#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name Markrist Island~ ShortName Markrist Island~ Builders None~ Credits Braem~ VNUMs 10000 10100 LComment [ ALL ] Security 9 Colour G~ colourcode ` MapScale 5 MapLevel 1 Vnum_offset 0 Continent markrist~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #10021 Name dolphin porpoise~ ShortD a dolphin~ LongD A dolphin leaps gracefully through the waves.~ Desc This sleek shipfish, also known as a dolphin, seems right at home in the water. It seems to be in a playful mood now, leaping through the waves with such grace and beauty that it almost seems unreal. ~ Race unique~ Align 2 2 Level 10 Hitroll 0 HitDice 2d5+20 ManaDice 1d6+120 DamDice 2d4+2 DamType thrust AC 10 10 10 40 Wealth 0 Act npc dont_wander stay_area wimpy indoors~ AffBy detect_invis detect_hidden infrared swim~ Off dodge fast assist_all~ Imm drowning~ Res charm fire mental~ Vuln lightning~ Form edible sentient biped mountable mammal~ Part head heart brains guts eye fins tail~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material unknown END #10022 Name serpent sea monster~ ShortD a sea serpent~ LongD A huge serpent raises its head from the water!~ Desc This huge serpentine beast is something from a horrible nightmare. Its long, jagged teeth are covered with the rotting flesh of its previous victims, and wisps of fire occasionally escape from its mouth. It is covered with tough-looking scales, and its head is topped with two sharp horns. ~ Race unique~ Align -3 -1 Level 25 Hitroll 1 HitDice 4d5+115 ManaDice 4d5+150 DamDice 2d10+7 DamType chomp AC -80 -80 -80 -50 Wealth 0 Act npc dont_wander scavenger no_tame stay_area warrior indoors~ AffBy detect_invis detect_magic detect_hidden berserk swim~ Off bash berserk dodge tail crush~ Imm drowning~ Res bash fire acid poison~ Vuln pierce cold lightning~ Form edible poison animal mountable reptile cold_blood~ Part head heart brains guts ear long_tongue fins tail claws fangs horns scales~ StartP standing~ DefPos standing~ Size giant~ Sex neutral~ Material unknown END #10023 Name rough-looking sailor~ ShortD a sailor~ LongD A rough-looking sailor walks by.~ Desc This fellow looks like he has been at sea for a long time. He has a full beard, which is quite dirty, and is covered with tattoos. He has a scowl on his face, and appears to be heading towards a tavern to spend his pay on wine and women before he heads out to sea again. ~ Race human~ Align -2 0 Level 14 Hitroll 0 HitDice 3d5+60 ManaDice 2d5+150 DamDice 1d12+4 DamType punch AC -10 -10 -10 10 Wealth 140 Act npc no_tame stay_area warrior~ Off bash dodge kick~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #10024 Name dockworker large man~ ShortD a dockworker~ LongD A large dock worker carries a crate by you.~ Desc This huge, sweaty, fellow has was given this job not for his brains but his brawn. He carries about huge crates filled with heavy goods as if they were made of feathers, which is what keeps the trade going in this busy harbor. ~ Race human~ Align 1 1 Level 15 Hitroll 1 HitDice 3d5+67 ManaDice 3d5+150 DamDice 2d6+4 DamType punch AC -20 -20 -20 0 Wealth 150 Act npc scavenger no_tame stay_area warrior noautosocial~ Off bash dodge fast kick trip~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #10025 Name fisherman~ ShortD a fisherman~ LongD A fisherman carries an armful of nets by you.~ Desc This thin fellow staggers by carrying a load of nets towards some unknown destination. He reeks of fish and his own natural odor, and wears several days stubble on his face. ~ Race human~ Align -1 1 Level 12 Hitroll 0 HitDice 2d5+50 ManaDice 1d10+120 DamDice 1d10+3 DamType punch AC 0 0 0 20 Wealth 120 Act npc scavenger no_tame stay_area warrior~ Off dodge trip~ Res drowning~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #10026 Name smuggler thief figure black cloaked~ ShortD a smuggler~ LongD A black-cloaked figure slinks by you.~ Desc This slender individual is completely covered in a black cloak, making it hard if not impossible to tell who or what it is. It looks like it carries a large bundle under its arms, and continually moves its head from side to side, scanning for some unkown person. ~ Race human~ Align -2 -2 Level 23 Hitroll 1 HitDice 4d5+115 ManaDice 3d5+150 DamDice 2d10+7 DamType punch AC -80 -90 -90 -60 Wealth 230 Act npc no_tame stay_area thief~ AffBy detect_invis detect_hidden sneak hide dark_vision~ Off backstab dodge kick dirt_kick trip~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material unknown END #10027 Name smuggler thief black cloaked figure~ ShortD a smuggler~ LongD A black-cloaked figure crouches here.~ Desc This figure is completely wrapped in a black cloak, making it impossible to see who or what is beneath. It is crouched in front of this door, hiding behind a pile of debris. You see the glint of steel coming from within the folds of its cloak, but it quickly vanishes. ~ Race human~ Align -2 -2 Level 30 Hitroll 1 HitDice 5d6+150 ManaDice 5d5+150 DamDice 4d6+8 DamType punch AC -110 -110 -110 -90 Wealth 300 Act npc dont_wander no_tame stay_area thief~ AffBy detect_invis detect_magic detect_hidden dark_vision~ Off backstab dodge fast kick dirt_kick trip assist_vnum~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material unknown MProg SPEECH 10000 map~ MProg SPEECH 10001 price~ MProg SPEECH 10002 dragon~ MProg GIVE 10003 811~ MProg GIVE 10004 30520~ MProg SPEECH 10006 diamond~ MProg GIVE 10005 23780~ END #10028 Name harbor master~ ShortD the harbor master~ LongD The harbor master stands here.~ Desc This tall, portly man serves as the harbor master for Markrist Island. It is his duty to make sure all the ships pay their port fees, and he keeps track of what ships are due in and where the ships of Markrist are currently bound. It is also his duty to stop the smugglers which have plagued Markrist in recent years. ~ Race human~ Align -2 -1 Level 35 Hitroll 0 HitDice 5d6+215 ManaDice 5d6+210 DamDice 4d7+11 DamType punch AC -120 -120 -120 -90 Wealth 350 Act npc dont_wander no_tame stay_area wimpy warrior~ AffBy detect_invis detect_magic detect_hidden~ Off bash dodge kick~ Imm summon~ Res cold poison disease~ Vuln fire~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #10029 Name huge brutish thug~ ShortD a thug~ LongD A huge, brutish thug swaggers by.~ Desc This fellow makes his living breaking the kneecaps of people like you, and he looks like he is pretty good at it, too. His bulging muscles and many scars leave little doubt that this scum has come out on top on almost every fight he has ever been in. ~ Race human~ Align -2 -2 Level 20 Hitroll 1 HitDice 4d5+90 ManaDice 3d5+100 DamDice 4d5+5 DamType pound AC -50 -40 -50 -30 Wealth 200 Act npc no_tame stay_area warrior~ Off bash berserk dodge parry trip~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #10030 Name woman prostitute dead eyed~ ShortD a prostitute~ LongD A dead-eyed woman saunters up to you.~ Desc This woman looks like she lost any will to live long ago. Her eyes are empty of any emotion, and the smile she flashes you is a complete act. She wears a thick layer of rouge, but that doesn't serve to hide the sickly pallor of her skin. ~ Race human~ Align -1 1 Level 10 Hitroll 0 HitDice 2d5+18 ManaDice 2d5+100 DamDice 2d4+2 DamType punch AC 10 10 10 40 Wealth 100 Act npc no_tame stay_area warrior~ Off dodge~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex female~ Material unknown END #10031 Name dirty waif child~ ShortD a waif~ LongD A dirty waif scampers by.~ Desc This small child either has no parents, or none that care to look after it. It is dressed in filthy rags that barely cover its starving body. A layer of dirt and grime also serves to cloth the poor creature. It scampers by with a bunch of its fellows, all of them in pursuit of a poor, hapless cat. ~ Race human~ Align -3 1 Level 5 Hitroll 0 HitDice 2d5+1 ManaDice 1d5+100 DamDice 1d6+1 DamType punch AC 60 60 60 100 Wealth 0 Act npc scavenger no_tame stay_area thief~ Off dodge~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size tiny~ Sex random~ Material unknown END #10032 Name cityguard guardsman guard~ ShortD a guardsman~ LongD A guardsman strolls by.~ Desc This man has been charged by the king and the Council of Lords to keep peace in the city and hunt those who break the law. Unfortunately, a long career and a good deal of cynicism have twisted this man's perspectives a bit. He still keeps the peace, but turns a blind eye to a great deal of the crimes around him in exchange for a healthy bonus from the underground elements of Markrist. ~ Race human~ Align -1 -1 XPMod 110 Level 20 Hitroll 2 HitDice 4d5+90 ManaDice 3d5+120 DamDice 4d4+5 DamType punch AC -50 -50 -50 -30 Wealth 200 Act npc scavenger no_tame stay_area warrior~ Off disarm dodge kick parry assist_guard~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #10033 Name guard cityguard guardsman~ ShortD a guardsman~ LongD A guardsman stands here guarding the prefect's manor.~ Desc This guardsman has been assigned to keep the prefect's manor safe from those who would like to have their pick of their lord's valuable possessions. These men are more loyal than many of their fellows and are adamant about protecting their lord's home from intruders. ~ Race human~ Align 2 1 XPMod 110 Level 24 Hitroll 2 HitDice 4d5+110 ManaDice 4d5+120 DamDice 2d10+7 DamType punch AC -70 -70 -70 -30 Wealth 240 Act npc dont_wander no_tame aggressive warrior~ AffBy detect_invis detect_hidden~ Off disarm dodge fast kick parry assist_guard~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #10034 Name fat barkeep stojnal~ ShortD stojnal, the barkeep~ LongD The fat barkeep of the Serpent stands behind the bar glaring at you.~ Desc This fat old fellow has made the Serpent into what it is today: a seedy, run down ale-hall where rough sailors get drunk and mingle with cheap women. He wears a dirty, stained white shirt, and is currently cleaning out a mug with a rag that looks dirtier than the mug was before it was "cleaned". If you have the courage, he can serve you the Serpent's special: a mug of Rivengut ale. ~ Race human~ Align -2 0 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+100 DamDice 1d1+500 DamType none AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #10035 Name barkeep azhra old woman~ ShortD azhra, the barkeep~ LongD A stern old woman stands behind the bar, scowling at her customers.