#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name Troll Bridge~ ShortName Troll Bridge~ Builders None~ Credits Reave~ VNUMs 986 999 LRange 45 65 Security 9 Colour R~ colourcode ` MapScale 0 MapLevel 35 Vnum_offset 0 Continent valarin~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #986 Name ugly troll~ ShortD an ugly troll~ LongD An ugly troll is here, glaring angrily at you.~ Desc This big green troll is standing here apparently guarding the bridge. He is big and strong enough to do a fine job of it too. Better pay the toll and move along, eh? ~ Race troll~ Align -1 -2 Level 45 Hitroll 1 HitDice 5d8+260 ManaDice 2d9+100 DamDice 6d6+18 DamType pound AC -170 -170 -170 -130 Wealth 450 Act npc dont_wander scavenger no_tame nopurge~ AffBy detect_hidden infrared regeneration~ Off berserk disarm dodge kick trip~ Imm charm~ Res bash cold disease~ Vuln fire acid~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws fangs~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg EXIT 986 0~ MProg BRIBE 987 100~ END #987 Name hideous troll~ ShortD a hideous troll~ LongD A hideous troll is hunched over here, counting large piles of silver coins.~ Desc This group of four ugly green trolls are hunched over a few piles of silver coins. And when I say ugly, I mean these bastards are repulsive! Their skin is mottled green, grey, and black in color, and covered with warts and scars. ~ Race troll~ Align -1 -2 Level 46 Hitroll 0 HitDice 5d9+300 ManaDice 5d9+200 DamDice 10d4+23 DamType beating AC -200 -200 -200 -160 Wealth 460 Act npc dont_wander aggressive stay_area~ AffBy detect_hidden infrared regeneration~ Off area_attack bash berserk~ Res charm bash~ Vuln fire acid~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material flesh END #988 Name glistening water drake~ ShortD a water drake~ LongD A glistening water drake has made its home here.~ Desc This large drake is perhaps not as intelligent as a true dragon, but is in most ways just as dangerous. This one is half-submerged in the water, its scales glistening in the dim light. ~ Race dragon~ Align -2 0 XPMod 140 Level 60 Hitroll 2 HitDice 6d9+320 ManaDice 6d9+330 DamDice 8d6+27 DamType claw AC -300 -300 -300 -270 Wealth 0 Act npc dont_wander aggressive stay_area~ AffBy infrared flying swim~ Off area_attack bash disarm fast parry tail~ Res charm bash fire~ Vuln cold~ Form edible sentient mountable reptile dragon~ Part head legs heart brains guts hands feet fingers ear eye wings tail claws fangs scales~ StartP standing~ DefPos standing~ Size huge~ Sex random~ Material flesh END #989 Name fearsome-looking troll~ ShortD a fearsome-looking troll~ LongD A fearsome-looking troll towers over you.~ Desc This fearsome troll towers over you at around nine feet tall. His shoulders are broad and his arms are thick with muscle. Tufts of hair cover his head and body, and his mouth is full of mouldy teeth. ~ Race troll~ Align 0 -2 Level 47 Hitroll 1 HitDice 5d8+255 ManaDice 5d8+100 DamDice 6d6+16 DamType punch AC -100 -100 -100 -90 Wealth 250 Act npc dont_wander no_tame aggressive stay_area warrior noautosocial~ AffBy detect_hidden infrared regeneration~ Off bash berserk dodge~ Res charm bash poison disease~ Vuln fire acid~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material flesh END #990 Name mottled-green skinned troll~ ShortD a green skinned troll~ LongD A mottled-green skinned troll is here, glaring at you.