/**************************************************************************/ // healer.h - The heal code /*************************************************************************** * The Dawn of Time v1.69r (c)1997-2004 Michael Garratt * * >> A number of people have contributed to the Dawn codebase, with the * * majority of code written by Michael Garratt - www.dawnoftime.org * * >> To use this source code, you must fully comply with all the licenses * * in licenses.txt... In particular, you may not remove this copyright * * notice. * *************************************************************************** * >> Original Diku Mud copyright (c)1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, & Katja Nyboe. * * >> Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * >> ROM 2.4 is copyright 1993-1995 Russ Taylor and has been brought to * * you by the ROM consortium: Russ Taylor(rtaylor@pacinfo.com), * * Gabrielle Taylor(gtaylor@pacinfo.com) & Brian Moore(rom@rom.efn.org) * * >> Oblivion 1.2 is copyright 1996 Wes Wagner * **************************************************************************/ #include "include.h" // dawn standard includes #include "magic.h" /**************************************************************************/ void do_heal(char_data *ch, char *argument) { char_data *mob; char arg[MIL]; char target[MIL]; int cost,sn; SPELL_FUN *spell; char *words; char_data *victim=ch; // default 'victim' of heal // exception in here so players can buy heals while badly hurt // but can't while sleeping if (ch->position == POS_SLEEPING) { ch->println("You can't do that while sleeping."); return; } // check for healer for ( mob = ch->in_room->people; mob; mob = mob->next_in_room ) { if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_HEALER) ) break; } if ( mob == NULL ) { ch->println("You can't do that here."); return; } if ( ch->fighting ) { if ( ch->fighting == mob ){ ch->println("The healer doesn't seem to want to help you at the moment, you wonder why?"); }else{ ch->println("You seem to be too busy to exchange gold for services rendered."); } return; } argument=one_argument(argument,arg); one_argument(argument,target); if(!IS_NULLSTR(target)){ victim= get_char_room( ch,target); if(!victim){ ch->printlnf("'%s' doesn't appear to be here.", target); return; } } if (arg[0] == '\0') { // display price list act("$N says 'I offer the following spells:'",ch,NULL,mob,TO_CHAR); ch->println(" light: cure light wounds 1 gold"); ch->println(" serious: cure serious wounds 2 gold"); ch->println(" critic: cure critical wounds 5 gold"); ch->println(" refresh: restore movement 5 gold"); ch->println(" disease: cure disease 8 gold"); ch->println(" heal: healing spell 10 gold"); ch->println(" blind: cure blindness 10 gold"); ch->println(" poison: cure poison 10 gold"); ch->println(" mana: restore mana 10 gold"); ch->println(" headache: cure headache 15 gold"); ch->println(" uncurse: remove curse 20 gold"); ch->println(" cancel: cancellation 30 gold"); ch->println(" chaos: chaotic poison 35 gold"); ch->println(""); ch->println(" Type heal <type> to be healed."); ch->println(" You can pay the healer to heal someone else using:"); ch->println(" heal <type> <person>."); return; } if (!str_prefix(arg,"light")) { spell = spell_cure_light; sn = skill_lookup("cure light"); words = "judicandus dies"; cost = 100; } else if (!str_prefix(arg,"serious")) { spell = spell_cure_serious; sn = skill_lookup("cure serious"); words = "judicandus gzfuajg"; cost = 200; } else if (!str_prefix(arg,"critical")) { spell = spell_cure_critical; sn = skill_lookup("cure critical"); words = "judicandus qfuhuqar"; cost = 500; } else if (!str_prefix(arg,"heal")) { spell = spell_heal; sn = skill_lookup("heal"); words = "pzar"; cost = 1000; } else if (!str_prefix(arg,"blindness")) { spell = spell_cure_blindness; sn = skill_lookup("cure blindness"); words = "judicandus noselacri"; cost = 1000; } else if (!str_prefix(arg,"disease")) { spell = spell_cure_disease; sn = skill_lookup("cure disease"); words = "judicandus eugzagz"; cost = 800; } else if (!str_prefix(arg,"poison")) { spell = spell_cure_poison; sn = skill_lookup("cure poison"); words = "judicandus sausabru"; cost = 1000; } else if (!str_prefix(arg,"cancel")) { spell = spell_cancellation; sn = gsn_cancellation; words = "judicandus katesism"; cost = 3000; } else if (!str_prefix(arg,"chaos")) { spell = spell_cure_chaotic_poison; sn = gsn_chaotic_poison; words = "judicandus erdanata"; cost = 3500; } else if (!str_prefix(arg,"uncurse") || !str_prefix(arg,"curse")) { spell = spell_remove_curse; sn = skill_lookup("remove curse"); words = "candussido judifgz"; cost = 2000; } else if (!str_prefix(arg,"mana") || !str_prefix(arg,"energize")) { spell = NULL; sn = -1; words = "energizer"; cost = 1000; } else if (!str_prefix(arg,"headache")) { spell = spell_cure_headache; sn = skill_lookup("cure headache"); words = "treifher"; cost = 1500; } else if (!str_prefix(arg,"refresh") || !str_prefix(arg,"moves")) { spell = spell_refresh; sn = skill_lookup("refresh"); words = "candusima"; cost = 500; } else { act("$N says 'Type 'heal' for a list of spells.'", ch,NULL,mob,TO_CHAR); return; } if (cost > (ch->gold * 100 + ch->silver)) { act("$N says 'You do not have enough gold for my services.'", ch,NULL,mob,TO_CHAR); return; } WAIT_STATE(ch,PULSE_VIOLENCE); deduct_cost(ch,cost); mob->gold += cost; limit_mobile_wealth(mob); if(victim!=ch){ // do a nod to show who payed for the heal act( "$N nods at you.", ch, NULL, mob, TO_CHAR ); act( "$N nods at $n.", ch, NULL, mob, TO_ROOM ); } act("$n utters the words '$T'.",mob,NULL,words,TO_ROOM); if (spell == NULL) // restore mana trap...kinda hackish { victim->mana += dice(4,8) + mob->level / 2; victim->mana = UMIN(victim->mana,victim->max_mana); victim->println("A warm glow passes through you."); return; } if (sn == -1) return; spell(sn,mob->level,mob,victim,TARGET_CHAR); } /**************************************************************************/