~ Desc This old woman is the owner and proprieter of this establishment, and like to run a tight ship. She doesn't tolerate any fighting, and can easily enforce this rule, despite her advanced age. She is also adept at mixing drinks, which makes her tavern popular in spite of the strict rules. ~ Race human~ Align 2 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+100 DamDice 1d1+500 DamType none AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #10036 Name shipwright old man~ ShortD a shipwright~ LongD An old shipwright stands here overseeing the construction.~ Desc This old man looks as if he has had many years of experience on the high seas, experience which he has translated into a shrewd business sense regarding all things nautical. He currently operates the Markrist drydocks in the name of the king, and has made the drydocks not only a necessity for the government, but a profitable one at that. ~ Race human~ Align 2 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+100 DamDice 1d1+500 DamType none AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge changer~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #10037 Name blacksmith master~ ShortD the master blacksmith~ LongD The master blacksmith stands here overseeing his workers.~ Desc This huge old man has spent most of his life as a blacksmith in his own forge, and has become very successful working for the drydocks and the captains who dock here. He has since retired from the hard labor he used to do, and now oversees his apprentices and journeymen as they not only learn a trade but also earn him much more gold than he could ever have earned on his own. ~ Race human~ Align 3 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+100 DamDice 1d1+500 DamType none AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #10038 Name mage old man hydrin~ ShortD hydrin, the old mage~ LongD An old mage sits behind the counter here with his eyes closed.~ Desc This old man looks to be a mage, judging by his outrageous robes and his tall, conical hat. Either that or someone who really wants to be a mage. In any case, he is currently sitting on a tall stool behind the counter with the brim of his hat pulled over his eyes and a loud sound coming from his nose that sounds like snoring. Soon after you enter, though, he quickly awakens, looks around in a daze, and smiles at you. ~ Race human~ Align 2 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+500 DamDice 1d1+500 DamType punch AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area mage nopurge~ AffBy detect_invis detect_hidden~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #10039 Name apprentice young man~ ShortD a young apprentice~ LongD A young man stands here with a bored expression on his face.~ Desc This young man is wearing silly-looking purple robes that have strange, arcane-looking symbols stitched all over them. He looks slightly bored and embarassed at the same time, as if he would rather be anywhere than here, and wearing anything but what he is. Nonetheless, he turns towards you as you enter, and offers to help you find anything you need. ~ Race human~ Align 1 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+500 DamDice 1d1+500 DamType punch AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area mage nopurge changer~ AffBy detect_invis detect_hidden~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #10040 Name dark beautiful woman smuggler~ ShortD a beautiful smuggler~ LongD A beautiful woman sits on a crate, waiting to sell illegal goods.~ Desc This woman is almost beautiful beyond belief. Long, dark tresses fall down past her shoulders, and her flawless dark skin is the stuff of poem and song. Still, by the looks of things she is a smuggler, and a succesful one at that. She smiles seductively at you, not alarmed at all by your presence. In fact, she is willing to part with some of her goods at a reduced price in exchange for your silence about her little warehouse. ~ Race human~ Align -2 -2 Level 120 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+100 DamDice 1d1+500 DamType punch AC -700 -700 -700 -650 Wealth 1000 Act npc dont_wander no_tame stay_area thief nopurge~ AffBy detect_invis detect_magic detect_hidden infrared dark_vision~ Off backstab dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex female~ Material unknown END #10041 Name tanner leatherworker~ ShortD a tanner~ LongD The tanner is here, sewing a leather apron.~ Desc This old man looks like he has been working at this profession since before you were born. His thick, nimble finger sew stitches in the leather he holds with amazing speed, and his bright eyes are focused entirely on his work. He looks up after a moment, however, ready to serve you. ~ Race human~ Align 2 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+100 DamDice 1d1+500 DamType none AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #10042 Name tailor~ ShortD a tailor~ LongD The tailor sits at a table sewing a cheap dress.~ Desc This man almost looks like a boy he is so young, His curly brown locks rest over large blue eyes that look too innocent to be in this dark place. He seems skilled, though, even though most of his work is simply sewing simple clothing for peasants. He does have a few finer pieces of clothing ready, though, and it is this that he offers to you when you enter. ~ Race human~ Align 2 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+100 DamDice 1d1+500 DamType none AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #10043 Name baker woman large~ ShortD a baker~ LongD A large woman is kneading some dough here.~ Desc This woman appears to the be baker, as she is currently preparing a loaf of cheap, dark bread to be put into the oven behind her. She also seems to be a little overfond of sampling her own cooking, as evinced by her unusual girth. Still, if she likes her own cooking that much, perhaps you will enjoy it as well. ~ Race human~ Align 2 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+100 DamDice 1d1+500 DamType punch AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge changer~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #10044 Name vegetable merchant~ ShortD a vegetable merchant~ LongD A merchant selling vegetables has his stand set up here.~ Desc This young, enterprising man has bought and set up a cart here to sell dried fruits and vegetables he purchases from the mainland. He has a selection of some of his finer produce on the cart, and also has a few bags of fruits and vegetables behind his cart that he reserves for orders from ship captains. ~ Race human~ Align 2 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+100 DamDice 1d1+500 DamType punch AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge changer~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #10045 Name steward man prefect~ ShortD the steward~ LongD The prefect's steward stands here with a surprised look on his face.~ Desc This older gentleman has been hired by the prefect for his skills at organization and his ability to mobilize the servants. Right now he is caring for the prefect's manor in his absence, and is rather startled to find you here. ~ Race human~ Align 2 2 Level 20 Hitroll 0 HitDice 3d5+88 ManaDice 1d1+99 DamDice 2d8+5 DamType punch AC -40 -40 -40 -10 Wealth 200 Act npc dont_wander scavenger no_tame stay_area wimpy warrior~ Off dodge fast crush~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #10046 Name servant maid~ ShortD a maid~ LongD A maid is here dusting a statue.~ Desc This plump middle-aged woman seems rather surprised to see you. She drops her feather duster and begins to shriek incoherently when she spots you. ~ Race human~ Align 1 2 Level 10 Hitroll 0 HitDice 2d5+18 ManaDice 1d1+99 DamDice 2d4+2 DamType scratch AC 10 20 10 40 Wealth 100 Act npc scavenger no_tame stay_area wimpy~ Off dodge~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex female~ Material unknown END #10047 Name cook old woman~ ShortD a cook~ LongD An old woman is here here stirring a pot of soup.~ Desc This poor old woman can barely stand up, let alone try to cook a meal. By all rights she should be resting somewhere, ejoying her old age, but instead she is here, for some reason, cooking meals for the customers of the inn. She may have been a good cook once, but she is so old now she can barely see her nose in front of her face, let alone the ingredients she puts into her creations. ~ Race human~ Align 2 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+99 DamDice 1d1+500 DamType none AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex female~ Material unknown END #10048 Name woodworker young man~ ShortD the woodworker~ LongD A broad-shouldered young man is here carving out a chest.~ Desc This yound man has a very stern look on his face as he carves away at an ornate design on a walnut plank that he is preparing to add to a half-completed chest in front of him. Its not that he appears to be bored or unhappy, just serious. As he hears you enter he rises and bows low, then moves to show some of his completed works. ~ Race human~ Align 2 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+99 DamDice 1d1+500 DamType none AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #10049 Name dog stray big hound~ ShortD a stray hound~ LongD A stray hound wanders past you, sniffing the ground in search of food.~ Desc This large dog looks as if he once lived in some lord's kennels and was fed whole horses for his meals. Doubtless this is untrue, but he is still one of the largest hounds you have ever seen. He currently pads through the crowd, searching for something vaguely horse- sized to fill his hollow stomach. ~ Race dog~ Align 0 0 XPMod 110 Level 11 Hitroll 0 HitDice 3d5+65 ManaDice 3d5+60 DamDice 2d6+3 DamType chomp AC -20 -20 -20 10 Wealth 0 Act npc scavenger stay_area noalign~ AffBy detect_invis detect_hidden dark_vision~ Off fast~ Form edible animal biped mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material unknown END #10050 Name beggar old man~ ShortD a beggar~ LongD An old beggar lies here in the street, holding out a bowl for alms.~ Desc This old man looks to be very poorly off. He has lost one of his legs, and his body is covered with disgusting sores. Most of the citizens seem to be giving him a wide berth, not wanting to catch whatever disease he has been inflicted with. His sad eyes stare straight ahead, filled with little emotion other than despair. ~ Race human~ Align 2 2 XPMod 90 Level 11 Hitroll 0 HitDice 2d5+22 ManaDice 3d5+120 DamDice 1d10+1 DamType punch AC 10 10 10 50 Wealth 5 Act npc dont_wander scavenger no_tame stay_area thief~ AffBy weaken slow~ Off dodge dirt_kick assist_vnum~ Res poison disease~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP resting~ DefPos resting~ Size small~ Sex male~ Material unknown END #10051 Name witch wise woman old~ ShortD a wise woman~ LongD An old woman stands behind the counter, preparing a poultice.