#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name Monastery~ ShortName Monastery~ Builders None~ Credits Reave~ VNUMs 940 985 LRange 20 80 Security 9 Colour R~ colourcode ` MapScale 5 MapLevel 10 Vnum_offset 0 Continent valarin~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #940 Name young monk~ ShortD a young monk~ LongD A young monk is rushing about, doing some chore.~ Desc This male human is young and apparently still new to the monastery. He is rushing about and seems to be working very hard. ~ Race human~ Align 3 2 Level 23 Hitroll 0 HitDice 4d5+110 ManaDice 4d5+220 DamDice 2d10+7 DamType punch AC -70 -70 -70 -30 Wealth 125 Act npc no_tame stay_area warrior~ Off bash~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #941 Name bald monk~ ShortD a bald monk~ LongD A bald monk is here, looking over an old text.~ Desc This middle-aged male human monk is busy studying an old text. Although he is not that old, he has gone completely bald. Maybe he has shaved his head intentionally. ~ Race human~ Align 3 2 Level 31 Hitroll 1 HitDice 5d6+210 ManaDice 5d6+270 DamDice 4d7+11 DamType pound AC -110 -110 -110 -70 Wealth 175 Act npc no_tame stay_area warrior~ Off bash~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos standing~ Size medium~ Sex male~ Material unknown END #942 Name powerful monk~ ShortD a powerful monk~ LongD A powerful-looking monk is here, peering at you suspiciously.~ Desc This monk is very well built and has a powerful air about him. He is dressed very finely compared to the other monks, and looks like a person of some authority. ~ Race human~ Align 3 3 XPMod 120 Level 55 Hitroll 2 HitDice 6d9+300 ManaDice 5d9+370 DamDice 6d8+24 DamType punch AC -270 -270 -270 -230 Wealth 275 Act npc dont_wander no_tame stay_area cleric~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good sanctuary protect_evil~ Off bash disarm dodge fast kick parry~ Imm summon charm holy~ Vuln negative mental~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #943 Name fat monk cook~ ShortD a fat monk cook~ LongD A fat monk is here, cooking up something tasty for dinner.~ Desc This monk is rather nondescript - his only distinguishing feature is his huge waistline. He must weight at least 300 pounds. He is busy cooking up something that smells pretty good. ~ Race human~ Align 2 2 Level 30 Hitroll 1 HitDice 5d5+140 ManaDice 5d5+245 DamDice 4d6+8 DamType punch AC -90 -90 -90 -70 Wealth 150 Act npc dont_wander no_tame stay_area warrior~ Off bash~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #944 Name grumpy monk~ ShortD a grumpy monk~ LongD A grumpy monk is here, looking pissed off about something.~ Desc This male human looks to be in a pretty bad mood, judging from the look on his face. He is pissed off about something, maybe because you have disturbed his meditations?. ~ Race human~ Align 0 3 Level 40 Hitroll 1 HitDice 5d6+235 ManaDice 5d6+295 DamDice 4d8+13 DamType punch AC -130 -130 -130 -100 Wealth 200 Act npc no_tame stay_area cleric~ Off bash~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #945 Name young boy~ ShortD a young boy~ LongD A young boy is here, running an errand.~ Desc This young boy is dressed in simple robes, He is too young to be a monk yet, but is well on his way. He is currently rushing about with some task. ~ Race human~ Align 1 1 Level 5 Hitroll 0 HitDice 2d5+1 ManaDice 2d5+120 DamDice 1d6+1 DamType punch AC 50 50 50 50 Wealth 25 Act npc no_tame stay_area~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #946 Name bird sparrow~ ShortD a small sparrow~ LongD A small sparrow is building a nest here.~ Desc This bird is small and quick, and has brown feathers. ~ Race song bird~ Align 0 0 Level 1 Hitroll 0 HitDice 1d4+1 ManaDice 1d4+100 DamDice 1d4+0 DamType peck AC 90 90 90 60 Wealth 10 Act npc dont_wander stay_area~ AffBy flying~ Off dodge fast~ Form edible animal bird~ Part head arms legs heart brains guts feet ear eye wings~ StartP standing~ DefPos standing~ Size tiny~ Sex male~ Material unknown END #947 Name monk librarian~ ShortD a monk librarian~ LongD A monk librarian is shelving books here.~ Desc This monk is small but he is carrying a pretty heavy stack of books. He is very studious looking, and wears spectacles. ~ Race human~ Align 3 3 Level 45 Hitroll 1 HitDice 5d7+255 ManaDice 5d7+320 DamDice 6d6+16 DamType punch AC -150 -150 -150 -120 Wealth 225 Act npc dont_wander no_tame stay_area cleric~ AffBy detect_invis detect_hidden protect_evil~ Off bash~ Vuln holy~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #948 Name monk healer~ ShortD a monk healer~ LongD A monk healer is here, rearranging the shelves.~ Desc This monk looks very old and wise. He is quite frail but does seem to have an aura of power about him. ~ Race human~ Align 3 3 XPMod 115 Level 50 Hitroll 2 HitDice 5d9+285 ManaDice 5d9+345 DamDice 5d8+21 DamType punch AC -210 -210 -220 -180 Wealth 250 Act npc dont_wander no_tame stay_area cleric~ AffBy detect_evil detect_invis sanctuary~ Off bash parry~ Vuln charm holy mental~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #949 Name transparent wraith~ ShortD a transparent wraith~ LongD A slightly transparent wraith is floating just above the ground here.