~ Desc This ugly troll has mottled-green skin, covered in warts and scabs. He has a sturdy build with muscular arms and a thick neck. His teeth gnash against each other as he glares at you. ~ Race troll~ Align 0 -2 Level 52 Hitroll 1 HitDice 5d9+280 ManaDice 5d8+100 DamDice 5d8+20 DamType punch AC -210 -210 -210 -150 Wealth 250 Act npc dont_wander no_tame aggressive stay_area warrior noautosocial~ AffBy detect_hidden infrared regeneration~ Off bash berserk dodge kick~ Res charm bash poison disease~ Vuln fire acid~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material flesh END #991 Name huge pitch-black troll skin~ ShortD a huge pitch-black troll~ LongD A huge troll with pitch-black skin raises his weapon towards you.~ Desc This ugly member of the troll race is a little over nine feet, and his arms hang almost to his knees. His skin is the colour of night, making him bearly visible in this dark, damp room. He makes his presence known however, with a threatening snarl. ~ Race troll~ Align 0 -2 Level 56 Hitroll 1 HitDice 5d9+300 ManaDice 5d8+100 DamDice 10d4+23 DamType punch AC -250 -250 -250 -160 Wealth 250 Act npc dont_wander no_tame stay_area warrior noautosocial~ AffBy detect_hidden infrared regeneration~ Off bash berserk dodge kick~ Res charm bash poison disease~ Vuln fire acid~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material flesh END #992 Name giant black spider~ ShortD a giant spider~ LongD A giant spider is weaving its web here.~ Desc The thick legs of this spider easily span the length of a human man. Its head, is covered in hundreds of glaring red eyes, and its body is covered in coarse black hairs. ~ Race other~ Align 0 0 Level 50 Hitroll 0 HitDice 5d9+275 ManaDice 5d9+275 DamDice 5d8+19 DamType bite AC -200 -200 -200 -180 Wealth 0 Act npc no_tame aggressive stay_area noautosocial~ AffBy infrared~ Off dodge fast~ Imm light~ Res charm bash fire~ Vuln magic~ Form edible instant_decay sentient biped~ StartP standing~ DefPos standing~ Size giant~ Sex neutral~ Material unknown END #0 #OBJECTS #986 Name blue drake scale~ Short a `#`bblue`^ drake scale~ Desc A `#`Bblue`^ drake scale has been left here.~ Level 60 ItemType treasure~ Cost 1002 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 2 Material steel~ Extra nodegrade burnproof~ Wear take ear~ Affect modifier -1 60 -1 ac -10 0 ExtraDesc blue drake scale~ This large blue scale must have some from a dragon or some such creature. ~ End #987 Name sable spidersilk~ Short some sable spidersilk~ Desc Some sable spidersilk lies here.~ Level 1 ItemType treasure~ Cost 100 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material spidersilk~ Extra nolocate nodegrade~ Wear take~ ExtraDesc sable spidersilk~ Thus bundle of dark sable silk-like material is bundled up in a roll. It has a sticky texture to it, and despite the roll's size, its as light as a feather. ~ End #988 Name pair tanned leather gloves~ Short a pair of `#`ytanned leather`^ gloves~ Desc A pair of `#`ytanned leather`^ gloves lie here.~ Level 46 ItemType armor~ Cost 920 Asize 0 Rsize 50 Values 9 9 9 7 0 Weight 20 Material leather~ Extra nonmetal nodegrade burnproof~ Wear take hands~ ClassAllowances warrior paladin ranger barbarian~ Affect modifier -1 46 -1 ac -20 0 End #989 Name pair tanned leather boots~ Short a pair of `#`ytanned leather`^ boots~ Desc A pair of `#`ytanned leather`^ boots have been left here.~ Level 46 ItemType armor~ Cost 800 Asize 0 Rsize 50 Values 9 9 9 7 0 Weight 40 Material leather~ Extra nonmetal nodegrade burnproof~ Wear take feet~ ClassAllowances warrior paladin ranger barbarian~ Affect modifier -1 46 -1 hitroll 2 0 Affect modifier -1 46 -1 agility 2 0 Affect modifier -1 46 -1 move 40 0 End #990 Name tanned leather leggings~ Short a pair of `#`ytanned leather`^ leggings~ Desc A pair of `#`ytanned leather`^ leggings have been left here.