~ Desc This old woman is rather unpleasing to the eye. She appears to be missing one of her own eyes, and her face is covered with several hairy warts. Nonetheless, she is often sought after by the locals for her remedies, which are less expensive than the ones offered by the healers in the temples. ~ Race human~ Align 2 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+99 DamDice 1d1+500 DamType none AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area cleric nopurge~ AffBy detect_invis detect_magic detect_hidden infrared dark_vision~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex female~ Material unknown END #10052 Name fat old merchant~ ShortD the fat merchant~ LongD A fat old merchant sits behind the counter here.~ Desc This old man has made himself quite rich through the years at this trade. His fine silk clothes cover a frame made overly bulky by his love of expensive foods and wines. Nonetheless, he is a shrewd businessman, and has many contacts among the shipping industry, allowing him to make a tidy profit with a minimum of effort on his part. ~ Race human~ Align 0 2 Level 100 Hitroll 0 HitDice 1d1+999 ManaDice 1d1+99 DamDice 1d1+500 DamType none AC -700 -700 -700 -700 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge~ Off dodge~ Imm summon charm magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #10053 Name sleazy innkeeper~ ShortD the innkeeper~ LongD The sleazy-looking innkeeper of the Gentle Rest sits here.~ Desc This young man looks extremely dirty and extremely lazy. He wears a tattered tunic and breeches, which are covered with grime, just as he is. He is currently nodding off at his desk, but he awakens as soon as you enter. He looks you over as if you have done him a great injustice by disturbing his rest, then sighs and stands to greet you. ~ Race human~ Align -2 -1 Level 22 Hitroll 0 HitDice 4d5+95 ManaDice 2d10+120 DamDice 4d4+6 DamType punch AC -50 -50 -50 -10 Wealth 220 Act npc dont_wander scavenger no_tame stay_area thief~ Off backstab dodge kick trip~ Res disease~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #0 #OBJECTS #10021 Name cloth breeches~ Short a pair of cloth breeches~ Desc A pair of cloth breeches lie crumpled on the ground.~ Level 1 ItemType armor~ Cost 11 Asize 20 Rsize 50 Values 1 1 1 1 0 Weight 20 Material cloth~ Extra nonmetal nodegrade~ Wear take legs~ ExtraDesc cloth breeches~ These breeches are made of poorly woven cotton cloth and are stained and worn from heavy use. ~ End #10022 Name crate~ Short a big, wooden crate~ Desc A big, wooden crate sits here.~ Level 1 ItemType container~ Cost 12 Asize 50 Rsize 60 Values 100 0 0 100 100 Weight 3 Material wood~ Extra nonmetal nodegrade~ Wear take hold~ ExtraDesc crate~ Well, whaddya know. It was empty! No wonder he was having such an easy time carrying it. ~ End #10023 Name smugglers smuggler's blackened dirk~ Short a smuggler's dirk~ Desc A blackened dirk lies here in the dirt.~ Level 25 ItemType weapon~ Cost 535 Asize 4 Rsize 50 Values dagger 2 10 pierce CD Weight 30 Material steel~ Extra glow hum magic antigood nodegrade~ Wear take wield~ Affect modifier -1 25 -1 hitroll 1 0 Affect modifier -1 25 -1 damroll 1 0 ExtraDesc dirk blackened~ This small knife is very sharp, and is made of a light, black steel. It is a very fine weapon, but the way it refuses to reflect any light makes you wonder about it. ~ End #10024 Name dark cloak~ Short a dark cloak~ Desc A dark cloak lies in a crumpled pile here.~ Level 20 ItemType armor~ Cost 410 Asize 4 Rsize 50 Values 4 4 4 6 0 Weight 3 Material cloth~ Extra evil magic antigood nonmetal nodegrade~ Wear take about~ Affect modifier -1 20 -1 saves -4 0 ExtraDesc cloak dark~ This cloak is made of finely woven silk, and seems unnaturally tough. It is rather short for a cloak, used probably more for concealment than for warmth. ~ End #10025 Name woolen dress~ Short a woolen dress~ Desc A cheap woolen dress lies in a heap here.~ Level 1 ItemType armor~ Cost 13 Asize 4 Rsize 50 Values 1 1 1 0 0 Weight 3 Material cloth~ Extra nonmetal nodegrade~ Wear take about~ ExtraDesc dress woolen~ This dress is made of thick, poorly spun wool. It looks warm, but very itchy and dirty. ~ End #10026 Name steel longsword~ Short a `#`Ssteel`^ longsword~ Desc A `#`Ssteel`^ longsword lies here.~ Level 20 ItemType weapon~ Cost 425 Asize 30 Rsize 50 Values sword 2 10 slash 0 Weight 5 Material steel~ Extra nodegrade~ Wear take wield~ ClassAllowances thief warrior paladin ranger barbarian~ Affect modifier -1 20 -1 hp 6 0 Affect modifier -1 20 -1 hitroll 2 0 ExtraDesc longsword steel~ This weapon has been well-cared for, as it still gleams brightly even though you can tell by the slightly dulled edges and worn hilt that it has seen a long and faithful service to its former owner. ~ End #10027 Name tarnished steel breastplate~ Short a `#`ytarnished`^ steel breastplate~ Desc A `#`ytarnished`^ steel breastplate lies here.~ Level 20 ItemType armor~ Cost 400 Asize 50 Rsize 55 Values 7 7 7 5 0 Weight 15 Material steel~ Extra nodegrade~ Wear take torso~ ClassAllowances cleric warrior druid paladin ranger barbarian~ Affect modifier -1 20 -1 selfdiscipline -1 0 Affect modifier -1 20 -1 ac -15 0 ExtraDesc breastplate steel tarnished~ This battered piece of armor looks like it will still absorb blows rather well, but it has obviously seen better days. It is starting to rust, and the leather straps are pitted and cracked. ~ End #10028 Name tarnished steel leggings~ Short a pair of `#`ytarnished`^ steel leggings~ Desc A pair of `#`ytarnished`^ steel leggings lie here.~ Level 20 ItemType armor~ Cost 398 Asize 40 Rsize 55 Values 5 5 5 4 0 Weight 10 Material steel~ Extra nodegrade~ Wear take legs~ ClassAllowances cleric warrior druid paladin ranger barbarian~ Affect modifier -1 20 -1 quickness 2 0 ExtraDesc leggings steel tarnished~ This battered piece of armor looks like it will still absorb blows rather well, but it has obviously seen better days. It is starting to rust, and the leather straps are pitted and cracked. ~ End #10029 Name tarnished steel sleeves~ Short a pair of `#`ytarnished`^ steel sleeves~ Desc A pair of `#`ytarnished`^ steel sleeves lie here.~ Level 20 ItemType armor~ Cost 399 Asize 40 Rsize 55 Values 5 5 5 4 0 Weight 11 Material steel~ Extra nodegrade~ Wear take arms~ ClassAllowances cleric warrior druid paladin ranger barbarian~ Affect modifier -1 20 -1 constitution 2 0 ExtraDesc sleeves steel tarnished~ This battered piece of armor looks like it will still absorb blows rather well, but it has obviously seen better days. It is starting to rust, and the leather straps are pitted and cracked. ~ End #10030 Name mug ale cheap~ Short a mug of cheap ale~ Desc A mug of cheap ale sits here.~ Level 1 ItemType drinkcontainer~ Cost 6 Asize 20 Rsize 50 Values 3 3 ale 0 0 Weight 10 Material ale~ Extra inventory nonmetal~ Wear take hold~ End #10031 Name mug rivengut ale~ Short a mug of rivengut ale~ Desc A mug of rivengut ale sits here.~ Level 1 ItemType drinkcontainer~ Cost 18 Asize 20 Rsize 50 Values 3 3 firebreather 0 0 Weight 10 Material ale~ Extra inventory nonmetal~ Wear take hold~ End #10032 Name whisky bottle~ Short a bottle of whisky~ Desc A bottle of whisky sits here.~ Level 1 ItemType drinkcontainer~ Cost 30 Asize 20 Rsize 50 Values 10 10 whisky 0 0 Weight 10 Material whisky~ Extra inventory nonmetal~ Wear take hold~ End #10033 Name mug azhra's special~ Short a mug of azhra's special~ Desc A mug of azhra's special sits here.~ Level 1 ItemType drinkcontainer~ Cost 22 Asize 20 Rsize 50 Values 5 5 'local specialty' 0 0 Weight 10 Material ale~ Extra inventory nonmetal~ Wear take hold~ End #10034 Name small skiff~ Short a small skiff~ Desc A small, sturdy skiff rests on its side here.~ Level 1 ItemType boat~ Cost 202 Asize 230 Rsize 50 Values 0 0 0 0 0 Weight 400 Material wood~ Extra inventory nonmetal~ Wear take hold~ ExtraDesc boat small skiff~ This small boat looks well-made, being constructed from stout wooden planks. It has a small seat in the center, and small metal hoops through which you can slip oars on either side of the seat. ~ End #10035 Name flatboat~ Short a flatboat~ Desc A small wooden flatboat sits here.~ Level 1 ItemType boat~ Cost 185 Asize 200 Rsize 50 Values 0 0 0 0 0 Weight 300 Material wood~ Extra inventory nonmetal~ Wear take hold~ End #10036 Name chainmail vest~ Short a chainmail vest~ Desc A sturdy chainmail vest lies here.~ Level 10 ItemType armor~ Cost 202 Asize 60 Rsize 50 Values 3 4 3 2 0 Weight 250 Material steel~ Extra inventory nodegrade~ Wear take torso~ End #10037 Name sturdy steel shield~ Short a sturdy `#`Ssteel`^ shield~ Desc A sturdy `#`Ssteel`^ shield sits here.~ Level 10 ItemType armor~ Cost 204 Asize 50 Rsize 50 Values 4 4 4 3 0 Weight 100 Material steel~ Extra inventory nodegrade~ Wear take shield~ End #10038 Name huge axe~ Short a huge axe~ Desc A huge axe sits here.~ Level 10 ItemType weapon~ Cost 200 Asize 70 Rsize 60 Values axe 2 10 slash F Weight 150 Material steel~ Extra inventory nodegrade~ Wear take wield~ End #10039 Name dust~ Short a package of `#`rreddish`^ dust~ Desc A package full of `#`rreddish`^ powder sits here.~ Level 8 ItemType pill~ Cost 838 Asize 1 Rsize 50 Values 35 rage 'energy drain' '' '' Weight 10 Material dust~ Extra inventory nonmetal~ Wear take hold~ End #10040 Name ancestor stone~ Short an `#`cancestoral`^ stone~ Desc A strange glowing stone sits here.~ Level 35 ItemType light~ Cost 3195 Asize 1 Rsize 50 Values 0 0 200 0 0 Weight 10 Material stone~ Extra glow hum magic antievil inventory nodegrade burnproof~ Wear take~ Affect modifier -1 35 -1 mana 20 0 Affect modifier -1 35 -1 hp 1 0 Affect modifier -1 35 -1 ac -2 0 Affect modifier -1 35 -1 hitroll 1 0 Affect modifier -1 35 -1 damroll 1 0 Affect modifier -1 35 -1 saves -1 0 End #10041 Name instrument sextant~ Short a sextant~ Desc A strange copper instrument sits here.~ Level 30 ItemType wand~ Cost 605 Asize 1 Rsize 50 Values 30 30 30 farsight 0 Weight 10 Material copper~ Extra magic nonmetal nodegrade~ Wear take hold~ ExtraDesc sextant~ This strange device can serve no purpose you can fathom, but apparently it must be used for something. ~ End #10042 Name strange white portal~ Short a strange white portal~ Desc A strange white portal rises from the ground.