~ Desc Something has prevented this poor soul from its final rest. The body of someone entombed here has faded away until it became this foul undead creature. ~ Race human~ Align 0 -3 XPMod 110 Level 74 Hitroll 2 HitDice 8d12+400 ManaDice 5d10+900 DamDice 9d10+41 DamType drain AC -520 -520 -520 -420 Wealth 0 Act npc no_tame stay_area undead~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good protect_good haste~ Off area_attack disarm dodge fade fast parry~ Imm charm poison negative mental disease drowning~ Vuln summon holy~ Form edible instant_decay sentient undead mist biped mammal~ StartP standing~ DefPos standing~ Size large~ Sex neutral~ Material unknown END #950 Name hazy white ghost~ ShortD a hazy white ghost~ LongD A hazy white ghost floats here.~ Desc This spirit is only visible as a thin hazy cloud, pulsating in the air in front of you. ~ Race human~ Align 0 -2 XPMod 110 Level 64 Hitroll 2 HitDice 7d11+360 ManaDice 5d10+400 DamDice 8d8+35 DamType chill AC -420 -440 -410 -350 Wealth 0 Act npc no_tame stay_area undead~ AffBy detect_invis detect_hidden~ Off area_attack fade fast~ Imm charm poison negative mental disease drowning~ Vuln holy~ Form edible instant_decay sentient undead mist biped mammal~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #951 Name rotting corpe zombie~ ShortD a rotting corpse~ LongD A rotting corpse is roaming around here.~ Desc This disgusting creature may once have been a real live human, but now is little more than an undead shell of rotting flesh. Chunks of flesh are torn out of the body in various place, exposing the bones beneath, and the stench is unbelieveable. ~ Race human~ Align -2 -3 XPMod 110 Level 60 Hitroll 2 HitDice 6d10+320 ManaDice 6d10+320 DamDice 8d6+28 DamType chomp AC -310 -310 -310 -260 Wealth 0 Act npc no_tame aggressive stay_area undead~ Off bash~ Imm charm poison negative mental disease drowning~ Vuln holy~ Form edible poison sentient undead biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #952 Name huge animated skeleton~ ShortD a skeleton~ LongD A huge animated skeleton is wandering the area here.~ Desc This flesh of this former resident seems to have rotted completely away before some evil force animated or possesed it. It is pretty big, and would have been a huge person in life. ~ Race human~ Align -1 -3 XPMod 110 Level 65 Hitroll 2 HitDice 7d10+340 ManaDice 7d10+340 DamDice 7d8+33 DamType beating AC -380 -380 -370 -340 Wealth 0 Act npc no_tame aggressive stay_area undead~ Off disarm dodge parry~ Imm charm poison negative mental disease drowning~ Vuln holy~ Form magical sentient undead biped mammal~ Part head arms legs hands feet fingers~ StartP standing~ DefPos standing~ Size large~ Sex neutral~ Material unknown END #953 Name leering ghoul~ ShortD a ghoul~ LongD A ghoul is here, leering evilly at you.~ Desc This undead creature has been pretty well preserved. It looks soemwhat intelligent, and is leerinig at you with a very evil look. ~ Race human~ Align -3 -3 XPMod 110 Level 71 Hitroll 2 HitDice 8d11+380 ManaDice 7d11+380 DamDice 8d9+40 DamType pound AC -470 -470 -470 -420 Wealth 0 Act npc no_tame stay_area undead~ AffBy detect_invis detect_hidden haste~ Off bash disarm dodge fast parry~ Imm charm poison negative mental disease drowning~ Vuln holy~ Form edible poison sentient undead biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex random~ Material unknown END #954 Name ancient vampire~ ShortD the ancient vampire~ LongD An ancient vampire is staring at you with absolute hatred.~ Desc This ancient creature is as evil as they get. The look of absolute malice in its eyes is beyond description. The vampire is dressed in dark clothing, and has pale white skin with black hair and eyes. ~ Race human~ Align 0 -3 XPMod 120 Level 81 Hitroll 4 HitDice 9d12+450 ManaDice 9d12+600 DamDice 10d10+48 DamType drain AC -540 -540 -540 -450 Wealth 810 Act npc dont_wander scavenger no_tame stay_area undead~ AffBy detect_evil detect_invis detect_hidden detect_good infrared haste dark_vision~ Off disarm dodge fade fast kick parry~ Imm summon charm poison negative mental disease drowning~ Res cold lightning energy~ Vuln fire holy~ Form instant_decay sentient undead biped~ Part head arms legs heart brains guts hands feet fingers~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #0 #OBJECTS #940 Name simple brown robe~ Short a simple `#`ybrown`^ robe~ Desc A simple `#`ybrown`^ robe has been left here.~ Level 5 ItemType armor~ Cost 95 Asize 5 Rsize 50 Values 2 2 2 2 0 Weight 5 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ ExtraDesc simple brown robe~ A plain old simple brown robe, made of cotton. ~ End #941 Name pine quarterstaff~ Short a pine quarterstaff~ Desc A pine quarterstaff has been left here.