#HELPFILEDATA colourcode ` security 7 END #HELPENTRIES keyword OLCBALANCE-WDAMAGE~ helpflags builder~ category undefined~ text . WEAPON DAMAGE: Level: Damage: Level: Damage: -7 1d4 43 7d6 -6 1d4 44 2d24 5d9 10d4 -5 1d4 45 3d16 -4 1d4 46-47 2d25 4d12 13d3 -3 1d4 48 2d26 3d17 6d8 -2 1d5 49 5d10 11d4 -1 1d5 50 2d27 4d13 7d7 0 1d5 51 3d18 1 1d6 52-53 2d28 2 1d7 2d3 54-55 2d29 3d19 4d14 3 1d8 56 2d30 4 1d9 2d4 57 3d20 7d8 9d6 5 1d10 58 4d15 8d7 16d3 6 1d11 2d5 3d3 59 5d12 13d4 7 1d12 60-61 3d21 6d10 11d5 8 1d13 2d6 62 4d16 17d3 9 1d14 3d4 63 3d22 10-11 1d15 2d7 4d3 64-65 5d13 7d9 10d6 12-13 2d8 3d5 66-67 3d23 4d17 6d11 14 2d9 4d4 5d3 68-69 3d24 5d14 15d4 15 3d6 70 4d18 19d3 16-17 2d10 71 7d10 11d6 18 2d11 3d7 4d5 6d3 72-73 3d25 6d12 13d5 19 5d4 74 4d19 5d15 8d9 20 2d12 75-76 3d26 9d8 21 3d8 77-78 3d27 4d20 6d13 22-23 2d13 4d6 7d3 79-80 5d16 17d4 24-25 2d14 3d9 5d5 6d4 81 3d28 26 2d15 4d7 8d3 82-83 4d21 8d10 11d7 27 3d10 84 3d29 5d17 6d14 28 2d16 85 7d12 13d6 29 5d6 7d4 86 4d22 23d3 30-31 2d17 3d11 4d8 6d5 87-88 3d30 32 2d18 89 5d18 19d4 33 3d12 90-91 3d31 4d23 6d15 34-35 2d19 4d9 5d7 8d4 92 7d13 14d6 36-37 2d20 3d13 6d6 7d5 93 3d32 9d10 11d8 38 2d21 4d10 11d3 94-95 4d24 5d19 10d9 39 3d14 5d8 9d4 96-97 3d33 6d16 17d5 40-41 2d22 98 4d25 8d12 13d7 42 2d23 3d15 4d11 6d7 99 3d34 5d20 7d14 `r<continued in OLCBALANCE-WDAMAGE2>`=? ~ END keyword OLCBALANCE-WDAMAGE2~ helpflags builder~ category undefined~ text . WEAPON DAMAGE: (levels 50-99) Level: Damage: 51 3d18 52-53 2d28 54-55 2d29 3d19 4d14 5d11 6d9 10d5 12d4 15d3 56 2d30 57 3d20 7d8 9d6 58 4d15 8d7 16d3 59 5d12 13d4 60-61 3d21 6d10 11d5 62 4d16 17d3 63 3d22 64-65 5d13 7d9 10d6 14d4 66-67 3d23 4d17 6d11 8d8 9d7 12d5 18d3 68-69 3d24 5d14 15d4 70 4d18 19d3 71 7d10 11d6 72-73 3d25 6d12 13d5 74 4d19 5d15 8d9 10d7 16d4 20d3 75-76 3d26 9d8 77-78 3d27 4d20 6d13 7d11 12d6 14d5 21d3 79-80 5d16 17d4 81 3d28 82-83 4d21 8d10 11d7 22d3 84 3d29 5d17 6d14 9d9 10d8 15d5 18d4 85 7d12 13d6 86 4d22 23d3 87-88 3d30 89 5d18 19d4 90-91 3d31 4d23 6d15 8d11 12d7 16d5 24d3 92 7d13 14d6 93 3d32 9d10 11d8 94-95 4d24 5d19 10d9 20d4 25d3 96-97 3d33 6d16 17d5 98 4d25 8d12 13d7 26d3 99 3d34 5d20 7d14 15d6 21d4 `r<Previous levels on help OLCBALANCE-WDAMAGE>`=? ~ END keyword OLCBALANCE-WMODIFY~ helpflags builder~ category undefined~ text Weapon Modifier: Read Damage at Level: dagger -8 whip -3 flail -2 exotic (usable by mages/druids) -3 exotic (not usable by mages/druids)+0 sword or mace +0 axe or 2 handed spear(staff) +3 two handed maces or swords +6 polearms +8 2 handed axes +9 -20 mana +1 +10 mana -1 -4 hp +1 +2 hp -1 -2 hit or dam +1 +2 hit or dam -1 +1 attribute -1 -2 attribute +1 sharp -4 vorpal -4 vampiric -4 flaming -3 freezing -3 empowered -3 poisoned -3 holy -3 `bExamples:`=? A level 30 sword +10hp +1 me +2hit reads damage at lvl (30+0-5-1-2)=22 (4d6) ave 14 A level 30 sword -20hp -2 me -2hit reads damage at lvl (30+0+5+1+2)=38 (4d10) ave 22 A level 30 dagger -20 hp sharp +2 hit -4 me reads damage at lvl (30-8+5-4-1+2)=24 (5d5) ave 15 These are guidelines but these keep the game in balance Do not deviate too far from these and only then if the eq is very difficult to get, or very expensive if sold. See also: `rhelp wdamage`=? ~ END keyword OLCBALANCE-MSTATS~ helpflags builder~ category undefined~ text .. MOBILE STATISTICS: level hit pts ac damage level hit pts ac damage 1 1d4+1 90 1d4+0 51 5d9+280 -210 5d8+20 2 1d4+2 80 1d5+0 52 5d9+285 -220 6d7+20 3 1d5+3 70 1d6+0 53 5d9+290 -230 6d7+21 4 2d4+1 60 1d5+1 54 5d9+295 -240 7d6+22 5 2d5+1 50 1d6+1 55 5d9+300 -250 10d4+23 6 2d5+4 40 1d7+1 56 6d9+300 -260 10d4+24 7 2d5+5 