~ Level 0 ItemType portal~ Cost 0 Asize 0 Rsize 50 Values 30000 0 F 3000 0 Weight 0 Material energy~ Extra magic nodegrade~ End #10043 Name potion bubbly red heroism~ Short a potion of heroism~ Desc A bubbly red potion sits here.~ Level 15 ItemType potion~ Cost 768 Asize 5 Rsize 50 Values 20 'giant strength' '' bless haste Weight 5 Material potion~ Extra magic inventory~ Wear take hold~ End #10044 Name potion glowing green adventure~ Short a potion of adventure~ Desc A glowing green potion sits here.~ Level 20 ItemType potion~ Cost 687 Asize 5 Rsize 50 Values 20 teleport teleport invisibility '' Weight 5 Material potion~ Extra magic inventory~ Wear take hold~ End #10045 Name potion white minty peace~ Short a potion of peace~ Desc A minty-smelling white potion sits here.~ Level 15 ItemType potion~ Cost 528 Asize 5 Rsize 50 Values 15 calm calm 'create buffet' 'create spring' Weight 5 Material potion~ Extra magic inventory~ Wear take hold~ End #10046 Name potion clear blue disguise~ Short a potion of disguise~ Desc A clear blue potion sits almost unnoticed here.~ Level 20 ItemType potion~ Cost 504 Asize 5 Rsize 50 Values 25 invisibility '' '' '' Weight 5 Material potion~ Extra magic inventory~ Wear take hold~ End #10047 Name quill pen~ Short a quill pen~ Desc A quill pen sits here.~ Level 1 ItemType trash~ Cost 5 Asize 2 Rsize 50 Values 0 0 0 0 0 Weight 5 Material feather~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #10048 Name sheaf parchment~ Short a sheaf of parchment~ Desc A sheaf of parchment sits here.~ Level 1 ItemType scroll~ Cost 6 Asize 2 Rsize 50 Values 0 '' '' '' '' Weight 5 Material leather~ Extra inventory nonmetal~ Wear take hold~ End #10049 Name tome magic theory~ Short a tome of magic theory~ Desc A tome of magic theory rests here.~ Level 5 ItemType scroll~ Cost 210 Asize 10 Rsize 50 Values 10 '' shield fly '' Weight 20 Material paper~ Extra magic inventory~ Wear take hold~ End #10050 Name cuirass leather breastplate~ Short a hardened leather breastplate~ Desc A reinforced leather breastplate sits here in the dirt.~ Level 10 ItemType armor~ Cost 222 Asize 25 Rsize 50 Values 4 3 3 2 0 Weight 45 Material leather~ Extra magic inventory nonmetal nodegrade~ Wear take torso~ Affect modifier -1 10 -1 agility 1 0 ExtraDesc leather hardened~ This breastplate has been dipped in wax till it was so hard that it could be used as an effective piece of armor. ~ End #10051 Name reinforced leather leggings~ Short a set of reinforced leather leggings~ Desc A set of reinforced leather leggings sit here.~ Level 10 ItemType armor~ Cost 217 Asize 20 Rsize 50 Values 3 3 2 2 0 Weight 40 Material leather~ Extra magic inventory nonmetal nodegrade~ Wear take legs~ Affect modifier -1 10 -1 strength 1 0 ExtraDesc leather hardened~ These leggings have been dipped in wax till they were so hard that they could be used as an effective piece of armor. ~ End #10052 Name reinforced leather sleeves~ Short a set of reinforced leather sleeves~ Desc A set of reinforced leather sleeves sit here.~ Level 10 ItemType armor~ Cost 219 Asize 20 Rsize 50 Values 3 3 2 1 0 Weight 40 Material leather~ Extra magic inventory nonmetal nodegrade~ Wear take arms~ Affect modifier -1 10 -1 hitroll 1 0 ExtraDesc leather hardened~ These sleeves have been dipped in wax till they were so hard that they could be used as an effective piece of armor. ~ End #10053 Name silk doublet~ Short a `#`Wsilk`^ doublet~ Desc A `#`Wsilk`^ doublet lies crumpled on the ground.~ Level 1 ItemType armor~ Cost 101 Asize 8 Rsize 50 Values 0 0 1 0 0 Weight 20 Material silk~ Extra inventory nonmetal nodegrade~ Wear take torso~ Affect modifier -1 1 -1 intuition -1 0 Affect modifier -1 1 -1 presence 1 0 End #10054 Name elegant ruby-red gown~ Short an elegant `#`rruby-red`^ gown~ Desc An elegant `#`rruby-red`^ gown lies on the ground.~ Level 1 ItemType armor~ Cost 120 Asize 10 Rsize 50 Values 0 1 1 0 0 Weight 20 Material silk~ Extra inventory nonmetal nodegrade~ Wear take about~ Affect modifier -1 1 -1 presence 1 0 End #10055 Name silk hose~ Short a pair of `#`Wsilk`^ hose~ Desc A pair of `#`Wsilk`^ hose lie on the ground.~ Level 1 ItemType armor~ Cost 66 Asize 5 Rsize 50 Values 0 1 0 0 0 Weight 10 Material silk~ Extra inventory nonmetal nodegrade~ Wear take legs~ Affect modifier -1 1 -1 presence 1 0 End #10056 Name lace veil~ Short a fine `#`Wlace`^ veil~ Desc A fine `#`Wlace`^ veil sits on the ground.~ Level 1 ItemType armor~ Cost 85 Asize 3 Rsize 50 Values 1 0 0 0 0 Weight 10 Material silk~ Extra inventory nonmetal nodegrade~ Wear take head~ Affect modifier -1 1 -1 presence 1 0 End #10057 Name hard tack biscuit~ Short some hard tack biscuits~ Desc Some hard tack biscuits sit on the ground here.~ Level 1 ItemType food~ Cost 18 Asize 1 Rsize 50 Values 5 15 0 0 0 Weight 5 Material bread~ Extra inventory nonmetal~ Wear take hold~ End #10058 Name meat pie~ Short a stale meat pie~ Desc A stale meat pie sits on the ground here.~ Level 1 ItemType food~ Cost 12 Asize 1 Rsize 50 Values 4 15 0 0 0 Weight 10 Material meat~ Extra inventory nonmetal~ Wear take hold~ End #10059 Name fresh loaf bread~ Short a fresh loaf of bread~ Desc A fresh loaf of bread sits on the ground.~ Level 1 ItemType food~ Cost 14 Asize 1 Rsize 50 Values 5 15 0 0 0 Weight 10 Material bread~ Extra inventory nonmetal~ Wear take hold~ End #10060 Name cherry tart~ Short a `#`rcherry`^ tart~ Desc A `#`rcherry`^ tart smells delicious here.~ Level 1 ItemType food~ Cost 11 Asize 1 Rsize 50 Values 5 20 0 0 0 Weight 10 Material pie~ Extra inventory nonmetal~ Wear take hold~ End #10061 Name dried apples~ Short some dried `#`rapples`^~ Desc Some dried `#`rapples`^ sit on the ground.~ Level 1 ItemType food~ Cost 10 Asize 1 Rsize 50 Values 1 20 0 0 0 Weight 5 Material fruit~ Extra inventory nonmetal~ Wear take hold~ End #10062 Name dried carrots~ Short some dried `#`Rcarrots`^~ Desc Some dried `#`Rcarrots`^ sits on the ground.~ Level 1 ItemType food~ Cost 11 Asize 1 Rsize 50 Values 2 20 0 0 0 Weight 5 Material vegetable~ Extra inventory nonmetal~ Wear take hold~ End #10063 Name coarse tunic~ Short a coarse tunic~ Desc A coarse tunic rests here.~ Level 1 ItemType armor~ Cost 66 Asize 5 Rsize 50 Values 1 1 1 0 0 Weight 10 Material cloth~ Extra inventory nonmetal nodegrade~ Wear take torso~ End #10064 Name thin stew bowl~ Short a bowl of thin stew~ Desc A bowl of thin stew sits here.~ Level 1 ItemType food~ Cost 9 Asize 1 Rsize 50 Values 1 10 0 0 0 Weight 10 Material stew~ Extra inventory nonmetal~ Wear take hold~ End #10065 Name platter cold mutton~ Short a platter of cold mutton~ Desc A platter of cold mutton sits here.~ Level 1 ItemType food~ Cost 18 Asize 2 Rsize 50 Values 5 15 0 0 0 Weight 15 Material meat~ Extra inventory nonmetal~ Wear take hold~ End #10066 Name wooden chest~ Short a `#`ywooden`^ chest~ Desc A `#`ywooden`^ chest sits here.~ Level 1 ItemType container~ Cost 30 Asize 100 Rsize 50 Values 100 A 0 100 100 Weight 30 Material wood~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #10067 Name wooden shield~ Short a `#`ywooden`^ shield~ Desc A `#`ywooden`^ shield has been left here.~ Level 10 ItemType armor~ Cost 220 Asize 10 Rsize 50 Values 4 4 3 2 0 Weight 20 Material wood~ Extra inventory nonmetal nodegrade~ Wear take shield~ End #10068 Name ashen spear~ Short an ashen spear~ Desc An ashen spear lies here.~ Level 15 ItemType weapon~ Cost 300 Asize 70 Rsize 50 Values polearm 5 3 thrust DF Weight 40 Material wood~ Extra inventory nonmetal nodegrade~ Wear take wield~ End #10069 Name filthy rags~ Short some filthy rags~ Desc Some filthy rags lie here.~ Level 1 ItemType armor~ Cost 1 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 10 Material cloth~ Extra magic nonmetal~ Wear take about~ Affect affects -1 1 -1 none 0 hide End #10070 Name vial fireroot~ Short a vial of fireroot~ Desc A vial of fireroot sits here.~ Level 10 ItemType pill~ Cost 555 Asize 1 Rsize 50 Values 30 'cure poison' 'cure poison' 'cure poison' '' Weight 10 Material herb~ Extra magic inventory nonmetal~ Wear take hold~ End #10071 Name pouch gleniwort~ Short a pouch of gleniwort~ Desc A pouch of gleniwort sits here.~ Level 10 ItemType pill~ Cost 808 Asize 1 Rsize 50 Values 30 'cure disease' 'cure blindness' bless '' Weight 10 Material herb~ Extra magic inventory nonmetal~ Wear take hold~ End #10072 Name packet lyfern~ Short a packet of lyfern~ Desc A packet of lyfern is here.~ Level 10 ItemType pill~ Cost 699 Asize 1 Rsize 50 Values 20 cancellation 'remove curse' cancellation '' Weight 10 Material herb~ Extra magic inventory nonmetal~ Wear take hold~ End #10073 Name long candle~ Short a long candle~ Desc A long candle sits here.~ Level 1 ItemType light~ Cost 5 Asize 1 Rsize 50 Values 0 0 20 0 0 Weight 5 Material wax~ Extra inventory nonmetal~ Wear take hold~ End #10074 Name coil rope~ Short a coil of rope~ Desc A coil of rope sits here.~ Level 1 ItemType trash~ Cost 10 Asize 50 Rsize 50 Values 0 0 0 0 0 Weight 40 Material hemp~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #10075 Name water bag~ Short a water bag~ Desc A water bag sits here~ Level 1 ItemType drinkcontainer~ Cost 65 Asize 10 Rsize 50 Values 30 30 water 0 0 Weight 20 Material leather~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #10076 Name feather duster~ Short a feather duster~ Desc A feather duster sits here in the dirt.~ Level 1 ItemType trash~ Cost 0 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 5 Material feather~ Extra nonmetal nodegrade~ Wear take hold~ End #10077 Name wooden club mace~ Short a wooden club~ Desc A wooden club lies here.~ Level 10 ItemType weapon~ Cost 202 Asize 10 Rsize 50 Values mace 2 8 pound 0 Weight 20 Material wood~ Extra nonmetal nodegrade~ Wear take wield~ End #10078 Name comfortable bed~ Short a comfortable bed~ Desc A comfortable-looking bed sits here.~ Level 1 ItemType furniture~ Cost 0 Asize 100 Rsize 50 Values 2 9999 BHK 105 105 Weight 1000 Material wood~ Extra nonmetal nodegrade~ End #10079 Name unmade bed~ Short an unmade bed~ Desc An unmade bed rests is here.~ Level 1 ItemType furniture~ Cost 0 Asize 100 Rsize 50 Values 1 200 EHK 0 0 Weight 1000 Material wood~ Extra nonmetal nodegrade~ End #10080 Name rotting corpse~ Short a rotting corpse~ Desc A rotting corpse lies here.~ Level 0 ItemType trash~ Cost 0 Asize 99 Rsize 50 Values 0 0 0 0 0 Weight 1000 Material flesh~ Extra nonmetal~ Wear take hold~ End #10081 Name wooden bench~ Short a wooden bench~ Desc A wooden bench sits here.