~ Level 25 ItemType weapon~ Cost 500 Asize 35 Rsize 50 Values exotic 3 9 beating 0 Weight 20 Material wood~ Extra bless nonmetal nodegrade~ Wear take wield~ ExtraDesc pine quarterstaff~ A well-made pine quarterstaff. ~ End #942 Name platinum amulet~ Short a `#`Splatinum`^ amulet~ Desc A `#`Splatinum`^ amulet has been left here.~ Level 50 ItemType jewelry~ Cost 1000 Asize 4 Rsize 50 Values 0 0 0 0 0 Weight 5 Material platinum~ Extra magic bless antievil nodegrade burnproof~ Wear take neck~ ClassAllowances mage cleric druid paladin spellfilcher~ Affect modifier -1 50 -1 mana 100 0 ExtraDesc platinum amulet~ A finely made platinum amulet. There are religious symbols carved on it. ~ End #943 Name heavy iron key~ Short a heavy iron key~ Desc A heavy iron key has been left here.~ Level 1 ItemType key~ Cost 1 Asize 4 Rsize 50 Values 0 0 0 0 0 Weight 1 Material iron~ Extra burnproof~ Wear take hold~ ExtraDesc heavy iron key~ A plain old heavy iron key. ~ End #944 Name piece firewood~ Short a piece of cut firewood~ Desc A piece of cut firewood has been left here.~ Level 1 ItemType weapon~ Cost 5 Asize 20 Rsize 50 Values mace 1 6 beating 0 Weight 20 Material wood~ Extra nonmetal nodegrade~ Wear take wield~ ExtraDesc piece firewood~ A piece of firewood. Looks like maple. ~ End #945 Name dusty old tome~ Short a dusty old tome~ Desc A dusty old tome has been left here.~ Level 45 ItemType scroll~ Cost 800 Asize 14 Rsize 50 Values 27 'mass healing' barkskin '' '' Weight 5 Material paper~ Extra nodegrade~ Wear take hold~ ExtraDesc dusty old tome~ An old book, with magical and religious writing inside. ~ End #946 Name maple quarterstaff~ Short a maple quarterstaff~ Desc A maple quarterstaff has been left here.~ Level 35 ItemType weapon~ Cost 700 Asize 35 Rsize 50 Values exotic 2 19 beating 0 Weight 20 Material wood~ Extra bless nonmetal nodegrade~ Wear take wield~ ExtraDesc maple quarterstaff~ A well-made maple quarterstaff. ~ End #947 Name oak quarterstaff~ Short an oak quarterstaff~ Desc An oak quarterstaff has been left here.~ Level 55 ItemType weapon~ Cost 1100 Asize 35 Rsize 50 Values exotic 4 14 beating 0 Weight 20 Material wood~ Extra bless nonmetal nodegrade~ Wear take wield~ ExtraDesc oak quarterstaff~ A well-made oak quarterstaff. ~ End #948 Name poplar quarterstaff~ Short a poplar quarterstaff~ Desc A poplar quarterstaff has been left here.~ Level 40 ItemType weapon~ Cost 800 Asize 35 Rsize 50 Values exotic 2 22 beating 0 Weight 20 Material wood~ Extra bless nonmetal nodegrade~ Wear take wield~ ExtraDesc poplar quarterstaff~ A well-made poplar quarterstaff. ~ End #949 Name cherrywood quarterstaff~ Short a `#`rcherrywood`^ quarterstaff~ Desc A `#`rcherrywood`^ quarterstaff has been left here.~ Level 45 ItemType weapon~ Cost 900 Asize 35 Rsize 50 Values exotic 3 16 beating 0 Weight 20 Material wood~ Extra bless nonmetal nodegrade~ Wear take wield~ ExtraDesc cherrywood quarterstaff~ A well-made cherrywood quarterstaff. ~ End #950 Name white ash quarterstaff~ Short a `#`wwhite ash`^ quarterstaff~ Desc A `#`wwhite ash`^ quarterstaff has been left here.~ Level 50 ItemType weapon~ Cost 1000 Asize 35 Rsize 50 Values staff 4 13 beating 0 Weight 20 Material wood~ Extra bless nonmetal nodegrade~ Wear take wield~ ExtraDesc white ash quarterstaff~ A well-made white ash quarterstaff. ~ End #951 Name copper amulet~ Short a `#`ycopper`^ amulet~ Desc A `#`ycopper`^ amulet has been left here.~ Level 65 ItemType jewelry~ Cost 1300 Asize 4 Rsize 50 Values 0 0 0 0 0 Weight 5 Material platinum~ Extra magic bless antievil nodegrade burnproof~ Wear take neck~ ClassAllowances mage cleric druid paladin~ Affect modifier -1 65 -1 hp 4 0 Affect modifier -1 65 -1 mana 100 0 ExtraDesc copper amulet~ A finely made copper amulet. There are religious symbols carved on it. ~ End #952 Name brass amulet~ Short a `#`ybrass`^ amulet~ Desc A `#`ybrass`^ amulet has been left here.~ Level 73 ItemType jewelry~ Cost 1460 Asize 4 Rsize 50 Values 0 0 0 0 0 Weight 5 Material brass~ Extra magic bless antievil antineutral nodegrade burnproof~ Wear take neck~ ClassAllowances mage cleric druid paladin~ Affect modifier -1 73 -1 mana 100 0 Affect modifier -1 73 -1 selfdiscipline 3 0 ExtraDesc brass amulet~ A finely made brass amulet. There are religious symbols carved on it. ~ End #953 Name steel amulet~ Short a `#`Ssteel`^ amulet~ Desc A `#`Ssteel`^ amulet has been left here.~ Level 80 ItemType jewelry~ Cost 1600 Asize 4 Rsize 50 Values 0 0 0 0 0 Weight 5 Material steel~ Extra magic bless antievil antineutral nodegrade burnproof~ Wear take neck~ ClassAllowances mage cleric druid paladin~ Affect modifier -1 80 -1 ac -10 0 Affect modifier -1 80 -1 hp 4 0 Affect modifier -1 80 -1 mana 100 0 ExtraDesc brass amulet~ A finely made brass amulet. There are religious symbols carved on it. ~ End #954 Name fine brown robe~ Short a fine `#`ybrown`^ robe~ Desc A fine `#`ybrown`^ robe has been left here.