drifting out of it. There are signs on both buildings. ~ RoomFlags law~ Sector city~ RoomEcho 0 23 3 A confectionery of exotic aromas float out of the shop to the south.~ RoomEcho 9 23 5 The clang of metal being hammered into shape drifts out of the shop to the north.~ ExtraDesc sign ~ To the north: ================================= | | -------------------------- | Kigor the Coppersmith | -------------------------- To the south: ================================= | | ------------------------- | Foreign Delicacies | ------------------------- ~ Exit north 27069 Exit east 27012 Exit south 27070 Exit west 27011 End #27069 Name Kigor the Coppersmith~ Desc The sounds of metal being banged into shape fills this small shack. A furnace burns along one side, puffing clouds of grey smoke through a chimney to the sky above. A lanky lizardman is the coppersmith here, and noticing you, he stops for a moment to wipe the sweat from his brow, before continuing to hammer. ~ RoomFlags law~ Sector inside~ Exit south 27068 End #27070 Name Foreign Delicacies~ Desc A mingle of unfamiliar smells greets you as you enter this makeshift building. There are several glass counters in the room displaying what seem to be delicacies, and foreign ones at that since there seem to be no recognisable foods from the local area. A drooling troll stands at the counter. ~ RoomFlags law~ Sector inside~ Exit north 27068 End #27071 Name Maps and Parchments~ Desc This small shack, seems dimly lit, making it difficult to read the labels on the maps and parchments available for sale. A runty kobold is shuffling through maps, and mumbling to himself as he works. There is an exit to the east. ~ RoomFlags law~ Sector inside~ Exit east 27015 End #27072 Name The Drunken Stupor~ Desc Brawling drinkers sit around the bar, spilling their drinks and harassing the troll serving at the bar. The smell of smoke wafts through the air. The troll grunts a nod in your direction, then continues to wipe down the bar. ~ RoomFlags law~ Sector inside~ Exit west 27004 End #27073 Name The Trellis~ Desc This restaurant is in a vineyard. A latticed overhead trellis covers the whole area, with grape vines creeping all around it. In a corner of the vineyard, a beautiful elven bard sings to the tinkling of a grand piano and the sad sounds of a violin. A slight breeze wafts through the vineyard, making the luscious grapes hanging from the overhead trellis to sway slightly, almost in time with the song. The restaurant holds about 10 tables, and it is about half filled now with diners. Waitresses dressed in a black uniform and a frilly apron moves unobstructively amongst the tables, taking orders and refilling wine glasses. A waitress walks towards you and shows you to an empty table. ~ RoomFlags law~ Sector inside~ Exit east 27005 End #27074 Name Sculkc Alley~ Desc You are on a narrow back alley just south of the west gates. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. There looks to be a small chapel to the south of here. ~ RoomFlags law~ Sector city~ Exit north 27007 Exit south 27075 End #27075 Name Sculkc Alley~ Desc You are on a narrow back alley at the western end of town. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. A building, perhaps a chapel is to the east of here. A cold wind brushes past you. ~ RoomFlags law~ Sector city~ Exit north 27074 Exit east 27058 Exit south 27076 End #27076 Name Sculkc Alley~ Desc You are on a narrow back alley at the outer edges of town. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. There looks to be a small chapel to the north of here. The road turns a corner to the south. ~ RoomFlags law~ Sector city~ Exit north 27075 Exit south 27077 End #27077 Name Corner of Bodeebag Road and Sculkc Alley~ Desc You are on a narrow back alley on the edge of town. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. Fhue Road and Sculkc Alley meet at this corner. ~ RoomFlags law~ Sector city~ Exit north 27076 Exit east 27078 End #27078 Name Bodeebag Road~ Desc You are on a narrow back alley along the southern end of town. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. A small shack has been constructed to the north, and another to the south. Signs have been posted outside. ~ RoomFlags law~ Sector city~ RoomEcho 0 23 10 Thick smoke, smelling of spice, drifts out of the shop to the north.~ ExtraDesc sign ~ To the north: ============================ | | ---------------------------- | Yardoli's Tabacco Supplies | ---------------------------- To the south: ============================ | | --------------------- | Boats and Bait | --------------------- ~ Exit north 27082 Exit east 27079 Exit south 27054 Exit west 27077 End #27079 Name Bodeebag Road~ Desc You are on a narrow back alley along the southern end of town. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. A small shack has been constructed to the north and a shabby wagon has been left at the side of the road to the south. ~ RoomFlags law~ Sector city~ Exit north 27081 Exit east 27080 Exit south 27061 Exit west 27078 End #27080 Name Bodeebag Road~ Desc You are on a narrow back alley along the southern end of town. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. A small shack has been constructed to the south, and there is a sign posted out front. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ ======================== | | -------------------------- | Tohakrah's Works of Wood | -------------------------- ~ Exit east 27006 Exit south 27037 Exit west 27079 End #27081 Name Gambling Den~ Desc Thick curtains cover the entrance way to this room, and as you enter, all eyes turn to you suspiciously. The room is dimly lit, and tables and chairs have been set up in the darkest corners of the room. Around them sit some of the locals, disguised in heavy cloaks, all speaking in hushed voices. ~ RoomFlags law~ Sector inside~ RoomEcho 6 23 5 A hooded figure pulls his winnings closer, as he casts a glance about the room suspiciously.~ RoomEcho 7 6 5 A figure in dark clothing slinks in and pulls up a chair at one of the tables, placing a pouch of coins on the table for bidding.~ Exit south 27079 End #27082 Name Yardoli's Tabacco Supplies~ Desc You enter a smoke-filled building, and see racks of many types of pipes and pipeweed. Some pipes have been delicately carved, others crudely shaped into something that barely resembles a pipe. A gnollish man is serving customers, inbetween taking a puff of his pipe. ~ RoomFlags law~ Sector inside~ Exit south 27078 End #27083 Name Mysteries of Magic~ Desc Inside this crudely constructed shack, you see shelves displaying dusty old books, and scrolls rolled up tightly and sealed with wax. A mysterious drow moves in and out of the shadows as customers peruse the shop. ~ RoomFlags law~ Sector inside~ Exit west 27053 End #27084 Name Bodeebag Road~ Desc This garbage covered street is a small back alley, barely wide enough for two people to walk side by side. A small, roughly put together building has been constructed to the south, and there is sign hanging over the doorway. The alley continues to the east and west. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ =============================== | | ------------------------- | Russuth's Furry Items | ------------------------- ~ Exit east 27085 Exit south 27041 Exit west 27006 End #27085 Name Bodeebag Road~ Desc This garbage covered street is a small back alley, barely wide enough for two people to walk side by side. A small, roughly put together building has been constructed to the south and another to the north. The alley continues to the east and west. ~ RoomFlags law~ Sector city~ Exit north 27088 Exit east 27086 Exit south 27040 Exit west 27084 End #27086 Name Bodeebag Road~ Desc This garbage covered street is a small back alley, barely wide enough for two people to walk side by side. A small, roughly put together building has been constructed to the south, and there is sign hanging over the doorway. The alley continues to the east and west. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ ============================== | | ----------------------- | Slaughterhouse Meats | ----------------------- ~ Exit east 27087 Exit south 27047 Exit west 27085 End #27087 Name Corner of Muhkck and Bodeebag Roads~ Desc This garbage covered street is a small back alley, barely wide enough for two people to walk side by side. At this corner, Muhck Road and Fhue Road merge. To the north, the alley leads into a wider road, and to the west, it heads along a back alley. ~ RoomFlags law~ Sector city~ Exit north 27053 Exit west 27086 End #27088 Name Hussat's Poisons and Potions~ Desc This small, roughly constructed shack is dark, and the odours within almost make one's eyes water, they smell so bad. There are no displays, and you wouldn't know what was for sale here, unless you asked the goblin eyeing your every move. ~ RoomFlags law~ Sector inside~ RoomEcho 7 23 5 A bubbling potion of sickly yellow liquid gives off a repulsive odour, as it brews.~ Exit south 27085 End #27089 Name Gar'bag Alley~ Desc You are on a narrow back alley just north of the west gates. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. ~ Sector city~ Exit north 27090 Exit south 27007 End #27090 Name Gar'bag Alley~ Desc You are on a narrow back alley. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. Suspicious looking folks seem to be wandering in an out of a run-down hovel to the east. ~ Sector city~ Exit north 27091 Exit east 27102 Exit south 27089 End #27091 Name Gar'bag Alley~ Desc You are on a narrow back alley. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. You hear the whimpers of a creature coming from the east. ~ Sector city~ Exit north 27092 Exit east 27101 Exit south 27090 End #27092 Name Corner of Bashem Road and Gar'bag Alley~ Desc You are on a narrow back alley. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. Two alleys converge here, heading east and south. ~ Sector city~ Exit east 27093 Exit south 27091 End #27093 Name Bashem Road~ Desc You are on a narrow back alley. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. ~ Sector city~ Exit east 27094 Exit west 27092 End #27094 Name Bashem Road~ Desc You are on a narrow back alley. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. You hear the sounds of horses neighing to the south, and see a few carriages waiting to be used. ~ Sector city~ Exit east 27095 Exit south 27051 Exit west 27093 End #27095 Name Bashem Road~ Desc You are on a narrow back alley just west of the north gates. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. ~ Sector city~ Exit east 27000 Exit west 27094 End #27096 Name Muhkck Road~ Desc You are on a dirty street which runs north towards a back alley, and south into an intersection. There is a stone structure to the east which looks very inviting. Up the ahead, the alley turns a corner. The street is covered with trash. ~ Sector city~ Exit north 27097 Exit east 27026 Exit south 27015 End #27097 Name Corner of Bashem and Muhkck Roads~ Desc Two alleys converge here, heading south and west. The path is covered with trash, and is not very smooth. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. ~ Sector city~ Exit south 27096 Exit west 27098 End #27098 Name Bashem Road~ Desc The alley continues east and west here. It is covered with trash, and is not very smooth. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. A wooden structure stands to the south and their is a rickety sign out front. ~ Sector city~ ExtraDesc sign ~ ===================================== | | ----------------- | Cheap Bargains | ----------------- ~ Exit east 27097 Exit south 27103 Exit west 27099 End #27099 Name Bashem Road~ Desc The alley continues east and west here. It is covered with trash, and is not very smooth. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. ~ Sector city~ Exit east 27098 Exit south 27105 Exit west 27100 End #27100 Name Bashem Road~ Desc You are on a narrow back alley just west of the north gates. There seem to be fewer travellers on this path, and the ones who do pass by, avert their eyes and scurry past, pulling their cloaks around them. ~ Sector city~ Exit east 27099 Exit west 27000 End #27101 Name Cap in Hand ~ Desc This cluttered shack has several crude displays of cheap cotton garments, and implements for cleaning and mining. There is a large orc bossing a whimpering half-elf about, as he sits back and watches him do all the work. In coarse script, painted across the wall, are the words:`1`1 `#`S"Get that slave working - cheap mining picks for sale here!" `^ ~ Sector inside~ Exit west 27091 End #27102 Name Black Market~ Desc Just off the road, a make-shift structure has been built from planks of unused wood and scraps of iron, blocking it off from surrounding buildings. This shady part of the town seems to be where the townfolk sell their "acquired" goods on the black market, for prices to steal for. ~ Sector inside~ RoomEcho 5 23 5 A large orc wanders into the market, ready to sell some blades he has acquired, for a high price.~ RoomEcho 5 23 5 A malnourished kobold carrying a bag of equipment, which seems to be heavier than himself, walks into the market, looking for someone to buy his "acquired" goods.