~ Level 0 ItemType furniture~ Cost 0 Asize 60 Rsize 50 Values 4 1000 EH 105 105 Weight 500 Material wood~ Extra nonmetal nodegrade~ End #10082 Name dagger~ Short a dagger~ Desc A dagger sits here.~ Level 12 ItemType weapon~ Cost 240 Asize 10 Rsize 50 Values dagger 1 9 stab 0 Weight 20 Material iron~ Extra nodegrade~ Wear take wield~ End #10083 Name longsword~ Short a longsword~ Desc A longsword lies here.~ Level 12 ItemType weapon~ Cost 245 Asize 20 Rsize 50 Values sword 3 5 slash 0 Weight 40 Material iron~ Extra nodegrade~ Wear take wield~ End #10084 Name key onyx~ Short an onxy key~ Desc An onyx key lies on the ground.~ Level 0 ItemType key~ Cost 1 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 5 Material onyx~ Wear take hold~ End #10085 Name robes gaudy~ Short some `#`Gga`Ru`md`gy`^ robes~ Desc Some `#`Gga`Ru`md`gy`^ robes lie here.~ Level 1 ItemType armor~ Cost 13 Asize 1 Rsize 50 Values 0 0 1 0 0 Weight 5 Material coth~ Extra nonmetal nodegrade~ Wear take about~ End #10086 Name strange black portal~ Short a strange black portal~ Desc A strange black portal rises from the ground.~ Level 0 ItemType portal~ Cost 0 Asize 0 Rsize 50 Values 30000 0 F 27003 0 Weight 0 Material energy~ Extra magic nonmetal nodegrade~ End #10087 Name white potion~ Short an `#`woff white`^ potion~ Desc An `#`woff white`^ potion lies here.~ Level 11 ItemType potion~ Cost 770 Asize 10 Rsize 50 Values 21 haste '' '' '' Weight 10 Material oldstyle~ Extra magic nonmetal~ Wear take hold~ End #10088 Name potion dark blue~ Short a `#`bdark blue`^ potion~ Desc A `#`bdark blue`^ potion lies here.~ Level 1 ItemType potion~ Cost 200 Asize 10 Rsize 50 Values 10 'detect evil' refresh '' '' Weight 10 Material oldstyle~ Extra magic nonmetal~ Wear take hold~ End #10090 Name #26 old map~ Short an old map~ Desc An old map has been left here.~ Level 1 ItemType map~ Cost 25 Condition 75 Asize 3 Rsize 50 Values A 0 0 0 0 Weight 1 Material paper~ Wear take~ ExtraDesc writing back~ Scrawled on the back in an unsteady hand is the following: Follow the river west and under the mountain, and X marks the spot. The dwarf returned home in the end.... "kharrad ghaaz" ~ ExtraDesc old map~ This old map has some writing on the the back. __________________________ ______________/ \ ___________/ | / | | MM \ | MMM | | \ MMM | | | MM | | / MM | | | MM Mekali --------- | | MM _______________________________ | | MM___________/ _____________________________ | | X _______________/ | | MM / | MM | | MM | | ____________________/ \______________________________/ ~ End #10100 Name some dust~ Short some dust~ Desc Some dust on the ground~ Level 0 ItemType trash~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ End #0 #ROOMS #10050 Name The Waterfront~ Desc You are currently walking through the crowded waterfront area of Markrist Island. Many, many people bustle about, most of them sailors and dock- workers. Large stacks of crates wait to be carried onto the many waiting ships, and many ships wait in turn to unload their cargoes. The smell of salt is strong in the air, as is the smell of fish and other less savory substances. To the north and south the waterfront continues, and to the west you see a gap in the buildings leading to a busy street. ~ Sector city~ Exit north 10051 Exit east 31112 Exit south 10052 Exit west 10055 End #10051 Name The Waterfront~ Desc You are currently walking through the crowded waterfront area of Markrist Island. Many, many people bustle about, most of them sailors and dock- workers. Large stacks of crates wait to be carried onto the many waiting ships, and many ships wait in turn to unload their cargoes. The smell of salt is strong in the air, as is the smell of fish and other less savory substances. To the north you can see the entrance to the Harbormaster's office, and to the south the water front continues. ~ Sector city~ Exit north 10053 EFlags door closed~ EKeywords door~ Exit south 10050 End #10052 Name The Waterfront~ Desc You are currently walking through the crowded waterfront area of Markrist Island. Many, many people bustle about, most of them sailors and dock- workers. Large stacks of crates wait to be carried onto the many waiting ships, and many ships wait in turn to unload their cargoes. The smell of salt is strong in the air, as is the smell of fish and other less savory substances. To the north the waterfront continues, and to the south lie the large drydocks of Markrist Island where ships can go for repairs. To the east your way is blocked by the featureless backs of several dilapidated wooden buildings. ~ Sector city~ Exit north 10050 Exit south 10082 End #10053 Name The Harbormaster's Office~ Desc This small, cramped wooden building is where the Harbormaster of Markrist Island's docks does most of his work. On the wall hang several maps detailing the surrounding lands and seas. Towards the rear sits a large desk that is covered with many sheafs of parchment. On the wall directly behind the desk is a chart that lists what ships are expected to arrive in the next few days, and where all the ships native to these waters are currently headed. The only exit appears to be to the doorway to the south. ~ RoomFlags indoors~ Sector inside~ ExtraDesc maps map~ These maps detail the surrounding nations. Apparently, Markrist is officially part of a large city known as Valinport, the majority of which lies across the bay. Valinport, in turn, is part of a nation known as Kor, which is located on a long peninsula jutting from a sparsely detailed landmass on the map. Many small islands also dot the waters around here, most of which have no inhabitants and no place to drop anchor. ~ Exit north 10054 EFlags door closed~ EKeywords door~ Exit south 10051 EFlags door~ End #10054 Name A Small, Cramped Room~ Desc This small room contains very little, other than a few crates full of a strange reddish powder and a large, shimmering portal set in the north wall. It seems the Harbormaster is working with the very smugglers it is his duty to stop. The only apparent exit is to the south, and through the strange portal, of course. ~ RoomFlags indoors~ Sector inside~ Exit south 10053 EFlags door closed~ End #10055 Name Rak Street~ Desc This narrow, filthy boulevard doen't even look fit for a city of goblins, yet it is nonetheless one of the major thoroughfares of Markrist Island. The street is packed with people going about their business, mostly thugs, sailors, and those who serve them, by the looks of things. Several buildings have their entrances on this street, including many a tavern and other places of ill repute. Rak street continues to the north and south, and to the east the buildings open up into the waterfront of the island. ~ Sector city~ Exit north 10056 Exit east 10050 Exit south 10060 End #10056 Name Rak Street~ Desc This narrow, filthy boulevard doen't even look fit for a city of goblins, yet it is nonetheless one of the major thoroughfares of Markrist Island. The street is packed with people going about their business, mostly thugs, sailors, and those who serve them, by the looks of things. Several buildings have their entrances on this street, including many a tavern and other places of ill repute. To the east you see the entrance to the Serpent's Arms, one of the rough taverns of the area, and to the west a dark doorway leads to an unmarked building. The street continues to the north and south. ~ Sector city~ Exit north 10057 Exit south 10055 Exit west 10065 End #10057 Name Rak Street~ Desc This narrow, filthy boulevard doen't even look fit for a city of goblins, yet it is nonetheless one of the major thoroughfares of Markrist Island. The street is packed with people going about their business, mostly thugs, sailors, and those who serve them, by the looks of things. Several buildings have their entrances on this street, including many a tavern and other places of ill repute. The buidlings to the east and west have been boarded up, but that doesn't seem to prevent people from living there, as evinced by the smoke rising from the chimneys. The street continues to the north and south. ~ Sector city~ Exit north 10059 Exit south 10056 Exit west 10064 End #10059 Name Rak Street~ Desc This narrow, filthy boulevard doen't even look fit for a city of goblins, yet it is nonetheless one of the major thoroughfares of Markrist Island. The street is packed with people going about their business, mostly thugs, sailors, and those who serve them, by the looks of things. Several buildings have their entrances on this street, including many a tavern and other places of ill repute. To the north you see another boarded up building, but this one has no evidence of habitation. To the east is a small apothecary and the street continues to the west and south. ~ Sector city~ Exit north 10066 EFlags door closed locked infuriating~ EKeyvnum 10084 EKeywords board~ Exit east 10067 Exit south 10057 Exit west 10068 End #10060 Name Rak Street~ Desc This narrow, filthy boulevard doen't even look fit for a city of goblins, yet it is nonetheless one of the major thoroughfares of Markrist Island. The street is packed with people going about their business, mostly thugs, sailors, and those who serve them, by the looks of things. Several buildings have their entrances on this street, including many a tavern and other places of ill repute. To the east and west you see small alley- ways between the large buildings, but there seems to be nothing of interest down them. To the north and south the street continues. ~ Sector city~ Exit north 10055 Exit south 10061 Exit west 10078 End #10061 Name Rak Street~ Desc This narrow, filthy boulevard doen't even look fit for a city of goblins, yet it is nonetheless one of the major thoroughfares of Markrist Island. The street is packed with people going about their business, mostly thugs, sailors, and those who serve them, by the looks of things. Several buildings have their entrances on this street, including many a tavern and other places of ill repute. To the west you see the entrance to one of the many taverns of Markrist: Azhra's Breath. To the east lies a small dry-goods store. The street continues to the north and south. ~ Sector city~ Exit north 10060 Exit south 10062 End #10062 Name Rak Street~ Desc This narrow, filthy boulevard doen't even look fit for a city of goblins, yet it is nonetheless one of the major thoroughfares of Markrist Island. The street is packed with people going about their business, mostly