~ Level 50 ItemType armor~ Cost 1000 Asize 5 Rsize 50 Values 12 12 12 15 0 Weight 5 Material cotton~ Extra antievil antineutral nonmetal nodegrade~ Wear take about~ ClassAllowances mage cleric druid paladin~ Affect modifier -1 50 -1 mana 60 0 Affect modifier -1 50 -1 reasoning 3 0 ExtraDesc fine brown robe~ An extremely well made brown cotton robe. ~ End #955 Name fancy pewter chalice~ Short a fancy pewter chalice~ Desc A fancy pewter chalice has been left here.~ Level 1 ItemType treasure~ Cost 1000 Asize 4 Rsize 50 Values 0 0 0 0 0 Weight 1 Material pewter~ Extra nodegrade burnproof~ Wear take hold~ ExtraDesc fancy pewter chalice~ A finely crafted pewter chalice. There are engraved religious symbols. ~ End #956 Name simple brown robe~ Short a simple `#`ybrown`^ robe~ Desc A simple `#`ybrown`^ robe has been left here.~ Level 5 ItemType armor~ Cost 95 Asize 5 Rsize 50 Values 2 2 2 2 0 Weight 5 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ ExtraDesc simple brown robe~ A plain old simple brown robe, made of cotton. ~ End #957 Name simple brown robe~ Short a simple `#`ybrown`^ robe~ Desc A simple `#`ybrown`^ robe has been left here.~ Level 5 ItemType armor~ Cost 95 Asize 5 Rsize 50 Values 2 2 2 2 0 Weight 5 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ ExtraDesc simple brown robe~ A plain old simple brown robe, made of cotton. ~ End #958 Name simple brown robe~ Short a simple `#`ybrown`^ robe~ Desc A simple `#`ybrown`^ robe has been left here.~ Level 5 ItemType armor~ Cost 95 Asize 5 Rsize 50 Values 2 2 2 2 0 Weight 5 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ ExtraDesc simple brown robe~ A plain old simple brown robe, made of cotton. ~ End #959 Name simple brown robe~ Short a simple `#`ybrown`^ robe~ Desc A simple `#`ybrown`^ robe has been left here.~ Level 5 ItemType armor~ Cost 95 Asize 5 Rsize 50 Values 2 2 2 2 0 Weight 5 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ ExtraDesc simple brown robe~ A plain old simple brown robe, made of cotton. ~ End #960 Name mithril amulet~ Short a mithril amulet~ Desc A mithril amulet has been left here.~ Level 85 ItemType jewelry~ Cost 1750 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material mithril~ Extra magic antievil antineutral nolocate nodegrade burnproof~ Wear take neck~ ClassAllowances mage cleric druid paladin~ Affect modifier -1 85 -1 saves -2 0 Affect modifier -1 85 -1 hp 4 0 Affect modifier -1 85 -1 mana 100 0 Affect modifier -1 85 -1 damroll 2 0 Affect modifier -1 85 -1 hitroll 2 0 ExtraDesc mithril amulet~ This amulet is an incredible piece of workmanship, seemingly fashioned by the hands of some god. It is made of mithril, and upon it are fashioned unrecognizable runes. ~ End #961 Name pitch black cape~ Short a `#`Spitch black`^ cape~ Desc A `#`Spitch black`^ cape has been left here.~ Level 85 ItemType armor~ Cost 1700 Asize 0 Rsize 50 Values 22 21 22 14 0 Weight 5 Material cloth~ Extra evil magic antigood nonmetal nodegrade burnproof~ Wear take about~ ClassAllowances cleric warrior paladin ranger~ Affect modifier -1 85 -1 strength 4 0 Affect modifier -1 85 -1 hitroll 4 0 Affect modifier -1 85 -1 damroll 4 0 ExtraDesc pitch black cape~ This cape is extremely finely made of the finest materials. It has an unearthly feel to it. ~ End #0 #ROOMS #940 Name Entry Room~ Desc This small room is bare aside from a few wooden chairs along one wall, and some small baskets on the floor. The walls are of dark stone and are very smooth. To the south is a wooden doorway, and an open arch is north. A dimly lit hallway runs east and west. ~ RoomFlags indoors~ Sector inside~ ExtraDesc chairs baskets~ The chairs and baskets are very plain. Functional, but not fancy. ~ Exit north 955 EDesc A courtyard. ~ Exit east 941 EDesc Hallway. ~ Exit south 30234 Exit west 953 EDesc Hallway. ~ End #941 Name Hallway~ Desc This hallway is dimly lit and runs east and west. The walls are of dark stone, and there are no adornments or decorations of any type. ~ RoomFlags indoors~ Sector inside~ Exit east 942 EDesc Hallway. ~ Exit west 940 EDesc Entry Room. ~ End #942 Name Hallway~ Desc This hallway is dimly lit and runs west and north. The walls are of dark stone, and there are no adornments or decorations of any type. ~ RoomFlags indoors~ Sector inside~ Exit north 943 EDesc Hallway. ~ Exit west 941 EDesc Hallway. ~ End #943 Name Hallway~ Desc This hallway is dimly lit and runs north and south. The walls are of dark stone, and there are no adornments or decorations of any type. There is a small room through a doorway to the east. ~ RoomFlags indoors~ Sector inside~ Exit north 944 EDesc Hallway. ~ Exit east 971 EDesc Sparse Living Quarters. ~ Exit south 942 EDesc Hallway. ~ End #944 Name Hallway~ Desc This hallway is dimly lit and runs north and south. The walls are of dark stone, and there are no adornments or decorations of any type. There is a small room through a doorway to the east. ~ RoomFlags indoors~ Sector inside~ Exit north 945 EDesc Hallway. ~ Exit east 970 EDesc Sparse Living Quarters. ~ Exit south 943 EDesc Hallway. ~ End #945 Name Hallway~ Desc This hallway is dimly lit and runs