~ Exit west 27090 End #27103 Name Cheap'n'Nasty~ Desc This crowded, junk-strewn shop sells a variety of items, all looking suspiciously cheap, as though there must be some flaw with them. A short kobold eyes you up when you enter, ascertaining whether or not to approach you with some fine jewellery or shiny armor. ~ Sector inside~ Exit north 27098 End #27104 Name Inside North Gate~ Desc You are on a trash-covered street just inside the north gates of a large city. The gates themselves stand wide open, and through them you can see a muddy wasteland. The street runs south into the center of the city. ~ Sector city~ Exit north 30441 EFlags door~ Exit south 27000 End #27105 Name A Burnt-Out Shop~ Desc Cracked windows, and grey-smoked walls are what's left of this shop. Vandals have looted most of what was left after the shop was set on fire, and there lie only piles of ashes with an occasional scrap of cloth peering through. The wind blows through where the back wall used to be, where only a few bricks remain standing. In the eastern wall, there is a large crack, perhaps where the shop safe once was. ~ Sector inside~ ExtraDesc crack ~ On closer inspection, you see something shiny, within the crack. ~ Exit north 27099 End #0 #SPECIALS M 27005 spec_cast_adept M 27010 spec_cast_mage M 27012 spec_cast_cleric M 27018 spec_thief M 27021 spec_cast_mage M 27058 spec_cast_undead M 27064 spec_cast_mage M 27065 spec_cast_mage M 27066 spec_cast_mage M 27070 spec_thief M 27076 spec_cast_cleric M 27077 spec_cast_cleric M 27078 spec_cast_cleric M 27085 spec_cast_cleric M 27086 spec_cast_cleric M 27087 spec_cast_cleric M 27088 spec_cast_cleric S #RESETS2 M 0 27015 12 27000 2 E 0 27015 100 torso~ E 0 27016 100 wielded~ M 0 27025 4 27001 1 E 0 27026 100 wielded~ M 0 27018 6 27002 1 E 0 27019 100 wielded~ M 0 27015 12 27003 2 E 0 27015 100 torso~ E 0 27016 100 wielded~ M 0 27016 1 27003 1 E 0 27018 100 torso~ E 0 27017 100 wielded~ M 0 27020 4 27003 1 E 0 27022 100 wielded~ M 0 27022 1 27003 1 E 0 27021 100 about~ G 0 3032 -1 G 0 3033 -1 G 0 3034 -1 G 0 3035 -1 G 0 3062 -1 G 0 3036 -1 G 0 3037 -1 G 0 3038 -1 G 0 3039 -1 O 0 27043 -1 27003 O 0 27045 -1 27003 M 0 27069 1 27003 1 M 0 27019 6 27004 1 E 0 27020 100 wielded~ E 0 27021 100 about~ M 0 27018 6 27005 1 O 0 27042 -1 27005 M 0 27021 4 27006 1 M 0 27015 12 27006 2 E 0 27015 100 torso~ E 0 27016 100 wielded~ M 0 27015 12 27007 2 E 0 27015 100 torso~ E 0 27016 100 wielded~ M 0 27019 6 27007 1 E 0 27020 100 wielded~ E 0 27021 100 about~ M 0 27017 5 27008 1 E 0 3022 100 neck1~ M 0 27025 4 27008 1 E 0 27026 100 wielded~ M 0 27017 5 27010 1 E 0 3022 100 neck1~ M 0 27015 12 27011 2 E 0 27015 100 torso~ E 0 27016 100 wielded~ O 0 3076 0 27012 M 0 27018 6 27012 1 E 0 27019 100 wielded~ M 0 27020 4 27012 1 E 0 27022 100 wielded~ M 0 27017 5 27013 1 M 0 27015 12 27016 2 E 0 27015 100 torso~ E 0 27016 100 wielded~ M 0 27015 12 27017 2 E 0 27015 100 torso~ E 0 27016 100 wielded~ M 0 27002 1 27019 1 E 0 27000 100 legs~ E 0 27001 100 torso~ G 0 3054 -1 G 0 3055 -1 G 0 3056 -1 G 0 3057 -1 G 0 3058 -1 G 0 3059 -1 G 0 3060 -1 G 0 3061 -1 G 0 3135 -1 M 0 27003 1 27020 1 E 0 27000 100 legs~ E 0 27001 100 torso~ G 0 3046 -1 G 0 3047 -1 G 0 3048 -1 G 0 3049 -1 G 0 3050 -1 G 0 3051 -1 G 0 3052 -1 G 0 3053 -1 M 0 27000 1 27021 1 E 0 27000 100 legs~ G 0 27002 -1 G 0 27003 -1 G 0 27049 -1 G 0 27004 -1 G 0 27005 -1 G 0 27048 -1 M 0 27001 1 27022 1 E 0 27000 100 legs~ E 0 27001 100 torso~ G 0 3027 -1 G 0 3082 -1 G 0 3026 -1 G 0 3083 -1 G 0 3087 -1 G 0 3088 -1 G 0 26 -1 G 0 28 -1 G 0 3134 -1 G 0 3137 -1 G 0 3141 -1 M 0 27004 1 27023 1 E 0 3019 100 about~ G 0 3040 -1 G 0 3066 -1 G 0 3067 -1 G 0 3068 -1 G 0 3077 -1 M 0 27005 1 27025 1 E 0 27006 100 about~ M 0 27006 2 27025 2 E 0 27007 100 about~ E 0 27009 100 wielded~ M 0 27006 2 27025 2 E 0 27007 100 about~ E 0 27009 100 wielded~ O 0 19 -1 27025 O 0 3078 0 27026 O 0 3079 0 27026 O 0 3080 0 27026 O 0 3081 0 27026 M 0 27007 1 27026 1 E 0 27000 100 legs~ E 0 27001 100 torso~ G 0 3041 -1 G 0 3042 -1 G 0 3044 -1 G 0 3045 -1 G 0 27009 -1 G 0 27010 -1 G 0 3063 -1 G 0 27011 -1 G 0 3085 0 M 0 27021 4 27026 1 E 0 27023 100 wielded~ E 0 27024 100 torso~ E 0 27047 -1 shield~ M 0 27008 1 27027 1 E 0 27012 100 about~ G 0 3041 -1 G 0 3042 -1 G 0 3044 -1 G 0 3045 -1 G 0 27009 -1 G 0 27010 -1 G 0 3063 -1 G 0 27011 -1 M 0 27009 2 27028 2 M 0 27009 2 27028 2 M 0 27010 1 27033 1 E 0 27013 -1 torso~ G 0 3028 -1 G 0 3087 -1 G 0 3088 -1 G 0 3136 -1 M 0 27011 1 27034 1 E 0 3009 100 torso~ G 0 3179 -1 G 0 3141 -1 G 0 3178 -1 M 0 27025 4 27034 1 E 0 27026 -1 wielded~ M 0 27012 1 27035 1 E 0 27014 100 about~ G 0 3175 -1 G 0 3174 -1 G 0 3173 -1 M 0 27013 1 27036 1 E 0 3011 100 torso~ G 0 3082 -1 G 0 3177 -1 G 0 3176 -1 M 0 27095 1 27037 1 G 0 27087 -1 G 0 27088 -1 G 0 27089 -1 E 0 27000 -1 legs~ O 0 27029 -1 27038 O 0 27030 -1 27038 M 0 27045 1 27038 1 G 0 27073 -1 G 0 27074 -1 G 0 27075 -1 E 0 27000 -1 legs~ G 0 27177 -1 M 0 27019 6 27040 1 E 0 27020 100 wielded~ E 0 27021 100 about~ M 0 27014 1 27041 1 G 0 27110 -1 G 0 27111 -1 G 0 27112 -1 E 0 27000 -1 legs~ E 0 27001 -1 torso~ M 0 27027 1 27043 1 E 0 27000 -1 legs~ E 0 27001 -1 torso~ M 0 27028 200 27044 1 M 0 27029 200 27044 1 M 0 27030 200 27044 1 M 0 27026 1 27045 1 E 0 3011 100 torso~ G 0 3082 -1 G 0 3180 -1 G 0 3028 -1 M 0 27031 1 27046 1 G 0 27098 -1 G 0 27099 -1 G 0 27100 -1 G 0 27101 -1 E 0 27000 -1 legs~ E 0 27001 -1 torso~ M 0 27032 1 27047 1 G 0 27084 -1 G 0 27085 -1 G 0 27086 -1 E 0 27001 -1 torso~ E 0 27000 -1 legs~ G 0 27175 -1 G 0 27176 -1 M 0 27033 1 27048 1 E 0 27000 -1 legs~ E 0 27001 -1 torso~ M 0 27034 111 27049 1 M 0 27035 111 27049 1 M 0 27036 111 27049 1 M 0 27037 111 27049 1 M 0 27038 111 27049 1 M 0 27039 111 27049 1 M 0 27040 111 27049 1 M 0 27041 111 27049 1 M 0 27043 111 27049 1 M 0 27044 111 27049 1 M 0 27050 111 27049 1 M 0 27051 111 27049 1 M 0 27052 111 27049 1 M 0 27053 111 27049 1 M 0 27054 111 27049 1 M 0 27055 111 27049 1 M 0 27056 111 27049 1 M 0 27057 111 27049 1 M 0 27058 111 27049 1 M 0 27042 1 27049 1 O 0 27039 -1 27050 M 0 27046 1 27050 1 M 0 27048 1 27050 1 E 0 27001 -1 torso~ E 0 27000 -1 legs~ O 0 27037 -1 27051 O 0 27038 -1 27051 M 0 27047 1 27051 1 G 0 27040 -1 E 0 27000 -1 legs~ E 0 27001 -1 torso~ M 0 27059 1 27052 1 M 0 27049 1 27052 1 M 0 27071 1 27052 1 O 0 27041 -1 27052 M 0 27023 1 27054 1 G 0 3029 -1 G 0 3030 -1 G 0 3031 -1 G 0 27103 -1 E 0 27000 -1 legs~ M 0 27063 1 27055 1 M 0 27067 1 27056 1 M 0 27075 1 27058 1 E 0 27000 -1 legs~ M 0 27079 1 27059 1 M 0 27083 1 27060 1 M 0 27098 1 27061 1 G 0 27113 -1 G 0 27114 -1 G 0 27115 -1 E 0 27000 -1 legs~ E 0 27001 -1 torso~ M 0 27084 1 27062 1 M 0 27088 1 27063 1 G 0 3183 -1 G 0 3182 -1 G 0 3181 -1 M 0 27097 1 27067 1 G 0 27095 -1 G 0 27096 -1 G 0 27097 -1 G 0 27102 -1 E 0 27001 -1 torso~ E 0 27000 -1 legs~ M 0 27090 1 27069 1 G 0 27076 -1 G 0 27077 -1 G 0 27078 -1 O 0 27029 -1 27069 O 0 27030 -1 27069 E 0 27000 -1 legs~ M 0 27091 1 27070 1 G 0 27079 -1 G 0 27080 -1 G 0 27081 -1 G 0 27082 -1 G 0 27083 -1 E 0 27000 -1 legs~ E 0 27001 -1 torso~ M 0 27092 1 27071 1 G 0 28 -1 G 0 3199 -1 E 0 27000 -1 legs~ E 0 27001 -1 torso~ G 0 26 -1 M 0 27089 1 27072 1 G 0 27069 -1 G 0 27070 -1 G 0 27071 -1 G 0 27072 -1 O 0 3078 -1 27072 O 0 3079 -1 27072 O 0 3080 -1 27072 O 0 3081 -1 27072 E 0 27000 -1 legs~ E 0 27001 -1 torso~ M 0 27099 1 27073 1 G 0 27127 -1 G 0 27126 -1 G 0 27125 -1 G 0 27124 -1 G 0 27123 -1 G 0 27122 -1 G 0 27121 -1 G 0 27120 -1 G 0 27119 -1 G 0 27118 -1 G 0 27117 -1 G 0 27116 -1 M 0 27100 1 27073 1 O 0 27128 -1 27073 O 0 27129 -1 27073 O 0 27130 -1 27073 P 0 3126 10 27130 3 P 0 3128 10 27130 2 O 0 3161 -1 27081 M 0 27101 10 27081 2 M 0 27101 10 27081 2 M 0 27096 1 27082 1 G 0 27090 -1 G 0 27091 -1 G 0 27092 -1 G 0 27093 -1 G 0 27094 -1 E 0 27000 -1 legs~ M 0 27093 1 27083 1 G 0 3088 -1 G 0 3087 -1 G 0 27104 -1 G 0 27105 -1 E 0 27013 -1 about~ G 0 27131 -1 M 0 27094 1 27088 1 G 0 27106 -1 G 0 27107 -1 G 0 27108 -1 G 0 27109 -1 E 0 27000 -1 legs~ E 0 27001 -1 torso~ M 0 27102 1 27101 1 E 0 27000 -1 legs~ E 0 27001 -1 torso~ M 0 27103 1 27101 1 E 0 27145 -1 legs~ G 0 27144 -1 G 0 27145 -1 G 0 27146 -1 G 0 27147 -1 G 0 27148 -1 G 0 27149 -1 M 0 27104 1 27103 1 G 0 27150 -1 G 0 27151 -1 G 0 27152 -1 G 0 27153 -1 E 0 27000 -1 legs~ E 0 27001 -1 torso~ G 0 3187 -1 G 0 3188 -1 G 0 3189 -1 G 0 3190 -1 O 0 27166 -1 27105 P 0 27165 10 27166 1 O 0 27167 -1 27105 S #SHOPS #27000 buy_type food~ buy_type npccorpse~ buy_type pc corpse~ buy_type pill~ profit_buy 115 profit_sell 60 close_hour 23 END #27001 buy_type light~ buy_type furniture~ buy_type container~ buy_type map~ buy_type jukebox~ profit_buy 115 profit_sell 60 close_hour 23 END #27002 buy_type weapon~ buy_type component~ buy_type wand~ buy_type wand~ buy_type staff~ profit_buy 150 profit_sell 40 close_hour 23 END #27003 buy_type armor~ profit_buy 150 profit_sell 40 close_hour 23 END #27004 buy_type treasure~ buy_type gem~ buy_type jewelry~ buy_type warpstone~ buy_type scroll~ profit_buy 150 profit_sell 40 close_hour 23 END #27007 profit_buy 105 profit_sell 50 close_hour 23 END #27008 profit_buy 110 profit_sell 45 close_hour 23 END #27010 buy_type scroll~ buy_type wand~ buy_type staff~ buy_type potion~ profit_buy 120 profit_sell 75 close_hour 23 END #27011 profit_buy 120 profit_sell 75 close_hour 23 END #27012 profit_buy 120 profit_sell 75 close_hour 23 END #27013 profit_buy 120 profit_sell 75 close_hour 23 END #27014 profit_buy 115 profit_sell 60 close_hour 23 END #27022 buy_type potion~ profit_buy 110 profit_sell 75 close_hour 23 END #27023 buy_type boat~ profit_buy 115 profit_sell 60 close_hour 23 END #27026 buy_type scroll~ profit_buy 120 profit_sell 75 close_hour 23 END #27027 profit_buy 135 profit_sell 75 close_hour 23 END #27031 buy_type clothing~ profit_buy 110 profit_sell 85 close_hour 23 END #27032 buy_type npccorpse~ profit_buy 120 profit_sell 95 close_hour 23 END #27033 profit_buy 120 profit_sell 80 close_hour 23 END #27045 profit_buy 115 profit_sell 65 close_hour 23 END #27047 profit_buy 100 profit_sell 100 close_hour 23 END #27088 profit_buy 120 profit_sell 75 close_hour 23 END #27089 profit_buy 115 profit_sell 60 close_hour 23 END #27090 profit_buy 115 profit_sell 60 close_hour 23 END #27091 profit_buy 115 profit_sell 60 close_hour 23 END #27092 profit_buy 115 profit_sell 60 close_hour 23 END #27093 buy_type scroll~ buy_type pill~ buy_type wand~ profit_buy 115 profit_sell 65 close_hour 23 END #27094 buy_type pill~ profit_buy 115 profit_sell 60 close_hour 23 END #27095 buy_type staff~ profit_buy 115 profit_sell 60 close_hour 23 END #27096 profit_buy 150 profit_sell 40 close_hour 23 END #27097 profit_buy 115 profit_sell 60 close_hour 23 END #27098 profit_buy 160 profit_sell 65 close_hour 23 END #27099 profit_buy 100 profit_sell 100 close_hour 23 END #27103 profit_buy 100 profit_sell 100 close_hour 23 END #27104 profit_buy 160 profit_sell 60 close_hour 23 END #0 #MOBPROGS #27072 title burn hand if someone gets things from the bonfire~ code ** Just a basic pain thing for being silly to grab stuff from the fire. if rand 10 mob seeall mob echoat $n You burn your hand on the hot flames of the bonfire! mob echoaround $n $N pulls $s hand away suddenly, screaming in agony. mob inflict $n 10 15 mob echoat $n The flames `#`Rgraze`^ you. endif ~ disabled false END #27071 title someone enters.. start the loop~ code ** Don't do much more than start the loop, ** which will end as soon as the room is empty. ** This mprog will start it again with a grall ** ** I thought of adding an echo here, ** but it would give away people entering secretly. mob delay 2 ~ disabled false END #27070 title purge bonfire~ code ** Purge everything from the fire, ** and call itself recursively if there are players around. ** if players > 0 mob silent get all bonfire mob junk all if rand 33 mob echo The fire crackles loudly. else if rand 50 mob echo The flames dance wildly. else mob echo The bonfire burns brightly. endif endif mob delay 10 endif ~ disabled false END #27069 title Return to the Station~ code mob otransfer carriage 27050 mob goto 27050 mob echo A horse and carriage arrives. emote hops off the carriage and walks over to the stables. emote leans against the wall. ~ disabled false END #27068 title Aboard Delay~ code say Alright thats all we'll be carrying for right now. emote climbs up on the carriage and grabs a leather whip. emote cracks the whip, and the horse and carriage leaves the station. mob otransfer carriage 27049 mob goto 27049 ~ disabled false END #27067 title Getting off the Carriage~ code mob echo The carriage abruptly stops and you can hear people talking about. emote looks up. say Well here we are. say Enjoy your trip to Mekali. emote opens up the carriage door. mob force all stand mob goto 3005 mob echo A horse and carriage arrives and people step out. mob goto 27052 mob transfer all 3005 mob goto 3005 mob echo The horse and carriage takes off down the road. mob goto 27052 emote closes the carriage door. mob goto 27049 mob force burly mob call 27069 mob goto 27052 ~ disabled false END #27066 title Getting off the carriage activation~ code mob force $q emote looks towards the window. mob echo you hear the sounds of water flowing in the distance. mob force caretaker mob call 27067 mob forget ~ disabled false END #27065 title Getting off the carriage mob remember~ code mob remember $n mob delay 5 ~ disabled false END #27064 title Highway Bandit Attack!