/**************************************************************************/ // pload.h - dawn player loading/unloading system /*************************************************************************** * The Dawn of Time v1.69r (c)1997-2004 Michael Garratt * * >> A number of people have contributed to the Dawn codebase, with the * * majority of code written by Michael Garratt - www.dawnoftime.org * * >> To use this source code, you must fully comply with the dawn license * * in licenses.txt... In particular, you may not remove this copyright * * notice. * **************************************************************************/ #ifndef PLOAD_H #define PLOAD_H void pload_extract(char_data *ch, char_data *victim); char_data *pload_find_player_by_name(char *name); struct pload_data { bool dont_save; // if true, the pfile wont be saved char_data *loaded_by; // the imm that loaded the player file }; #endif // PLOAD_H