west and south. The walls are of dark stone, and there are no adornments or decorations of any type. There are small rooms through doorways to the north and east. ~ RoomFlags indoors~ Sector inside~ Exit north 968 EDesc Living Quarters. ~ Exit east 969 EDesc Sparse Living Quarters. ~ Exit south 944 EDesc Hallway. ~ Exit west 946 EDesc Hallway. ~ End #946 Name Hallway~ Desc This hallway is dimly lit and runs east and west. The walls are of dark stone, and there are no adornments or decorations of any type. A small room is through a doorway to the north. ~ RoomFlags indoors~ Sector inside~ Exit north 967 EDesc Stair Room. ~ Exit east 945 EDesc Hallway. ~ Exit west 947 EDesc Small Chamber. ~ End #947 Name Small Chamber~ Desc This small chamber is completely bare except for a few uncomfortable looking chairs. There are open arches to the north and south, and hallways run east and west. ~ RoomFlags indoors~ Sector inside~ Exit north 965 EDesc Shrine. ~ Exit east 946 EDesc Hallway. ~ Exit south 958 EDesc Path through Garden. ~ Exit west 948 EDesc Hallway. ~ End #948 Name Hallway~ Desc This hallway is dimly lit and runs east and west. The walls are of dark stone, and there are no adornments or decorations of any type. A small room is through an opening to the north. ~ RoomFlags indoors~ Sector inside~ Exit north 964 EDesc Stair Room. ~ Exit east 947 EDesc Small Chamber. ~ Exit west 949 EDesc Hallway. ~ End #949 Name Hallway~ Desc This hallway is dimly lit and runs south and east. The walls are of dark stone, and there are no adornments or decorations of any type. There are small rooms through doorways to the north and west. ~ RoomFlags indoors~ Sector inside~ Exit north 963 EDesc Library. ~ Exit east 948 EDesc Hallway. ~ Exit south 950 EDesc Hallway. ~ Exit west 962 EDesc Infirmary. ~ End #950 Name Hallway~ Desc This hallway is dimly lit and runs north and south. The walls are of dark stone, and there are no adornments or decorations of any type. There is a large room through a doorway to the west. ~ RoomFlags indoors~ Sector inside~ Exit north 949 EDesc Hallway. ~ Exit south 951 EDesc Hallway. ~ Exit west 961 EDesc Kitchen. ~ End #951 Name Hallway~ Desc This hallway is dimly lit and runs north and south. The walls are of dark stone, and there are no adornments or decorations of any type. There is a small room through a doorway to the west. ~ RoomFlags indoors~ Sector inside~ Exit north 950 EDesc Hallway. ~ Exit south 952 EDesc Hallway. ~ Exit west 960 EDesc Storage Room. ~ End #952 Name Hallway~ Desc This hallway is dimly lit and runs north and east. The walls are of dark stone, and there are no adornments or decorations of any type. ~ RoomFlags indoors~ Sector inside~ Exit north 951 EDesc Hallway. ~ Exit east 953 EDesc Hallway. ~ End #953 Name Hallway~ Desc This hallway is dimly lit and runs east and west. The walls are of dark stone, and there are no adornments or decorations of any type. ~ RoomFlags indoors~ Sector inside~ Exit east 940 EDesc Entry Room. ~ Exit west 952 EDesc Hallway. ~ End #954 Name Courtyard~ Desc The ground in this nice little courtyard is covered by small stone tiles. There are a few old wooden benches scattered about, and a few plants in small pots. A stone wall blocks the way south and west, but the courtyard continues east, and a lush garden is north. ~ Sector city~ ExtraDesc stone tiles~ Small stone tiles, a few inches wide, have been used to pave the courtyard. ~ ExtraDesc benches~ Old, weathered, wooden benches. ~ ExtraDesc garden lush~ A thick lush garden, full of colorful trees and flowers. ~ Exit north 957 EDesc Garden. ~ Exit east 955 EDesc Courtyard. ~ End #955 Name Courtyard~ Desc The ground in this nice little courtyard is covered by small stone tiles. There are a few old wooden benches scattered about, and a few plants in small pots. There is an open archway that leads inside to the south, and a path heads north through a lush garden. ~ Sector city~ ExtraDesc stone tiles~ Small stone tiles, a few inches wide, have been used to pave the courtyard. ~ ExtraDesc benches~ Old, weathered, wooden benches. ~ ExtraDesc garden plants lush~ A thick lush garden, full of colorful trees and flowers. ~ Exit north 958 EDesc Path through Garden. ~ Exit east 956 EDesc Courtyard. ~ Exit south 940 EDesc A small room. ~ Exit west 954 EDesc Courtyard. ~ End #956 Name Courtyard~ Desc The ground in this nice little courtyard is covered by small stone tiles. There are a few old wooden benches scattered about, and a few plants in small pots. A stone wall blocks the way south and east, but the courtyard continues east, and a lush garden is north. ~ Sector city~ ExtraDesc stone tiles~ Small stone tiles, a few inches wide, have been used to pave the courtyard. ~ ExtraDesc benches~ Old, weathered, wooden benches. ~ ExtraDesc garden lush~ A thick lush garden, full of colorful trees and flowers. ~ Exit north 959 EDesc Garden. ~ Exit west 955 EDesc Courtyard. ~ End #957 Name Garden~ Desc You are in the midst of a nicely