~ code mob echo someone yells 'Its a Highway bandit, he's jumped on the carriage!' growl stand mob mload 27070 mob echo A highway bandit jumps through the window! sayto highway You'll not have these customers, buddy! kill bandit say That'll teach 'em, hahahaha! ~ disabled false END #27063 title unseen's delay~ code if rand 84 mob echo You notice trees roll past you, as the carriage travels forward. mob force $q emote leans back against the wall. mob forget else if rand 80 mob echo You see a large lake go by as the carriage travels onward. mob force $q emote leans back against the wall. mob forget else if rand 75 mob echo You notice a man yelling outside. mob force $q emote leans back against the wall. mob force carriage mob call 27064 mob forget else if rand 70 mob echo A large vast field goes by as the carriage moves on through the road. mob force $q emote leans back against the wall. mob forget else mob echo Rocky terrain passes by as the carriage moves on. mob force $q emote leans back against the wall. mob forget endif endif endif endif ~ disabled false END #27062 title Unseen triggering on Travel trip~ code mob echo The carriage begins to tremble and shake as it starts rolling. mob echo Trees begin rolling by as the carriage travels faster through the road. mob remember $n mob delay 3 ~ disabled false END #27061 title Mob reacts to climbing in carriage~ code mob remember $n mob delay 5 ~ disabled false END #27060 title Mob reacts to climbing in the carriage~ code say I'll be your protector on our way to Mekali. chuck say Anyone tries to stir any trouble in this carriage or try to break in, I'm here to kick them out. emote rubs his chin, grining evily. mob force $q emote plops down on a velvet seat. mob force $q sit velvet mob forget ~ disabled false END #27056 title creating a little ambiance at the trellis~ code if rand 16 mob echo The quiet ambience is broken by people at the next table laughing suddenly, but it dies down almost immediately. else if rand 20 mob echo The sharp clatter of cutlery knocking against china is heard and a young female orc looks about blushing furiously. else if rand 25 mob echo A sleek and handsome `#`Sblack`^ furred mrem walks around the restaurant, stopping once in a while at tables, playing his violin. He seems to be a hit with the younger female patrons. else if rand 33 mob echo A pretty waitress leans over and refills a wineglass from a bottle of `#`Rred`^ wine. else if rand 50 mob echo A beautiful female elf dressed in a long `#`Rred`^ dress slinks up to the grand piano in the corner and sings. Most diners are impressed with the entertainment and tip her generously. The bard graciously sings another song. else mob echo A pretty waitress leans over, lights a patron's cigarette and offers an ashtray. endif endif endif endif endif ~ disabled false END #27055 title waitress leads you to your seat for no reservation~ code say Well, there just happens to be a spare table.. say This way please.. mob echo The waitress leads you to a vacant table within the restaurant, and hands you a menu. say We hope you enjoy dining with us. smile ~ disabled false END #27054 title waitress leads you to your seat~ code smile say Lovely.. right this way then.. mob echo She leads you to a comfortable seat at one of the tables and hands you a menu. ~ disabled false END #27053 title waitress greets the customers~ code sayto $n Do you have a reservation? smile ~ disabled false END #27052 title minotaur's dying breath~ code emote slumps across the piano, DEAD. mob zecho A loud discordant chord is heard, resonating across the rooms. ~ disabled false END #27051 title minotaur tune 4~ code emote stands up, draws his cloak around him and peers over his arm. mob echo A beautiful elven bard in a long `#`Rred`^ dress slinks up to the piano. mob echo She begins to sing in a clear voice "Beneath the opera house, I know he's there." mob echo She sings "He's with me on the stage, he's everywhere." mob echo She sings "And when my song begins, he's always there." mob echo $I and the elven bard sings in unison "The Phantom of the Opera is here, inside my mind..." ~ disabled false END #27050 title minotaur tune 3~ code emote starts to sing in a low husky voice. emote sings "A kiss is but a kiss..." ~ disabled false END #27049 title minotaur tune 2~ code emote sings "I know a place where the sun is always shining," emote sings "And I won't forget the face," emote sings "The one that's gonna keep me smiling," emote sings "You're like candy in the sun," emote sings "You're my angel on the run," emote sings "You're like candy in the sun," emote sings "Hey, Hey, Hey.." wink ~ disabled false END #27048 title minotaur tune 1~ code emote starts to sing in a low husky voice. emote sings "Oooonly youuuu....can break my heart in two....." emote looks at $R and winks. ~ disabled false END #27047 title minotaur pianist plays tunes ~ code if rand 20 mob call 27048 else if rand 33 mob call 27049 else if rand 50 mob call 27050 else mob call 27051 endif endif endif ~ disabled false END #27046 title Purge the unseen guard loader `#`R[Paladin Dza]`^~ code ** Purge the unseen_loader mob so that it will load another guard on a repop ** if mobhere 27084 mob vforce 27084 mob purge self endif ~ disabled false END #27045 title Block Entrance to the Guild `#`R[Paladin Dza]`^~ code ** Paladin guild guard ** ** The basic check to see if they should be allowed in or not ** if class $n paladin mob letpass else if hastoken $n 5.27068 sayto $n You have been warned before. Now leave! roll $n pmote $n unceremoniously throws @ out of the room. mob transfer $n 27016 mob at $n mob echoaround $n $N arrives, accompanied by $I. mob at $n sayto $n Please do not come back. Your dishonour taints our Chapel. else sayto $n You are not enlightened enough to proceed in that direction. mob oload 27068 1 none mob tgive 27068 $n endif endif ~ disabled false END #27044 title load a different leveled guard `#`R[paladin dza]`^~ code ** Load a different leveld guard mob to keep the morts guessing :) ** if mobhere 27085 or mobhere 27086 or mobhere 27087 ** Somehow the unseen has died without the guard dying. ** Strange but ehm, can't rule it out ** break else if rand 33 ** The scrawny level 100 guard ** mob mload 27085 else if rand 50 ** The medium level 110 guard ** mob mload 27086 else ** The high mean ass level 120 guard ** mob mload 27087 endif endif endif ~ disabled false END #27040 title Purge the unseen guard loader `M[Spf Dza]~ code ** Purge the unseen_loader mob so that it will load another guard on a repop ** if mobwhere 27083 mob vforce 27083 mob purge self endif ~ disabled false END #27039 title Block Entrance to the Guild `M[Spf Dza]~ code ** Spf (Dza) guild guard 1-1-00 ** Check to see if they should be allowed in or not ** lang halfling if class $n spellfilcher mob letpass else if hastoken $n 5.27067 sayto $n [his lip curled in disgust] Did you think I was joking? I've told you before to leave. pmote $n pushes @ from the steps. mob transfer $n 27017 mob at $n mob echoaround $n $N is pushed from the stairs by $I. else sayto $n No, [smirking,] I don't think you'll be welcome inside. mob oload 27067 1 none mob tgive 27067 $n endif endif ~ disabled false END #27038 title Load a different leveled guard `M[Spf Dza]~ code ** Load a different leveled guard mob to keep the morts guessing ** if mobhere 27080 or mobhere 27081 or mobhere 27082 ** In case, somehow, the unseen has died without the guard dying. ** break else if rand 33 ** Baby 100 guard ** mob mload 27080 else if rand 50 ** Momma 110 guard ** mob mload 27081 else ** Poppa Level 120 guard ** mob mload 27082 endif endif endif ~ disabled false END #27037 title Purge the unseen guard loader `B[Cleric Dza]~ code ** Purge the unseen_loader mob so that it will load another guard on a repop ** if mobwhere 27078 mob vforce 27078 mob purge self endif ~ disabled false END #27036 title Block Entrance to the Guild `B[Cleric Dza]~ code ** Cleric (Dza) guild guard 1-1-00 ** ** Check to see if they should be allowed in or not ** ** Check to see if they should be allowed in or not ** lang drow if class $n cleric mob letpass else if hastoken $n 5.27066 sayto $n [in a soft, yet ominous voice] The gathered do not wish to be disturbed by your presence. pmote $n escorts @ to the door. mob transfer $n 27013 mob at $n mob echoaround $n $N is escorted out the door by $I. else sayto $n [shaking her head] The gathered will not care for your presence. mob oload 27066 1 none mob tgive 27066 $n endif endif ~ disabled false END #27035 title load a different leveled guard `B[Cleric Dza]~ code ** Load a different leveled guard mob to keep the morst guessing ** if mobhere 27076 or mobhere 27077 or mobhere 27078 ** In case, somehow the unseen has died without the guard dying.