40 1d8+1 57 6d9+305 -270 6d8+24 8 2d5+8 30 1d7+2 58 6d9+310 -280 5d10+25 9 2d5+12 20 1d8+2 59 6d9+315 -290 8d6+26 10 2d5+18 10 2d4+2 60 6d9+320 -300 8d6+27 11 2d5+22 10 1d10+2 61 6d10+320 -310 8d6+28 12 2d5+45 00 1d10+3 62 6d10+325 -320 8d7+28 13 2d5+50 -10 2d5+3 63 6d10+330 -330 8d7+29 14 2d5+55 -10 1d12+3 64 6d10+335 -340 8d7+30 15 3d5+60 -20 2d6+3 65 6d10+340 -350 7d8+32 16 3d5+67 -20 2d6+4 66 7d10+340 -360 7d8+32 17 3d5+72 -30 3d4+4 67 7d10+345 -370 7d8+33 18 3d5+79 -30 2d7+4 68 7d10+350 -380 7d8+34 19 3d5+82 -40 2d7+5 69 7d10+355 -390 8d8+33 20 3d5+88 -40 2d8+5 70 7d10+360 -400 8d8+34 21 4d5+90 -50 4d4+5 71 7d11+360 -410 8d8+35 22 4d5+95 -50 4d4+6 72 7d11+365 -420 8d8+36 23 4d5+100 -60 3d6+6 73 7d11+370 -430 8d9+36 24 4d5+105 -60 2d10+6 74 7d11+375 -440 8d9+37 25 4d5+110 -70 2d10+7 75 7d11+380 -450 8d9+38 26 4d5+115 -70 3d7+7 76 8d11+380 -460 8d9+39 27 4d5+120 -80 5d4+7 77 8d11+385 -470 9d9+38 28 5d5+125 -80 2d12+8 78 8d11+390 -480 9d9+39 29 5d5+130 -90 2d12+8 79 8d11+395 -490 9d9+40 30 5d5+140 -90 4d6+8 80 8d11+400 -500 9d9+41 31 5d6+150 -100 4d6+9 81 8d12+400 -510 9d10+40 32 5d6+160 -100 6d4+9 82 8d12+405 -520 9d10+41 33 5d6+195 -110 6d4+10 82 8d12+410 -530 9d10+42 34 5d6+205 -110 4d7+10 83 8d12+415 -540 9d10+43 35 5d6+210 -110 4d7+11 84 8d12+420 -550 10d10+42 36 5d6+215 -120 3d10+11 85 9d12+420 -560 10d10+43 37 5d6+220 -120 3d10+12 86 9d12+425 -570 10d10+44 38 5d6+225 -130 5d6+12 87 9d12+430 -580 10d10+45 39 5d6+230 -130 5d6+13 88 9d12+435 -590 10d11+44 40 5d6+235 -130 4d8+13 89 9d12+440 -600 10d11+45 41 5d7+240 -140 4d8+14 90 9d13+440 -610 10d11+46 42 5d7+242 -140 3d12+14 91 9d13+445 -620 10d11+47 43 5d7+245 -150 3d12+15 92 9d13+450 -630 10d11+48 44 5d7+247 -150 8d4+15 93 9d13+455 -640 10d11+49 45 5d7+250 -150 8d4+16 94 9d13+460 -650 10d11+50 46 5d8+255 -160 6d6+16 95 10d13+460 -660 10d11+51 47 5d8+260 -170 6d6+17 96 10d13+465 -670 10d11+52 48 5d8+265 -180 6d6+18 97 10d13+470 -680 10d11+53 49 5d8+270 -190 4d10+18 98 10d13+475 -690 10d11+54 50 5d9+275 -200 5d8+19 99 10d13+480 -700 10d11+55 ------------------------------------------------------------------------ Thief mobiles should read their hp, ac, and damage at one level lower. Mage mobiles read hp and ac at one level lower, and damage three levels lower. Cleric mobiles read damage at two levels lower. Warrior mobiles read hit points one level higher. Armor class vs. magical attacks should be computed by this formula: (ac - 10) / n + 10, where n is 4 for most mobiles, 3 for thieves and clerics, and 2 for mages. Remember, +hit should only be given to very exceptional mobiles. ~ END keyword OLCBALANCE-ACVALUE OLCBALANCE-ACVALUES~ helpflags builder~ category undefined~ text . Recommended Armor Class Values Armor Type Ac Pierce Ac Bash Ac Slash Ac Magic Finger level level level level/15 Neck level/6 level/6 level/6 level/8 Torso level/3 level/3 level/3 level/4 Head level/4 level/4 level/4 level/5 Legs level/4 level/4 level/4 level/5 Feet level/5 level/5 level/5 level/6 Hands level/5 level/5 level/5 level/6 Arm level/4 level/4 level/4 level/5 About Body level/4 level/4 level/4 level/5 About Waist level/5 level/5 level/5 level/7 Wrist level/7 level/7 level/7 level/9 Shield level/3 level/3 level/3 level/4 Floating Item Use Type Jewelry, Treasure, etc. (no AC) `bExamples:`=? A level 60 shield would have AC's 20 20 20 15. *You may want to adjust armor classes down a bit on an item that has strong magical properties, if you feel it is too strong. Along the same lines, if the item has some sort of negative effect, feel free to use higher than recommended armor classes. ~ END EOF~ #$