thugs, sailors, and those who serve them, by the looks of things. Several buildings have their entrances on this street, including many a tavern and other places of ill repute. To the west sits a three-story run down inn inappropriately named the Gentle Rest. To the east sit several tenament buildings, and the street continues to the north and south. ~ Sector city~ Exit north 10061 Exit east 10079 Exit south 10063 Exit west 10080 End #10063 Name Rak Street~ Desc This narrow, filthy boulevard doen't even look fit for a city of goblins, yet it is nonetheless one of the major thoroughfares of Markrist Island. The street is packed with people going about their business, mostly thugs, sailors, and those who serve them, by the looks of things. Several buildings have their entrances on this street, including many a tavern and other places of ill repute. The street continues to the west and north, while to the east lies a large blacksmith's shop. ~ Sector city~ Exit north 10062 Exit east 10081 Exit west 10077 End #10064 Name The Serpent's Arms~ Desc This small, filthy tavern is crammed full of sailors, street toughs, and prostitutes. The floor is covered with a thin layer of rotting rushes, and a thick layer of spilled ale, discarded bones, and broken plates and mugs. The air is thick with smoke from cheap pipe tobacco and with the putrid stench of sour ale and vomit. Towards the back of the room stands a rickety wooden counter, behind which rest several large casks of ale and several bottles of various other cheap liquors. There are a few tables scattered about the room, but these are mostly occupied, as are the stools at the bar. ~ RoomFlags indoors~ Sector inside~ Exit east 10057 End #10065 Name A Dirty Hovel~ Desc This dilapidated old building looks like it was once used as an inn or tenament, but now has been converted into a poorly disguised house of prostitution. Many sailors sit in the foyer here, waiting to be attended to by the "ladies" of the house. The place is filthy with dust and grime and the air smells of sour sweat and ale. ~ RoomFlags indoors~ Sector inside~ Exit east 10056 End #10066 Name A Smugglers' Hideout~ Desc This aged building looks from the outside as if it can barely stand up anymore, but from the inside it is a whole different story. The walls have been shored up recently, and the structure looks very stable. The whole room has been converted into a warehouse almost overflowing with illegal goods. Many crates are stacked here, some containing tallis-wood from the Empire, others containing rare Saureon ancestor stones. However, the majority of the space in here is taken up by bags and crates containing a strange red powder. ~ RoomFlags indoors~ Sector inside~ Exit south 10059 EFlags door closed locked infuriating~ EKeyvnum 10084 EKeywords board~ End #10067 Name A Small Apothecary~ Desc This little shop appears to be an apothecary, where one can find a variety of medicines, powders, and poultices. The walls are covered with jars containing a variety of liquids and powders in every imaginable size, shape, and color. From the ceiling hang several bundles of drying herbs. Towards the back of the room you see a counter covered with bowls in which herbs, animal parts, and stones are being ground to make the shopkeep's medicines. ~ RoomFlags indoors~ Sector inside~ Exit west 10059 End #10068 Name Intersection of Rak Street and Hadran's Way~ Desc This thoroughfare is swarming with people who are heading towards the waterfront from the more mercantile area of Hadran's Way, and those who are heading to the market on the Way. To the north the seawall rises to nearly the top of the tallest buildings, and to the south you can see one of the run down residential areas of Markrist Island. The sea wall to the north gives way to a large estate which a huge gate leads into. To the east lie the dark twists and turns of Rak Street and to the west sits Hadran's Way, a more open area. ~ Sector city~ Exit east 10059 Exit west 10069 End #10069 Name Hadran's Way~ Desc Hadran's Way, named after a former king of Kor, is much more open than Rak Street. The buildings here are a little nicer, and a little farther apart, and the ground is slightly cleaner. Many merchants have set up booths here, and loudly hawk their wares over the din of the crowd. To the north and west lies a large building that contains a shop selling potions and philtres, to the north, and one selling scrolls, pens, and other scholarly items, to the west. The Way continues to the south and east. ~ Sector city~ Exit north 10083 Exit east 10068 Exit south 10070 Exit west 10084 End #10070 Name Hadran's Way~ Desc Hadran's Way, named after a former king of Kor, is much more open than Rak Street. The buildings here are a little nicer, and a little farther apart, and the ground is slightly cleaner. Many merchants have set up booths here, and loudly hawk their wares over the din of the crowd. To the east you spot a bakery, and to the west sits a stand selling vegetables and dried fruits. The Way continues to the north and south. ~ Sector city~ Exit north 10069 Exit south 10071 Exit west 10086 End #10071 Name Hadran's Way~ Desc Hadran's Way, named after a former king of Kor, is much more open than Rak Street. The buildings here are a little nicer, and a little farther apart, and the ground is slightly cleaner. Many merchants have set up booths here, and loudly hawk their wares over the din of the crowd. To the east you spot a tailor's shop, while to the west you see the large walls of the prefect's manor. To the north and south the Way continues. ~ Sector city~ Exit north 10070 Exit south 10072 Exit west 10085 End #10072 Name Hadran's Way~ Desc Hadran's Way, named after a former king of Kor, is much more open than Rak Street. The buildings here are a little nicer, and a little farther apart, and the ground is slightly cleaner. Many merchants have set up booths here, and loudly hawk their wares over the din of the crowd. To the southwest lie the large gates leading to the prefect's manor. The Way continues to the north and south. ~ Sector city~ Exit north 10071 Exit east 10087 Exit south 10073 End #10073 Name Hadran's Way~ Desc Hadran's Way, named after a former king of Kor, is much more open than Rak Street. The buildings here are a little nicer, and a little farther apart, and the ground is slightly cleaner. Many merchants have set up booths here, and loudly hawk their wares over the din of the crowd. To the west lie the large gates leading to the prefect's manor. The Way continues to the north and south. ~ Sector city~ Exit north 10072 Exit south 10074 Exit west 10088 EFlags door closed~ EKeywords gates~ End #10074 Name Hadran's Way~ Desc Hadran's Way, named after a former king of Kor, is much more open than Rak Street. The buildings here are a little nicer, and a little farther apart, and the ground is slightly cleaner. Many merchants have set up booths here, and loudly hawk their wares over the din of the crowd. To the east you spot, and smell, a tanner's shop, and to the west you see the large walls of the prefect's manor. The Way continues to the north and south. ~ Sector city~ Exit north 10073 Exit south 10075 Exit west 10089 End #10075 Name Hadran's Way~ Desc Hadran's Way, named after a former king of Kor, is much more open than Rak Street. The buildings here are a little nicer, and a little farther apart, and the ground is slightly cleaner. Many merchants have set up booths here, and loudly hawk their wares over the din of the crowd. To the east you spot a cobbler's shop, which appears to be closed at the moment, and to the west lies a woodworker's store. The Way continues to the north and south. ~ Sector city~ Exit north 10074 Exit south 10076 Exit west 10090 End #10076 Name Hadran's Way~ Desc Hadran's Way, named after a former king of Kor, is much more open than Rak Street. The buildings here are a little nicer, and a little farther apart, and the ground is slightly cleaner. Many merchants have set up booths here, and loudly hawk their wares over the din of the crowd. To the south and west you see the Fallows, which is what Markristers call the local dump. The stench is overpowering even from here, and stout wooden fences prevent anyone from entering without permission. The Way continues to the north and east. ~ Sector city~ Exit north 10075 Exit east 10077 End #10077 Name Intersection of Rak Street and Hadran's Way~ Desc This thoroughfare is swarming with people who are heading towards the waterfront from the more mercantile area of Hadran's Way, and those who are heading to the market on the Way. To the south the seawall rises to nearly the top of the tallest buildings, and to the north you can see one of the run down residential areas of Markrist Island. To the east lie the dark twists and turns of Rak Street and to the west sits Hadran's Way, a more open area. ~ Sector city~ Exit east 10063 Exit west 10076 End #10078 Name A Dry Goods Store~ Desc This small shop makes a profit buying surplus or damaged items from the merchantmen who dock here, and then selling these items at very low prices. The selection is fairly unusual, and subject to constant change, but the shop is still popular with the locals, who find many of their essential items here for prices much less than they would pay elsewhere. The shop contains bolts of cloth stained by saltwater, iron ingots retrieved from a shipwreck, boxes of surplus candles, and many other items. ~ RoomFlags indoors~ Sector inside~ Exit east 10060 End #10079 Name Azhra's Breath~ Desc Another of the taverns that dot Rak Street, the Breath is a little different from its competitors. Run by stern old Azhra, a former adventuring warrior, the tavern is known to be a place of (relative) peace and quiet. The place is also a little nicer than it's competitors, with fairly fresh rushes covering the floor, and recently wiped tables. The place is still packed with local toughs, sailors, and working men looking for a cheap drink, even though all fights are quickly, and sometimes finally, ended by the Breath's stern mistress. ~ RoomFlags indoors~ Sector inside~ Exit west 10062 End #10080 Name The Gentle Rest~ Desc This large room serves as the foyer to the Gentle Rest. The wooden floor is covered with a threadbare red rug, and the walls are bare save for the sooty stains from candles and torches that are set in sockets. To the north an open doorway leads to the kitchen, where guests can buy a cheap meal, and to the right of you a rickety staircase