tended garden, full of plants and trees of all varieties. Many of them are of the flowering type, making the place very colorful. The way west and north are blocked by a stone wall, while a small path is to the east and a courtyard south. ~ Sector field~ ExtraDesc plants trees flowering~ All sort os plants and trees, all very healthy and colorful. They seem to be well cared for. ~ Exit east 958 EDesc Path through Garden. ~ Exit south 954 EDesc Courtyard. ~ End #958 Name Path through Garden~ Desc Here a path runs north and south through a nice, lush garden. Flowering plants and trees surround you, providing quite a variety of colors and aromas. North the path leads inside through an archway, and south to a small courtyard. ~ Sector field~ ExtraDesc plants trees flowering~ All sort os plants and trees, all very healthy and colorful. They seem to be well cared for. ~ Exit north 947 EDesc Small Chamber. ~ Exit east 959 EDesc Garden. ~ Exit south 955 EDesc Courtyard. ~ Exit west 957 EDesc Garden. ~ End #959 Name Garden~ Desc You are in the midst of a nicely tended garden, full of plants and trees of all varieties. Many of them are of the flowering type, making the place very colorful. The way east and north are blocked by a stone wall, while a small path is to the west and a courtyard south. ~ Sector field~ ExtraDesc plants trees flowering~ All sort os plants and trees, all very healthy and colorful. They seem to be well cared for. ~ Exit south 956 EDesc Courtyard. ~ Exit west 958 EDesc Path through Garden. ~ End #960 Name Storage Room~ Desc This small room appears to be used for storage of little-used items. There are a few stacks of cushions, and shelves full of religious items and books. The only exit is east. ~ RoomFlags indoors~ Sector inside~ ExtraDesc cushions~ Cushions for kneeling, as found in churches and place of worship. ~ ExtraDesc religious items books~ Upon the shelves are old religious symbols and items used in worship. There are some old books also, though none seem very interesting. ~ Exit east 951 EDesc Hallway. ~ End #961 Name Kitchen~ Desc This large room is obviously a kitchen. There are several tables for preparing food, and cooking implements hang all over the walls. Wooden shelves are also placed about and covered with food, some packaged and some fresh from the garden. The only exit is east. ~ RoomFlags indoors~ Sector inside~ ExtraDesc tables~ Tables with stone tops, for preparing food. ~ ExtraDesc cooking implements~ Knives, big spoons, pots, pans, you name it... ~ ExtraDesc food~ Lots of different types of healthy food, some dried for preservation. ~ Exit east 950 EDesc Hallway. ~ End #962 Name Infirmary~ Desc This small room is apparently where the inhabitants treat any sick or wounded people. There are some hard beds against one wall, and a few shelves with bandages and small jars of what is probably ointments and medications. The only exit is east. ~ RoomFlags indoors~ Sector inside~ ExtraDesc hard beds~ They don't look very comfortable. ~ ExtraDesc bandages jars ointments medication~ Lots of types of medicine and medical items. ~ Exit east 949 EDesc Hallway. ~ End #963 Name Library~ Desc This small library is completely packed with books. Every available space either has a shelf or case filled with them. Most of the books seem very old, but are in very good shape and appear to have been well cared for. The only exit is south. ~ RoomFlags indoors~ Sector inside~ ExtraDesc shelf case books~ There are old tomes packed in every available space in this room. ~ Exit south 949 EDesc Hallway. ~ End #964 Name Stair Room~ Desc This very small room has no purpose except to house a staircase that leads down. There is a musty smell, and a lot of dust, giving the overall appearance that not many people come in here. There is an exit south to a hallway. ~ RoomFlags indoors~ Sector inside~ ExtraDesc dust~ A thick layer of dust covers everything. ~ Exit south 948 EDesc Hallway. ~ Exit down 972 EDesc Stairs. ~ End #965 Name Shrine~ Desc This room is dominated by a huge stone altar in its north end. Upon the altar are some religious items, including a few bowls and candles, and it is surrounded by cushions for kneeling. There are a few hardwood benches in the southern part of the room, near the only exit. A few tapestries are hung on the wall behind the altar. ~ RoomFlags indoors~ Sector inside~ ExtraDesc stone altar~ A large altar carved from grey stone. Upen it is a cloth cover, and some items. ~ ExtraDesc bowls candles~ Regular religious worship items, not worth much. ~ ExtraDesc cushions~ Pads to kneel on while praying. ~ ExtraDesc hardwood benches~ Long hard benches. ~ ExtraDesc tapestry tapestries~ The tapestries depict a great light in the sky, shedding its brilliance all over mountains, plains, forests, and oceans. While examining them you notice a secret door concealed behind them!. ~ Exit north 966 EFlags door closed nolock~ EKeywords door~ EDesc Small Hidden Room. ~ Exit south 947 EDesc Small