** break else if rand 33 ** The itsy bitsy level 100 guard ** mob mload 27076 else if rand 50 ** The medium level 110 guard ** mob mload 27077 else ** The high mean ass level 120 guard ** mob mload 27077 endif endif endif ~ disabled false END #27034 title purge the unseen guard loader `G[Thief Dza]~ code ** Purge the unseen_loader mob so that it will load another guard on a repop ** if mobhere 27075 mob vforce 27075 mob purge self endif ~ disabled false END #27033 title Block entrace into the guild `G[Thief Dza]~ code ** Thief (Dza) guild guard 29-12-99** ** The basic check to see if they should be allowed in or not ** lang kobold if class $n thief mob letpass else if hastoken $n 5.27065 sayto to $n [sneering] Your money is no good here. Scram! pmote $n pushes @ out the door. mob transfer $n 27013 mob at $n mob echoaround $n $N is shoved out the door by $I. else sayto $n You smell a little too much like a human for my taste. [looking away in disgust.] mob oload 27065 1 none mob tgive 27065 $n endif endif ~ disabled false END #27032 title load a different leveled guard `G[Thief Dza]`x~ code ** Load a different leveld guard mob to keep the morts guessing :) ** if mobhere 27072 or mobhere 27073 or mobhere 27074 ** Somehow the unseen has died without the guard dying. ** Strange but ehm, can't rule it out ** break else if rand 33 ** The scrawny level 100 guard ** mob mload 27072 else if rand 50 **The medium level 110 guard ** mob mload 27073 else **The high mean ass level 120 guard** mob mload 27074 endif endif endif ~ disabled false END #27031 title Dzagari Arcanum - Fortune Teller (bribe 70)~ code if hastoken $n 27064 mob tjunk all.18144 $n if rand 33 emote sighs thoughtfully and takes a deep breath. sayto $n Indeed my friend, the path before you is a forked one. The first leads to great happiness and the other, to great ruin. sayto $n come closer friend, and hear the secret to finding the right path. echo $n beckons @ with a bony finger. whisper $n If the path be wide and easy, and seems to ask nothing more than your soul. Then the path is false, follow it not for it may lead to your doom. But if the path be narrow and the reward is nothing you can see or touch, follow it. for that is the path to true happiness. emote leans back, the otherwordly look in her eyes clearing. sayto $n thank you for coming, I hope this knowledge proves fruitful. mob echoat $n waves her hand, dismissing you. mob echoaround $n waves her hand, dismissing $n. else if rand 50 sayto $n smiles, her gaze lost in the swirling grey mist. sayto $n hmm... [continuing in a dreamy voice] know it that a great decision awaits you, one that will affect the course your life will take. sayto $n Be wary my friend, and be watchful. For opportunity knocks only once and if you heed it not then your life may not be what it is meant to be. emote leans back, the otherwordly look in her eyes clearing. sayto $n thank you for coming, I hope this knowledge proves fruitful. mob echoat $n waves her hand, dismissing you. mob echoaround $n waves her hand, dismissing $n. else emote places a tentative hand above the ball of crystal. sayto $n [her eyes crinkling in a smile] you you will be visiting a strange land soon my friend. sayto $n Well, it seems that your desire for both power and knowledge shall take you to many distant places where you will meet strange creatures you have not met before. Remember only friend, keep your head about you. Else these adventures may lead to your downfall. emote quietly folds her hands in her lap. sayto $n thank you for coming, I hope this knowledge proves fruitful. mob echoat $n waves her hand, dismissing you. mob echoaround $n waves her hand, dismissing $n. endif endif endif if hastoken $n 27062 mob tjunk all.27062 $n if rand 33 sayto $n ahh.. yes.. I can see a battle field.. sayto $n .. I can see many dead bodies.. many.. are dead.. gasp emote covers her mouth quickly. sayto $n [in almost a whisper] yes.. well.. thank you for coming. emote hesitates and reaches tentatively to grasp your arm. whisper $n let caution guide you stranger... lest the knife in your enemy's heart be the knife in your own. emote leans back, the otherwordly look in her eyes clearing. sayto $n thank you for coming, I hope this knowledge proves fruitful. mob echoat $n waves her hand, dismissing you. mob echoaround $n waves her hand, dismissing $n. else if rand 50 emote gazes into the crystal ball, her gaze troubled. sayto $n hmmmmmm..... sayto $n death is indeed coming to knock but not on your doorstep. emote looks closer into the crystal ball. sayto $n it seems to be someone close to you, perhaps a trusted friend. sayto $n guard those you value carefully friend, their lives may be harmed by your actions. emote leans back, the otherwordly look in her eyes clearing. sayto $n thank you for coming, I hope this knowledge proves fruitful. mob echoat $n waves her hand, dismissing you. mob echoaround $n waves her hand, dismissing $n. else emote rests her hand lightly atop the crystal ball. sayto $n hmm.. let me see.. emote shakes her head sadly sayto $n Listen to my words friend, and heed them well. Watch your back, one who you think is a close ally wishes nothing more that your downfall. emote gazes more deeply into the glowing crystal. sayto $n I see not how he will do this, perhaps through another perhaps, through his own hand. Know only, that he wishe you ill. emote quietly folds her hands in her lap. sayto $n thank you for coming, I hope this knowledge proves fruitful. mob echoat $n waves her hand, dismissing you. mob echoaround $n waves her hand, dismissing $n. endif endif endif if hastoken $n 27063 mob tjunk all.27063 $n if rand 33 if sex $n == 1 chuckle sayto $n My my, what is this? I do believe I see a young lady in your future. emote smiles a knowing smile. sayto $n Well, my friend. She is quite a beauty this one. Long flowing hair and a face that would light