leads up to the rooms on the second floor. ~ RoomFlags indoors~ Sector inside~ Exit north 10091 Exit east 10062 Exit up 10092 End #10081 Name The Blacksmith's~ Desc This blacksmith's shop seems much like any other, save for the fact that it seems to specialize in fashioning parts for ships, such as the large keel that lies on the floor to the rear of the shop. Several young blacksmith's work at different forges scattered around the large room as apprentices work the bellows, carry more coal into the room, and bring the journeymen blacksmiths anything they need to complete their work. ~ RoomFlags indoors~ Sector inside~ Exit west 10063 End #10082 Name The Dry Docks~ Desc A marvel of engineering, the Markrist dry docks are a blessing to many a sea captain who finds him or herself with a damaged vessel. Large hoists, manned by strong horses, are fitted under all but the largest vessels. These hoists then lift the vessels onto stands which allow workers to repair, clean, and slather tar over every part of the vessel without even getting wet. Not only do the workers here repair ships, but they also sell vessels which they have rescued from the treacherous shoals to the north of the bay and repaired. ~ Sector city~ Exit north 10052 End #10083 Name Hydrin's Sovereign Remedies~ Desc This small shop seems strangely out of place in the otherwise seedy section of Valinport that is Markrist. For one thing, the decorations that it's eccentric owner uses are all of the highest quality, many of the tapestries woven with gold and silver thread, and the rugs are plush and expensive. The shelves behind the counter in the back contain a variety of potions stored in slender glass and crystal vials, which must be the source of the owner's wealth. ~ RoomFlags indoors~ Sector inside~ Exit south 10069 End #10084 Name Hyrdrin's Tools of War~ Desc Despite the name the owner has so eloquently painted on the sign hanging above his door, this store does not deal in weapons, armor, or anything else that remotely resembles a tool of war. Instead, one may find here ink, pens, parchment, sand, and a variety of other tools of writing. The shop is decorated almost as richly as it's neighbor to the north, with rich rugs and tapestries providing the decoration. ~ RoomFlags indoors~ Sector inside~ Exit east 10069 End #10085 Name A Bakery~ Desc As you enter the door the delicious smell of baking bread wafts towards you, a good reason to consider this man's goods if there ever was one! It seems, unfortunately, that most of the baker's goods are of low quality, though, as most of his clientele cannot afford even a decent loaf of bread on a regular basis. There are some fine pastries, pies, and breads in one corner of his store, but the majority of the goods consist of poorer peasant fare. The store seems clean, though, and reasonably well cared for. It seems even in hard times people must eat, and so the baker continues to do a brisk business. ~ RoomFlags indoors~ Sector inside~ Exit east 10071 End #10086 Name A Vegetable Stand~ Desc An enterprising young merchant has set up his cart near the sea wall here and is offering a variety of dried fruits and vegetables for sale. Besides what he has on his cart, he has several bags and crates containing stored foodstuffs set out behind him in case one of the captains of a vessel comes by with a large order. The rest of the area around here contains several other merchants with carts, but nothing they have for sale looks very appealing, or of very high quality. ~ Sector inside~ Exit east 10070 End #10087 Name A Tailor's Shop~ Desc This modest store seems to deal mainly in very basic clothing that is worn for its low cost and sturdiness rather than for its aesthetic purposes. There are several tables set about the front of the room containing basic sizes and styles of breeches and tunics. In the back, the owner has several wooden dummies set up that have cloth draped over them, doubtless for sewing special orders. There are bits and pieces of thread on the floor, and a little dust over every- thing, but the store seems relatively clean and well cared for. ~ RoomFlags indoors~ Sector inside~ Exit west 10072 End #10088 Name Entrance to the Prefect's Mansion~ Desc Each district of the city of Valinport is ruled by a lord, or prefect, who acts as a vassal to the king, who resides in the royal district of the city. This mansion belongs the prefect of the dock district, which includes Markrist Island and the main docks of the city. The entrance to this mansion is grand compared to everything else on the isle, but is rather shabby compared to the other manors of Valinport, or any noble residence, really. The red rug on the floor is nice but fraying, the walls covered with dusty tapestries, and the candle- sticks in need of a good polish. Needless to say, the lord of the manor doesn't get here as often as he should. To the west the foyer opens into a large reception area, while to the east the gates lead out to Hadran's Way. ~ RoomFlags indoors~ Sector inside~ Exit east 10073 EFlags door closed~ EKeywords gates~ Exit west 10095 End #10089 Name A Leather Shop~ Desc This large room is only part of the tanner's total operations, but it is the only part you get to see, thankfully. Even from here the smell coming from the back, where hides are soaked in lye and other caustic fluids, is revolting. You cannot imagine what it would be like if you were back there, and the hides were uncovered. There are several uncut hides for sale, as well as tunics, gloves, hats, breeches, boots, and more. The tanner has several wooden stands to display his merchandise, as well as a few tables that are heaped high with his wares. ~ RoomFlags indoors~ Sector inside~ Exit east 10074 End #10090 Name A Woodworker's Shop~ Desc This large store seems to be both a shop and a workshop for this wood- worker. In the back of the room you see a work bench covered with saw dust and wood chips, as well as several vats of water used to make wood more supple. In the front the proud craftsman has his finished work on display: a beautiful wardrobe, a chest of drawers, and several simple wooden chests, figurines, and models. He also has some shields and armor that he has carved out of wood, reinforced with steel, and covered with thick leather to give added protection. ~ RoomFlags indoors~ Sector inside~ Exit east 10075 End #10091 Name The Kitchen of the Gentle Rest~ Desc This small, dirty kitchen has a rickety table and a few chairs for the pampered guests of the Rest to feast upon. Towards the back is the actual kitchen itself, where the cook prepares the meals under the watchful eyes of her customers. The floor is covered with grease and spilled food and drink, and doesn't look like it has been washed in some time. Rats and bugs fearlessly venture out to feast on this refuse. It appears they are the only ones who make any attempt at all to clean the place. The only exit appears to be back to the south, to the entrance of the inn. ~ RoomFlags indoors~ Sector inside~ Exit south 10080 End #10092 Name A Hallway in the Gentle Rest~ Desc Unfortunately, or fortunately as the case may be, the staircase stops here, the way upward being blocked by a huge old wardrobe that has "Thurd Storey Clost" painted on it. However, there are a few rooms branching off the hallway here. Unforunately, all the doors are locked or stuck save for two, to the north and east. The floor here is covered with the same threadbare rug as the floor below, save for this one has more stains on it, doubtless from the late night revelries of the guests. ~ RoomFlags indoors~ Sector inside~ Exit north 10093 EFlags door closed~ EKeywords door~ Exit east 10094 EFlags door closed~ EKeywords door~ Exit down 10080 End #10093 Name A Room in the Gentle Rest~ Desc This room looks like it would not be a gentle place to rest. The bed is unmade and is giving off an awful smell, like there is something dead under it. The floor is covered with dust and several bugs, and the wood is starting to peel off the walls. The washbasin is half-filled with brownish water, and seems to be stuck to the table it is sitting on. The only exit, for there is not even a window, is the door to the south. ~ RoomFlags indoors~ Sector inside~ Exit south 10092 EFlags door closed~ EKeywords door~ End #10094 Name A Room in the Gentle Rest~ Desc This room is surprisingly clean compared to the rest of the inn. It has been swept recently, and the shutters on the window have been thrown open to let a little air in. The bed is neatly made, and looks fairly comfortable. There is a rug on the floor that has recently been shaken out and the walls are freshly painted. A few springs of cullenberry placed around the room keep the bugs out, and the lack of food on the floor keep the rats out, too. Either you have stumbled onto the innkeeper's room, or some disgruntled guest has taken it upon themselves to tidy up a bit. ~ RoomFlags indoors~ Sector inside~ Exit west 10092 EFlags door closed~ EKeywords door~ End #10095 Name The Prefect's Reception Area~ Desc This large room contains the prefect's desk, which he sits at when receiving visitors. The floor is made of polished wood and covered with a rich orange rug, which seems a little nicer than the one in the foyer. To the north you see a dining room where the prefect takes his meals and entertains visitors when he is on Markrist Island, and in the rear of the room a spiral staircase leads up to the next level of the manor. ~ RoomFlags indoors~ Sector inside~ Exit north 10096 Exit east 10088 Exit up 10097 End #10096 Name The Prefect's Dining Room~ Desc As you step into this dining room you are amazed by the elegance of the chamber. The prefect as obviously spared no expense in furnishing this room, which he uses to entertain his visitors. Golden candlesticks sit atop the table, which is made of polished kailwood and covered with a silk cloth. In the four corners sit stone statuettes of kings and deities, and the floor is covered with marble tile. Currently the chamber sits empty, for the lord is away from the isle, but when he is here is sees much use. ~ RoomFlags indoors~ Sector inside~ Exit south 10095 End #10097 Name A Hallway in the Prefect's Manor~ Desc This small hallway connects the chambers of the prefect and his servants with the chambers below. It is fairly plain, the floor made of polished wood and the walls covered with wood paneling. To the north lies the prefect's personal chambers, and to the west sit the chambers his