~ Level 46 ItemType armor~ Cost 1100 Asize 0 Rsize 50 Values 12 12 12 10 0 Weight 8 Material leather~ Extra nonmetal nodegrade burnproof~ Wear take legs~ ClassAllowances warrior paladin ranger barbarian~ Affect modifier -1 46 -1 damroll 6 0 Affect modifier -1 46 -1 hitroll 6 0 Affect modifier -1 46 -1 agility -2 0 End #991 Name spiked-steel club~ Short a spiked-steel club~ Desc A spiked-steel club has been left here.~ Level 52 ItemType weapon~ Cost 1250 Asize 65 Rsize 50 Values mace 11 4 smash 0 Weight 550 Material wood~ Extra nonmetal nodegrade~ Wear take wield~ ClassAllowances cleric warrior druid paladin barbarian~ Affect modifier -1 52 -1 damroll 2 0 Affect modifier -1 52 -1 hitroll 2 0 Affect modifier -1 52 -1 hp 2 0 End #992 Name snakeskin belt~ Short a snakeskin belt~ Desc A snakeskin belt lies here.~ Level 52 ItemType armor~ Cost 1020 Asize 0 Rsize 50 Values 10 10 10 8 0 Weight 5 Material leather~ Extra nonmetal nodegrade burnproof~ Wear take waist~ ClassAllowances warrior druid ranger barbarian~ Affect modifier -1 52 -1 constitution 4 0 Affect modifier -1 52 -1 hp 4 0 Affect modifier -1 52 -1 saves 2 0 ExtraDesc snakeskin belt~ This belt has been fashioned from the skin of some sort of snake. The hide is black with streaks of grey in it. A large silver belt buckle adds more class to this belt its, silvery hue shining brightly. ~ End #993 Name grey wolfskin vest~ Short a `#`sgrey wolfskin`^ vest~ Desc A `#`Sgrey wolfskin`^ vest has been left here.~ Level 52 ItemType armor~ Cost 1205 Asize 45 Rsize 50 Values 16 16 16 14 0 Weight 150 Material fur~ Extra nonmetal nodegrade~ Wear take torso~ ClassAllowances warrior druid ranger barbarian~ Affect modifier -1 52 -1 hp 4 0 Affect modifier -1 52 -1 ac -10 0 Affect modifier -1 52 -1 quickness 2 0 Affect modifier -1 52 -1 presence -1 0 End #994 Name grey wolfskin hood~ Short a `#`sgrey wolfskin`^ hood~ Desc A `#`Sgrey wolfskin`^ hood has been left here.~ Level 52 ItemType armor~ Cost 1500 Asize 0 Rsize 50 Values 13 13 13 11 0 Weight 3 Material wolfskin~ Extra nonmetal nodegrade burnproof~ Wear take head~ ClassAllowances warrior druid ranger barbarian~ Affect modifier -1 52 -1 mana 100 0 End #995 Name heavy brass-hilted longsword~ Short a heavy, `#`ybrass-hilted`^ longsword~ Desc A heavy, `#`ybrass-hilted`^ longsword lies here.~ Level 46 ItemType weapon~ Cost 1500 Asize 50 Rsize 50 Values sword 7 6 slash I Weight 100 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ End #996 Name spider egg~ Short some spider eggs~ Desc A sack of spider eggs lie here.~ Level 1 ItemType food~ Cost 5 Asize 0 Rsize 50 Values 1 1 0 A 0 Weight 5 Material spider~ Extra nolocate~ Wear take~ End #0 #ROOMS #986 Name On a Stone Bridge~ Desc You are near the north end of a long stone bridge. A wide river is below, flowing slowly from west to east. Where the bridge meets land, paths wind away throught the fields to the west and north. ~ Sector city~ Exit north 30481 Exit south 987 End #987 Name On a Stone Bridge~ Desc You are in the middle of a sturdy stone bridge which spans a wide, slow river. The river is flowing from west to east, and seems quite calm here. As you peer down over the side of the bridge, you can see small openings which might be windows, but no obvious entrances to any rooms that might be down there. ~ RoomFlags no_mob~ Sector city~ ExtraDesc opening windows~ Small slits. Seems like there are rooms down there. ~ ExtraDesc down stone floor~ There seems to be a trapdoor in the bridge leading down! How exciting! ~ ExtraDesc river water~ The river flows calmly eastwards, under the bridge. ~ Exit north 986 EDesc A path north. ~ Exit south 988 EDesc A path south. ~ Exit down 989 EFlags door closed~ EKeywords trapdoor~ End #988 Name On a Stone Bridge~ Desc You are near the south end of a long stone bridge. The bridge seems fairly sturdy