Chamber. ~ End #966 Name Small Hidden Room~ Desc This tiny room is bare except for a small table. The exit is south, and seems to be well concealed from the other direction. Something valuable or important to the inhabitants must be kept here. ~ RoomFlags indoors~ Sector inside~ Exit south 965 EFlags door closed nolock~ EKeywords door~ EDesc Shrine. ~ End #967 Name Stair Room~ Desc This very small room has no purpose except to house a staircase that leads up. The rooms is a bit drafty, maybe the stairs lead to the outside. ~ RoomFlags indoors~ Sector inside~ Exit south 946 EDesc Hallway. ~ Exit up 982 EDesc Bell Tower. ~ End #968 Name Living Quarters~ Desc This medium-sized room is warm and much more finely appointed than any of the surrounding rooms you may have seen. There is a narrow but comfortable bed, a few padded chairs, a small table, and a wooden desk. The floor is covered by a thin red rug, and the only exit is south. ~ RoomFlags indoors~ Sector inside~ ExtraDesc bed chair table desk~ All the furniture is very nice, and looks quite comfortable. ~ ExtraDesc red rug~ A nice red rug covers the stone floor. ~ Exit south 945 EDesc Hallway. ~ End #969 Name Sparse Living Quarters~ Desc These living quarters are very sparse. The walls and floor are cold stone, with no carpet or rug. Two hard and narrow beds sit along the walls, with a small wooden desk between them. An old wooden chair sits near the desk, and the only exit is west. ~ RoomFlags indoors~ Sector inside~ ExtraDesc bed desk chair~ All of the furniture is very plain, and looks really uncomfortable. ~ Exit west 945 EDesc Hallway. ~ End #970 Name Sparse Living Quarters~ Desc These living quarters are very sparse. The walls and floor are cold stone, with no carpet or rug. Two hard and narrow beds sit along the walls, with a small wooden desk between them. An old wooden chair sits near the desk, and the only exit is west. ~ RoomFlags indoors~ Sector inside~ ExtraDesc bed desk chair~ All of the furniture is very plain, and looks really uncomfortable. ~ Exit west 944 EDesc Hallway. ~ End #971 Name Sparse Living Quarters~ Desc These living quarters are very sparse. The walls and floor are cold stone, with no carpet or rug. Two hard and narrow beds sit along the walls, with a small wooden desk between them. An old wooden chair sits near the desk, and the only exit is west. ~ RoomFlags indoors~ Sector inside~ ExtraDesc bed desk chair~ All of the furniture is very plain, and looks really uncomfortable. ~ Exit west 943 EDesc Hallway. ~ End #972 Name Stairs~ Desc You are at the bottom of a staircase leading up. This really isn't a room at all, just a small area with a thick wooden door to the south. There are runes of warding and protection on the door. ~ RoomFlags no_mob indoors~ Sector inside~ ExtraDesc runes warding protection~ It is not certain whether the runes are to keep people out, or to keep things inside! ~ ExtraDesc thick wooden door~ The door is very thick and strong. ~ Exit south 973 EFlags door closed locked nopass infuriating~ EKeyvnum 943 EKeywords door~ EDesc Dark Hallway. ~ Exit up 964 EDesc Stair Room. ~ End #973 Name Dark Hallway~ Desc This hallway carved from stone runs south into darkness, or north to a thick wooden door. You are in catacombs, if the small entombment chambers to the east and west are any indication. ~ RoomFlags dark indoors~ Sector inside~ Exit north 972 EFlags door closed locked nopass infuriating~ EKeyvnum 943 EKeywords door~ EDesc Stairs. ~ Exit east 979 EDesc Tomb. ~ Exit south 974 EDesc Dark Hallway. ~ Exit west 976 EDesc Tomb. ~ End #974 Name Dark Hallway~ Desc This hallway carved from stone runs north and south into darkness. You are in catacombs, if the small entombment chambers to the east and west are any indication. ~ RoomFlags dark indoors~ Sector inside~ Exit north 973 EFlags door nopass infuriating~ EKeyvnum 943 EKeywords door~ EDesc Dark Hallway. ~ Exit east 980 EDesc Tomb. ~ Exit south 975 EDesc Dark Hallway. ~ Exit west 977 EDesc Tomb. ~ End #975 Name Dark Hallway~ Desc This hallway carved from stone runs north into the darkness, but south ends abruptly in a stone wall. You are in catacombs, if the small entombment chambers to the east and west are any indication. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc stone wall~ There is something strange about the wall. ~ Exit north 974 EDesc Dark Hallway. ~ Exit east 981 EDesc Tomb. ~ Exit south 983 EFlags door closed infuriating~ EKeywords door~ Exit west 978 EDesc Tomb. ~ End #976 Name Tomb~ Desc This small alcove is set into the stone, and is the final resting place of a few of the former inhabitants of this place. It is bare except for two stone slabs, upon which are carved sigils and wards. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc stone slabs~ The final resting place for some former inhabitant. ~ ExtraDesc sigils wards~ Carved into the stone, they are meant to protect the body after death. ~ Exit east 973 EDesc Dark Hallway. ~ End #977 Name Tomb~ Desc This small alcove is set into the stone, and is the final resting place of a few of the former inhabitants of this place. It is bare except for two stone slabs, upon which are carved sigils and wards. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc stone slabs~ The final resting place for some former inhabitant. ~ ExtraDesc sigils wards~ Carved into the stone, they are meant to protect the body after death. ~ Exit east 974 EDesc Dark Hallway. ~ End #978 Name Tomb~ Desc This small alcove is set into the stone, and is the final resting place of a few of the former inhabitants of this place. It is bare except for two stone slabs, upon which are carved sigils and wards. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc stone slabs~ The final resting place for some former inhabitant. ~ ExtraDesc sigils wards~ Carved into the stone, they are meant to protect the body after death. ~ Exit east 975 EDesc Dark Hallway. ~ End #979 Name Tomb~ Desc This small alcove is set into the stone, and is the final resting place of a few of the former inhabitants of this place. It is bare except for two stone slabs, upon which are carved sigils and wards. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc stone slabs~ The final resting place for some former inhabitant. ~ ExtraDesc sigils wards~ Carved into the stone, they are meant to protect the body after death. ~ Exit west 973 EDesc Dark Hallway. ~ End #980 Name Tomb~ Desc This small alcove is set into the stone, and is the final resting place of a few of the former inhabitants of this place. It is bare except for two stone slabs, upon which are carved sigils and wards. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc stone slabs~ The final resting place for some former inhabitant. ~ ExtraDesc sigils wards~ Carved into the stone, they are meant to protect the body after death. ~ Exit west 974 EDesc Dark Hallway. ~ End #981 Name Tomb~ Desc This small alcove is set into the stone, and is the final resting place of a few of the former inhabitants of this place. It is bare except for two stone slabs, upon which are carved sigils and wards. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc stone slabs~ The final resting place for some former inhabitant. ~ ExtraDesc sigils wards~ Carved into the stone, they are meant to protect the body after death. ~ Exit west 975 EDesc Dark Hallway. ~ End #982 Name Bell Tower~ Desc You are inside a small bell tower above what looks to be a small stone monastery. There is a heavy iron bell hanging in the middle, and openings to the outside world all around the walls. You can see the ocean down the slope to the east, and tall trees all about to the west. ~ RoomFlags indoors~ Sector inside~ ExtraDesc heavy iron bell~ The bell is huge! It is however missing its ringer. ~ ExtraDesc ocean~ You can see the ocean to the east. ~ ExtraDesc tall trees~ The forest stretches its way west from here. ~ Exit down 967 EDesc Stair Room. ~ End #983 Name Small Dark Tomb~ Desc This small dark room seems to be the final resting place for someone of importance. Hanging from the walls are the remains of old rotten tapestries, and colorful mosaics are placed in several spots. A raised platform sits in the middle of the room, taking up most of the space. Upon it is an open stone coffin, from which evil seems to flow. ~ RoomFlags indoors~ Sector inside~ Mana 75 Heal 75 Exit north 975 EFlags door closed infuriating~ EKeywords door~ End #0 #SPECIALS M 942 spec_cast_cleric M 944 spec_cast_cleric M 947 spec_cast_cleric M 948 spec_cast_cleric M 949 spec_cast_undead M 950 spec_cast_undead M 951 spec_cast_undead M 952 spec_cast_undead M 953 spec_cast_undead M 954 spec_cast_undead S #RESETS2 M 0 940 10 941 2 E 0 940 100 about~ E 0 941 100 wielded~ M 0 940 10 951 2 E 0 940 100 about~ E 0 941 100 wielded~ M 0 941 4 954 1 E 0 956 100 about~ E 0 946 100 wielded~ M 0 945 5 955 1 E 0 958 100 about~ M 0 940 10 957 2 E 0 940 100 about~ E 0 941 100 wielded~ M 0 944 4 959 1 E 0 957 100 about~ E 0 948 100 wielded~ M 0 945 5 960 1 E 0 958 100 about~ M 0 943 1 961 1 E 0 957 100 about~ E 0 944 100 wielded~ M 0 944 4 961 1 E 0 957 100 about~ E 0 948 100 wielded~ M 0 948 1 962 1 E 0 959 100 about~ E 0 950 100 wielded~ G 0 3036 -1 M 0 941 4 963 1 E 0 956 100 about~ E 0 946 100 wielded~ M 0 947 1 963 1 E 0 958 100 about~ E 0 949 100 wielded~ G 0 945 -1 M 0 941 4 965 1 E 0 956 100 about~ E 0 946 100 wielded~ M 0 944 4 965 1 E 0 957 100 about~ E 0 948 100 wielded~ O 0 955 0 966 M 0 940 10 967 2 E 0 940 100 about~ E 0 941 100 wielded~ M 0 942 1 968 1 E 0 954 100 about~ E 0 947 100 wielded~ E 0 942 100 neck1~ G 0 943 -1 M 0 941 4 969 1 E 0 956 100 about~ E 0 946 100 wielded~ M 0 944 4 970 1 E 0 957 100 about~ E 0 948 100 wielded~ M 0 951 3 976 2 M 0 950 3 977 2 G 0 951 -1 M 0 952 3 977 2 M 0 950 3 978 2 G 0 951 -1 M 0 953 2 978 2 G 0 952 -1 M 0 951 3 979 2 M 0 952 3 980 2 M 0 949 2 981 1 G 0 953 -1 M 0 946 2 982 2 M 0 954 1 983 1 E 0 961 -1 about~ G 0 960 -1 S #SHOPS #0 #MOBPROGS #0 #$