servants share. ~ RoomFlags indoors~ Sector inside~ Exit north 10099 EFlags door closed~ EKeywords door~ Exit west 10098 EFlags door closed~ EKeywords door~ Exit down 10095 End #10098 Name The Servant's Chambers~ Desc This large room serves as the communal living quarters for the prefect's servants. Several cots sit in various corners of the room, usually with a chest or wardrobe next to them. Towards the back sits the privy, where the servants can go to relieve themselves. It seems that men and women share the same accommodations, the prefect being too stingy to build separate quarters. Still, the servants manage to get along, even in these cramped quarters. ~ RoomFlags indoors~ Sector inside~ Exit east 10097 EFlags door closed~ EKeywords door~ End #10099 Name The Prefect's Quarters~ Desc These quarters the prefect shares with his steward, and any mistresses he cares to bring with him when he visits. The steward sleeps in a small bed near the door, while the prefect sleeps in a large canopied bed to the back of the room. The walls are adorned with several beautiful paintings and tapestries, and the floor is covered with a thick velvet colored rug, which is so soft it feels as if you are walking on air. A large wardrobe sits in the back of the room near the bed, which must be where the prefect keeps his clothing and other valuables when he is here. Unfortunately, it is empty now, as he is residing in his manor on the mainland right now. ~ RoomFlags indoors~ Sector inside~ Exit south 10097 EFlags door closed~ EKeywords door~ End #0 #SPECIALS M 10022 spec_breath_fire M 10026 spec_thief M 10027 spec_thief M 10031 spec_thief M 10049 spec_fido M 10050 spec_thief M 10053 spec_thief S #RESETS2 M 0 10023 12 10050 2 E 0 10021 150 legs~ E 0 10082 100 wielded~ M 0 10024 4 10050 1 E 0 10021 150 legs~ E 0 10022 4 hold~ M 0 10026 10 10050 2 E 0 10023 12 wielded~ E 0 10021 150 legs~ E 0 10024 13 about~ M 0 10032 10 10050 2 E 0 10026 12 wielded~ E 0 10027 12 about~ E 0 10028 12 legs~ E 0 10029 12 arms~ M 0 10023 12 10051 2 E 0 10021 150 legs~ E 0 10082 100 wielded~ M 0 10024 4 10051 1 E 0 10021 150 legs~ E 0 10022 4 hold~ M 0 10025 4 10051 1 E 0 10021 150 legs~ M 0 10026 10 10051 2 E 0 10023 12 wielded~ E 0 10021 150 legs~ E 0 10024 13 about~ M 0 10023 12 10052 2 E 0 10021 150 legs~ E 0 10082 100 wielded~ M 0 10024 4 10052 2 E 0 10021 150 legs~ E 0 10022 4 hold~ M 0 10025 4 10052 1 E 0 10021 150 legs~ M 0 10028 1 10053 1 E 0 10021 150 legs~ E 0 10063 150 torso~ E 0 10083 100 wielded~ E 0 10041 1 hold~ O 0 10042 0 10054 O 0 10086 0 10054 M 0 10026 10 10055 2 E 0 10023 12 wielded~ E 0 10021 150 legs~ E 0 10024 13 about~ M 0 10023 12 10056 2 E 0 10021 150 legs~ E 0 10082 100 wielded~ M 0 10025 4 10057 1 E 0 10021 150 legs~ M 0 10049 12 10057 3 M 0 10027 2 10059 2 E 0 10023 12 wielded~ E 0 10021 150 legs~ E 0 10024 13 about~ G 0 10084 -1 M 0 10029 9 10060 3 E 0 10021 150 legs~ E 0 10077 100 wielded~ M 0 10025 4 10061 1 E 0 10021 150 legs~ M 0 10023 12 10062 2 E 0 10021 150 legs~ E 0 10082 100 wielded~ M 0 10031 8 10062 2 E 0 10069 50 about~ M 0 10032 10 10062 2 E 0 10026 12 wielded~ E 0 10027 12 about~ E 0 10028 12 legs~ E 0 10029 12 arms~ M 0 10050 12 10062 3 E 0 10069 50 about~ E 0 10082 100 wielded~ M 0 10030 12 10063 3 E 0 10025 100 about~ M 0 10034 1 10064 1 E 0 10063 150 torso~ G 0 10030 -1 G 0 10031 -1 G 0 10032 -1 O 0 10081 0 10064 M 0 10030 12 10065 3 E 0 10025 100 about~ M 0 10040 1 10066 1 E 0 10021 150 legs~ E 0 10024 13 about~ G 0 10039 -1 G 0 10040 -1 M 0 10051 1 10067 1 E 0 10025 100 about~ G 0 10070 -1 G 0 10071 -1 G 0 10072 -1 M 0 10030 12 10068 3 E 0 10025 100 about~ M 0 10049 12 10068 3 M 0 10023 12 10068 2 E 0 10021 -1 legs~ E 0 10082 -1 wielded~ M 0 10026 10 10068 1 E 0 10024 -1 about~ E 0 10021 -1 legs~ E 0 10023 -1 wielded~ M 0 10032 10 10069 2 E 0 10027 -1 torso~ E 0 10026 -1 wielded~ E 0 10028 -1 legs~ E 0 10029 -1 arms~ M 0 10050 12 10069 3 E 0 10082 -1 wielded~ E 0 10069 -1 about~ M 0 10031 8 10070 2 E 0 10069 50 about~ M 0 10026 10 10071 2 E 0 10023 12 wielded~ E 0 10021 150 legs~ E 0 10024 13 about~ M 0 10030 12 10071 3 E 0 10025 100 about~ M 0 10032 10 10071 2 E 0 10026 12 wielded~ E 0 10027 12 about~ E 0 10028 12 legs~ E 0 10029 12 arms~ M 0 10029 9 10072 3 E 0 10021 150 legs~ E 0 10077 100 wielded~ M 0 10049 12 10073 3 M 0 10032 10 10074 2 E 0 10026 12 wielded~ E 0 10027 12 about~ E 0 10028 12 legs~ E 0 10029 12 arms~ M 0 10050 12 10074 3 E 0 10069 50 about~ E 0 10082 100 wielded~ M 0 10029 9 10075 3 E 0 10021 150 legs~ E 0 10077 100 wielded~ M 0 10031 8 10075 2 E 0 10069 50 about~ M 0 10049 12 10076 3 M 0 10031 8 10077 2 E 0 10069 50 about~ M 0 10052 1 10078 1 E 0 10063 150 torso~ G 0 10073 -1 G 0 10074 -1 G 0 10075 -1 M 0 10035 1 10079 1 E 0 10063 150 torso~ G 0 10030 -1 G 0 10032 -1 G 0 10033 -1 O 0 10081 0 10079 M 0 10053 1 10080 1 E 0 10063 150 torso~ E 0 10021 150 legs~ E 0 10082 100 wielded~ M 0 10037 1 10081 1 E 0 10063 150 torso~ G 0 10036 -1 G 0 10037 -1 G 0 10038 -1 M 0 10036 1 10082 1 E 0 10063 150 torso~ G 0 10034 -1 G 0 10035 -1 M 0 10038 1 10083 1 E 0 10085 2 about~ G 0 10043 -1 G 0 10044 -1 G 0 10045 -1 G 0 10046 -1 G 0 10087 -1 G 0 10088 -1 M 0 10039 1 10084 1 E 0 10085 2 about~ G 0 10047 -1 G 0 10048 -1 G 0 10049 -1 M 0 10043 1 10085 1 E 0 10063 150 torso~ G 0 10057 -1 G 0 10058 -1 G 0 10059 -1 G 0 10060 -1 M 0 10044 1 10086 1 E 0 10063 150 torso~ G 0 10061 -1 G 0 10062 -1 M 0 10042 1 10087 1 E 0 10063 150 torso~ G 0 10053 -1 G 0 10054 -1 G 0 10055 -1 G 0 10056 -1 M 0 10033 2 10088 2 E 0 10026 12 wielded~ E 0 10027 12 about~ E 0 10028 12 legs~ E 0 10029 12 arms~ M 0 10041 1 10089 1 E 0 10063 150 torso~ G 0 10050 -1 G 0 10051 -1 G 0 10052 -1 M 0 10048 1 10090 1 E 0 10063 150 torso~ G 0 10066 -1 G 0 10067 -1 G 0 10068 -1 M 0 10047 1 10091 1 E 0 10025 100 about~ G 0 10064 -1 G 0 10065 -1 O 0 10079 0 10093 P 0 10080 0 10079 1 O 0 10078 0 10094 M 0 10045 1 10095 1 E 0 10063 150 torso~ E 0 10021 150 legs~ E 0 10083 100 wielded~ M 0 10046 2 10096 1 E 0 10025 100 about~ E 0 10076 4 hold~ M 0 10046 2 10098 1 E 0 10025 100 about~ E 0 10076 4 hold~ S #SHOPS #10034 profit_buy 120 profit_sell 90 close_hour 23 END #10035 profit_buy 130 profit_sell 80 close_hour 23 END #10036 buy_type boat~ profit_buy 130 profit_sell 90 close_hour 23 END #10037 buy_type weapon~ buy_type component~ buy_type rp~ buy_type armor~ profit_buy 160 profit_sell 50 close_hour 23 END #10038 buy_type wand~ buy_type staff~ buy_type potion~ profit_buy 160 profit_sell 90 close_hour 23 END #10039 buy_type scroll~ buy_type container~ profit_buy 120 profit_sell 90 close_hour 23 END #10040 buy_type weapon~ buy_type treasure~ buy_type armor~ buy_type potion~ buy_type pill~ profit_buy 210 profit_sell 50 close_hour 23 END #10041 buy_type armor~ profit_buy 150 profit_sell 50 close_hour 23 END #10042 buy_type clothing~ profit_buy 140 profit_sell 80 close_hour 23 END #10043 profit_buy 130 profit_sell 80 close_hour 23 END #10044 profit_buy 130 profit_sell 80 close_hour 23 END #10047 profit_buy 130 profit_sell 80 close_hour 23 END #10048 buy_type weapon~ buy_type armor~ buy_type furniture~ profit_buy 140 profit_sell 50 close_hour 23 END #10051 buy_type pill~ profit_buy 140 profit_sell 70 close_hour 23 END #10052 buy_type light~ buy_type treasure~ buy_type trash~ buy_type container~ buy_type food~ profit_buy 110 profit_sell 50 close_hour 23 END #0 #MOBPROGS #10006 title ronar quest, speech diamond~ code say Yes, a perfect eye-shaped diamond. say The pirates in the seas surrounding markrist often boast of the treasures they've found in the depths of the seas. say Perhaps they've come across one before. ~ disabled false END #10005 title ronar quest, give diamond~ code if hastoken $n 27163 say Ah, finally. say I will get a good price for this. say Well, I guess I'd better live up to my side of the agreement. emote reaches into an inner pocket and pulls out a ragged old map. say Here is the map you seek. mob oload 10090 give map $n mob oload 27164 mob tgive 27164 $n mob junk all say There you go. say Good luck with that, I do not think you have an easy trip ahead of you. emote turns and strides away. else say Excellent.. I will get a good price for this. endif ~ disabled false END #10004 title ronar quest, give rack~ code if hastoken $n 27162 say My, you are resourceful indeed! say This rack is exactly what I had in mind. say But since you are so good at this I am going to ask you to get one more thing for me. say And if you can bring it back here and give it to me I promise to give you the map. say I have a certain customer who is needing an eye shaped diamond for a magical item he is creating. say If you can find one, it will be most helpful. mob oload 27163 mob tgive 27163 $n mob junk all else say A rack of antlers? What use have I for these? give rack $n endif ~ disabled false END #10003 title ronar quest, give eye of dragon~ code if hastoken $n 27161 say Ah, just what I needed! say Nice job... say Hmm...you seem good at this sort of thing. say Perhaps there are a few other things you can get for me. say I need a rack of antlers from a deer to grind into powder. say The bigger the rack the better! say The powder is valuable as a spell component. say If you can find that, bring it here and give it to me. mob oload 27162 mob tgive 27162 $n mob junk all else say A dragon's eye.. I'll be able to get a good price for this. endif ~ disabled false END #10002 title ronar quest, speech dragon~ code say Yes, the eye of a dragon. say A blue dragon would be best, but any type will work I suppose. say And don't be asking me where to find one either. say You'll have to get that information elsewhere if you don't know. say If I knew where to find it i'd get it myself. say When you find one, come back here and give it to me. ~ disabled false END #10001 title ronar quest, speech price~ code if hastoken $n 27160 say Well, it is not gold I seek. say I have enough of that already. say Magical components there is a market for however. emote thinks deeply for a moment. say If you can bring me the eye of a dragon, I will perhaps part with it. mob oload 27161 mob tgive 27161 $n else say Ask any of the smugglers on this island.. they'll all pay a good price for valuable items. emote grins. endif ~ disabled false END #10000 title ronar quest, speech map~ code if hastoken 27159 say Ah, you are here for the map. emote hesitates for a moment. say I am willing to part with it, for the right price. mob oload 27160 mob tgive 27160 $n else say What map? emote turns away. endif ~ disabled false END #0 #$