and in good condition. Below it flows a wide, slow river, from west to east. A path leads away south through the grass at the south end. ~ Sector city~ Exit north 987 Exit south 30479 End #989 Name Small Damp Room~ Desc You are in a small, dark room with stone walls. It is very damp in here, and there are some moss and lichens growing in and around cracks in the floor and walls. A small part of the ceiling is wood, and there is a trapdoor in it. Openings lead north and south. ~ RoomFlags indoors~ Sector inside~ ExtraDesc stone walls floor~ The walls are made from closely fit dark stone blocks. ~ ExtraDesc moss lichens~ Various kinds of fungus and muss grow in the cracks here. ~ ExtraDesc wood ceiling~ A trapdoor that opens downward is set in the ceiling. ~ Exit north 991 Exit south 990 Exit up 987 EFlags door closed~ EKeywords trapdoor~ End #990 Name Small Dark Room~ Desc This small room appears to have once been a storage area of some type. There are some old tools lying about, and some broken and rotting shelves. The stone walls are quite damp, and moss grows in some of the cracks. ~ RoomFlags indoors~ Sector inside~ ExtraDesc old tools~ Old tools, useless because the handles have rotted and the metal parts rusted. ~ ExtraDesc broken rotting shelves.~ The shelves are mostly rotted, and most have broken off the walls and lie in pieces on the floor. ~ ExtraDesc moss cracks~ Green and brown moss grows in some of the cracks. ~ Exit north 989 End #991 Name Small Dark Room~ Desc This place is not so much a room as it is a corridor. The walls are made of stone, and are damp in many places. Lichens and moss grow in some spots, some glowing very softly. There is a stone stairway leading down in the north end of the room, and a dark exit south. ~ RoomFlags indoors~ Sector inside~ ExtraDesc stone walls damp~ The walls are of grey stone, and are quite damp. ~ ExtraDesc lichens moss~ Slightly glowing mosses and lichens grow in some spots. ~ ExtraDesc stairway ~ The stone stairway leads down into darkness. ~ Exit south 989 Exit down 992 End #992 Name Small Room~ Desc You are in a small, mostly dark room, with walls made of huge stone blocks. There are small slits acting as windows on the east and west sides of the room. Peering out them you can see a river flowing underneath, and it appears you are inside the lower part of a bridge crossing it. Against the north wall are some stone stairs leading up, and a small exit leaves south. ~ RoomFlags indoors~ Sector inside~ ExtraDesc river water~ A slowly flowing river is below. ~ ExtraDesc windows slits~ These small slits let you peek out, and give a good view of the river below. ~ ExtraDesc stone walls stairway~ Dark grey stone blocks fit together tightly to make up the walls. A stone stairway also leads upwards. ~ Exit south 993 Exit up 991 End #993 Name Small Dark Room~ Desc This room is small and cramped, and is very damp and dark. There are slits on the east and west walls which let in a bit of the outside light, but not much. Small exits to the north and south are placed in the stone walls. ~ RoomFlags indoors~ Sector inside~ ExtraDesc stoen walls~ The walls are made of stone blocks fit closely together. ~ ExtraDesc slits ~ The slits let you see outside a bit. It appears you are in the middle of a stone bridge, spanning a river that flows calmly west to east. ~ Exit north 992 Exit south 994 End #994 Name Small Dark Room~ Desc You are in a small, mostly dark room, with walls made of huge stone blocks. There are small slits acting as windows on the east and west sides of the room. Peering out them you can see a river flowing underneath, and it appears you are inside the lower part of a bridge crossing it. Against