up the night sky. emote looks into the crystal ball again. sayto $n Yes, she really is quite a beauty. Watch her heart closely my friend, others want to be in your shoes and will quickly press the advantage if you are not watchful. emote smiles again and leans back, her gaze clearing. sayto $n thank you for coming, I hope this knowledge proves fruitful. mob echoat $n waves her hand, dismissing you. mob echoaround $n waves her hand, dismissing $n. else if sex $n == 2 chuckle sayto $n My, my this is strange fortune indeed! I see a handsome young man in your future. emote smiles a knowing smile sayto $n Yes, he is quite debonair this one. Tall, with an enchanting smile and a gaunty walk. There is not another like in the world. emote looks into the crystal ball again. sayto $n Value his love my friend, [winking] an advice I do not give lightly. Men like him do not come often. emote smiles again and leans back, her gaze clearing. sayto $n thank you for coming, I hope this knowledge proves fruitful. mob echoat $n waves her hand, dismissing you. mob echoaround $n waves her hand, dismissing $n. endif endif else if rand 50 emote smiles as she watches the mist float within the crystal ball. sayto $n good fortune will indeed shine upon you my friend. You will grow strong in your righteousness, and your name shall be sung in all the land. emote peers closer into the ball. sayto $n You shall grow strong friend, and you shall battle mighty creatures to preserve the lives of those weaker and more helpless than yourself. emote shakes her head, amused. sayto $n A true hero.... emote leans back her the otherwordly look in her eyes clearing. sayto $n thank you for coming, I hope this knowledge proves fruitful. mob echoat $n waves her hand, dismissing you. mob echoaround $n waves her hand, dismissing $n. else emote looks into the crystal ball. emote raises a bushy brow a little surprised. sigh sayto $n I am sorry my friend, for while good fortune may smile upon you it is not good fortune alone. emote bows her head and her gaze returns to the glowing sphere. sayto $n The road that leads to happiness is a rocky one and many times you will be challenged to fight for what you believe is right. But keep to your values and eventually all shall turn out for the best. emote quietly folds her hands in her lap. sayto $n thank you for coming, I hope this knowledge proves fruitful. mob echoat $n waves her hand, dismissing you. mob echoaround $n waves her hand, dismissing $n. endif endif ~ disabled false END #27030 title Dzagari Arcanum - Fortune Teller (neutral call)~ code mob echo A pearl grey mist begins to swirl within the crystal ball. emote looks more closely at the crystal ball, her brows furrowing with concentration. sayto $n hmmmm.... your future is rather clouded and unsure. I must look more closely. emote nods quietly to herself. sayto $n Many paths lie before you and you muste choose where you walk carefully, for it may bring both ruin or good fortune.. sayto $n of [her smile inviting] but you have merely to cross my palm with 70 silver and I can ask the spirits to reveal much much more.... mob oload 27064 mob tgive 27064 $n ~ disabled false END #27029 title Dzagari Arcanum - Fortune Teller (good call)~ code mob echo A white mist begins to swirl within the crystal ball. emote smiles a knowing smile at $n. sayto $n The crystal ball shows many good things, I see love... a good life... and maybe... even marriage! emote smiles to herself. sayto $n I am afraid that is all I can reveal for now. [She smiles invitingly] But you have merely to cross my palm with 70 silver and I shall reveal much much more.... mob oload 27063 mob tgive 27063 $n ~ disabled false END #27028 title Dzagari Arcanum - Fortune Teller (evil call)~ code mob echo A dark mist begins to swirl within the crystal ball. mob echoat $n The old lady looks at you, her eyes strangely troubled. mob echoaround $n The old lady looks at $n, her eyes strangely troubled. sayto $n It seems the future does not bode well for you, stranger. sayto $n The crystal ball tells of much hatred and anger in your path. emote shakes her head and makes a disapproving sound. sayto $n [smiling a small smile] but you have merely to cross my palm with 70 silver and I shall reveal much much more.... mob oload 27062 mob tgive 27062 $n ~ disabled false END #27027 title Dzagari Arcanum - Fortune Teller (bribe 150)~ code mob echoat $n The old woman accepts your money and puts it into one of her many voluminous pockets mob echoaround $n The old woman accepts the money of $n and puts it into one of her many voluminous pockets sayto $n A wise decision emote turns her gaze to the shining ball of crystal in front of her. if isevil $n mob call 27028 $n else if isgood $n mob call 27029 $n else if isneutral $n mob call 27030 $n endif endif endif ~ disabled false END #27026 title Dzagari Arcanum (grall 100)~ code if level $n <= 10 mob echoat $n The old woman looks up at you, her dark beady eyes assessing you. pmote $n smiles a knowing smile at @ and holds out her hand. sayto $n [in a voice like a creaking tree branch] I see great things in your future stranger. Cross my palm with silver and I shall tell you what I see. sayto $n surely 150 silver is pithy compared to the path of destiny.... cackle else pmote $n smiles a knowing smile at @. endif ~ disabled false END #27025 title Block entrance into the guild `#`R[Mage Dza]`^~ code ** Mage (Dza) guild guard 12-12-99 ** ** The basic check to see if they should be allowed in or not ** lang human if class $n mage mob letpass else if hastoken $n 5.27061 sayto $n Aren't you a persistant little one.[as she starts uttering some words] mob echoat $n You are forced out onto the street by some unseen power. mob echoaround $n $N is thrown out onto the street by some unseen power. mob transfer $n 27011 mob at $n mob echoaround $n $N is hurtled into the street. else sayto $n You can't go in there dear. It would end in misery for you. mob oload 27061 1 none mob tgive 27061 $n endif endif ~ disabled false END #27024 title purge the unseen guard loader `#`R[Mage Dza]`^~ code ** Purge the unseen_loader mob so that it will load another guard on a repop ** if mobhere 27067 mob vforce 27067 mob purge self endif ~ disabled false END #27023 title load a differnt leveled guard `#`R[Mage Dza]`^~ code ** Load a different leveld guard mob to keep the morts guessing :) ** if mobhere 27064 or mobhere 27065 or mobhere 27066 ** Somehow the unseen has died without the guard dying. ** Strange but ehm, can't rule it out ** break else if rand 33 ** The scrawny level 100 guard ** mob mload 27064 else if rand 50 ** The medium level 110 guard ** mob mload 27065 else ** The high mean ass level 120 guard ** mob mload 27066 endif endif endif ~ disabled false END #27022 title Block entrance into the guild `#`C[Fighter Dza]`^~ code ** Warrior (Dza) guild guard 1-12-99 ** ** The basic check to see if they should be allowed in or not ** lang human if class $n warrior mob letpass else if hastoken $n 5.27060 sayto $n [with a snarl]Get out scum. I've seen you here once too often! pmote $n throws @ out of the barracks. mob transfer $n 27011 mob at $n mob echoaround $N is thrown into the street by $I. else sayto $n You're not going in there, you wimp![and spits on the ground] mob oload 27060 1 none mob tgive 27060 $n endif endif ~ disabled false END #27021 title purge the unseen guard loader `#`C[Fighter Dza]`^~ code ** Purge the unseen_loader mob so that it will load another guard on a repop ** if mobhere 27063 mob vforce 27063 mob purge self endif ~ disabled false END #27020 title load a differnt leveled guard~ code ** Load a different leveld guard mob to keep the morts guessing :) ** if mobhere 27060 or mobhere 27061 or mobhere 27062 ** Somehow the unseen has died without the guard dying. ** Strange but ehm, can't rule it out ** break else if rand 33 ** The scrawny level 100 guard ** mob mload 27060 else if rand 50 ** The medium level 110 guard ** mob mload 27061 else ** The high mean ass level 120 guard ** mob mload 27062 endif endif endif ~ disabled false END #27016 title Greeting for Horse station~ code say If you're looking for a ride to Mekali, you can buy a ticket here. say Give the ticket to the large man, south of here, and he'll take you there, traveler. ~ disabled false END #27015 title Give ticket to Mekali~ code sayto $n Ah, off to Mekali it is then, Aye? emote walks over to the carriage. emote opens the carriage's door. pmote $n helps @ get into the carriage. Yell All aboard thats going to Mekali! mob transfer $n 27052 mob goto 27052 mob force $n emote climbs into the carriage. mob goto 27050 mob junk all ~ disabled false END #27014 title Dancing Flames Quest Delay Trigger Barin~ code if hastoken $q 27035 emote hammers away on the scimitar. emote cracks the globe open over the scimitar. mob echo Fire leaps forth from the furnace! language human emote turns around and walks to the tub of water, placing the scimitar in it. say Notice the fire, didn't go out when placed in the water? chuck say Tis a magical fire, nonetheless, here's your scimitar, traveller. mob oload 27036 65 none give scimitar $q say Farewell, and safe journeys to you. mob tremove token27035 $q mob forget mob junk all else mob forget say Hmph..couldn't even wait on me to finish. mob junk all endif ~ disabled false END #27013 title Dancing Flames Quest Bribe Barin~ code if hastoken $n 27035 language human say Good deal, Good deal... say The Scimitar of Dancing Flames is worth this and more, I grant you that. say I've already started working on it since you've been collecting the things. say All thats left is for me to forge the magical fire onto the blade. say It'll just take a moment. emote turns around and walks over to the forge. mob remember $n mob delay 2 else language human say Aren't you a generous one! thanks for the gold! endif ~ disabled false END #27012 title Dancing Flames Quest-Give Globe to barin~ code if hastoken $n 27034 language human say Great then! I have all the items I need to make the weapon. rub mob tremove token27034 $n mob oload 27035 1 none mob tgive token27035 $n say Now then, for my sevices rendered in creating the scimitar... say I ask for a small fee of say 6500 gold. mob junk all else language human say A globe of fire... Thanks lad! mob junk all endif ~ disabled false END #27011 title dancing Flames quest-give black leather to barin~ code if hastoken $n 27033 language human say Hmm...Very good, good indeed.... say There is one more thing I need to make this scimitar. say Its an item called the Globe of Fire. emote grins slyly. say You can find this somewhere around the Fire giants. say A hermit mage sells them somewhere up there. mob tremove token27033 $n mob oload 27034 1 none mob tgive token27034 $n mob junk all else say Thanks for the leather, Pal. chuck mob junk all endif ~ disabled false END #27010 title dancing flames quest-give gem to Barin~ code if hastoken $n 27032 language human say Well, well you actually found one of these gems. chuck say Hmm, bring me some sort of black leather next. mob tremove token27032 $n mob oload 27033 1 none mob tgive token27033 $n mob junk all else language human say Wow, A reddish gem, thanks alot buddy! mob junk all endif ~ disabled false END #27009 title dancing flames quest-give hammer to barin~ code if hastoken $n 27031 language human say Ah yes, this hammer will do nicely in forging in the weapon. grin say Now then, I'll be needing a reddish gem next. say You'll have to search for one in below the dead city. emote shivers at the thought. say Bring that back and I'll tell you whats next. mob tremove token27031 $n mob oload 27032 1 none mob tgive token27032 $n mob junk all else language human eye $n say Thanks for the hammer, buddy. mob junk all shrug endif ~ disabled false END #27008 title dancing flames-quest give axe to Barin~ code emote examines the axe, carefully. language human say Yes, this will do nicely I suppose. say I'll melt it down while you hunt for the next item I'll need. say I'll need the hammer of Thazolis, to forge the scimitar. say You can find Thazolis somewhere near the wastelands towards the west. say He's not a friendly person, thats for sure. chuck emote turns away with the axe and walks over to the forge. mob oload 27031 1 none mob tgive token27031 $n mob junk all ~ disabled false END #27007 title Dancing Flames Quest-Barin talks of the scimitar~ code if race $n orc language orc say Hmm, you want a scimitar of dancing flames, do ya? chuckle say You'll need to get me say an iron battle axe, first off. say Go look around blackeagle castle I hear someone in those parts likes to use weapons of the sort. else language human chuck say Hmm, you want a scimitar of dancing flames, do ya? say You'll need to get me say an iron battle axe, first off. say Go look around black eagle castle, I hear someone in those parts likes to use weapons of the sort. endif ~ disabled false END #27006 title bartender talks about cloak of shadows~ code eye $n say Ah, the legendary fabric of shadows. say The cloak of shadows is a valuable item indeed. say To its whereabouts I have no idea, but I might know someone who would. emote furrows his brows, and rubs his chin. say Ah yes, try going to the filthy man in Mekali. say He's the one that offers jobs, and pays poorly. ~ disabled false END #27001 title beggar is drunk~ code if hastarget $i mob echoat $n You stumble from the room, the evil to much to bear. mob force $n east mob echoaround $n $N stumbles from the room. else mob forget endif ~ disabled false END #27000 title beggar is echoing about holy~ code if isdelay $i break else mob echoat $n This place feels unholy and evil. if isgood $n mob remember $n mob delay 5 endif ~ disabled false END #0 #$