/**************************************************************************/ // laston.h - Laston command /*************************************************************************** * The Dawn of Time v1.69r (c)1997-2004 Michael Garratt * * >> A number of people have contributed to the Dawn codebase, with the * * majority of code written by Michael Garratt - www.dawnoftime.org * * >> To use this source code, you must fully comply with the dawn license * * in licenses.txt... In particular, you may not remove this copyright * * notice. * **************************************************************************/ #ifndef LASTON_H #define LASTON_H #ifndef MUD_NAME #define MUD_NAME "The Dawn of Time" #endif #ifndef ADMIN #define ADMIN (MAX_LEVEL - 3) // admin group for notes and stuff #endif #define LASTON_SAVE_DATA true // save laston data every 15 mins - recorded in seconds #define LASTON_SAVE_INTERVAL 60*15 // array_size - the number of times laston records #ifndef LASTON_ARRAY_SIZE #define LASTON_ARRAY_SIZE 7 #define LASZ LASTON_ARRAY_SIZE #endif // Last on data - stores data when people were last on typedef struct laston_data { struct laston_data * next; struct laston_data * prev; bool in_list; // true when they are in the linked list char* name; // name of player long id; // characters id int index; // which is the newest time (mod LASZ) char* host[LASZ]; // records which host machine they came in from char* ip[LASZ]; // records which ip they connected from char* ident[LASZ]; // records their ident they had a logon int level[LASZ]; // level they were when they logged off int sublevel[LASZ]; // sublevel they were when they logged off time_t on[LASZ]; // last LAS times logon time time_t off[LASZ]; // last LAS times logoff time time_t deleted_date; // date they deleted, if non zero int race; int clss; int trust; // trust level they had when they logged off CClanType *clan; // players clan int clanrank; // players rank in the clan int security; // olc security level sh_int sex; long flags; // series of flags relating to player long council; // series of flags relating to which council a player is on int rps; // RPS score int xp; int alliance; int tendency; char* short_descr; int played; // seconds played char* email; char* webpage; int logout_room, login_room; int know_index; char* webpass; // used for webpage password char* mxp_client_version; char* terminal_type; sh_int wiznet_type; // saved as an int so we dont have to save the default // top-rpers system struct laston_data * next_rper; } LASTON_DATA; #define LASTON_ONLINE (A) // marks player as online #define LASTON_ON_AT_REBOOT (B) // online at reboot #define LASTON_CAN_ADVANCE (C) // people that are letgained #define LASTON_NOT_SHOWN (D) // not shown on the laston list #define LASTON_LOGGED (E) // players that are logged #define LASTON_IRC (F) // player last connected on IRC port last time #define LASTON_FIRSTIRC (G) // player first time IRC #define LASTON_HASUSEDIRC (H) // player has used the IRC gateway #define LASTON_NOBLE (I) // is a noble #define LASTON_PERM_PKILLED (J) // was perm pkilled #define LASTON_DELETED (K) // in deleted directory #define LASTON_LETGAINED (L) // is letgained #define LASTON_USING_AUTOMAP (M) #define LASTON_USING_MSP (O) #define LASTON_ACTIVE (P) #define LASTON_QUESTER (Q) #define LASTON_NSUPPORT (R) #define LASTON_ALLOWIMMTALK (S) #define LASTON_NOMAXKARN (T) #define LASTON_MCCP (U) #define LASTONWIZLISTTYPE_HIDDEN (0) #define LASTONWIZLISTTYPE_ACTIVE (1) #define LASTONWIZLISTTYPE_GUEST (2) #define LASTONWIZLISTTYPE_RETIRED (3) /*************************************************************************** * laston saving details and structures * ***************************************************************************/ #define LASTON_FILE DATA_DIR "laston.txt" #define LASTON_SAVEFILE DATA_DIR "laston.sav" #define LASTON_BACKFILE DATA_DIR "laston.bak" char *laston_generate_mud_client_stats(); #endif // LASTON_H