the south wall are some stone stairs leading down, and a small exit leaves north. As you glance up you notice thick, sticky webs above you. ~ RoomFlags indoors~ Sector inside~ ExtraDesc stairs ~ The stone stairs lead down into darkness. ~ ExtraDesc river ~ A wide, calm river flows underneath this bridge. ~ ExtraDesc slits windows~ These small slits in the stone allow you to see outside. ~ ExtraDesc huge stone blocks wall~ These stone blacks are dark grey and fit together nicely. ~ Exit north 993 Exit down 995 End #995 Name Small Damp Room~ Desc It is very damp in this small area. The walls are made of grey stone blocks, and water trickles down them in a few places. The floor is sloped downwards to the north, and in that direction there are a lot of puddles. Lichens and moss are clinging to the walls in places, some glowing softly. At the lowest point of the room a passageway exits north, while against the south wall stone stairs lead upwards. ~ RoomFlags indoors~ Sector inside~ ExtraDesc puddles water~ Water trickles down the walls here, forming small puddles in the northern part of the room. ~ ExtraDesc grey stone blocks lichens~ Stone blocks fit together nicely to make up the walls and floor. There are soflt glowing lichens and mosses in many places, especially in the cracks. ~ ExtraDesc stairs ~ The stone stairs lead upwards. ~ Exit north 996 Exit up 994 End #996 Name Small Wet Room~ Desc The floor of this room is sloped downwards to the north a bit. Most of it is covered by a few inches of murky water. Some slightly glowing fungus and lichens grow on the drier sections and in cracks in the stone walls. There are narrow passageways leaving the room on the north and south ends. ~ RoomFlags indoors~ Sector inside~ ExtraDesc murky water~ The water is dirty and you can't see the floor through even a few inches. ~ ExtraDesc fungus lichens~ Slightly glowing fungi and lichens grow about the place. ~ Exit north 997 Exit south 995 End #997 Name Partially Submerged Room~ Desc This entire room is partly submerged in murky water. As you move around you find that the water depth varies from a few feet at the south end to at least six feet to the north. The walls are made of grey stone blocks fit snugly together, and a small passageway is cut in the south end. In the north end, huge piles of stone and dirt stick up out of the water, seemingly pushed there by the creation of a huge hole in the earth just above water level. ~ Sector inside~ ExtraDesc murky water~ The water is dirty and gets quite deep in some spots. ~ ExtraDesc grey stone blocks wall dirt~ The walls on the east, west, and south are cut grey stone blocks. The north wall is rough earth, through which a huge hole has been dug. ~ ExtraDesc huge hole~ A hole has been punched through the north wall by some powerful force, creating piles of stone and dirt in the water. ~ Exit south 996 End #0 #SPECIALS M 988 spec_breath_lightning M 992 spec_poison S #RESETS2 M 0 986 1 987 1 M 0 987 1 989 1 E 0 988 -1 hands~ E 0 989 -1 feet~ E 0 990 -1 legs~ E 0 995 -1 wielded~ M 0 989 5 990 1 M 0 989 5 991 1 M 0 989 5 992 1 M 0 991 5 993 1 M 0 990 5 994 1 E 0 992 -1 waist~ E 0 993 -1 torso~ E 0 994 -1 head~ E 0 991 -1 wielded~ M 0 991 5 995 1 M 0 991 5 996 1 M 0 992 1 996 1 G 0 987 -1 G 0 996 -1 M 0 988 1 997 1 G 0 986 -1 S #SHOPS #0 #MOBPROGS #987 title troll shifts you over bridge~ code say Alright, move along then. mob transfer $n 30481 mob echo $N leaves north. ~ disabled false END #986 title transfer mobs and ask for 100 silver~ code if isnpc $n snarl $n mob transfer $n 30481 else say Pay the toll or you're not going anywhere! say 100 silver and not a coin less. glare $n endif ~ disabled false END #0 #$